Ease your camera rotation movement while using camera modes, spring arm component inspired UE5

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  • Опубликовано: 24 сен 2024

Комментарии • 22

  • @gihanrx
    @gihanrx Месяц назад

    you explain lyra stuff that is hard to understand for me,i really appreciate your work, thanks, ❤

  • @fahimjaowad8717
    @fahimjaowad8717 Месяц назад

    Yay! Thanks!

  • @RojaHuchez
    @RojaHuchez Месяц назад

    You are the best and your game looks AMAZING

  • @BrokenLegnd
    @BrokenLegnd Месяц назад

    Love the style and vibe of your game! Cant wait to play it one day, Did you model the mushrooms yourself?

    • @nancedevdiaries
      @nancedevdiaries  Месяц назад +3

      Thanks! That's the work of my awesome co developer, we're a 2 people team 😀

  • @arctech2010
    @arctech2010 Месяц назад +1

    You are the best! Thanks.

  • @bulletmunchr
    @bulletmunchr Месяц назад

    Can you show us that sweet first person camera mode? I've gotten most of my FPS Camera Mode implemented but I'm trying to do this thing where I have a third person mesh that my local player can't see (but the remote players can), and an FPS arms mesh I can see, but the remote can't.
    After I get it all cleaned up I was gonna probably post a tut on how I did Lyra FPS, let me know what you think, your tutorials are great!

    • @nancedevdiaries
      @nancedevdiaries  Месяц назад

      Thanks!
      This is pretty much my video of my setup for the "first person camera mode", which for me is just binoculars. I hide the mesh, disable movement input and setup an ability camera mode: ruclips.net/video/aD_zRbV13V0/видео.html. Timestamped since it's a long video 😅. Not exactly a full on FPS camera or consideration for multiplayer, let's say but what I'm using to zoom in :)
      Awesome that you're making a tutorial about that subject, I've had a few comments about it but not strictly making a FPS shooter!

  • @davy4842
    @davy4842 Месяц назад +1

    Any videos upcoming soon 😊?

    • @nancedevdiaries
      @nancedevdiaries  29 дней назад +1

      It's been an awesome and busy end of summer☀️ ! I'll be aiming for September, looking forward to making the next one. Cheers!

  • @animator-alex
    @animator-alex Месяц назад

    How viable would it be to extract the 'camera modes' control setup from Lyra game to a standard blueprint only project? These camera modes setup feel way better than a spring arm
    Love the style and functionality you've added but have limited C++ knowledge to edit and apply.

    • @nancedevdiaries
      @nancedevdiaries  Месяц назад +1

      So far, what I found online that exists is :
      A paid marketplace plug-in for camera dynamics that looks to be including camera modes and more at ruclips.net/video/UkJ1saZuE4E/видео.htmlsi=r_4d0g3EGwmAv85f
      To extract the camera mode setup/code from Lyra into a plug-in for a blueprint only project, it would be some considerable work, which would require a programmer. It's a bit tangled in the gameplay ability system and pawn data setup to work.
      I can imagine migrating over the camera stack, modes, could be an interesting challenge, I'd imagine time consuming, but doable. That would be an awesome plug-in to add to a project. I wonder how that plug-in is that linked up there, definitely looks worth the price.

    • @animator-alex
      @animator-alex Месяц назад

      @@nancedevdiaries That plugin is a great find, looks very similar to the camera mode setup, almost exactly like the Lyra project.
      Will look into it more and see if it fits the needs.
      Your games looking great, looking forward to seeing its progress.

    • @nancedevdiaries
      @nancedevdiaries  Месяц назад

      Thank you!

  • @ArsenalFPV
    @ArsenalFPV Месяц назад

    Can I ask you a question about Lyra? How do I make it so that an actor can take damage from a weapon and then be destroyed? You can do a tutorial if possible please🙏

    • @nancedevdiaries
      @nancedevdiaries  Месяц назад

      yes, I have a video on that subject here, for an exploding barrel : ruclips.net/video/2Hl4M4h3yp0/видео.htmlsi=sg__zVIEn3vtMfXW 😀. It's a little old (1 year) but I think it should still work as it did back then. Hopefully that helps, have fun!

    • @ArsenalFPV
      @ArsenalFPV Месяц назад

      ​@@nancedevdiaries Thank you very much, but can I ask one question? Is it possible to do something the same, only for a character like an NPC? Preferably via Blueprint :)

    • @nancedevdiaries
      @nancedevdiaries  27 дней назад

      I have a 3 part video series about implementing an NPC spawner, it may help at : ruclips.net/video/lzrZJpSqL2U/видео.html. Lots that go into NPC in Lyra like pawn data, team (to know who damages who), so that's why it's so lengthy 😅

  • @Fuse-q8z
    @Fuse-q8z Месяц назад

    Name of the game? Looks awesome!

    • @nancedevdiaries
      @nancedevdiaries  Месяц назад +1

      Thanks! Portabellows and it's on steam (not released yet) at store.steampowered.com/app/2339000/Portabellows/ :)

    • @Fuse-q8z
      @Fuse-q8z Месяц назад

      @@nancedevdiaries Nice will fav it!