Energy Orb VFX - UE5 Niagara Tutorial

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  • Опубликовано: 30 дек 2023
  • Download Project Files : / 95588563
    #ue5niagara #vfx
    Want to add some serious magic to your Unreal Engine 5 project using The Niagara VFX system? Then look no further than this epic VFX tutorial! We'll show you how to create 3 stunning orbs: a crackling electric orb, a mesmerizing pulsing magical orb, and a fiery inferno orb. ⚡️
    Learn to conjure up powerful VFX in Unreal Engine 5 with this in-depth tutorial! We'll guide you through the process of crafting 3 awe-inspiring orbs, perfect for any game or project.
    Unleash your inner VFX artist with this comprehensive Unreal Engine 5 tutorial! We'll unlock the secrets of creating electric, magical, and fiery orbs, adding a touch of wonder to your next masterpiece. ✨
    Unreal Engine 5
    VFX Tutorial
    Orb Effects
    Electric
    Pulsing Magic
    Fire
    **************
    This tutorial was made possible by my Patreon supporters.
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Комментарии • 32

  • @UnrealCG
    @UnrealCG  5 месяцев назад +6

    Hi Everyone, If you want to help me continue making tutorials like these for free, Please consider supporting me on Patreon if you are able to do so.
    And Earn the project files as rewards for this tutorial and from all the tutorial from the past 6 years. Thank you very much.
    Link: www.patreon.com/posts/95588563

  • @XehanortLP
    @XehanortLP 4 дня назад

    Holy smoke - those are some serious effects! Keep it up man!

  • @VinoVenitas
    @VinoVenitas 3 месяца назад

    That first and last effect were my favorite. Thank you for another good one. Keep up the good work.

  • @aleca8910
    @aleca8910 5 месяцев назад

    This is exactly what I'm going to use, my friend. Thank you very much.

    • @UnrealCG
      @UnrealCG  5 месяцев назад

      Glad to help

  • @ealdie24
    @ealdie24 3 месяца назад

    Thank you so much for this

  • @AIGameMonster
    @AIGameMonster 5 месяцев назад +1

    Your VFX video is impressive. Thank you for sharing!

    • @UnrealCG
      @UnrealCG  5 месяцев назад

      Glad you liked it!

  • @tamasfodor2312
    @tamasfodor2312 2 месяца назад

    Amazing Video :D
    Keep up the good work

  • @ilyesbaba
    @ilyesbaba 5 месяцев назад

    Finally new tutorial video ❤🔥🔥
    Please make video for beam laser stylized please 🙏

  • @789alizaidi
    @789alizaidi 5 месяцев назад

    amazing video

  • @66dante666
    @66dante666 3 месяца назад

    thank you very much for the guides. you are very helpful. this helped me a lot. please make more videos спасибо большое за гайды . очень помогаешь. это очень мне помогают. пожалуйста делай больше видео

  • @macaquitogames4271
    @macaquitogames4271 Месяц назад

    best niagara video ever....but yet you could slow it down a little bit....niagara has a lot of properties and is very confusing if the guy doing it is hushing

  • @divyeshpatel6400
    @divyeshpatel6400 4 месяца назад

    I really love the contents you make but if its possible can you break down a tutorial for beginners, please like for material, niagara, or blueprints.

  • @johnnyspie
    @johnnyspie 4 месяца назад

    If you shut down the light in your game level, will this globes shine enough to be visible from a decent distance?

  • @liomizar9910
    @liomizar9910 5 месяцев назад +1

    Wonderful lesson! Thank you for your lessons) I have a question. If you look at the ball directly, then everything is fine, but if at an angle, the sphere is distorted and the inner part seems to fall out of it. How to fix it?

    • @UnrealCG
      @UnrealCG  5 месяцев назад

      Try setting the facing mode to camera position for the mesh emitter

    • @liomizar9910
      @liomizar9910 5 месяцев назад

      @@UnrealCG Facing Mode is set to Camera Position, but it doesn't help. At an angle, the sphere is still distorted.

    • @UnrealCG
      @UnrealCG  5 месяцев назад

      Try unticking use local space and sweet if that changes anything or try reducing the size of the inner Vortex a little bit

    • @liomizar9910
      @liomizar9910 5 месяцев назад +1

      Thanks for the answer) Problem solved. The Face Mode setting needed to be set to Camera Position for static meshes and for vortex particles the Face Mode setting was set to Face Camera Position. Local space has no effect.
      There is one more question. The refract does not work for me in version 5.1. In the material, everything is set as you have for the VortexOrb effect, but this is not visible at all. I have tested other materials with refraction, but what does not work. No distortion visible. Can you tell me what the problem might be?

  • @dokid0611
    @dokid0611 Месяц назад

    Hello, great tutorial, anyway i can't find the M_Radial_Ramp, does it comes from a plugin ?

    • @UnrealCG
      @UnrealCG  Месяц назад +1

      Use radial gradient then and I don't think so. Not sure

    • @dokid0611
      @dokid0611 Месяц назад

      Starter content wasn't part of my project.. I realized 3 minutes after asking, thank you :)

  • @BootstrapParadoxd
    @BootstrapParadoxd 5 месяцев назад +1

    To what degree can these types of effects be replicated in multiplayer?
    1st example: if this effect were attached to a player actor like a power up effect...
    2nd example: if this effect were spawned like a ball to be thrown at another player... like a weapon projectile.
    Would other players see it?
    Would they see the same exact effect being replicated or just a localized effect being activated on their own client game, but the effect would still accomplish the same visual effect.
    Thank you!

    • @UnrealCG
      @UnrealCG  5 месяцев назад +1

      I think most VFX just run locally. So each person will see their own.

  • @fragelius
    @fragelius 3 дня назад

    distrortion doesnt doo anything for me any1 with same problem?

  • @ismael8926
    @ismael8926 Месяц назад

    great effects but its way too fast, i can copy it bit by bit but i didn't understand what was happening

  • @qr7557
    @qr7557 2 месяца назад

    a question . Is it possible to create a system for humidifying and drying clothes? I mean, if the person goes into the water, the clothes will get wet, and when he comes out of the water, the clothes will dry

    • @UnrealCG
      @UnrealCG  2 месяца назад

      Yea, simple was is to have a parameter that lower the roughness value when it's wet and have a higher value when it's dry try 0 and 1 for testing

    • @qr7557
      @qr7557 2 месяца назад

      @UnrealCG Will this be dynamic? Can you make a video to explain this?

  • @olizanela377
    @olizanela377 2 месяца назад

    Great, but you kill the tutorial with that transitions bro.