Bard | Unearthed Arcana | Player's Handbook Playtest 6 | D&D
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- Опубликовано: 28 июн 2023
- Visit dndbeyond.link/yt_bard_playtest6 and help shape the future of Dungeons & Dragons. New playtest material coming June 29th.
Jeremy Crawford and @ToddKenreck talk about the playtest material out April 26th for the 2024 Player's Handbook for Dungeons & Dragons.
This playtest document is part of a series of Unearthed Arcana articles that present material designed for the 2024 version of the Player’s Handbook. The material here uses the rules in the 2014 Player’s Handbook, except where noted. After we conclude the public playtest for the Player’s Handbook, Unearthed Arcana will explore material for the Dungeon Master’s Guide and Monster Manual.
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Bard having access to all 3 spell lists (simultaneously by 10) seems kind of insane, but they still only learn 1 per level so I'm not sure if it really is THAT busted
I don't think its Busted...
Most campaign ends at level 10-15 anways,
so you would have 5 additional spells from the other list or sacrifice one of your main spells to get more from another from other spell list..
some other spells are now also exclusive from a specific class like the paladin. ( the spell smites )
on top of that some high CR monster in that level can either counterspell you with their spell. ( Or with their iniate abilities which you can't counterspell )
and looking at the three main spell list I think most people would go for the " Arcane " anyways.
Looking at it as a DM I don't think this is an issue.
As soon as I read the College of Dance subclass, my immediate thought was "did you just make a better Monk than the Monk class?" and the immediate followup thought was to realize what kind of martial art this monk/bard uses, and I lost my mind: The College of Dance Bard is literally a Capoeirista! Wielding a berimbau as an instrument/spellcasting focus, the dance bard joins the fight using the real world martial art most closely tied to music and dance: the Afro-Brazilian art of Capoeira. Holy Hell I am so excited! I just wish the subclass was slightly better-rounded in its later features, it seems like a frontloaded "playstyle" subclass, rather than one that really unlocks cool stuff to do after a certain level, but still looks really fun to play!
Quem vem lá? Sou eu
Quem vem lá? Sou eu
Berimbau bateu
Capoeira sou eu
I have no idea what the general consensus is, but this is the first playtest that actually has me satisfied and excited to see the 2024 PHB. I don't care what anyone says, it's 5.5e to me
i only looked at the Druid and monk and glanced at other classes like the rogue.
overall it looks solid, theres a couple things with circle of land druid i think need clarified, and i think monk still needs some work (its really just the hp and defenses)
Looks at Monk. Yeah sure, excited. Fr though, I am mostly happy with these, especially the new Rogue, but god I hope they continue to wodk on Monk a lot.
Ohh it's 5.5, anything else is just confusing marketing.
The Dance Bard kind of feels like it’s eating the Monks lunch.
And probably the Bladesinger's lunch, too.
It's not eating the Monk's lunch, it's eating the Monk's whole damn kitchen lol
Yes, but I feel that the Monk should be uplifted to compete with this Bard subclass.
@kurtoogle4576 good luck.
Wizards gave the Bard the Monk's lunch and his lunch money and shitting on the Monk's plate
@@kurtoogle4576 That's fair. All martials should be able to compete with casters at all levels, not just the very earliest.
“College of Dance” is fantastic; I quite like it.
It adequately equips the Bard with the abilities needed to be the “dancer” archetype we see in RPG’s…solid Armor Class; and a reliable way to strike with unarmed attacks.
…it is worth noting that this subclass does NOT get “Extra Attack”; which should assuage concerns that this subclass has “too much” martial capability. Any additional melee is added only with expending Bardic Inspiration.
“Inspiring Footwork” is…so good. So flavorful.
You’re essentially choreographing a dance routine with a “dance partner”…and you become a fantastic battlefield positioner as a result.
“Leading Evasion” is an expected way of this subclass getting “Evasion” on a Bard…but it ALSO lets allies next to you get the same benefit!
…can you imagine a Paladin and a Bard standing beside each other, using their “Aura” and this “Evasion” in tandem?
“Tandem Footwork” is a boost to Initiative that shouldn’t be overlooked…yes, it uses a Bardic Inspiration immediately; but it can change the flow of the entire fight.
Capstone is fine. It’s a great spell.
The problem with Dancer is that you never actually want to be in melee with it. Functions much better at range as a sturdier Bard.
@@davidwilfand916 I would agree.
I think the omission of the “Extra Attack” feature cements the subclass as a crowd-controller (with the occasional ability to bash a target).
Specifically geared around helping allies (and yourself) to evade danger.
@@davidwilfand916I would note that Inspiring Footwork allows you to move in, make an attack, and move out without taking opportunity all as a reaction.
This is a skirmisher, in a limited capacity.
I think I like my homebrew College of Dance better. This is just better Monk with fewer steps.
@@exomancer3632 Ah! Yes!
The new feature DOES allow a free attack when using Bardic Inspiration.
Even better. That’s a lot of utility.
Access to any of the three spell lists is... interesting. I'll have to playtest it to know how I feel about it, particularly since the bard is now a prepared caster as well, so I'm not sure how different it will feel from the cleric, druid, or wizard. I might have been one of the few people who liked the school-based approach, though I would have given them those 4 schools from both the Arcane and the Divine list.
As an aside, I would have loved to playtest Bardic Inspiration having a single use, but recharging whenever you spend a spell slot to cast a bard spell :-I
Bard is a prepared spellcaster, yes, but it changes the spells every level, as before, not every long rest. It's a just a wording clarification, mechanically is the same as old 5e
Although it went unmentioned, they reverted the change allowing Bards to change their prepared spells daily, and for some reason the "instinctive" casting that Sorcs, Warlocks, and now once again Bards do also refers to your "known" spells as "prepared" except that they can only change one "preparation" as you level up instead of changing the entire list after a long rest.
You are both absolutely correct, my mistake.
@@tibot4228 It was pretty unclear tbh, thy should state it more clearly
I would argue that the new dance bard is everything I ever wanted the bladesinger to be. Better hit die, monk like armor boost, and a natural integration of core class features into the melee options it wants to do. Well done.
I'm worried that, considering what the Monk has access to, this Bard subclass outshines it. Not only because it competes with the Monk's niche of Unarmored Fighter, but also because the Dance Bard's "Martial Arts" die actually improves faster than the equivalent Monk would. Not even including the whole 1st-9th level spell progression as a full caster, which easily outcompetes the usefulness of Ki or rather Discipline Points that Monks get access to.
This is a similar argument to what they did removing ranged smites from Paladin in order to protect the Fighter/Ranger niche.
As someone who's favorite subclass is bladesinger, I feel like the dance bard really needs extra attack to be a true "Gish"
@@Red13aron Of course Bard will outshine the Monk. Dancer in particular.
@@Red13aronThe monk still does its thing better than this bard. The bard spends resources to be as good as a monk not spending *Discipline*.
The problem is that the monk's thing isn't much. It needs a better passive defense, and all Warriors (not the paladin or Ranger) need to be able to improve their Weapon Mastery (perhaps X times per short rest).
Further monks should be able to grapple and shove with Dex. Perhaps boost that with the same resource.
Honestly this subclass is kind of what swords was meant to be.
The Dance Bard is so cool. I was wondering an enemie cast a area effect spell and the bard grasp the arm of his partner and moves with grace and He and his partner benefits from evasion like effect. Soo cool
I Love the new 10th Magical Secret Class Feature. Bards will fell amazing. This change make the Lore Bard 6th Subclass Feature less powerfull to all bards. Before choose another subclass feels so weak.
Hmm. This looks like a very interesting direction to take the class.
I've always wanted to try out a dancer bard, so that College will be interesting to look at
You mean college of better monk then the monk?
Thanks for posting!
question does the bard have evocation spells and or other attack spells
Oh, and I see Bard lost Song of Rest. Cool. I get that they can choose from any of the three lists, and eventually get ALL of the three lists, but what about the original 2014 Song of Rest?
Anyone else notice they removed the limitation that bard spells have to be Divination, Enchantment, Illusion, or Transmutation? They just have access to any spell on any spell list now. No clue if this was intentional or not.
So if you had a Glamour Bard and a Dance Bard in your party, they could potentially move one ally up to 60+ feet, the rest of the party 30 feet, give everybody disengage, and everybody temp hit points in two turns at lv3 by combining Inspiring Movement and Mantle of Inspiration......hmmmmm.
The Dance Bard is fun and feels similar to what a paladin can do for party boosts. Adventure difficulty might turn into easy mode when these 2 classes get together.
1d4 to 1d6 OMG holy crap that 1 point of average damage is going to do all the difference, thanks WotC!!
So you're saying it should start as what, a d8? Monk is already the only class that starts with 2 attacks at level 1. Fighters don't even get action surge until level 2. Unarmed damage starting at 1d6 makes monk damage at level 1 higher and more consistent than a fighter or barbarian with a greatsword or greataxe
(1d6+DEX)×2, vs 2d6+STR or 1d12+STR
@@ChronoBolt I mean, Eldritch Blast is a 1d10 cantrip, so 1d8 Vicious Mockery wouldn't be horrible.
@@ChronoBolt hes talking about viscous mockery
New countercharm is great, and Dance Bard looks amazing.
New Counter Charm is OK. It just looks great compared to what it used to be.
@@logancuster8035 fair, but also, it's a feature that they get at the same level they get a new level of spell. It doesn't have to be fantastic, it just has to be usable and flavorful, which I think it is
@@marimbaguy715 Agreed. Bards didn’t struggle at that level when it was a trash feature, they won’t struggle now.
What amuses me the most in new bard is the rollercoaster of Lore subclass
So, in the last playtest it essentially became a College of Cutting Word. My take is maybe controversary, I actually liked the idea. But I fully understood that additional spells is much more iconic and lovable. It's completely justified that they decided to go back to what people like more
But now, when bard has actually been given the option to not only choose a spell list, but also choose ENTIRE ARCANE list, this feature with additional spells kinda loses all of its "power" points. Additional spells was powerful because Bard have very specific and limited spell list on it's own. Being able to take Fireball opened up a lot of potential, only rare builds took spells from a thematic point of view. It's still probably nice to get Revivify with some healing spell on arcane full spellcaster, or take primal/divine list, and then take Fireball, but if you want to optimize your selection, you just take the arcane list at the beginning, and if you not, then you just take another subclass. You still get new spells through the main class, main purpose of this feature was to solve the problem early, and now you can solve this problem anyway
But in general I find it very funny that they decided to bring back the main feature of Lore Bard when they made it mostly redundant
Tho I kinda both like choosing spell list and not. I like the idea, I don't like that generalist druids (not moon druid) are kinda losing their identity, which was mostly manifested only by their spell list
What about extra attack tho?
Primal Bard sounds like Snow White, and I love it! I want to dance and sing with woodland creatures and have them do my chores (and kill my enemies). First time I'm excited about the bard!
This may be the first time in my long association with D&D that I've been inspired by what's possible with the Bard, rather than thinking it was meh or a missed opportunity.
Really like the Dancer subclass. Might a Bard/monk combo actually be feasible now?
It would just be kneecapping the bard tbh. The Bard got buffed and the monk is about equal to what it was before. Dancer subclass is phenomenal in particular since it can boost the entire parties initiative. Monk would genuinely add nothing mechanically speaking. If you think it would be fun go ahead though.
I do not like having to choose from one list. The bard for me should have enchantment, sound magic and healing. I don’t want to have to wait until 10th to be able to do all those things at once.
I would hope that the arcane list is vastly superior to the divine and primal list. Otherwise wizards are going to look real stupid next to the clerics and druids, with their built in armor profiency, and other good stuff.
With that in mind, it feels wrong to let the bard choose between the spell lists like that, essentially creating a 'correct' choice.
I'd really like Bard to have a few Martial Weapon options as well (player's choice).
And yes, my players & I are missing Rapier.
Give bards back rapier proficiency. Not just Valor and Swords bards. ALL. BARDS. There was no reason to remove their iconic weapon from the class as a whole.
the "Leading Evasion" of the dance bard is way too OP. He gain a better version of evasion one level earlier than the rogue and the monk! This make no sense.
Being able to choose your spell list is huge. Being able to get ALL of them at the same time with Magical Secrets? That's too much.
So now the Bard AND the Fighter are better Monks than the Monk....
This is considerably better than The first draft, my tips are:
Change Jack of all trades to a more flavourfull feature - Jack is an old and uninteresting feature that was only relevant due to exploits, AND having three proficiency based features taking class feature slots is what KILLS the class's flavour at earlier levels, substitute it for something versatile that help bards find their identity, like songs (like auras that require a bonus action and a spell slot to remain active each turn) and people WILL love you all for it.
Nerf magical secrets - it bloats the class's Power into the second half of its class progression, a tier of play not many people engage with. Make it something like "you add one spell of your choice from any Magic tradition each time you level up"
Make bard players have more than their spell lists as their core feature, make them feel like actual bards
Totally agree, having access to the whole manual spell list is nonsense
This Bard is very good, but I honestly don't like the fact that you can have access to the whole arcane/primal/divine spell list. Moreover, at 10th level you have access to almost all the spells in the manual, so I don't know, it doesn't feel like a Bard anymore
A limited amount of spells to choose though, right?
So the pressure is on to select the “right” spells…though if you’re building a specific character; you probably know which spells you’re after.
@@MisterSmith00 I may agree on taking 1 of the 3 lists, I mean, it's something that all the classes are doing by the way, excluding bards would be unfair; but the whole 3 lists at level 10 it's too much to choose from.
It's also difficult for players, to look after the whole list of spells of the manual, I think that you should be taking just a couple of spells like you did for original magical secrets, and now with magical discoveries
College of Valor is okay mechanically but very bland. Give people a reason to pick it over College of Swords.
What happened to barbarian, fighter, sorcerer, warlock, and wizard? I really love 12 classes of d&d.
Their revised versions will be released in the future.
They were in the last UA, so they probably haven't had time to revise and test them
@@archangel996 figured that was obvious, but sometimes it has to be said
@@archangel996 i would definitely choose both fighter and barbarian. Cause the two of the D&D classes are my favorites.
@@kyrorogers1395 Don't worry, they're not being abandoned. It's just that their initial rework was so recent that WotC hasn't had time to process the feedback and present a new version for them yet.
Dancer Bard and Countercharm are great but Countercharm should be an AOE use. I am concerned that Bards can now choose any spell list for their spellcasting. Too much versatility means that the Bard has no identity and simultaneously is infringing on the other spellcasters' identities. i think the Bard should remain arcane and be limited (at first) to enchantment and illusion. Magical Secrets should open that up and open the Primal and Divine spell lists. Then you can make two subclasses - a Primal Bard subclass that gains a spell list from the Primal list and a Divine Bard subclass that gains a spell list of heals and buffs on the list. Also, both the Ranger and Bard are now getting their second Expertise set of skills at level 9 and that is far too late in the game to be useful. If Ranger and Bard are Expert classes, their second round of expertise should be received much earlier in tier 2 like level 6.
The disparity of power between some classes - sorc, bard, cleric - as opposed to other classes at level 20 - for ex, lock and ranger specifically - are ridiculous. They either need to tone down the the super powered features or greatly enhance the weak ones. This is 2014 5E all over again. They've learned nothing.
ya bard is overpowered monk is still way too weak . they need to add monk weapons back and throw in another attack .
Dance bard is cool, but the lack of extra attack bothers me. And I dislike the excessive number of spells available, the previous playtest's school limitation was better.
I'd like something like the cleric defender/thaumaturge choice, wherein you can perhaps choose between having access to more magic schools or getting extra attack/medium armor at level five.
So you guys gutted Divine Smite even more, and bards still don't get their rapiers back.
Paladin needed to be nerfed my guy,but yeah it's stupid they don't have Rapier.
@@malmasterson3890 after thinking about it more, Divine Smite got a little buff compared to the last packet. #bardsneedrapiers
Patiently waiting for info about the artificer.
They’re re-writing the Players Handbook. The artificer isn’t in the Players Handbook. You’ll be waiting awhile.
I don’t disagree that it needs the re-write just as bad, I’m just saying…
@@Nikotheos That´s the reason I´m waiting patiently.