@@Procaz true lol it could be change to consume a dart to target x amount per dart to balance it. Idk. I love my ranger but some mechanics are wonky compared to other javelins
Thank you for your vids on Anthem, really liked the gameplay and I hope it will stay alive! Haven't been this interested in looter shooters my whole life.
I love that you know how to use the grenade. I've heard so much negativity by people who have no idea what they are doing and/or just want to be salty.
Hey Arekkz - appreciate your attention the Anthem and especially the Ranger. I am really enjoying mine at a lower level and can't wait to get into Masterwork builds and try this. Also, I don't think enough attention is given to just how amazing the world that BioWare has created is. Beautiful and diverse. My favorite thing is just to go out in freeplay and explore every nook and cranny. Wonderful graphics and looking for and completing world events is really fun on the Ranger. Keep up the great work!
I have a Masterwork Last Argument with 100% Gear Charge and a Legendary Recurring Vengeance with 200% Charges. The Vengeance has 3 charges total with that 200% bonus and every 7.5 seconds if I get the kill with it I get a charge back. Its great I have abilities for days. The Seeker missile comes back quick too. Running that with my Divine Vengeance with 125% weapon damage and Truth of Tarsis. Call it my Micheal Bay Day build. Explosions! Explosions everywhere!!! I know the missile is actually impact damage but it still makes an explosion visual effect lol. I just get in to the thick of it and Prime with an aerial melee baton drop then grenade the group or missle the solo enemies. Great damage output in the Tyrant Mines as well. It's a very satisfying build. Especially when you roll those Divine Vengeance Weak spot explosions. Still running it with an epic Crossed Arms, MW Elemental Ops for bonus fire damage from the Divine explosions and a MW Vanguard's Badge to renew shields every now and then if Im taking too much damage while getting in too deep. A MW Defensive Bulwark counters the -20 Impact damage for weapons with it's 25% weapon bonus. May trade it out eventually if I get better MW Components. Gonna post the Build on Reddit I think. It's pretty fun to play.
YES, been waiting for this. Love your guides btw, would love to see all of the different things you can do with the Ranger and see your ideas for different play styles with it.
Yeah I've been using this build for about a week now and I absolutely love it. Lots of quick ultimates that you can use to either mitigate damage or take out groups of lesser enemies.
I actually got my first Last Argument yesterday, with +100% gear charges at that! Didn't think it would actually work at first but it totally did. Now just need proper weapons and components.
Just to let you know, when you pop your ult, there are small red rockets at the bottom of your screen.....and you should wait till all (15?) are gone ( "loaded" ) ....those are the ones that will be fired. If you instantly fire there are way less rockets....and yes even on single enemies ;)
I have an Explosive Blaze with a 100% Gear Charges inscription, which essentially gives you two Grenades, instead of one, that each individually charge, basically like standard Venom Darts. Would be a pretty nasty roll for something like this.
I got a +100% gear charge last argument and +100%gear charge mw venomdarts last night. I didnt get to play with them last night but im super excited to work this build out.
Nice this is the build I've been using except using melee as a primer mainly and a legendary avenger's boon to up melee damage. It makes LOTs of combos with electric spreading, and basically any kill either gives you shields or armor. It's beast.
Hey Arekkz, take a look at this info I’ve noticed. this is HUGE in regards to end game builds for everyone: I know the devs went the route of two major and two minor components on gear after this recent loot hotfix, and i clearly see that on gear slots and weapons, but pay closer attention ti masterwork components: it looks like they’re set to only two minor stat slots? As opposed to 1 major/ 1 minor, etc. Therefore: players cant get damage bonuses on them. I’ve looked at player build videos and noticed NO ONE has damage bonus on masterwork or legendary components: therefore the rolls can only be minor stat bonuses like ammo, resist, thruster, etc. I truly believe this is a huge set back for extra damage against GM 2 and GM 3 difficulties. It’s almost like players are being held back from maximum build potential. This needs to be addressed in the community so the developers can consider allowing “Major” stat bonuses on masterwork and legendary components.
Ralner's Blaze would give you a third primer after your R1 and melee. Especially useful against beefier stuff since you have to wait for the initial priming effect to drop before you can prime again with the same effect.
Is it definite that the ultimate is blast and not Impact? Normally blast is some form of AOE and the missles do not seem like they have an area explosion. I was assuming they were impact.
I might be a bit confused about this too myself, cause I also assumed this while watching my "mini bombardment", but it also looked like I dealt more dmg per missile when I equip this component.. So either there is a bug, which require us to have some stat sheet on the ultimates too or else is the AoE blast so tiny that you have to stack on top of each other before a missile makes AoE.. xD
@@RealShologar it favors Blast +/- damage whenever its available hence most people who runs Convergence Core feels that their Ulti is lackluster due to it being heavily impacted by the component(-35%, ouch). With the right build and components, you can hit 30k plus per rocket and yes its the same build I'm using with my ranger now. I'll share the Reddit post on how difference damage sources/types are categorized.
Its blast for sure as it will hit enemies not targeted by the missiles as long as they are close enough as the aoe is about as large as the sticky grenade
@@Mr.Archer101 Thank you for the info. I have been running a blast focused build for a while and was wondering what everyone was talking about the ranger ult being low powered. I guess that is the reason.
Been working on this build for a long time. I find trying to get gear with ultimate speed % is also very good. Also best weapon to have is Thunderbolt of Yarnia for Ranger as it gives this build a shield remover to be able to help take down those pesky shield mobs. As for the support bulwark or muster point but look for Support Luck % just to help with better rolls on gear.
I have a MW Last Argument with +200% charges!!! So yea, they exist. Try Siege Breaker and Ralners Blaze, they are perfect for priming targets. And you have the option to not be counter productive to others CC effects. This also allows you to free up a spot for a detonator for your assault launcher, giving you even more combo opportunities
A good weapon for this build is Ralner's Blaze which sets enemies on fire (after hitting them 5 times) if you want to use Recurring Vengeance as the Assault weapon to get more combos out with your melee attacks or to put out a quick combo hit on single enemies so you dont waste your grenade.
I have this build with a Last Argument +100 charges. 2 grenades makes your ultimate come back immediately. Probably one of the best builds the class can have if you have 2 charges on your grenade
The rifle that ignites enemies after a 5 hit streak also primes and it has a decent RoF and synergizes with the hitstreak badge pretty well(cant remember the name of it). Add siege breaker and melee and everything other than your frag is priming. Great for solo/team ultimate builds
I got rhe Last Argument a few nights back, been building my build around it ever since, rolled most of my components with ultimate speed buffs so it is like ultimate central every 10-20 seconds if there are plenty of mobs around
The most op inscription I've found imo is +100‰ charges gives any power extra charge 1 grenades become two. And charge abilities get a extra one as well. Applies to all powers.
I’m not at end game yet, but seems to me that if you wanted to combo more often, you would run that one gun that freezes enemies after a hit streak and take detonator in both gear slots and you could combo twice as often. Just a thought.
Got all javelins masterworked, but the grind for legendaries is REAL! Running GM1/2 legendary contracts and strongholds for hours on in and I've only got 2.
Been looking for a build direction for my ranger.. I think I have now found it 😁😁 cheers buddy..!! Also great vid as always n great see ya on freelance chat showing love n concern for the game..
Bro I love this build, shit wrecks house I went with Papa Pump and Ralners Blaze for the weapons, papa gives me food damage on bosses even at a decent distance, and the ralners blaze primes and can even set up a combo on bosses with its 5 hit streak. I was super lucky with my Ralners when I got it before the patch so it has 65% shield, 75% armor inscriptions on it
Further update: I managed to get a drop last night of "Last Argument" that has 2 charges. In the Tyrant Mine final battle, this thing is insane. Every time ads spawn from the webs, I'm getting my ultimate back within 10-20 seconds, and just raining hell onto the queen. Additionally, Avenging Herald (Legendary) with this build goes very nicely, and can land hits upwards of 30K on GM1 before you even proc a combo.
Been waiting for the ranger build video. I feel like this class needs a lot of love. Compare to the others idk why it's the mascot of the game I feel like storm or colossus are op. And intercepter is a nin-nin class lol.
All well and good but, Grenadier inscription is not affecting Grenade it is giving a 35% increase to Assault Launcher (The masterwork version, with the same grenade recharge type icon "General's favor" does say Assault Launcher recharge 35%. Badge of Devastation, never had it proc. once, not with Gun or Ultimate hits. The sigil for gear recharge does work though.
I haven't seen from the inscriptions going to try and put two negative and positive effects for the armor and shield so that they can cancel the negative effects and only leave the positive effects.
Already use and you can revive teammate with the armour component without needing to heal but you need to be very close to them. I've saved GM2 & 3 runs with this build.
There are multiple charges grenade. My frost grenade is like that, but Frag Grenade is the only grenade that matters, so... And also, the only assault that matters is Pulse Blast - shred shields. Venom darts is so useless. Range melee is good enough as a primer, and it also is 360 AOE around the ranger.
Just a heads up Gear inscriptions can have multiple charges, I’m not even kidding I actually have this on my last argument I don’t really play with Ranger but I might start playing now
100% or more gear charges do exist on grenades Arreks, both primers and detonators. Don't feel this build is optimized. I would drop Defensive bulwark for Cross Arms(+50% blast) then swap your Melee Boost component with a universal component(Assault rifle ammo etc) that includes an inscription that boost Ulti damage(got mine at +35%). Your rockets only hits for about 9k damage while you can definitely boost it to atleast 30k per rocket, this is what I'm running on my current ranger.
Great Video, Glad to see you are sticking with Anthem. Great game with a great foundation and will be a much better game once all the bugs are fixed. Hey the new content is FREE as well, so that will be nice = )
More chages DO exist, even more after the patches. I personally recieved today a Legendary Colossus Artillery Morter with 200%!!!! Charge. I can almost nonstop spam it. And im running a MW Cryo-Glaive and Stormcleave with 100% charge each on my Interceptor.
I have the legendary last argument with +200% charges, so you get 3 Why aren't you using 2x +50% Blast -20% impact components on top of the +combo ones, isn't both the Last argument and the ultimate blast damage abilities, and if you use divine vengeance I believe it buffs the explosions as well
If I could get a last argument to drop I'd be trying this. I got a legendary ember's lance and so I just feel pidgeonholed into building around that since everything else feels like I'm just nowhere near the damage of that
I have a Explosive inferno and an Argo’s mace with 100% charges. It’s fun just not for combos. And I just got into using Tip of the spear to revive a teammate, it’s a quicker Rez and I’m doing combos anyway. 👍🏽👌🏽
Nice video man Im french i speak a little bit english so when you speak i hear "blblblblblblblblblblblbl" but i can understand the priority of this video LOL 😂
I have that build it's great as far as the grenade you need a 100% charge inscription and then you will have two grenades I see you have that on your darts so you should have 6 darts
I got the legendary last argument to drop a few days ago with 3 charges I was wondering where I could send you the screenshot to show people it actually exists
I have a Legendary Last Argument Grenade and 2 of the 4 inscriptions gave me extra charge. One was 100% and the other was 200% for a total of 4 grenade charges. EACH charge takes the full replenish time for the grenade to come back but when your dealing with crowds it is like having Ult on demand. One question is do we have confirmation that Ranger Combo Augment and Tip of the Spear stack their combo damage boosts?
What good is a spammable ult if his ult is trash, he was advertised as the highest single target damage class but that's just not the case his ult needs a massive buff for him to be really viable past GM1
Yes the frags can have more charges but it bugged because if u use the secondary one before first is recharge it rests the cooldown even if their just a second left so good but strange to use
Well I'm looking to make my Interceptor Tanki like the Colossus she'll be strong and take more hits beef up the armor and the health and as for the storm going to try and make them one more melee type build and also stronger Elemental attacking too.
Switch out Venom Darts with Seeking Missile. Use Ralner's blaze to prime. Get more combos, do more ults.
Profit.
I add elemental ops instead in compenent and use divine vengeance works amazing
I have a legendary ralner's blaze with 350 physical damage. If i try to prime a target most of the time there allready dead lol
Venom darts would be better if it hit multiple mobs lol
@@javierarroyo7887 that would be kinda OP given you can already have up to 8 darts
@@Procaz true lol it could be change to consume a dart to target x amount per dart to balance it. Idk. I love my ranger but some mechanics are wonky compared to other javelins
Thank you for your vids on Anthem, really liked the gameplay and I hope it will stay alive! Haven't been this interested in looter shooters my whole life.
I love that you know how to use the grenade. I've heard so much negativity by people who have no idea what they are doing and/or just want to be salty.
Hey Arekkz - appreciate your attention the Anthem and especially the Ranger. I am really enjoying mine at a lower level and can't wait to get into Masterwork builds and try this. Also, I don't think enough attention is given to just how amazing the world that BioWare has created is. Beautiful and diverse. My favorite thing is just to go out in freeplay and explore every nook and cranny. Wonderful graphics and looking for and completing world events is really fun on the Ranger. Keep up the great work!
They do exist I have a masterwork sticky grenade that has 100 percent charges. Gives you 2.
JXFIT cap
200% charge + 100% charge on my sticky, you can roll it multiple times it seems, dont know if intended.
@@marcus0johansson lol wut
i got the Explosive blaze with 2 charges as well lol lots of fun!
I have a Masterwork Last Argument with 100% Gear Charge and a Legendary Recurring Vengeance with 200% Charges. The Vengeance has 3 charges total with that 200% bonus and every 7.5 seconds if I get the kill with it I get a charge back. Its great I have abilities for days. The Seeker missile comes back quick too. Running that with my Divine Vengeance with 125% weapon damage and Truth of Tarsis. Call it my Micheal Bay Day build. Explosions! Explosions everywhere!!! I know the missile is actually impact damage but it still makes an explosion visual effect lol. I just get in to the thick of it and Prime with an aerial melee baton drop then grenade the group or missle the solo enemies. Great damage output in the Tyrant Mines as well. It's a very satisfying build. Especially when you roll those Divine Vengeance Weak spot explosions. Still running it with an epic Crossed Arms, MW Elemental Ops for bonus fire damage from the Divine explosions and a MW Vanguard's Badge to renew shields every now and then if Im taking too much damage while getting in too deep. A MW Defensive Bulwark counters the -20 Impact damage for weapons with it's 25% weapon bonus. May trade it out eventually if I get better MW Components. Gonna post the Build on Reddit I think. It's pretty fun to play.
YES, been waiting for this. Love your guides btw, would love to see all of the different things you can do with the Ranger and see your ideas for different play styles with it.
Yeah I've been using this build for about a week now and I absolutely love it. Lots of quick ultimates that you can use to either mitigate damage or take out groups of lesser enemies.
Brilliant! I've been taking my time through the story, but I'm pumped to start grinding out some of these builds. Good stuff!
I actually got my first Last Argument yesterday, with +100% gear charges at that! Didn't think it would actually work at first but it totally did. Now just need proper weapons and components.
Just to let you know, when you pop your ult, there are small red rockets at the bottom of your screen.....and you should wait till all (15?) are gone ( "loaded" ) ....those are the ones that will be fired.
If you instantly fire there are way less rockets....and yes even on single enemies ;)
I have an Explosive Blaze with a 100% Gear Charges inscription, which essentially gives you two Grenades, instead of one, that each individually charge, basically like standard Venom Darts. Would be a pretty nasty roll for something like this.
Bradyn C. I got a Tactical Onslaught with 200% charge..with my overall CDR I never have to wait for it to recharge so I always have 6 charges
Keenan Verpoten Solid, man.
I got a +100% gear charge last argument and +100%gear charge mw venomdarts last night. I didnt get to play with them last night but im super excited to work this build out.
I got a legendary with 200% and another 100% gear charge plus 30% luck and some weapon damage. Good ass role
Nice this is the build I've been using except using melee as a primer mainly and a legendary avenger's boon to up melee damage. It makes LOTs of combos with electric spreading, and basically any kill either gives you shields or armor. It's beast.
Hey Arekkz, take a look at this info I’ve noticed. this is HUGE in regards to end game builds for everyone:
I know the devs went the route of two major and two minor components on gear after this recent loot hotfix, and i clearly see that on gear slots and weapons, but pay closer attention ti masterwork components: it looks like they’re set to only two minor stat slots? As opposed to 1 major/ 1 minor, etc. Therefore: players cant get damage bonuses on them. I’ve looked at player build videos and noticed NO ONE has damage bonus on masterwork or legendary components: therefore the rolls can only be minor stat bonuses like ammo, resist, thruster, etc. I truly believe this is a huge set back for extra damage against GM 2 and GM 3 difficulties. It’s almost like players are being held back from maximum build potential. This needs to be addressed in the community so the developers can consider allowing “Major” stat bonuses on masterwork and legendary components.
Ralner's Blaze would give you a third primer after your R1 and melee. Especially useful against beefier stuff since you have to wait for the initial priming effect to drop before you can prime again with the same effect.
5:11 Victor's Resolve happens to also boost blast dmg by 50%, which happen to be what the frag grenade, your ult and devastator deals =))
Is it definite that the ultimate is blast and not Impact? Normally blast is some form of AOE and the missles do not seem like they have an area explosion. I was assuming they were impact.
I might be a bit confused about this too myself, cause I also assumed this while watching my "mini bombardment", but it also looked like I dealt more dmg per missile when I equip this component..
So either there is a bug, which require us to have some stat sheet on the ultimates too or else is the AoE blast so tiny that you have to stack on top of each other before a missile makes AoE.. xD
@@RealShologar it favors Blast +/- damage whenever its available hence most people who runs Convergence Core feels that their Ulti is lackluster due to it being heavily impacted by the component(-35%, ouch).
With the right build and components, you can hit 30k plus per rocket and yes its the same build I'm using with my ranger now.
I'll share the Reddit post on how difference damage sources/types are categorized.
Its blast for sure as it will hit enemies not targeted by the missiles as long as they are close enough as the aoe is about as large as the sticky grenade
@@Mr.Archer101 Thank you for the info. I have been running a blast focused build for a while and was wondering what everyone was talking about the ranger ult being low powered. I guess that is the reason.
They do exist Arekkz, got one with an extra charge on my ranger
Been working on this build for a long time. I find trying to get gear with ultimate speed % is also very good. Also best weapon to have is Thunderbolt of Yarnia for Ranger as it gives this build a shield remover to be able to help take down those pesky shield mobs. As for the support bulwark or muster point but look for Support Luck % just to help with better rolls on gear.
I have a MW Last Argument with +200% charges!!! So yea, they exist. Try Siege Breaker and Ralners Blaze, they are perfect for priming targets. And you have the option to not be counter productive to others CC effects. This also allows you to free up a spot for a detonator for your assault launcher, giving you even more combo opportunities
A good weapon for this build is Ralner's Blaze which sets enemies on fire (after hitting them 5 times) if you want to use Recurring Vengeance as the Assault weapon to get more combos out with your melee attacks or to put out a quick combo hit on single enemies so you dont waste your grenade.
I've been waiting for this since it is my preferred javelin thanks
I have this build with a Last Argument +100 charges. 2 grenades makes your ultimate come back immediately. Probably one of the best builds the class can have if you have 2 charges on your grenade
The rifle that ignites enemies after a 5 hit streak also primes and it has a decent RoF and synergizes with the hitstreak badge pretty well(cant remember the name of it). Add siege breaker and melee and everything other than your frag is priming. Great for solo/team ultimate builds
This has basically been my build since I've reached end game. Well done sir.
I got rhe Last Argument a few nights back, been building my build around it ever since, rolled most of my components with ultimate speed buffs so it is like ultimate central every 10-20 seconds if there are plenty of mobs around
Cool video. The soundtrack had me stopping the video a few times, because i kept hearing an Ice-Cream truck tune. AAAAAAAND now i want Ice-Cream.
The most op inscription I've found imo is +100‰ charges gives any power extra charge 1 grenades become two. And charge abilities get a extra one as well. Applies to all powers.
I like Ralners Blaze alot for this build also. Its an assault rifle that acts as a fire primer after a 5 hit streak.
I’m not at end game yet, but seems to me that if you wanted to combo more often, you would run that one gun that freezes enemies after a hit streak and take detonator in both gear slots and you could combo twice as often. Just a thought.
Running and dashing around with the Ranger painted somewhat silver and white sporting the shotgun reminds me of Vanquish.
Got all javelins masterworked, but the grind for legendaries is REAL! Running GM1/2 legendary contracts and strongholds for hours on in and I've only got 2.
Been looking for a build direction for my ranger.. I think I have now found it 😁😁 cheers buddy..!! Also great vid as always n great see ya on freelance chat showing love n concern for the game..
This game is crazy nuts I'm having so much fun
Last argument is awsome espiciallywith 2 charges like mine. It really shines at getting ultimate
I'm gonna be checking this out FOR SURE the ranger I love the best ...even tho its not strong as the others ..but this vid helps ALOT!!!
I main ranger - just use frag grenade and pulse blast. Everything is a piece of cake.
I got a Last Arguement with 200% charges. 3 grenades makes this build amazing. I get at least 3 ultis in a contract. Been running this build a bit.
Bro I love this build, shit wrecks house
I went with Papa Pump and Ralners Blaze for the weapons, papa gives me food damage on bosses even at a decent distance, and the ralners blaze primes and can even set up a combo on bosses with its 5 hit streak. I was super lucky with my Ralners when I got it before the patch so it has 65% shield, 75% armor inscriptions on it
I love this game. I dont get all the hate it gets. Great vid keep them coming for the ranger!
Looking forward to trying this out soon! I had been eyeballing a build like this from looking at the available masterworks!
Further update: I managed to get a drop last night of "Last Argument" that has 2 charges. In the Tyrant Mine final battle, this thing is insane. Every time ads spawn from the webs, I'm getting my ultimate back within 10-20 seconds, and just raining hell onto the queen.
Additionally, Avenging Herald (Legendary) with this build goes very nicely, and can land hits upwards of 30K on GM1 before you even proc a combo.
Been waiting for the ranger build video. I feel like this class needs a lot of love. Compare to the others idk why it's the mascot of the game I feel like storm or colossus are op. And intercepter is a nin-nin class lol.
All well and good but, Grenadier inscription is not affecting Grenade it is giving a 35% increase to Assault Launcher (The masterwork version, with the same grenade recharge type icon "General's favor" does say Assault Launcher recharge 35%.
Badge of Devastation, never had it proc. once, not with Gun or Ultimate hits. The sigil for gear recharge does work though.
There are Grenades with charge inscriptions. I got a legendary cold blood with 1 100% and another 200% charge inscription
Badge of Devastation is a faulty masterwork that never proc's because it's broken. It it worked as intended it would be amazing.
I can definitely confirm that I have a masterwork version of the grenade with 2 charges and it is fantastic
I saw a guy in reddit with Last Argument +200% charges. Yep he did many good things in his previous life
I have a frost with extra charges. Great video buddy!
I haven't seen from the inscriptions going to try and put two negative and positive effects for the armor and shield so that they can cancel the negative effects and only leave the positive effects.
@Arekkz check out "Badge of Devastation" masterwork component for the ranger. Adds 1 instant Ultimate charge after 10 hit-streak.
I have the Last Arguement with extra gear charges, I prefer the faster gear charge as throwing the second grenade completely resets the cooldown
Arekkz is back!
Where do you farm your gear? You have so many legendaries!
Love your videos too!!
FUUUUUUUUUUUG Now I have to play Ranger and havent even touched it lol. Thanks for the vid Arekkz
Already use and you can revive teammate with the armour component without needing to heal but you need to be very close to them. I've saved GM2 & 3 runs with this build.
There are multiple charges grenade. My frost grenade is like that, but Frag Grenade is the only grenade that matters, so...
And also, the only assault that matters is Pulse Blast - shred shields. Venom darts is so useless. Range melee is good enough as a primer, and it also is 360 AOE around the ranger.
that build is sick i have all the masterwork components
Awesome Vid keep it up! I love this build, If you have Badge of Devastation, which Component are you pulling out for it?
Yes you can have 100% gear charge on the last argument and the venom darts can gain up to 4 darts.
i think the blast damage component is quite good aswell.. just chuck nades and do more damage
Just a heads up Gear inscriptions can have multiple charges, I’m not even kidding I actually have this on my last argument I don’t really play with Ranger but I might start playing now
I haven't seen a Frag Grenade with 100% charge, but I do have a masterworked Fire Grenade with an extra charge
100% or more gear charges do exist on grenades Arreks, both primers and detonators.
Don't feel this build is optimized. I would drop Defensive bulwark for Cross Arms(+50% blast) then swap your Melee Boost component with a universal component(Assault rifle ammo etc) that includes an inscription that boost Ulti damage(got mine at +35%).
Your rockets only hits for about 9k damage while you can definitely boost it to atleast 30k per rocket, this is what I'm running on my current ranger.
Explosive Blaze (Legendary) has a 200% charge and detonates a fire explosion if hit by two enemies.
Great Video, Glad to see you are sticking with Anthem. Great game with a great foundation and will be a much better game once all the bugs are fixed. Hey the new content is FREE as well, so that will be nice = )
That javelin color! I want that
Can you do a video of that fashion frame, that is an outstanding look you have come up with. Please share.
More chages DO exist, even more after the patches. I personally recieved today a Legendary Colossus Artillery Morter with 200%!!!! Charge. I can almost nonstop spam it.
And im running a MW Cryo-Glaive and Stormcleave with 100% charge each on my Interceptor.
I have the legendary last argument with +200% charges, so you get 3
Why aren't you using 2x +50% Blast -20% impact components on top of the +combo ones, isn't both the Last argument and the ultimate blast damage abilities, and if you use divine vengeance I believe it buffs the explosions as well
I use that component combo, divine procs 8k blasts
Yo nice build as always but are we gonna talk about your health bar at 5:54?
Also Dude Arekkez I love your rangers colors very Metriod like.
Thats a cool build ya got there, ill stick to my lvl 1 defender tho
If I could get a last argument to drop I'd be trying this. I got a legendary ember's lance and so I just feel pidgeonholed into building around that since everything else feels like I'm just nowhere near the damage of that
With the ranger I have been using the legendary hammer head can’t remember the name of it but it primes enemies with fire and helps with more combos
I have a Explosive inferno and an Argo’s mace with 100% charges. It’s fun just not for combos. And I just got into using Tip of the spear to revive a teammate, it’s a quicker Rez and I’m doing combos anyway. 👍🏽👌🏽
Holy shit my prayers have been answered
Speak of the devil.... Just picked up a MW last argument with %100 charge yesterday. :D
Seeking missles + vassas suprise and elemental ops nonstop prime and detonation. With badge of devastation mu ultimate is always up
Yep just got a legendary Last Argument with 200% charges!! It's awesome...
That's an awesome build
God damn it, you keep making my builds😂 But yeah, i got a Last Argument grenade with two charges
Nice color man. Maybe you can share your paint and material used.
Awesome video 👍⭐️
I have a last argument with +100% charges, so I can confirm it exists. I like the gear speed slightly better on it, but hey if you can get both ...
Yo! Loving that color scheme on your ranger, Arekkz! 🤘🤘
My twin brother just got one this morning, comes with 200% charges so I’ll let you do the math.
Any advice on builds etc. to help survive in grand master to even be able to get this sort of build?
I have that grenade with 2 charges so yes, you can get it. Mine is a masterwork.
I hope they buff the Rangers ult and fix up his inscriptions since some are hover and melee based
Agreed most of the inscriptions make little sense, there are like 3 mele ones when ranger mele is a primer...
Nice video man
Im french i speak a little bit english so when you speak i hear "blblblblblblblblblblblbl" but i can understand the priority of this video LOL 😂
I have that build it's great as far as the grenade you need a 100% charge inscription and then you will have two grenades I see you have that on your darts so you should have 6 darts
I got the legendary last argument to drop a few days ago with 3 charges I was wondering where I could send you the screenshot to show people it actually exists
I have a Legendary Last Argument Grenade and 2 of the 4 inscriptions gave me extra charge. One was 100% and the other was 200% for a total of 4 grenade charges. EACH charge takes the full replenish time for the grenade to come back but when your dealing with crowds it is like having Ult on demand.
One question is do we have confirmation that Ranger Combo Augment and Tip of the Spear stack their combo damage boosts?
What good is a spammable ult if his ult is trash, he was advertised as the highest single target damage class but that's just not the case his ult needs a massive buff for him to be really viable past GM1
I mean i have a couple buddies who main a ranger and clear gm3 with np.
boofsity could you ask them their build
Trash ult? It’s far from trash if built correctly
Morgan Wheelock what would be your optimal build then
@@CigarChompinSarge Thats why you use sparkbeam or pulse blast. Both melt shields faster than anything in the game.
Multiple gear charges exist on grenades, I have it on my Sticky Grenade.
Same here, got it on sticky, frost, fire and seeker
Yes the frags can have more charges but it bugged because if u use the secondary one before first is recharge it rests the cooldown even if their just a second left so good but strange to use
yes, this is 1 of my 2 ranger builds.. :)
First? Kool. Still playing this game. Thanks for the video
Last argument that I have it has 100% change on it
What i use is seeking missle, frag nade, the fire AR and siege breaker then ya prime with guns and detonate all day
You can have multiple charges on grenades, have it on 2 of them so far
Well I'm looking to make my Interceptor Tanki like the Colossus she'll be strong and take more hits beef up the armor and the health and as for the storm going to try and make them one more melee type build and also stronger Elemental attacking too.
That skin 🔥🔥🔥I need that