Incinerating battle on scale, one Collosus vs. 80 Hydras

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  • Опубликовано: 23 дек 2024

Комментарии • 280

  • @AParticularlyConcernedCitizen
    @AParticularlyConcernedCitizen 10 месяцев назад +1370

    Tbf 80 hydras in the case of the regular game is probably 800 at least in lore while the collosus equates to 1 collosus.

    • @Manuel_Fal_Conde
      @Manuel_Fal_Conde 9 месяцев назад +88

      It's like in the game heroes of might and magic, there may be more than a hundred ordinary warriors in one squad, but there are dozens of elite and units of legendary warriors

    • @CombatMagic
      @CombatMagic 9 месяцев назад +18

      don't try to scale it up and down, is just not meant to~

    • @umifeelsbad9337
      @umifeelsbad9337 8 месяцев назад +23

      ​@@CombatMagic Unfortunately for that idea, StarCraft does in fact have lore~

    • @CombatMagic
      @CombatMagic 8 месяцев назад +11

      @@umifeelsbad9337 indeed, it's a fact that gameplay and lore are completely disconnected. There is no upscaling or downscaling that could make gameplay make sense lorewise~

    • @umifeelsbad9337
      @umifeelsbad9337 8 месяцев назад +20

      @@CombatMagic I can't really grasp that idea, I played a few real scale mods, most notably the heart of the swarm one. That mod did an amazing job at making you feel like an endless swarm. Sure they can't give you billions of zerg, but they got as close as possible without bricking your computer as soon as you pressed play

  • @joalgraco367
    @joalgraco367 10 месяцев назад +1105

    Ok, now I need a lore-accurate Zerg army. Because there is no way 80 hydras are an army.

    • @Alex-d3l9b
      @Alex-d3l9b 9 месяцев назад +149

      I always like to think a single unit in any rts represents a battalion of them. Like ur fighting for an entire planet right, one unit represents thousands and thousands of units.

    • @jerelly9469
      @jerelly9469 9 месяцев назад +56

      @@Alex-d3l9boh like in hero’s of might and magic where a single unit can have like 200 soldiers in it

    • @brettcranston2433
      @brettcranston2433 9 месяцев назад

      Smaller units I usually go based off their health that's how many units it counts as but vehicles I go usually about every 10 or so health depending on the game but I feel it I do the same thing ​@@Alex-d3l9b

    • @erikkarlsson9192
      @erikkarlsson9192 9 месяцев назад +19

      Depends on the RTS I suppose, but nah, normally the map doesn't represent a whole planet. Just like I dno a city, small map size might be a smaller city and a larger map be like a Metropolis.

    • @Edo_Hashirama
      @Edo_Hashirama 9 месяцев назад +19

      There are real scale mods for the 3 main campaigns, go try it out for yourself

  • @gustavostyle2914
    @gustavostyle2914 7 месяцев назад +247

    80 hydras in game
    4 billions in lore

    • @АльбионФармер
      @АльбионФармер 4 месяца назад +11

      The whole Char population is in billions, most of them are lings.

    • @vladimirleonardoquisbertri2223
      @vladimirleonardoquisbertri2223 4 месяца назад

      Hhahahaa

    • @ApocGuy
      @ApocGuy 4 месяца назад +2

      @gustavostyle
      This is common problem in tabletop gaming, esp W40k. If you play as space marine, things are ok, but once you switch to imperium of man, ork or God help you,' nids, things get annoying. When I've recreated few fights from lore books, buddy get swarmed instantly lol. But to be fair, it was 30 or so SM, few dreadnoughts, artillery systems and close air support vs my close to 3000 Tyranids 😱😁🤣

    • @apocratos0174
      @apocratos0174 2 месяца назад

      Yeah yeah
      And they will survive by eating air

  • @Manuel_Fal_Conde
    @Manuel_Fal_Conde 9 месяцев назад +590

    When 15 Marines destroy a space cruiser 💀

    • @iforgotmyname1885
      @iforgotmyname1885 7 месяцев назад +28

      Ik what you mean, the mod does it justice.

    • @novitrix9671
      @novitrix9671 5 месяцев назад +7

      Maybe in the scenario they're using rockets and the game only shows the default rifle fire, because the devs were too lazy to make weapon swapping visuals?!?

    • @iforgotmyname1885
      @iforgotmyname1885 5 месяцев назад +5

      @@novitrix9671 how dare you suggest that what we see on screen is not whats actually happening in game.
      This aint no tabletop rpg.
      (But with the inconsistencies in unit sizes, that could be the case.)

    • @novitrix9671
      @novitrix9671 5 месяцев назад +2

      @@iforgotmyname1885 'room for imagination'

    • @iforgotmyname1885
      @iforgotmyname1885 5 месяцев назад +1

      @@novitrix9671 i know what you mean.

  • @moonmilk15
    @moonmilk15 10 месяцев назад +140

    They wouldn't have lost their homeworld if the collosusi weren't minified.

    • @gospodinsharik2563
      @gospodinsharik2563 9 месяцев назад +1

      Sus?

    • @mwperk02
      @mwperk02 8 месяцев назад +11

      They only had reavers none of them fancy laser beaming towers you spoiled brats get today.

    • @Northerner-Not-A-Doctor
      @Northerner-Not-A-Doctor 8 месяцев назад +1

      @@mwperk02 12 x reavers in shuttles covered by 12 scouts = the best winning strategy of SC

    • @요요요-q9x
      @요요요-q9x 5 месяцев назад

      ​@@Northerner-Not-A-Doctor스카웃리버는 저그전 이벤트성 조합 아닌가요

    • @StorytellerP-c2z
      @StorytellerP-c2z Месяц назад

      ​@@요요요-q9x스카웃 뽑을 자원이 아깝긴 하지만 셔틀리버는 여전히 주요한 견제전략이긴 합니다.

  • @adoi8467
    @adoi8467 9 месяцев назад +133

    Lore Colossus' shield stopped flickering, the ant sized hydras actually took down the Colossus shield

    • @failing244
      @failing244 9 месяцев назад +11

      It's not surprising, the Colossi itself is pretty fragile.

    • @thecommentguy9380
      @thecommentguy9380 9 месяцев назад +13

      ​@@failing244usually siege weapons dont go near the battle line so it makes sense they're fragile

  • @4gates4
    @4gates4 9 месяцев назад +28

    The buff toss needs currently 😂

  • @lightanddarkyt7233
    @lightanddarkyt7233 9 месяцев назад +12

    Hydra’s at lore size when they see a Collosus: *gulp* drops zerg egg
    Hydra’s at normal size when they see a Collosus: 🗿

  • @JV-un7qw
    @JV-un7qw 7 месяцев назад +87

    what about Battlecruiser? It is a small city size ship.

    • @brichess8227
      @brichess8227 6 месяцев назад +15

      check the mod they use, realistic starcraft size mod on Giantgrantgames channel. The protoss mothership and battlecruiser are like MAP sized lol

    • @АльбионФармер
      @АльбионФармер 4 месяца назад +2

      @@brichess8227 Mothership is impossible to recreate cus it's incomparably bigger than the map

    • @joff2292
      @joff2292 2 месяца назад

      Actually, the battlecruiser we see in game is not that big in lore, bc in sc2 they are minotaur class and not the behemoth class like the hyperion

    • @dimitarlinov2393
      @dimitarlinov2393 18 дней назад

      ​@@joff2292 even the Hyperion is not that big if memory serves right. Yes, technically city sized, but they are on the smaller size, 1-2km long at most.
      Still very cool though.

  • @SkyBboy
    @SkyBboy 4 месяца назад +2

    Ok now I need a fucking Starcraft MOVIE UNIVERSE

    • @CaseyWoolums-ze5hv
      @CaseyWoolums-ze5hv 2 месяца назад

      Just go watch all game cinematics from sc 2 haha

    • @SkyBboy
      @SkyBboy 2 месяца назад +1

      @@CaseyWoolums-ze5hv watched a zillion times already.

  • @skyacaniadev2229
    @skyacaniadev2229 9 месяцев назад +22

    But real colossus would be 100x more expensive as well (judging by volume)

    • @blazer168
      @blazer168 2 месяца назад +1

      Debatable, since most protoss stuff is automated i believe, or at least helped immensely by automation that they only need a few workers.

  • @okensiuk5300
    @okensiuk5300 10 месяцев назад +155

    Did you actually know collosi in the lore were mining bots?

    • @BlakyLA
      @BlakyLA 10 месяцев назад +7

      Wait what??? where I can see it?

    • @okensiuk5300
      @okensiuk5300 10 месяцев назад +18

      @@BlakyLAi think you need to find the collosus lore

    • @leonardovegaolmedo5483
      @leonardovegaolmedo5483 10 месяцев назад +55

      I think those were the reavers. I seem to recall colossus being despised by the orotoss, for they were always designed to be murder tools.

    • @patconner2638
      @patconner2638 10 месяцев назад +62

      Dragoons. They were repurposed space mining suits; just like scouts were repurposed asteroid scouting ships (like, for finding ores and stuff) and reavers being generic mobile factories retrofitted to make the little kamikaze drones we call scarabs
      The Colossus is actually the first piece of protos tech we've seen that was explicitly made for warfare (I'm pretty sure at least; maybe they unveiled the immortal earlier). All of SC1/BW protos tech was some kind of repurposed or retrofitted civilian equipment (except archons I guess... but they're kind of a special case in the lore)

    • @Darlf_Sevil
      @Darlf_Sevil 10 месяцев назад +11

      Yee protos have like no real army most time it moding civilian stuff like reaver destroyer of world who was just a bus xd

  • @12crenshaw
    @12crenshaw 9 месяцев назад +2

    I still remember this day when I decided to play Protoss when casters were screaming that colossus came out and I thought this thing is something huge like mothership or something game braking. Turns out it was just clutch to deal with a timing attack but still... The hype was real

  • @hoofhearted4
    @hoofhearted4 3 месяца назад

    More lore videos please. I love seeing the size and real power from lore.

  • @zackerlandor7987
    @zackerlandor7987 10 месяцев назад +12

    the real massive mech

  • @Trehlas
    @Trehlas 4 месяца назад +2

    It is kinda funny that the Protoss solution to any problem is to just make it bigger.

  • @quantifiablyqorrect2905
    @quantifiablyqorrect2905 7 месяцев назад +11

    Colossus should cost 1500 minerals but be strong as lore!

    • @nikkoss1128
      @nikkoss1128 7 месяцев назад

      Come play beyond all reason. We have mechs 50x the size of the beginning units

    • @naervern2107
      @naervern2107 5 месяцев назад

      And have lore-accurate build time too

    • @ИгрокИгроков-в3ы
      @ИгрокИгроков-в3ы 4 месяца назад +1

      ​@@naervern2107 that should be few seconds since toss are just warping in machines that are constructed in the depth of aiur

  • @reneg_de7024
    @reneg_de7024 13 дней назад

    As a Zerg, I’m not complaining, just here to explain that an lore sized Overlord can sit on that Colossus, hawk tuah style

  • @notayetti555
    @notayetti555 9 месяцев назад +1

    CHEESUS CRUST! I forgot how huge a colossus is lore wise.

  • @TwinSimian
    @TwinSimian 2 месяца назад

    That is a fantastic concept for an RTS, where the size of Tier 2 and then Tier 3 units scale up in size dramatically. The Tier 3 units would essentially ignore the Tier 1 because they have bigger fish to fry, and vice versa because without significant numbers they wouldn't make a dent. Is there already a game like this?

  • @xxDETHxx
    @xxDETHxx 4 месяца назад

    Este muchacho me llena de orgullo

  • @thebreadenjoyer6057
    @thebreadenjoyer6057 7 дней назад

    Wait till bro sees lore accurate capital protos ships

  • @demolicious1
    @demolicious1 Месяц назад

    love it!! BRING BACK THE LORE!!!!

  •  5 месяцев назад

    for some reason I expected colossus to do moonwalk with this song

  • @Rayfireful
    @Rayfireful 5 месяцев назад

    this is the reason watching the "real scale" mods is so fun

  • @BossPun
    @BossPun 8 месяцев назад +3

    Id hate to see a Colussus irl cause thats MASSIVE. Hyrdas are taller than humand right?

  • @cosmicfails2053
    @cosmicfails2053 9 месяцев назад +2

    I see giant grant games Real scale legacy play through is in the works

  • @htennek1
    @htennek1 3 месяца назад

    i have always assumed that their is a sort of internal scale for the various troops. Example: 1 carrier is literally 1 carrier while 1 viking is actually 6 or so.

  • @Dippps
    @Dippps 3 месяца назад +1

    lore size colossus cost?

  • @aidenyoo2906
    @aidenyoo2906 2 месяца назад

    I like to think of each unit as a representation of a much larger force

  • @YoureWrongImRightGetOverIt
    @YoureWrongImRightGetOverIt 10 месяцев назад +9

    so for balance in the next patch they should make it lore sized. maybe then there will be a protoss GSL winner for the first time in years. sad that on the whole council theres only one protoss player and the rest are zerg and terran. really shows in the latest patches. sad sad days

    • @mechm1nd
      @mechm1nd 10 месяцев назад

      You can play campaign with lore-sized units (they're called real scale mods)

  • @ferocious_r
    @ferocious_r 7 месяцев назад +1

    wish we could get a game mode that lets us build lore size units for lore size resources

    • @JV-un7qw
      @JV-un7qw 7 месяцев назад

      should mod Supreme commander forged alliance. It has the scale required.

  • @mNag
    @mNag 5 месяцев назад +1

    Would be cooler if the game scaled more like this. 200 lings with the back surround and 100 hydras just to take down 1 colossus.

    • @evanandrew553
      @evanandrew553 3 месяца назад

      Hydras being snakelike should, or you would think, have borrow move before any unit.

  • @alexandermihaylov3555
    @alexandermihaylov3555 8 месяцев назад +1

    Yeah lore accuracy is kinda insane
    20 zerglings destroying a war mech the size of a military base is crazy

  • @QiuQiuChannel-ni3xj
    @QiuQiuChannel-ni3xj 9 месяцев назад +1

    A single colosus can wipe an entire hive or two by its self

  • @FarmingUnclear
    @FarmingUnclear 29 дней назад

    We all need this mod

  • @mnemosineastral3626
    @mnemosineastral3626 2 месяца назад

    Lets drop the UNFAIR FLEET!

  • @darwinxavier3516
    @darwinxavier3516 5 месяцев назад

    Alarak: Tell me, how did you lose Aiur to these animals? Did they leap up and chew apart your starships?

  • @Mackinstyle
    @Mackinstyle 5 месяцев назад

    I still miss the original design of the Collosus with the always-on laser.

  • @knighthawk2062
    @knighthawk2062 6 месяцев назад

    So awesome! ... and I'm a zerg main 😅

  • @DiverDrive428
    @DiverDrive428 15 дней назад

    Yeah, but in the lore it would probably also cost 150k minerals and 100k gas, plus untold amount of solarite and woukd take 50 different buildings and a phase-smith of highest caliber to costruct, so it all evens out in the end.

  • @garyhall9729
    @garyhall9729 3 месяца назад

    more of these please

  • @МихаильЕрмиан
    @МихаильЕрмиан 8 месяцев назад

    OK, mmm... I need this colossus on Ladder:)

  • @thomasaur12290
    @thomasaur12290 3 месяца назад

    When marine’s Gauss rifles can even reach a battle criuser 💀

  • @SS_BAJA
    @SS_BAJA 5 месяцев назад

    The real scale mods are so peak honestly especially HotS and LotV

  • @glados4765
    @glados4765 5 месяцев назад

    Lore colossus is like an Imperium Dreadnaught. By the way if you want aomething to read, most warhammer books are great. One called Deathstorm has a dreadnaught who falls to the black rage after 300 years. Cassor The Mad talks over the vox (loudspeaker) in third person while fighting a tyranid and its hilarious.

  • @agedeleau
    @agedeleau 10 месяцев назад +33

    game tech logic : terran having better technology than protoss, find the error

    • @zarikvarik1177
      @zarikvarik1177 10 месяцев назад +6

      Sometimes, they do actually have better technology, especially when terrans adapt protoss technology and make it better, like making fully automatic wesp station

    • @3gge
      @3gge 9 месяцев назад +3

      Terran op. more with every single patch

    • @shutodojo1073
      @shutodojo1073 9 месяцев назад +3

      Or bug can mind control a starship or pullas With a tongue

  • @Apoc_Bone_Daddy
    @Apoc_Bone_Daddy 5 месяцев назад

    I want a lore Accurate Terran Battlecruiser or Protoss Carrier

  • @user-ow2ln3pw7d
    @user-ow2ln3pw7d 3 месяца назад

    If Sc3 will be created I hope they make units closer to lore!! Even if it means making them expensive !

    • @rennyapriyani9650
      @rennyapriyani9650 16 дней назад

      If it was lore wise zerg gonna have 80 hydra before collosus even out at field and zerg can just hit their production instead fighting head on what can 2 collosus fight against split up army of zerg

  • @Grenalo_Gamty
    @Grenalo_Gamty 20 дней назад

    Lore Units ....it's so awesome...

  • @Celluro
    @Celluro 11 дней назад +1

    I don't underatand why in some RTS games they make units smaller than they actually are in gameplay.

    • @rocksteady9826
      @rocksteady9826 7 дней назад

      Red alert (the original) did it right so did Tiberium wars from the cutscenes.

    • @Celluro
      @Celluro 6 дней назад

      @rocksteady9826 ok.

    • @rocksteady9826
      @rocksteady9826 5 дней назад +1

      @@Celluro Thanks for agreeing.

  • @evanandrew553
    @evanandrew553 3 месяца назад

    Hydra DPS kings. A bakers dozen roaches and a lil zergling fodder.. ctrl group hydras and double nydus worm backdoor. No one expects a second NydalWorm surgical backdoor. Fully upgrade them hydras now. FTMFS

  • @gotrix2965
    @gotrix2965 6 месяцев назад

    I like the song.

  • @St4lkerBR
    @St4lkerBR 10 месяцев назад +5

    Imo collossus should not BE attacked by land units.

    • @KaratePath
      @KaratePath 9 месяцев назад +2

      Maybe ultralisks and archons, but thats about it ...

    • @Seldomheardabout
      @Seldomheardabout 9 месяцев назад +2

      I have only been playing for 3 years but I have thought that from day 1. We can just assume that the legs on these things are at least a meter thick so that even a tank wouldn't do any damage.

    • @evanandrew553
      @evanandrew553 3 месяца назад

      Best counter is 1 Tom Cruise apparently.

  • @TheAeolas
    @TheAeolas 9 месяцев назад

    What does the size has to do with the power?

    • @ElysaraCh
      @ElysaraCh 8 месяцев назад

      significantly larger AOE killing way more hydralisks per beam

  • @jackhoffmans
    @jackhoffmans 4 месяца назад

    Thought those were zerglings at the top

  • @madamedipstick8569
    @madamedipstick8569 Месяц назад

    IDC much about lore so I choose to believe that Starcraft units represent a group of whatever they are. So a unit of marines is like ten of them while a battlecruiser is just one. It would explain why you only need six marine units to blow up a capital ship. That'd be a whole ass 60 gauss rifles unloading into the hull!

  • @johnw3922
    @johnw3922 4 месяца назад

    So much of SC2 game play has to be respective. 1 marine in game would be a company of 200 IRL for most missions.

  • @captainfordo2780
    @captainfordo2780 7 месяцев назад

    Imagine being a Marine and seeing this towering lazer beam colossus shred 2-3 battalions in one go and the vikings are still 5 mins out.

    • @evanandrew553
      @evanandrew553 3 месяца назад

      Imagine piloting a Colossus and after a week or two of ransacking earth dying of that little cough you just contracted a few million humans back.

  • @iWhisperASMR
    @iWhisperASMR 6 месяцев назад +1

    it's not tiny hydras, collosus were always suppose to be big enough to count as an air unit

    • @adrenjones9301
      @adrenjones9301 4 месяца назад

      Hence why anti air works against them.

  • @cataphractbeaver
    @cataphractbeaver 8 месяцев назад

    I can see how balancing may be tough

  • @threethousandandone
    @threethousandandone 20 дней назад

    this would be balanced if we got lore accurate zerg supply cap. lets see the collosus take on 80 million mutas

  • @okalsdi
    @okalsdi 6 месяцев назад +2

    I hope in starcraft 3 it will be more accaurate. Just give it a cost of 3k/2k with 30 supply then, idc.

  • @Bloodywasher
    @Bloodywasher 8 месяцев назад

    Whats the mod my man???

  • @Iddy267
    @Iddy267 Месяц назад

    I kinda wish we had a more accurate game lorewise xd

  • @jannol1269
    @jannol1269 9 месяцев назад +2

    Colossus needs a buff

  • @Mussie099
    @Mussie099 10 дней назад

    This is always something that bugs me in games. When the lore looks cooler but the Devs can't figure out how to balance it for gameplay purposes.

  • @LF77Z
    @LF77Z День назад

    Do the bc next 😂

  • @Nerobyrne
    @Nerobyrne 7 месяцев назад

    Dune 1 Sandworm vs Dune 2 Sandwormette 😂

  • @cesaraugustosantoscajaiba5241
    @cesaraugustosantoscajaiba5241 7 месяцев назад +1

    Leviatã ☠️

  • @xaviergonzalezluiggi5131
    @xaviergonzalezluiggi5131 8 месяцев назад

    Then Size of Your collosus matter? 😅

  • @SlavaR161
    @SlavaR161 8 месяцев назад

    How?

  • @eiryukun
    @eiryukun 4 месяца назад

    Lore wise zerg should've a max unit count of 2000... There are reasons we got shit like Colossus and carriers yet zerg are around

  • @Mafty06
    @Mafty06 8 месяцев назад

    Real size mod is crazy if u guys havent try the mod

  • @CODE_BLACK8587
    @CODE_BLACK8587 5 месяцев назад

    😮👍

  • @arnolfini-since1434
    @arnolfini-since1434 9 месяцев назад +2

    🕺🕺🏻🕺🏻🕺🏻🕺🏻🕺🏻🕺🏻🕺🏻🕺🏻🕺🏻🕺🏻🕺🏻🕺🏻...

  • @british-guy-
    @british-guy- 6 месяцев назад

    nah blizzard did the colosus dirty 💀

  • @failing244
    @failing244 9 месяцев назад

    Just realize that Real-Scale Colossus has double Solar Lance.

  • @cringlator
    @cringlator 8 месяцев назад

    Just makes them even bigger to get viper pulled more easily

  • @Финист-Ясный-Сокол
    @Финист-Ясный-Сокол 4 месяца назад

    Как называется игра?

  • @intelligent2505
    @intelligent2505 6 месяцев назад

    Вероятно это и нужно для баланса !

  • @starkrome8737
    @starkrome8737 21 день назад

    If all unit where accurately lore sized this game will be something when you know a giant mech can at least kill a lot of army alone or event the space ship , me thinks how a Thor will look like if lore size ( power out put will be way too stronge for simple unit )

  • @Ethernet480
    @Ethernet480 5 месяцев назад

    No micro…seems like the hydras are upgraded too

  • @t3hb0ss
    @t3hb0ss 9 месяцев назад

    If all units were lore-sized, protoss would be too OP

    • @Alex-d3l9b
      @Alex-d3l9b 9 месяцев назад +2

      Nah, between leviathens being ridiculous and kerrigan zerg would be top dog

  • @lorenzorodriguez9481
    @lorenzorodriguez9481 8 месяцев назад +2

    Protoss Collossus is one of their true warmachines.
    They first use it in the Kalath Intercession where they intervene on the civil war.
    The machines were so effective that it reduced the Kalathi back to the stone age.
    The results was so appalling to the Protoss that they changed their foreign policy concerning interacting technologically less advanced races.

  • @CyberDustCapsuled
    @CyberDustCapsuled 4 месяца назад

    So, it should be an elite or hero character.

  • @SecondsFromEternity
    @SecondsFromEternity 6 месяцев назад

    Glad they aren't this big in the game 😱

  • @ZC.Andrew
    @ZC.Andrew 10 месяцев назад

    I think the size is a bit exaggerated. Aren't Hydras like 12 feet long?

  • @candidate3512
    @candidate3512 9 месяцев назад

    What lore? Its 17m vs 3m

  • @ГлібМартиненко-ш5ы
    @ГлібМартиненко-ш5ы 10 месяцев назад +3

    Я понимамаю что будет разница но настолько?

    • @mr.kar-karich9485
      @mr.kar-karich9485 10 месяцев назад +8

      Колосс по лору - здоровенный 65-ти метровый робот с огромной огневой мощью, его термальные лучи способны испепелять целые армии, он - буквально венец протосской инженерии в наземной техники. По лору протоссы вообще обязались запечатать колоссов и никогда их не использовать, потому что они обладали слишком большой разрушительной силой (был один момент, когда протоссы случайно уничтожили разумный вид +- нашего уровня развития чисто парой колоссов, которые просто выжгли всю планету). А теперь представь гидралиска, который максимум 4 метра в высоту. По факту даже несколько сотен гидралисков ничего не сделают колоссу - они просто не смогут повредить ни его броню, ни пробить щиты своими иглами, в то же время колосс с одного залпа термальных лучей способен сжечь целую колонию зергов. По факту колосс очень силен, наверное это самый сильный наземный юнит, возможно, разве что, уступающий гигантским видам ультралиска (например омегалиску, который по размерам больше Годзиллы будет) и Одину, и то не факт. Просто в угоду баланса его сильно занизили. И это не единственный пример, крупные корабли терранов и протоссов, по типу батлов или кериаров, вообще исчисляются километрами длины - дай им оригинальный размер, и они просто не поместятся на карте)

    • @Vagus-pj6wm
      @Vagus-pj6wm 10 месяцев назад

      ​@@mr.kar-karich9485 по факту

    • @глефа_фесса
      @глефа_фесса 10 месяцев назад

      @@mr.kar-karich9485 и так с половиной технологий протоссов

  • @chloesmith4065
    @chloesmith4065 9 месяцев назад

    Lore accurate mother ship vs 1 marine and medic, lol

  • @BinxyBrown
    @BinxyBrown 10 месяцев назад

    That top collosus was from wol

  • @eldesconocido669
    @eldesconocido669 10 месяцев назад

    Aquí debo decir que canónicamente un tanque de asedio puede bajarse a un coloso. Está en la historia corta de un tanque de asedio.

  • @daddymasamune5485
    @daddymasamune5485 5 месяцев назад

    Lore hydras can one shot marines.
    They are menaces

  • @zach11241
    @zach11241 2 месяца назад

    Yeah. It’s called a Colosus not a Slightly Bigger Than Normal.

  • @einfachgaming3006
    @einfachgaming3006 2 месяца назад

    Look at GiantGrantGames. He actually played real size mods in the campains. Its hilarious.

  • @axlebucamp5151
    @axlebucamp5151 6 месяцев назад

    Well 80 hydra must be a little bit more in game than 80 hydra in lore, work the same for every unit

  • @superchunkie1
    @superchunkie1 17 дней назад

    but in lore theres trillions of zerg per invadion

  • @노먼-y3b
    @노먼-y3b 5 месяцев назад

    히드라는 저글링이 필요합니다😂😂

  • @Burneth_
    @Burneth_ 6 месяцев назад

    Sale doesnt mean accurate tho. I main protoss, but theres no way there'll be just 80 of those hydras