Texturing a Cowboy | ArmorPaint 0.9

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  • Опубликовано: 1 окт 2024

Комментарии • 31

  • @trickster721
    @trickster721 8 месяцев назад +10

    It would be nice to see a video of a more realistic artist's workflow in this software that actually shows off the tools, instead of just slowly drag materials into slots.

  • @Egonator78
    @Egonator78 Год назад +14

    Finally, development is on again.👏

  • @ErikBorchersVR
    @ErikBorchersVR Год назад +6

    This looks like a very interesting alternative to substance painter! I'm excited to try it out.

  • @JesusIsRealJ1247
    @JesusIsRealJ1247 Год назад +3

    Talk about annoying music...sheesh.

  • @EbenPineal
    @EbenPineal Месяц назад

    Hello i was wondering if it was possible to create textures with armor painter to export them as jpeg and use them as buffer or layer extraction with nomad sculpt?

  • @davidmonteiro6822
    @davidmonteiro6822 8 месяцев назад +1

    need more basic tutorials on painting !

  • @Allisfm
    @Allisfm 7 месяцев назад

    Hi there! Purchased this stuff for quick work arounds to adjust in-game stuff for video trailers. See, I have a couple of questions:
    is there an option to transfer blender objects with shaders or at least transfer an object and the textures it uses into the project (to avoid looking for textures on the hard drive one more time)?
    When to expect the update to fix exporting from blender 4.0 version? (at the moment it doesnt work at 4.0 but works ok at 3.6)
    thanx!
    Great project and I wish you all the best to expand the development!

  • @1989johno
    @1989johno Год назад +2

    Hopefully they add a hotkey to color.pick and not material pick

    • @audiogus2651
      @audiogus2651 Год назад

      Hmmm, no colour pick hotkey? I was hoping to use this for just blending/touching up diffuse maps, (no need for pbr etc). Not having a colour picker hotkey would be a deal breaker.

    • @1989johno
      @1989johno 6 месяцев назад

      @@audiogus2651 ive been asking since .7 but not added yet .. hopefully 1.1 gets it ..

  • @1989johno
    @1989johno 6 месяцев назад

    do you have a roadmap? will the ui and workflow get any updates? i would love to store brushes and textures inside a library and not have to remake them each time i open it, any masking plans for curvature ,cavity etc?

  • @reaktorleak89
    @reaktorleak89 5 месяцев назад

    I'm going to test this on a game asset this weekend, Substance is testing our patience.

  • @GhettoWxzrd
    @GhettoWxzrd 4 месяца назад

    You're telling me, you did this in 4 minutes, and the videos not sped up?! Insane. I think the streamline process of both ArmorPaint and Substance Painter are pretty close now.

    • @justanothernobody7142
      @justanothernobody7142 3 месяца назад +2

      They are just dragging and droping PBR textures onto a model.

  • @EridaniOpsCG
    @EridaniOpsCG 6 месяцев назад

    Thank you! Love the program

  • @BoobCheese
    @BoobCheese Год назад +5

    woahhh theyre back

  • @winmawmm
    @winmawmm Год назад

    I don't see this mesh sample in Armourpaint cloud folder. How can I get his mesh? I like to test it as well.

    • @Armory3d
      @Armory3d  Год назад

      Please check blendswap.com/blend/8316. The cloud only contains CC0 files, the cowboy by Ricardo28roi is CC-BY so it is not present there.

  • @MindboxHost
    @MindboxHost 8 месяцев назад

    Is there a way to create your own UV maps yet in ArmorPaint?

    • @EridaniOpsCG
      @EridaniOpsCG 6 месяцев назад

      Yeah, but I got a lot of errors and ended up doing it in Blender with N-Gone Pro and exporting to AP

  • @tistar52
    @tistar52 Год назад

    Where is the Cowboy obj? Thanks

    • @Armory3d
      @Armory3d  Год назад +1

      Please check blendswap.com/blend/8316.

    • @tistar52
      @tistar52 11 месяцев назад

      Thanks@@Armory3d

    • @tistar52
      @tistar52 11 месяцев назад

      In what format do I export it in armorpaint? Is there a version that can be purchased?, I purchased Armorpaint on Gumroad, I tried with wavefront and FBX but it only imports a dummy. Thank you, best regards.@@Armory3d

  • @5690467489056750
    @5690467489056750 Год назад +2

    Since this is in alpha, you should release a trial.

    • @csmemarketing
      @csmemarketing Год назад +3

      Nope, it's an actual release. And, you can buy it, as it's really cheap. Better than trying to build from source for free.

    • @Hexapoda.Resident
      @Hexapoda.Resident Год назад +3

      I agree, 20 USD for a beta program is rather steep if you do not know if it is a program that you would like and fit for what you are doing. As a hobbyist that is what kept me away, and I often wait for a V1.1 to know that most bugs in a new software been worked out.

    • @Armory3d
      @Armory3d  Год назад +5

      It is probably better to wait for v1.1 in that case, will do my best to get there. Thanks to all who already got it though, otherwise this program would not exist.

    • @csmemarketing
      @csmemarketing Год назад +2

      @@Armory3d 0.9 paid version is super stable. Thanks.

  • @emergencyrussell
    @emergencyrussell 8 месяцев назад

    When compiling the project with the `..\armorcore\Kinc\make --from ..\armorcore -g direct3d11` line:
    "Found 8 errors in 2 files.
    Errors 6 File ../../../base/Sources/NodeShader.ts:172
    Errors 2 File ../../../base/Sources/UIFiles.ts:8
    Error: kfile did not call resolve, no project created."