Hi Nance - great video as usual. I've implemented some bools on the gameplay menu and it's all working saving. is there a way to grab this in a blueprint? I cant find a way to acces those game settings. Thanks!
Thanks! I have a section for getting a setting bool in a blueprint at the section "Tap or Hold based on player game setting" I think. At ruclips.net/video/bLgoWdrjhNQ/видео.html
@@nancedevdiaries fantastic - that worked. I've used this to implement a bool in the gameplay menu to turn on and off virtual shadow maps to get a boost on slower machines. I'd have never figured out how to access this in blueprint. Thanks so much!!
Nice Videos! Really like common ui, but it doesn't work well with keyboard, you can only use space bar for confirm and arrow keys for navigation, do you know how to change the default keys? And keyboard navigation cannot switch the states of buttons, really a pain in the neck!
If willing, can I request a tut on some of the shortcuts you're using in VS/Rider to browse and navigate code, as well as what you find helpful in Rider that make your life as a coder easier? Much appreciated!
Great video! How might I add a search and destroy esque mode? Would involve multiple rounds, players having 1 life, and spectating teammates after death.
Thanks! I haven't dug too much into the game modes and game phases support of Lyra. It does seem to have good related examples, at least for deathmatch, teams, etc. I saw a capture the flag Lyra gameplay plug-in online if that helps.
When I export the game Lyra, this error occurs and I do not know how to solve it Laglefestures: Error: Game feature Honma Jest fasles. Ending state from Registering. Result: Failure, ErrorCode FeaturePlugin StateMachine,Flugin. Rimming Texturebite Ligfeaturefleckt Error: Error in Feature pack EE10/FeaturePacks/TP Virtual Reality 🤔
Thank you once again for saving me hours of poking around Lyra's code.
Really nice 👌 thanks Nance !
Your videos help the community so much! Thank you
any way to migrate the hole lyra menu to other project ?
Hi Nance - great video as usual. I've implemented some bools on the gameplay menu and it's all working saving. is there a way to grab this in a blueprint? I cant find a way to acces those game settings. Thanks!
Thanks! I have a section for getting a setting bool in a blueprint at the section "Tap or Hold based on player game setting" I think. At ruclips.net/video/bLgoWdrjhNQ/видео.html
@@nancedevdiaries fantastic - that worked. I've used this to implement a bool in the gameplay menu to turn on and off virtual shadow maps to get a boost on slower machines. I'd have never figured out how to access this in blueprint. Thanks so much!!
Nice Videos! Really like common ui, but it doesn't work well with keyboard, you can only use space bar for confirm and arrow keys for navigation, do you know how to change the default keys? And keyboard navigation cannot switch the states of buttons, really a pain in the neck!
If willing, can I request a tut on some of the shortcuts you're using in VS/Rider to browse and navigate code, as well as what you find helpful in Rider that make your life as a coder easier? Much appreciated!
that's a good idea! Will keep it noted :)
Great video! How might I add a search and destroy esque mode? Would involve multiple rounds, players having 1 life, and spectating teammates after death.
Thanks! I haven't dug too much into the game modes and game phases support of Lyra. It does seem to have good related examples, at least for deathmatch, teams, etc. I saw a capture the flag Lyra gameplay plug-in online if that helps.
When I export the game Lyra, this error occurs and I do not know how to solve it
Laglefestures: Error: Game feature Honma Jest fasles. Ending state from Registering. Result: Failure, ErrorCode FeaturePlugin StateMachine,Flugin. Rimming Texturebite
Ligfeaturefleckt Error: Error in Feature pack EE10/FeaturePacks/TP Virtual Reality
🤔
Thank a lot