Let's Make Water Ripples in Nuke

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  • Опубликовано: 11 янв 2025

Комментарии • 11

  • @olgaK26
    @olgaK26 15 дней назад

    Excellent. Thank you!

  • @Naruto_uzumaki7979
    @Naruto_uzumaki7979 Месяц назад

    Really informative and you explained this very well and in simple manner thanks.

  • @davidcatalano7426
    @davidcatalano7426 Месяц назад

    Nice Tutorial Alex !! for the the problem of the sprites aiming camera, you can use a simple card and to avoid the issue of the Zblend (geometry conpenetration) in the BlendMat "operation" use "plus" instead "over"

    • @alexvillabon
      @alexvillabon  Месяц назад

      @@davidcatalano7426 hey thanks. Thanks for the tip. I prefer sprites because they are lighter since they don’t require any geo. I just imagine there has to be a way, I just havent found it and it drives me nuts 😂

    • @davidcatalano7426
      @davidcatalano7426 Месяц назад

      @@alexvillabon at the end a card with rows/columns 1/1 is not so heavy, but I hope is it posible to change the direction of sprites !! 😄

  • @lukimaxvideo
    @lukimaxvideo Месяц назад +2

    I think the only way to have the particles facing the emmiter is to make them cards instead of sprites with the texture applayed in the uvs

    • @alexvillabon
      @alexvillabon  Месяц назад

      @@lukimaxvideo yeah, i do that sometimes but wonder if i could have sprites point to a different direction.

  • @Odynophonia
    @Odynophonia Месяц назад

    Sprites don’t exist in 3D. They just have a 2D screen space position and a scale.
    I’d keep using sprites, but switch to an orthographic camera as this’ll make it easier to perfectly align things to then make a tiling texture.

  • @theatomicwonder
    @theatomicwonder Месяц назад

    Excellent tutorial as usual! Thank you for continuing to share with the community.
    Does anyone have a reliable way to simulate the small splashes that raindrops make when they land (in Nuke)? Ripples are a great addition but I feel like those small splashes would take it to that last 1% of reality.

    • @alexvillabon
      @alexvillabon  Месяц назад +1

      Oh for sure. This is just a starting point. You could/should do the splashes with particles and have those trigger the ripples. Much more complex setup of course but a good challenge that will teach you a lot along the way.