Niagara vfx rain of arrow with collision and mesh renderer in unreal engine 5

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  • Опубликовано: 8 янв 2025

Комментарии • 19

  • @rafalkolodziej5438
    @rafalkolodziej5438 2 года назад +1

    Amazing i never expect i can do it to use niagara only. Thank you

    • @unrealmagic1
      @unrealmagic1  2 года назад +1

      You are most welcome my friend

  • @NicolasSilvaVasault
    @NicolasSilvaVasault 2 года назад +2

    pretty cool, i have so many ideas to where and how implement this

    • @unrealmagic1
      @unrealmagic1  2 года назад

      Glad you get some idea from it 💸

  • @toddlask
    @toddlask 2 года назад +2

    super cool!

  • @abol_fazls
    @abol_fazls 2 года назад +1

    Good job buddy!

  • @bharathbelligowdan5105
    @bharathbelligowdan5105 2 года назад +2

    Nice one!!

  • @xdedic_exe
    @xdedic_exe 2 года назад +2

    Hi, cool video!
    But I have a question why the arrows may not get stuck (stop) when touched and enter completely into the texture and only the place where the pen is inserted is visible. Which parameter may be responsible for this and whether it depends on the 3D model?

  • @محسنمحمودی-و6م
    @محسنمحمودی-و6م 2 года назад +1

    tnx dear navid

  • @BlackG0lem
    @BlackG0lem Год назад +1

    Great tutorial, as always! Could you please share your PC specs?
    I am about to buy a new PC. Are 32GB of Ram enough for small-medium size projects, or would you recommend 64GB regardless?
    Thanks!

    • @unrealmagic1
      @unrealmagic1  Год назад

      My ram is 16gb . I'm recording too . Try better graphic with better cpu . 16gb of ram is good

    • @BlackG0lem
      @BlackG0lem Год назад

      @@unrealmagic1 I see. Yes definitely I was thinking to go with at least 3070 i or RX 6700. Ryzen 9 for CPU.
      Thanks so much for your answer!

  • @juliogarcia8D
    @juliogarcia8D 2 года назад +2

    I tried adding a different object (not an arrow) which had multiple components, it was still a OBX file, but instead of the whole thing being one static mesh, all the little parts were its own static mesh, how can I do it to import it all as ONE static mesh?

  • @hotsauce7124
    @hotsauce7124 2 года назад

    Hello, how I we make particles stick to dynamic characters and the environment?

  • @sofiansofian4092
    @sofiansofian4092 2 года назад

    Can you give us the arrows download files?