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Mario Forever Advance Edition World 8 Speedrun [TAS]
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- Опубликовано: 2 дек 2016
- Tool-Assisted Speedrun by HappyLee. MFAE is the "hard mode" of a well-known PC game Mario Forever. TASes of it are rarely seen, but my series have completed World 1 to World 8 in the fastest time, and as entertaining as possible. Enjoy!
For those curious about what's going on with the glitch at 05:37, where the Hammer Brothers are not being destroyed by Mario's Starman form: Those of you who happen to have the unofficial update known as Mario Forever: Advance Remake (which is essentially a port of Mario Forever (Version 04 Revision 04) running on Clickteam Fusion (Version 02 Revision 05: Developer Edition); the original ran on Multimedia Fusion (Version 0I Revision 05)) will know that the "Invincible" Hammer Brother glitch was fixed in that particular build of the game, as well as a plethora of other oddities that were pulled off in this TAS; it's astounding that Mario Forever has had so much fan support over the years, the custom bugfixes and mods make it that much more well worth coming back to and it holds up even better now because of the dedication by the European and Chinese ends of the community, and I say this as a Late 2006 Era player of Mario Forever, got introduced to Version 03.50 and 04.00 during Grade VI and still have fond memories of every major build up to now.
Now, it is interesting that Hourglass is compatible with Mario Forever, though the fact that one can't do a Single Segment run (likely due to issues with the game's way of examining RAM, let alone coding issues) is of no surprise to me: Hourglass was never pretty to work with (the original Fegaman by FegeleintheLostTapes, I remember was a desynced disaster, when I was using Hourglass before the Nvidia Driver update that made it unusable on Windows 07) and thus I couldn't judge for the way this had to be recorded, as I had to do the same Segmented Play template for my Longplay of Side Pocket II: Legend of the Hustler on BizHawk (this was before they switched the core used for Sega Saturn emulation); at present, it seems as if Hourglass Resurrection is pretty much discontinued, due to the handicaps and setbacks that the dev team had to go through (though there is a Linux/Wine~based successor to the project, which wishfully will benefit that end of the community), so present circumstances as of 20I8 indicate that WinDbg may very well become the only feasible resource to potentially develop future TASes of PC titles on Windows without specifically requiring XP or Server 2003; we don't know what will come of either or at present, but wishfully the difficulty of Rerecording and Tool~Assisted Speedruns on Windows will improve as the 202X decade continues, especially given how long we have wanted to see this optimally realized (it's been since 20II for me, my patience knows no boundaries), we've waited long enough but I know in my heart that this ambition will be fulfilled. (:
Wow
5:39 WTF?
One word to say: Awesome!!! Good job dude!
nice you are still active
hi
Like dancing in game because of TAS.
Really good speedrun! By the way, which tool did you use?
Thanks. I used Hourglass.
@@HappyLeeHL I see, thanks for an answer and Happy New Year!
Well it's a bit late but... what software did you use to make this TAS?
where did you get the mario forever movie from tasa hourglass?
This is really a tool-assisted speedrun ?
Yeah, read the description.
Too bad most of this world is an autoscroller - but still nice!
Thanks.
he is not hart with hammer or fire
are you using god mod or you are glitching the game ?
Glitching the game of course. Glitches in this game is not too complicated to pull off, compared to some extremely hard tricks of SMB or SMW.