AC6 - How big is the Ice Worm?

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  • Опубликовано: 7 янв 2025

Комментарии • 1,3 тыс.

  • @ZullietheWitch
    @ZullietheWitch  Год назад +2359

    It feels like there was a definite turning point with Sekiro in terms of stylizing boss fights, there have always been bosses that had a more cinematic angle to them, but the Divine Dragon was a huge step up and you can see them applying similar concepts to their other bosses in Elden Ring and Armored Core 6.

    • @hyp0782
      @hyp0782 Год назад +39

      There is a technical scaling and normal scaling. The technical scaling in AC6 must be huge. Its just like applying it.

    • @ultradude5410
      @ultradude5410 Год назад +82

      The Divine Dragon I’d say marked a turning point in From’s gimmick/spectacle bosses
      Also showed that, even in a From game, an easier boss can still be super fun and very cool

    • @goldengolem4670
      @goldengolem4670 Год назад +4

      I disagree with the divine dragon being cinematic. The giant skeleton from dark souls 3 is way more cinematic and exciting than that pitiful wyrm.

    • @TheGroingler
      @TheGroingler Год назад +97

      @@goldengolem4670dumbest take

    • @WelcomeToDERPLAND
      @WelcomeToDERPLAND Год назад +4

      Think you can do a similar video about the land crawler?

  • @exzyyd392
    @exzyyd392 Год назад +4168

    Rusty: "I won't miss"
    Raven looking at a machine the size of a country: "Yeah I sure hope not"

    • @apostateCourier
      @apostateCourier Год назад +484

      He's an ocean away.

    • @Poldovico
      @Poldovico Год назад +468

      To be fair, it's a tiny target from Rusty's POV :P

    • @Mirage5892
      @Mirage5892 Год назад +388

      @@apostateCourierI'm not sure why people come up with this myth. He's at the base that has the shuttle like craft just on the other side of the same ice shelf. You can even see the ORC cannon at the base on the fight with Nightfall Raven. That's why the glowing light for the cannon stems from the edge of the ice shelf, not beyond it

    • @apostateCourier
      @apostateCourier Год назад +85

      @Mirage5892 Ah. The map during the briefing is misleading.

    • @takonaegi2967
      @takonaegi2967 Год назад +113

      ​@@Mirage5892I think people just assume that if you got that railgun from "Honest" Brute it should be operated from there somewhere

  • @GODZILLAmonsoon
    @GODZILLAmonsoon Год назад +4449

    my god those repair crabs always looked _so_ small in ac6.

    • @Poldovico
      @Poldovico Год назад +566

      They're slightly larger than Margit. Imagine what it would be like to bring an AC to him.
      Just stomping him flat under 100 tons of Dafeng steel.

    • @hideous_taco_michael_zacki
      @hideous_taco_michael_zacki Год назад +110

      They are not the smallest tho. For example tanks that RLF deploys to stop you at the dam or flying drones are even smaller.

    • @whitewall2253
      @whitewall2253 Год назад +272

      ​@@hideous_taco_michael_zackithose aren't drones, they're helicopters.

    • @CreativityNull
      @CreativityNull Год назад +69

      That's what I was thinking. They looked like just kind of large crabs compared to the AC and I keep forgetting we're already in a giant robot. Then you realize you could (uncomfortably) fit a person inside of one of those things.

    • @skullcat1378
      @skullcat1378 Год назад +68

      ​@@hideous_taco_michael_zackiNot drones, attack helicopters lol

  • @bohba13
    @bohba13 Год назад +1446

    "I won't miss" is probably one of my favorite moments in the game. Fromsoft really gave the feeling that taking that thing down was a collaborative effort.

    • @demonintellect9834
      @demonintellect9834 Год назад +150

      The coolest part is when Rusty overclocked the gun and said "firing" and everything including the music goes silent. It's such a cool moment.

    • @pierreo33
      @pierreo33 Год назад +121

      @@demonintellect9834 The way his voice got more and more distorted as he overclocked it... brilliant

    • @DisgruntledPeasant
      @DisgruntledPeasant Год назад +7

      It's very cool for sure.
      It was however a strange boast considering his target was about the size of a city.

    • @CreativityNull
      @CreativityNull Год назад +26

      Well, mostly you, Rusty, and Chatty stick. Snail and Iguazu are pretty useless during that entire fight and I never got them to survive the explosion of the thing going berserk (except maybe Iguazu once, who died 5 seconds later from a missile barrage.) Chatty at least stays until the last little bit of the fight since he stays at long range anyways.

    • @demonintellect9834
      @demonintellect9834 Год назад +30

      @@DisgruntledPeasant That is also moving and you have to consider how far away they have to be.

  • @Intecris
    @Intecris Год назад +1650

    The other thing to note with the base model of the Ice Worm itself is that it's not fully extended. Each joint can extend outwards to more than double the length shown on the ported model in the video, which honestly makes the Ice Worm even crazier

    • @mr.niceguy9394
      @mr.niceguy9394 Год назад +186

      So just double its length... Guess its a grower not a shower 😂

    • @Jitkaas
      @Jitkaas Год назад +145

      ​@mr.niceguy9394 in this case its both a grower and a shower

    • @sebastianestrada3697
      @sebastianestrada3697 Год назад +36

      I wonder if the worm is longer than the erdtree’s height

    • @iamafuckingfailure
      @iamafuckingfailure Год назад +27

      ​@@sebastianestrada3697
      it most definately is

    • @Slop_Dogg
      @Slop_Dogg Год назад +42

      ⁠@@iamafuckingfailureit is not. The Erd Tree’s above ground portion is 4,452m. Even doubling the Ice Worm’s length would only be 2,736m.

  • @asherdorshimer3602
    @asherdorshimer3602 Год назад +292

    Rusty’s rail gun hitting the worm, the music and audio stopping and just his dialogue “I won’t miss” before the impact is an incredible moment by from soft

    • @zelkuta
      @zelkuta Год назад +2

      It's a cool moment, shame the actual fight is terrible though.

    • @Delta-mo6hn
      @Delta-mo6hn 7 месяцев назад +6

      The actual fight was sick as hell tf you mean.
      You are deadass fighting a giant robot version of a sandworm it was crazy​@@zelkuta

    • @zelkuta
      @zelkuta 7 месяцев назад

      @@Delta-mo6hn It's not really a fight, it's a scripted interactive cutscene that can take 20-30 minutes or more of your time if the worm doesn't cooperate. Once you get over the spectacle the actual fight is pretty fucking lame. All you do is chase around the stupid worm and try to land the spear shots. It's just a slow scripted event when the rest of the game is fluid fast paced fighting.
      Sometimes the worms literally just runs from you the entire time never giving you an opening to fire the spear. The fight is garbage. I loathe and dread the worm fight more than any part of the game because of how slow and boring and awful the fight is.

    • @Evan-k
      @Evan-k 13 дней назад +1

      ​@@zelkutafound one

    • @st.altair4936
      @st.altair4936 День назад +1

      @@zelkuta Nah it's epic af no matter how many times I've done it.
      Sounds like you hadn't gotten down how to find openings for the Stun Needle. It becomes a cakewalk when you do.

  • @somethingsinister...8035
    @somethingsinister...8035 Год назад +319

    Since the beginning of the game to the end, ive never stopped marvelling at how big the world of AC is. Even something as mundane as an elevator would boggle my mind since you can see itty bitty guard rails for scale. I would love to see you port a human sized character into AC6 just to see how big the world of Rubicon looks from that perspective.

    • @justsomejerseydevilwithint4606
      @justsomejerseydevilwithint4606 Год назад +42

      The elevator you take in the Wallclimber mission, has staircases at the corners for maintainence access.

    • @LazloSoot
      @LazloSoot Год назад +11

      @@justsomejerseydevilwithint4606 I'm still in awe of the entirety of chapter 4, with the descent to Nepenthes, and then the discovery of Institute City, like this world is MASSIVE.

    • @justsomejerseydevilwithint4606
      @justsomejerseydevilwithint4606 Год назад +4

      @@LazloSoot The elevator at depth 1 is likely there so The Institute can ship materials down there for Institute city and the vasular plant; NEPENTHES was likely built afterwards by the PCA in an attempt to secure the coral.

    • @dragonandavatarfan8865
      @dragonandavatarfan8865 Год назад +5

      Dropoff made a video like that, porting the Tarnished to a few AC6 maps and my god is he tiny lmao.

  • @Day100
    @Day100 Год назад +513

    Importing scenery from AC into elden ring's environment would be rad as hell as a mod. I love seeing it in your videos.

    • @syeblaize
      @syeblaize Год назад +27

      Yes, but what if we imported the lands between into ac6?

    • @RashFever26
      @RashFever26 Год назад +110

      ​@@syeblaizeYou could cross them in a couple of assault boosts lol

    • @gobokoboobo4620
      @gobokoboobo4620 Год назад +37

      Good lord, imagine exploring those megastructures with Torrent. It already take a while even with the Assault Boost.

    • @natsudragneelthefiredragon
      @natsudragneelthefiredragon Год назад +1

      Dropoff is already doing that

    • @56bturn
      @56bturn Год назад +7

      Accidentally knock down that big glowy tree @@RashFever26

  • @manwiththemachinegun
    @manwiththemachinegun Год назад +36

    Forget the Ice Worm, the PCA "helicopter" is really more of a atmospheric battleship than what any sane person would call a chopper.

    • @jimijenkins2548
      @jimijenkins2548 2 месяца назад +3

      Just the natural progression of the Hind.

  • @LP_Amadeus
    @LP_Amadeus Год назад +556

    What's surprising to me is that they could've easily just made AC assets the same size as ER while still having a sense of scale by designing the environment to look smaller in comparison like the containers, buildings, etc. But, they went the extra mile to actually make life-sized models.

    • @Urd-Vidan
      @Urd-Vidan Год назад +79

      Hell, in Bonfire's video, they even made the entirety of Rubicon 3 in the final fight.

    • @gracecalis5421
      @gracecalis5421 Год назад +109

      It actually would be easier to make life-sized models. A lot of the asset environments in the game are based off of real-world references that already have established dimensions. From there, it's a matter of scaling the mechs proportionally to make the most sense.

    • @ZaiketsuKumori
      @ZaiketsuKumori Год назад +64

      ​@@Kamawan0you know you can just look at the assets yourself, right? Nobody's trying to trick you, lmao

    • @QuadfishTym
      @QuadfishTym Год назад +25

      You also have to mess with the physics a bit if you scale the environment like that. It's easier to use actual scale so you don't have to tweak it as much.
      (Small, but not the only, example: acceleration due to gravity is basically constant regardless of size/mass. So if you scale the whole environment down but don't scale gravity, objects would seem to fall way too fast.)

    • @romajimamulo
      @romajimamulo Год назад +4

      I mean there's a scale conversion going on here. That's why there's a video on how tall the Armored Cores are (on this channel), because the game units aren't real units

  • @stalhein62
    @stalhein62 Год назад +3043

    The Ice Worm is arguably FromSoft's coolest gimmick boss fight, but how far away are those shots coming from?

    • @Fierce0Deity0Link
      @Fierce0Deity0Link Год назад +463

      bonfireVN already made a video showing where Rusty's shots are coming from (5 days ago)

    • @Loispealz34
      @Loispealz34 Год назад +378

      Half a planet away. And Rubicon isn't small.

    • @ilhamadigunawan5264
      @ilhamadigunawan5264 Год назад +466

      and the gimmick weapon is actually usable outside the boss arena, and insane one at that. this is truly the best and coolest gimmick boss fight FS has ever put out.

    • @mt2r-music
      @mt2r-music Год назад +84

      Personally I found the ice worm fight to be quite underwhelming. Especially because everytime he gets hit the same animation in the same location plays. For me this doesn’t even come close to rykard. But if you don’t consider rykard a gimmick boss in that aspect because you have to actively fight him i think the worm is still pretty cool.

    • @Thezanlynxer
      @Thezanlynxer Год назад +78

      @@ilhamadigunawan5264 also you don't even have to use the gimmick weapon in the fight. if you use a bunch of pulse weapons, they can take down the shield pretty quickly as well.

  • @Ahmenthi
    @Ahmenthi Год назад +109

    I'm glad that they're building these things to scale. It's so cool to really get a sense of just how big everything is.

  • @Chibotgaming
    @Chibotgaming Год назад +41

    Ac6 is so underrated as GOTY contender. Its size and still keeping attention to detail all processing a salvo of missles and bullets in a AC battle so smoothly is incredible

  • @Verity_Auger
    @Verity_Auger Год назад +170

    I would love a mod that lets you walk around in the AC6 levels as a human. The scale of some of those are crazy. Sometimes I stop to look at the little human scale staircases and railings and thought I'd love to walk on them.

    • @bansho7076
      @bansho7076 Год назад +35

      Preferably one with a car or something, otherwise you'll be walking quite a bit.

    • @Sioolol
      @Sioolol Год назад +11

      Probably the most intsresting idea I heard. It would be so fun to actualy see everything to scale.

    • @botarc
      @botarc Год назад +15

      Just give me Torrent and I am good to explore.

    • @23Scadu
      @23Scadu Год назад +6

      @@botarcmaybe with a faster sprint speed and unlimited double jumps.

    • @Wulfspyder
      @Wulfspyder Год назад +4

      If they ever made an open world AC game, I hope they include the option to exit and explore on foot. Naturally, this would be hella dangerous.

  • @mt2r-music
    @mt2r-music Год назад +413

    For the entirety of my AC6 playthrough is thought to myself how much the damage we as the player made would cost all the companies and governments. We receive like 100k per mission while destroying robots and facilities that would easily cost billions to build.

    • @hbrandon947
      @hbrandon947 Год назад +76

      Nah WAAAAAAAAY more then 100k bro, more like in the millions/billions easily lol the debt at the end of the game would be astronomical, just look up pricing for the construction of a single skyscraper, then look at the sizing of everything in this game relative, there would be multiple lifetimes of paying all the debt off that we created lmao also, since it's based in the future, might as well times the normal pricing and income by 10 or 100x considering the rising cost of things, but hell, this is just a badass conversation anyway!

    • @Poldovico
      @Poldovico Год назад +76

      Maybe one COAM is really valuable. Then again it'd be pretty stupid to spend more on destroying a facility than it cost to build it.
      Even in real life, a handful of grenades that maybe cost a few thousand dollars can destroy a building that cost hundreds of thousands.

    • @gobokoboobo4620
      @gobokoboobo4620 Год назад +19

      Considering some of the MT/LC/HC/AC could easily cost us millions if not billion to construct, and us getting 800-60k COAM from eliminating them could give us some idea of the rate to our currency.

    • @aftertone3146
      @aftertone3146 Год назад +78

      You must consider that in this future, weapons that could cost hundreds of thousands of dollars to make are labelled as "generic mass produced weapons"

    • @kevo300
      @kevo300 Год назад +15

      I think there good because resources are from multiple planets and machines do all the building

  • @NatVirgo
    @NatVirgo Год назад +403

    It’s not the ice worm, it’s the friends we made along the way.

    • @exzyyd392
      @exzyyd392 Год назад +54

      The buddies we made along the way

    • @Teuwufel
      @Teuwufel Год назад +10

      Exactly one, but quality friend

    • @xerberus3337
      @xerberus3337 Год назад +9

      I guess the ice worm was inside you all along.

    • @kaiserdetectivegolden2735
      @kaiserdetectivegolden2735 Год назад

      no it is not the friends we made along the way
      it is a reskinned enemy from ds3
      even got the same movement

    • @Teuwufel
      @Teuwufel Год назад

      @@kaiserdetectivegolden2735 Cope harder. Which enemy was reskinned? This is literally a new model.
      You simply are here to hate, stfu

  • @HeisenbergFam
    @HeisenbergFam Год назад +177

    Zullie getting her hands on such big machine is a recipe for disaster

  • @spiralistichope9216
    @spiralistichope9216 Год назад +396

    The Ice Worm feels like such a cool and fitting Dune reference, it's basically a mechanical sandworm in many ways aesthetically! Even the size and length here, as we see in the video, is so unbelievably colossal that it basically matches descriptions of the most massive Shai Hulud in Dune's universe, over a kilometer long and more. Seeing it in Elden Ring's map and compared to the other massive entities across From games really is incredible, thank you Zullie!

    • @Mordalon
      @Mordalon Год назад +83

      And both confront greedy corporations seeking to harvest a valuable substance that is used as a drug.

    • @BrotherCaptain36
      @BrotherCaptain36 Год назад +89

      He who controls the Coral, controls the galaxy.

    • @TheRedMage01
      @TheRedMage01 Год назад +21

      Raven, we have wormsign the likes of which even God has never seen.

    • @thugkermit9999
      @thugkermit9999 Год назад +43

      It also features a rebel group of natives in constant exposure of said valuable drug and one of its endings involves a planet wide rebellion with a savior figure as its spearhead who got exposed to a substantial amount of said drug
      As someone who only dabbled in dune lore and watched the new movie the multiple inspirations are striking and I’m here for it

    • @spiralistichope9216
      @spiralistichope9216 Год назад +36

      @@thugkermit9999 Yup, it is a very distinct and potent inspiration to AC6, 100%. As someone who has read the first four books, I absolutely loved how much the narrative draws from Dune while still distinctly being an AC game with its other influences (like the mecha genre from anime, etc.). Dune is obviously a seminal work that has influenced untold sci-fi works since its release, but it's still awesome to see From do such good work with the influence and reference it in so many compelling ways in the game!

  • @TheActualMrLink
    @TheActualMrLink Год назад +451

    That thing’s over a KILOMETER long?! Jesus!

    • @hikarihakai1285
      @hikarihakai1285 Год назад +73

      Then there the Strider which make even the Worm look small

    • @KiIIerQueenboom
      @KiIIerQueenboom Год назад +63

      what is a kilometer. how many cheese burgers is one km

    • @gohunt001-5
      @gohunt001-5 Год назад +101

      ​@@KiIIerQueenbooma kilometer is around 1000 M16A4s long, for reference

    • @McJizzleBerries
      @McJizzleBerries Год назад +43

      @@KiIIerQueenboomAbout 8771 cheeseburgers.

    • @thesunthrone
      @thesunthrone Год назад +44

      @@gohunt001-5 Finally a metric reference point 'mericans can understand, just say how much AR-15s it is instead of meters, and maybe call it "kilo ARs" for a good rough measure.
      Thus, the Ice Worm is roughly 1368 AR-15s long, or 1,368 kilo AR. That's a long boy, brother!

  • @OD91MJ
    @OD91MJ Год назад +100

    That mission was so amazing. I am in the last chapter and AC6 is my GOTY.

    • @anukthotawatta982
      @anukthotawatta982 Год назад

      make sure to play NG++. feels mostly like a totally different story

    • @glitchypriest3462
      @glitchypriest3462 Год назад +11

      First playthrough? You have 3 total playthroughs to consider it a last chapter!
      The game's great though, have fun

    • @OD91MJ
      @OD91MJ Год назад +4

      @@glitchypriest3462 I understand that. Thanks though you truly arr informative.

  • @chucheeness7817
    @chucheeness7817 Год назад +20

    The hype and the jolly co-operation in the Iceworm fight was off the charts. Easily my favorite Fromsoft setpiece

  • @zack-zn8fo
    @zack-zn8fo Год назад +56

    I didn't realize how huge the Ice Worm level must be, it's like an entire region of Elden Ring for a boss fight. I'd like to see an Elden Ring character ported into AC6 to see how impossible it would be to navigate the levels

    • @whitewall2253
      @whitewall2253 Год назад +49

      You could absolutely have multiple dark souls dungeons take place within the broken body of the ice worm.

    • @KKKuma
      @KKKuma Год назад +1

      Others game cannot fly so it is likely they will stuck at the first level

    • @pillarmenn1936
      @pillarmenn1936 Год назад +11

      @@whitewall2253 Someone could make that into a modded DLC all on its own. The Tarnished gets teleported into the cold tundra where the wreck of the Ice Worm is and has to traverse the corpse to find a way home. There could be smaller drones as the regular enemies, the crab bots as mini bosses and maybe an MT or a Tetrapod MT as the final boss of the area.

    • @TheAngryPothead
      @TheAngryPothead Год назад +1

      I'd like to just have AC duels in ER environs.

    • @ashk0p450
      @ashk0p450 Год назад +5

      ​@@pillarmenn1936Tetrapod Mt would just be a harder elden beast lol.

  • @chief5009
    @chief5009 Год назад +27

    Ice worm definitely became my favorite "storm ruler" fight, especially because of rusty

    • @oldcowbb
      @oldcowbb Год назад +5

      and the "storm ruler" is actually an OP weapon outside of the iceworm fight

  • @CMTechnica
    @CMTechnica Год назад +382

    While the Nightfall boss in AC6 might be my favorite fight in the game, I think ICEWORM might be my favorite set piece fight in a FromSoft game.
    The Festival and Yhorm from DS3 honestly pale in comparison despite the Festival having a massive build up and being necessary for an ending, and Yhorm’s fight being able to summon onion bro to help a friend put his friend to a final rest.
    Maybe I’m just a softie for mecha and railguns, but I’ll be thinking about the ICEWORM fight for years

    • @janogabor7697
      @janogabor7697 Год назад +25

      Nightfall? I mean it's alright but it's a standard AC fight and it's not even the best at that. The second Rusty duel or HAl is better.

    • @ES21007
      @ES21007 Год назад +20

      It's because the Festival part is entirely optional. Yes, you COULD go in summon the bois, fighting together as a united horde... Or just go mano-a-mano with the Conqueror of the Stars himself. It's a mish-mash of a gimmick fight and a normal fight. Plus, most of the characters in the Festival are people you barely know. There's Blaidd, there's Alexander, and after the halfway point there's Jerren, who you might not even get because you're fighting for your life. The rest? Invader/Summon NPCs scattered throughout the Lands Between, who only get their lore from item descriptions. And in a normal playthrough, you generally won't even know that lore until after the Radahn fight.
      Meanwhile, the Ice Worm's set piece is mandatory. You're going in with a plan. You know everyone who's taking part in it, from mouthy Iguazu to smug bastard Snail and our buddy Rusty. And they do help by making deleting the Ice Worm's health in Phase 1 and 2 trivial and by dealing with the drones in Phase 2. If nothing else, they at least keep your ammo costs for Phase 2 down.
      There's also a better narrative throughout the Ice Wormfight. Radahn narrative is starting with you making your way across the field, engaging in melee, awakening his gravity magic and finally getting him to unleash his true power while transforming the sunset into night... But that's the usual FromSoft formula of getting bosses who lost themselves to regain a bit of their past glory in their final moments.
      For the Ice Worm? First it's easy, almost too easy as everything is going to plan. You break the barrier, bash the worm's drill-face in and easily take down the drones. You're trading jokes and barbs and praising each other and saying it's all a job well done (other than Iguazu and Snail, but those guys suck, so screw them) and of course, Rusty is delivering epic lines. Then you do it again, and everything is going fine.
      For about five seconds until the worm enters rage mode. Then the plan goes to shit and all hell breaks loose. Your party slowly dwindles, first with Snail, then Chatty. You're all alone. It's up to you to kill this thing.
      (Because at some point Iguazu got wasted, but that's not really of much consequence, is it?)
      Rusty pulls out all the stops and disables the limiters as he has faith that you can open it up one last time.
      And then you prove him right, and kill it all on your own. Everyone is in awe as they realize that you were the one that took down this monster on your own.
      The Ice Worm fight hits hard because it's generally crafted for one story. Even if you break that story and go without the stun needle, it replaces the drama with humor and still hits hard, just with a bit more hilarity.

    • @Padlock_Steve
      @Padlock_Steve Год назад +1

      ​@@janogabor7697 which one did he get tho. there's a three way gang bang and there's a 1v1 which is way cooler.

    • @janogabor7697
      @janogabor7697 Год назад +1

      ​@@Padlock_Stevethe gangbang is ng+ only

    • @SolaScientia
      @SolaScientia Год назад +5

      My jaw dropped at the cutscene after the fight. Thanks to work and real life stuff, I'm still on my first run of the game I've been not looking anything up beyond how to get the 3 different endings. So I don't know any specifics with what's going on with the story and I did not expect what we learned in that cutscene.
      I like the fight with Yhorm because it's important to Siegward and I like having him there. The Festival was very "meh" to me. He took me just 4 attempts to beat and wasn't all that difficult. The buildup to it was nice, but I didn't have any emotional investment in the fight or any real attachment to it. Beyond summoning Patches just so I could see him nope away from the fight, lol. Elden Ring's story in general is a lot less engaging for me than FromSoftware's other games.

  • @heyfell4301
    @heyfell4301 Год назад +125

    I can just imagine how large the Strider is, considering how even in the game it is simply colossal. I don't know if it's larger than the Ice Worm, but it surely looks like it is.

    • @Ferromancer86
      @Ferromancer86 Год назад +28

      If planted north to south in Elden Ring's map, I suspect its hind legs would be in Limgrave while the Eye would be somewhere over Leyndell or north Altus

    • @whitewall2253
      @whitewall2253 Год назад +42

      It might not be much longer than the worm but it's FAR more massive.

    • @WhenGoatsWentBaa
      @WhenGoatsWentBaa Год назад +8

      @@Ferromancer86 I feel like they mention at some point that the Strider is over a kilometer long (not 100% certain, I may be misremembering) so it certainly wouldn't be far off

    • @HindrancUS
      @HindrancUS Год назад +7

      And its a MINING mech!
      It is easy to imagine how his huge buckets and drills dig out and sift literally all Land Between for several hours, leaving a one huge pit and lot of neat containers with resources.

    • @farhangianoindrakesuma4976
      @farhangianoindrakesuma4976 Год назад +6

      Imagine making the Strider an entire map for Elden Ring

  • @bubbasbigblast8563
    @bubbasbigblast8563 Год назад +14

    The Ice Worm bridging the gap between two fortresses feels like something right out of Kenshi.

  • @thomasleonard8550
    @thomasleonard8550 Год назад +6

    If you think the iceworm is big, wait till you see the spirit of motherwill and the answerer.

    • @blahblahboii
      @blahblahboii 2 месяца назад

      pretty sure NEXTs are much larger than AC6's ACs as well

    • @thomasleonard8550
      @thomasleonard8550 2 месяца назад

      @blahblahboii they arent, all ACs aside from fifth gens, which are around five meters tall, are in the ten meter tall height group. Nexts just feel like actual machines opposed to VI where its literally the edlen ring character rig with an AC skin.

    • @LZ02-OVERTURE
      @LZ02-OVERTURE День назад

      @@thomasleonard8550 Nah, the AC6 models feel more in line with how ACs looked back in gen 1-3. In VI you actually feel more restrained by natural limitations like energy, overheating weapons, being more grounded, which make it feel more machina-like. Gen 4 went a bit too gundam/anime with its mech designs and gameplay feel and making it insanely easy to bypass those natural mechanical quirks with stuff like near infinite energy recharge and constant flying and far too easy to achieve blistering speeds which made them feel more like jet planes than a big huge suit of mechanical armor.

  • @NevTheDeranged
    @NevTheDeranged Год назад +1

    I have a recurring dream that I'm working on a roof somewhere (I'm in HVAC), and I turn around to see an impossibly huge giant coming over the horizon, dwarfing everything, making physics a joke. It's not quite a nightmare, but it does make my heart race.

  • @Celt420
    @Celt420 Год назад +7

    The moral of the story here is that when magic doesn't cut it, start building giant robots

    • @takumiyoshimoto9542
      @takumiyoshimoto9542 Год назад +5

      You mean to tell me that I didn't have to throw my favorite kindle waifu off a cliff to burn the Erdtree and just easily could've done it with a Bad Cook?
      Dammit Melina, I told you to listen to me!

  • @amazingle7431
    @amazingle7431 Год назад +2

    lol i never even thought about getting killed by a repair crab in AC, but in Elden Ring these guys could easily rekt me so many times over

  • @justsomeguywithlasereyes9920
    @justsomeguywithlasereyes9920 Год назад +5

    The Filter Copter living up to its name with its size, probably solos and filters the entirety of the soulsborne franchise too.

  • @Moonlight-tf5ts
    @Moonlight-tf5ts Год назад +1

    “For a more practical demonstration” *blots out the sun*

  • @chompskyhonk952
    @chompskyhonk952 Год назад +31

    It's an Alaskan Bull Worm.

    • @Anime-Doof
      @Anime-Doof Год назад +3

      *”It was big!!! And pink!!! And it was aaaaaall wiggly!!!”*

  • @mf6610
    @mf6610 Месяц назад +2

    Something that constantly made the Ice Worm feel uncanny to me is how despite being 100% mechanical, its segments having a somewhat blocky and artificial shape, and having drills entirely in the place of legs or a face, its actual behavior and habits look and feel organic and very animalistic, which is clearly due to being piloted by a sentient living energy resource (and also likely because it’s a Dune reference). This makes for an interesting take on the Killer-Robot-Worm boss when compared to other video games, such as Terraria or Metal Slug, where in they would just engage the player immediately upon deployment like the ruthless war machines they are. But this absolute Chonker of a Mecha-Worm is much larger (and potentially more terrifying) than either of those examples combined, even if it’s not nearly as bloodthirsty.

  • @EvilMammal
    @EvilMammal Год назад +11

    "Size can honestly sometimes be a challenge"
    Yes, yes it can.

  • @cabellism
    @cabellism Год назад +1

    Amazing work, and holy shit!!! They did the scale for AC 6 justice and to a superb quality.

  • @DarkonFullPower
    @DarkonFullPower Год назад +44

    This reminds me of Armored Core For Answer. The boss "Spirit of Motherwill" was also a true NPC. The entire thing moved, instead of being an "attackable background." It's size was as long and even wider than the Strider from AC6.

    • @valorune
      @valorune Год назад +17

      don't forget how much bigger NEXTs are, too. Spirit of Motherwill would probably take up a third of ER's map. Absolutely massive

    • @Urd-Vidan
      @Urd-Vidan Год назад +7

      Iirc, Arms Forts are known as walking cities, so not surprising.

    • @kerbodynamicx472
      @kerbodynamicx472 Год назад +7

      @@valorune NEXTs are 10m tall just like the AC6 mechs

    • @valorune
      @valorune Год назад +3

      @@kerbodynamicx472 yeah I just looked it up, you're right. Spirit of Motherwill is still massive lol

    • @StrikeNoir105E
      @StrikeNoir105E Год назад +7

      I bet there were people who were surprised that the Motherwill can actually cause a mission failure if you allowed it to just walk away from the battlefield.

  • @r.c.christian4633
    @r.c.christian4633 11 месяцев назад +1

    I think it's incredible how those madman actually model all their stuff in the same scale. I mean it's probably practical from a design point, but still, just the opportunity to import bosses from a giant robot game into your dark fantasy game is mind-blowing.

  • @jamesleon4883
    @jamesleon4883 Год назад +5

    Seeing that huge rail gun light up on the horizon was one of my most wow gaming moments ever. There's just something so epic about it.

  • @Angelzvx
    @Angelzvx 6 месяцев назад +1

    The ice worm itself could be a whole dungeon.

  • @KaptainKommissar
    @KaptainKommissar Год назад +4

    okay can we talk about how gargantuanly huge the Heavy Attack """Helicopter""" is
    holy shit that things the size of a office building how tf does it fly

  • @DragonaxFilms
    @DragonaxFilms Год назад +2

    I now feel a little bit foolish for looking at those repair drones and calling them "cute little guys".
    That thing is the size of a gazebo.

  • @OneNationUnderPug
    @OneNationUnderPug Год назад +15

    I find it hilarious the SG Helicopter is the size of an apartment complex.

    • @0uttaS1TE
      @0uttaS1TE Год назад +12

      When the average soldier is piloting a walking battle mech, even the helis and tanks have to be bigger to match

    • @33link333
      @33link333 Год назад +1

      @@0uttaS1TE Most helis and tanks are normal size, that's why they are the lowest of low canon fodder.

    • @lIllIlllIlIllIlllIlIllIlllIl
      @lIllIlllIlIllIlllIlIllIlllIl Год назад +4

      @@0uttaS1TE Oddly there are no tanks that are scaled up in the same manner unless you classify the Cataphract & Juggernaut as tanks.

    • @janogabor7697
      @janogabor7697 Год назад +1

      @@lIllIlllIlIllIlllIlIllIlllIl They are tanks in AC world

    • @0uttaS1TE
      @0uttaS1TE Год назад

      @@lIllIlllIlIllIlllIlIllIlllIl I do classify them as such, given that they're weapons platforms on tank treads

  • @PeterVescro
    @PeterVescro Год назад +1

    After what feels like years of size comparison videos, I've come to the realization that Zullie is simply a size queen

  • @tianxiu
    @tianxiu Год назад +3

    That gigantic helicopter, with a prop as big as a runway, a cockpit that can fit a mech, and highly doubt even air-liftable, is the most un-scientific object but nobody ever blinked an eye.
    A huge TBM with a worm body, and everyone loses their mind.

  • @g.r.4372
    @g.r.4372 Год назад +1

    Thank you so much for these videos, they always fill me with joy! Your choice of music and presentation comes to me as a simple, innocent sense of being amazed at the little (or big) things. So good.

  • @moonlight39echo
    @moonlight39echo Год назад +4

    Intercontiental Railcannon
    Even when I heard the words in the briefing I couldn't grasp it. Next thing I know, I see a sunrise over the horizon and a roar of energy. "He's shooting from across the planet!??!" The silence before the slap then the near instant travel of the shot.
    I'd be cool to have a DLC mission with Rusty, realize he's using the power output of a city to charge a single cannon....then GOES OVER the limiters

  • @greatdragoor9264
    @greatdragoor9264 Год назад +101

    This makes me wonder just how massive is the Strider?? I bet it is bigger than limgrave

    • @CrüentusVI
      @CrüentusVI Год назад +39

      Oh damn I didn't even think about that, damn thing might take up half *or more* of the map, considering even the worm looks tiny next to it.

    • @seasons1745
      @seasons1745 Год назад +24

      Strider is Atleast the size of an Arms fort if not slightly bigger

    • @aze0012
      @aze0012 Год назад +17

      @@seasons1745the wall is probably bigger than the worm.... strider..... might give motherwill a run for it's money. dunno which is bigger though

    • @mrdeafter
      @mrdeafter Год назад

      @@aze0012 motherwill handed down

    • @varnix1006
      @varnix1006 Год назад +2

      ​@@mrdeafter*The Answerer and Great Wall enters the chat*

  • @lavoroxan8114
    @lavoroxan8114 Год назад +4

    Great and calm editing. Always fun to be aware of scales in games

  • @poly_g6068
    @poly_g6068 Год назад +2

    Those 'tiny' repair crabs in AC6 are as big as Giant Crabs, lmfao

  • @AlanStryman
    @AlanStryman Год назад +5

    im fascinated by FromSoft's ability in making everything as detailed as possible and yet still makes the game works and even better in ac6!
    the textures in these models are insane!!!

  • @reconab12
    @reconab12 Год назад +2

    I keep forgetting that in AC6 you are not the size of a person, but are the size of a small house. Seeing how big the Ice Worm really is just scares me now, because it is basically a drilling skyscraper that is basically indestructible

  • @nutherefurlong
    @nutherefurlong Год назад +3

    The serpent is secretly piloting it, maybe

  • @msid7748
    @msid7748 Год назад +1

    As an engineering major trying to get better at programming (and formerly interested in game dev) I just love channels like these that dig up game assets and characters models for comparison, to find new lore, deleted sections., etc.
    Yes, these things are pretty simple if you know how, but it's absolutely fascinating, mind-boggling and delightful for a luddite like me to watch. Maybe one day I'll learn how. Keep up the good work!

  • @UtubeH8tr
    @UtubeH8tr Год назад +4

    Zulie: So I brought the most dangerous thing I've encountered in from soft's many universes into elden ring
    Radagon: You what.
    Marika: YOU WHAT!?!?
    Gwyn: Hahaha.

  • @АлексейДмитриев-ъ2о

    It's incredible that they managed to transfer that grotesque, atrocious design of enemies from previous souls games in to armored core

  • @JohanSkotkonung
    @JohanSkotkonung Год назад +5

    If the worm is that big just imagining the structures that reach Into to the sky and the wires far above that just make my brain hurt. And the fact that there are gaurd rails everywhere, so it's like they intended these structures to be actually crossed by people :O OOOOUGGGGHHHHHH MY HEAD HURTS

    • @arceus1385
      @arceus1385 Год назад +3

      yeah ! the sheer scale of this game is mindblowing

  • @chompythebeast
    @chompythebeast Год назад +1

    I'm so glad your doing AC6. I've really missed your content, and this one was classic Zullie. Thanks for being such a great a part of the community

  • @TheMaxCloud
    @TheMaxCloud Год назад +4

    IN A FAR FAR FUTURE:
    Damn, this castle in Elden Ring sure is hard.
    Let me port my AC here, One second....
    "KAY MAGGOTS TIME TO DIE!!"

  • @blastchambers2150
    @blastchambers2150 Год назад +2

    It is easy to forget that we are driving giant mechs around in aC6.

  • @aze0012
    @aze0012 Год назад +11

    this really puts things into perspective given that we were fighting in a large mecha.
    ... though i wonder, if this worm is 1.3km long.....
    what would it look like if we could port motherwill from AC4A into elden ring. that thing is listed as 2.4km, though the in-game model might not be accurate

    • @DanzIndz
      @DanzIndz Год назад +8

      Heck the cradles were downsized to a 1/10th scale lmao

    • @aze0012
      @aze0012 Год назад +2

      @@DanzIndz1/10th? motherwill might be downsized too then, at least to some degree

    • @DanzIndz
      @DanzIndz Год назад +2

      @@aze0012 Yeah, the artbook suggests that NEXTs are just a little speck compared to cradles. There's no way the game model can host 20 million people at that size.
      Gameplay wise, if they're at a 1/1 scale, it'll be a nightmare to play *that* mission. Going from point A to point B would take forever. Plus the map is going to be too big for PS3/XB hardware to handle.

  • @MrLimboRL
    @MrLimboRL Год назад +2

    This is insane, yeah, but I really wanna see the size of the STRIDER in comparison to something. It’s easily bigger than the Worm, and I believe one of the biggest enemies to ever exist.

  • @judeoberfoell
    @judeoberfoell Год назад +4

    0:10 never realized how much this thing looks the BNK-3R from borderlands 2

  • @ExodiaMGS
    @ExodiaMGS Год назад +2

    Can’t wait for the videos type “ can I beat armored core 6 as the tarnished?”

  • @haonsuni8146
    @haonsuni8146 Год назад +5

    before the dragons, but not before the moonlight, Fromsoft were the kings and queens of Mechanical Monsters which could only exist in an engineer's nightmares. If the Worm and the Grinderwheels don't show that much, or the older enemies of previous titles, then I don't know what would lmao

  • @KitsuneFyora
    @KitsuneFyora Год назад +1

    AC6 protag: i got this. Nothing a little level grinding wont solve.
    Tarnished: great gods above, take me now before i perish wickedly

  • @SickMind42
    @SickMind42 Год назад +3

    now i need to know the size of the strider from chapter 1

  • @menik6575
    @menik6575 Год назад +2

    Imagine being on the train in lost planet 2 and seeing this thing come out of the sand.

  • @Grauer1510
    @Grauer1510 Год назад +25

    Can you compare the Erdtree to the giant, atmosphere reaching, "vascular" buildings from AC6?

  • @erris5744
    @erris5744 Год назад +2

    The hubris of man creates monsters that surpass even the greatest of natural beasts.

  • @PersonWMA
    @PersonWMA Год назад +7

    The detailing on those drill bits is quite impressive, considering how infrequently you'll actually look at it. But From actually put in the effort to show how the drills haven't been maintained after, what, half a century?

    • @eclipserepeater2466
      @eclipserepeater2466 Год назад

      Makes you wonder why we bothered shooting at it with a bunch of experimental superweapons rather than wait a week for its drill teeth to snap off. :D

    • @pillarmenn1936
      @pillarmenn1936 Год назад +3

      @@eclipserepeater2466 Probably because its not going to snap off anytime soon. If that thing survived the Fires of Ibis, those teeth aren't falling off anytime soon.

    • @eclipserepeater2466
      @eclipserepeater2466 Год назад

      @@pillarmenn1936 I mean, probably right. Maybe it can self-repair to a degree, that would be in character with C-weapons as ancient weapons designed to defend rubicon in perpetuity. But you could imagine that it's spent the decades since the Fires mostly dormant beneath the earth without maintenance, slowly rusting, and now that it's been activated again it will damage itself.

  • @JohnnyBoy-wi4kn
    @JohnnyBoy-wi4kn Год назад +2

    I can't wait to see AC6 and Elden Ring to be modded into eachother

  • @drewwalbeck6006
    @drewwalbeck6006 Год назад +3

    I liked how impossibly big the vascular plant was. It looked so big there's no way the entire planet had the raw material needed to build it and it probably offset the planets center of gravity with its weight

  • @jetteyes2064
    @jetteyes2064 Год назад +1

    Nah that shot just looking up at the Iceworm was rad, never realized how big they made these models

  • @lunarveggie
    @lunarveggie Год назад +41

    Never really felt it was THAT BIG, but I guess that's only natural when you're gigantic yourself
    Does make me wonder how bit the STRIDER is tho
    It did FEEL more massive than the worm

    • @lordanonimmo7699
      @lordanonimmo7699 Год назад

      Its almost the size of the erdtree

    • @SolaScientia
      @SolaScientia Год назад

      I love going around on missions and seeing how small stuff looks compared to my AC. My AC isn't even all that big itself since I'm using the lightweight reverse joint legs and, thus, smaller weapons, so I'm not even rocking legs that would make me look even bigger. I did try the tetrapod legs for the Ice Worm, but I didn't not get along with them at all. I did laugh at seeing them in the cutscene at the start, because they made my AC look like it was a centaur, lol.

    • @SimplCup
      @SimplCup Год назад +9

      @@lordanonimmo7699 it's probably even bigger than the erdtree considering that even our 10 meters tall AC looks tiny compared to the strider

    • @lordanonimmo7699
      @lordanonimmo7699 Год назад

      @@SimplCup someone on Twitter compared and the Erdtree is still slight longer.

    • @SimplCup
      @SimplCup Год назад

      @@lordanonimmo7699 oh didn't know that, lemme check

  • @Its_me_Stolas
    @Its_me_Stolas Год назад +2

    Man I love the absurdity of the future. Literal kilometer and 380 meters of steel, wiring and alloys. So much recourses. This is probably bigger than pyramids. I mean we have mountains carving blocks out is not a big deal, but winding so much metal is a bit hard

  • @KrazyKaiser
    @KrazyKaiser Год назад +9

    This raises a lot of interesting questions for me like:
    1) are the background infrastructure assets to scale i.e. if you port a tarnished into AC would the staircases and human sized infrastructure be accurate/navigable?
    2) exactly how big is the battlefield of the Ice Worm fight in comparison to the Radahn fight, arguably the biggest boss arena in Elden Ring. Would it take up like 1/4 to 1/2 the map of Elden Ring?

    • @are3287
      @are3287 Год назад +1

      Probably not, the cars and helicopters already seem a bit off in AC6.

    • @lordanonimmo7699
      @lordanonimmo7699 Год назад +2

      Yes,the infrastructures assets are accurate to scale,they are roughly accurate to a human sized model to navigate on it,with some being bigger or larger and not everything translating 100% well but good enough.

  • @Taireyn
    @Taireyn Год назад +1

    Man I loved the ice worm fight, got actual goosebumps when I got to the shots from Rusty, especially the final one where his coms cut off

  • @Krystalmyth
    @Krystalmyth Год назад +4

    I'm so so eager to see someone put the Tarnished into Armored Core 6 and see if we can just walk around the maps like a normal person. Looking up at the scale of it all.

  • @thegreatazal5021
    @thegreatazal5021 Год назад +1

    Considering an arms fort is supposed to be a walking city AC games have always had a taste for insanely huge enemies.

  • @lIllIlllIlIllIlllIlIllIlllIl
    @lIllIlllIlIllIlllIlIllIlllIl Год назад +3

    Now imagine how big Line Ark would be in Elden Ring...

  • @Razgriz_01
    @Razgriz_01 Год назад +2

    Fighting a giant worm in the snow on a planet with a large corporate interest due to it's one of a kind valuable resource while using mechs?
    Feels like Lost Planet sometimes.

  • @rawrss
    @rawrss Год назад +3

    As 'gimmicky' as the fight was (Stun Needle), Rusty's teamwork on the rail gun shots were always mega satisfying, especially his 3rd shot!

    • @soksocks
      @soksocks Год назад +1

      In fairness, FS in recency has done many gimmick fights. So this is on par or better than their other gimmicky fights. Cause the "gimmick weapon" you get, stun needle, is actually viable in any scenario than something like storm rule or sepeent slayer in their respective bosses

  • @hanifloka130
    @hanifloka130 Год назад +2

    "Engaging maximum power output! 90...95...100...110...115..." *Ice Worm breaks the surface* "All or nothing!"

  • @MrBats
    @MrBats Год назад +3

    Hey Zullie, odd request but could you make a gif of 1:58 with that background? Holy hell I'd love to have that for Wallpaper Engine!

  • @grenveld7015
    @grenveld7015 Год назад +1

    Well, now we've got to see how big the STRIDER is

  • @anticonstitutionnel8778
    @anticonstitutionnel8778 Год назад +8

    Very cool vidya as always

  • @patchpatch4008
    @patchpatch4008 Год назад +2

    The ice worm is just straight up a weapon of terror. Holy crap. If that thing gets unleashed anywhere on earth the amount of carnage that would happen would harrowing.

    • @pillarmenn1936
      @pillarmenn1936 Год назад +1

      That thing would be causing earthquakes left and right and no amount of nukes are gonna stop that thing

  • @AshyGr33n
    @AshyGr33n Год назад +4

    Please do a size comparison for the other bosses next. I'm just sitting here at 0:00 in awe at the size of that AH-12 helicopter, like for real those rotors should *not* be able to lift this chonky boi 🤣🤣

  • @KoongYe
    @KoongYe Год назад +2

    Fromsoft: In this game, you will ride around in a giant 10 stories mech.
    Me: Wow, that'd make everything around me smaller.
    Fromsoft: about that.....

  • @maybebirb
    @maybebirb Год назад +4

    Just did the measurements, and for those curious, the STRIDER is just over 1,540 meters long. The main reason the Ice Worm looks so big in this size comparison is that it's completely straight out when it's usually seen folded a million different ways in the game. On the other hand, though, the Strider is 670 meters tall, so it's still enormously larger in terms of mass. (I spent too darn much time with measurements)

  • @ahigherplace1542
    @ahigherplace1542 Год назад +2

    "I won't miss!"
    I'd be surprised if you did Rusty, now knowing how absolutely huge the Ice Worm is lol

  • @fleeplayTV
    @fleeplayTV Год назад +3

    I actually would love to see the strider, the PCA ship, or even Xylem, or maybe other bosses with the tarnished looking at them just to see the sheer size of all those things

  • @OrificeHorus
    @OrificeHorus Год назад +1

    Jesus H. Christ those repair crabs are MASSIVE

  • @thesha7447
    @thesha7447 Год назад +4

    Please keep up the great work with Armored Core content, these videos are amazing

  • @Chatisthisrealquestionmark
    @Chatisthisrealquestionmark Год назад +1

    nothing better than comparing lengths.

  • @themoonsevilsister1561
    @themoonsevilsister1561 Год назад +3

    this is amazing
    also imagine being a kilometre long being that would be insane

  • @BungieStudios
    @BungieStudios Месяц назад

    The fact that they accomplished this in the game engine is awesome. I'm so used to floating-point precision errors being a common theme in other games and my own learning projects.

  • @krabparrot5724
    @krabparrot5724 Год назад +32

    I was so waiting for this video 👍Can you also put the Strider into ER after this? Would be awesome to see it from the human POV

    • @takonaegi2967
      @takonaegi2967 Год назад +6

      I feel like Strider might break the skybox if you try to squeeze it into ER map, lol

  • @o.v.m._part_1
    @o.v.m._part_1 Год назад +1

    You only start to realize when you see them in other games how freaking HUGE everything is down to the "little" repair crabs and that's impressive