I only listed to titan one but man you lot missed the mark HEAVILY. yes the exotic are a bit meh but in the right scenrio they are OP. ill give you a few. SPIRIT OF THE ETERNAL WARRIOR & SPIRIT OF THE STAR-EATER x4 Weapon Surge with 70% increased damage on any titan super damage : this is an obviosly for dps phases in any boss fight allowing titnas to maximize dps this will be specifally powerful on the new Void titan Super as its the only dps we have that can be done from VERY FAR AWAY and it does not currenly have a damage boasting exotic like falling star. SPIRIT OF INMOST LIGHT & SPIRIT OF CONTACT ability regen and jolt on ANY MELEE NOT JUST ARC: people dont reaslise that means consecration can now jolt and ignite SPIRIT OF HOARFROST & SPIRIT OF SCARS. Stasis barrcaide and restorration on weapon kill matching super: This is the must underrestimated one here this is becuase a lot of people dont realise that bungie has really buffed the hell out of stasis, if you think strand had DR and survviablity. bruh stasis on titan would be like strand but you can spawn tangle near unlimteately (that should make it more understadnable.) The point of scars hear is to make the build have even more healing on it as well as the shards healing. SPIRIT OF THE OPHIDIAN & SPIRIT OF ALPHA LUPI 35 handling and releas and healing on class ability usage: This will be every titans exotic choice for PVP. nothing even comes close as this is about as perfect neutral game as it gets and without juggernaught taking away the class ability, expect a lot more dodging titans to be in game. Some more potential builds are SPIRIT OF THE ABEYANT & SPIRIT OF THE ARMAMENTARIUM. this remains a potenial build as the description on ubngie site does not say that abeyant will also provide woven mail. but if it did you would have shortcooldown woven mail on demand from suspend and x2 grenades from shackle grenade.
Listening to these guys, I can tell they don't solo content and only run group stuff. With that in mind, I'm looking forward to trying Caliban + Liar, with Gambler's Dodge + Combination Blow + Grapple (obviously), running Stylish Executioner + Winter's Shroud. Caliban makes a more reliable "jolt" that counts as melee kills (unlike jolt) thanks to how Ignitions are coded. That recharges your dodge while giving you an even more powerful followup melee thanks to Liar which helps further against bosses. Dodging to get your melee back triggers Shroud, slowing everything around you for free which helps keep things close for more ignitions. Grapple is there for an emergency Dodge recharge, big burst with Liar, and to set Unravel, which leads to: *Pretending* you have Spirt of the Assassin because all of that slow, ignition, and unravel you're dumping out will let you go invis... which grants you Weaken, letting you debuff the boss for even more damage (and trigger invis again itself against softer targets). Run a weapon with its own subclass debuff (like Slice, Incan, Jolt, or even Destabilizing Rounds) if you want to prime targets and start the chain (Slice is probably the best option for the DR). Slap on appropriate mods, especially orbs for melee kills, healing on orb pickup, woven mail on orb pickup, etc etc and now you're truly Prismatic and soloing hard content for almost free. It's literally Assassin's Cowl Arc Hunter, but better.
Agreed you probably wouldn’t use it but stag rifts do work beneficially with your well in that they give you more damage resist if you cast the rift in the well. I fuck around with less used exotics in GMs and I’ve used stag in that environment (touch of malice benevolence for ability spam and resto 2x healing nades sorta combat medic setup) it’s honestly quite a good setup for carrying newer or less experienced players due to how they play. You definitely can die in a well in a gm if swarmed and not slaying out and you’d be surprised how panicked and unable to actually slay out players can be in those scenarios and current well DR + stag rift is enough that even if they get swarmed they won’t die. It’s actually kinda silly.
How is Spirit of the Filaments come off as stupid? It grants Devour on Rift cast so you're getting healing and bonus damage from the same Rift. I can see not preferring it but stupid?
@@johnnywalker8282 right and not everyone wants to run that. There's more than one way to play. It's close-minded and stupid to misinform people based on that kind of subjectivity.
@@nrdscott And why wouldn’t you want to run that? It’s objectively the best aspect lmao. That’s like saying “not everyone wants to run touch of flame on solar”
On warlock the build im looking at is star eater paired with necrotic. Lots of poison qith arcane needles which should be kinetic damage paired with the fragment that gives you more prismatic energy for kinetic damage. The needles unravel targets so you get damage from that and poison. Use thorn for the extra poison synergy. Spawn lots of orbs from the poison damage to overcharge your super damage. Bleakwatcher turrets for even more cc. The rest is tbd but that is the main parts of the build
Not sure if thats just Bungie not having released the full info, but the Spirit of Renewal mentions damage resistance but doesnt mention Frost Armor, so it might work how Renewal Grasp worked before being changed to frost armor
Spirit of starfire + filaments could go super silly. The main downside of empowering rift is the lack of healing which is completely covered up by devour. So now you have infinite nades + 1 (devour gives nade energy on kills) and infinite health
spirit of fore tracer because of prismatic could give you surges for two types from grenade and melee. then you could run other surges on boots. niche for sure but maybe usefull
For hunter, I’m planning on running celestial then proccing stylish executioner with incandescent, threaded spike, and grapple. It’ll be nice to not being locked to subpar void options besides Graviton.
With strand being hit a lot they really do, I have hope for the rocket exotic chest piece for just sheer damage output. The strand one is interesting too, would have been much better before this patch though!
They seem to look at things exclusively from an "I'm my team's DPS machine; nothing else matters" angle which makes them undervalue anything that boosts survival or lets them solo dungeons.
next time dont assume people are watching the video, assume they are listening, to me personally video has no value because in the end i have to read everything myself anyway
I only listed to titan one but man you lot missed the mark HEAVILY.
yes the exotic are a bit meh but in the right scenrio they are OP. ill give you a few.
SPIRIT OF THE ETERNAL WARRIOR & SPIRIT OF THE STAR-EATER
x4 Weapon Surge with 70% increased damage on any titan super damage : this is an obviosly for dps phases in any boss fight allowing titnas to maximize dps this will be specifally powerful on the new Void titan Super as its the only dps we have that can be done from VERY FAR AWAY and it does not currenly have a damage boasting exotic like falling star.
SPIRIT OF INMOST LIGHT & SPIRIT OF CONTACT
ability regen and jolt on ANY MELEE NOT JUST ARC: people dont reaslise that means consecration can now jolt and ignite
SPIRIT OF HOARFROST & SPIRIT OF SCARS.
Stasis barrcaide and restorration on weapon kill matching super: This is the must underrestimated one here this is becuase a lot of people dont realise that bungie has really buffed the hell out of stasis, if you think strand had DR and survviablity. bruh stasis on titan would be like strand but you can spawn tangle near unlimteately (that should make it more understadnable.) The point of scars hear is to make the build have even more healing on it as well as the shards healing.
SPIRIT OF THE OPHIDIAN & SPIRIT OF ALPHA LUPI
35 handling and releas and healing on class ability usage: This will be every titans exotic choice for PVP. nothing even comes close as this is about as perfect neutral game as it gets and without juggernaught taking away the class ability, expect a lot more dodging titans to be in game.
Some more potential builds are SPIRIT OF THE ABEYANT & SPIRIT OF THE ARMAMENTARIUM. this remains a potenial build as the description on ubngie site does not say that abeyant will also provide woven mail. but if it did you would have shortcooldown woven mail on demand from suspend and x2 grenades from shackle grenade.
Listening to these guys, I can tell they don't solo content and only run group stuff.
With that in mind, I'm looking forward to trying Caliban + Liar, with Gambler's Dodge + Combination Blow + Grapple (obviously), running Stylish Executioner + Winter's Shroud. Caliban makes a more reliable "jolt" that counts as melee kills (unlike jolt) thanks to how Ignitions are coded. That recharges your dodge while giving you an even more powerful followup melee thanks to Liar which helps further against bosses. Dodging to get your melee back triggers Shroud, slowing everything around you for free which helps keep things close for more ignitions. Grapple is there for an emergency Dodge recharge, big burst with Liar, and to set Unravel, which leads to:
*Pretending* you have Spirt of the Assassin because all of that slow, ignition, and unravel you're dumping out will let you go invis... which grants you Weaken, letting you debuff the boss for even more damage (and trigger invis again itself against softer targets). Run a weapon with its own subclass debuff (like Slice, Incan, Jolt, or even Destabilizing Rounds) if you want to prime targets and start the chain (Slice is probably the best option for the DR).
Slap on appropriate mods, especially orbs for melee kills, healing on orb pickup, woven mail on orb pickup, etc etc and now you're truly Prismatic and soloing hard content for almost free. It's literally Assassin's Cowl Arc Hunter, but better.
Gyrfalcon isn’t that good? Have y’all played the game?
They clearly play group content almost exclusively. If it's not "top DPS" then it doesn't matter to them.
@@ForeverLaxxyou sound so devastated. Relax
@@Zarrakon Your attribution of emotion to my post is your problem, not mine.
Crazy takes in this vid. Like are we playing the same game?
Very I was thinking the same thing like I guess they forgot build crafting these things can be crazy if in the right build
i agree these guys are talking wild , gotta have hands on and theory craft when we get it
Agreed you probably wouldn’t use it but stag rifts do work beneficially with your well in that they give you more damage resist if you cast the rift in the well. I fuck around with less used exotics in GMs and I’ve used stag in that environment (touch of malice benevolence for ability spam and resto 2x healing nades sorta combat medic setup) it’s honestly quite a good setup for carrying newer or less experienced players due to how they play. You definitely can die in a well in a gm if swarmed and not slaying out and you’d be surprised how panicked and unable to actually slay out players can be in those scenarios and current well DR + stag rift is enough that even if they get swarmed they won’t die. It’s actually kinda silly.
How is Spirit of the Filaments come off as stupid? It grants Devour on Rift cast so you're getting healing and bonus damage from the same Rift. I can see not preferring it but stupid?
Because you can near 100% uptime on devour from FTV
@@johnnywalker8282 right and not everyone wants to run that. There's more than one way to play.
It's close-minded and stupid to misinform people based on that kind of subjectivity.
@@nrdscott And why wouldn’t you want to run that? It’s objectively the best aspect lmao. That’s like saying “not everyone wants to run touch of flame on solar”
“Not as good as the original exotic” that’s kinda the whole point.
Severance + assasin looks like a fun combo. Love felwinter helm on void lock spamming finishers
On warlock the build im looking at is star eater paired with necrotic. Lots of poison qith arcane needles which should be kinetic damage paired with the fragment that gives you more prismatic energy for kinetic damage. The needles unravel targets so you get damage from that and poison. Use thorn for the extra poison synergy. Spawn lots of orbs from the poison damage to overcharge your super damage. Bleakwatcher turrets for even more cc. The rest is tbd but that is the main parts of the build
Not sure if thats just Bungie not having released the full info, but the Spirit of Renewal mentions damage resistance but doesnt mention Frost Armor, so it might work how Renewal Grasp worked before being changed to frost armor
They announced these aspects before the changes to stasis. They most likely will have the frost armor keywords when the final shape releases
Spirit of starfire + filaments could go super silly. The main downside of empowering rift is the lack of healing which is completely covered up by devour. So now you have infinite nades + 1 (devour gives nade energy on kills) and infinite health
this man said gyrfalcon isn't good? lmao
Deadass I was like ????
It’s not
@@johnnywalker8282it is
spirit of fore tracer because of prismatic could give you surges for two types from grenade and melee. then you could run other surges on boots. niche for sure but maybe usefull
This clears you up to run kinetic surges so you get transcendence even faster
For hunter, I’m planning on running celestial then proccing stylish executioner with incandescent, threaded spike, and grapple. It’ll be nice to not being locked to subpar void options besides Graviton.
Same here, I wish Prismatic had whirling maelstrom included bc I love running that with strand but the super is real lackluster
Spirit of contact + consecration
+ assassin
Spirit of the liar will be crazy with withering blade since you get two charges by default
Plus spirit of the assassin's means you go invis
The Lazy in the gameplay is an imposter 😡
noooo collab with good youtubers that dont spout off incorrect info and bad builds
Isn't Needlestorm only strong with the threadling damage fragment, which Prismatic won't have?
No ??? Its still an extremely high dmg super without the threadlings lmao
406k with fragment 300ish k without. Both novas are going to be close to 365 370 with the changes.
Catie in the gameplay 🔛🔝 (also lazy I guess)
Hey it’s Mr duck!!!!!
wont the buff to nova mean nova will be the most dmg one of super in the game?
Mr duck, can I get a cookie
Titans need help man lol. Maybe the new exotic chest piece will save us
With strand being hit a lot they really do, I have hope for the rocket exotic chest piece for just sheer damage output. The strand one is interesting too, would have been much better before this patch though!
You guys come off like you don’t understand the game with a lot the takes here
I was thinking the same thing
They seem to look at things exclusively from an "I'm my team's DPS machine; nothing else matters" angle which makes them undervalue anything that boosts survival or lets them solo dungeons.
They understand the game better than you
@@ForeverLaxxthis is a fair take and I agree with you
@@johnnywalker8282do you know this for a fact ? If not stop meat riding my boy
The hoil perk does give dmg
The perfect prismatic combo , how tho ? Final shape ain't out till next week so how could you possibly know
next time dont assume people are watching the video, assume they are listening, to me personally video has no value because in the end i have to read everything myself anyway
They hyped these exotic class items up sooo much...but they are pretty underwhelming. So much for "game breaking"
You haven’t played the content yet but complaining before seeing if that’s truly the case. People like you ruin the game for others. Shut up
No these guys just don’t understand what they’re talking about at all and it seems you don’t either if you took what they said was correct information
These ppl are clueless a most of them are rlly good