The magmar wave(left and right side) look not good cuz it's not bother much for players Below my idea 1.maybe you made 1 side randomly position?(i means when blaze heanix use it the 1side for magmar wave will randomly appear on close/far lit bit,so that's can actually limit movement) 2.when magma wave appear both 2 side have chance to bounce out magma flare when balze heanix use any moveset 3.and also made his ai will focus on grab when during magma wave on the field 4.where are his super move
Hello, thanks for the comments! One of the problems I had apart from platform limitations is camera limitations. 1-You can limit the character's camera movements, but not the opponent's camera tracking unless you hit him first and program something behind him, but it is very unnatural to hit him potentially interrupting a movement for that. Taking this into account, at the beginning it was a single wave of magma and when the character invoked it the solution was simply to move to the opposite side. Then I tried placing the magma waves on both sides not so high, but they could be easily avoided for the same reason. Finally, I decided to place the magma waves higher and wider so that the player could not pass through them without receiving damage and prevent the player from overcrowding walls. 2- I'm currently thinking about conditioning the use or interaction of some attacks on whether the magma wave is present or not, but still have them be reasonably dodgeable abilities. 3- This falls within what is explained in point 2. 4- It is programmed into the character, but in this video he did not use it. I recorded several times and in this video you could see the character's movements better, but I didn't realize that he didn't use super movement. 😆
The magmar wave(left and right side) look not good cuz it's not bother much for players
Below my idea
1.maybe you made 1 side randomly position?(i means when blaze heanix use it the 1side for magmar wave will randomly appear on close/far lit bit,so that's can actually limit movement)
2.when magma wave appear both 2 side have chance to bounce out magma flare when balze heanix use any moveset
3.and also made his ai will focus on grab when during magma wave on the field
4.where are his super move
Hello, thanks for the comments!
One of the problems I had apart from platform limitations is camera limitations.
1-You can limit the character's camera movements, but not the opponent's camera tracking unless you hit him first and program something behind him, but it is very unnatural to hit him potentially interrupting a movement for that.
Taking this into account, at the beginning it was a single wave of magma and when the character invoked it the solution was simply to move to the opposite side.
Then I tried placing the magma waves on both sides not so high, but they could be easily avoided for the same reason.
Finally, I decided to place the magma waves higher and wider so that the player could not pass through them without receiving damage and prevent the player from overcrowding walls.
2- I'm currently thinking about conditioning the use or interaction of some attacks on whether the magma wave is present or not, but still have them be reasonably dodgeable abilities.
3- This falls within what is explained in point 2.
4- It is programmed into the character, but in this video he did not use it. I recorded several times and in this video you could see the character's movements better, but I didn't realize that he didn't use super movement. 😆
Hubiera sido mucho mejor la pelea si hubiera sido así
¡Gracias por el comentario!
Me alegra que te haya gustado 😄