Thanks for this. The Creation Kit can be a bit overwhelming to navigate when you're not used to working with it, so having this available made things a lot easier.
No problem. I always hated wanting to make a light armor character but liking the way heavy armor mods looked better, so I taught myself how to fix it on my own without bugging mod authors to do it. So I know exactly what its like and its why I made this. Glad it helped you
You're very welcome, I hope you didn't spend 2 hours watching this video! Haha. Changing an armor's type really is a lot easier than many people make it out to be, just have to know where to look!
@@VivienneNGS Haha no, of course not. It took roughly as much as it took you to make the vid to change the armor type. The downloading of all the tools and figuring out how everything works however did. Thanks again, really good guide :)
Unfort, the armor Im trying to edit doesnt have the same edit interface. The mod is BHUNP ronin, and it doesnt have the weight and other features when I attempt to edit.
I tried this turning light armor into clothing and am using MO2. I don't know if things have changed but the esp wasn't in the data folder after the edits. The only things in my data folder were CC mods that came from Anniversary edition. I have a folder named back-ups and there was an esp in there but I'm pretty sure that is the back-up esp without edits.
I checked but didn't see it there but when I went in game the icon for the pieces was clothing and not armor but one other change that is specific to another mod that I would add a key word related to that mod didn't seem to go through. So to clarify though, if using MO2 do we actually need to pull the plugin from the MO2 mod folder and put it in the data folder while we work on it?
@@grandadmiralcorgi28 That is what I would reccomend, just to be able to keep track of it, yes. Pull the plugin out of the mod's folder in MO2 and place it in the install folder manually like I do in the video, just so you're 100% sure that that plugin is the one that you modified and where it's located. As for your other question below, I would think you would need to make copies of the armor in the creation kit and make each one a different armor type, as well as link them up with crafting recipes and such, which was a bit beyond the scope of this video, but shouldn't be that hard, just takes time.
Can't seem to get it to change the armor type in game... I'm trying to convert Adept Dust Armor to heavy armor, and this simply isn't working for me. I've reinstalled the mod, like 4 times and nothing. Any suggestions?
I appologize but I am not Knowledgeable on Vortex at all. Back when I tried Vortex is was incredibly buggy and just an overall mess to deal with, so I just never bothered to learn it since MO2 works great still. I think all you would really have to do though is figure out where your mod files are installed. If Vortex uses a virtual install like MO2 does, then you'll need to move your .esp from vortex's install to skyrim's data folder to allow the creation kit to edit it. If Vortex uses a direct install like NMM did, then you should just be able to straight up edit the .esp and not move it at all. I wish I could give you more info but that's all I got.
@@VivienneNGS Thanks for replying! I guess I'm spending the whole day tinkering with this then. I wanna do a mage run but I absolutely hate the design of mage clothing in skyrim and all of the cool looking mods are always light or heavy type (I wanna use alteration mage armor for the challenge). Anyway, thanks again!
Theoretically it should if you have both keywords, it just would not display in the UI as both armor types, I actually have no idea what it would do in the UI. If you don't care tho then in theory it should work if you have both keywords on it, and it should benefit from both perk trees, take that with a grain of salt tho, I'm not exactly sure what goes on internally with both heavy and light on at once.
What if I wanted to change an armor thats made to be iron armor materials and stats but I wanted to change it to Daedric stats and ingredients? What would I have to change?
Changing it to daedric stats is easy enough, you would just need to change them in the same window as you change the armor type in. Changing the materials is a different story, as you would need to go create a new crafting recipe for the armor on your own. I do know how to do that, if you'd like me to make a tutorial on changing those crafting recipes, too?
@@VivienneNGS I figured out how to change it to daedric stats :) I don’t mind much about the materials. I just wanted to add a daedric heart or something to the crafting so I didn’t feel like I was cheating lol.
so i was trying to change my heavy armor to clothing and it just wasnt working until i tried changing the keywords in SSEEdit aswel for skyrimse and YAY its finally worked properly thank you for this video
Just change the armor value to 0 to reflect actual robes/cloth armors, then add "ArmorClothing" and "Clothing____" Keywords, the blank space being what the slot corresponds to, for example "ClothingHead" for a hood. That way it benefits from the mage armor perk.
the armor isn't showing anywhere, I only got warnings "used invalid biped object slot 45 for race 'defaultrace'" so what does that mean ? I can't edit it because it's an invalid number ?
Thanks for this. The Creation Kit can be a bit overwhelming to navigate when you're not used to working with it, so having this available made things a lot easier.
No problem. I always hated wanting to make a light armor character but liking the way heavy armor mods looked better, so I taught myself how to fix it on my own without bugging mod authors to do it. So I know exactly what its like and its why I made this. Glad it helped you
Thank you so so much! I can't believe I spent 2 hours converting an armor mod lmao
You're very welcome, I hope you didn't spend 2 hours watching this video! Haha. Changing an armor's type really is a lot easier than many people make it out to be, just have to know where to look!
@@VivienneNGS Haha no, of course not. It took roughly as much as it took you to make the vid to change the armor type. The downloading of all the tools and figuring out how everything works however did. Thanks again, really good guide :)
Unfort, the armor Im trying to edit doesnt have the same edit interface. The mod is BHUNP ronin, and it doesnt have the weight and other features when I attempt to edit.
Did you ever figure out how to see the other options?
Thanks a lot, I've manage to change what I wanted. Good work !
I tried this turning light armor into clothing and am using MO2. I don't know if things have changed but the esp wasn't in the data folder after the edits. The only things in my data folder were CC mods that came from Anniversary edition. I have a folder named back-ups and there was an esp in there but I'm pretty sure that is the back-up esp without edits.
Check the overwrite folder at the bottom of the mod list on MO2, if you launch anything within MO2 it usually puts stuff there
I checked but didn't see it there but when I went in game the icon for the pieces was clothing and not armor but one other change that is specific to another mod that I would add a key word related to that mod didn't seem to go through. So to clarify though, if using MO2 do we actually need to pull the plugin from the MO2 mod folder and put it in the data folder while we work on it?
@@VivienneNGS Also another question, if in my case what if I want to keep the armor variants?
@@grandadmiralcorgi28 That is what I would reccomend, just to be able to keep track of it, yes. Pull the plugin out of the mod's folder in MO2 and place it in the install folder manually like I do in the video, just so you're 100% sure that that plugin is the one that you modified and where it's located. As for your other question below, I would think you would need to make copies of the armor in the creation kit and make each one a different armor type, as well as link them up with crafting recipes and such, which was a bit beyond the scope of this video, but shouldn't be that hard, just takes time.
@@VivienneNGS okay. I tired right clicking the various pieces when I had the mod loaded up and pressed duplicate but nothing seemed to happen.
Can't seem to get it to change the armor type in game... I'm trying to convert Adept Dust Armor to heavy armor, and this simply isn't working for me. I've reinstalled the mod, like 4 times and nothing. Any suggestions?
How do you save the plugin when editing vanilla items?
How to do this in bulk via automation scripts in TES5Edit?
Old video, but still helped me. Thank you kindly
Hi! I'm using vortex instead of NMM or MO. Is there any differences I should know about before messing with this?
I appologize but I am not Knowledgeable on Vortex at all. Back when I tried Vortex is was incredibly buggy and just an overall mess to deal with, so I just never bothered to learn it since MO2 works great still. I think all you would really have to do though is figure out where your mod files are installed. If Vortex uses a virtual install like MO2 does, then you'll need to move your .esp from vortex's install to skyrim's data folder to allow the creation kit to edit it. If Vortex uses a direct install like NMM did, then you should just be able to straight up edit the .esp and not move it at all.
I wish I could give you more info but that's all I got.
@@VivienneNGS Thanks for replying! I guess I'm spending the whole day tinkering with this then. I wanna do a mage run but I absolutely hate the design of mage clothing in skyrim and all of the cool looking mods are always light or heavy type (I wanna use alteration mage armor for the challenge). Anyway, thanks again!
How to change eternal crown status to light armor helmet?
Is it possible to keep the original type and keep the new one too? I want to have the same armor as Heavy and Light.
Theoretically it should if you have both keywords, it just would not display in the UI as both armor types, I actually have no idea what it would do in the UI. If you don't care tho then in theory it should work if you have both keywords on it, and it should benefit from both perk trees, take that with a grain of salt tho, I'm not exactly sure what goes on internally with both heavy and light on at once.
What if I wanted to change an armor thats made to be iron armor materials and stats but I wanted to change it to Daedric stats and ingredients? What would I have to change?
Changing it to daedric stats is easy enough, you would just need to change them in the same window as you change the armor type in. Changing the materials is a different story, as you would need to go create a new crafting recipe for the armor on your own. I do know how to do that, if you'd like me to make a tutorial on changing those crafting recipes, too?
@@VivienneNGS I figured out how to change it to daedric stats :)
I don’t mind much about the materials. I just wanted to add a daedric heart or something to the crafting so I didn’t feel like I was cheating lol.
just wondering am i able to use sse edit to change a mod armor set to clothing?
so i was trying to change my heavy armor to clothing and it just wasnt working until i tried changing the keywords in SSEEdit aswel for skyrimse and YAY its finally worked properly thank you for this video
@@LoyaLGhee I'm glad you figured it out on your own, I don't work much with SSEEdit so I wasn't sure of how to change it there.
Cloth. How to make cloth??
Just change the armor value to 0 to reflect actual robes/cloth armors, then add "ArmorClothing" and "Clothing____" Keywords, the blank space being what the slot corresponds to, for example "ClothingHead" for a hood. That way it benefits from the mage armor perk.
Thank you so much for the explanation
ty so much master
thank you my friend!
Thanks for the tutorial
the armor isn't showing anywhere, I only got warnings "used invalid biped object slot 45 for race 'defaultrace'" so what does that mean ? I can't edit it because it's an invalid number ?