Just wanted to correct something. "Oh The Biomes You'll Go" is also on Fabric from the creator himself. It is called "Oh The Biomes You'll Go Refabricated"
Tan's Huge Trees are super fun, but make sure you don't have too many other mods if you don't have a good computer because the trees render after the world does so it isn't post-generation and lowers fps when they spawn. (This was at least true for the 1.16.5 version I tried awhile ago)
@@Thomas-zx3cc leaf culling in general helps, but the generation of the trees is hundreds if not thousands of blocks of wood it it isn't precisely the leaves, but the amount of wood getting placed.
Terralith is also compatible with Tectonic, thanks to Tectonic's developer. If you have both of them installed, then a datapack included with Tectonic called "Terratonic" gets automatically enabled. I'd say that combination provides the best world generation for 1.19.4
that would make up for tectonics lack of terrain variety... i try combining this with oh the biomes youll go abroria and wilder wilds. I wonder how it'll look
ive had a lot of fun playing in a world using this, however structures like villages keep carving into the landmass in a glitchy looking way. it is really beautiful and vast yes, but if you care about structures then make sure the seed youre using isnt garbled like mine was before i invested too much time into it.
12:00 Terralith is also compatible with William Wythers' mod if you enable the compatibility mode for WWOO. So you can actually use the top two spots from this video together if you wanted.
@@flintloco2818 You will need to have TerraBlender and Mod Menu installed. Then when you go to the mod settings for WWOO, you'll have option to choose between standard and compatibility mode.
@@Kutomi1 To find that setting, you need to put in Cloth Config, Mod Menu and TerraBlender. turn on Compatible Mode from the WWOO setting in the Mod Menu settings.
I just managed to get Terralith, Tectonic, Oh The Bioms You'll Go, and WWOO (or WWEE to be precise) to work together in a fabric pack. I also slapped ChoiceTheorem's Overhauled Village on top for good measure. Oh boooooy I can't wait for the weekend to take it for a spin.
Incredible how Minecraft is one of the most relevant games of all time, yet concise and thorough mod showcases like this are still rare. All the yelling, clickbait, filler, pointless editing or lack of editing, overly long or just annoying mod showcases still seem to be the norm. Makes finding a video / channel like this all the more rewarding though. Great job man.
These mods look great. It's too bad that 1.19 did not live up to those standards. Not that it was a bad update, but the sheer amount of content in each mod blows it away in comparison to what it should have been. At least we have the mods themselves to imagine what could have been.
Great video!! Really appreciate how you not only showed off the terrain of each mod but also compared them. Definitely helps on deciding which one to choose. Again, amazing work!
One reason I prefer WWOO over Terralith is how it overhauls the vanilla biomes to give them more detail, and that the trees feel more grand. Makes walking through forests a lot more interesting.
I honestly always felt like these grand scale world generation mods are more to be looked at than to be played at, cuz everything is so huge and awkward to control to fit your needs, if you decide to make a big build that could take a lot of time, with some of those mods could take even more time, I don't know if I just haven't found the mod that feeds my desires, am being just annoying or just don't have the computer to play with them and say that I don't like it. I feel like I would prefer a mod that doesn't add a crazy ammount of blocks just to make a new biome, something that uses what already exists, and it doesn't change absolutly everything with crazy new grand biomes, just some new features, enough for me to want to explore it, not too many to make me feel small and overwhelmed.
Your distress about these mods is very understandable Personally I would use a mix of smaller worldgen mods and mix and match them Or you could use biomes O plenty or Oh the biomes you'll go as most of the biomes are very survival friendly Of course the previous 2 adds a lot of blocks but imo it's pretty manageable as most of it is just foliage and decor blocks
Terralith doesn’t add any new blocks, but there is a massive overhaul in biomes and terrain. You could try Red’s Better Biomes, it’s the most vanilla friendly biome mod I’ve found so far. It only overhauls the vanilla biomes without adding any new blocks or biomes. You’ll get more ground cover, better trees, and more detailed biomes.
It is tough to play with Terralith in the early game cuz of generation, because of weird biomes like the forest between badlands and volcano 11:24 which make it hard to build some plans for your survival and it is hard to find some good places to build your house. It's a huge reason to make William a 1 place, it is a really clean not overloaded generation which makes game looks fabulous. William is not compatible with some mods (like Tech Reborn which added a new tree) but it is still the best one I ever played
I agree william would be No.1 but can it be combined with ecotones? I like th subtle details in ectones and it could be wonderful with william terrain gen
Imagine slapping these all into one big Mod Pack and slapping a few other Mod packs on top of that, including the Emersive Dimensions Mod and a mod pack that adds in multiple dimensions as well a mod pack that adds in more structures and larger villages and all that and your in for quite one big Adventuress ride! I'd love to see all these Mods in one Mod pack just to see what would generate as a result!
distant horizons with iris shaders combination. if you don't know how to achieve this yourself then you can literally just look it up on RUclips "how to get distant horizans with shaders" and there will be alot of different tutorials for you.
I absolutely love all of these generation mods! The new generation got me back in the game with caves and cliffs. I have an idea of a few mods that would make the game perfect for me, but I just don’t have a computer capable and I don’t actually know how to add mods. I still love seeing all these amazing generations though!
Which of those would you say comes closest to Wildlands (mostly for its diversity in biomes and closeness to reality)? Just wondering since Wildlands unfortunately hasn't even arrived at 1.16, yet, and I'm looking for something to use with the current or second to last version and that gets updated regularly.
I commented on one of your videos from a while ago and I was wondering what mod do you use to create cinematic shots on Forge. I've been trying to find a Replay like mod but it is only for Fabric and I'm making a video that would be better with a mod like the Replay mod. I've looked everywhere and found nothing
Tectonic can be used with Terralith. It is supposed to work with the 2 mod versions but for me Tectonic biomes wouldn't appear. I used Terratonic with Terralith datapack version and it works. All that on Forge 1.18.2
Tectonic on 1.18.2 is fairly broken. Especially with mods. They aren't supporting it anymore, and the 2.0 update that fixes a lot of stuff is only in 1.19+.
It's such a shame that some of the one's I personally find more interesting are far less accessable in terms of available versions. I was so excited to add them into my server for me and my friends to explore :/
My personal favorite is probably Regions Unexplored. I think it has the perfect amount of features: new blocks, variety of color, compatability with other mods, cool textures, and being so recent it has so much potential to grow!
While I like mountains, I usually have these issues with most world gen mods. It's like, the mountains are too much all over the world. Which makes them feel less special or significant in comparison to pre 1.17 world gen. Like I remember how they were straight up landmarks for me and my friends and how hills were hills, and maybe if too much, they were still cool and made the mountains look imposing. Also, another issue is how the old windswept hills cease to appear or appear much in most mods while in vanilla all biomes have smaller versions of them which aren't really up to standard. It genuinely reminded me of home so much when they were by the beach side. A mountainous desolate elevated plains basically. And now when I search for a fix to the lacking modern world gen none of them appear. So what I'm trying to do is ask which of these mods generate enough lowlands, lakes (or upper mountain lakes, also a lot like home! Haha), beaches, midlands and clears between tree lines. Preferably on the more realistic side but the fantasy ones don't look bad at all!
Biomes o plenty woooooooooo😂. I love that mod so much. Just adds some variety and realistic at that. I love biome mods. It's the simplest way to change up your experience. I definitely want to try these. 😊
Also my favourite along with Terralith as terralith works with all other mods as its not changing blocks i have a dragons viking boats modpack with 200+ mods and i use terralith cause if i use biomes o plenty everything goes invisible and the structures don’t spawn
Any good magic mods to pair with these? Moving from bedrock back to java and i wanna get into modding. But for now i wanna get a good Forge mod pack to pair with these. (if some of these are compatible PLEASE tell me i really would want to combine some of the terrain focused ones with the fantasy ones!) im pretty interested in regions unexplored, vanilla vistas, oh the biomes youll go, tectonic, and terralith i mostly wanna combine regions unexplored with any of the terrain focused ones
I'm going through this, and on the third one, I'm thinking "I'd rate this much higher" and then I see the next one and realize why it's down that far. I also thought "I'm unsatisfied with these large solo mountains" and then you mention the mountain ranges of Tectonic. Do you have recommendations for a more ocean- oriented biome generator?
It super confuses me when (TerraForged (Forge) (1.15.2 - 1.18.2) ) doesn't actually show any versions past 1.16.5 but its stated here it goes up to 1.18.2? am I missing something or is video wrong?
For OG players, I think its about time someone make a modpack that does not add a bunch of random stuff. instead just massive new terrain and a bunch of mods that spawn structures for us to explore. OG players have been missing the feeling of exploration for years now. I want to go in for once and find stuff I never seen in the game.
pretty good vid, although Terralith is not actually compatible with BYG or BOP, or any mod that *requires* terrablender. also, although not exactly world gen mods specifically, atmospheric, autumnity, and enviornmental are really good mods that i was half expecting to be included, but nonetheless, good video 👍
Ecotones seems so under-rated. The world gen is mind bogglingly good for V1.20. Note: I haven been able to check some of the mods as they are not yet in V1.20
@@jeremybasset9041 Unfortunately it does not. Ecotones creates a new world type called Ecotones, where as william wythers seems to add various new biomes to the Default world type. With both plugins installed i could either get william wythers in a default world but no ecotones biomes were created and vice versa i could get Ecotones in the ecotones world but none of william wyther's biomes would be created. Tried to "hack" ecotones into the default world but failed and just corrupted the world. Maybe someone smarter can try that XD.
Hmmmm im using the 2nd on the list and it is alot the same but some small new thing tho not as much as you show. Also what shaders loader do you use when optifine is broken?
I think you didn't get tectonic's intent. It only modifies the terrain shape and biome distribution. It doesn't touch feature generation, so the user can choose another mod that does that. I personally use it with William Wythers Overhauled Overworld
Is Terralith just mountains galore? Part of the draw of default minecraft is that theres a lot of plains that are relatively flat. I want it to be a bit more realistic with bigger mountains and whatnot, but I dont want everything to be a mountain. (Mainly looking to add things like volcanos to make the overworld feel more like earth does)
I downloaded Tectonic and I am using the shaders SUES PTGI HRR 3. But when I explore some areas of the map its just dark. The blocks are black. do you know how to fix it?
I love Terraforged but the Caves from 1.18.2 are lackluster. Did someone manage to change the config to make caves deeper and bigger? This is the only thing that prevents me from using it in the newer versions. WonTon even added kinda flowing rivers!
Just wanted to correct something. "Oh The Biomes You'll Go" is also on Fabric from the creator himself. It is called "Oh The Biomes You'll Go Refabricated"
Thanks for the hint! I added it into the description :)
But incompatible with 20.1 :(((
Its on modrinth by the original name as well.
@@fnytnqsladcgqlefzcqxlzlcgj9220 use Oh The Biomes We've Gone
theres also Oh The Biomes We've Gone, the sequel for fabric forge and neoforge, 1.20 and 1.21
This is so much better than most reviews of biome mods, you actually get a sense of how they look
Glad you like it :)
Tan's Huge Trees are super fun, but make sure you don't have too many other mods if you don't have a good computer because the trees render after the world does so it isn't post-generation and lowers fps when they spawn. (This was at least true for the 1.16.5 version I tried awhile ago)
Yeah, as I mentioned in the video - the mod definitely causes some lags when generating new chunks, which is a downside :)
Would that leaf culling mod help or does that only work with actual trees and not structures?
@@Thomas-zx3cc leaf culling in general helps, but the generation of the trees is hundreds if not thousands of blocks of wood it it isn't precisely the leaves, but the amount of wood getting placed.
If you run it server-side only (meaning you need a server hoster) then I think it could improve client speed but lag server speed
Someone needs to put these all into one somehow lol
Terralith is also compatible with Tectonic, thanks to Tectonic's developer. If you have both of them installed, then a datapack included with Tectonic called "Terratonic" gets automatically enabled. I'd say that combination provides the best world generation for 1.19.4
that would make up for tectonics lack of terrain variety... i try combining this with oh the biomes youll go abroria and wilder wilds. I wonder how it'll look
ive had a lot of fun playing in a world using this, however structures like villages keep carving into the landmass in a glitchy looking way. it is really beautiful and vast yes, but if you care about structures then make sure the seed youre using isnt garbled like mine was before i invested too much time into it.
If you use the mod versions, terratonic is built into the mod
12:00 Terralith is also compatible with William Wythers' mod if you enable the compatibility mode for WWOO. So you can actually use the top two spots from this video together if you wanted.
do you know how to put that compatible mode
@@flintloco2818 You will need to have TerraBlender and Mod Menu installed. Then when you go to the mod settings for WWOO, you'll have option to choose between standard and compatibility mode.
yeah, please enlighten us with this knowledge
I've been looking for that option too and can't find it anywhere
@@Kutomi1 To find that setting, you need to put in Cloth Config, Mod Menu and TerraBlender. turn on Compatible Mode from the WWOO setting in the Mod Menu settings.
Probably the best representation of my mod, Far From Home, that ive seen so far, thank you :)
Why don't you update it anymore 😭
Vanilla Vistas is incredibly underrated, sad that OTG hasn't updated past 1.16.5.
I went to look for it and realized that. Soooo disappointed. It's such a different vibe than other world gen mods.
indeed
I just managed to get Terralith, Tectonic, Oh The Bioms You'll Go, and WWOO (or WWEE to be precise) to work together in a fabric pack. I also slapped ChoiceTheorem's Overhauled Village on top for good measure. Oh boooooy I can't wait for the weekend to take it for a spin.
but who asked? nobody cares
I asked and I care
as some who's very interested in this, i can confirm that i in fact do care.
As a person that cares, how did it go?
@@Night-Rider101 I care and I asked
Incredible how Minecraft is one of the most relevant games of all time, yet concise and thorough mod showcases like this are still rare.
All the yelling, clickbait, filler, pointless editing or lack of editing, overly long or just annoying mod showcases still seem to be the norm.
Makes finding a video / channel like this all the more rewarding though. Great job man.
These mods look great. It's too bad that 1.19 did not live up to those standards. Not that it was a bad update, but the sheer amount of content in each mod blows it away in comparison to what it should have been. At least we have the mods themselves to imagine what could have been.
Great video!! Really appreciate how you not only showed off the terrain of each mod but also compared them. Definitely helps on deciding which one to choose. Again, amazing work!
One reason I prefer WWOO over Terralith is how it overhauls the vanilla biomes to give them more detail, and that the trees feel more grand. Makes walking through forests a lot more interesting.
i think mods make nether too colorful, after all it's still supposed to be hell, in my opinion nether needs more hellish features
Terralith is special for me because it uses slabs everywhere. The other well-known mods don't generate them.
I honestly always felt like these grand scale world generation mods are more to be looked at than to be played at, cuz everything is so huge and awkward to control to fit your needs, if you decide to make a big build that could take a lot of time, with some of those mods could take even more time, I don't know if I just haven't found the mod that feeds my desires, am being just annoying or just don't have the computer to play with them and say that I don't like it.
I feel like I would prefer a mod that doesn't add a crazy ammount of blocks just to make a new biome, something that uses what already exists, and it doesn't change absolutly everything with crazy new grand biomes, just some new features, enough for me to want to explore it, not too many to make me feel small and overwhelmed.
Your distress about these mods is very understandable
Personally I would use a mix of smaller worldgen mods and mix and match them
Or you could use biomes O plenty or Oh the biomes you'll go as most of the biomes are very survival friendly
Of course the previous 2 adds a lot of blocks but imo it's pretty manageable as most of it is just foliage and decor blocks
Terralith doesn’t add any new blocks, but there is a massive overhaul in biomes and terrain. You could try Red’s Better Biomes, it’s the most vanilla friendly biome mod I’ve found so far. It only overhauls the vanilla biomes without adding any new blocks or biomes. You’ll get more ground cover, better trees, and more detailed biomes.
It is tough to play with Terralith in the early game cuz of generation, because of weird biomes like the forest between badlands and volcano 11:24 which make it hard to build some plans for your survival and it is hard to find some good places to build your house. It's a huge reason to make William a 1 place, it is a really clean not overloaded generation which makes game looks fabulous. William is not compatible with some mods (like Tech Reborn which added a new tree) but it is still the best one I ever played
I agree william would be No.1 but can it be combined with ecotones? I like th subtle details in ectones and it could be wonderful with william terrain gen
Great video man! Hadn't heard about a few of these, definitely will check them out.
Tectonic + Terralith + Tan's huge trees + When dungeons arise! + choicetheorem's overhauled village = masterpiece
This is such a great review! I hadn't heard of dregora before, and it sounds perfect for me. Can't wait to watch more of your content!
Imagine slapping these all into one big Mod Pack and slapping a few other Mod packs on top of that, including the Emersive Dimensions Mod and a mod pack that adds in multiple dimensions as well a mod pack that adds in more structures and larger villages and all that and your in for quite one big Adventuress ride! I'd love to see all these Mods in one Mod pack just to see what would generate as a result!
Sounds like a great base/foundation modpack to then work from.
i've made a mod pack filled with biome, dungeon, and adventure based mods if you'd want to see it
@@skahrza by all means :3
You didn't really go into caves, which terralith is good at improving on
They're more spacious and can go really crazy
okay but how the heck did you get such a great render distance ... with shaders??
idk
Maybe distant horizons
did u find cpu non killer one ?
Distant horizobs
distant horizons with iris shaders combination. if you don't know how to achieve this yourself then you can literally just look it up on RUclips "how to get distant horizans with shaders" and there will be alot of different tutorials for you.
Regions unexplored + biomes o plenty was a really god combination
I absolutely love all of these generation mods! The new generation got me back in the game with caves and cliffs. I have an idea of a few mods that would make the game perfect for me, but I just don’t have a computer capable and I don’t actually know how to add mods.
I still love seeing all these amazing generations though!
Wild nature had so much potential, sadly it was abandoned by the devs
4:57 Goes kinda crazy
Why the biggest biome mods had to be exclusive to forge and older versions!? 600 biomes, are you kidding me??
Finally tectonic!!! Been loving that mod since its datapack days.
Which of those would you say comes closest to Wildlands (mostly for its diversity in biomes and closeness to reality)? Just wondering since Wildlands unfortunately hasn't even arrived at 1.16, yet, and I'm looking for something to use with the current or second to last version and that gets updated regularly.
I commented on one of your videos from a while ago and I was wondering what mod do you use to create cinematic shots on Forge. I've been trying to find a Replay like mod but it is only for Fabric and I'm making a video that would be better with a mod like the Replay mod. I've looked everywhere and found nothing
Tectonic can be used with Terralith. It is supposed to work with the 2 mod versions but for me Tectonic biomes wouldn't appear. I used Terratonic with Terralith datapack version and it works. All that on Forge 1.18.2
Tectonic on 1.18.2 is fairly broken. Especially with mods. They aren't supporting it anymore, and the 2.0 update that fixes a lot of stuff is only in 1.19+.
Thanks for this video. I'm new to minecraft stuffs and I was really confused about the mods but the way you explained is really helpful.
It's such a shame that some of the one's I personally find more interesting are far less accessable in terms of available versions. I was so excited to add them into my server for me and my friends to explore :/
My personal favorite is probably Regions Unexplored. I think it has the perfect amount of features: new blocks, variety of color, compatability with other mods, cool textures, and being so recent it has so much potential to grow!
Thank you, exactly what I needed for my modpack.
Is this me or Terralith can create some fps drop and a lot of time to generate chunks
Yes you need to pregenerate the World to Solve that issue
Hi! May I ask what shaderpack you're using in the TerraForged section of the video? I love how that aurora looks ^^'
It's shocking how much more interesting some of these biomes are compared to the vanilla ones.
Love your videos. I really enjoy the professional feels to them. Also your editing.
Hey man I really like your videos but can you please make more individual mod showcases I really like those
Hmmm I’m looking for something good and that’ll work well with ice and fire for 1.12.2 do you suggest any of these?
Bro I just want to find a nice place build a decent looking house and bro takes me to another whole universe. respect.
Thanks for the spotlight!
12:37 what biom is that and which mod adds it
Oh the biomes you'll go(i am not sure)
@@Marsian907correct
can i use all of the fabric mods at once with distant horizons mod and shaders using feather client? (i’m experimenting)
I'd love to see your review on the Terra mod
While I like mountains, I usually have these issues with most world gen mods.
It's like, the mountains are too much all over the world. Which makes them feel less special or significant in comparison to pre 1.17 world gen.
Like I remember how they were straight up landmarks for me and my friends and how hills were hills, and maybe if too much, they were still cool and made the mountains look imposing.
Also, another issue is how the old windswept hills cease to appear or appear much in most mods while in vanilla all biomes have smaller versions of them which aren't really up to standard.
It genuinely reminded me of home so much when they were by the beach side. A mountainous desolate elevated plains basically. And now when I search for a fix to the lacking modern world gen none of them appear.
So what I'm trying to do is ask which of these mods generate enough lowlands, lakes (or upper mountain lakes, also a lot like home! Haha), beaches, midlands and clears between tree lines.
Preferably on the more realistic side but the fantasy ones don't look bad at all!
Amazing video, so helpful. Looking forward to an update, since a few mods are not on 1.20.1 and there might be new ones :)
Biomes o plenty woooooooooo😂. I love that mod so much. Just adds some variety and realistic at that.
I love biome mods. It's the simplest way to change up your experience. I definitely want to try these. 😊
Also my favourite along with Terralith as terralith works with all other mods as its not changing blocks i have a dragons viking boats modpack with 200+ mods and i use terralith cause if i use biomes o plenty everything goes invisible and the structures don’t spawn
Any good magic mods to pair with these? Moving from bedrock back to java and i wanna get into modding. But for now i wanna get a good Forge mod pack to pair with these. (if some of these are compatible PLEASE tell me i really would want to combine some of the terrain focused ones with the fantasy ones!)
im pretty interested in regions unexplored, vanilla vistas, oh the biomes youll go, tectonic, and terralith
i mostly wanna combine regions unexplored with any of the terrain focused ones
I know of a couple really good magic mods:
Ars Nouveau
Mana and Artifice
Hexerei
Botania
Look up some showcases on them all them are really good.
I'm going through this, and on the third one, I'm thinking "I'd rate this much higher" and then I see the next one and realize why it's down that far. I also thought "I'm unsatisfied with these large solo mountains" and then you mention the mountain ranges of Tectonic.
Do you have recommendations for a more ocean- oriented biome generator?
Your shader is so beautiful man
I have question. Can minecraft building map work get along with any world generation biomes mods?
Your Commentary reminds me of my English class in school. We always had to use words like However, Furthermore etc. in our essays.
Novux is possibly the best TOPS creator, this channel needs more support
William wythers overworld overhaul is like minecraft 2
10:28 i loved me watching this part after getting 5 yellowstone spawns in a row with terralith
Nice co-
ntent
Cool video! Thank you! 🔥
It super confuses me when (TerraForged (Forge) (1.15.2 - 1.18.2) ) doesn't actually show any versions past 1.16.5 but its stated here it goes up to 1.18.2? am I missing something or is video wrong?
Activate Alpha files while on curseforge :)
@@NoxusMods Ahh thank you sm!:)
For OG players, I think its about time someone make a modpack that does not add a bunch of random stuff. instead just massive new terrain and a bunch of mods that spawn structures for us to explore. OG players have been missing the feeling of exploration for years now. I want to go in for once and find stuff I never seen in the game.
what do you think about lithosphere?
Nice video! Links to the mods in the description would be the cherry on top
Imagine getting all of these mods to work together in one modpack
pretty good vid, although Terralith is not actually compatible with BYG or BOP, or any mod that *requires* terrablender.
also, although not exactly world gen mods specifically, atmospheric, autumnity, and enviornmental are really good mods that i was half expecting to be included, but nonetheless, good video 👍
Bedrock players are cry in the corner just like my pc
I got an idea. What if we create a world with these mods and convert it to the bedrock version?
Pojav Launcher 😂
Just try pojavloucher its to easy
@@azik0959yeah, you can do that with world edit. But I usually do it to port bedrock into java instead.
Ecotones seems so under-rated.
The world gen is mind bogglingly good for V1.20.
Note: I haven been able to check some of the mods as they are not yet in V1.20
can ecotones be combined with william wythers? I think that combo would be great
@@jeremybasset9041 Unfortunately it does not. Ecotones creates a new world type called Ecotones, where as william wythers seems to add various new biomes to the Default world type.
With both plugins installed i could either get william wythers in a default world but no ecotones biomes were created and vice versa i could get Ecotones in the ecotones world but none of william wyther's biomes would be created.
Tried to "hack" ecotones into the default world but failed and just corrupted the world. Maybe someone smarter can try that XD.
Another W vid from Noxus, keep up the good work.
what a quality content!
that mods really make minecraft another level,thanks for showing us.
Hmmmm im using the 2nd on the list and it is alot the same but some small new thing tho not as much as you show. Also what shaders loader do you use when optifine is broken?
Also for bedrock? Do you have any landscape add-ons on marketplace?
Btw recently Naturalist has gotten its 3rd major update, Swampier Swamps!
I had regions unexplored , oh the biomes youll go and biomes o plenty . Im gonna try these too I hope they can work with them lol
Gutes Video, du hast viel mehr Klicks verdient
is there any good movement/exploration mods to pair with some of these larger generation mods?
Are there any Nature mods for the bedrock edition? I can't find any on RUclips and can't look in the marketplace at the moment
Minecraft is absolutely amazing, I spent years on it and it’s still infinite and beautiful
I think you didn't get tectonic's intent. It only modifies the terrain shape and biome distribution. It doesn't touch feature generation, so the user can choose another mod that does that. I personally use it with William Wythers Overhauled Overworld
uhh this fog by the shader is amazing, which shader is this exactly?
Complementary Shaders :)
0:08 what is that from, and i want it now.
How doesn't this video don't have millions of views?
It's completely fantastic
Wish you would have given the seed for that badlands in your thumbnail!
can you combine mods on this list? for example, i want to combine tans huge trees, biomes o plenty and vanilla vistas?
Awespme video dude
Is Terralith just mountains galore? Part of the draw of default minecraft is that theres a lot of plains that are relatively flat. I want it to be a bit more realistic with bigger mountains and whatnot, but I dont want everything to be a mountain. (Mainly looking to add things like volcanos to make the overworld feel more like earth does)
yo what shaders do you use
Are those mods compatible between them ?
I downloaded Tectonic and I am using the shaders SUES PTGI HRR 3. But when I explore some areas of the map its just dark. The blocks are black. do you know how to fix it?
Will you do one about little mods that don't change the game that much
Hi, just wanted to let you know that the Tun's Huge Trees mod has been updated recently. It would be great if you could make a video about it.
such a nice and simple vid i didn't even watch it like for 1min it's alr nice
The number seven is just fabulous!
useful vid thx
What shadedrs do you use?
how much render distance are you using?
What shader did you use
I love Terraforged but the Caves from 1.18.2 are lackluster. Did someone manage to change the config to make caves deeper and bigger?
This is the only thing that prevents me from using it in the newer versions. WonTon even added kinda flowing rivers!
What shader do you use?
Can I ask what is the shader used? Sir
Complementary Shaders :)
ALL these mods make those endgame super bases seem like the starting sea shake house lol