Add your own game settings options using Lyra's framework UE5! Accessibility, game difficulty, etc.

Поделиться
HTML-код
  • Опубликовано: 28 ноя 2024

Комментарии • 15

  • @austinscottful
    @austinscottful 9 месяцев назад +2

    Thank you once again for saving me hours of poking around Lyra's code.

  • @guilloisvincent2286
    @guilloisvincent2286 9 месяцев назад +3

    Really nice 👌 thanks Nance !

  • @quinton_d
    @quinton_d 9 месяцев назад

    Your videos help the community so much! Thank you

  • @MaxStudioCG2023
    @MaxStudioCG2023 9 месяцев назад +1

    any way to migrate the hole lyra menu to other project ?

  • @donncharyan
    @donncharyan 8 месяцев назад

    Hi Nance - great video as usual. I've implemented some bools on the gameplay menu and it's all working saving. is there a way to grab this in a blueprint? I cant find a way to acces those game settings. Thanks!

    • @nancedevdiaries
      @nancedevdiaries  8 месяцев назад

      Thanks! I have a section for getting a setting bool in a blueprint at the section "Tap or Hold based on player game setting" I think. At ruclips.net/video/bLgoWdrjhNQ/видео.html

    • @donncharyan
      @donncharyan 8 месяцев назад

      @@nancedevdiaries fantastic - that worked. I've used this to implement a bool in the gameplay menu to turn on and off virtual shadow maps to get a boost on slower machines. I'd have never figured out how to access this in blueprint. Thanks so much!!

  • @WeirdGoat
    @WeirdGoat 8 месяцев назад

    Nice Videos! Really like common ui, but it doesn't work well with keyboard, you can only use space bar for confirm and arrow keys for navigation, do you know how to change the default keys? And keyboard navigation cannot switch the states of buttons, really a pain in the neck!

  • @nfrancisj2122
    @nfrancisj2122 3 месяца назад

    If willing, can I request a tut on some of the shortcuts you're using in VS/Rider to browse and navigate code, as well as what you find helpful in Rider that make your life as a coder easier? Much appreciated!

    • @nancedevdiaries
      @nancedevdiaries  2 месяца назад

      that's a good idea! Will keep it noted :)

  • @stellarlime9118
    @stellarlime9118 9 месяцев назад

    Great video! How might I add a search and destroy esque mode? Would involve multiple rounds, players having 1 life, and spectating teammates after death.

    • @nancedevdiaries
      @nancedevdiaries  9 месяцев назад +1

      Thanks! I haven't dug too much into the game modes and game phases support of Lyra. It does seem to have good related examples, at least for deathmatch, teams, etc. I saw a capture the flag Lyra gameplay plug-in online if that helps.

  • @Mohammed-ol1qv
    @Mohammed-ol1qv 9 месяцев назад

    When I export the game Lyra, this error occurs and I do not know how to solve it
    Laglefestures: Error: Game feature Honma Jest fasles. Ending state from Registering. Result: Failure, ErrorCode FeaturePlugin StateMachine,Flugin. Rimming Texturebite
    Ligfeaturefleckt Error: Error in Feature pack EE10/FeaturePacks/TP Virtual Reality
    🤔

  • @thangnguyenhoang4410
    @thangnguyenhoang4410 6 месяцев назад

    Thank a lot