It should be noted that the legendary component you have that adds an explosion when you hard land also always procs when you melee from the air. Given that aerial melee attack on colossus has a 50% damage increase, it's extra damage on top of that. It's much better than it seems at first glance.
Arrekz my man. I had to tell you that grand entrance works if you jump and then hit the melee button to slam to the ground. It just won’t proc if you stand there and use melee. But if you jump up even just a regular jump and melee it will work. You will see bonus orange colour dmg numbers to show it is indeed working. Colossus master race
Hey thanks for all the helpful tips, Arrekz! I just finished the story and I'm grinding my way up to 30, so having some ideas in mind for what I might want to shoot for is super helpful. Also a big thank you to you and your community for all the awesome positivity in the face of the negativity that's being showered on Anthem from so many gamers. I'm loving this game and it's great to have a place to see some Anthem discussion without having to wade through all the trolling.
Are you serious? Four charges? That would be amazing. You could replace the grenade launcher with another weapon and probably the melee heal component too. Damn I wish.
Funny thing is I’ve literally been using this since I got to master work javelin lol. Funny how I found this without a video. I’m always watching your videos for tips.
Will setup a loadout for this build in the future. For now I’m enjoying an artillery colossus based on firewall mortar and siege cannon. Thanks arekkz!
I just got the Best Defense MW and Voltaic Dome today and needless to say, the build absolutely S M A S H E S. I’m still using the Sentinel Vengeance Grenade Launcher tho as my main so I can prime enemies from afar. Works even better than Rubidium Furnace IMO.
P!nchan sentinels vengeance is by far better than balm. If you are anywhere near decent on a colossus you shouldnt need more than grand entrance and best defense.
The Grand Entrance component works also for Melee aerial atks. So it actually packs quite a punch. One slight jump and you get a strong melee with the air dmg modifier (which is higher than base melee atk) plus you trigger the component, causing some extra fire damage.
Also, imo, ablative shielding is quite useless. 25% damage reduction for 5 seconds and the mod itself gives you the same amount of any masterwork combo (while it should give you much more, like the purple one does). At that point the support skill extension is much more useful, since you can run the damage reduction support for a much longer and reliable damage reduction.
I was just gonna post this. It's great to rip through shields and armored enemies when you don't run the coils - since I'm usually on firewall/rail gun to cover the entire field. You will find me hopping around on things like a giant gorilla. It's goes pretty great with Demolition Tribute too, that I got literally 20 minutes ago.
Get the master work of the Defender AR, "Elemental Rage" each hit on elite (and higher) enemies increases elemental dmg by 5% stacks up to 20 times. This really helps buff the Voltaic Dome dmg, getting you past those enemy shields faster and to the red health to proc the freeze effect. Alternatively you can also swap the siege cannon for the Solvent Green (masterwork venom spitter) for the 200% combo dmg boost. This forces you to go more melee but helps boost the Freeze -> Smash combo boom factor. Enjoy! Edited for correct % boost on elemental rage.
I run a super similar build but with Ralner's as my second, for fast, endless combos. After detonating the frost primer, use Ralner to apply a fire primer and detonate that too. Then theyre re-freezable. Rinse and repeat. I rarely even have to fire my weapon.
Great thing about the remote detonate launcher is the fact you can fire a few rounds off, pull out your shield and still detonate the mines. On a side note, my friends have nicknamed my colossus the "tow truck" because I'm alway picking them up
You should be jumping up before you melee combo. You are missing out on bonus damage from the masterwork and just the boost in damage from airborne melee
Pretty useful mobility tip for us Colossus mains: Activating your shield can cancel lots of animations, making you much quicker to start running or ground pound (melee) again. *Especially when wanting to land faster.* You can cancel the delay time in which it takes for the Colossus to get back up. Pretty useful when landing in a crowd of enemies. Can also be used for the Shield Pulse perk (possibly Battle Cry as well). After the pulse goes off, activate your shield to cancel the rest of the animation and go straight to flying or running again while still having the desired effect of the ability. Higher difficulty can mean even the slightest of openings you give the enemy game over for you in a matter of 4 seconds. It takes some getting used to, but it really does make you move faster, to a degree.
I find the acid launcher with the other electric coil is a solid combo too, the acid launcher gives you 200% combo damage which is insane....im still one shotting adds on GM3 with it. I use the other electric coil to detonate combos, prime with the launcher and also I got a legendary assault rifle that primes dude's with fire....super OP
@@tonystark559 Just try to use the colossus components, they have the most armor, the universal ones are much lower armor and shield. Once you get all masterwork components it makes a huge difference with survivability.
I started out on Storm, and I like it. However, the Colossus, is a beast. I love the shield. Mowing bad guys down is a blast, and I love the Shield melee.
I have been getting the heal on the lurker masterwork to proc by hitting one target, but you have to make sure the initial shot hits the target and detonate it immediately so the blast hits the target very soon after the physical damage number pops up. Sometimes it doesn't proc but most of the time it does.
I got endless seige about 4 days ago with an inscription with 100% bonus magazine size. With me specing for it, the highest i've had for magazine size was 597. XD It's crazy and this build is close to the one i've been using. for awhile ( I mean, anyone who gets the legendaries probably uses it because it seems so great to use. One move heals, one move freezes and primes) any colosussus would immediately see those two legendaries and go "eeyup, that's my new to-go combo". Either way, still love the video~! Keep up the content man! You cranking them out like a mad-man! XD Loving it!
I have an Endless Siege with extra ammo too and some other pieces with ammo. I have a magazine with 600 rounds and reserve ammo over 1k. This weapon is absolutely god-tier.
I have similar setups. My armour rating is insane on the Colussus, I can barely even see my max armour now. I'm trying to balance it out, as I find unless I'm doing GM3 I don't need that much health. I only prefer the health for staying alive / tanking to help revive I tend to focus on armour / resistances rather than all out damage. So I tend to look for weapons which have _+% armour and some resists as well as crit dmg / dmg I use the coil which shocks + freezes people then combo it with melee, I can just crowd control with it. I also combine it with the legendary siege launcher on R1, it restores 33% armour which is a free health restoration when you're low
I've been running this build for about a week, minus a lot of the specific components. I have found that Ralnor's assault rifle makes a great distance primer for the build when you can't get close enough to use the shock coil.
Not gonna lie man..I'm not much of a Colossus lover..but bra..after seeing this and how much damage u can take and dish out..I just might try him on. Great video man. Keep it up
Got very lucky with an Endless Siege drop came with an extra 100% damage and 65% magazine on top of it's unique perk with colossal stock it's packing a whopping 800 round magazine it shreds absolutely everything I love it!
I finally got the stalwarts badge but I think one of the recent updates changed it. It's masterwork perk still increases gear damage, but when your hit with a status effect.
I love this build. I can’t wait to try it out myself. I don’t have all the parts, but I think I have enough to get a start. The grand entrance should be re-worked to some5ing like this : above 5m( second jump and above) your ground slam deals 15% more combo damage and has 25% increased radius ...... or something like that. The perk now SUUUUUUUUUXXXXXXX
Very nice. Just cross checked with my build, was identical except I use grand entrance instead of the epic combo. Jumping and slamming procs grand entrance.
Now that i have enough armor for my interceptor to have it at masterwork power level i want to try something new. Or to use a cool metaphfore i have been driving around in my ferari for too long now i want to drive the monster truck aka the colossus lol.
David Neraas if you main an interceptor you’ll become familiar with the Colossus very fast since both are close range. The only thing is that you need to know how to use your shield properly for both defense and attack, with a Colossus you want to be aggressive most the time even with your shield. Use the enemy health drops to keep yourself healed and the shield to withstand heavy attacks or to dash or bash enemies with it. Shield dashes (sprinting with shield towards enemies) and bashes (melee with shield) have the chance to knock enemies to the ground and give you time to deal some free damage. Though that won’t work with big yellow health mobs, also avoid shield dashing into them or you’ll get stunned for a sec. You also get stunned if you loose all your shields so avoid that.
David Neraas - You'll find as a Colossus, you are ideal for picking up fallen comrads as well. Nothing more satisfying when your entire team falls to a Stronghold boss on GM2 and you simply walk to each one, shield drawn and repair them while taking the beating and your health bar doesn't move.
Contrary Alex, Grand Entrance is great, it activates on jumping melee, and will obliterate enemy shields. Even flying Skarr Snipers/Gunners get hit in the radius and fall
Can't wait to see what you come up with for the Ranger. Also, if you haven't tried it yet, Thunderbolt of Yvenia combo'd with Avenger's Boon and Cold Blooded pair very nicely. Also true with Siege Breaker for priming enemies should your grenade still be on cooldown. (PS4)
You lose your ability to play aggressively by losing your best heal. You can do more damage by being able to stay in the fight. Not to mention that Venom Spitters are trash primers since it's single target and takes forever to proc
i was trying that out before. its solid fun as well, but not as fun as heals you get from using best defense but as you can see. the mobs are already dying from 100% bonus combo alone. and yea the low proc rate, you would either have to slow down your gameplay. or run double primers. which is "ok" but the fact that you can fire best defense from across the map like a heat seeking missle doubles its viability .
My endless siege has +75% to magazine size so I have 720 rounds per clip. I hit for 4K per tick on the tyrant in GM1. I have a legendary Ralner’s for the fire primer in my off slot. My legendary Voltaic Dome coupled with the solvent green launcher is GG.
i run a similair build to this but, i have a legendary Endless siege with 225% dmg on it and i focus more on Autocannon dmg with secondaries and it works great. i can melt mobs on GM2 fairly easy. I do like the endless defense for the sustain. i do use a epic master work that increases the dmg of the autocannon and ammo. It is a great build to focus on guns and abilities to sub in as needed.
I've done a very similar build to this but utilizing the Masterwork'ed Acid Spitter Solvent Green, which when equipped just increases your combo damage by 200% so I miss out on the sustainability on the healing weapon, but I gain big explosions
if you use ralner's blaze you can do only combo colossus Q-Freez Mele-combo shoot ralner's blaze 5 times mele-combo Q-freez and repete from there sorry for bad english
Hey Arekkz The Grand Entrance Ability also works/triggers the effect when you jump and immediently hit the Ground with a meele attack Anyway Thank you for your Work will definently try this out :D
I honestly prefer the toxic spitter over the best defense. That 200% extra combo damage is just too good. Also if you have the component for heals on melee kills (which include combos activated by melee), you can be extra spicy.
My build: use MW acid spitter that applies additional 200% dmg to ALL combos WHILE EQUIPPED, run MW shock coil to freeze enemies, use melee to detonate, deal a total of triple dmg during this process, all enemy explosions are doing triple dmg as well so they all die immediately, run MW component that regenerates armor on melee kill, regenerate half a health bar when detonating 3 or more enemies, leave acid spitter on for the perk, run additional weapons that buff armor, in my case being two assault rifles that buff armor by 75 and 90% respectively.
Grand entrance triggers with an aerial melee dealing additional damage, thus buffing the build and demolition tribute making it easier to kill with melee. I am a legendary colossus and deal 35k dmg aerial melee plus the additional 25k dmg from grand entrance. I play GM3, you NEED grand entrance
Oh dang I want that masterwork you are missing. I'm still leveling but I love the low level version of it! Holding my shield up and just plowing through mobs is the friggin best!
I like grand entrance becuse it extends your support abilities by 50%. I use shield pulse with it and get a 33% damage reduction for 15 seconds instead of 10. So I usually pop shield pulse to run in a crows and ststy using my voltaic dome
Do you think the component for the colossus that gives you 20% health back on melee kills is useful in this build? Since you are using in the middle of the enemies and will mostly be using the shock coil and melee. It can add more survivability in your build. Which is an amazing thing
Okay, I have decided that.. I'll probably swap out my Special Ammo Component for a nice Combo Component. And keep trying until I get one that gives +% Armor. My current Epic Component (Special ammo) gives +55% Armor. Which comes down to about.. 30k extra health in my current setup. I still need Catalytic Overdrive, but doubling up on the Combo would indeed be a nice way of upping the wave clear.
think about using these components, they are better, just try it and see for yourself :) a) keep grand entrance, its awesome constant aoe damage on your every melee attack b)get rid of ablative shielding, it only gives you a buff if your shield breaks, very situational, useless in 99% of the time - the epic version of that was giving way more hp and shield than the rest, the masterwork version doesn't and that makes it useless. use emblem of destruction instead. it gives you a 15% increase in all blast damage (your combo is blast) c)get rid of stalwart badge, dont need the extra ammo, replace it for vanguard emblem instead for +35% electric and fire damage. your 2 main damage elements. electric from voltaic dome and fire from grant entrance (dont quote me on that, its "explosion" and noone knows for sure what that means in this game... prob just blast dmg with no element, but just for the +35 ele its worth it) when you get demolition tribute - which is awesome btw :) replace emblem of destruction with it, or the epic 50% combo dmg if you need less dmg and more stats. btw your legendaries are pretty bad :( craft some masterworks and pray to rnjesus, in this state of anthem just being yellow doesnt offer much. getting good inscriptions is better.
Great video. This is the exact built I happened to fall in to. It's not only incredibly sustainable but incredibly fun. I've seemed to notice just firing off Best Defense heals you and you don't even need to cause enemy damage. Not sure if this is a bug or not but useful to know in an oh shit moment. One thing I definitely did learn though was that the combo damage components stack?! Could you stack this up to 6X if you felt like it? It's not viable but I did not realize this.
It should be noted that the legendary component you have that adds an explosion when you hard land also always procs when you melee from the air. Given that aerial melee attack on colossus has a 50% damage increase, it's extra damage on top of that. It's much better than it seems at first glance.
The Colossus is the A-10 of Javelins!Gotta love this beast!
Nice to find somone doing positive videos pn this game. It's the most fun I've had in a game for a while
1:53 THATS A LOT OF DAMAGE. Me slowly bring out the FLEX tape
Lol 1k only ? I can do same with 4k damage lol
Arrekz my man. I had to tell you that grand entrance works if you jump and then hit the melee button to slam to the ground. It just won’t proc if you stand there and use melee. But if you jump up even just a regular jump and melee it will work. You will see bonus orange colour dmg numbers to show it is indeed working. Colossus master race
Yessir. I also use Elemental Rage to further increase Grand Entrance damage
Does this build work in gm3?
I haven’t actually tried it in gm3. But in gm2 it works vary well. I’m on Xbox so I was a little behind the master race 😎
@@rashadvan7330 no build works in g3 😂😂😂
/sign you can even animation cancel the jump. Freeze - jump + melee = combo + grand entrance DMG results in big aoe dmg
Glad to see more RUclipsrs uploading videos in 1440/ 4k the footage looks like your spectating in game, great video.
The Beat Defense is amazing. All those armor bars EXTRA THICK
"Thank's for watch for watching guys!" get's me every time haha
Love your videos dude
Hey thanks for all the helpful tips, Arrekz! I just finished the story and I'm grinding my way up to 30, so having some ideas in mind for what I might want to shoot for is super helpful. Also a big thank you to you and your community for all the awesome positivity in the face of the negativity that's being showered on Anthem from so many gamers. I'm loving this game and it's great to have a place to see some Anthem discussion without having to wade through all the trolling.
I haven't watched your vids since the division, your channel grew so much. Congrats
I have +75% and +24% max armor bonus on my equipment. My health bar to so long i rarely die now. Best defense for the win.
the black bars on my hp bar have started to appear like they are going the other way lmao
Got +80 armour on my auto cannon and +50 on my two abilities sooo long
Me too, 91 on one piece, 75 on another and 25 on support piece.
GM1 no longer a challenge
The strongest defense is a Swift and decisive offense...
Do gm3 and you see the struggle
Enjoying this build because it seems I was already building this. Plus my defense has 100 % charge for two shots I love it.
I literally just watched the Interceptor build video and this pops up! Thanks Arekkz
I got lucky enough to drop a Legendary Best Defense with 4 charges!! Love your videos Arekkz, always super helpful!
4...CHARGES?! :O I need itttttt!
Holy shit! 4 charge
Are you serious? Four charges? That would be amazing. You could replace the grenade launcher with another weapon and probably the melee heal component too. Damn I wish.
4 charges?? Seriously? Screenshot please! lol
Holy Shit! 4 charges?!
Thanks for showing off this build. Made me finally try the colossus and I am in love.
Funny thing is I’ve literally been using this since I got to master work javelin lol. Funny how I found this without a video. I’m always watching your videos for tips.
Will setup a loadout for this build in the future. For now I’m enjoying an artillery colossus based on firewall mortar and siege cannon. Thanks arekkz!
I just got the Best Defense MW and Voltaic Dome today and needless to say, the build absolutely S M A S H E S. I’m still using the Sentinel Vengeance Grenade Launcher tho as my main so I can prime enemies from afar. Works even better than Rubidium Furnace IMO.
P!nchan sentinels vengeance is by far better than balm. If you are anywhere near decent on a colossus you shouldnt need more than grand entrance and best defense.
Firewall just swallows, it more than sucks
the grand entrance can also be triggered by doing a jumping ground pound, which adds to the damage.
50% duration on support abilities combined with shield pulse is quite strong and helps the whole team fwiw
This.
The Grand Entrance component works also for Melee aerial atks. So it actually packs quite a punch.
One slight jump and you get a strong melee with the air dmg modifier (which is higher than base melee atk) plus you trigger the component, causing some extra fire damage.
Also, imo, ablative shielding is quite useless. 25% damage reduction for 5 seconds and the mod itself gives you the same amount of any masterwork combo (while it should give you much more, like the purple one does).
At that point the support skill extension is much more useful, since you can run the damage reduction support for a much longer and reliable damage reduction.
I was just gonna post this. It's great to rip through shields and armored enemies when you don't run the coils - since I'm usually on firewall/rail gun to cover the entire field. You will find me hopping around on things like a giant gorilla. It's goes pretty great with Demolition Tribute too, that I got literally 20 minutes ago.
Excellent guide, makes me want to play a Colossus. Keep up the great Anthem video's.
Get the master work of the Defender AR, "Elemental Rage" each hit on elite (and higher) enemies increases elemental dmg by 5% stacks up to 20 times. This really helps buff the Voltaic Dome dmg, getting you past those enemy shields faster and to the red health to proc the freeze effect. Alternatively you can also swap the siege cannon for the Solvent Green (masterwork venom spitter) for the 200% combo dmg boost. This forces you to go more melee but helps boost the Freeze -> Smash combo boom factor. Enjoy!
Edited for correct % boost on elemental rage.
I run a super similar build but with Ralner's as my second, for fast, endless combos. After detonating the frost primer, use Ralner to apply a fire primer and detonate that too. Then theyre re-freezable. Rinse and repeat. I rarely even have to fire my weapon.
RASProductions90 I just got that weapon and do the same combos. Fire and Ice baby.
Dude nice video man!! I love these Anthem build videos
content is awesome, always since division 1 and cant wait for more content on division 2 from you
coming from a once ranger main this colossus build is amazing
This was the build I wanted when I started playing. Face tanking and healing is the best way to play.
Great thing about the remote detonate launcher is the fact you can fire a few rounds off, pull out your shield and still detonate the mines.
On a side note, my friends have nicknamed my colossus the "tow truck" because I'm alway picking them up
You should be jumping up before you melee combo.
You are missing out on bonus damage from the masterwork and just the boost in damage from airborne melee
Pretty useful mobility tip for us Colossus mains:
Activating your shield can cancel lots of animations, making you much quicker to start running or ground pound (melee) again. *Especially when wanting to land faster.* You can cancel the delay time in which it takes for the Colossus to get back up. Pretty useful when landing in a crowd of enemies.
Can also be used for the Shield Pulse perk (possibly Battle Cry as well). After the pulse goes off, activate your shield to cancel the rest of the animation and go straight to flying or running again while still having the desired effect of the ability.
Higher difficulty can mean even the slightest of openings you give the enemy game over for you in a matter of 4 seconds. It takes some getting used to, but it really does make you move faster, to a degree.
Yup.
I've found thunderbolt of yvenia a good secondary as it absolutely obliterates shields.
So does the Dome... But such a great weapon!
I've been using this build since I got blast defence. Personal best build for me.
I've been using this build since launch day for pc. He is really late as far as I'm concerned.
I find the acid launcher with the other electric coil is a solid combo too, the acid launcher gives you 200% combo damage which is insane....im still one shotting adds on GM3 with it. I use the other electric coil to detonate combos, prime with the launcher and also I got a legendary assault rifle that primes dude's with fire....super OP
I'm still weak I'll stick with best defense until I get stronger
@@tonystark559 Just try to use the colossus components, they have the most armor, the universal ones are much lower armor and shield. Once you get all masterwork components it makes a huge difference with survivability.
@@koralr33fer79 yeah I pack all the armour and shield stuff and also my guns I pack on most shield lol gm3 I never did
I started out on Storm, and I like it. However, the Colossus, is a beast. I love the shield. Mowing bad guys down is a blast, and I love the Shield melee.
I see what you did there with the colors 😏 Lex Luthor would be proud😄
Jokes aside, thanks for the build and tips, keep up the good work👌🏼
Or barney
“Colossus don’t run away” Amen!.
Love your channel, super informative :)
Thanks and hi from Manchester
Arekkz jumping first then doing a melee attack triggers grand entrance. Even just a small hop is enough. No need to fly high
ElectricDreams Channel yea lol I wondered what he is doing in this vid to trigger it haha
Right, so you get the melee AOE and the explosion!
This is the same set up I've been using and it's a blast. It's by far my favorite set up for my thicc boi.
I have been getting the heal on the lurker masterwork to proc by hitting one target, but you have to make sure the initial shot hits the target and detonate it immediately so the blast hits the target very soon after the physical damage number pops up. Sometimes it doesn't proc but most of the time it does.
I got endless seige about 4 days ago with an inscription with 100% bonus magazine size. With me specing for it, the highest i've had for magazine size was 597. XD It's crazy and this build is close to the one i've been using. for awhile ( I mean, anyone who gets the legendaries probably uses it because it seems so great to use. One move heals, one move freezes and primes) any colosussus would immediately see those two legendaries and go "eeyup, that's my new to-go combo".
Either way, still love the video~! Keep up the content man! You cranking them out like a mad-man! XD Loving it!
I have an Endless Siege with extra ammo too and some other pieces with ammo. I have a magazine with 600 rounds and reserve ammo over 1k. This weapon is absolutely god-tier.
@@MajeedBelle RIGHT?! I fucking love it~! Just a sustain damage dealing healing hunk of METAL AND DEATH~!
you can get the mag size to 800 actually, which is what im chasing.
I have similar setups. My armour rating is insane on the Colussus, I can barely even see my max armour now.
I'm trying to balance it out, as I find unless I'm doing GM3 I don't need that much health. I only prefer the health for staying alive / tanking to help revive
I tend to focus on armour / resistances rather than all out damage. So I tend to look for weapons which have _+% armour and some resists as well as crit dmg / dmg
I use the coil which shocks + freezes people then combo it with melee, I can just crowd control with it. I also combine it with the legendary siege launcher on R1, it restores 33% armour which is a free health restoration when you're low
Love the builds! Hopefully we can start getting a written down version of them for reference.
Man you got lucky on those legendaries!I use this build with the demo component you are like the dedicated medic. I just need that autocannon!
Thanks a lot for the tips and for showing your build! :O. It's super incredible!
Grand entrance works when you jump melee as well
Yup, this. great for detonating combo's
I've been running this build for about a week, minus a lot of the specific components. I have found that Ralnor's assault rifle makes a great distance primer for the build when you can't get close enough to use the shock coil.
this is the one i've been waiting for.....
Grand Entrance can activate from a normal jump melee, just hop and melee and it will proc. It's s nice bit of extra damage
Duuude. That’s given me some ideas!! When I get level 30, I’m gonna aim for a build like this.
Bruh the quality of this video is toooo good
Not gonna lie man..I'm not much of a Colossus lover..but bra..after seeing this and how much damage u can take and dish out..I just might try him on. Great video man. Keep it up
Colossus WAS my least favorite. After doing a mission or two I fell in love. But then again, I've enjoyed every single class. A LOT
Omfg this is Amazing I knew I had a tank build then I saw ur video and it made me smile
Man many ppl are rocking this build!
Great video.! Love your anthem content
Got very lucky with an Endless Siege drop came with an extra 100% damage and 65% magazine on top of it's unique perk with colossal stock it's packing a whopping 800 round magazine it shreds absolutely everything I love it!
Congrats on your sponsorship
I finally got the stalwarts badge but I think one of the recent updates changed it. It's masterwork perk still increases gear damage, but when your hit with a status effect.
Love this build man!
I love this build. I can’t wait to try it out myself. I don’t have all the parts, but I think I have enough to get a start. The grand entrance should be re-worked to some5ing like this : above 5m( second jump and above) your ground slam deals 15% more combo damage and has 25% increased radius ...... or something like that. The perk now SUUUUUUUUUXXXXXXX
If you haven't tried out colossus its a lot funner than you think i like better than my storm because staying alive on storm is pretty hard for me
Suggestion. Jump up before you ground slam. It will trigger your legendary component and add to your combo.
Very nice. Just cross checked with my build, was identical except I use grand entrance instead of the epic combo. Jumping and slamming procs grand entrance.
Jump slam also triggers grand entrance so you don’t need to fly
Great video as usual. I’m currently aiming towards this kind of build.
This is MY play style. “Be tanky, run up, and set up shop in their freaking TEETH. Witness meeeee!!!!” Going to work towards this.
Ablative shielding should add more armor and shield reinforcement than other masterworks. Its bugged :(
totally agree, my first legendary was Ablative shielding, when i got other masterworks i was very disappointed
I really like this build, good dmg, high survivability, run this on GM2 with random without issue. Good stuff~!
Now that i have enough armor for my interceptor to have it at masterwork power level i want to try something new. Or to use a cool metaphfore i have been driving around in my ferari for too long now i want to drive the monster truck aka the colossus lol.
David Neraas if you main an interceptor you’ll become familiar with the Colossus very fast since both are close range. The only thing is that you need to know how to use your shield properly for both defense and attack, with a Colossus you want to be aggressive most the time even with your shield. Use the enemy health drops to keep yourself healed and the shield to withstand heavy attacks or to dash or bash enemies with it. Shield dashes (sprinting with shield towards enemies) and bashes (melee with shield) have the chance to knock enemies to the ground and give you time to deal some free damage. Though that won’t work with big yellow health mobs, also avoid shield dashing into them or you’ll get stunned for a sec. You also get stunned if you loose all your shields so avoid that.
@@Hartbreak1 thx for the tips appreciate it.🤗
David Neraas - You'll find as a Colossus, you are ideal for picking up fallen comrads as well. Nothing more satisfying when your entire team falls to a Stronghold boss on GM2 and you simply walk to each one, shield drawn and repair them while taking the beating and your health bar doesn't move.
Contrary Alex, Grand Entrance is great, it activates on jumping melee, and will obliterate enemy shields. Even flying Skarr Snipers/Gunners get hit in the radius and fall
Colossi dont run away and we dont call for backup, only cleanups
Can't wait to see what you come up with for the Ranger. Also, if you haven't tried it yet, Thunderbolt of Yvenia combo'd with Avenger's Boon and Cold Blooded pair very nicely. Also true with Siege Breaker for priming enemies should your grenade still be on cooldown. (PS4)
The colossus never retreats, he just reloads.
Got a masterwork version of best defense that rolled 100% charge buff so it has 2 charges. That’s one massive heal
Keep in mind that demo tribute doesn't proc if they die to combo damage but is still a good filler regardless
If you run Demolition Tribute, I think you can afford changing to Solvent Green for +200% combo damage
Asger Hansen that shit sucks , such a low proc chance
You lose your ability to play aggressively by losing your best heal. You can do more damage by being able to stay in the fight.
Not to mention that Venom Spitters are trash primers since it's single target and takes forever to proc
i was trying that out before. its solid fun as well, but not as fun as heals you get from using best defense but as you can see. the mobs are already dying from 100% bonus combo alone. and yea the low proc rate, you would either have to slow down your gameplay. or run double primers. which is "ok" but the fact that you can fire best defense from across the map like a heat seeking missle doubles its viability .
Oooh
The legendary component u have can also be used when u jump then hold the melee button
Thank you for the thicc boi build guide!
My endless siege has +75% to magazine size so I have 720 rounds per clip. I hit for 4K per tick on the tyrant in GM1. I have a legendary Ralner’s for the fire primer in my off slot. My legendary Voltaic Dome coupled with the solvent green launcher is GG.
You can use grand entrance with your melee while in air does good damage.
i run a similair build to this but, i have a legendary Endless siege with 225% dmg on it and i focus more on Autocannon dmg with secondaries and it works great. i can melt mobs on GM2 fairly easy. I do like the endless defense for the sustain. i do use a epic master work that increases the dmg of the autocannon and ammo. It is a great build to focus on guns and abilities to sub in as needed.
The thiccboi taunt would work so much better if it functioned like a persistent aura that draws aggro instead of that funky mark thing
I've done a very similar build to this but utilizing the Masterwork'ed Acid Spitter Solvent Green, which when equipped just increases your combo damage by 200%
so I miss out on the sustainability on the healing weapon, but I gain big explosions
if you use ralner's blaze you can do only combo colossus
Q-Freez
Mele-combo
shoot ralner's blaze 5 times
mele-combo
Q-freez
and repete from there sorry for bad english
TFW you get a Colossus gear piece with Machine pistol bonuses
My guess is that was a pre-patch loot drop.
For sure. So they've patched it now? I can't keep up with patch notes.
Try rolling a Universal Armor Component with +80% Armor, it will give you an insane bonus to armor (more than a MW/Legendary overall).
Hey Arekkz
The Grand Entrance Ability also works/triggers the effect when you jump and immediently hit the Ground with a meele attack
Anyway Thank you for your Work will definently try this out :D
I honestly prefer the toxic spitter over the best defense. That 200% extra combo damage is just too good. Also if you have the component for heals on melee kills (which include combos activated by melee), you can be extra spicy.
My build: use MW acid spitter that applies additional 200% dmg to ALL combos WHILE EQUIPPED, run MW shock coil to freeze enemies, use melee to detonate, deal a total of triple dmg during this process, all enemy explosions are doing triple dmg as well so they all die immediately, run MW component that regenerates armor on melee kill, regenerate half a health bar when detonating 3 or more enemies, leave acid spitter on for the perk, run additional weapons that buff armor, in my case being two assault rifles that buff armor by 75 and 90% respectively.
Grand entrance triggers with an aerial melee dealing additional damage, thus buffing the build and demolition tribute making it easier to kill with melee. I am a legendary colossus and deal 35k dmg aerial melee plus the additional 25k dmg from grand entrance. I play GM3, you NEED grand entrance
Oh dang I want that masterwork you are missing. I'm still leveling but I love the low level version of it! Holding my shield up and just plowing through mobs is the friggin best!
I like grand entrance becuse it extends your support abilities by 50%. I use shield pulse with it and get a 33% damage reduction for 15 seconds instead of 10. So I usually pop shield pulse to run in a crows and ststy using my voltaic dome
Do you think the component for the colossus that gives you 20% health back on melee kills is useful in this build? Since you are using in the middle of the enemies and will mostly be using the shock coil and melee. It can add more survivability in your build. Which is an amazing thing
Jump melee triggers the Grand Entrance aoe. Adds about 2-5k.
Finally something positive , at lvl 21 just beat the campaign . Liking it .
Okay, I have decided that.. I'll probably swap out my Special Ammo Component for a nice Combo Component. And keep trying until I get one that gives +% Armor.
My current Epic Component (Special ammo) gives +55% Armor. Which comes down to about.. 30k extra health in my current setup.
I still need Catalytic Overdrive, but doubling up on the Combo would indeed be a nice way of upping the wave clear.
think about using these components, they are better, just try it and see for yourself :)
a) keep grand entrance, its awesome constant aoe damage on your every melee attack
b)get rid of ablative shielding, it only gives you a buff if your shield breaks, very situational, useless in 99% of the time - the epic version of that was giving way more hp and shield than the rest, the masterwork version doesn't and that makes it useless.
use emblem of destruction instead. it gives you a 15% increase in all blast damage (your combo is blast)
c)get rid of stalwart badge, dont need the extra ammo, replace it for vanguard emblem instead for +35% electric and fire damage. your 2 main damage elements. electric from voltaic dome and fire from grant entrance (dont quote me on that, its "explosion" and noone knows for sure what that means in this game... prob just blast dmg with no element, but just for the +35 ele its worth it)
when you get demolition tribute - which is awesome btw :) replace emblem of destruction with it, or the epic 50% combo dmg if you need less dmg and more stats.
btw your legendaries are pretty bad :( craft some masterworks and pray to rnjesus, in this state of anthem just being yellow doesnt offer much. getting good inscriptions is better.
Great video. This is the exact built I happened to fall in to. It's not only incredibly sustainable but incredibly fun. I've seemed to notice just firing off Best Defense heals you and you don't even need to cause enemy damage. Not sure if this is a bug or not but useful to know in an oh shit moment. One thing I definitely did learn though was that the combo damage components stack?! Could you stack this up to 6X if you felt like it? It's not viable but I did not realize this.
Great video thanks for the tips, is there a better DPS build besides the flame thrower/ lightning Coil?
I would love to see a roaming shield bash build for Colossus