UE5 Lyra How To Setup Your Own Main Menu Background

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  • Опубликовано: 1 фев 2025

Комментарии • 35

  • @LFA_GM
    @LFA_GM 2 года назад +4

    Thank you for this tutorial. Lyra is such a fantastic asset and a great learning resource. Keep them coming.

  • @bruceoberleitner3031
    @bruceoberleitner3031 2 года назад +1

    Hi Nance, I just want to thank you for this tutorial. I was able to get this working in my project! For whatever reason, finding info on how Lyra setup it's menu system doesn't seem to be very easy. I hope you continue adding more tutorials in the future. I can use some help with changing Menu options and UI if your up for it.

  • @robertgoldbornatyout
    @robertgoldbornatyout 2 года назад +1

    I am so excited to get started with this! This new game demo looks so polished compared to the old one.Thanks for the tutorial!!

  • @3BEEZ
    @3BEEZ 2 года назад +1

    Thanks for putting this together, great tutorial.

  • @omegakenshin
    @omegakenshin 8 месяцев назад

    Thank you so much for this! I really love your content

  • @generalbackpain4636
    @generalbackpain4636 9 месяцев назад

    I’m going to try this for sure. Thanx for sharing.

  • @Romance_T
    @Romance_T 2 года назад +2

    bless you. doin the lords work ye are

  • @Wendel896-k5d
    @Wendel896-k5d Год назад +1

    Are you from this planet?? OMG, thanks for loot

  • @БоянКитанов
    @БоянКитанов 2 года назад

    Thanks for the tutorial!!

  • @seanforsyth7541
    @seanforsyth7541 Год назад

    This is great Nancy, thanks for taking the time to share your expertise. I'm struggling to understand how some of the menus are constructed. For example, the Credits screen has a Back button, and I want to customise it, but it doesn't appear on the W_Credits widget. Any idea how to track down where this is coming from?

    • @nancedevdiaries
      @nancedevdiaries  Год назад +1

      Thanks Sean! The UI is made up in a modular way with CommonUI, the back button is a bar and is reused in any other back input case. I've made a video for breaking down just in blueprints in a pause menu how CommonUI sets up the back handler and action widgets with the gamepad icons at ruclips.net/video/CHCdBAiiIa4/видео.html. Cheers!

    • @seanforsyth7541
      @seanforsyth7541 Год назад

      That's great, thanks Nance!@@nancedevdiaries

  • @Sachinunreal
    @Sachinunreal 8 месяцев назад

    Hello, Would you please create a lyra tutorial on Mini Map and World Map System?

    • @nancedevdiaries
      @nancedevdiaries  8 месяцев назад +1

      I like that idea, thanks for sharing, will take a note and I belive it would be a fun video tutorial. I've been looking into the world partition minimap, it's not the prettiest but works as a temp solution for my project.

  • @tommylee7102
    @tommylee7102 2 года назад +1

    expert tutorial,

  • @Sachinunreal
    @Sachinunreal 9 месяцев назад

    I packaged the Android game of Lyra but the Loading screen is still showing and the game does not go ahead. Please help

  • @The__Josh
    @The__Josh 2 года назад +1

    Thank you!

  • @webbofmusic
    @webbofmusic 11 месяцев назад

    Thank you

  • @fazekamoi
    @fazekamoi Год назад +1

    Is there a way to change the menu music????

  • @jellekiers9324
    @jellekiers9324 Год назад

    Thanks for the tutorial! The only issue i have is that the background is now OVER the main menu. Do you know how to put the menu items on top again?

    • @nancedevdiaries
      @nancedevdiaries  Год назад

      Np! I'm not sure of this issue. Are you opening up and playing from the front end level (L_LyraFrontEnd or L_FrontEnd if memory serves me right)?

    • @jellekiers9324
      @jellekiers9324 Год назад +1

      LyraFrontEnd! I recreated everything and somehow that resolved the issue, no clue how or why😂 but thanks anyways for replying!

  • @NYCZetsu
    @NYCZetsu 2 года назад +1

    do you know where the Menu Audio is
    I'm trying to find it

    • @nancedevdiaries
      @nancedevdiaries  2 года назад

      It's in a meta sound. Try to find something along the lines of B_MusicManager. The meta sound (i forget its name) is set up inside that component. I'll double-check a little later tonight. I'm still pretty new to metasound so the most I've been able to do is loop my own music. It was not obvious to find where the sound/music are setup. [edit] It's called mx_System

  • @unknowncmd
    @unknowncmd Год назад +1

    Is there anyway to add an image as the background? Like a .jpeg ?

    • @nancedevdiaries
      @nancedevdiaries  Год назад +1

      You could forego/skip having a different map for it and just update the W_LyraFrontEnd widget to make use of the image widget and use the image of your choice. To not load a random map, you can delete B_LoadRandomLobbyBackground in the L_LyraFrontEnd level in the outliner or unhook some logic in that blueprint.

    • @unknowncmd
      @unknowncmd Год назад +1

      @@nancedevdiaries thank you so much :)

  • @rec-trick
    @rec-trick Год назад

    i can use lyra with mobile game ?

    • @nancedevdiaries
      @nancedevdiaries  Год назад

      Looks like you can! This video is someone playing om Android. In the comment they mention it's 300MB. Not sure what device they're on though : ruclips.net/video/5SbNY-j4-HE/видео.html

  • @jiekii
    @jiekii 2 года назад

    cool

  • @crazyAlexander23
    @crazyAlexander23 Год назад

    can you make similar menu but from scratch?

    • @nancedevdiaries
      @nancedevdiaries  Год назад

      Here's a video I made for Pause menu, you could use the same Common UI knowledge for the main menu buttons. ruclips.net/video/CHCdBAiiIa4/видео.html. Cheers!

  • @recaia
    @recaia 6 месяцев назад

    please videos for lyra with mobile game

  • @keshavseechurn
    @keshavseechurn Год назад

    How to make a single player mode using lyra? Really need a tutorial for that, no one is making it, Please can you help?

  • @sandipbarik
    @sandipbarik Год назад

    To keep things simple in 6 easy steps :-
    Step 1: Add a new Map Level (for menu background) {Save the new background map level in the Plugins > ShooterMaps Content > Maps folder}
    Step 2: Add new "note" => Location set 0,0,0
    Step 3: Add Camera
    Step 4: Add Level Sequence
    Step 5: Set Sequence settings => to loop / indefinately / Override instance data {on} / transform origin actor {note}
    Step 6: ShooterGameLobbyBG => assign the new background map level