give it a shot and let me know! I have someone working on adding more compatible versions and doing an Indie version, but it might work if you use 15.02 or 14.05. Otherwise should have an update in the next days
Brilliant! Thanks a lot! Was always a bit tedious with linking parts to roto knots etc... questions: - I saw the kernel is limited to 29 pts, is it allowed to add more or does the code crash, or is it going siginificantly slower? - everytime I add points or play arond with the shape, do I have to "re-sample", re/click the button? - Is there a way to slow down/ speed up portions to have a nice constant flow around edges? (in AE you would play around with the end and start value)
no problem! -I'm going to update it with 50 points actually later today, it seems to be fine to add more. -Currently yes you have to re-sample, I might add an "animated" feature, but it'll require some additional code if people want these on animated splines. I'm not sure how performant that will be so i'll probably make it a separate node, and then people can simply precomp out the UV Map it generates. -if you want it to be a constant speed across the whole path, try hitting "Normalize Samples" button. Sometimes when there's two points really far away it moves faster, if points are much closer it moves slower, but if you hit "normalize" it should make things flow at one constant speed
After experimenting with this node, I found that pressing the "Sample Roto" button for me returns with an error saying "BlinkScript node not found inside the group"
@@CompositingAcademy I'm currently in Nuke Indie 15.1! I tried reopening the script just in case but still running into that issue on my end. I tried diving into the node and the Roto doesn't seem to be connected to anything for me, is that correct?
yeah that is correct, there is a python script that connects the rotoscope 2d points to the blinkscript 2d positions. I'm wondering if it's a nuke indie limitation but it's hard to test on my end currently since I don't have nuke indie. Hmmmm. If anyone has Nuke Indie and wants to check out the python that would be interesting to see. Bummer if they limit python that much
@@CompositingAcademy Ah gotcha, I tried making a workaround by duplicating the STmap inside the node and connecting the src to the Roto, and that actually ended up fixing the Sample Roto but only for the first example, the rest it still returns an error
Hello, the upper body of a woman is in a bright sky (long hair/large motion blur), and the lower body is in a blue screen, combined in a relatively dim background. How to fix the highlighted edges without using plugins? Is it possible to release a tutorial for explanation.
Foundry should really see this and hire you in their team for next level nuke tool development .... This is literally jaw dropping tool in nuke ....just wow
in theory you could, all of the points are unlocked in the blinkscript node. If you modified the python script to detect each roto point on every frame, instead of just on one frame, it would work! Otherwise, you could just use 2D tracker points instead of the roto points and that would work too without any coding.
@@CompositingAcademy I understand, my idea would be to animate the route to follow a street seen from a drone and put footage with lights passing on the street, so for that I would have to modify it in python
@@vfxhenry in that case the current version might work without python. If you make the lights "flow" in 2d by using this tool, take that result then place it on a 3d card over your drone footage, you could definitely achieve this effect. The easiest way would be to work in UV space, here's a tutorial I made for UV projections with drone footage: ruclips.net/video/F-q8tgk8QCc/видео.html
Think I'm the only one running into this issue but I keep getting "Error running kernel" Is there something I need to do that I'm missing, an extra software? (Nuke X 15.1v1)
@@evska32 15.1 not quite supported yet, should be in next few days. Blinkscript compiles differently in the latest version, having someone help out to convert it!
yep there is a new version compiled on 14.0v5, also tested on 13.2v2 and it works there. Nuke Indie version work in progress, should be updated soon to fix some bugs. I have someone helping out on Indie as I don't have the indie version of nuke currently
@@CompositingAcademy Great to hear that ...Hope to see More cg toolset and gizmos for compositing ...Love your channel and your nuke compositing tutorials.. Lots of Love from India🤟
This is the fun stuff i am missing in nuke, its great to see an artist share these plugins, beautifull
Watched it live, dude knows his stuff.
excited to try it out on nuke indie !
give it a shot and let me know! I have someone working on adding more compatible versions and doing an Indie version, but it might work if you use 15.02 or 14.05. Otherwise should have an update in the next days
King at it again
Amazing dude!!!❤❤❤
Nice !!! Excited to try it out
This is very helpful!! Thank you for share
He is the one
I'm go to bed, but I'm not hesitating to turn on pc to test it haha
I was on stream, but utube compression ate it all((( But great work!
very cool
Cooltool
Brilliant! Thanks a lot! Was always a bit tedious with linking parts to roto knots etc...
questions:
- I saw the kernel is limited to 29 pts, is it allowed to add more or does the code crash, or is it going siginificantly slower?
- everytime I add points or play arond with the shape, do I have to "re-sample", re/click the button?
- Is there a way to slow down/ speed up portions to have a nice constant flow around edges? (in AE you would play around with the end and start value)
no problem!
-I'm going to update it with 50 points actually later today, it seems to be fine to add more.
-Currently yes you have to re-sample, I might add an "animated" feature, but it'll require some additional code if people want these on animated splines. I'm not sure how performant that will be so i'll probably make it a separate node, and then people can simply precomp out the UV Map it generates.
-if you want it to be a constant speed across the whole path, try hitting "Normalize Samples" button. Sometimes when there's two points really far away it moves faster, if points are much closer it moves slower, but if you hit "normalize" it should make things flow at one constant speed
Do you mind me asking about the process you went through for creating a tool like this? I wouldn't even know where to start
After experimenting with this node, I found that pressing the "Sample Roto" button for me returns with an error saying "BlinkScript node not found inside the group"
hmm which version of nuke are you in? Is this in Nuke Indie? In the demo script I have I'm testing it from Nuke 15 and it works on my end
@@CompositingAcademy I'm currently in Nuke Indie 15.1! I tried reopening the script just in case but still running into that issue on my end. I tried diving into the node and the Roto doesn't seem to be connected to anything for me, is that correct?
yeah that is correct, there is a python script that connects the rotoscope 2d points to the blinkscript 2d positions. I'm wondering if it's a nuke indie limitation but it's hard to test on my end currently since I don't have nuke indie.
Hmmmm. If anyone has Nuke Indie and wants to check out the python that would be interesting to see. Bummer if they limit python that much
@@CompositingAcademy Ah gotcha, I tried making a workaround by duplicating the STmap inside the node and connecting the src to the Roto, and that actually ended up fixing the Sample Roto but only for the first example, the rest it still returns an error
Hello, the upper body of a woman is in a bright sky (long hair/large motion blur), and the lower body is in a blue screen, combined in a relatively dim background. How to fix the highlighted edges without using plugins? Is it possible to release a tutorial for explanation.
I have a non-commercial Nuke license for the moment, would it work to make some experiment ?
at the moment mainly just for indie / commercial, it uses Blinkscript so they block that feature in non commercial unfortunately
Foundry should really see this and hire you in their team for next level nuke tool development .... This is literally jaw dropping tool in nuke ....just wow
🐐🐐🐐
🔥🔥🔥
Does anyone know how the matrix intro was created. Hologram nuke logo etc?
ruclips.net/user/live9KZlI7x4bzw
Check out this stream, I showed some of the process there!
@CompositingAcademy thanks for this. Looking forward to the tutorial
Is it possible to do roto animation, spline with alternative points in different frames?
in theory you could, all of the points are unlocked in the blinkscript node. If you modified the python script to detect each roto point on every frame, instead of just on one frame, it would work! Otherwise, you could just use 2D tracker points instead of the roto points and that would work too without any coding.
@@CompositingAcademy I understand, my idea would be to animate the route to follow a street seen from a drone and put footage with lights passing on the street, so for that I would have to modify it in python
@@vfxhenry in that case the current version might work without python.
If you make the lights "flow" in 2d by using this tool, take that result then place it on a 3d card over your drone footage, you could definitely achieve this effect.
The easiest way would be to work in UV space, here's a tutorial I made for UV projections with drone footage:
ruclips.net/video/F-q8tgk8QCc/видео.html
Think I'm the only one running into this issue but I keep getting "Error running kernel" Is there something I need to do that I'm missing, an extra software?
(Nuke X 15.1v1)
@@evska32 15.1 not quite supported yet, should be in next few days. Blinkscript compiles differently in the latest version, having someone help out to convert it!
@@CompositingAcademy ah just my bad! thanks for the reply though!
Which softwar is it?
this is Nuke! It's the software every VFX studio uses for vfx compositing on major films
Yo cool
is this compatible with nuke 14 versions ?
yep there is a new version compiled on 14.0v5, also tested on 13.2v2 and it works there.
Nuke Indie version work in progress, should be updated soon to fix some bugs. I have someone helping out on Indie as I don't have the indie version of nuke currently
@@CompositingAcademy Great to hear that ...Hope to see More cg toolset and gizmos for compositing ...Love your channel and your nuke compositing tutorials.. Lots of Love from India🤟
2024 and no built-in curve bend (warp)? osss... thats horrble. Anyway, AE also have no plan to do this tool... They all think the same about it.
right!
👁👄👁