Nice Tutorial Alex !! for the the problem of the sprites aiming camera, you can use a simple card and to avoid the issue of the Zblend (geometry conpenetration) in the BlendMat "operation" use "plus" instead "over"
@@davidcatalano7426 hey thanks. Thanks for the tip. I prefer sprites because they are lighter since they don’t require any geo. I just imagine there has to be a way, I just havent found it and it drives me nuts 😂
Sprites don’t exist in 3D. They just have a 2D screen space position and a scale. I’d keep using sprites, but switch to an orthographic camera as this’ll make it easier to perfectly align things to then make a tiling texture.
Excellent tutorial as usual! Thank you for continuing to share with the community. Does anyone have a reliable way to simulate the small splashes that raindrops make when they land (in Nuke)? Ripples are a great addition but I feel like those small splashes would take it to that last 1% of reality.
Oh for sure. This is just a starting point. You could/should do the splashes with particles and have those trigger the ripples. Much more complex setup of course but a good challenge that will teach you a lot along the way.
Excellent. Thank you!
Really informative and you explained this very well and in simple manner thanks.
Nice Tutorial Alex !! for the the problem of the sprites aiming camera, you can use a simple card and to avoid the issue of the Zblend (geometry conpenetration) in the BlendMat "operation" use "plus" instead "over"
@@davidcatalano7426 hey thanks. Thanks for the tip. I prefer sprites because they are lighter since they don’t require any geo. I just imagine there has to be a way, I just havent found it and it drives me nuts 😂
@@alexvillabon at the end a card with rows/columns 1/1 is not so heavy, but I hope is it posible to change the direction of sprites !! 😄
I think the only way to have the particles facing the emmiter is to make them cards instead of sprites with the texture applayed in the uvs
@@lukimaxvideo yeah, i do that sometimes but wonder if i could have sprites point to a different direction.
Sprites don’t exist in 3D. They just have a 2D screen space position and a scale.
I’d keep using sprites, but switch to an orthographic camera as this’ll make it easier to perfectly align things to then make a tiling texture.
Excellent tutorial as usual! Thank you for continuing to share with the community.
Does anyone have a reliable way to simulate the small splashes that raindrops make when they land (in Nuke)? Ripples are a great addition but I feel like those small splashes would take it to that last 1% of reality.
Oh for sure. This is just a starting point. You could/should do the splashes with particles and have those trigger the ripples. Much more complex setup of course but a good challenge that will teach you a lot along the way.