Hi Nance, I just want to thank you for this tutorial. I was able to get this working in my project! For whatever reason, finding info on how Lyra setup it's menu system doesn't seem to be very easy. I hope you continue adding more tutorials in the future. I can use some help with changing Menu options and UI if your up for it.
This is great Nancy, thanks for taking the time to share your expertise. I'm struggling to understand how some of the menus are constructed. For example, the Credits screen has a Back button, and I want to customise it, but it doesn't appear on the W_Credits widget. Any idea how to track down where this is coming from?
Thanks Sean! The UI is made up in a modular way with CommonUI, the back button is a bar and is reused in any other back input case. I've made a video for breaking down just in blueprints in a pause menu how CommonUI sets up the back handler and action widgets with the gamepad icons at ruclips.net/video/CHCdBAiiIa4/видео.html. Cheers!
I like that idea, thanks for sharing, will take a note and I belive it would be a fun video tutorial. I've been looking into the world partition minimap, it's not the prettiest but works as a temp solution for my project.
It's in a meta sound. Try to find something along the lines of B_MusicManager. The meta sound (i forget its name) is set up inside that component. I'll double-check a little later tonight. I'm still pretty new to metasound so the most I've been able to do is loop my own music. It was not obvious to find where the sound/music are setup. [edit] It's called mx_System
You could forego/skip having a different map for it and just update the W_LyraFrontEnd widget to make use of the image widget and use the image of your choice. To not load a random map, you can delete B_LoadRandomLobbyBackground in the L_LyraFrontEnd level in the outliner or unhook some logic in that blueprint.
Looks like you can! This video is someone playing om Android. In the comment they mention it's 300MB. Not sure what device they're on though : ruclips.net/video/5SbNY-j4-HE/видео.html
Here's a video I made for Pause menu, you could use the same Common UI knowledge for the main menu buttons. ruclips.net/video/CHCdBAiiIa4/видео.html. Cheers!
To keep things simple in 6 easy steps :- Step 1: Add a new Map Level (for menu background) {Save the new background map level in the Plugins > ShooterMaps Content > Maps folder} Step 2: Add new "note" => Location set 0,0,0 Step 3: Add Camera Step 4: Add Level Sequence Step 5: Set Sequence settings => to loop / indefinately / Override instance data {on} / transform origin actor {note} Step 6: ShooterGameLobbyBG => assign the new background map level
Thank you for this tutorial. Lyra is such a fantastic asset and a great learning resource. Keep them coming.
Hi Nance, I just want to thank you for this tutorial. I was able to get this working in my project! For whatever reason, finding info on how Lyra setup it's menu system doesn't seem to be very easy. I hope you continue adding more tutorials in the future. I can use some help with changing Menu options and UI if your up for it.
I am so excited to get started with this! This new game demo looks so polished compared to the old one.Thanks for the tutorial!!
Thanks for putting this together, great tutorial.
Thank you so much for this! I really love your content
I’m going to try this for sure. Thanx for sharing.
bless you. doin the lords work ye are
Are you from this planet?? OMG, thanks for loot
Thanks for the tutorial!!
This is great Nancy, thanks for taking the time to share your expertise. I'm struggling to understand how some of the menus are constructed. For example, the Credits screen has a Back button, and I want to customise it, but it doesn't appear on the W_Credits widget. Any idea how to track down where this is coming from?
Thanks Sean! The UI is made up in a modular way with CommonUI, the back button is a bar and is reused in any other back input case. I've made a video for breaking down just in blueprints in a pause menu how CommonUI sets up the back handler and action widgets with the gamepad icons at ruclips.net/video/CHCdBAiiIa4/видео.html. Cheers!
That's great, thanks Nance!@@nancedevdiaries
Hello, Would you please create a lyra tutorial on Mini Map and World Map System?
I like that idea, thanks for sharing, will take a note and I belive it would be a fun video tutorial. I've been looking into the world partition minimap, it's not the prettiest but works as a temp solution for my project.
expert tutorial,
I packaged the Android game of Lyra but the Loading screen is still showing and the game does not go ahead. Please help
Thank you!
Thank you
Is there a way to change the menu music????
Thanks for the tutorial! The only issue i have is that the background is now OVER the main menu. Do you know how to put the menu items on top again?
Np! I'm not sure of this issue. Are you opening up and playing from the front end level (L_LyraFrontEnd or L_FrontEnd if memory serves me right)?
LyraFrontEnd! I recreated everything and somehow that resolved the issue, no clue how or why😂 but thanks anyways for replying!
do you know where the Menu Audio is
I'm trying to find it
It's in a meta sound. Try to find something along the lines of B_MusicManager. The meta sound (i forget its name) is set up inside that component. I'll double-check a little later tonight. I'm still pretty new to metasound so the most I've been able to do is loop my own music. It was not obvious to find where the sound/music are setup. [edit] It's called mx_System
Is there anyway to add an image as the background? Like a .jpeg ?
You could forego/skip having a different map for it and just update the W_LyraFrontEnd widget to make use of the image widget and use the image of your choice. To not load a random map, you can delete B_LoadRandomLobbyBackground in the L_LyraFrontEnd level in the outliner or unhook some logic in that blueprint.
@@nancedevdiaries thank you so much :)
i can use lyra with mobile game ?
Looks like you can! This video is someone playing om Android. In the comment they mention it's 300MB. Not sure what device they're on though : ruclips.net/video/5SbNY-j4-HE/видео.html
cool
can you make similar menu but from scratch?
Here's a video I made for Pause menu, you could use the same Common UI knowledge for the main menu buttons. ruclips.net/video/CHCdBAiiIa4/видео.html. Cheers!
please videos for lyra with mobile game
How to make a single player mode using lyra? Really need a tutorial for that, no one is making it, Please can you help?
To keep things simple in 6 easy steps :-
Step 1: Add a new Map Level (for menu background) {Save the new background map level in the Plugins > ShooterMaps Content > Maps folder}
Step 2: Add new "note" => Location set 0,0,0
Step 3: Add Camera
Step 4: Add Level Sequence
Step 5: Set Sequence settings => to loop / indefinately / Override instance data {on} / transform origin actor {note}
Step 6: ShooterGameLobbyBG => assign the new background map level