Live2d Tutorial for Ren'py

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  • Опубликовано: 24 ноя 2024

Комментарии • 175

  • @seireiart
    @seireiart Год назад +78

    Just when the world needed him the most, he came back 🙏

  • @anandfell6616
    @anandfell6616 Год назад +35

    no wonder he was not uploading often...
    Keep teaching its the best tutorials on renpy on the internet!

    • @vimi
      @vimi  Год назад +7

      I'm blocking out some quicker-to-make videos for the near future!

    • @zyat.6959
      @zyat.6959 4 месяца назад

      ​@vimi can you recommend computers for ren 'py /live2d

  • @JuleSan_jk
    @JuleSan_jk Год назад +59

    Just WOW.
    And how long this might has taken until the very release, OMG~~
    Thank you for this super detailed, handy course and your ongoing dedication to teach!

    • @vimi
      @vimi  Год назад +15

      It's been MONTHS of work!

    • @JuleSan_jk
      @JuleSan_jk Год назад

      @@vimi

  • @kleyayarizba
    @kleyayarizba Год назад +22

    I can't believe I've seen an hour-long video without clicking away. It really speaks of your amazing editing skills and structured videos!! And it was super informative too, thank you :)

    • @vimi
      @vimi  Год назад +4

      Thank you!

  • @joinplay
    @joinplay 5 месяцев назад +15

    I'm developing horror novel game
    And I'm a professional coding gamedev which is why I found this tutorial useful!!! Thank you very much!!!!❤❤❤❤🎉🎉🎉
    You earn a sub

  • @sunnysandra7977
    @sunnysandra7977 Год назад +3

    The ungodly scream I left ou when I saw this notification, WELCOME BACK SIR, THANK YOU FOR YOUR KNOWLEDGE SIR

  • @HoneyballLP
    @HoneyballLP Год назад +14

    I animate my illustrations with Live2D for little short trailers for my novels xD And also my emotes on twitch OWO Thank you so much for this wonderful video. I get ask a lot how to use this program and now I can share your work :3

  • @Fahrenheit451.
    @Fahrenheit451. Год назад +8

    I was going through so many tutorials on Live2d all morning and getting more and more frustrated and then I stumbled on this. Just what I was looking for. Now why couldn't anyone else explain it this way so that it makes sense? Thanks for this

  • @cavaleiro木dourado
    @cavaleiro木dourado Год назад +3

    I haven't watched all of the video yet, but it is so nice to see you again! We missed you, Matt!

  • @thirtysilver33
    @thirtysilver33 11 месяцев назад +4

    Dude, you spent so much on that skeleton! :)

  • @YumeNiffel
    @YumeNiffel Год назад +4

    Omg, the two things I was interested the most, in a cohesive, noob friendly tutorial, just when I start picking up the videos on this channel? It's fate. Thank you so much for the great content! I'll be coming back to this video again and again!

    • @vimi
      @vimi  Год назад +1

      Thank you!

  • @maesaliva
    @maesaliva Год назад +6

    RIGHT when I’m getting into visual novel design (I’ve been making games for about two weeks now and found this guy’s tutorials to be very helpful) he came back :0

    • @vimi
      @vimi  Год назад

      I timed it just right!

  • @Elpizo_Edith
    @Elpizo_Edith 8 месяцев назад +5

    I seriously appreciate how much effort you put into doing this video. I honestly cant imagine how exhausting it probably was at times, but for someone like me, who is starting from level 0, this is a great asset and resource. Seriously thank you for taking the time out of your life to make something like this to help beginners on their path. 25/10 would ren'py again

    • @vimi
      @vimi  8 месяцев назад +1

      Thank you so much!!

  • @scroptels
    @scroptels Год назад +7

    Amazing! i still need to properly learn live 2d, this will come handy when i get to it, thank you so much!

  • @AlexarionBeatbox
    @AlexarionBeatbox Год назад +3

    This channel and your videos literally deserve at least like 10x recognition of what they have right now

  • @NicoleHam
    @NicoleHam 11 месяцев назад +4

    WHAT THE!! How did I miss this video? Been trying to learn this on my own and you just answer ALL of my questions so casually. THANKS AGAIN!

    • @vimi
      @vimi  11 месяцев назад +1

      Glad it was helpful!

  • @ExtemporaneousnessOne
    @ExtemporaneousnessOne Год назад +2

    This is so cool, I gotta try this out! Man, Vimi always got our back 😎

  • @undyneleech
    @undyneleech 4 месяца назад +2

    You just earned a sub, thank you very much for this in depth explanation!

  • @spector969
    @spector969 Год назад +11

    Wow, this is really in depth, thanks for making such a great tutorial, dude!👍

  • @stickperson286
    @stickperson286 Месяц назад

    It's carzy, this video is so thorough and well explained I feel like I've learned more aboru using Live2D in this past hour than I have in days if trying to watch vtubers explain their workflow. No shade the Vtubers but this is somthing else.

  • @keyzack
    @keyzack Год назад +4

    Finally!!... My favourite Renpy Content creator with one of the most demanded subject 🥲

  • @depotemkin
    @depotemkin Год назад +1

    Мы ждали вашего возвращения полгода, сэр

  • @spenceduggs
    @spenceduggs Год назад +1

    This is literally EXACTLY what I was looking for, oh my god.

  • @Nillyhaidz
    @Nillyhaidz Год назад +1

    I WAS LITERALLY THINKING ABOUT THIS LAST NIGHT WOAH

  • @marc13bautista
    @marc13bautista Год назад +6

    Holy shit this looks awesome!
    Skeletal animation as you've mentioned seems a lot more fun and less problematic and stressful than the process of the traditional frame by frame animations (especially for a solo dev like me who is new to Renpy and can't really draw all of the art assets myself).
    This process might even work perfectly well and in sync with Smack Studio's (pixel based) animation tool that can make 3D sprite art with 2D art with an auto tool that can greatly reduce issues with meshes you've mentioned at 5:00, also has frame by frame workflow, and allows you to be able to add imaginary joints and bones (that can be added to meshes like here). Downside it's only pixel based and Smack Studio goes for about $15 but it looks like the PERFECT tool to use with your process for live2D in Renpy!
    Maybe there's other alternatives but the showcases they do on their RUclips with their Smack Studio pixel editor looks amazing for live2D. Also any assets made in their editor can be used for other (commercial) projects outside their game+editor. I might end up using this process and Smack Studio together for my own Renpy VN project! 😄💙🦈
    This has really got me excited to developing my project now.

  • @Mjumiman
    @Mjumiman Год назад +2

    Thank you for this! I've been interested in Live2d for a while, but was overwhelmed by the technical details. This made it a lot less intimidating!

  • @pocketofryeproductions
    @pocketofryeproductions Год назад +1

    I JUST FINISHED WATCHING ALL OF YOUR VIDEOS
    AND NOW YOUR BAAAAAAACK

  • @BlackHayateMX
    @BlackHayateMX Год назад +2

    Thank you!!! My team and I were looking for exactly this!!!

  • @unciervoenciervado
    @unciervoenciervado Год назад +4

    your videos are always great. I stopped doing VN long ago, but I'm glad you're helping so many people

  • @Jenneviv
    @Jenneviv Год назад +2

    1 year waiting for you to post this video and I can say that it was totally worth it. Awesome job! Thank you for the effort of making this

  • @tatsuhirosato8646
    @tatsuhirosato8646 Год назад +1

    really good video. Please do more like this, although, I'd break it up into seperate videos for easier referencing.
    Thanks for keeping the community strong!

  • @agatasainrus
    @agatasainrus Год назад +2

    Thanks for the video ☺️ this inspired me to make vn with animation!

  • @Graphi
    @Graphi Год назад +3

    ahhh live2D! i know basics in it from back when i made my Vtuber and while i tend to not like the look of character sprites with live2D for VNs ive been considering using it for other features and me and a friend of mine have been experimenting with animating bugs in it. it works really well!
    i skipped around a bit during the live2D tutorial since it's mostly stuff i knew but your explanations are VERY good and this is probably the best tutorial ive seen for it.

    • @vimi
      @vimi  Год назад +2

      Pretty much all the time I'm weighing the benefits of when I want to use transforms in Ren'py, or animate with Live2d.

  • @fuzai_koi
    @fuzai_koi Год назад +1

    I've been trying to learn Live2D for my vn! Thank you so much! So helpful, as always ;0;

  • @renpytom
    @renpytom Год назад +2

    I learned a ton from this. Thanks for all the work that went in to putting it together.

    • @vimi
      @vimi  Год назад

      Thanks! Your video is next!

  • @malbo-
    @malbo- Год назад +1

    This video came at the perfect time, I was just looking into learning live2d for my project, thank you

    • @vimi
      @vimi  Год назад

      It's kismet!

  • @ADreamCalledEternity
    @ADreamCalledEternity Год назад +2

    Oh my gosh, you're the best!! I've been struggling with lip sync and exporting for Ren'py, this is perfect!

  • @cronicasdeeberron8782
    @cronicasdeeberron8782 Год назад +1

    Love you so much, man.
    Welcome back! We missed you!
    (Although I was hoping for an update for the Action Editor video) this is ABSOLUTE GOLD.
    Thank you!

  • @CalixRomeroOfficial
    @CalixRomeroOfficial Год назад +1

    New content! And it's about Live2D. Yay! ❤

  • @youjosenki3012
    @youjosenki3012 Месяц назад

    We wait you for more of videos thanks for your wonderful knowledge man

  • @ЛейсанГильфанова-ж9о
    @ЛейсанГильфанова-ж9о 5 месяцев назад

    Thank you for your video. I learned that I definitely would not want animation for the very first VN

  • @hernanfoster2204
    @hernanfoster2204 Год назад +1

    thank you for this! 😄animations are always interesting to watch, I would love to see more animation tricks inside renpy.

  • @Mikarabbit-ed7bq
    @Mikarabbit-ed7bq Год назад +1

    just here to say, your video is really helpful!

  • @JackMack
    @JackMack Год назад +1

    Incredible work, thank you for this amazing tutorial! You're killing it.

  • @DarkChibiShadowYT
    @DarkChibiShadowYT Год назад +1

    This is beautifully in depth thank u

  • @thynetruly
    @thynetruly Год назад

    Waiting on the edge of my seat for the next video, this is gold

    • @vimi
      @vimi  Год назад +1

      The next one shouldn't take as long!

  • @moyacronin9874
    @moyacronin9874 Год назад +1

    thank you for your hard work vimi, great vid !!

  • @mazyllendya
    @mazyllendya 4 месяца назад +1

    thanks for this!! Super helpful

  • @keita-sama
    @keita-sama Год назад +1

    I was wondering what was cooking lol
    Great content as always!

  • @allcapsoff
    @allcapsoff Год назад +1

    holy shit incredible video tutorial

  • @MrLucky7
    @MrLucky7 Год назад +1

    Whoa thanks for posting new video, love this channel

  • @Mrjacharles
    @Mrjacharles Год назад +1

    Dang this is a new one on me ... looks pretty radical ^.^

  • @andreasmalikae472
    @andreasmalikae472 Год назад +1

    Amazing video, thanks for your help !

  • @germansommer1665
    @germansommer1665 Год назад +1

    This is amazing! Thank you so much for your hard work making these videos

  • @astromonke1739
    @astromonke1739 Год назад +2

    Yooo you come back!!

  • @nurseruben5431
    @nurseruben5431 Год назад +1

    We missed you bro

  • @rubyx9674
    @rubyx9674 Год назад +1

    Thank you SO much for your hard work!

  • @DaniPotatoArt
    @DaniPotatoArt Год назад +1

    Thank you so much!

  • @Crossbitgames
    @Crossbitgames Год назад +1

    awesome, I just needed a tutorial about this! thx subscribe

  • @creeperselvaggio3754
    @creeperselvaggio3754 Год назад +1

    I thing I want use this thing for the personage but is a fantastic thing for the button and many other thing

  • @thelastsecret3514
    @thelastsecret3514 Год назад +1

    This is an amazing technology and an amazing video! Thank you so much!
    I thought I was on top of technology by using AI art for my games, but now the question is how to integrate it into Live2d and that's a whole new challenge! 🤔

    • @vimi
      @vimi  Год назад

      It's involved, I'll tell you that. It's easy to build assets from the ground up for animation in Live2d, but doing the reverse requires some skill to maintain style consistency. Since a lot of AI tends to add a lot of visual noise to art, it's even harder!
      You could possibly try asking a generative art ai to create texture sheets directly, but I can't imagine it would all add together to be a visually coherent figure.

    • @thelastsecret3514
      @thelastsecret3514 Год назад +1

      @@vimi My first idea would have been rather to use an AI-generated picture and "cut" it into different parts, add the missing (hidden) parts manually and then stitch it together for Live2d. Then style consistency would not be a problem, as this works already well for normal character sprites. - Do you think that method could work?

    • @vimi
      @vimi  Год назад

      @@thelastsecret3514 Depends entirely on what style you're going for, but I'd do some serious experimentation before diving into that production pipeline.

  • @Pixxeria
    @Pixxeria Год назад +1

    Happy to see you again! I wonder if there's a way a similar integration between Blender and Renpy

    • @vimi
      @vimi  Год назад +1

      Not that I know of.

  • @EriksBlue
    @EriksBlue Год назад +2

    Welcome back!

  • @Braincain007
    @Braincain007 Год назад +1

    Awesome, thanks!

  • @cykelvester
    @cykelvester Год назад +1

    This is really cool, thanks for the videoes

  • @basicdragonstudios
    @basicdragonstudios Год назад +1

    Thank you! :)

  • @splatlandss
    @splatlandss Год назад +1

    hell yeah, welcome back!

  • @LuskusbaIndata
    @LuskusbaIndata 5 месяцев назад +1

    Crazy, you are amazing ❤ true pro

  • @TheROZ
    @TheROZ Год назад

    welp, ill be fiddling with live2d for the next few months. lol. Reallly Appreciate it Danny

    • @TheROZ
      @TheROZ Год назад

      update...Me and Rigging...We abouts to fight lol.

  • @legalizedcomedy
    @legalizedcomedy Год назад +1

    Welcome back

  • @owlsama7045
    @owlsama7045 10 месяцев назад

    Hi! I'm new to this channel and I'm so grateful that I discovered you please keep it up! I have a question, you probably have answered this before or maybe you already have a video according to it(I would gladly watch it if that's the case hihi)... Do you have a suggestion or recommendation on character facial expressions or actions? Or like mannerisms?? That's all. Thankyouu! hihi

  • @chillasslofi
    @chillasslofi Год назад +1

    Now that you did this tutorial, can you think about doing the one you talked about a long time ago. The one where you said you'd show us how to make the character walk around and be able to explore with user controls? None the less, thanks for all that you do.

    • @vimi
      @vimi  Год назад

      I never got that working right - it looks good on screen, but actually controlling it did not have great gamefeel.
      I'm trying out some other methods like the Pink Engine, and when I find a methodology or technique that I like, I'll make a video on it.

    • @chillasslofi
      @chillasslofi Год назад

      @vimi Oh cool, I just recently found out that that was a thing. I can't wait to see what you do with it.

  • @faiyazahmed7838
    @faiyazahmed7838 Год назад +4

    Ok it means you alive 😂

  • @Z0RLIG
    @Z0RLIG Год назад +2

    What a wonderfully detailed tutorial!

  • @zeurita
    @zeurita 9 месяцев назад +4

    Hi!! This video is amazing but i have one question, how do i put live2d files in renpy so the animation i created appears as the main? like when you open the game with the main screen options and that..

    • @vimi
      @vimi  9 месяцев назад

      Define the image like I showed, but make sure it's called on "init", and then you can define gui.main_menu_background with that image name instead of "gui/main_menu.png".
      I cover the basic steps in another video:
      ruclips.net/video/BvxpsB9M96o/видео.html

  • @necroticdemonart
    @necroticdemonart Год назад +1

    I might just get back into doing visual novels and interactive ones like nekopara and ect

  • @kaitygames
    @kaitygames 3 месяца назад

    1- I need more like this....
    2- please honey, you got me all excited....
    3-Give more....
    4-yametenai! Moto, moto, senpai!

  • @DarkChibiShadowYT
    @DarkChibiShadowYT Год назад +1

    Wahoooo ty

  • @cottonthebunny9721
    @cottonthebunny9721 Год назад +1

    I really love your videos, they've been EXTREMELY helpful as I've been working on my own VN with a friend and a lot of your tips, tricks, and tutorials have been life savers!
    I do have one question though: Is there any way to organize Ren'Py code effectively and efficiently (i.e. a folder system or something along those lines)? The VN I mentioned earlier is very reliant on choice making which will lead to different endings and my main roadblock/concern is losing things and keeping track of the code. Any advice would be greatly appreciated!

    • @vimi
      @vimi  Год назад

      I like to separate out my script into different .rpy files; as long as your label aims at a different rpy file, they are all treated the same way. My script.rpy file ends up becoming a directory for a bunch of different labels that need to be called up in a separate sequence, while I have different rpy files for different chapters, modules, and python definitions.

  • @Eliany1999
    @Eliany1999 10 месяцев назад +1

    this is late but I'll still ask in case anyone knows, how can I make a looping idle animation of the character breathing and blinking from time to time? I mean, how would I set that in ren'py? I'm good with how to use live2d but I'm totally new at ren'py

    • @vimi
      @vimi  10 месяцев назад

      Do you mean you want a layered animation of the blinking on top of the breathing at random points? At this point, Ren'py can't layer animations, but honestly, trying to randomize the blinks is kinda overkill, I just make REALLY long idles with the blinks in there, and fade between animations.
      That being said, I can do some tests later on and see if there's anything I can do to coax that behavior out (my next game is using a lot of Live2d)

    • @Eliany1999
      @Eliany1999 10 месяцев назад

      @@vimi yes, I meant kind of randomizing the blinking but I'm a total newbie to ren'py so I am not sure of the programs limitations and stuff, I'll try with making long animations in Live2d with the blinking for now then! Thank you!

  • @santi23aparicioh
    @santi23aparicioh Год назад +1

    There has to be a way to combine this with the 3D models from Koikatsu and the studio, perhaps taking several shots at different angles and using them as a base? It would be an incredible leap to creating highly detailed and animated sprites. Nice video and new sub.

    • @vimi
      @vimi  Год назад +1

      Yup, that's doable! I've made bone + mesh animations out of screenshots of 3d Models, photos, and midcentury paintings.

    • @santi23aparicioh
      @santi23aparicioh Год назад +1

      @@vimi Thanks for answer! You should make a tutorial when you have time (if you want of course) with this idea. Using Koikatsu would be more advanced since you can literally make disappear parts of the body or face and let only one for example just eyelashes and also take screenshot of the same model in different angles. Anyway, sorry for the long answer and thanks for your amazing work!

  • @stevena488
    @stevena488 Год назад +5

    Ah... Flash-era Motion tween.... We meet again....

  • @Mikey-gs6jl
    @Mikey-gs6jl Год назад +1

    Thank you for this incredibly useful resource! I have a question about characters with multiple outfits, a lot of Live2D info hasn't been maintained and maybe you might know if it's better to have multiple versions of the same character or a bunch of hidden layers?

    • @vimi
      @vimi  Год назад +1

      You can use "expressions" as a way to turn on and off layers, and that's usually one of the better ways to set up outfits in a way that works with all the animations you've made.
      Depending on your needs though, that might not be the best method. It's worth testing and trying out what works best for your project!

  • @ChuckDNorris
    @ChuckDNorris Год назад +2

    Now I need a Programm that can do art for me because the best I can do is a stickman that has a stroke 😂

  • @ShuyaTheDark
    @ShuyaTheDark 4 месяца назад +1

    As if all of that didn't look hard enough, Live2D doesn't even turn the head for you?! You have to manually squash all of the individual pieces to simulate the head turning?! That's a lot of work!

    • @vimi
      @vimi  4 месяца назад

      You can create a bone that moves a bunch of the face elements together, but that mostly works if the face itself is kind of flat, and I prefer the minute control.

  • @randp6711
    @randp6711 Год назад +1

    Woo!

  • @wilsonjunior9806
    @wilsonjunior9806 6 месяцев назад +1

    What about the audio, does renpy play it automatically or do we always have to put "play sound "test.wav"" before running the animation?

    • @vimi
      @vimi  6 месяцев назад +1

      You can either manually place the audio, or you can set up your audio to auto-play when the associated dialogue pops up. My "Ren'py Sound & Audio Tutorial" video covers all of that.

  • @LeoGarcia2.0
    @LeoGarcia2.0 Год назад +1

    Do i need a powerful computer to develop a visual novel? Just discovered your channel and i am binge watching. Much love from Brazil 🇧🇷

    • @vimi
      @vimi  Год назад +1

      I make mine in Ren'py, which runs at pretty low specs - I've been able to run it on a hundred dollar mini-pc.

  • @nido_ri
    @nido_ri Год назад +2

    For to lipsync, can we use the voice channel to play the mouth animation?

    • @vimi
      @vimi  Год назад +2

      On Live2d's side, if you set up lipsync, it should work automatically with whatever clip you pair it with.
      On the Ren'py side, lipsync can't be done automatically; the animations need to be baked with the lipsync attached to them, and then played at the same time as the voice clip.
      It's a bit of a pain in the butt, and there are probably ways to semi-automate the process, so I'm keeping an eye out for any tools or methodologies to do this more efficiently 👀

  • @NaokiOizumi
    @NaokiOizumi Год назад +1

    Can you make a tutorial for creating a chapter menu in Ren'Py?

    • @vimi
      @vimi  Год назад

      ok, adding it to my list.

  • @Warm_Fireplace
    @Warm_Fireplace Год назад +1

    Is there a way to lipsync on renpy with a Live 2d Model?
    Without having to animate each line lip flaps =P
    I know the live 2d sdk supports lipsync but no idea of renpy does.

    • @vimi
      @vimi  Год назад

      There are some plugins that work with Rhubarb Lipsync, but I've generally I've found the quality to be low enough that I'd rather just use a tasteful lip flap than take the time to try to sync the audio. It's worth giving a shot, though!
      github.com/Wendy-Nam/RenPy-Lipsync-Plugin

    • @Warm_Fireplace
      @Warm_Fireplace Год назад

      Oh! Thanks a lot =D
      @@vimi

  • @debbyayestas4661
    @debbyayestas4661 4 месяца назад

    I loved the video, it helped me a lot to comprehend live2d and renpy, the animations are life changing in my game. but...i have a question and I don't know if i am making some mistake. when I start the game, everything works fine, the animation (let's say a sad face) runs fine, but then it returns to the model default that have a little smile and the arm to far away from the sad pose. In the video the punk girl jut does the pose, don't return to the default model so I wanted to know how to fix this. I am a beginner so I'm really lost and i have tried almost everything, I would appreciate the help.

    • @vimi
      @vimi  4 месяца назад

      Gotta make sure that loop is on.

  • @fexgy5595
    @fexgy5595 9 месяцев назад +1

    NOTE: if u apply to the 3 years of l2d school you can get a huge discount!!! it worth try like 70%less the alst time i see

  • @Cmaxon1521
    @Cmaxon1521 9 месяцев назад +1

    Does this work for elements of layered images? Say I have a Live2D loop of hair blowing in the wind as a part of a layered sprite.

    • @vimi
      @vimi  9 месяцев назад +1

      Yes! You can also add the hair blowing as an expression! Lots of ways to do it!

    • @Cmaxon1521
      @Cmaxon1521 9 месяцев назад

      @@vimi that's great to hear! I'm still pretty new to Renpy and even newer to Live2D. Any plans on making a video for something like this? Currently struggling with adding Live2D or even ATL animations into a layered image

    • @Cmaxon1521
      @Cmaxon1521 9 месяцев назад

      never mind I figured it out! thank you for such a fast reply. Your content is really helping me out

  • @NewbieGamersoRus
    @NewbieGamersoRus 7 месяцев назад

    Can you make visibility or opacity parameters ?

  • @Cinopyon_
    @Cinopyon_ Год назад +1

    I’m attempting to learn Live2D for my VN, and this video was wicked helpful! Although when I try to run my game, it tells me the .json file doesn’t exist, I tried searching online, but I can’t seem to find a solution.
    I’m sure that I must’ve done something incorrectly, if anyone could help I’d appreciate it!

    • @vimi
      @vimi  Год назад

      It sounds like you may be referencing an animation that doesn't exist in your files, which can happen if you misspell something, or don't link it correctly?

  • @ReddyYT1234
    @ReddyYT1234 3 месяца назад

    The tutorial was very helpful, accurate and detailed explanations, but I still have one question. Is it possible to play two motions at the same time? (I'm asking because I want to see if with a few motions I can make many more)

    • @vimi
      @vimi  3 месяца назад

      That sounds like you're asking about layered animations - playing two separate animations at the same time.
      Ren'py doesn't support this right now, but it DOES support expressions, which can at least let you pose the character differently, or change elements of their skeleton. This, in conjunction with different animations, can offer some extra variability.
      If you wanted to hack it, you could probably create multiple Live2d rigs of different segments of a character, and then layer those animations directly in Ren'py, but unless you have really dynamic inputs in your game that necessitate that much gameplay control, that may be overkill.
      Honestly, for most cases, I find it's more time efficient to cobble different animations together directly in Live2d, by taking keyframes from one animation, and plopping them in another.

  • @johnwagner8310
    @johnwagner8310 Год назад

    I'm pretty sure Nekopara uses E-mote, not Live2d. Other than that, great video. :3

  • @Dudeswagmaster
    @Dudeswagmaster 2 месяца назад

    Hey so I did exactly what you said but it's not working for me...

  • @Papalon-rn2pc
    @Papalon-rn2pc 7 месяцев назад

    When I put the sample animations, it works perfectly. But my animations only show the image, the motions don't work! and shows this: "When showing Silv, Scene1 is not a known attribute."
    Where is the problem?
    (Renpy v8.2.1 and Live2D V5.05)