OK, Wizards has posted a release schedule for next week. Every single weekday next week. I will react to all of them, so I guess I'll need to catch up on other stuff some other time. So ignore my comment at the end about taking next week off...quite the opposite.
I hold my breathe in hope for the monk! ...but not too much because, well, we know their history with monks, but hopefully they stick with what was in the playtest *at least* Ultimately though Treantmonk, if you need a break, do what's better for your health if things get overwhelming, that always comes first 😁
great for us to have so much content, but hopefully this isn't too disruptive to your personal life schedule and other stuff like that. Know that we are greatful for all the effort and insight and we love knowing your thoughts and insight
While they do not go into details about the Path of the World Tree in this talk, the Dungeon Dudes got to do a reveal about it, so those of you who are interested in the the details can see them over on their channel.
I really appreciate these videos and I hope you get the vacation you deserve after the dust settles. I can’t imagine how much of a pain it is to have your work schedule being unknown until wizards publicly releases their video schedule just a couple days in advance
World Tree Barbarian, especially at high levels, feels like a class I WOULD love to have in any party at level 14 and up for sure. That is shocking in dnd!
I really appreciate you covering and clarifying stuff i feel other content creaters are being too wordy and losing the clarity i need to know whats being talked about ❤
Thank you for clarifying what Crawford didn't clarify in the video regarding Brutal Strikes. I was waiting for that and I knew you wouldn't disappoint.
Yeah, he looks at his notes quickly. What was strange was the multiple times they went back to trying to explain how primal knowledge worked with persuasion. I might have missed it myself otherwise.
@@TreantmonksTemple They were comically dedicated to making Persuasion work. "Rage now helps in a masquerade ball." 😄 I guess this applies if a Perception or Stealth check arises.
As far as the mistakes in the video go, I can imagine it is VERY EASY to get things confused when he has all these different classes to go through and hundreds of skills rattling around in his head. All that said - super glad we have you here to let us know when things are said that we should strike from the record.
It’s easy to get things confused when you are in a live setting. But these are prerecorded videos where he knows what’s being asked and has all the time to prepare.
@@onyxbear9092 I understand, but there’s no excuse to make that mistake in a prerecorded video when you know what’s being discussed. He had the time to prepare the specific details that were relevant and he had the time to rewatch the interview and either add in clarifications or re-record it. Again, this wasn’t a live interview or an off-the-cuff interview. It was an interview led by a wizards employee with all predetermined topics and questions. There was no excuse.
Yeah, if it was live it would be fine. But they edited this and didn't double check it vs the rules they obviously have. This is an ongoing problem that they don't double check their rules knowledge.
Insane that people are defending this at all. Like others have said, this is prerecorded. These mistakes should **not** be getting through on a video series intended to pitch to an audience why they should buy/what they should expect from updated 5e content. When the lead designer of the system doesn't seem to know what he's talking about, that doesn't exactly instill confidence. When people buy the book and the info doesn't line up, people aren't exactly going to be thrilled that they've been lied to simply because wotc couldn't bother to quality control their advertisements. We're not even into the complex classes yet and there's been errors in 2 videos. How do people still defend this company so blindly....
I'm sure Jeremy has 50 different versions of what they worked on rolling around in his head, it makes sense that the occasionally one of the things he is thinking about didn't make it into the release version. Especially on classes that they had to keep iterating on to get right.
I understand that thought. But this is a prerecorded video with the topics and questions preplanned with him having notes sitting next to him. And intent live, so he has the opportunity to review thee footage and either edit in corrections or record parts of it. There really is no excuse for this.
@dwil0311 Sure, there are. The team just worked hard to get the books to print. Their job is done, so no one was reviewing the videos that closely. There were probably only 3 or 4 people involved with the videos and only Jeremy had worked on both the books and the videos. You can't expect marketing people to have a clear understanding of the rules, so it was just Jeremy, and the notes were notes of his making. He didn't have the printed book in front of him.
@@dwil0311 i think you're being a little harsh. by no means am i a WoTC supporter, but it's clear what other replies have said: mistakes happen and sometimes notes get mixed up with previous versions of the class.
@@mac_sour If, as someone else commented, there are 3 or 4 people working on this video, then no, there is no legitimate reason for this to happen. It happens, sure, but it shouldn’t and there is no legitimate excuse for it. There is no excuse for at least one person to not verify the accuracy of information. This whole excuse of “there are so many versions for them to keep in mind.” No, they only had one version to keep in mind when they were making these videos. That one version is the one they should’ve been prepping for. All previous versions were null and void and the final versions had already been decided well before this video went up. There is no excuse for him to have inaccurate notes. And if he had accurate notes but misspoke, there was no reason that no one had time to watch through the video before posting it. Checking for accuracy is a pretty trivial endeavor and requires almost no extra time.
Getting rid of the free reviving with Warrior of the gods is a shame. Even if it rarely came up, I felt like it *strongly* contributed to the flavor of being a zealot, someone who does not care if they’re felled in battle as long as they’re fighting for what they believe. Same thing with rage beyond death, tho we still need to see the full mechanics of that feature and at least from what we’ve heard it still has some of that flavor of not fearing death but now applied to the people charging into battle alongside the zealot.
@@fredericgenestPersuasion would be hilarious though. Like the Barbarian just goes full gigachad meme, and his chiseled features just nudges you to go with what he says 😂
@@Mrryn I could see like a specific subclass adding additional skills it works with. Possibly as a table ruling if nothing else. Zealot for Persuasion maybe?
Thanks TM! 2024 Barbarian is one of the revisions I'm the most excited about. Lots of additional lateral flexibility, plus some additional raw power and quality of life improvements.
There is a lot of re-rolling now. Between Barbarian abilities and Inspiration, that's a lot of re-rolling that's going to take time. Not to mention all of the extra abilities on these classes and subclasses to decide between. I suspect combat is going to take visibly longer.
Yeah... Feels like the martials have been redesigned by a Wizard fan who thinks extra complexity is better for the game.... Not pointing fingers but I think we know who.
how else do you balance martials and spellcasters? they needed to add more shit to an already stinking pile of shit. YOU asked for it, they provided. how else can you buff martials without making spellcasters completely useless?
@@mac_sour Make spellcasting take longer like it did in earlier editions, then wizards might do more damage overall but they need martials to cover them for a few rounds to do it.
@@whiskeyhound You can always dial spellcasting down by changing how your rests work. Some use Gritty Realism or Safe-Haven only rests. I personally use Slow Natural Healing, but making hit dice be required to recover Spell Slots *Aside from a guaranteed scaling amount), 1HD/Level, long rests giving you less hit dice by default but allowing you to get extra dice after successfully foraging and making camp in the wilderness or resting in a safe haven.
Crawford getting things wrong doesn’t surprise me. I mean you’d figure a lot of things just blur together so it makes it hard to keep it all straight. So I am everything he’s saying with a grain of salt unless Treantmonk confirms it to be true. Can’t wait til the gag order is off and all my favorite D&D RUclipsrs are free to go wild with what they’ve been allowed to see.
Primal knowledge in the UA is one of the biggest reason why I got excited for barbarian. That and the improvement to rage make me actually consider playing it.
Good afternoon Chris! Perfect timing for me to start watching this on my final break at work! Thanks for the company for half of the rest of my shift! Looking forward to hearing your takes on the changes! Have an awesome weekend, much love! 💜 Thanks for all your work keeping this awesome channel running!
FYI for World Tree Barbarian, Dungeon Dudes previewed the whole thing including text for anyone who is curious about the final wording. The group teleport did change from the playtest
I think JC misspoke when he said persuasion and probably meant perception and they just kept rolling with it using it as an example in a way as to not say which skills primal knowledge gives, but also to say you can explain the skills multiple ways.
I've never been so excited for anything related to a tabletop RPG in my entire life, barbarian is my favorite class and I can't wait to play with it in the new version
Legit, I actually enjoy my totem barbarian, but I have felt kinda bored being stuck in one totem for so many levels, not getting much extra. They picked a perfect way to fix that feeling! I wish I could swap to wild heart right now
Ah, the inevitable "User Acceptance Testing" phase of a new RPG... Nice work, Chris! That, or Jeremy is trying to strong-arm some features into the PHB by publicly announcing them... 🤷♂ Great content, keep it coming!
I will say, there seem to have been a lot of moments in these videos where Jeremy Crawford went, "We've given (class) a brand new feature in (names feature that was introduced as optional feature for the class in Tasha's)." Like, I get what he's getting at, but calling an optional feature from a 4 year-old book "brand new" is pretty misleading. There's nothing wrong with just saying, "We found that (optional feature) from Tasha's Cauldron of Everything was quite popular, so we decided to incorporate it into the base (class), so it will be available to all (members of the class) moving forwarding."
This does not sound as cool as "we have shitload of options in 2024 PHB" and ignore "(compared to PHB 2014 of course, because it all already has been printed in splatbooks for years)"
I really don't appreciate how they're portraying so much stuff as brand new ideas they've come up with for the 2024 books that's actually just lifted from Tashas & co. Taking the good stuff from a good supplement is great, I don't get why they feel a need to mislead.
In a lot of ways I really wonder if making rage more granular, say rage dice that can be burned over the course of the day or maybe in a short rest context. Only a few rages seems to frequently induce too much hoarding. Oh well, I guess it is what it is.
I think they said too much in the fighter video and decided to roll it back Likely they said alot because it was the first video, they were trying things out to see what they wanted to share, and they wanted to tease the rest of the videos all at the same time, not to mention fighter is the most popular and most vanilla class in the game,
Outside any other changes to the Wildheart subclass, just being able to choose which animal spirit to manifest makes all the difference and hugely improves the subclass. I’m really excited to see the deets
Maintaining rage has never been an issue. If you don't have a valid target for an attack you can hit yourself with an unarmed strike. It's a very barbarian thing to punch your chest or smack yourself in the face to keep it up. No matter what level you're at you won't take a lot of damage and RAW it keeps your rage going
"The Eyes of the Hawk, Ears of the Wolf!" - BraveStarr I'm excited to hear that the Path of Wildheart(totem) will be more like Marshal BraveStarr now(a cartoon I grew up loving)! Able to tap into different beast more often sound awsome! Path of the Worldtree seems a bit OP, but I might want to play it after PHB2024 is released(after I finish playing a monk if they fixed that class)!
@@whiskeyhound wasn't the entire point of the segment that barbarians don't have to channel anger, and instead can channel the assistance of whatever primordial essence drives them? i feel like it was explained in the exact opposite way lmao
@@turtley8581 Sure, but that contradicts the segment of them talking about Rage as a central defining feature of the Barbarian, unless they're trying to make the barbarian a paladin/sorcerer knockoff with the primordial essence stuff.
@@whiskeyhound primal knowledge gives you bonus to skilsl that a predator would be good at. Stealth, perception, etc. It makes perfect sense if you actually think about it
I'm still slightly confused on brutal strike and how forgoing advantage to utilize. Do they clarify if you only forgo advantage from reckless attack, or all advantage sources?
@@Duskbreaker1780Chris explicitly says that they've cleaned it up and removed the ambiguity. He simply isn't at liberty to share the new wording of the rule.
12:10 I thought rage was about letting loose your primal energy/emotion, now all the sudden they have perfect control XD; thought that was more of a monk thing the crunch is great, the fluff is weak
So I have a 30 in Strength, have advantage on strength checks, picked up expertise in intimidation Fear my +22 intimidation check with advantage, and my Berserk intimidating presence aura
Dungeon Dudes got to do a full review of World Tree Barbarian in their video yesterday, and in their video they mention using your strength mod for Perception. Maybe that's where Jeremy screwed up in this video. They mis-read it, i know me and my players mix up the two all the time.
The idea that world tree can teleport the whole party, and it sounds like based on your playtest quite far, is really promising. One of the biggest reasons for the martial casters divide imo was the difference in scale of effect casters could have. I brought this up in one of your other videos in a comment thread because Crawford kept talking about how tactical the fighter would be, but that was essentially one of the issues- martials were stuck only doing things of tactical significance, ie small affects in the battle. Where as wizards and other spellcasters had stuff that was of greater significance, especially after 5th level. If you continue with the same terminology as tactical, spellcasters could get operationally or strategically significant abilities, and even giving martials tactical options does nothing to solve the fact that the strongest abilities for casters were often on a categorically more significant scale than martials. Fairly long range Group teleport though is moving into the realm of operational significance and shows a good sign that they might finally be giving martials some of these abilities of larger significance than just tactics. It’s not in the strategic class some of the most powerful high level spells can fall into, especially in some circumstances, but that’s ok. Often those types of abilities are the kind everyone has to sort of agree not to use to their full potential anyway because they can just end campaigns, so it’s probably better if those slowly get nerfed rather than other characters get buffed to have them, but stuff like fairly long range group teleport that can completely reshape your groups capabilities or change the balance of a combat single handedly, but don’t invalidate the wider campaign at the exact kinds of things that martials need to close the divide
To be fair, in context I think they meant the colloquial use of "persuasion" (as a non-D&D keyword) via the Intimidation Skill when talking about "Primal Knowledge", rather than the "Persuasion" Skill being tied to that feature... I think I have seen a RUclips video, from several months ago, where the person mentioned that from a "game design" perspective, that potential for equivocations/confusion makes "Persuasion" problematic as a game keyword.
I wonder if the buff to Reckless Attack made it, the one where u get advantage till the start of your next turn instead of just the turn u activated it, i don't think it was mentioned in the video and if it was i missed it, but judging it by the fact that people liked it and it just makes so much sense, i think it made it here
Some of the stuff they said about Zealot sound interesting, and I do also see the parallel they talked about with Zealot Barbarian being Paladin-like. Of course, with the changes to how Divine Smite works for Paladin, it sounds like Zealot's going to be better at the "Divine Warrior smiting evil creatures with Holy fire" niche out of the two. And depending on how the base Warlock turned out, along with any potential changes to the Celestial patron, I'm wondering if the same might end up being said about Pact of the Blade Warlocks.
I'm glad to see they made Berserker better but I still think there's no way Berserker needed more revision than Purple Dragon Knight. Or like, way of four elements monk. The exhaustion is a very punishing mechanic, but Berserker is still very playable and overall strong martial class. Purple Dragon Knight and Four Elements are just bad overall in almost every way.
I mean the mistakes make sense. We have seen a handfull of UA, they have seen every single idea from the drawing board. Getting some minor details wrong is only human. Not to mention the possibility that they didn't actually make a mistake and it's just your version of the book not being the final project.
I mean, its cool that Barbarians get to use Strength for non-Strength checks... but as a DM, I'd usually let my Barbarian use Intimidation with Strength? I feel like this MIGHT have an adverse side effect of DMs not wanting to let players be creative and change ability score usage with different skills? Point at Barbarian Strength-Stealth/Intimidation. "Get a feature for it." Vs "Oh, so you're trying to make yourself seem bigger and stronger to intimidate the bear? Strength!"
Appreciate these videos helping us get an idea of whats actually in the books. I hope they release a video about their guidance of playing old subclasses with the new classes, if thats even possible.
Regardless of the game mechanics, I find the paths of the Zealot and particularly of the World Tree uninspired on the level of fluff with the barbarian class. They seem like ideas, maybe even good ones, randomly attached to the barbarian without any real connection to the core of the class. Why then not a World Tree peasant? Or a World Tree sorcerer or monk instead of a barbarian? What I mean to say is that it seems to me to be a forced connection to the core class, as opposed to, for example, an archetype like the assassin, to which I immediately think of the rogue, because it is consistent with the core of the class.
If Bear Aspect ends up being resistance to the same damage types that Nature Cleric gets that would still be a nerf but wouldn't be horrible. It would go from 9 to 5 which is much better than the UA which knocked it down to two.
After watching several of these class revisions, the classes seem stronger with more abilities to be impactful in combat. Do we know anything on how 5.5e's monsters are going to be updated to pose a more interesting threat to the PCs rather than just a bundle of health with slam attacks? I already have to lean pretty heavily on homebrew and 3rd party sources for enemies with interesting features. My hope would be that they learn from PF2e's bestiaries and give monsters abilities that inform DM's on how that monster should act in combat that isn't just flavour. eg PF2e owlbear wanting to first hit with a grab so that it can then use its gnaw action to disembowel the target, dealing more damage but also inflicting sickened on the target as its guts are ripped out.
great to hear about many of these changes that were kept from the playtest even better that brutal strikes had those questions answered, it really is a relief that we won't have to question ourselves and make judgements about it
Consider that they may have salted the review copies with incorrect information to catch out if people started leaking things. Or they made a mistake, but salted review copies is would make sense.
I'd love to see a semi caster barbarian subclass to be a counter point to the eldritch knight or the arcane trickster. I think they should have charisma based casting, but while they are raging they could substitute strength instead. They should also have the ability to concentrate while raging.
In my brothers campaign, I'm currently playing an ancestral guardians barbarian. I don't know if I will want to continue in that, maybe get a revision or two to it, or switch to World Tree should the chance open up. Thanks for making this reaction, Treantmonk. I greatly appreciate your takes.
My question that wasn’t clarified: when raging, does primal knowledge cause all the temporary strength-based checks to be made with advantage due to the benefits granted by rage?
I can forgive them for making a mistake like that about persuasion and rage. There was probably a previous version that they were tinkering with that they really liked but it got sidelined or left out for various reasons. Because they aren't directly reading from the new PHB for this interview. They're recalling 4, 5, even 6 years of edits and revisions they've planned or wanted to do. And this is why I prefer watching Treantmonk's videos intead of the ones on D&D Beyond. I'm still glad the D&D Beyond videos exist. And honestly, regardless of mistakes, I just can't wait to get that physical book in my hand and pour over the pages for myself.
I'm pretty sure he simply meant to say Perception rather than Persuasion. It's an easy misspeak. The extent to which they doubled down and tried to make Persuasion work made me laugh.
“Because they aren’t directly reading from the new PHB” He has his new PHB notes next to him, and he knew precisely what the topics and questions would be. He had all the time to prep the correct information. He isn’t recalling 4, 5, or 6 years of edits and revisions. He has s recalling one book that is finished. I don’t know how people think these mistakes are reasonable.
God. I hate that they're still requiring Barbarians to attack or waste bonus actions to keep raging. I wish they would just make it like every other buff in the game and just say 'rage ends after 1 minute or when you become incapacitated.' I hate that Rage (and Barb in general) has such stupid and restrictive limitations that basically no other class has to deal with.
I fear that the Bear Nerf isn't going to have the result they desired. Monsters are poised to do more Elemental damage than ever, and Barbarians are gonna be squishy as heck because of it. Just having 1/3 of a monster's DPR come from elemental damage totally negates the resistance bonus that Rage grants while using Reckless Attacks. Given that Barbarians have Lowish AC (and a high number of incoming crits) they are going to deceptively fragile.
This is where the fighter's tactical skill that allows them to know things like that comes in handy. Or the buffs to feats in the playtest to make a knowledge roll to learn these things as a bonus action get to shine. There are various ways for a party to know these things, and tell the barbarian.
I think that building the "swapping out STR for CHA for some skills" mechanic into a class feature, rather than adding it as an optional rule under the Ability Checks section of the PHB is the wrong direction to take the game. This should not be specific to barbarians, or to intimidation checks... It should be dependent on the situation. We should be asking players to engage their brain and think about what is being called for. If the DM asks the party to all make an Athletics check because a mob is running them out of town and they need to escape, I think that calls for a CON check, not a STR check, because it's a test of endurance, and if you're proficient in athletics, you should add your proficiency bonus. This should be a general rule for the entire set of skills and ability checks that exist in the game, not a particular feature that barbarians can benefit from. What if I want to make my intimidation check with STR, but I'm a fighter? I think the situation might make sense for me, just like it does for the barbarian, but building it into a class feature excludes me from this benefit.
Yeah I was thinking about this too. I hope it doesn’t squeeze out those kind of in the moment creative judgment calls from the DM. In the sense perhaps the direction of weapon mastery is doing a similar thing and taking away opportunities for in game improvisation with the rules?
I agree that I hope they keep the ability to swap what score is used for all classes, but I think that this feature doesn't have to be exclusive to that. This feels more like a supernatural state that goes beyond what would normally be allowed. Like lots of DMs would let someone roll intimidation with strength is the situation makes sense, but I've never heard or someone rolling stealth or perception with strength, and I don't think many DMs would ever allow that without a feature like this.
This! And also, let's be honest, this is only a mechanical feature and very immersion-breaking at that. Flexing eyeballs to perceive better is pretty goofy and Jeremy saying "well it's supernatural" clashes so hard with many peoples' vision of what the Barbarian is. Don't get me started on strength-based Stealth. That being said, Performance and Intimidation I can easily see using str for, but it should not be tied to the Barbarian.
Rage beyond death may be gone, but Zealot is better than ever overall From how Chris described things, I would far rather play a Zealot than the old Xanithars version
Hey Chris, it might be ok to talk about things that have been revealed by other youtubers. I know the dungeon dudes talked in depth about the world tree barbarian for example. You know your NDA better of course, but thought it was worth mentioning.
Hi Chris (my name is Owen by the way). I realise you and a few others have been given advanced copies of the PHB as part of the marketing campaign for their imminent release. You are making a few comments along the way including a few areas where you think they could have done things better. Do you think the current version of the PHB that you've seen is set in stone or is it possible that they may yet alter it based on yours and others feedback?
Watching the fighters video i kept feeling like the blonde presenter was sort of inept or something was off about them and maybe more a marketing person. This video showing that they made a mistake on the barbarian and hearing they did in the paladin gives credence to this
I am loving their focus on giving martials additional tools for exploration! Again, can’t wait to pirate it. Also i’ve always sprinkled world tree lore in my campaigns, so i am hyped for that subclass. Barb & Lock are my faves.
I personally liked the idea of brutal critics. In my opinion, they could just give it also a 19-20 or even 18-20 crit range for barbarians. It annoys me a little bit that for every marcial class problems, they address giving them a “tactical” effect, so you can push, pull, shove down someone, etc. It seems that when they don’t know what to do to fix a martial feature, just make it have that kind of tactical feature
For the Primal knowledge changes, I don't find STR for stealth checks persuasive. Am I missing some reasoning? (I see the full skill list on another site, but you don't seem to want people to spill them, so will clarify that Crawford did mention stealth in the interview. The others I see on the list, I can buy, fwiw.)
The first DM who works with me in a playable Treant race with some imaginative features(13 + con natural defense because I hate unarmored defense, natural weapon that's basically a halberd, ability to root myself and be immovable, etc) is definitely going to be getting Broot the Barbarian.
The way Primal Knowledge is written in the UA it sounds like you pick one skill, but it doesn't say when to pick. Did they clarify that in the 2024 Player's Handbook, or am I just reading it wrong?
They made a mistake in the broader PHB video too, where they specifically say (and go on to discuss) that the Nick property allows you to make an extra attack without using your bonus action, but you CAN still use your bonus action to attack again (and Kenrick specifically says “so you can throw three daggers” and Crawford agrees). But you can’t.
Crawford actually described it right. But Kendrick misinterpreted it. Crawford said that you have the option to do the extra attack as part of the attack OR as a bonus action. But Kendrick overlooked the OR and made that statement. I think Crawford just got lost in the discussion at that point.
@@dwil0311 Well Kendrick asked if you can do both, and Jeremy said yes. It's a silly mistake, probably stemming from them remembering many different iterations of the rules.
With all these reaction video’s dropping, I’d prefer you put the other video on hold to get these out, & also, your reaction videos are freakin awesome!!! They are so vague, & even though you can’t say everything you want, you clarifying stuff and just letting us know the general buffs is awesome
Chris, is it possible that a playtest that both of them have been involved in grouped Deception, Intimidation & Persuasion into 1 skill and all 3 together are called Persuasion, which is why they are making the mistake of calling all those skills by one skill name?
Honestly I think I prefered the playtest version of the 6th level Wildheart barbarian feature. Climb speed, swim speed or improved darkvision feels more underwhelming than an expertise, even if you get to change them around
Might actually play a Berserker now. Exhaustion is such a bitch i had to rely on my DMs coming up with homebrew mechanics to deal with it, in the only oneshot i played. Now i feel like i can play Berserker on a longer campaign.
That new beast totem barbarian is stepping on the toes of the path of the beast with their ability to be adaptive and change their body to climb/jump/swim every short rest.....I guess path of the beast is not going to return or have a very different feeling.... I love my path of beast barbarian, feel its really underrated in its ability to be so versatile in so many scenarios. Idk what it woudl look like now with weapon masteries and now having its level 6 traits gutted.
I do not know if anyone has asked this. Without going in to specifics would you say there is anything that is done better in the 2014 PHB compared to the 2024 PHB?
OK, Wizards has posted a release schedule for next week. Every single weekday next week. I will react to all of them, so I guess I'll need to catch up on other stuff some other time. So ignore my comment at the end about taking next week off...quite the opposite.
I hold my breathe in hope for the monk!
...but not too much because, well, we know their history with monks, but hopefully they stick with what was in the playtest *at least*
Ultimately though Treantmonk, if you need a break, do what's better for your health if things get overwhelming, that always comes first 😁
@@YourGMJay me neither
great for us to have so much content, but hopefully this isn't too disruptive to your personal life schedule and other stuff like that. Know that we are greatful for all the effort and insight and we love knowing your thoughts and insight
Please take care of yourself and get rest when you need it, and in the mean time, thank you as always for your critical, thoughtful commentary.
@@YourGMJay www.reddit.com/media?url=https%3A%2F%2Fpreview.redd.it%2Fwizards-of-the-coast-phb-video-schedule-for-the-week-of-6-v0-yfxrlgqxsy7d1.png%3Fwidth%3D1200%26format%3Dpng%26auto%3Dwebp%26s%3Da55b9778098d84cf4902b73931301888d1098389
While they do not go into details about the Path of the World Tree in this talk, the Dungeon Dudes got to do a reveal about it, so those of you who are interested in the the details can see them over on their channel.
I like how dnd influences tend to work together
Shame I can’t stand one of them ….
@@kevoreilly6557why
@@kevoreilly6557 which one?
I really appreciate these videos and I hope you get the vacation you deserve after the dust settles. I can’t imagine how much of a pain it is to have your work schedule being unknown until wizards publicly releases their video schedule just a couple days in advance
World Tree Barbarian, especially at high levels, feels like a class I WOULD love to have in any party at level 14 and up for sure. That is shocking in dnd!
It's especially shocking to have a Barbarian I want to play at high levels
Now you just need to find a game that makes it that far or starts close to it 😂
@@zionich Given the extended rules for starting at higher levels that may be less of an anomaly than it used to be lol
I really appreciate you covering and clarifying stuff i feel other content creaters are being too wordy and losing the clarity i need to know whats being talked about ❤
That's the beauty of Treeantmonk. Nobody explains better than he does.
Thank you for clarifying what Crawford didn't clarify in the video regarding Brutal Strikes. I was waiting for that and I knew you wouldn't disappoint.
I agree. Around 19 minutes in approximately.
This was the only thing I cared about during the video, I’m so glad they gave Chris the book before these videos came out
I assume for Primal Knowledge JC misread Perception as Persuasion.
Yeah, he looks at his notes quickly. What was strange was the multiple times they went back to trying to explain how primal knowledge worked with persuasion. I might have missed it myself otherwise.
@@TreantmonksTemple They were comically dedicated to making Persuasion work. "Rage now helps in a masquerade ball." 😄 I guess this applies if a Perception or Stealth check arises.
@@elementzero3379he looked, saw persuasion, and did everything in his power to maintain the agenda
@@elementzero3379 I will absolutely be intimidating the guests
@@elementzero3379 You are simply pissed at how incompetent other dancers are
As far as the mistakes in the video go, I can imagine it is VERY EASY to get things confused when he has all these different classes to go through and hundreds of skills rattling around in his head.
All that said - super glad we have you here to let us know when things are said that we should strike from the record.
It’s easy to get things confused when you are in a live setting. But these are prerecorded videos where he knows what’s being asked and has all the time to prepare.
@@dwil0311 Yeah, but remember, this guy has like several dozen variants of all dozen classes in his head from the last few years of playtesting....
@@onyxbear9092 I understand, but there’s no excuse to make that mistake in a prerecorded video when you know what’s being discussed. He had the time to prepare the specific details that were relevant and he had the time to rewatch the interview and either add in clarifications or re-record it. Again, this wasn’t a live interview or an off-the-cuff interview. It was an interview led by a wizards employee with all predetermined topics and questions. There was no excuse.
Yeah, if it was live it would be fine. But they edited this and didn't double check it vs the rules they obviously have. This is an ongoing problem that they don't double check their rules knowledge.
Insane that people are defending this at all. Like others have said, this is prerecorded. These mistakes should **not** be getting through on a video series intended to pitch to an audience why they should buy/what they should expect from updated 5e content. When the lead designer of the system doesn't seem to know what he's talking about, that doesn't exactly instill confidence. When people buy the book and the info doesn't line up, people aren't exactly going to be thrilled that they've been lied to simply because wotc couldn't bother to quality control their advertisements. We're not even into the complex classes yet and there's been errors in 2 videos. How do people still defend this company so blindly....
I'm sure Jeremy has 50 different versions of what they worked on rolling around in his head, it makes sense that the occasionally one of the things he is thinking about didn't make it into the release version. Especially on classes that they had to keep iterating on to get right.
This. Great reminder. Product managers have tons of iterations in their mind all day, every day.
I understand that thought. But this is a prerecorded video with the topics and questions preplanned with him having notes sitting next to him. And intent live, so he has the opportunity to review thee footage and either edit in corrections or record parts of it. There really is no excuse for this.
@dwil0311 Sure, there are. The team just worked hard to get the books to print. Their job is done, so no one was reviewing the videos that closely. There were probably only 3 or 4 people involved with the videos and only Jeremy had worked on both the books and the videos. You can't expect marketing people to have a clear understanding of the rules, so it was just Jeremy, and the notes were notes of his making. He didn't have the printed book in front of him.
@@dwil0311 i think you're being a little harsh. by no means am i a WoTC supporter, but it's clear what other replies have said: mistakes happen and sometimes notes get mixed up with previous versions of the class.
@@mac_sour If, as someone else commented, there are 3 or 4 people working on this video, then no, there is no legitimate reason for this to happen. It happens, sure, but it shouldn’t and there is no legitimate excuse for it. There is no excuse for at least one person to not verify the accuracy of information. This whole excuse of “there are so many versions for them to keep in mind.” No, they only had one version to keep in mind when they were making these videos. That one version is the one they should’ve been prepping for. All previous versions were null and void and the final versions had already been decided well before this video went up. There is no excuse for him to have inaccurate notes. And if he had accurate notes but misspoke, there was no reason that no one had time to watch through the video before posting it. Checking for accuracy is a pretty trivial endeavor and requires almost no extra time.
Getting rid of the free reviving with Warrior of the gods is a shame. Even if it rarely came up, I felt like it *strongly* contributed to the flavor of being a zealot, someone who does not care if they’re felled in battle as long as they’re fighting for what they believe. Same thing with rage beyond death, tho we still need to see the full mechanics of that feature and at least from what we’ve heard it still has some of that flavor of not fearing death but now applied to the people charging into battle alongside the zealot.
Yeah, I clocked that Persuasion mix up as well. Whoops. But I really like what I'm hearing about the Barbarian!
They probably meant Perception, as listed on the D&D Beyond article.
@@fredericgenestPersuasion would be hilarious though. Like the Barbarian just goes full gigachad meme, and his chiseled features just nudges you to go with what he says 😂
@@Mrryn I could see like a specific subclass adding additional skills it works with. Possibly as a table ruling if nothing else. Zealot for Persuasion maybe?
@@MrrynArmstrong and Curtis fighting Sloth.
@@Mrrynlike Arnold running for torment office lol?
Thanks TM!
2024 Barbarian is one of the revisions I'm the most excited about. Lots of additional lateral flexibility, plus some additional raw power and quality of life improvements.
There is a lot of re-rolling now. Between Barbarian abilities and Inspiration, that's a lot of re-rolling that's going to take time. Not to mention all of the extra abilities on these classes and subclasses to decide between. I suspect combat is going to take visibly longer.
Yeah... Feels like the martials have been redesigned by a Wizard fan who thinks extra complexity is better for the game.... Not pointing fingers but I think we know who.
how else do you balance martials and spellcasters? they needed to add more shit to an already stinking pile of shit. YOU asked for it, they provided. how else can you buff martials without making spellcasters completely useless?
@@mac_sour Make spellcasting take longer like it did in earlier editions, then wizards might do more damage overall but they need martials to cover them for a few rounds to do it.
@@whiskeyhound You can always dial spellcasting down by changing how your rests work. Some use Gritty Realism or Safe-Haven only rests. I personally use Slow Natural Healing, but making hit dice be required to recover Spell Slots *Aside from a guaranteed scaling amount), 1HD/Level, long rests giving you less hit dice by default but allowing you to get extra dice after successfully foraging and making camp in the wilderness or resting in a safe haven.
Crawford getting things wrong doesn’t surprise me. I mean you’d figure a lot of things just blur together so it makes it hard to keep it all straight. So I am everything he’s saying with a grain of salt unless Treantmonk confirms it to be true. Can’t wait til the gag order is off and all my favorite D&D RUclipsrs are free to go wild with what they’ve been allowed to see.
Been refreshing since the showcase
Me too😂
I just popped in lol
@@djmor693 dido. Same here.
Primal knowledge in the UA is one of the biggest reason why I got excited for barbarian. That and the improvement to rage make me actually consider playing it.
Do they mean PERCEPTION?
Good afternoon Chris! Perfect timing for me to start watching this on my final break at work!
Thanks for the company for half of the rest of my shift! Looking forward to hearing your takes on the changes!
Have an awesome weekend, much love! 💜 Thanks for all your work keeping this awesome channel running!
Thanks so much! You have an awesome weekend too.
As much as I love any new info I cant wait for the warlock and wizard videos specifically. Glad to know they're coming soonish
FYI for World Tree Barbarian, Dungeon Dudes previewed the whole thing including text for anyone who is curious about the final wording. The group teleport did change from the playtest
how did it change?
@@jsamue12 Shorter range. UA was 500ft, the final version they showed was 150ft
@@PsyrenXY unfortunate
I think JC misspoke when he said persuasion and probably meant perception and they just kept rolling with it using it as an example in a way as to not say which skills primal knowledge gives, but also to say you can explain the skills multiple ways.
So rage isn't really RAGE it should be called Battle Trance or something like that.
I've never been so excited for anything related to a tabletop RPG in my entire life, barbarian is my favorite class and I can't wait to play with it in the new version
Legit, I actually enjoy my totem barbarian, but I have felt kinda bored being stuck in one totem for so many levels, not getting much extra. They picked a perfect way to fix that feeling! I wish I could swap to wild heart right now
Ah, the inevitable "User Acceptance Testing" phase of a new RPG... Nice work, Chris!
That, or Jeremy is trying to strong-arm some features into the PHB by publicly announcing them... 🤷♂
Great content, keep it coming!
J Craw and making rules mistakes; name a more iconic duo
I will say, there seem to have been a lot of moments in these videos where Jeremy Crawford went, "We've given (class) a brand new feature in (names feature that was introduced as optional feature for the class in Tasha's)."
Like, I get what he's getting at, but calling an optional feature from a 4 year-old book "brand new" is pretty misleading. There's nothing wrong with just saying, "We found that (optional feature) from Tasha's Cauldron of Everything was quite popular, so we decided to incorporate it into the base (class), so it will be available to all (members of the class) moving forwarding."
This does not sound as cool as "we have shitload of options in 2024 PHB" and ignore "(compared to PHB 2014 of course, because it all already has been printed in splatbooks for years)"
I really don't appreciate how they're portraying so much stuff as brand new ideas they've come up with for the 2024 books that's actually just lifted from Tashas & co.
Taking the good stuff from a good supplement is great, I don't get why they feel a need to mislead.
It's not in the UA either, but Perception is there, so they might've just mixed those up.
In a lot of ways I really wonder if making rage more granular, say rage dice that can be burned over the course of the day or maybe in a short rest context. Only a few rages seems to frequently induce too much hoarding. Oh well, I guess it is what it is.
In the Fighter video they all but read off of the book, the lack of specificity in the Barbarian video was really weird.
Maybe they brought back Barbarians being unable to read and write from previous editions, so they were just roleplaying?
I think they said too much in the fighter video and decided to roll it back
Likely they said alot because it was the first video, they were trying things out to see what they wanted to share, and they wanted to tease the rest of the videos all at the same time, not to mention fighter is the most popular and most vanilla class in the game,
Outside any other changes to the Wildheart subclass, just being able to choose which animal spirit to manifest makes all the difference and hugely improves the subclass. I’m really excited to see the deets
Those changes sound great. I also hope that they replace the 10th level ability with something new.
Maintaining rage has never been an issue. If you don't have a valid target for an attack you can hit yourself with an unarmed strike. It's a very barbarian thing to punch your chest or smack yourself in the face to keep it up. No matter what level you're at you won't take a lot of damage and RAW it keeps your rage going
I assume they meant Perception and mixed up the words because they start the same?
Ah man, I really wanted to know how Brutal Strike will work. Glad they clarified it in the book but bummer that they didn't say anything here.
"The Eyes of the Hawk, Ears of the Wolf!" - BraveStarr
I'm excited to hear that the Path of Wildheart(totem) will be more like Marshal BraveStarr now(a cartoon I grew up loving)! Able to tap into different beast more often sound awsome!
Path of the Worldtree seems a bit OP, but I might want to play it after PHB2024 is released(after I finish playing a monk if they fixed that class)!
"I'll have you know I have the reflexes of a cat, and the speed of a mongoose."
- Ace Ventura, Pet Detective
Ah yes barbarians are in “more control” while raging, and that’s why their “reckless” attack gives enemies advantage to hit them, right?
no correlation ngl
The example they gave is so weird, the barbarian gets pissed off so he can dance better?
@@whiskeyhound wasn't the entire point of the segment that barbarians don't have to channel anger, and instead can channel the assistance of whatever primordial essence drives them? i feel like it was explained in the exact opposite way lmao
@@turtley8581 Sure, but that contradicts the segment of them talking about Rage as a central defining feature of the Barbarian, unless they're trying to make the barbarian a paladin/sorcerer knockoff with the primordial essence stuff.
@@whiskeyhound primal knowledge gives you bonus to skilsl that a predator would be good at. Stealth, perception, etc. It makes perfect sense if you actually think about it
I'm still slightly confused on brutal strike and how forgoing advantage to utilize. Do they clarify if you only forgo advantage from reckless attack, or all advantage sources?
Also, is rage still only 1 minute compared to the 10 minutes during playtest?
I avoided the specifics because I am not allowed to reveal specifics.
I guess that's acceptable, I just hope that there is more clarification over the UA8 version of brutal strike
If you missed 18:20 in the video, he explains that the questions do get answered, he just can't give specifics
@@Duskbreaker1780Chris explicitly says that they've cleaned it up and removed the ambiguity. He simply isn't at liberty to share the new wording of the rule.
12:10 I thought rage was about letting loose your primal energy/emotion, now all the sudden they have perfect control XD; thought that was more of a monk thing
the crunch is great, the fluff is weak
"Persuasion is not one of the skills that Primal Knowledge touches."
Don't worry, they are just home brewing out loud.
A persuasive Barbarian?! That would put Bards to shame!🤣🤣🤣
“You like me or else!”
The Bardbarian would collapse into some sort of charismatic black hole.
So I have a 30 in Strength, have advantage on strength checks, picked up expertise in intimidation
Fear my +22 intimidation check with advantage, and my Berserk intimidating presence aura
Dungeon Dudes got to do a full review of World Tree Barbarian in their video yesterday, and in their video they mention using your strength mod for Perception. Maybe that's where Jeremy screwed up in this video. They mis-read it, i know me and my players mix up the two all the time.
Awesome vid and info as always!!
The idea that world tree can teleport the whole party, and it sounds like based on your playtest quite far, is really promising. One of the biggest reasons for the martial casters divide imo was the difference in scale of effect casters could have. I brought this up in one of your other videos in a comment thread because Crawford kept talking about how tactical the fighter would be, but that was essentially one of the issues- martials were stuck only doing things of tactical significance, ie small affects in the battle. Where as wizards and other spellcasters had stuff that was of greater significance, especially after 5th level. If you continue with the same terminology as tactical, spellcasters could get operationally or strategically significant abilities, and even giving martials tactical options does nothing to solve the fact that the strongest abilities for casters were often on a categorically more significant scale than martials. Fairly long range Group teleport though is moving into the realm of operational significance and shows a good sign that they might finally be giving martials some of these abilities of larger significance than just tactics. It’s not in the strategic class some of the most powerful high level spells can fall into, especially in some circumstances, but that’s ok. Often those types of abilities are the kind everyone has to sort of agree not to use to their full potential anyway because they can just end campaigns, so it’s probably better if those slowly get nerfed rather than other characters get buffed to have them, but stuff like fairly long range group teleport that can completely reshape your groups capabilities or change the balance of a combat single handedly, but don’t invalidate the wider campaign at the exact kinds of things that martials need to close the divide
Watch out Treatmonk! I see a Pinkerton behind you!
To be fair, in context I think they meant the colloquial use of "persuasion" (as a non-D&D keyword) via the Intimidation Skill when talking about "Primal Knowledge", rather than the "Persuasion" Skill being tied to that feature... I think I have seen a RUclips video, from several months ago, where the person mentioned that from a "game design" perspective, that potential for equivocations/confusion makes "Persuasion" problematic as a game keyword.
I wonder if the buff to Reckless Attack made it, the one where u get advantage till the start of your next turn instead of just the turn u activated it, i don't think it was mentioned in the video and if it was i missed it, but judging it by the fact that people liked it and it just makes so much sense, i think it made it here
I'm sure. They seem to be big on getting rid of weird and complicated for no real reason stuff.
I wonder if the Path of the Beast Barbarian will be able to use a Weapon Mastery on their claws/tail/bite. I forsee a compatibility problem with that.
Blink twice if they found a way to enable it...
Some of the stuff they said about Zealot sound interesting, and I do also see the parallel they talked about with Zealot Barbarian being Paladin-like. Of course, with the changes to how Divine Smite works for Paladin, it sounds like Zealot's going to be better at the "Divine Warrior smiting evil creatures with Holy fire" niche out of the two. And depending on how the base Warlock turned out, along with any potential changes to the Celestial patron, I'm wondering if the same might end up being said about Pact of the Blade Warlocks.
I'm glad to see they made Berserker better but I still think there's no way Berserker needed more revision than Purple Dragon Knight. Or like, way of four elements monk. The exhaustion is a very punishing mechanic, but Berserker is still very playable and overall strong martial class. Purple Dragon Knight and Four Elements are just bad overall in almost every way.
Looking forward to these everyday!
Then tune in next week. Mon-Fri every single day
Barbarian at a ball rages. "May I have this dance?"
Thanks Treantmonk- super excited to get your take on all of this. It’s gonna be an optimization bonanza when you can start making 2024 builds! 🌲🥷❤️
I mean the mistakes make sense.
We have seen a handfull of UA, they have seen every single idea from the drawing board.
Getting some minor details wrong is only human.
Not to mention the possibility that they didn't actually make a mistake and it's just your version of the book not being the final project.
Primal knolege could use rage bonus instead of str. Has The same tematic, Just less strange than hide with Its bulkness 😂😂😂
I mean, its cool that Barbarians get to use Strength for non-Strength checks... but as a DM, I'd usually let my Barbarian use Intimidation with Strength? I feel like this MIGHT have an adverse side effect of DMs not wanting to let players be creative and change ability score usage with different skills? Point at Barbarian Strength-Stealth/Intimidation. "Get a feature for it." Vs "Oh, so you're trying to make yourself seem bigger and stronger to intimidate the bear? Strength!"
why not just go barbarian for reckless attack and battlemaster for the same effects that brutal strike gives so i dont lose advantage?
Appreciate these videos helping us get an idea of whats actually in the books. I hope they release a video about their guidance of playing old subclasses with the new classes, if thats even possible.
Regardless of the game mechanics, I find the paths of the Zealot and particularly of the World Tree uninspired on the level of fluff with the barbarian class. They seem like ideas, maybe even good ones, randomly attached to the barbarian without any real connection to the core of the class. Why then not a World Tree peasant? Or a World Tree sorcerer or monk instead of a barbarian? What I mean to say is that it seems to me to be a forced connection to the core class, as opposed to, for example, an archetype like the assassin, to which I immediately think of the rogue, because it is consistent with the core of the class.
If Bear Aspect ends up being resistance to the same damage types that Nature Cleric gets that would still be a nerf but wouldn't be horrible. It would go from 9 to 5 which is much better than the UA which knocked it down to two.
Sad to lose rage beyond death but berserker sounds playable now so ill take it
Have you prerecorded videos about the new players handbook?
Not yet. Right now I'm going through and comparing everything to 2014 and the playtest and it's very time consuming.
After watching several of these class revisions, the classes seem stronger with more abilities to be impactful in combat. Do we know anything on how 5.5e's monsters are going to be updated to pose a more interesting threat to the PCs rather than just a bundle of health with slam attacks? I already have to lean pretty heavily on homebrew and 3rd party sources for enemies with interesting features.
My hope would be that they learn from PF2e's bestiaries and give monsters abilities that inform DM's on how that monster should act in combat that isn't just flavour. eg PF2e owlbear wanting to first hit with a grab so that it can then use its gnaw action to disembowel the target, dealing more damage but also inflicting sickened on the target as its guts are ripped out.
great to hear about many of these changes that were kept from the playtest
even better that brutal strikes had those questions answered, it really is a relief that we won't have to question ourselves and make judgements about it
Consider that they may have salted the review copies with incorrect information to catch out if people started leaking things. Or they made a mistake, but salted review copies is would make sense.
It's WotC. So many Magic Sets have been leaked, I doubt they do anything like that.
I'd love to see a semi caster barbarian subclass to be a counter point to the eldritch knight or the arcane trickster. I think they should have charisma based casting, but while they are raging they could substitute strength instead. They should also have the ability to concentrate while raging.
In my brothers campaign, I'm currently playing an ancestral guardians barbarian. I don't know if I will want to continue in that, maybe get a revision or two to it, or switch to World Tree should the chance open up.
Thanks for making this reaction, Treantmonk. I greatly appreciate your takes.
My question that wasn’t clarified: when raging, does primal knowledge cause all the temporary strength-based checks to be made with advantage due to the benefits granted by rage?
I can forgive them for making a mistake like that about persuasion and rage. There was probably a previous version that they were tinkering with that they really liked but it got sidelined or left out for various reasons. Because they aren't directly reading from the new PHB for this interview. They're recalling 4, 5, even 6 years of edits and revisions they've planned or wanted to do. And this is why I prefer watching Treantmonk's videos intead of the ones on D&D Beyond. I'm still glad the D&D Beyond videos exist. And honestly, regardless of mistakes, I just can't wait to get that physical book in my hand and pour over the pages for myself.
I'm pretty sure he simply meant to say Perception rather than Persuasion. It's an easy misspeak. The extent to which they doubled down and tried to make Persuasion work made me laugh.
“Because they aren’t directly reading from the new PHB”
He has his new PHB notes next to him, and he knew precisely what the topics and questions would be. He had all the time to prep the correct information. He isn’t recalling 4, 5, or 6 years of edits and revisions. He has s recalling one book that is finished. I don’t know how people think these mistakes are reasonable.
God. I hate that they're still requiring Barbarians to attack or waste bonus actions to keep raging. I wish they would just make it like every other buff in the game and just say 'rage ends after 1 minute or when you become incapacitated.' I hate that Rage (and Barb in general) has such stupid and restrictive limitations that basically no other class has to deal with.
Concentration Saving Throws wants to talk to you.
I fear that the Bear Nerf isn't going to have the result they desired. Monsters are poised to do more Elemental damage than ever, and Barbarians are gonna be squishy as heck because of it.
Just having 1/3 of a monster's DPR come from elemental damage totally negates the resistance bonus that Rage grants while using Reckless Attacks. Given that Barbarians have Lowish AC (and a high number of incoming crits) they are going to deceptively fragile.
This is where the fighter's tactical skill that allows them to know things like that comes in handy. Or the buffs to feats in the playtest to make a knowledge roll to learn these things as a bonus action get to shine. There are various ways for a party to know these things, and tell the barbarian.
I think that building the "swapping out STR for CHA for some skills" mechanic into a class feature, rather than adding it as an optional rule under the Ability Checks section of the PHB is the wrong direction to take the game.
This should not be specific to barbarians, or to intimidation checks... It should be dependent on the situation. We should be asking players to engage their brain and think about what is being called for.
If the DM asks the party to all make an Athletics check because a mob is running them out of town and they need to escape, I think that calls for a CON check, not a STR check, because it's a test of endurance, and if you're proficient in athletics, you should add your proficiency bonus.
This should be a general rule for the entire set of skills and ability checks that exist in the game, not a particular feature that barbarians can benefit from.
What if I want to make my intimidation check with STR, but I'm a fighter? I think the situation might make sense for me, just like it does for the barbarian, but building it into a class feature excludes me from this benefit.
Yeah I was thinking about this too. I hope it doesn’t squeeze out those kind of in the moment creative judgment calls from the DM. In the sense perhaps the direction of weapon mastery is doing a similar thing and taking away opportunities for in game improvisation with the rules?
I agree that I hope they keep the ability to swap what score is used for all classes, but I think that this feature doesn't have to be exclusive to that. This feels more like a supernatural state that goes beyond what would normally be allowed. Like lots of DMs would let someone roll intimidation with strength is the situation makes sense, but I've never heard or someone rolling stealth or perception with strength, and I don't think many DMs would ever allow that without a feature like this.
I think you can still do this, it's just that barbarians don't have to rely on the DM for it
This! And also, let's be honest, this is only a mechanical feature and very immersion-breaking at that. Flexing eyeballs to perceive better is pretty goofy and Jeremy saying "well it's supernatural" clashes so hard with many peoples' vision of what the Barbarian is. Don't get me started on strength-based Stealth.
That being said, Performance and Intimidation I can easily see using str for, but it should not be tied to the Barbarian.
A couple of Dudes gave a break down of world tree a couple days ago.
I am going to miss my Halfling Ancestral Guardian Barbarian build, even if I cannot pair it with Swashbuckler-Rogue, it is fun up to 8th level.
I like to think of Treantmonk's reaction videos as being in the vein of "critical readings of the text". :)
does the bear totem let you pick the resistances? or do you get to not pick 2 different ones depending on situation everytime you use bear totem?
Im worried about my Zealot.
Rage beyond death may be gone, but Zealot is better than ever overall
From how Chris described things, I would far rather play a Zealot than the old Xanithars version
Hey Chris, it might be ok to talk about things that have been revealed by other youtubers. I know the dungeon dudes talked in depth about the world tree barbarian for example. You know your NDA better of course, but thought it was worth mentioning.
Hi Chris (my name is Owen by the way). I realise you and a few others have been given advanced copies of the PHB as part of the marketing campaign for their imminent release. You are making a few comments along the way including a few areas where you think they could have done things better. Do you think the current version of the PHB that you've seen is set in stone or is it possible that they may yet alter it based on yours and others feedback?
It look like that there a Rouge coming to ruin your vacation 🙂
Watching the fighters video i kept feeling like the blonde presenter was sort of inept or something was off about them and maybe more a marketing person. This video showing that they made a mistake on the barbarian and hearing they did in the paladin gives credence to this
I miss the free raise for Zealot. It gave me story ideas.
Persuasion check. I saw that LOL.
Nah, it's the primal knowledge skills from Tasha's. Basically, it's the skills you're already good at, i.e. class skills.
I am loving their focus on giving martials additional tools for exploration! Again, can’t wait to pirate it.
Also i’ve always sprinkled world tree lore in my campaigns, so i am hyped for that subclass. Barb & Lock are my faves.
Hey i pinged you on twitter, did you see TK said a rogue with nick could make 3 attacks on level 1, did he misspeak? This was on the first video
I would need to rewatch that segment.
Maybe he was including opertunity attacks?
@@TreantmonksTemple ruclips.net/video/-nu-JmZ4joo/видео.htmlsi=TXN1EKze0anwIJRl at 2 minutes. He seems to confirm it
@@ATMOSK1234 ruclips.net/video/-nu-JmZ4joo/видео.htmlsi=TXN1EKze0anwIJRl I don't think so, it's at 2 min
@@TreantmonksTemple it's at the 2 min mark. ruclips.net/video/-nu-JmZ4joo/видео.htmlsi=TXN1EKze0anwIJRl
10-1 they meant perception.
I personally liked the idea of brutal critics. In my opinion, they could just give it also a 19-20 or even 18-20 crit range for barbarians. It annoys me a little bit that for every marcial class problems, they address giving them a “tactical” effect, so you can push, pull, shove down someone, etc. It seems that when they don’t know what to do to fix a martial feature, just make it have that kind of tactical feature
For the Primal knowledge changes, I don't find STR for stealth checks persuasive. Am I missing some reasoning? (I see the full skill list on another site, but you don't seem to want people to spill them, so will clarify that Crawford did mention stealth in the interview. The others I see on the list, I can buy, fwiw.)
The first DM who works with me in a playable Treant race with some imaginative features(13 + con natural defense because I hate unarmored defense, natural weapon that's basically a halberd, ability to root myself and be immovable, etc) is definitely going to be getting Broot the Barbarian.
The way Primal Knowledge is written in the UA it sounds like you pick one skill, but it doesn't say when to pick. Did they clarify that in the 2024 Player's Handbook, or am I just reading it wrong?
They made a mistake in the broader PHB video too, where they specifically say (and go on to discuss) that the Nick property allows you to make an extra attack without using your bonus action, but you CAN still use your bonus action to attack again (and Kenrick specifically says “so you can throw three daggers” and Crawford agrees). But you can’t.
Crawford actually described it right. But Kendrick misinterpreted it. Crawford said that you have the option to do the extra attack as part of the attack OR as a bonus action. But Kendrick overlooked the OR and made that statement. I think Crawford just got lost in the discussion at that point.
@@dwil0311 Well Kendrick asked if you can do both, and Jeremy said yes. It's a silly mistake, probably stemming from them remembering many different iterations of the rules.
With all these reaction video’s dropping, I’d prefer you put the other video on hold to get these out, & also, your reaction videos are freakin awesome!!! They are so vague, & even though you can’t say everything you want, you clarifying stuff and just letting us know the general buffs is awesome
Chris, is it possible that a playtest that both of them have been involved in grouped Deception, Intimidation & Persuasion into 1 skill and all 3 together are called Persuasion, which is why they are making the mistake of calling all those skills by one skill name?
Honestly I think I prefered the playtest version of the 6th level Wildheart barbarian feature. Climb speed, swim speed or improved darkvision feels more underwhelming than an expertise, even if you get to change them around
Might actually play a Berserker now. Exhaustion is such a bitch i had to rely on my DMs coming up with homebrew mechanics to deal with it, in the only oneshot i played. Now i feel like i can play Berserker on a longer campaign.
Sorry Treantmonk. They said they will be doing more next week.
That new beast totem barbarian is stepping on the toes of the path of the beast with their ability to be adaptive and change their body to climb/jump/swim every short rest.....I guess path of the beast is not going to return or have a very different feeling.... I love my path of beast barbarian, feel its really underrated in its ability to be so versatile in so many scenarios. Idk what it woudl look like now with weapon masteries and now having its level 6 traits gutted.
8:15 Jeremy, how often do you make a check in combat? Oh almost never? Really, ALMOST NEVER? I thought so
They really need to stop saying “lean in” 20 times in each of these videos.
I do not know if anyone has asked this. Without going in to specifics would you say there is anything that is done better in the 2014 PHB compared to the 2024 PHB?