So new development, the magic item distribution method has changed. Instead a character may either have as many +1 weapons as they want, or a +1 DC spellcasting item appropriate for their class. Since this build was assuming a dragon's wrath handwrap, I'll need to think about how this new development might change the build.
TBH even going straight monk, that last level is pretty useless. A single extra ki point and +1 to deflect attacks/energy is nothing compared with a class dip can give you
@@marcos2492 at that is the problem with multi classing in 5e. Classes are too front loaded. I really like how DC20 is handling multi classing compared to 5e.
I want so bad for one of the enemies to be a mind flayer, have my character be the only one to make their saving throw, and then remove stunned from both other characters with hand of healing.
The shots fired are REAL hahaha Incidentally, the OG Karate Kid was my favourite movie as a kid, Johnny's definitely going to be putting people "in a body bag". Can't wait!
This is exciting. Explicitly the place where monks are supposed to be comparatively the worst vs a optimized caster vs a multiclass build. We will see how monks perform at the most challenging levels with hopefully interesting and difficult combats. Also, i love the character, i hope he gets a chance to learn and to shine!
I personally would’ve grabbed the rare version of the wraps of unarmed prowess for its +2 and used the remaining 3 for the Eldritch claw tattoo which is uncommon and stacks for another +1 totaling +3 and a bonus action to trigger an ability to gain an additional 1d6 force damage per attack.
Chris' monk character concept clearly needs to be played as much as possible. It is great that he is already having so much fun with it - his enthusiasm is contagious!
So glad you're not taking a 1 level dip, even though in theory it might be "optimal". I want to see straight, too. I'm guessing 1 level in rogue might give a bit of an edge, like sneak attack 1/round and some extra skills and expertise. But I'm really glad you're testing the straight monk. Eagle Fang Forever!
1 level of Rogue also gives Weapon Mastery, so with Nick weapon it's one more attack. On the other hand, to do that you wouldn't have free hands for grappling.
I think this was one of the most fun TreantMonk videos in a while. Living up to that tagline "I'm gonna sit back, relax, and have some fun. D&D is for everyone"
mercy monk is a pretty good in the playtest now. One thing though is flurry of blows does a lot of lifting when it comes to dpr. But the trade off is worth it when you can step of the wind and carry the fighter/barbarian across the map
I mean... of course Flurry does a lot of lifting when it comes to DPR, that's their core damage feature. This is like saying Sneak Attack does a lot of the lifting for a rogue's DPR, or Extra Attack does a lot of the lifting for a Fighter's DPR 😛
@@PsyrenXY well sure, but the problem is that monks don’t have to choose between cunning action and sneak attack. One dnd monks are kinda stuck either doing comparable damage and applying subclass effects with Flurry of Blows, or using their other Bonus Action abilities and dealing a lot less damage
@someusername9591 Point, but thanks to Deflect working on melee now they don't have to choose between offense and defense to quite the same degree either
@@JJV7243 If monk would overshadow all classes, including spellcasters, i would be 100% fine with it. Monk had 50 years of suffering, no other class deserve to be overpowered more than monk.
Great stuff, the tone, and build are definitely on point. One thing though, wouldn't the new Jump spell be better than Longstrider? Either way using the spell tattoos is/was a clever way to gain even more movement despite the lack of the mobile feat (though you've gained/taken other very useful feats instead). The build looks great, and I look forward to seeing you, and the other optimizers pilot these characters. Take care all.
Great to get the opportunity to watch you play again! Your videos are always insightful (and often funny too, loved the playful digs at Colby as a fan of the two of you)!
Consider provoking an opportunity attack intentionally if it's likely they can't pursue or attack from range. Deflect blow isn't very good against multiattack, but most monsters don't have multi-opportunity-attacks!
I find myself wondering about the combination of Unarmored Movement + Longstrider + Grappler + Acrobatic Movement + Slow Fall. At the end of your turn, should you have a grappled opponent and enough movement remaining could you run up a vertical surface then fall causing additional damage to the grappled opponent while taking none yourself? I realize it's very circumstantial but might be worth considering should such a circumstance arise.
This is a great move to use on for an occasional spike of damage with bonus conditions. Doing it round by round means we lose out on Deflect Attack though since Slow Falling on our turn eats our Reaction for the whole round. Pretty rough hit to the extra defense, and some offense.
Colby's approach can lead to greater damage potential, I think, due to the crazy way that upcast CME interacts with lots of attacks. But your build has better defense, plus forced movement. Also, yours requires no set-up time to cast CME, and doesn't have to worry about maintaining concentration to keep the damage up. I like yours better.
CME is overtuned, which will definitely lead to Colby's build doing more damage (prob a lot more) in the combat he uses it. I do not expect CME to be printed as is in the new PHB.
A bully character that is also a mercy monk is quite droll. Sadly I think Mercy is still the king of the hill for monk subclasses. Probably have to wait many aditional years for anything to take the crown.
Absolutely love this "full ass" kicking build. Make sure to give those nerd combatants a swirly before smacking them down. Very entertaining video. This reminds me that I have to finish watching Cobra Kai.
With Acrobatic Movement, I think Johnny can squeeze some (very situational) extra damage: If a fool is close to a tall enough structure and you have movement to spare, you can drag them up with you (at no penalty bc of Fast Wrestler, right?). Then either fall with them, "piledriver" style, or just drop em. They get extra fall damage and fall prone. You can land safely with Slow Fall (at the cost of your Reaction though). Assuming you use 10ft for Charger, you still have 45ft (55 with longstrider), and depending on how close you are to the structure and how high you can go, this can mean a few d6 extra damage, no additional attack roll, no additional Discipline cost.
The worst case scenario for Stunning Strike isn't that you deal Force damage equal to your Martial Arts die + WisMod, it is that the target s immune to Stun and you do nothing.
I’m slightly nervous about what shenanigans Pack Tactics might get up to. Does he generally employ the kiting/doorway dodging he advocates in actual play?
Oh, will be awesome to follow the playtest in action, with some of my favourite RUclipsrs! The Eagle Fang Karate Monk will optimise the FUN of the character and the mechanics.
I shall watch your one shot with great interest. I've got a friend playing UA 8 Monk in a campaign I'm in right now and they're going off pretty well even in a party full of martials/Half casters. ~~Then there's me, a Druid with enough fireballs to light up a small country~~
Saw the Playtest. It was awesome. Monk was awesome. Even if the Monk damage did not kill an enemy, the Monk was usually instrumental in triggering the other player's damage. And I have been trying, with little success, to convince BG3 players that 'Alert' is so much more valuable as a first Feat than +2 Ability Points. I play a full 'Alert' crew all the way to the end and going first in almost every combat and NEVER being surprised just rules. :) Thanks for doing that Playtest. It was the highlight of my week. :)
Playtest monk is soooooo good. You’re gonna have a blast. I haven’t had the opportunity to play it above lvl 12 yet, so I’m looking forward to this stream.
Hey Chris, Just watched Colby's video. Best of luck with the all martial monk build. I hope you kick ass and *hopefully* show martials can keep up with spellcasters. I'm hopeful.
This was a very funny video. Looking forward to this playtest. I truly think OneDnD will be great for D&D as we get to keep the great of 5e, but fix a LOT of the issues it had.
Question for Deflect Attack, vs Deflect Energy - If an incoming attack deals multiple damage types, like both Slashing, and Fire damage from a Flame Tongue magic sword, would "Deflect Energy" be able to trigger retaliatory damage since it can reduce both types of damage, but since "Deflect Attack" cannot reduce the fire damage to zero it would never be able to retaliate?
It's not at all clear. Maybe you aren't supposed to be able to reduce the damage at all unless the attack deals pure slashing, piercing or bludgeoning. But I imagine most people would rule it so you can reduce the slashing portion
Good point. Though we cannot BA Dodge when out of Ki. Patient Defense's free effect is the Disengage Action. Charger becomes a much safer tactic if Discipline bottoms out. Potentially risking OAs the whole time spamming Flurry of Blows. Though Grappling will mitigate that a lot with isolating enemies.
I wouldn't discount monk taxi service. Monk speed+10, doubled by dash, ignoring Opportunity Attacks, is a heck of a way to plant your barbarian right in the enemy wizard's face. Especially when you still have two attacks to potentially grapple or shove the poor guy and keep him put. Maybe he answers with a misty step or a freedom of movement but then that's eaten his turn and cost him a slot, vs something that cost you hardly anything and you can just keep doing. Plus, neither of those prevent you starting to grapple and drag him back to the barb with your huge monk speed.
I think the new shadow monk looks amazing. Combine it with 4 or 5 levels of gloomstalker ranger (ridiculous synergies) and you've got something with tons of power AND flavor.
With a 55 "walking" speed, I'm imagining your bad-ass with a gait like an Olympic speed walker with that goofy rolling hip action because they're always required to have at least one foot in contact with the ground. Wuss.
So new development, the magic item distribution method has changed. Instead a character may either have as many +1 weapons as they want, or a +1 DC spellcasting item appropriate for their class. Since this build was assuming a dragon's wrath handwrap, I'll need to think about how this new development might change the build.
I believe this is a good change for a playtest game.
@@mathguydave3699 Agreed.
@@InsightCheck Insert Obama giving himself medal meme
@@thunderwe_ryesiam hahaha :)
+1 hand wraps, insignia of the claw, and Eldrtich claw tattoo can all be seen as +1 weapons for you.
What can I say? I’m a hippie at heart. Now excuse me while I go put some fruit in my beer.
Your characters are gonna have great synergy! After watching Coby's build, this is a hilarious response
Hahaha!!
You're a good sport, Colby. Can't wait to see you two play these builds!
Colby, strawberry & lemon are the hippiest of fruits when talking beer, or so I hear.
We love you here Colby! No ill will even when a joke is at your expense
You don't always roleplay during your build videos, but on those rare occasions when you do, it's always a treat.
This build is a treat monk 😂
We got the super rare treat-an-monk!
I think Colby is so addicted to multi-classing that he would be physically ill if he created and played a single class character.
My addiction consists of taking busted feats. I can't make builds without GWM/SS/EA/Gunner.
Yup. And he can't be without spells in tier 3.
TBH even going straight monk, that last level is pretty useless. A single extra ki point and +1 to deflect attacks/energy is nothing compared with a class dip can give you
@@marcos2492 at that is the problem with multi classing in 5e. Classes are too front loaded. I really like how DC20 is handling multi classing compared to 5e.
@@dwgautierYea, but realistically no one's really going to be playing that as much as 5.1e gets played.
If at some point in the game Chris doesnt mock Colby for failing a saving throw I will be disappointed
while using Evasion to take no damage 🤞
I want so bad for one of the enemies to be a mind flayer, have my character be the only one to make their saving throw, and then remove stunned from both other characters with hand of healing.
@@TreantmonksTemple Ah yes, proof that Chris is only pretending this build is Human -- it's actually half-Troll! 😂
The shots fired are REAL hahaha
Incidentally, the OG Karate Kid was my favourite movie as a kid, Johnny's definitely going to be putting people "in a body bag".
Can't wait!
Legs will be swept.
2:10 I love you throwing shade at Colby for not going a straight monk 😂😂
“Two cobras in the jungle. One kills the strongest lion, the other kills a crippled monkey. Which cobra do you want to be?”
I confess: listening to this build "in character" was FAR more entertaining than your typical stale (by comparison!) Build videos. I heartily approve!
it made me laugh too haha
The lucky kicking line got me haha
"One must study mercy to understand No Mercy."
~ Eagle Fang proverb.
Monk Treantmonk might be my new favorite Treantmonk persona!
This isn't a "build", it's a character - Love it!
This channel has always had top shelf quality videos. Lately you’ve taken it to another level. Keep it up Chris!
Thanks, will do!
This is exciting. Explicitly the place where monks are supposed to be comparatively the worst vs a optimized caster vs a multiclass build. We will see how monks perform at the most challenging levels with hopefully interesting and difficult combats.
Also, i love the character, i hope he gets a chance to learn and to shine!
I personally would’ve grabbed the rare version of the wraps of unarmed prowess for its +2 and used the remaining 3 for the Eldritch claw tattoo which is uncommon and stacks for another +1 totaling +3 and a bonus action to trigger an ability to gain an additional 1d6 force damage per attack.
Yeah, customizing the dragon weapons from Fizban seemed chintzy to me.
@@ericpeterson8732 it's not like it's against the rules
@@ericpeterson8732 if it works for him and his DM it’s not my problem, this is just what I would’ve chosen.
Chris' monk character concept clearly needs to be played as much as possible. It is great that he is already having so much fun with it - his enthusiasm is contagious!
So glad you're not taking a 1 level dip, even though in theory it might be "optimal". I want to see straight, too. I'm guessing 1 level in rogue might give a bit of an edge, like sneak attack 1/round and some extra skills and expertise. But I'm really glad you're testing the straight monk. Eagle Fang Forever!
1 level of Rogue also gives Weapon Mastery, so with Nick weapon it's one more attack. On the other hand, to do that you wouldn't have free hands for grappling.
Can’t wait to see you and Colby collaborating with Pack Tactics. This will be so much fun!
I think this was one of the most fun TreantMonk videos in a while. Living up to that tagline "I'm gonna sit back, relax, and have some fun. D&D is for everyone"
I love the shots fired! Cuz we all know you guys are good buddies. 😂
Colby saw this video before anyone else to make sure he was in on the joke. He loved it.
mercy monk is a pretty good in the playtest now. One thing though is flurry of blows does a lot of lifting when it comes to dpr. But the trade off is worth it when you can step of the wind and carry the fighter/barbarian across the map
I mean... of course Flurry does a lot of lifting when it comes to DPR, that's their core damage feature. This is like saying Sneak Attack does a lot of the lifting for a rogue's DPR, or Extra Attack does a lot of the lifting for a Fighter's DPR 😛
@@PsyrenXY well sure, but the problem is that monks don’t have to choose between cunning action and sneak attack. One dnd monks are kinda stuck either doing comparable damage and applying subclass effects with Flurry of Blows, or using their other Bonus Action abilities and dealing a lot less damage
@someusername9591 Point, but thanks to Deflect working on melee now they don't have to choose between offense and defense to quite the same degree either
So great to see a monk being viable. Really excited to watch this game next week.
Viable! I bet you monk is S tier for any campaign thats level 10+
@@JJV7243 settle down
@@JJV7243 If monk would overshadow all classes, including spellcasters, i would be 100% fine with it. Monk had 50 years of suffering, no other class deserve to be overpowered more than monk.
Great stuff, the tone, and build are definitely on point. One thing though, wouldn't the new Jump spell be better than Longstrider? Either way using the spell tattoos is/was a clever way to gain even more movement despite the lack of the mobile feat (though you've gained/taken other very useful feats instead). The build looks great, and I look forward to seeing you, and the other optimizers pilot these characters. Take care all.
You're right, forgot about the new Jump spell.
Treantmonk, D4, and Pack Tactics... 3 of my top 5 favorite DnD RUclipsrs playing is a must watch.
Haha I think this is how all videos should be made!! Love the attitude
"what do you mean venomous? Sounds like a made up word". I laughed out loud at this. Most Johnny line ever.
When he said "How many points of Level in Monk? Fifteen!"
I clapped my hands and shouted YEAH!
Love this vid Treant!
Treantmonk's RP had me rolling from minute one. Best way to start my workday 😂😂
As someone who enjoys Karate Kai and your channel, the humor on this videos was great for me. One of my favorites.
Great to get the opportunity to watch you play again! Your videos are always insightful (and often funny too, loved the playful digs at Colby as a fan of the two of you)!
Consider provoking an opportunity attack intentionally if it's likely they can't pursue or attack from range. Deflect blow isn't very good against multiattack, but most monsters don't have multi-opportunity-attacks!
I find myself wondering about the combination of Unarmored Movement + Longstrider + Grappler + Acrobatic Movement + Slow Fall. At the end of your turn, should you have a grappled opponent and enough movement remaining could you run up a vertical surface then fall causing additional damage to the grappled opponent while taking none yourself? I realize it's very circumstantial but might be worth considering should such a circumstance arise.
I've seen that in action (along with Haste) and it is pretty sick. It's pretty gimmicky too though.
This is a great move to use on for an occasional spike of damage with bonus conditions. Doing it round by round means we lose out on Deflect Attack though since Slow Falling on our turn eats our Reaction for the whole round. Pretty rough hit to the extra defense, and some offense.
@@TreantmonksTemplewhat’s gimmicky about a suplex off the top rope?
Or would a pile driver be better? Choices.
Colby's approach can lead to greater damage potential, I think, due to the crazy way that upcast CME interacts with lots of attacks. But your build has better defense, plus forced movement. Also, yours requires no set-up time to cast CME, and doesn't have to worry about maintaining concentration to keep the damage up. I like yours better.
CME is overtuned, which will definitely lead to Colby's build doing more damage (prob a lot more) in the combat he uses it. I do not expect CME to be printed as is in the new PHB.
I love the text overlays mocking Colby. Hilarious.
Oh no, my two dads are fighting 😢 (/s)
Also our cousin Pack Tactics is here.
4 minutes in and I'm laughing so hard with the Johnny Lawrence impersonation on the first slide of the build 😂
Nice video! Strike first, strike hard, no mercy, sir!
Sooooo much shade, I love it
Pretty sure I've watched every single video you've uploaded to youtube and this has been my absolute favorite by far.
This whole video felt like:
*points at Colby* "Get a load of this guy!" 😂
A bully character that is also a mercy monk is quite droll. Sadly I think Mercy is still the king of the hill for monk subclasses. Probably have to wait many aditional years for anything to take the crown.
I love the roleplay you do while building this. I was quite entertained.
Chris is absolutely giddy about this build. Never thought I’d see that from a monk build. Good concept and build. Thank you!
Absolutely love this "full ass" kicking build. Make sure to give those nerd combatants a swirly before smacking them down. Very entertaining video. This reminds me that I have to finish watching Cobra Kai.
Funiest thing on this monk is that NO MERCY MONK actually is a MERCY MONK 🤣
I almost spit out my coffee when he said “we full-@$$” 😂😂
That’s right. None of this half assery. Full ass or no ass at all, this is the way.
Yeah, came to say this, it was just too good.
"We don't half ass when it comes to Karate"
That line really got me 🤣🤣
With Acrobatic Movement, I think Johnny can squeeze some (very situational) extra damage:
If a fool is close to a tall enough structure and you have movement to spare, you can drag them up with you (at no penalty bc of Fast Wrestler, right?). Then either fall with them, "piledriver" style, or just drop em. They get extra fall damage and fall prone. You can land safely with Slow Fall (at the cost of your Reaction though).
Assuming you use 10ft for Charger, you still have 45ft (55 with longstrider), and depending on how close you are to the structure and how high you can go, this can mean a few d6 extra damage, no additional attack roll, no additional Discipline cost.
Step 1. Punch and Grab an enemy.
Step 2. Attack Advantage to "stop hitting yourself, stop hitting yourself".
As someone who enjoys both your channel, and D4 deep dive, this was hilarious!
The worst case scenario for Stunning Strike isn't that you deal Force damage equal to your Martial Arts die + WisMod, it is that the target s immune to Stun and you do nothing.
That's true
More of this please! I'm dying over here. 😂
I’m slightly nervous about what shenanigans Pack Tactics might get up to. Does he generally employ the kiting/doorway dodging he advocates in actual play?
I think most battles Will be on battlemaps more open. Besides, he Will be a cleric so expect spirit guardians and conjure celestial as his main strat
He's very excited to cast Hallow with an action. He's mainly planning on SG
I'm going to cast Hallow so Colby and Chris destroy everything.
Colby briefly mentions Chris being really funny in his last build video. Treantmonk: So i took that personally
My Favorite video of yours' to date, Chris! Keep Kicking ass, bro!
Kickin' ass, drinking Coors, and partying with babes.
This video is amazing! Love it!
Thank you so much!!
This is totally rad Treantmonk!
The world needs more builds like this - optimization and so much flavor! *Chef's Kiss*
I know you warned us, but I missed you last week, always excited for another monk video!!
Usually I'm not much for watching online play, but I will definitely tune in to this one!
Not sure the environment will allow it, but grappling someone and taking them off the cliff with you sounds like a lot of fun.
The link in the description to Insight Check's channel doesn't go anywhere :) www.youtube.com/@InsightCheck
Thanks, I'll fix that.
I love that there’s a fun level of contention here for dramatic effect bc Canadians and Utahns are the nicest people I’ve ever met.
Amazing video. Loved the cobra kai tie ins
Oh, will be awesome to follow the playtest in action, with some of my favourite RUclipsrs! The Eagle Fang Karate Monk will optimise the FUN of the character and the mechanics.
I shall watch your one shot with great interest. I've got a friend playing UA 8 Monk in a campaign I'm in right now and they're going off pretty well even in a party full of martials/Half casters. ~~Then there's me, a Druid with enough fireballs to light up a small country~~
Another GREAT video. Can't wait to tune in for the Playtest!
Saw the Playtest. It was awesome. Monk was awesome. Even if the Monk damage did not kill an enemy, the Monk was usually instrumental in triggering the other player's damage.
And I have been trying, with little success, to convince BG3 players that 'Alert' is so much more valuable as a first Feat than +2 Ability Points. I play a full 'Alert' crew all the way to the end and going first in almost every combat and NEVER being surprised just rules. :)
Thanks for doing that Playtest. It was the highlight of my week. :)
Playtest monk is soooooo good. You’re gonna have a blast. I haven’t had the opportunity to play it above lvl 12 yet, so I’m looking forward to this stream.
Hey Chris,
Just watched Colby's video. Best of luck with the all martial monk build. I hope you kick ass and *hopefully* show martials can keep up with spellcasters. I'm hopeful.
This was a very funny video. Looking forward to this playtest. I truly think OneDnD will be great for D&D as we get to keep the great of 5e, but fix a LOT of the issues it had.
"That doesn't remove the Loser condition "
Love the roast and funny sarcastic tone
This was highly entertaining. Thank you
lol only good friends can troll in this way. Sounds like a good watch
Colby saw this video before anyone else and he loved it.
Keep having fun doing what you do, great video!
Question for Deflect Attack, vs Deflect Energy - If an incoming attack deals multiple damage types, like both Slashing, and Fire damage from a Flame Tongue magic sword, would "Deflect Energy" be able to trigger retaliatory damage since it can reduce both types of damage, but since "Deflect Attack" cannot reduce the fire damage to zero it would never be able to retaliate?
It's not at all clear. Maybe you aren't supposed to be able to reduce the damage at all unless the attack deals pure slashing, piercing or bludgeoning. But I imagine most people would rule it so you can reduce the slashing portion
Good question
You had me chuckling at the role play. I’m looking forward to you playing this character.
Ah, another humorous video. I like these best
Biggest problem I see is a lack of teleport or flight. Both common at high levels. But very cool roleplay. Happy to see monk getting attention.
The best species for this build is actually the Goliath (cloud), but it didn't fit the concept.
11:52 Because you can't go with just any Way, you need the Eagle Way.
Great video and truly I want to make this monk! Great build.
love the in-character narration.
This is the most Tulokthebararian-sytle video I have ever seen you make 😆👍
🤣Too funny! Loved this one! Fear does not exist In Treantmonk's dojo!
I predict you’re going to sand the floor with your enemies in this adventure.
I’m so glad you made this character, Johnny Lawerence if one the funniest characters I’ve seen on TV
Don't forget that even if you run out od Discipline, you're unlikely to go down. You can Dodge, use BA to attack, and use Readtions to reduce damage.
Good point. Though we cannot BA Dodge when out of Ki. Patient Defense's free effect is the Disengage Action. Charger becomes a much safer tactic if Discipline bottoms out. Potentially risking OAs the whole time spamming Flurry of Blows. Though Grappling will mitigate that a lot with isolating enemies.
@@Guyoverthere07 You can use your action to dodge and BA to attack if you're worried about HP
Thanks Chris
Loving that it seems you can make a viable character multi classing or mono classing, exactly what I wanted with the new monk
Playing a level 20 onednd mercy monk later today. I agree with you high level monk is very enticing now.
I wouldn't discount monk taxi service. Monk speed+10, doubled by dash, ignoring Opportunity Attacks, is a heck of a way to plant your barbarian right in the enemy wizard's face. Especially when you still have two attacks to potentially grapple or shove the poor guy and keep him put.
Maybe he answers with a misty step or a freedom of movement but then that's eaten his turn and cost him a slot, vs something that cost you hardly anything and you can just keep doing. Plus, neither of those prevent you starting to grapple and drag him back to the barb with your huge monk speed.
I think the new shadow monk looks amazing. Combine it with 4 or 5 levels of gloomstalker ranger (ridiculous synergies) and you've got something with tons of power AND flavor.
Treant Monk plays a Monk? Pack tactics and d4 deepdive will be playing with him? sign me the fuck up lmao
LOVE IT!
I love sassy Treantmonk 😂❤
With a 55 "walking" speed, I'm imagining your bad-ass with a gait like an Olympic speed walker with that goofy rolling hip action because they're always required to have at least one foot in contact with the ground. Wuss.
This should be fun. Good luck
Colby's damage is going to be in a body bag.
Love the in character build