chrono frigate :D that is not a phase ship, it is super frigate of MVS faction that manipulates time on board to got massive speedup for weapons/engines/flux (think of it as a ship slowing down time and everything around it) it is OP and it is shame you didn't go for it ;(
in order for the relay station to work, they need several on different planets + if it is upgraded to interstellar, it will give bonuses to other systems
23:42 check out what else the planet or a nearby planet needs, and deliver that too. Or find some bounties, some other mission you can combine with your cargo mission. With that battleship and 4 destroyers, you would be safe anywhere on any route.
I imagine you want the content, but you can instruct your faction to deploy temporary defense fleets. When at a colony goto special functions, request fleet. You can also access this menu anywhere by pressing x. This menu also let's you launch invasions or take out pirate bases
As far as I know the stockpile won't be used for export, they have their own cut and the ones in your stockpile can be taken out to be sold yourself or if you have mods that process them into other products you can do that as well. but then again I'm not sure since all my playthroughs have industry heavy planets and I tend to just sell everything without a thought. edit: btw not sure if you know but you can Q or W while in map to change between region map and the world map, I find it quite helpful when ya just want to set course to somewhere far and be AFK while it travel. Tho you do still need to manually confirm going through warp holes. Oh yeah in case people do read this and you are lazy to wait around while traveling there is the "hyperdrive" mod by sundog can probably solve your issue, yay to hyperwarp and save on fuel and supplies! edit2: oh yeah, military relay, they are great! if ya build one planet (preferably on superhot planet) with patrol hq and upgrade it till command center and also build military relay, any other planet in the same system that you colonize and build military relay with shall all have the same amount of fleet size and fleet count as the one planet with a command center (at least that's how it is in my playthrough). using the upgraded military relay on that planet A and making another upgraded military relay on another system you colonize made it as though that planet on system B have a command center of it's own but it actually don't. system B planet A then can be the root point for any other planets in system B to just use the regular military relay and have the fleet size of system A planet A. I think there's a guy in the forum who also explained it with pictures as well
Yep yep, plus it also save spaces and industry slots if you're not using mod like grand colonies which add a whole second page of building slots (does not expand your industry limit)
chrono frigate :D that is not a phase ship, it is super frigate of MVS faction that manipulates time on board to got massive speedup for weapons/engines/flux (think of it as a ship slowing down time and everything around it) it is OP and it is shame you didn't go for it ;(
in order for the relay station to work, they need several on different planets + if it is upgraded to interstellar, it will give bonuses to other systems
23:42 check out what else the planet or a nearby planet needs, and deliver that too. Or find some bounties, some other mission you can combine with your cargo mission. With that battleship and 4 destroyers, you would be safe anywhere on any route.
should name the new barren world "Necromunda"
LOVE this!
Damn XD beat me to it.
Early raid fleets usually are quite weak from most faction. If Im not mistaken fleets get larger if the faction hates you more.
You should construct a commodity forge, you can use you VPC's to it's full capacity.
I imagine you want the content, but you can instruct your faction to deploy temporary defense fleets. When at a colony goto special functions, request fleet. You can also access this menu anywhere by pressing x. This menu also let's you launch invasions or take out pirate bases
Yeah, You're exactly right, Doing it myself means it's content I get to use haha, Otherwise yeah, that'd be the way to do it for sure.
As far as I know the stockpile won't be used for export, they have their own cut and the ones in your stockpile can be taken out to be sold yourself or if you have mods that process them into other products you can do that as well. but then again I'm not sure since all my playthroughs have industry heavy planets and I tend to just sell everything without a thought.
edit: btw not sure if you know but you can Q or W while in map to change between region map and the world map, I find it quite helpful when ya just want to set course to somewhere far and be AFK while it travel. Tho you do still need to manually confirm going through warp holes. Oh yeah in case people do read this and you are lazy to wait around while traveling there is the "hyperdrive" mod by sundog can probably solve your issue, yay to hyperwarp and save on fuel and supplies!
edit2: oh yeah, military relay, they are great! if ya build one planet (preferably on superhot planet) with patrol hq and upgrade it till command center and also build military relay, any other planet in the same system that you colonize and build military relay with shall all have the same amount of fleet size and fleet count as the one planet with a command center (at least that's how it is in my playthrough). using the upgraded military relay on that planet A and making another upgraded military relay on another system you colonize made it as though that planet on system B have a command center of it's own but it actually don't. system B planet A then can be the root point for any other planets in system B to just use the regular military relay and have the fleet size of system A planet A. I think there's a guy in the forum who also explained it with pictures as well
That's super good actually, can make systems with multiple planets have insane fleet presence.
Yep yep, plus it also save spaces and industry slots if you're not using mod like grand colonies which add a whole second page of building slots (does not expand your industry limit)
Timo, you should alliance with UAF they had good ships than other factions spaceships.
Well the barren world clearly should be Detroit 😊
dont forget about that trade edict on eternity
Ooooh thankyou!
Maybe you need to mod your icon to have a meteor impact in the beard.. lol
HAHAHAHA Yes I do.
Given the original name and It being a barren world "rigamortis" sounds like a fitting name (or rigor mortis, not sure wich one is correct)
Name for polluted hell world, Harkonis ( If you like Dune, you will like)
When you put the temporary name down, I'm waiting for one to be called: Like and Subscribe :)
HAHAHAHA I dunno if I'm THAT cringe
Name the barren world "Eden" for irony sake
I now want to have the ability to marry aeria
How do you get fleet size up to 300-400%?
You can adjust it in the settings.json using notepad :D