Now THIS is Assassin’s Creed. I love the idea of being given a target and that’s it. No restrictions, no specific method. Just an objective and a mini-playground to choose your own approach. Great video man
What I remember is great atmosphere and mechanics that really could make you feel like an assassin instead of being a spiderman in a hack'n'slash game.
from my latest gameplay it is "no, you don't understand, all i ask is for but a few coins", before that it was the street preacher speech "be strong, like Salahadin"
I absolutely love how you can attack a lot of AC1's missions with no linear path. The one thing that gives me ptsd in this game.. are those damn beggars that just push you around at the worst time.
imagine being this delusional towards the RPG games (I'll let you off with valhalla) especially when it doesn't restrict you unlike AC2-Rev and AC3s engine games still being restrictive just not as the ezio trilogy
@@thatemocat what you mean is traditional RPG-like gameplay in which I'd agree but there's still enjoyment of having an assassin fantasy in origins and odyssey... although odyssey is much different but you the way i always viewed Odyssey was a demigod-assassin like fantasy
Do you think the current crowd consisting Ubisoft would do this game any justice in a remake? The present-day studio in charge of the AC franchise is the despicable Quebec. They must never even touch this game with a 10-ft poll. Did you know that all the original devs have left Ubisoft? Who do you expect to make this remake? These guys read Wiki articles prior to any new game in order to come up to speed with the lore of this franchise.
@@fdavid6387 It leaves a lot to be desired for me. Altair feels the most like an assassin to me, and the crusades are in my top 3 favourite ac settings, but the investigation missions before each assassination were so repetitive and in my opinion, pretty boring after a while. A remake could fix that by adding variety. That alone could make this my favourite ac game.
@Originals MLM archive Yes, I agree. In fact, I would be happy with literally the exact same engine and movement mechanics. And instead of throwing smoke bombs, Altair throws stones for distraction. 😂
He means how black flag and assassins creed 3 look horrible on ps3/ xbox360 while this game looks amazing still ...well that's what I think he means...
@@indrarizky8131 it is 100% better than origins this game was groundbreaking for its time and also had the gritty feeling and mysterious atmosphere one of a kind
Yeah, that started to happen in AC2 with the agiles, even then they could only use parkour starters, ladders and walls that you could jump on top of from that initial free-run. but in AC1 literally only you could scale buildings, the guards can only throw rocks at you, jump over gaps and climb ladders if I recall correctly.
@@octavianmihu7861 really? rooftop chases felt harder in ac1 than ac2 to me because every guard could parkour like altaïr, and they wouldn't just give up after 10 secs.
I was just thinking about how you wouldn’t be able to get away with that in other AC games. It makes so much sense that they wouldn’t notice until they’ve fallen over.
Only thing I dislike about it is that the animation itself looks a bit too conspicuous. If they had more low-low-profile assassinations that would be perfect.
Generic 1 and Generic 2 are my favourites, ironically. I think because Gen.1 showcases the suave confidence Altair is known for, whereas Gen.2 (my choice of approch) displays the superiority of an Assassin using parkour to reach places unavailable to most. However, all others were rather creative, great work, man!
I haven't played Ac1 in a long time but this video reminds me how incredible it is. Altair is definitely a badass. The art style alone is amazing. This game made me feel like I was in the 12th century. Despite everyone else's objections I would like to see a remake of the first two assassin creed games. Both are very good.
2 definitely isn't a masterpiece and unfortunately 'fans' and critics only praised it for its time when it came out and ppl claiming that it is a masterpiece are just blinded by nostalgia
@@Coincollector81 the story and main missions regarding gameplay is far from the best but the world/world design, atmosphere, parkour, side missions and the lore (in regards to character logs etc.) are very good which is why i still kinda love AC2
Bless you for playing Jesper Kyd's rendition of Ave Maria from Hitman: Blood Money in this video. It's no accident they chose him to compose the music for what is effectively Hitman in the Crusades.
Man this assassination was my favorite. Probably the only target I could eliminate without any flaws. Well,after a few failed attempts To get on the ship of course
I played this game for the first time when I was like 12 years old. I have never given enough credit for the beautiful music. And this slide over objects I see for the first time in my life. Wonderful.
The level of anxiety I still get by watching Altair getting so close to water says a lot lol but I love the old style of this game, just "there's your target, kill them however you please". And that you could just one shot hidden blade most of them to death with no significant trouble, that the trouble was in finding a way to get to them mostly, but there was not just one linear, prefered way to do it. Actually makes you feel like a trained assassin and gives meaning to the more recent term "hidden one". I don't need a thousand cool looking armors and weapons either, give me one cool assassin outfit, maybe a couple, a sword, a hidden blade or two and I'm fine.
Unity was the only AC to bring back the actual freedom of killing your target, it's probably the reason why it's still in my top 3 AC games with AC1 and AC4. The more recent AC games are basicly just open world RPGs with copy paste content.
Am I experiencing a mandela effect or was the ability to "vault" over objects there in AC1? It NEVER happened to me nor have I even accidentally performed it
Ubisoft loves to do this with their games SPECIFICALLY Assassin's Creed which can be a good thing because Ubisoft wants you to figure things out yourself but at the same time, theit tutorials are shit
@@godzillazfriction Fair enough, but tbh in most ubi games even the ones that aren't laid out, you usually will find them them, but this really felt like a secret thing lmao
I tried doing it "by the book" as in literally trying to recreate how Altaïr killed Sibrand in the game novel. Unfortunately that's not how it works so I had to go for Generic 2
A cool story that was basically an historical thriller with a fantasy twist, cool characters, freedom of movement, a grounded yet spectacular combat. That and more made Assassin's Creed great. I really hope that they go back to the og approach with Mirage. No goofy outfits, no 1000 hours long campaign that has zero to offer; I'm down for a bit of character progression, some kind of tree of abilities that can allow players to choose from different approaches, but not too many, just like for example The Witcher 3. And, last but not least, Ubisoft... DO NOT FORGET THE IMPORTANCE OF GOOD WRITING, because it seems that you all forgot about that a long time ago. And that's it, that's the rant. Thank for your attention. I hope you have a great day.
@@chrissant6277 That's a difficult beast to approach from a programming point of view. The parkour system depends on both the movement mechanics applied to the player, and the world itself, and I'm not talking just about level design, but how every beam, every rope, every ledge reacts and interacts with you. To program and design a map and all of its props to work with 2 different parkour systems interchangeably is a thing that would take a lot of time to develop and make it work well, not something I see Ubisoft doing according to their business model. It's rather something I would expect from companies like Valve that release a game every 10 years but it's a 10/10 in attention to detail.
Odyssey is like the only most recent Assassin's Creed game or their recent games in general where the main story has actually decent writing whereas AC origins, syndicate, valhalla etc. have been awful
This is the target with the freedom to approach which is why I made this video. The reason I didn't make anymore was because of that and as white says, that it was just too tiresome to create these videos.
@@nonostalgia512 I was going to ask you just that, how the hell did you manage to do 9 recorded tries of the second to last assassination in the game, must've took you ages
"AC1 is not made for replaying missions." Preach! They should've made the assassinations separate segments without the investigation requirement, without Al-Mualim, without that effing Trainer, without Kingdom, etc.
Wow this is wayy more clean than what I do. Literally kill everyone but the target and announce myself as he expects back up when it's already just me and them crossing blades.
AsHaShIn CrEeD 1 WuS ToO RaPtetitivE Yo!! This game was far from repetitive, great atmosphere, great game, great gameplay, suspenseful, otherwise Assassins Creed would not be what it is today, if the saga is great, its because it started to a great game that many gamers will remember forever.
@@iswitchedsidesforthiscat many ppl forget about the certain aspects of what these missions are like... i doubt ppl ever read the letters in which you pickpocket, listening into conversations that reveal certain elements of the story and gameplay etc. Not to mention the fact that the world changes around as you kill important targets that will change things up and makes the game more difficult but fun while the narrative not portraying them as irredeemable scumbags like most if not all templars in AC2 and brotherhood
I really miss when after you kill your target you'll have to run the fuck out of the area to dissapear from the sight of the guards or have a swordfight with them
Dude I remember playing this mission and dying 100s of times because of the water. I killed all the archer guards in the guard posts scattered in the docks, one by one, before finally and quickly getting to the boat and taking out the target. I probably took the hardest and dumbest route but it was some of the most fun I've had with AC1. This game is really ahead of its time.
I always had it in my mind that Sibrand was the hardest assassination, mostly because of the water and the drunks that chuck you in the water if you get too close, last replay i was dreading it, and yet i easily just jumped across the boats, jumped onboard the ship walked up to him and stabby stabby, and it was the only assassination i did that i didnt get caught in as well
Because the hidden blade actually did its job as a concealed weapon, because that's the intention of it up until they see their ally dropping to the floor. From their perspective they just saw Altair walking up to the guy, realizing only after he died what had happened. This just goes to show how great AC1 is, and how it's The, AC game
@@spinti-t6t Lol no. In AC1 till Revelations the low profile assassination animations had weight and strength out into the trust of the blade arm. In AC3 and BF the animations do look more like an accidental bump in the street, but the arm has no strength into the stab, so it looks sillier.
I loved this game. It wasn't as good as AC2 and Brotherhood but it was so mysterious, calming, and such an innovation at the time it was released. I loved how historic it was. Now it's a viking/norse mythology garbage.
If only optional objectives weren't a thing in the modern AC games, it probably would've given more options to the player. This is AC's formula at its best. Kill your target however you like without worrying about 100% synchronization
I tried going through the boats and succeeded at one point, but the attempts were failed because of one thing. That is, the drunk people (sorta) that push you around which you can't kill. They keep pushing me to the water that's very toxic in AC1 as you already know.
I usually run towards them (pressing that button which allows you to push people off your way when you run) and push them into water. It doesn't count as kill then.
Taking fight with guards was hard before, I actually used to think twice before doing it or used to take help of stealth , now gaurds in games are joke
U got a target, make it your own way(kinda) BUT no 50% synchro, no "throw 3 guards into the water" etc. Thats what i miss. Just do it for fun. not for the achievement.
There is another way I call it generic 3 or generic 2 longer way. Front the spawn point you go down to the left and a bit farther away you parkour on boats use a throwing knife on a sentry before he notices and then get on sibrands boat. And get him with the hidden blade from behind. I always believed that this was the canon way that sibran was supposed to die. Because the sentry I killed with the throwing knife made a splash and I thought that alerts him canonically and then he begins shooting arrows
Yes i recommend every game before 3. The parkour mechanic is the most complex and skill driven, super rewarding, and the stories of Altair and Ezio are some of the best I've ever seen in.. anything really.
TBH I don't know how I feel about the remaster rumour, even though the first game has its issues, if they make it closer to what Odyssey or Valhalla is, it will kinda kill the feeling for me
It was never told but it's still cool to do. You have to be on a non-standing object (pillar, beam, anything where altair doesn't stand up straight) then jump to another non standing object and hold catch-ledge. You might have to look it up as it's weirdly contextual but it's really cool
Nope some people in acre spoke French which made sense since a good amount of the army is from France. Hell all the acre targets were French or a least had French names.
Now THIS is Assassin’s Creed. I love the idea of being given a target and that’s it. No restrictions, no specific method. Just an objective and a mini-playground to choose your own approach. Great video man
So you're excited for ac infinity then?
@@LN031 hard to say right now, I guess you could say I’m “cautiously optimistic” as it stands
I love that people are still interested about assassin's creed
But specific methods like stealth opportunity, unique kill etc is cool
You should play hitman if you haven't
What I remember most from this game in particular, is the obscene amount of people carrying crates.
As well as crazy people that push you out of blend at the worst possible moments!
And annoying beggar ladies
What I remember is great atmosphere and mechanics that really could make you feel like an assassin instead of being a spiderman in a hack'n'slash game.
And that too for no reason 😂, specifically to annoy us .
from my latest gameplay it is "no, you don't understand, all i ask is for but a few coins", before that it was the street preacher speech "be strong, like Salahadin"
the fact that Altair can’t swim in this game made me nerve racking when play this mission
Programming swimming is hard back in 2006 ?
@@Apache32D perhaps.. yes..
And It made the game more fun and difficult
@@OrbiterXD no
@@1toosaucay it did tho
I absolutely love how you can attack a lot of AC1's missions with no linear path.
The one thing that gives me ptsd in this game.. are those damn beggars that just push you around at the worst time.
AC then: 9 ways to kill this target.
AC now: 900 armor sets you can wear while killing this target the exact same way.
imagine being this delusional towards the RPG games (I'll let you off with valhalla) especially when it doesn't restrict you unlike AC2-Rev and AC3s engine games still being restrictive just not as the ezio trilogy
@@godzillazfriction rpg mechanics and open world sucks, especially when shoehorned into games that weren't designed around them. end of discussion.
@@godzillazfriction rpg elements don’t bode well for an assassin’s creed game
@@thatemocat wdym... assassin's creed always had 'rpg elements' since AC2
@@thatemocat what you mean is traditional RPG-like gameplay in which I'd agree but there's still enjoyment of having an assassin fantasy in origins and odyssey... although odyssey is much different but you the way i always viewed Odyssey was a demigod-assassin like fantasy
Nothing tops the ambiance of being an assassin in Assassins Creed 1. hope they remake this game.
Do you think the current crowd consisting Ubisoft would do this game any justice in a remake? The present-day studio in charge of the AC franchise is the despicable Quebec. They must never even touch this game with a 10-ft poll. Did you know that all the original devs have left Ubisoft?
Who do you expect to make this remake? These guys read Wiki articles prior to any new game in order to come up to speed with the lore of this franchise.
I don't want them to remake this. I like it in this current state. Its Its so nostalgic to play with AC1 every time. And for me its not so bad.
@@fdavid6387 It leaves a lot to be desired for me. Altair feels the most like an assassin to me, and the crusades are in my top 3 favourite ac settings, but the investigation missions before each assassination were so repetitive and in my opinion, pretty boring after a while. A remake could fix that by adding variety. That alone could make this my favourite ac game.
@@spinti-t6t missions may be repetitive, but the narritive surely wasn't
@Originals MLM archive Yes, I agree. In fact, I would be happy with literally the exact same engine and movement mechanics.
And instead of throwing smoke bombs, Altair throws stones for distraction. 😂
It's unbelievable how great AC1 looked compared to most other entries in the franchise
funny joke
@@kidjefferson6402 lol u seriously think ac 1 better than origins?
@@kidjefferson6402 toxic kid
He means how black flag and assassins creed 3 look horrible on ps3/ xbox360 while this game looks amazing still
...well that's what I think he means...
@@indrarizky8131 it is 100% better than origins this game was groundbreaking for its time and also had the gritty feeling and mysterious atmosphere one of a kind
What I get from this is that I never really appreciated how beautiful ac 1s music is.
A lot of this music is from AC2 and Hitman Blood Money I think
@@GBrown-ql6qn my brother in Christ it can’t be from AC2 if that game came out after
@@vehlen2595
But the person who made this video put other music, thats not in AC1 into it.
@@spinodino641 oh damn my bad
Thing I always found funny about this game series was that everyone and their grandma can free run in this universe
Yeah, that started to happen in AC2 with the agiles, even then they could only use parkour starters, ladders and walls that you could jump on top of from that initial free-run. but in AC1 literally only you could scale buildings, the guards can only throw rocks at you, jump over gaps and climb ladders if I recall correctly.
@@octavianmihu7861 really? rooftop chases felt harder in ac1 than ac2 to me because every guard could parkour like altaïr, and they wouldn't just give up after 10 secs.
@@lmaolol7702 It had been a while since I played AC1 in all fairness, but I am certain that they can't parkour like Altair
@@octavianmihu7861 all the enemies in ac1 can parkour like altaïr
Altair: kills a guard infront of a guard
Guards: who did this?
if you assassinate in front of guards they don't notice you? its almost like the hidden blades is doing its job
Wait, it's been so long i forgot! So after you assassinated a guard low profile, the others won't react UNTIL he fell down?
@@docsanducezar yes
I was just thinking about how you wouldn’t be able to get away with that in other AC games. It makes so much sense that they wouldn’t notice until they’ve fallen over.
Only thing I dislike about it is that the animation itself looks a bit too conspicuous. If they had more low-low-profile assassinations that would be perfect.
@@octavianmihu7861 i thing ac unity have the best low profile animation
The fact that there is animation of him falling over the rails is honestly impressive
you dont really need to make a separate animation to do that
Its the same animation for everyone. Reused in AC2, ACB and ACR. I dont know if we got new animation for Kenwey saga.
5:46 awesome corner grab
7:53 nice place to vault
@Bryan Hill 7:56 vault
@Bryan Hill I was surprised that it's technically possible in this area. I agree that irl it wouldn't be good place to vault.
Generic 1 and Generic 2 are my favourites, ironically.
I think because Gen.1 showcases the suave confidence Altair is known for, whereas Gen.2 (my choice of approch) displays the superiority of an Assassin using parkour to reach places unavailable to most.
However, all others were rather creative, great work, man!
Same I did Gen 2 my first try
AC1 is for the serious AC players. This game got us thinking front and back.
The watchmen seeing a shady guy parkour jumping some boats: this is fine.
The graphics of this game in 2008 were just a wonderful thing.
2007
@@ОммнриГрошшо 2008 it’s a director’s cut (PC version). Xbox 360 and PS3 in 2007
I haven't played Ac1 in a long time but this video reminds me how incredible it is. Altair is definitely a badass. The art style alone is amazing. This game made me feel like I was in the 12th century. Despite everyone else's objections I would like to see a remake of the first two assassin creed games. Both are very good.
2 definitely isn't a masterpiece and unfortunately 'fans' and critics only praised it for its time when it came out and ppl claiming that it is a masterpiece are just blinded by nostalgia
plus there's no point of a remake... just remaster AC1 and thats it
@GODZILLAZFRICTION 2 isn't a masterpiece but it's still a great but tough game.
@@Coincollector81 the story and main missions regarding gameplay is far from the best but the world/world design, atmosphere, parkour, side missions and the lore (in regards to character logs etc.) are very good which is why i still kinda love AC2
@@godzillazfriction Godzilla is trash
Bless you for playing Jesper Kyd's rendition of Ave Maria from Hitman: Blood Money in this video. It's no accident they chose him to compose the music for what is effectively Hitman in the Crusades.
the one thing i can't deny , Altair always assassinate in a badass way
Man this assassination was my favorite. Probably the only target I could eliminate without any flaws. Well,after a few failed attempts To get on the ship of course
One thing they kept constant until Brotherhood is the environment. The mermerising medieval Roma. And that vibe really keeps you playing.
I played this game for the first time when I was like 12 years old. I have never given enough credit for the beautiful music. And this slide over objects I see for the first time in my life. Wonderful.
Sibrand is yelling like he was the Hitler of the Crusades.
I think this is the best game in AC series, nostalgia....❤
Not just nostalgia. The atmosphere and the mission structure is amazing
@@nhamilton1414 Yes, atmosphere, mystery, secrecy, setting, music and so on
Everything is amazing
The level of anxiety I still get by watching Altair getting so close to water says a lot lol but I love the old style of this game, just "there's your target, kill them however you please". And that you could just one shot hidden blade most of them to death with no significant trouble, that the trouble was in finding a way to get to them mostly, but there was not just one linear, prefered way to do it. Actually makes you feel like a trained assassin and gives meaning to the more recent term "hidden one". I don't need a thousand cool looking armors and weapons either, give me one cool assassin outfit, maybe a couple, a sword, a hidden blade or two and I'm fine.
What's up with the city of Rome in number 3 lol 😂
I too have no clue
@@nonostalgia512 lmao what u edited it
Unity was the only AC to bring back the actual freedom of killing your target, it's probably the reason why it's still in my top 3 AC games with AC1 and AC4.
The more recent AC games are basicly just open world RPGs with copy paste content.
Am I experiencing a mandela effect or was the ability to "vault" over objects there in AC1?
It NEVER happened to me nor have I even accidentally performed it
@MadLink It was never tutorialised so a lot of people didn't find out about it.
Basically when you jump from a beam press the ledge grab ability, Altair will do a vault, it's a hidden mechanic that was never taught in game.
It was never taught, cool tho and sometimes useful for keeping momentum
Ubisoft loves to do this with their games SPECIFICALLY Assassin's Creed which can be a good thing because Ubisoft wants you to figure things out yourself but at the same time, theit tutorials are shit
@@godzillazfriction Fair enough, but tbh in most ubi games even the ones that aren't laid out, you usually will find them them, but this really felt like a secret thing lmao
I tried doing it "by the book" as in literally trying to recreate how Altaïr killed Sibrand in the game novel. Unfortunately that's not how it works so I had to go for Generic 2
A cool story that was basically an historical thriller with a fantasy twist, cool characters, freedom of movement, a grounded yet spectacular combat. That and more made Assassin's Creed great.
I really hope that they go back to the og approach with Mirage. No goofy outfits, no 1000 hours long campaign that has zero to offer; I'm down for a bit of character progression, some kind of tree of abilities that can allow players to choose from different approaches, but not too many, just like for example The Witcher 3.
And, last but not least, Ubisoft... DO NOT FORGET THE IMPORTANCE OF GOOD WRITING, because it seems that you all forgot about that a long time ago.
And that's it, that's the rant. Thank for your attention. I hope you have a great day.
That and a choice between old and new parkour, like an animus setting.
@@chrissant6277 That's a difficult beast to approach from a programming point of view. The parkour system depends on both the movement mechanics applied to the player, and the world itself, and I'm not talking just about level design, but how every beam, every rope, every ledge reacts and interacts with you. To program and design a map and all of its props to work with 2 different parkour systems interchangeably is a thing that would take a lot of time to develop and make it work well, not something I see Ubisoft doing according to their business model. It's rather something I would expect from companies like Valve that release a game every 10 years but it's a 10/10 in attention to detail.
@Space That is true. I've thought about the map design aspect as well (Thought I was the only one lol). It's still nice to dream though
Odyssey is like the only most recent Assassin's Creed game or their recent games in general where the main story has actually decent writing whereas AC origins, syndicate, valhalla etc. have been awful
the hitman music was a great touch
There used to be 5 stages of pain, but then they made this.
Best Assassin outfit
Simple yet intimidating
Swaggy asf
Man I miss when the assassination targets would run from you
Dude, #8 is the worst assassination i've seen in my entire life 😂
Back in the days you could kill a guard in front of another guard and it wouldnt get you in trouble
Yeah! They should emphasize that if they ever decide to bring back the old assassins creed
Yeah, cause the hidden blade would make it look like you just bumped into him (animation's a bit too obvious imo)
And now come up with ways to kill all Altair's targets like this.
sadly ac1 and ac2 didn't have a way to replay specific memories, so its tiresome to replay entire memory blocks
This is the target with the freedom to approach which is why I made this video. The reason I didn't make anymore was because of that and as white says, that it was just too tiresome to create these videos.
@@nonostalgia512 I was going to ask you just that, how the hell did you manage to do 9 recorded tries of the second to last assassination in the game, must've took you ages
"AC1 is not made for replaying missions." Preach! They should've made the assassinations separate segments without the investigation requirement, without Al-Mualim, without that effing Trainer, without Kingdom, etc.
1:27 Walks in.
Assassinates your boss.
Offers no explanation.
Leaves.
Wow this is wayy more clean than what I do. Literally kill everyone but the target and announce myself as he expects back up when it's already just me and them crossing blades.
It wasn't until now that I learned you can vault and air assassinate in this game- they never tell you how to do it!
AsHaShIn CrEeD 1 WuS ToO RaPtetitivE Yo!! This game was far from repetitive, great atmosphere, great game, great gameplay, suspenseful, otherwise Assassins Creed would not be what it is today, if the saga is great, its because it started to a great game that many gamers will remember forever.
They’re talking about the investigation missions.
Still though. Those weren't even like 45 seconds. One of the most pointless complaints of this game. But that's them I guess
@@iswitchedsidesforthiscat many ppl forget about the certain aspects of what these missions are like... i doubt ppl ever read the letters in which you pickpocket, listening into conversations that reveal certain elements of the story and gameplay etc.
Not to mention the fact that the world changes around as you kill important targets that will change things up and makes the game more difficult but fun while the narrative not portraying them as irredeemable scumbags like most if not all templars in AC2 and brotherhood
@@godzillazfriction Because it’s a video game, not a book.
@@iswitchedsidesforthiscat yep you're definitely sped or too young or both
I really wish they had the vault mechanic in the Ezio collection
That’s cool how you can vault in ac1 but can’t in ac2
The blood money music 😭😭😭
I really miss when after you kill your target you'll have to run the fuck out of the area to dissapear from the sight of the guards or have a swordfight with them
Dude I remember playing this mission and dying 100s of times because of the water. I killed all the archer guards in the guard posts scattered in the docks, one by one, before finally and quickly getting to the boat and taking out the target. I probably took the hardest and dumbest route but it was some of the most fun I've had with AC1. This game is really ahead of its time.
Didn't know you could get on the ship without having to parkour across the water. Good to know.
I always had it in my mind that Sibrand was the hardest assassination, mostly because of the water and the drunks that chuck you in the water if you get too close, last replay i was dreading it, and yet i easily just jumped across the boats, jumped onboard the ship walked up to him and stabby stabby, and it was the only assassination i did that i didnt get caught in as well
The soundtrack is soo good
I love Ezio, the story and the Gameplay to climb a little bit faster. But the best Assassin Game is AC1.
The thumbnail makes me think it was an giant Altair mod for Elden Ring, jumping into the giants forge.
Just wow❤
0:28 why tf they didn't notice
He was just hugging it out. The sudden emotion caused his hearth to burst, clearly the highly armed lunatic did nothing wrong.
b/c it was made by ubisoft
The hidden blade animations are so broken up until ac3.
Because the hidden blade actually did its job as a concealed weapon, because that's the intention of it up until they see their ally dropping to the floor. From their perspective they just saw Altair walking up to the guy, realizing only after he died what had happened. This just goes to show how great AC1 is, and how it's The, AC game
@@spinti-t6t
Lol no. In AC1 till Revelations the low profile assassination animations had weight and strength out into the trust of the blade arm.
In AC3 and BF the animations do look more like an accidental bump in the street, but the arm has no strength into the stab, so it looks sillier.
I loved this game. It wasn't as good as AC2 and Brotherhood but it was so mysterious, calming, and such an innovation at the time it was released. I loved how historic it was. Now it's a viking/norse mythology garbage.
Pop and ac are the best games I have ever played
They should have stuck with the the Hitman formula like this one.
this looks way better than ac new assassins creed games
I remember the epic entry cinematic!
If only optional objectives weren't a thing in the modern AC games, it probably would've given more options to the player. This is AC's formula at its best. Kill your target however you like without worrying about 100% synchronization
Tans de bon souvenirs ☺️
I tried going through the boats and succeeded at one point, but the attempts were failed because of one thing. That is, the drunk people (sorta) that push you around which you can't kill. They keep pushing me to the water that's very toxic in AC1 as you already know.
I usually run towards them (pressing that button which allows you to push people off your way when you run) and push them into water. It doesn't count as kill then.
Yes you can, you'll just lose hp and wait a little for it to refill
The firts time remember when I play this game Im happy same baby 😆👍
And I love the original voice 👍
Been so long since I played this game I don't even remember this mission
Generic 1 is actually pretty good one.
That's what I was thinking too
Graphics wise it's still looks pretty good
This man playing assassin's Creed and using Hitman Blood Money musics
Taking fight with guards was hard before, I actually used to think twice before doing it or used to take help of stealth , now gaurds in games are joke
U got a target, make it your own way(kinda) BUT no 50% synchro, no "throw 3 guards into the water" etc. Thats what i miss. Just do it for fun. not for the achievement.
Assassin’s weed bongerhood
There is another way I call it generic 3 or generic 2 longer way. Front the spawn point you go down to the left and a bit farther away you parkour on boats use a throwing knife on a sentry before he notices and then get on sibrands boat. And get him with the hidden blade from behind. I always believed that this was the canon way that sibran was supposed to die. Because the sentry I killed with the throwing knife made a splash and I thought that alerts him canonically and then he begins shooting arrows
I wanna play this so bad 😩
Wait the music is from hitman 47 in the last bit of the video.
From Hitman Blood money if you didnt know.
Because Jesper Kyd composed music for both...
Why they dropped that vault mechanic in the next 3 installs I will never know
When you know the target can swin.....😂😂😂😂
3:20 ac brotherhood theme
Thanks Now i feel generic
O.48
I didn't knew Altair could do that
04:43 isn’t the music from Hitman code name 47 for pc ?
I played every AC game from ac3 up to syndicate do you guys recommend ac1? It has a very interesting setting for sure but gameplay wise
Wtffff you didn't play assassin's Creed 1 and bro wtf you should play Ezio trilogy it's the best in the series ( ac2_ as revolution _ ac brotherhood)
Yes i recommend every game before 3. The parkour mechanic is the most complex and skill driven, super rewarding, and the stories of Altair and Ezio are some of the best I've ever seen in.. anything really.
TBH I don't know how I feel about the remaster rumour, even though the first game has its issues, if they make it closer to what Odyssey or Valhalla is, it will kinda kill the feeling for me
When u play too much hitman😂😂
The direction they took these games pisses me off to this day.
I'm a Generic 2. And I thought I was cool until I saw your advanced methods
Great vedio bro
Good video !
Hold up. You can vault over things in AC1??? How did I never know about this?? I played and beat that game at least 10 times
It was never told but it's still cool to do.
You have to be on a non-standing object (pillar, beam, anything where altair doesn't stand up straight) then jump to another non standing object and hold catch-ledge.
You might have to look it up as it's weirdly contextual but it's really cool
It says "Generic" but I doubt 99% of people do cool crate vault doing it
3:39 wtf ac2 music
Your game is in french?
Nope some people in acre spoke French which made sense since a good amount of the army is from France. Hell all the acre targets were French or a least had French names.
@@BlazeTube626 There's also some german in there albeit with an oddly heavy accent
And "acre" it's also a french word
you can wlh to there? holly shit it took me hours to complete it lol
How. How. How. Can you think ac1 not to be the best ac by far
It's funny how as a kid I found the stealth approach extremely limited and boring and now is the one I would rather take in the OG
Tu es français ? Pkoi mettre le titre et la description en anglais alors ? Pour l'internationalisation ?
Non. Je suis chinois americain et je commence a etudier le francais seulement dupuis un mois. Pkoi tu ai pense que je suis francais?
Could anyone please tell me what the song at 10:00 is?
Search the AC1 soundtrack. I think it's one of the horse ride ones.
0:32 was willst du 😂 dein Leben
bro i just busted in and killed like 100 soldiers at once, combat was easy in this game.
I’m more of a generic 2 guy
I feel like AC 1 would've been such a better feeling game if it actually had some colour to it. It just always feels so bland.
isn't that kinda the point. the English city was depressing AF lol