Us few Steam Controller users knew it but this really need widespread advertisment. People think that touchpads are discount laptop trackpads and back buttons are to rebind your XYAB or L3/R3 - they lack imagination because they don't even realise what's possible. I keep showing people setups like Flick Stick for FPS games which was first showcased almost half a decade ago and it's still unheard of amongst normies...
I'm a new owner of a Steam Deck and I have never even seen, much less used, a Steam Controller so all this is pretty new to me. However I love tinkering and customizing, and I'd love to get into this on my Steam Deck, but I've found it a little hard to understand what each gesture really means. For instance the flick stick here, I have a general idea what that might translate to on a thumbstick but it wouldn't be a natural action for me to perform so I just avoid it. But videos like this from Bill are just great. I'm now more curious to try these out more.
lmao this can be done with simple buttons, trackpads don't play any significance, its just the format to control the menu. controlling the menu can be changed with buttons
I realized I haven’t thanked you for this video yet, even though I linked to it in my steam deck video. Thank you so much for all the steam input videos! You really helped steer my in the right direction re: steam input configurations, and it’s made my steam Deck experience so much richer. Also really enjoy your podcast with the rest of the nerd gang, too. Cheers!
Great tutorial! You’re the only one doing these and I really think you should lean heavier into them. It’s a super hard and confusing topic and with the steam deck community growing fast, these tutorials are invaluable! Thanks for making it easy to use steam input! May I suggest making videos on how to control popular games well? Ff14 and WoW would be great options. You did an old mmo before but you would probably more directly target searches with doing popular games. Maybe some old, hard to control games that aren’t setup to work well. FEAR and the first newer Batman game are prime examples. FEAR is a good one because getting basic controls is easy, but making it feel good is really rough. So it’s a common issue with a lot of shooters, especially older ones or twitchy ones. The demo for Selaco(highly highly recommend you check out) is a good modern example of the new retro shooters not being easy to control out of the box.
This continues to make me want a new steam controller that is just the controller portions of the steam deck. I would absolutely love something standalone so I can continue to use my configured controls when I've got my steam deck hooked up to the TV. Happens more often than I thought it would.
using layers and a radial system for the menu for lotro. it works great. i'm using RB as to get to my layer and left joystick for the menu as i'm using a stadia controller. thanks again for the video.
The 1st time I saw a radio menu that used a touch pad was Diablo III on PS4 and it was used for different options such as Inventory and it functioned very well. I can see this be very useful feature. I just ordered my Steam Deck just yesterday.
Do you need to add a separate command on touch release to switch back to the default layer? Otherwise I'm guessing next time you open up the radial menu it will still be in the sub menu you last interacted with.
This is exactly what I did. On the touch input for your secondary menus, add a "Change Action Set" action to go back to default and change the touch behavior to "Release" and it'll automatically go back upon release which to me is more natural behavior
This definately should help with survival/building games as well, which often have many keybinds for different actions. Space Engineers being one of the most convulaluted as far as controls on the PC, and it's probably why it says unsupported even though it runs fine on Deck from a vid I've seen, though even he had trouble getting the build menu working with community keybinds. This should resolve that issue. Is it possible to do use modifier keys (such as shift, alt, or control) on keybinds? I also play heavily modded Minecraft which eats up every key on a normal keyboard, hence some mods go into using key combos.
I made a nested radial menu. When I click the middle button to return to my previous radial menu, it switches so quickly as if a turbo function is engaged. I have to press the button so quick to just press it once, any way to adjust this?
Can you make it so when you open a radial menu you’re also pressing a key at the same time? I want to create a nested menu for dwarf fortress so that when I select B to open the build menu it will open the menu in game as well as changing the radial menu to reflect the binds inside the build menu
yeah I figured it out pretty quickly on my own a few days ago haha. Thanks for being helpful, when I made this comment I hadn’t actually gotten my hands on my steam deck at time I made it
sounds lovely, cant bind my ps5 controller to any keyboard keys, so to me its absolutely useless And after experimenting it locked me out of bind anything to anything. So now i cant use it, quite literally
Wow, the Deck is just so dang amazing. This opens up so many possibilities. Thanks for the video.
Us few Steam Controller users knew it but this really need widespread advertisment. People think that touchpads are discount laptop trackpads and back buttons are to rebind your XYAB or L3/R3 - they lack imagination because they don't even realise what's possible. I keep showing people setups like Flick Stick for FPS games which was first showcased almost half a decade ago and it's still unheard of amongst normies...
I'm a new owner of a Steam Deck and I have never even seen, much less used, a Steam Controller so all this is pretty new to me. However I love tinkering and customizing, and I'd love to get into this on my Steam Deck, but I've found it a little hard to understand what each gesture really means. For instance the flick stick here, I have a general idea what that might translate to on a thumbstick but it wouldn't be a natural action for me to perform so I just avoid it. But videos like this from Bill are just great. I'm now more curious to try these out more.
@Alexc are you running it on desktop or game mode? The overlay menus only work on Wayland (game mode)
lmao this can be done with simple buttons, trackpads don't play any significance, its just the format to control the menu. controlling the menu can be changed with buttons
I realized I haven’t thanked you for this video yet, even though I linked to it in my steam deck video. Thank you so much for all the steam input videos! You really helped steer my in the right direction re: steam input configurations, and it’s made my steam Deck experience so much richer. Also really enjoy your podcast with the rest of the nerd gang, too. Cheers!
Great tutorial! You’re the only one doing these and I really think you should lean heavier into them. It’s a super hard and confusing topic and with the steam deck community growing fast, these tutorials are invaluable! Thanks for making it easy to use steam input!
May I suggest making videos on how to control popular games well? Ff14 and WoW would be great options. You did an old mmo before but you would probably more directly target searches with doing popular games.
Maybe some old, hard to control games that aren’t setup to work well. FEAR and the first newer Batman game are prime examples. FEAR is a good one because getting basic controls is easy, but making it feel good is really rough. So it’s a common issue with a lot of shooters, especially older ones or twitchy ones. The demo for Selaco(highly highly recommend you check out) is a good modern example of the new retro shooters not being easy to control out of the box.
Thank you so much for this video! This helps me play so many games I thought would be too difficult to figure out!
This continues to make me want a new steam controller that is just the controller portions of the steam deck. I would absolutely love something standalone so I can continue to use my configured controls when I've got my steam deck hooked up to the TV. Happens more often than I thought it would.
these menus made the deck 10x better!!! im so glad i found your videos!!!
Steam deck control input is it's own iceberg!
Steam input videos are my favourite videos now that I play at least 60 to 80% time on deck
I was amazed by this when I played witcher 1 for first time today. Like I can choose spell from trackpad and weapons from right trackpad.
Love the video I just wish you made it clearer.. I'm still confused and struggling to see from the angle. Still I really appreciate the video!
does anyone know why these menus do not appear in desktop mode
*Sees him and immediately thinks of "I.. Am Steve..."* lol, great video btw, needed this.
@@C-JZ can't believe that Steve found out he can put a full Shulker box inside of another Shulker box
Just purchased mine, cant wait to get it next week
using layers and a radial system for the menu for lotro. it works great. i'm using RB as to get to my layer and left joystick for the menu as i'm using a stadia controller. thanks again for the video.
I've never thought of trying that. Handy!
The 1st time I saw a radio menu that used a touch pad was Diablo III on PS4 and it was used for different options such as Inventory and it functioned very well. I can see this be very useful feature. I just ordered my Steam Deck just yesterday.
Do you need to add a separate command on touch release to switch back to the default layer? Otherwise I'm guessing next time you open up the radial menu it will still be in the sub menu you last interacted with.
This is exactly what I did. On the touch input for your secondary menus, add a "Change Action Set" action to go back to default and change the touch behavior to "Release" and it'll automatically go back upon release which to me is more natural behavior
Thank you so much for this!
wowo that is so usefull when i get my deck i will play the lord of the rings old rts games and this will be so damn good easy and fun
what throws off is the step sequencer. i ntally associate it with a soft/clip whether it's being used or not. also when you do
This is perfect. I was thinking of how I was going to bind all the keys for games that need it.
This definately should help with survival/building games as well, which often have many keybinds for different actions. Space Engineers being one of the most convulaluted as far as controls on the PC, and it's probably why it says unsupported even though it runs fine on Deck from a vid I've seen, though even he had trouble getting the build menu working with community keybinds. This should resolve that issue. Is it possible to do use modifier keys (such as shift, alt, or control) on keybinds? I also play heavily modded Minecraft which eats up every key on a normal keyboard, hence some mods go into using key combos.
Hi dude, its posible view the active action layer as overlay. I have tree action layer in my setup, but Im not a le to activa te the. Thx Ignacio
Sometimes I can't select default Set even though I'm not in the default Set but in another set :(
Is there anyway to a radial menu use any controller I see "virtual menu" but idk how to insert it to my controller config
I set up a radial menu for the joystick controller, it works, but I can't see the radial menu 😢
This would be great for those games with a zillion keyboard hotkeys!
party samples/generators/etc. you use are.
Can someone help me? The radial menu option isnt showing up for my trackpad behavior.Edit:im trying to do it for desktop mode.
my gms/softex softs terrible and way different then urs what do i do
Good tip
I wonder how deep the nesting has to be for all of the bindings in a flight sim. They will have 3 or so bindings for every key on a 100+ key keyboard.
I think you can have like 20 slots on a radial menu.
I made a nested radial menu. When I click the middle button to return to my previous radial menu, it switches so quickly as if a turbo function is engaged. I have to press the button so quick to just press it once, any way to adjust this?
Set it as release instead of click
@@NerdNest Legend thank you
Is it also possible to add a key combo to the virtual menu? I tried it with a sub command but that did not work.
Usually commands that you want to happen at the same time should be added as an "Extra command" instead of "Sub command"
Can you make it so when you open a radial menu you’re also pressing a key at the same time? I want to create a nested menu for dwarf fortress so that when I select B to open the build menu it will open the menu in game as well as changing the radial menu to reflect the binds inside the build menu
did you try creating an extra command for the radial button that open the build menu?
yeah I figured it out pretty quickly on my own a few days ago haha. Thanks for being helpful, when I made this comment I hadn’t actually gotten my hands on my steam deck at time I made it
@Snuredrams can you explain how you did it? I can't have a virtual menu and a extra command unless I use an extra command on every separate entry
i really apreciate your help with dowloanding this software
Wish this can be done on normal controllers
Bob Wulff sent me here
Tell him I said thanks!
i have the sa issue..
Bob wulff sent me
Tell him thanks!
sounds lovely, cant bind my ps5 controller to any keyboard keys, so to me its absolutely useless
And after experimenting it locked me out of bind anything to anything. So now i cant use it, quite literally
What a terrible "tutorial"
Fr. He packed every important detail into 3 seconds in the middle and the rest is fluff.