Both games are great.... until you've seen everything they have to offer in the worst 5 or 6 hours of gameplay. Once you see the mechanics once, doing them 10-100 more times stops being fun, it just feels like work.
this is a problem that all games about exploration have. What happens when you've explored everything? What you're left with is the real meat of the game, and it just isn't that strong in BotW or TotK. If these were any other franchise, they would not have the praise that they do. Knowing that the new Zelda focused game has a lot of the same design ideas like free form puzzle solving, that makes me less excited for a new Zelda game. I want a more curated experience with intentional game design. The problem with having free form puzzles is that there's always gonna be one answer that can get spammed, making all puzzles and exploration possibilities mundane and not fun anymore (looking at you, glider with two fans and a steering wheel)
*To further BotW's sheer superiority, I will say this:* TotK's story is bad, Fs with pre-established key lore aspects, absolutely shatters all the Master Sword's reputation, unga bunga buff Dorf with little to no ambition other than "me strongest there is" uninteresting, nearly everyone forgot who you were despite this game taking place a mere 4-6 years after Wild, Rauru existing is an insult, no Fi, no breaking of the Demise curse despite it being falsely hinted being the case what with all the Skyward Sword PR this game got (I distinctly remember Skyward Sword being advertised as heavily linked to TotK somehow which, again, is misleading as on Nintendo's part), no dog petting, no hookshot spiderman swinging with the physics being suuuuch a driving factor in these newer Zelda games, no underwater exploration instead a damp dark smelly overgrown cave can't see jack, COLLOSAL missed opportunity to hitch the princess with her handsome knight in shining armor, no stakes since Zelda's sacrifice was reversed giving the story little to no agency or consequence, Link as a protagonist felt nonexistent feels like everyone else was the star of the show not the guy who's saving all their 🫏s, no Link backstory before any of this went down aka no Arryl 2 or Granny 2 aka NOT WIND WAKER, didn't make me cry like Twilight Princess, dungeons are STILL NOT dungeons (pulling a couple levers to open a door and then be treated with literally the same copy-paste cutscene at the very end with each champion? Yeah naw), sky islands hardly anything worth noting although they are pretty asf to look at, I was expecting a totally NEW revamped endgame super Saiyan master sword golden tier 4 legendary new hilt new everything but naw same design with a booboo scar and hilariously less powerful... hoverbike autobuild pales in comparison to THE Master Cycle As a game, sure, it's leagues above BotW but BotW will never be topped as a one-in-a-lifetime *experience* TotK was an overblown $70 DLC and I'm tired of pretending it's not. Mid.
Such an awesome video and I agree with all your points. Botw/totk, don’t make me want to replay them which I can’t say for the other games. Temples/dungeons are such an integral thing to the franchise and the new games just don’t have that. I don’t like the memory mechanic of the story in both games. Linearity is not a bad thing its what gives the other games their epic narratives and Nintendo seems to hate linearity. With that said even though the story in TotK was convoluted I loved the ending sequence but I hope they bring back traditional Zelda.
there’s a lot of points you make that i personally disagree with but i can definitely see your perspective especially considering you mentioned your preferred taste of a more linear style game
the moment i was clickbaited into thinking i was going to be fighting actual pirates in totk made me decide i dont like these new games lol
Both games are great.... until you've seen everything they have to offer in the worst 5 or 6 hours of gameplay. Once you see the mechanics once, doing them 10-100 more times stops being fun, it just feels like work.
Have you considered that maybe uh you're wrong and I'm right? Bet not NERD
(Loved the video b, keep up the good work!)
this is a problem that all games about exploration have. What happens when you've explored everything? What you're left with is the real meat of the game, and it just isn't that strong in BotW or TotK. If these were any other franchise, they would not have the praise that they do. Knowing that the new Zelda focused game has a lot of the same design ideas like free form puzzle solving, that makes me less excited for a new Zelda game. I want a more curated experience with intentional game design. The problem with having free form puzzles is that there's always gonna be one answer that can get spammed, making all puzzles and exploration possibilities mundane and not fun anymore (looking at you, glider with two fans and a steering wheel)
14:03 Is the piss lake an early location I've forgotten about already? Why is it yellow on the minimap???
Basically the area is covered in sludge, which pollutes the water and makes it appear that way on the map until you clear the water temple
@@JP2427 So it is an early game thing I forgot about lmao
Shows how much I cared...
*To further BotW's sheer superiority, I will say this:*
TotK's story is bad, Fs with pre-established key lore aspects, absolutely shatters all the Master Sword's reputation, unga bunga buff Dorf with little to no ambition other than "me strongest there is" uninteresting, nearly everyone forgot who you were despite this game taking place a mere 4-6 years after Wild, Rauru existing is an insult, no Fi, no breaking of the Demise curse despite it being falsely hinted being the case what with all the Skyward Sword PR this game got (I distinctly remember Skyward Sword being advertised as heavily linked to TotK somehow which, again, is misleading as on Nintendo's part), no dog petting, no hookshot spiderman swinging with the physics being suuuuch a driving factor in these newer Zelda games, no underwater exploration instead a damp dark smelly overgrown cave can't see jack, COLLOSAL missed opportunity to hitch the princess with her handsome knight in shining armor, no stakes since Zelda's sacrifice was reversed giving the story little to no agency or consequence, Link as a protagonist felt nonexistent feels like everyone else was the star of the show not the guy who's saving all their 🫏s, no Link backstory before any of this went down aka no Arryl 2 or Granny 2 aka NOT WIND WAKER, didn't make me cry like Twilight Princess, dungeons are STILL NOT dungeons (pulling a couple levers to open a door and then be treated with literally the same copy-paste cutscene at the very end with each champion? Yeah naw), sky islands hardly anything worth noting although they are pretty asf to look at, I was expecting a totally NEW revamped endgame super Saiyan master sword golden tier 4 legendary new hilt new everything but naw same design with a booboo scar and hilariously less powerful... hoverbike autobuild pales in comparison to THE Master Cycle
As a game, sure, it's leagues above BotW but BotW will never be topped as a one-in-a-lifetime *experience*
TotK was an overblown $70 DLC and I'm tired of pretending it's not. Mid.
Such an awesome video and I agree with all your points. Botw/totk, don’t make me want to replay them which I can’t say for the other games. Temples/dungeons are such an integral thing to the franchise and the new games just don’t have that. I don’t like the memory mechanic of the story in both games. Linearity is not a bad thing its what gives the other games their epic narratives and Nintendo seems to hate linearity. With that said even though the story in TotK was convoluted I loved the ending sequence but I hope they bring back traditional Zelda.
It’s time for the kings to return. Ocarina of Time and Majora’s Mask remakes and with added content because no reason not too.
wow jp ur title and thumbnail are so clickbait
u were better when u had 10 subs :P
there’s a lot of points you make that i personally disagree with but i can definitely see your perspective especially considering you mentioned your preferred taste of a more linear style game
Great vid dude, I largely agree
shout to yt for notifying me that goat has uploaded
Same I get bored of totk and botw faster because open worlds are not for me... Tho the stop time axe spin speedrun strat is dope
Great video babe! Now get back to Xenoblade 2.
Wake up, babe. New JP video.
really well presented video