2024 Player's Handbook: The Rogue might now be the weakest class in D&D5e

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  • Опубликовано: 6 июл 2024
  • If you like what I do and would consider supporting this channel through Patreon:
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    Colby's NEWEST Assassin video: • The 2024 Rogue Assassi...
    Timestamps:
    0:00 Intro
    3:41 Base Class
    10:54 Thoughts about base class
    14:26 Assassin
    22:50 Arcane Trickster
    27:38 Soulknife
    32:16 Thief
    37:10 Final thoughts
  • ИгрыИгры

Комментарии • 672

  • @pablovegaarroyo5713
    @pablovegaarroyo5713 12 дней назад +714

    Did you see the video in the official channel and said to you nah I'll wait for treantmonk video? 😅😂

  • @DnDDeepDive
    @DnDDeepDive 12 дней назад +53

    Thanks for the shoutout Chris! Loving these analysis vids. ❤

  • @giltigt
    @giltigt 12 дней назад +125

    I had accidentally left RUclips on 0.25 speed. I was quite concerned for your health there for a moment, Chris. Glad to see it was my mistake 😂

  • @kongoaurius
    @kongoaurius 12 дней назад +91

    The biggest buff is that they can use the Nick property to attack twice every round, doubling the chances of dealing sneak attack and still being able to dash, disangage and hide because you dont use a BA anymore

    • @hawkname1234
      @hawkname1234 12 дней назад +5

      Great point.

    • @kclubok
      @kclubok 11 дней назад +5

      I think the optimal approach is to have a Vex weapon in one hand and a Nick weapon in the other. That way, you use Steady Aim or Hide to get advantage on your first attack and use Vex to get advantage on your second attack.

    • @kongoaurius
      @kongoaurius 11 дней назад

      @@kclubok I'm really not sure if you can use two masteries in the same turn or if you need to have Nick in both weapons to use it

    • @kclubok
      @kclubok 10 дней назад +4

      @@kongoaurius In the playtest, you could use two masteries in the same turn if you were using two different weapons. I assume that is unchanged in the final version, but we'll have to see it to be certain.

    • @GlacialScion
      @GlacialScion 9 дней назад

      ​@@kclubokIt's the thing which would make dual-wielding worth doing, and make it a lot more interesting, so hopefully they kept it.

  • @LithmusEarth
    @LithmusEarth 12 дней назад +64

    "doing well, seem to like". Bro it's 3,487 views in the first 43 minutes, we are CHOMPING at the BIT for these videos. You clarify everything they say... now up to 3532 / 44 Minutes.

  • @novissstatic
    @novissstatic 12 дней назад +55

    Loving your coverage of the PHB 2024 stuff! Love the comparisons between UA, Final 2024, and 2014!

  • @federicoghezzi1261
    @federicoghezzi1261 12 дней назад +183

    I read that people were expecting a short rest resource. I thought it made sense, I remember they said that every class now had a reason to take a short rest.

    • @TreantmonksTemple
      @TreantmonksTemple  12 дней назад +76

      I was too.

    • @override367
      @override367 12 дней назад +24

      The new rogue is fine, if you leave it exactly as is and also add a short rest resource that lets them add extra damage on a sneak attack. Without that it's far, far too weak. Why would I play a rogue instead of just a dex fighter flavored as a rogue? A valor bard will probably end up being capable of out-dpring a rogue if they build right

    • @zTom_
      @zTom_ 12 дней назад +14

      ​@@override367A free use per short rest of a Cunning Strike would be good?
      It'd also strongly entice players to try them out instead of favoring damage out of habit

    • @shadow-faye
      @shadow-faye 12 дней назад +3

      ​@@zTom_ 2d6 free to use on cunning strike each short rest would be cool

    • @derektom14
      @derektom14 12 дней назад +6

      I'd have preferred something slightly more creative than what's effectively just a damage boost. One interesting suggestion I saw was Stroke of Luck earlier, but as a 10 instead of a 20. I think you could have that, but then at level 11 it changes to the rogue's level, eventually becoming 20, and then you add another small feature on top of that capstone.

  • @DerekRawlings
    @DerekRawlings 12 дней назад +178

    Is it really a "pact" week if Warlock is only showing up on Tuesday?

  • @kelvinhernandezsalas8818
    @kelvinhernandezsalas8818 12 дней назад +111

    Saw the DND channel post the video an hour ago, started watching, and was like “wait did treantmonk post his reaction already?” and was pleasantly surprised

  • @thebitterfig9903
    @thebitterfig9903 12 дней назад +52

    One thing I hope: the weapon list is larger. In the playtests, there were only three options on Finesse weapons: Vex on a D8 Rapier, Nick and Vex on light weapons, and Slow on a d4 Whip. So there's literally one option on a D8 weapon. It wasn't a problem before that 5e had ridiculously small weapon list compared to most other TTRPGs, because there were so few traits a weapon can have. With Mastery, there's actually a reason to have a big weapon list now. Something like a D8 Slashing Finesse Saber with Slow, or some sort of club or flail with Finesse so a Rogue can gain Sap, would go a long way.

    • @bigguy679
      @bigguy679 12 дней назад +10

      I feel like they should give rogues Sneak Attack on ALL weapons they get as default proficiencies. Longsword + simple weapons would give Rogues a taste of what every other martial (I think) already has.

    • @thebitterfig9903
      @thebitterfig9903 12 дней назад +10

      @@bigguy679 That'd work. There's no doubt a lot of ways to accomplish it. I love that Brutal Ruffian sorts of Rogues who are strength based are reasonably well supported in 4e or Pathfinder 2e.
      But I still think the weapon list from the playtest needed at least a few more options. A d8 one-handed Slow weapon would be great for sword-and-board tank-type characters, a useful control option.

    • @cronykil74
      @cronykil74 12 дней назад +3

      I really want clubs added as a weapon they can sneak attack with because it makes sense for criminals to use such a weapon to strike an unexpected blow.

    • @thebitterfig9903
      @thebitterfig9903 12 дней назад +6

      @@user-ni7ji3fb8m maybe I’d have been better off saying earlier D&D editions. Just compare 5e to 4e, 3/3.5, AD&D 2e, Pathfinder, Pathfinder 2e. Far fewer weapon choices in 5e. And that was fine for 10 years of 5e, but Mastery changes things. The weapon list overall is far too small now.

    • @uchihajunior5648
      @uchihajunior5648 12 дней назад

      There's the nick property, so they still have 3 sneak attack attempts at level 1 on each turn if they have advantage (one from the from the regular attack, one from the extra attack from nick with the second weapon and the third from the bonus action with the first light weapon), so if the first light weapon have another weapon mastery property, even without multiclassing, they can use 1 mastery property twice and do 1 sneak attack in a turn, so rogues have less chance of missing their one big attack and waste their turn. And at level 5 with cunning strike, you can combo it with weapon mastery and apply 2 (1 from weapon mastery and 1 from cunning strike) debuffs, and at level 11 you can apply 3 debuffs, so rogue without multiclassing is much more consistent and versetile now, it might not even need multiclassing to get extra attack anymore, and that's without considering the subclass changes.

  • @braylonchampion5908
    @braylonchampion5908 12 дней назад +12

    The visible excitement when you said Warlock tomorrow is the best thing I’ve heard all week

  • @cocomotion-
    @cocomotion- 12 дней назад +54

    I wonder if the omitted Mage Hand Legerdemain improvement is the ability to cast it as a bonus action instead of needing to cast it as an action and then control as a bonus action.

    • @Gnomeo5
      @Gnomeo5 12 дней назад +8

      Per the DnD Beyond article: when you use the Trip option of Cunning Strike on one enemy, you can target an additional creature within 5 feet of your Mage Hand

    • @inky7993
      @inky7993 12 дней назад +8

      ​@@Gnomeo5They mentioned that part

    • @dinomichalopoulos1517
      @dinomichalopoulos1517 12 дней назад

      I was thinking that it would just be permanent.

    • @xolotltolox7626
      @xolotltolox7626 12 дней назад

      They should also make it not require components

  • @Wild_Rover
    @Wild_Rover 12 дней назад +28

    Love the swashbuckler… really going to miss it

    • @ClydeFake
      @ClydeFake 12 дней назад +1

      Me too. Maybe we'll see a revised option on a future book?

    • @BROMLAZ
      @BROMLAZ 12 дней назад

      Noooo that’s rubbish I like swashbuckler

    • @neb985
      @neb985 10 дней назад +2

      Pretty sure you'll still be able to use the Xanathar's guide swashbuckler with the new version of the rogue. And it wouldn't surprise me if they made a revised version in the future

    • @carlcramer9269
      @carlcramer9269 10 дней назад

      The swashbuckler will still be legal, it just didn't get updated.
      But I get your meaning.

    • @juliamedina3322
      @juliamedina3322 9 дней назад

      I know this is a hot take, but I like Xanathar's version more than the UA one. So I'm fine with it not being in the new PHB.

  • @thebitterfig9903
    @thebitterfig9903 12 дней назад +34

    With rogues, so much of their overall balance seems to be in strong repeatable (does not rely on spell slots) out-of-combat utility. It's not that rogue utility is useless, and it can be very valuable the table in a lot of circumstances. It's just that however much WotC thinks it balances out over the course of a campaign, balance in fights is what matters most to most players. This isn't Pathfinder 2e where skills are actually useful in combat, and having twice as many skill perks can matter.

    • @jmnemonic99
      @jmnemonic99 12 дней назад +7

      "balance in fights is what matters most to most players"
      Having played for over 40 years now, I have not decided if that's a good thing or a bad thing.
      DnD can and should focus on combat, as combat is one of the more fun things to do.
      But there are several classes, such as the Rogue and Ranger, that provide out of combat value. Bard too. How much or how little really depends on the campaign, and should be discussed before hand so players know if they are building a class that can have it's moment to shine. Nobody likes sitting at sesh after sesh with nothing to do.

    • @thebitterfig9903
      @thebitterfig9903 12 дней назад +2

      @@jmnemonic99 What strikes me is that it feels bad if session after session you either have nothing to do outside combat, but the same is also true if you have nothing to do inside combat. That’s the big innovation of damage Cantrips-a wizard with no spells can feel like they’re contributing. I’m glad folks like Barbarians and Fighters are getting a little bit more out-of-combat utility.
      Pathfinder 2e did a lot for this with the 3 action system and multiple attack penalties. You don’t want to spend 3 actions attacking in most cases because the miss chances keep going up, so folks use utility skills to debuff enemies. Rogues have twice as many skill increases and skill feats, so they can do more different more things well in combat, deception tricks, intimidation tricks, and so forth. The impact of any individual skill use is small, but that’s ok. Putting small debuffs on enemies adds up when everyone is tossing one in there in addition to their attack each turn.

    • @luminous3558
      @luminous3558 12 дней назад +3

      @@jmnemonic99 The issue is that skills and what not are cool but others can use them as well and most parties can cover the essential skills without ever considering a rogue. Like you said Ranger and Bard also cover a lot of out of combat utility while retaining spells slots and combat prowess due to said spells slots.
      Rogue is just the posterchild for whats wrong with DnD martials, WotC doesnt want to raise them to super human status.
      So Rogues can just hide, they cant turn invisible because thats magic and they dont have magic.
      Rogues can't shadowstep because blink is a spell and they dont have magic.
      Rogues also get it the worst because they are also not a combat class so they can't even be a dpr monster or meatshield.
      All the utility a rogue can provide is skills and skills aren't magic and thus have strong limitations in most games bound by "realism" compared to a wizard who can just cast spells that do the same thing but bend the laws of physics and reason.

    • @0Regnier
      @0Regnier 12 дней назад +3

      @@jmnemonic99 This is why I warn people away from Rogue. If you want utility, you're better off going Bard, Artificer, or Ranger. All three of these have repeatable and low resource utility value. But they can also do this while being an asset in combat. It's not fun being in a combat when your character is making virtually zero impact.

    • @kenkoopa7903
      @kenkoopa7903 12 дней назад +3

      I do think one of the big issues with rogue being balanced around 5e's out-of-combat play is that the designers barely have a conception of what that play even looks like outside of spells. And folks might argue that's a good thing, that it better enables roleplay and active problem solving to not have icky rules in the way, but it means that there's next to no mechanical support for any idea a group can have about out-of-combat play without making a lot of assumptions. Many games with a lot less cruft have a better idea of how explorative or narrative play work on a fundamental level---limited skill checks and dungeon turns in OSR games, building up resources in Lancer, gaining opportunities and using Fabula Points in Fabula Ultima---and having a baseline of play makes it much easier to work with those systems in out-of-combat play than 5e can generally offer.
      The fact that the designers have next to no idea on how out-of-combat play, and by extension skills, are meant to work in 5e means they can't really design interesting options for either---Jack of All Trades, Expertise, and Reliable Talent are ultimately boring designs which just tweak numbers---and players don't get to choose any interesting options either unless they have access to spellcasting, which are often overtuned to simply solve problems as opposed to being a piece of a solution.

  • @Rallykat
    @Rallykat 12 дней назад +64

    It's interesting to me to hear them talk about the old rogue with such high regard because it's always struck me as being very mild in capability, so very glad Chris' commentary is there to keep me feeling slightly more sane

    • @rookie2128
      @rookie2128 12 дней назад +19

      in the optimisation community it was always seen as incredibly underwhelming outside of the context of getting a few levels in it on a different main class, and was a contender for the worst class in the game already. I personally dont see those announced changes changing it much

    • @bradleywindham4927
      @bradleywindham4927 12 дней назад +15

      Yeah the causal player and optimizer perspective on this class were WILDLY different. I believe it was the second or third most played class in the game so I can understand why they didn't want to change it too much? But at the same time, look what they did to the fighter which is THE most played class lmao. Honestly they could just through extra attack on the rogue and it would have kept up with the balance changes to the other martials. I may just homebrew that...

    • @wekashipo7507
      @wekashipo7507 12 дней назад +9

      The Rogue is in an odd place, because it's a class that's objectively pretty bad, but it FEELS good to play.
      It doesn't scale well at higher levels, its primary damage source is situational despite being balanced around happening every turn, and skill monkeys really aren't that valuable when spells exist to just bypass many skill checks.
      But with that said, it feels fucking awesome to roll so many dice on an attack and to add such an obscenely large number to a skill check so that failure is impossible.
      It's like the opposite of the Ranger, in that sense.

    • @malusvir
      @malusvir 12 дней назад +1

      Rogues kind of get extra attack if they're holding a dagger in the off-hand...
      But something like a 1/sr or pb/sr ability to just add your sneak attack dice to a hit whether it qualifies or not, or some other QOL or damage boost would have been nice.

    • @Golbleen
      @Golbleen 12 дней назад +7

      layman players and DM's see big number on skill check and barely competitive melee combat DPR and go "OOOOH it's so strong!" even though Skills in 5E have very few RAW applications and are really just the DM making up stuff based on vibes...

  • @matiskrawiec
    @matiskrawiec 12 дней назад +7

    TL;DR : Martial characters are still unplayable but we buffed the spellcasting subclass.

  • @Ricardo-zo1ti
    @Ricardo-zo1ti 12 дней назад +9

    Worst part of the rogue is your second subclass feature coming at level 9, that is what really kills the class

  • @Yarradras
    @Yarradras 12 дней назад +11

    You reach level 3 choose assassin and then out of thin air a pouch of makeup appears as well as some vial of poisons.

    • @jaspermooren5883
      @jaspermooren5883 12 дней назад +5

      Or you just say that you make your own. Which is the far more sensible explanation.

    • @CJWproductions
      @CJWproductions 12 дней назад +6

      Of all the classes, the Rogue managing to get something expensive for free, no questions asked, is the most believable.

    • @zhornlegacy7936
      @zhornlegacy7936 11 дней назад

      @@CJWproductions It's the 'appearing out of nowhere' that's just immersion breaking to me. Rather than fixing poisons and kits at baseline to encourage their use, they've just folded the benefit into the class as being indistinguishable to "you just magically deal poison damage now".
      Poisons should have been an augmentation option; anyone regardless of class can buy, harvest, or craft (give tool proficiencies a reason to exist).
      The rogue already had the thematics in their existing class features to set them up the the 'best' poison users.
      Fast Hands (or some similar variation depending on subclass) could easily have been elaborated as being ideal for applying poisons to weapons more efficiently in the action economy.
      No, we just get them operating on videogame logic instead.
      "You have poisons now. They're better that basic poisons from adventuring gear, so that item's now pointless. But it's not an item you have to make/carry/hide. It's not something you can give to an ally or apply to traps, it only exists when you specifically make a sneak attack. Never mind if the DM sets up a story where the rogue is disarmed for narrative reasons; the rogue is just able to produce poison at the moment of attack anyway.... because magic?"

    • @zhornlegacy7936
      @zhornlegacy7936 11 дней назад

      better yet: the poison exists in this Schrödinger's state of being there but not being there at the same time.
      You have poisons you can use for attacks... but you can't trade it, or sell it.
      It's better than the 100 gp basic poison, and you have infinite amounts... but you cannot part with in under any situation.

    • @justinsellers9402
      @justinsellers9402 9 дней назад

      This is more thieve's cant. Worthless RP BS to say they made a buff to the class.

  • @Reoh0z
    @Reoh0z 12 дней назад +9

    > "[Sneak attack pool] ...sometimes the rogue doesn't need all of those dice to do damage."
    You wash your damn mouth out with soap. I need ALL of those dice, MORE of those dice I tell you!

    • @jakubgodlewski9104
      @jakubgodlewski9104 10 дней назад

      Yeah it was horrible to hear. The Rogue is already the worst class in 5e, only getting passable damage with reaction sneak attacks. The gap has really widened now, especially with Fighters and Barbarians becoming so much better at skill checks.
      It seems to be another case of Crawford not understanding what features are powerful, like with Brutal Critical.

  • @TheTwitchyBrownGuy
    @TheTwitchyBrownGuy 12 дней назад +18

    I always thought it would be neat if the assassin was the defacto damage dealer, change their sneak to d8s, maybe give bonus "cunning points" so they can do some of the lower sneak attack options for free, as if they rolled like 1-3 extra sneak attack without the damage. I understand why they don't change the sneak attacks to d8s as it's very hard to get a bunch (like 10+) of d8s for most people

    • @Arcahnslight
      @Arcahnslight 12 дней назад +4

      You really only need one d8. Roll it multiple times and add as you roll, take the average damage and multiply it, or just roll half the times then double the sum. There's a lot of ways you can do multi-dice rolls with a single die, and honestly it's easier for some tables due to the space it saves.

    • @matthewmoran1866
      @matthewmoran1866 12 дней назад

      I think it'd be cool for Assassin's to specialize in first round burst, so every ability works for round 1. At level 3 they get advantage on initiative and attack rolls during round 1, maybe it would be nice for level 9 to give you an extra attack during round 1, might even have been cool if they got that old thief capstone where you get a second turn during round 1 for.

  • @AwesomeWookiee
    @AwesomeWookiee 12 дней назад +55

    Having Playtested this: the Assassin is still weak, the Thief is very dependent on good magic items but astonishingly powerful, Arcane Trickster is still fun, and I'm assuming the Soulknife is okay-ish.
    Rogues are well built for fights against groups of Orcs, and Bosses with minions because it persistently hits the breakpoints for taking out smaller enemies, and now has options to debuff stronger ones.
    The Rogue has a SERIOUS weakpoint though: it's terrible against huge solo monsters. None of the Masteries or Cunning Strikes interact with those at all, so high level play is boned. In my game about killing Dragons, the Rogue can't kill Dragons.

    • @nicolocarolo9787
      @nicolocarolo9787 12 дней назад +1

      Off topic, what do you think about the new fighter and specifically the Eldritch Knight?

    • @AwesomeWookiee
      @AwesomeWookiee 12 дней назад +5

      ​​@@nicolocarolo9787 Very excited to play one, especially with the new Jump spell. Going to try a Final Fantasy dragoon (finally!)

    • @floofzykitty5072
      @floofzykitty5072 12 дней назад +6

      As soon as I heard they could use magic items as a bonus action I was like "no way". Pipes of Haunting as a bonus action is wild. Have an artificer in the party and you are better at using their items than they are.

    • @AwesomeWookiee
      @AwesomeWookiee 12 дней назад +2

      Also, best Thief Tactic: Cunning Strike Disarm, Cunning Action to pick up and stow their weapon. "Hey Ogre, Greatclub who?"

    • @timeforsuchaword
      @timeforsuchaword 12 дней назад +9

      @@AwesomeWookiee cunning strike disarm is gone.

  • @stejmon
    @stejmon 12 дней назад +13

    Rogue video hasn't dropped till I see a notification for your video about it. But that's just me😁.

  • @Arcahnslight
    @Arcahnslight 12 дней назад +80

    Someone needs to make a montage of Todd just nodding like an automaton and saying "perfect" again and again.

    • @Pererro4ever
      @Pererro4ever 12 дней назад +18

      Or randomly laughing

    • @MrTrilbe
      @MrTrilbe 12 дней назад +12

      wouldn't that be every video they make just as one video?

    • @parheliaa
      @parheliaa 12 дней назад +11

      @@MrTrilbe He speaks in full sentences twice here!

    • @masterd4964
      @masterd4964 12 дней назад +13

      That or crawford pushing his glasses up every time he makes some corny comment just before he and todd share a creepy laugh. God their vids are corporate sometimes

    • @Wintermute909
      @Wintermute909 12 дней назад +2

      ​@@masterd4964I just hope they sell enough 2024 phb that Jeremy can afford new nose pads on his glasses!
      I suspect he thinks that it makes him look like Clark Kent.

  • @garryame4008
    @garryame4008 12 дней назад +17

    It's pretty ironic that Treantmonk's favorite class to be wizard and not a certain unarmed martial class, lol

    • @timhaldane7588
      @timhaldane7588 12 дней назад +7

      Maybe he's just branching out.

    • @arcanerecovery2567
      @arcanerecovery2567 12 дней назад +6

      @@timhaldane7588 Leafing through the comments and replies I was able to uproot your clever pun.

  • @OrangeTitan2
    @OrangeTitan2 12 дней назад +27

    Been saying for a while each class should have an invocation type customization thing for a specific class feature. Smite, sneak attack, meta magic, pet, wildshape, maneuvers, rage, inspiration, martial arts etc etc

    • @benharder7816
      @benharder7816 12 дней назад +12

      Druid would be so much more streamlined if you had wildshapes based off of "templates," and you get a certain number and type per level (i.e., swimming speed, flight, multiattack, resistance)

    • @AnaseSkyrider
      @AnaseSkyrider 12 дней назад +7

      I, too, wish 5e had class feats.

  • @stevesmith4600
    @stevesmith4600 12 дней назад +1

    I always love your insights. You're always the 1st place I go to for my D&D content news. I hope that this schedule of daily videos doesn't overwhelm you. But I really do appreciate the videos. Thanks!

  • @justinschmelzel8806
    @justinschmelzel8806 12 дней назад +5

    The biggest negative is the theif is massively reliant on the DM to provide magic items to feel good.

  • @jamesknowles9236
    @jamesknowles9236 12 дней назад +43

    The most requested soulknife feature wasn't about opportunity attacks, it was about scaling damage on the psychic blades.

    • @Flaraen
      @Flaraen 12 дней назад +12

      Not sure that's true

    • @Finakechi
      @Finakechi 12 дней назад +5

      I'm curious if the fix to Opportunity attacks will fix the Extra Attacks issue as well.

    • @SophiaAphrodite
      @SophiaAphrodite 12 дней назад +5

      IT does not need to damage scale.

    • @nathans9764
      @nathans9764 12 дней назад +5

      Psychic blades have equivalent damage to a pair of +3 daggers, with better throwing range. They just don't have the increase in to hit chance that magical weapons get.

    • @darkestlight660
      @darkestlight660 12 дней назад +5

      ​@@nathans9764 having an increased hit chance increases your damage chance too. Now, that's not AS much the case as it is for bigger weapons but it's definitely a big consideration.
      +3 is toward end game, so let's assume level 13ish. Then, assuming 20 Dex and a target AC of 19, let's compare.
      A +3 to damage will do, on average, is 6.3.
      A +3 to damage and attacks will do, on average, is 7.8.
      Again, this isn't as big a difference as say, a maul, but any added damage is impacted. So on top of that you have sneak attacks dice, so, adding that
      The +3 to damage w/ sneak attack, does on average: 21
      The +3 damage and attack w/sneak attack, does on average: 26
      So, it's a difference of 5 damage per round, over a 4 round combat that's *20* less damage. This is only exacerbated by any additional sources of damage

  • @luizkormann314
    @luizkormann314 12 дней назад +7

    I consider treantmonk's react as the oficial release

    • @barcster2003
      @barcster2003 12 дней назад +1

      He defintely gives more details.

  • @mydir2772
    @mydir2772 12 дней назад +1

    Such busy two weeks for you. Thank you for taking the time !

  • @01pantagruel
    @01pantagruel 12 дней назад +26

    A problem I had with the 2014 rogue which seemed made worse by UA (so probably not changed much by release) is a feeling of "Rather than a pure rogue, I can build a rogue/fighter who will be better at _everything_ than my pure rogue".

    • @haukionkannel
      @haukionkannel 12 дней назад +2

      Every class is better if you add fighter… 😂

    • @AnaseSkyrider
      @AnaseSkyrider 12 дней назад +2

      ​@@haukionkannel"Fighter is the bacon of multiclassing" - Dungeon Dudes

    • @groovydude4511
      @groovydude4511 12 дней назад +5

      Yeah, been playing a Rogue for almost 3 years in a long-term campaign. And by Rogue, I mean my first 4 levels were in Rogue and the rest have been in Gloomstalker Ranger lol.

    • @01pantagruel
      @01pantagruel 12 дней назад +4

      @@haukionkannel Nah, most classes don't combine as well as rogue and fighter, because for a caster you're delaying spellcasting, and for a non-caster you're usually getting redundancy in extra attack, which is a huge part of your power budget. Rogue and fighter have features that both stack and are non-redundant (e.g. expertise and tactical mind work together just fine). Other multiclasses also work well for rogue but are more likely to interfere with your theme.

    • @jf649
      @jf649 12 дней назад +1

      That is so true. The missing second attack makes them already much weaker in 2014. The new update with trading sneak dice does not feel well here. They should have given those options without the trade-off and also add the swashbuckler with a second attack at least.

  • @kaien17
    @kaien17 12 дней назад +12

    So its confirmed... Well, someone had to be the weakest and its nice that the margin is not nearly as big as with 2014 monk, but as a Rogue player it still makes me a bit sad. Also, I will really miss disarm option.

    • @mjb91
      @mjb91 10 дней назад +1

      Maybe the disarm cunning strike will be tied to the swashbuckler when it's re-released.

  • @EnzikEnterprises
    @EnzikEnterprises 12 дней назад +5

    I prefer watching these Vids for the first-time with your Analysis alongside.
    The position you take of overall health of the game first is what make them way more interesting.

  • @treydudley7966
    @treydudley7966 12 дней назад +24

    When will wotc learn that sneak attack doesn’t do very much damage?

    • @SophiaAphrodite
      @SophiaAphrodite 12 дней назад

      It is add on damage to your attack, it is not meant to do a lot of damage. It is damage no one else can do.

    • @gloryrod86
      @gloryrod86 12 дней назад +4

      I have a few thoughts about this. I think the most important one is that they can't make sneak attack deal great damage on its own because they have to balance around the fact that teammates can give you a reaction sneak attack. Sneak attack kinda has to be a little bit sub-par because of that.
      I see it like this, I've never heard a non optimizer complain about the rogue damage, and optimized parties with a rogue will enable off turn sneak attacks, so everyone is pretty happy. Does that make sense?

    • @treydudley7966
      @treydudley7966 12 дней назад

      I wish they’d just return to multipliers. Start with 2x, work up to 5x at high level. Except assassins get to 7x

    • @luminous3558
      @luminous3558 12 дней назад +2

      @@SophiaAphrodite of which you get 1, sneak attack doesnt even compete with classes that get 2 weapon attacks after level 5 which is every other martial.
      So yes everyone else is doing that damage and they get to do it over 2 hits so if they miss 1 they still do half damage unlike the rogue who loses a round of damage.

  • @mrmuffins951
    @mrmuffins951 12 дней назад +21

    Thanks for going over the schedule at the beginning! I agree, the schedule looks pact this week!

    • @joelcamilo5436
      @joelcamilo5436 12 дней назад

      Pun intended, I hope

    • @m.b.8701
      @m.b.8701 12 дней назад

      Ha I was gonna say, nice pun!

    • @elementzero3379
      @elementzero3379 12 дней назад

      "Pact"? That man is a Warlock! Grab your pitchforks and torches!

  • @jf649
    @jf649 12 дней назад +3

    Missing the swashbuckler too

  • @Quoriadelta
    @Quoriadelta 12 дней назад +11

    Came to watch this before seeing Colby’s assassin video only to see zero likes, glance at the post time and see 31 seconds…

  • @onslaught147
    @onslaught147 12 дней назад +14

    Stopped myself from watching the post on the official DND channel in favor of this. Appreciate your quick timing.

    • @brianj.841
      @brianj.841 12 дней назад +2

      Yup, me too. I didn't see a need to wade through the hype.

  • @vortigern7021
    @vortigern7021 12 дней назад +24

    Fingers crossed for the Ranger.

    • @HighCharityYT
      @HighCharityYT 12 дней назад +5

      i've already accepted they've massacred it lol

    • @SophiaAphrodite
      @SophiaAphrodite 12 дней назад

      It was already OP

    • @turtley8581
      @turtley8581 9 дней назад

      @@SophiaAphrodite ranger is only good because of broken bullshit like gloomstalker, pwt/surprise, lifeberries, conjure animals, etc. literally all of this has been gutted, and rangers that didn't take broken options like that were not that powerful

  • @fasterpet
    @fasterpet 12 дней назад +5

    If the rogue is only slightly weaker on DPR, then that should be ok. The extra capability for added effects as well as the defense options makes the rogue base class well rounded. The extra skills and expertise make the rogue useful in many cases. Weak for one aspect is balanced by versatility in all the others.

  • @tagvolatile
    @tagvolatile 12 дней назад +2

    I'm not usually saying a lot on these sorts of things, but I'm wondering if the rogue will have better feat compatibility with the new iteration, since that 3rd feat coming in at 10th level wasn't the biggest bonus, damage wise, before with how things were.

  • @binolombardi
    @binolombardi 12 дней назад +6

    Sentinel feat seems to be streamlined and much more viable for a rogue than it used to be.
    biggest change is that characters with sentinel can now actually work together.

  • @charrleschervanik3632
    @charrleschervanik3632 12 дней назад +4

    Soul Knife should take the Sentinel Feat. Since the "psychic blades" feature now works with opportunity attacks specifically, and given the rewording as pointed out by Colby in his thief rogue build, you can prock sneak attack multiple times with your core feature more often (if an ally within five feet gets attacked, for example.)

  • @chameleon8844
    @chameleon8844 12 дней назад

    Awesome vid! I'll be waiting for the other reaction vids per schedule posted ❤❤❤

  • @Harlizarrd
    @Harlizarrd 12 дней назад

    Really appreciate your work this week!

  • @minimoose7890
    @minimoose7890 12 дней назад +1

    I always enjoy hearing your thoughts and opinions, Chris :)

  • @jackbarman7063
    @jackbarman7063 12 дней назад +3

    They should have been adding cunning strikes features, not removing them (disarm). I worry about the value of the trip cunning strike given how easy it is for other martials to use topple more often (with extra attack) and without giving up damage. Also it would have been cool if soulknife got a cunning strikes feature that caused the frightened condition or something. Finally, I worry that rogues won’t have enough damage compared to other classes. I wonder if sneak attack should be d8s or should get an extra d6 at each tier level or something.

  • @prygrama9313
    @prygrama9313 12 дней назад

    Loving these videos so much. Hearing your opinions along with the newest information released makes the whole experience a whole lot nicer!

  • @rcschmidt668
    @rcschmidt668 12 дней назад +1

    Chris, even through the changes to our favorite classes, it is good to see you continuing to work with Colby @d4.

    • @davidc9005
      @davidc9005 10 дней назад +1

      These guys are the dream team. Love it when they have collaborations

  • @BMKoolaid
    @BMKoolaid 11 дней назад

    I don't know why anyone is watching this on the D&D channel, when what Chris has is so much better. Thanks Chris for putting great content together!!

  • @Umustalldie2
    @Umustalldie2 12 дней назад

    Thanks Chris, looking forward to this week! Can’t wait to see Warlock, Druid, and Bards!

  • @mikecarson7769
    @mikecarson7769 12 дней назад +1

    very much appreciate your reviews along with the reveals! thank you so much for making the extra efforts

  • @clarkside4493
    @clarkside4493 12 дней назад +2

    25:05 Oh, thank the Lord! I can't wait to see the improvement. I'm guessing (praying) you can cast _Mage Hand_ with Cunning Action. Otherwise, it's like, "I either constantly cast _Mage Hand_ outside combat so I have it when combat breaks out, or I waste my first turn each encounter to cast _Mage Hand_ again."

    • @carlcramer9269
      @carlcramer9269 10 дней назад

      Then again, you may want to cast Mage Hand so often that it is always active. :) Just have to convince the GM of this.

  • @idado3250
    @idado3250 12 дней назад +2

    Damn, that was a quick upload, thanks!

  • @Gumby-vx7ki
    @Gumby-vx7ki 6 дней назад +1

    I totally want to play a Thief who's pockets are full of odd scrolls and magic items.

  • @soysaucesausage
    @soysaucesausage 12 дней назад +4

    The new Thief rules are so intriguing, can't wait to find out about items in 2024! If Common scrolls are cheap / can be crafted readily, it appears a Thief can cast Booming Blade as a bonus action and ready their action for an attack. They would likely need a level dip in wizard to make sure the spell is on their list before they hit level 13 but that is not a hard ask.

  • @scrubnub6203
    @scrubnub6203 12 дней назад +7

    I always thought rogue was the 2nd weakest class after the monk. It makes sense after the monk buff that rogue is now the weakest.

  • @FidasEternas
    @FidasEternas 12 дней назад +3

    I feel like so much of these videos boil down to either:
    A) We figured out how to format our books and make a cohesive rules system!
    B) We have actually playtested our rules and have (maybe) made it balanced!
    C) We have brand new ideas (which really came from older editions)!
    it only took 10 years...

    • @hawkname1234
      @hawkname1234 12 дней назад +1

      Why are you just whining? There is nothing substantial or productive in what you said. You're just making a bunch of (baseless) attacks, with biased wording. Stop bringing everyone down by injecting negativity where none needs to be.

    • @FidasEternas
      @FidasEternas 12 дней назад +1

      @@hawkname1234 bro, they were LITERALLY bragging about creating a cohesive rules glossary in a previous video. Look, you can play 5e and enjoy it, I do to! I am just going to be honest about the quality of the product they release. And, honestly, if we want a better product, we should point it out.

  • @BeardedDragonite
    @BeardedDragonite 12 дней назад +2

    I hope we get a video on spells soon

  • @kurtoogle4576
    @kurtoogle4576 12 дней назад

    Thanks for doing these videos, Chris! I love your observations and critiques!

  • @caosisaac
    @caosisaac 12 дней назад +1

    What would you say to making all sneak attack dice a d8 at 11th level and reducing the cost of all cunning strikes by 1 die as an additional feature tacked on to their capstone?
    Would that be a good buff to put rogue in line with the other martials? Or do you think it'd be too much?

  • @AnaseSkyrider
    @AnaseSkyrider 12 дней назад +2

    I'd like to state for the record that Star Wars 5e was doing "give up Sneak Attack for specific effects" before OneD&D did. It was at 3rd level, came from your subclass, and you got 2 or 3 unique options depending on the subclass, and it always cost 2d6 dice.

  • @jordanprice6457
    @jordanprice6457 11 дней назад

    Love to see the shout out to Colby at 14:30❤ It makes me happy to see my favorite creators supporting each other

  • @daanopdebeeck2312
    @daanopdebeeck2312 12 дней назад

    Thank you Chris, you made my week (or month) by saying that covering the Warlock will be great to do, I'm so puummppeeddd!!!!

  • @topherrobeson4446
    @topherrobeson4446 12 дней назад +2

    When it says they take 2d6 poison whenever they fail their saving throw, does that mean on subsequent turns as well assuming they fail against the poisoned condition at the end of their turn?
    If yes and assuming they fail it every time thats 20d6

    • @Woeboez
      @Woeboez 12 дней назад +4

      What fight lasts 10 turns? most fights last around 3.

    • @topherrobeson4446
      @topherrobeson4446 12 дней назад +1

      @@Woeboez if the enemy flees combat and it turns into a chase maybe
      I admit its a magical xmas land scenario, but it sounds like it works like that

  • @erikwilliams1562
    @erikwilliams1562 11 дней назад

    The look on Monk's face when they said Arcane Trickerster was perfect.... 😂

  • @Jon-wq2ne
    @Jon-wq2ne 12 дней назад

    Great vids Chris, keep them coming!

  • @StarRightStarTight
    @StarRightStarTight 12 дней назад +2

    I think cunning strike is being very undervalued. We’ll see how it is in actual play but I suspect it is going to be a game changer in that it allows resource free crowd control.

    • @The482075
      @The482075 12 дней назад +1

      Burly fighters up front, spell casters bringing spells like Hold Person, and Faerie Fire. Then Rogue throws Debuffs left right and centre.

  • @feltrix334
    @feltrix334 10 дней назад +1

    It's worth noting with the Assassin's Steady Aim that, although you can't move before activating it, you don't have to immediately use the advantage. As an assassin, you can use Steady Aim at the start of your turn, move, stab someone at advantage, and move away. It probably would have been less confusing to remove all movement restrictions, but the fact that you can't move before activating it shouldn't be a problem most of the time.

    • @carlcramer9269
      @carlcramer9269 10 дней назад

      I doubt that's how most tables are going to read it. Or the devs. But technically yu may be right, so it might apply at Treeantmonk's table. :o

    • @feltrix334
      @feltrix334 10 дней назад

      @@carlcramer9269 True, but the movement restriction is kind of unintuitive anyway given that the whole point of the feature is to wave movement restrictions, so I could see people accidentally getting it (close to) right.

  • @bigguy679
    @bigguy679 12 дней назад +11

    I feel like they could have given rogues a pool of Cunning Strike dice equal to their Proficiency Bonus that they can use without subtracting from their Sneak attack, refreshing on a long rest. It feels like they mostly side-graded the rogue instead of upgrading them (which they needed a bit of). Maybe I'm delusional because rogues have my favourite class fantasy, but if they want them to be more of a utility/skill monkey class, then give them more utility and skill proficiencies (perhaps Jack of All Trades or an out-of-combat sneak attack equivalent?), and if they want them to be battlefield miscreants, then give them all Fast Hands as part of cunning action. At least nick give melee rogues a poor man's extra attack to free up their bonus action, but not having extra attack or fighting styles makes them feel out of place as 'Weapon Masters', considering that they get Weapon Mastery access.

    • @spooderous
      @spooderous 12 дней назад +4

      Not everything in D&D has to be about doing damage.

    • @Woeboez
      @Woeboez 12 дней назад +8

      @@spooderous No, but when most of what the class can do in combat IS damage, you want it to be up to par.

    • @spooderous
      @spooderous 12 дней назад +1

      @@Woeboez Congratulations. That's the whole reason why they made the changes they did, genius. It's called having options and not just being able to do everything just because it makes you feel good.

  • @Derserf
    @Derserf 12 дней назад

    We got the psy warrior and soulknife as main subclasses now, are they leaning more on psychic powers now?

    • @carlcramer9269
      @carlcramer9269 10 дней назад +1

      Yes, they spoke of more psychic options in 5.1.

  • @Enginskywalks
    @Enginskywalks 12 дней назад

    I may have missed it but did they go through with the changes to critical hits in the earlier playtest or did they revert those changes?

  • @charlesfunnell3101
    @charlesfunnell3101 12 дней назад +2

    Love your coverage. I skip the official videos and just watch yours.
    Almost by definition, there always has to be a weakest class. In your opinion, when designing a good game, what should be done about that paradigm? I’d appreciate any thoughts you have on that.
    As always, thank you for the content and I hope you get a break after these flurry of releases!

    • @TreantmonksTemple
      @TreantmonksTemple  12 дней назад +1

      I don't know that you need to do anything about it beyond making sure the gap between the weakest and the rest isn't too large.

  • @anders630
    @anders630 12 дней назад

    What if I play a dex fighter with stealth skill who joins a thieves guild? I dont know but questions like that tend to highlight if the class is useful or not.

  • @broomemike1
    @broomemike1 12 дней назад +3

    I feel like there was a melee buff that you aren't mentioning, which comes from the weapon Mastery for light weapons: The fact that you can swing twice without using up your bonus action.
    This seems like it really increases the likelihood of landing a sneak attack, since you could hide then swing twice or dash in next to your buddies.
    I feel like you're very used to optimizing with your multi- class builds to get a second attack that you might be missing this buff for single class rogues.

    • @AnaseSkyrider
      @AnaseSkyrider 12 дней назад

      It's not really much of a buff. A CBE Rogue doesn't need a BA to dash or disengage very often, so the BA they spend on a 1d4 attack works just fine, and they don't need a fighting style to get the bonus ability damage.

    • @ansatheatrocious6083
      @ansatheatrocious6083 12 дней назад +1

      ​@@AnaseSkyriderCBE most likely wont je the same in the new books so that isn't really a point of comparison.

    • @AnaseSkyrider
      @AnaseSkyrider 12 дней назад

      @@ansatheatrocious6083 I seriously doubt they removed the bonus action attack, or whatever equivalent buffs they have to do to work it into TWF while being mechanically basically the same.

  • @adriangoetz5108
    @adriangoetz5108 12 дней назад

    I feel like with the features at 5 and 7 being so powerful we're gonna see a lot of Rogue 7 / other-class X builds. Valor Bard/Rogue Combinations would be amazing (or converting in Swords Bard) with up to 8 Expertise with a minimum roll of 10.
    Am I understanding correctly that a Rogue with a Shortsword and a Scimitar can use the Shortsword for Vex and then the Scimitar for the additional attack in the same action?

  • @SirEliteGrunt
    @SirEliteGrunt 12 дней назад +1

    I agree on the rogue being the weakest class for the combat pillar but I think in the social and exploration pillars it is near the top. With reliable talent being a lower level the potential for being skill focused is very high.

  • @matthewdavis9966
    @matthewdavis9966 12 дней назад

    Should the rogue get extra attack to keep up with the other martials?

  • @kenmcclain1499
    @kenmcclain1499 11 дней назад

    What are the weapon mastery options for the rogue?

  • @Typical7
    @Typical7 12 дней назад +2

    im most interested in the warlock, cause it will be the hardest one to "get right"

  • @willdonelson960
    @willdonelson960 12 дней назад

    Here is Infranaut's tiny, day one patch I really like:
    When you take Steady Aim, you decide whether you want Advantage on the roll or to increase your Sneak Attack Dice by a number of d6s equal to your Prof Bonus if the attack hits.
    I feel like this adds a fun level of risk/reward to the Rogue, and in situations where you already qualify for SA you just get a damage increase.

  • @sanjuancb
    @sanjuancb 12 дней назад +1

    Was Swashbuckler not extremely popular? I don't see why it was dropped. Seems there is a preoccupation wity psionics in the '24 PHB.

  • @anonimo2932
    @anonimo2932 12 дней назад +3

    I'm a rogue main here: My biggest problem is the dependency with the master and players. I need a master that give me advantage and my party that give me sneak attack. If I don't have this i need to find a way to deal sneak attack or just, attack. Steady aims i found a lot of table banning it because it's resolve an issue giving too much power (I saw just giving sneak attack was just fine)
    Base class: having thing to do other than big damage is cool, but still doesn't give me way to achive my sneaky attack, if not with steady aim.
    Assassins: assassins was quite a joke on how noob trap is it, i like the fact they give advantage on initiative, but the steady aim issue still remain. The main problem with the potion damage is that a lot of monsters are immune to that, so good luck.
    Arcane Trickster: It was ok, now that the AT doesn't have any school of magic restriction is just free estate
    Soulknife: I didn't like the concept and i didn't play it, i'm honest
    Thief: It's good thing they give actually text law for the thief. Stay hidden after attacking is good, and a good way to the master to hate you
    Overall, yeah it's good, but still reliant on others or steady aim

    • @user-be1wk4lk8l
      @user-be1wk4lk8l 12 дней назад

      This is so strange. In my experience it is pretty easy to sneak attack already: have at least one melee companion or just hide with BA (towns, forests, dungeons present a lot of opportunities to hide). When I play with a rogue in party they sneak attack in 80%+ cases. And what is the problem with steady aim? Never seen it get banned by anybody. And now as SA is a base feature fewer DMs will think about banning it.

    • @haukionkannel
      @haukionkannel 12 дней назад

      Yeah… now with weapon masters it is even easier!

    • @lucasfarted
      @lucasfarted 12 дней назад +1

      I guess your tables can't say no to steady aim now at least. Imo, a rogue should be hitting sneak attack just about every turn at a table that cares about optimising at all.

    • @anonimo2932
      @anonimo2932 12 дней назад

      @@user-be1wk4lk8l yeah unless you are against monsters with blindsight, tremor sense, in a map with no cover, and the monster have a lot of AC. Usually i land shots, but i cast find familiar often. I saw a lot of player taking the swashbuckler for the always confirmed sneak attack on hit

    • @sprintz33
      @sprintz33 12 дней назад

      I will say, there is a small chance the new monster manual is much less poison immunity focused. Would be a shadow buff to this assassin.

  • @guilhermemelo3760
    @guilhermemelo3760 12 дней назад +2

    I hate the jump between level 3 and 9 for rogue subclasses. At least they gave us more meat in the middle, but it makes the classes samy. Apparently he did misspeak when he talked about 3 attacks per turn with nick

  • @thomhitzelberger7876
    @thomhitzelberger7876 12 дней назад

    So cunning strike is the level 10 rogue ability from 3.5?

  • @caesarmedina8489
    @caesarmedina8489 12 дней назад

    How do you make a DM give you a poison and disguise kit? I had a DM wait till I was lev 6(11 months) before they let me find a posion kit. How does the 2024 book fix this in practice?

    • @barcster2003
      @barcster2003 12 дней назад

      I'm guessing the feature just straight up says you now have one.

  • @lincolnmaahs18
    @lincolnmaahs18 12 дней назад +1

    I think rogue should get free uses of cunning strike per short rest. Or a feature that gives them additional sneak attack dice equal to their PB once per short rest if they have advantage. Or both!

  • @nycto5335
    @nycto5335 11 дней назад +1

    Wish Swashbuckler made it through. Hope it gets a modernization/revision in a future book.

  • @KnicKnac
    @KnicKnac 12 дней назад +2

    Is that art in the thumbnail in book? Very cool

  • @almisami
    @almisami 12 дней назад +1

    Can the Arcane Trickster *finally* sneak attack with attack cantrips?

  • @kaneo1
    @kaneo1 12 дней назад +2

    "Go watch Colby. "Don't worry, he's qued up next.
    A _Trip_ action is a wonderful surprise!
    Soul Knife: just play a Trixy with Shadow Blade

  • @guilhermemelo3760
    @guilhermemelo3760 12 дней назад +1

    The arcane trickster feature they didn't mention was the level 3 one?

    • @TreantmonksTemple
      @TreantmonksTemple  12 дней назад +2

      That's right. Mage Hand Legerdemain has been improved.

    • @DarthVadersMom
      @DarthVadersMom 12 дней назад

      From the playtest? Or from 2014?

  • @loganreidy7055
    @loganreidy7055 11 дней назад

    Would it be possible for you to link DnD Beyond articles for relevant content? I'm not familiar with the site or how to navigate it

  • @Treebohr
    @Treebohr 12 дней назад +6

    What he said: "What a packed week we're gonna have!"
    What I heard: "What a PACT week we're gonna have!"

  • @mythno394
    @mythno394 12 дней назад

    Looking forward to aeeing a deeper look at the soul knife. The current version is really cool, but I wished it had some sort of weapon bonding like the eldritch knight so you could use magical weapons with the knife features.

  • @fuchsia2449
    @fuchsia2449 12 дней назад +1

    trip + daze is a very silly combo at level 14.
    Make them prone on a failed save, and they have to spend their movement standing up and can now only move due to the dazed condition.
    Does require them to fail two saves, but can do this every turn.

    • @carlcramer9269
      @carlcramer9269 10 дней назад

      I think they removed Dazed from the list of conditions.

  • @siriactuallysara
    @siriactuallysara 10 дней назад

    When are you doing the monk?

  • @SamiJ1508
    @SamiJ1508 12 дней назад

    Something I used to do for the thief was rule that crossbows could be fired with a use object interaction. This meant they could save on the crossbow expert feat and also use heavier crossbows with a better damaged die. And, of course, they can use potions quickly.
    With these changes I'm not sure that you have to do that anymore. Just get them a magic item with a decent action to use early on instead. Though I still like my ruling on crossbows, it's nice for the class to have an option that actually works with the rules as written to give them an obvious boost in power.
    I think that the old Thief class was 100% ribbons. It is still a heavily DM dependent class for power because you need to be provided with things that you can use your bonus action on.

  • @jonathanhaynes9914
    @jonathanhaynes9914 12 дней назад

    Thanks Chris

  • @christophersaczynski4790
    @christophersaczynski4790 12 дней назад +5

    Thanks for these videos! Love your logical analysis! Can't wait until you have the freedom the talk about ALL of it without one arm tied behind your back!