Bethesda's Game Design Was Outdated a Decade Ago | The Chill Zone Reacts
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- Опубликовано: 8 сен 2024
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• Bethesda's Game Design...
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I cannot put into words how much I relate to his description of his pathetic attempts to convince his boomer parents to let him play a perfectly innocent game.
"It has devils on the box! It's clearly evil!"
Man in that sense I cannot complain, I remember my mom buying us PCGames magazines when I was a kid because they came with CDs with demos and played all kinds of very dark games
Still Life, Jack the Ripper, heck we even got a demo of Painkiller once
@@1wayroad935 Diablo and Doom are the most Christian games imaginable
I don't know if this reflects well or poorly on my parents, but I was basically allowed to play/watch/do anything as long as they could afford it and I wasn't being a jerk
@@mcfarofinha134 IDK. As a parent, I think I would watch what my kids see, but not control it just because it's mature.
Starfield tagline should be:
In space, the devs can't hear your valid criticisms.
lol true
That’s good
12:00 Risk of rain 2 is an amazing roguelite. Very addicting, great artstyle, interesting lore and it has my most favorite video game OST, possibly one of the greatest game OSTs of all time. Highly recommend.
Amen brother
Okay the OST is great, I listen to it regularly, but of all time is definitely pushing it lol. Not with OST's like Persona, Neir, FF series, Outer Wilds, JSRF
@@ayeyuh6920 😶🌫️
The moment when i arrived in sky meadow for the first time and heard purple rain in the background made me wait in that biome until it finished. even tho difficulty turned into HAHAHAHA i didn't regretted it.
@@ayeyuh6920 Right OST is an extremely competitive category lol, Hollow Knight and Ultrakill are up there as well. Halo is my absolute favorite of all time though, it is and always will be the single most iconic video game soundtrack to me.
This is what blows my kind about Starfield hype. Every trailer I saw all I could think was…this is it? Photo realistic no man’s sky? Peak uncanny valley conversations? Mid 2010s looter shooter gameplay? I was perplexed at why anyone thought this was going to be good.
Your post reminds me of a RUclipsr's reaction to the No Man's Sky trailers.......
He wasn't impressed by the trailers because they didn't say ANYTHING about what you did in the game!
All of this is true. However, it is also true that the vast majority of people who buy games don't care and just buy it anyway. It's the same situation with GTA Online. The simplicity and familiarity is the appeal.
Those millions of sales come from people who don't pay attention to gaming news like we do. All they see is a new thing that reminds them of the old thing they like. If it turns out to be bad, it's not that big of a deal because they don't buy as many games as we do per-year.
I think this ties into a deeper issue with how we’ve learned to judge taste and value. We’re conditioned to look at the branding. It takes a long time for public perception to turn.
Yea I was excited to play and I played it and discovered the game is fucking garbage
I would have thought it to be the other way. It matters more because they don't buy many games. But if you don't care about story, and didn't plan to spend 50 hours with it anyway, I guess you won't reach the point to care.
As someone who doesn't give a flying fuck about "gaming news" or what someone with a camcorder in front of them has to say. I buy what I want, when I want, since I'm the one who earned my money.
I don't look at it as supporting this side or that side. I see it as "do I think this may be worth the hours it took to buy it?" If I answer yes, then that's between me and my wallet
As someone who doesn't give a flying fuck about "gaming news" or what someone with a camcorder in front of them has to say. I buy what I want, when I want, since I'm the one who earned my money. I also have a collection of 700+ video games.
I don't look at it as supporting this side or that side. I see it as "do I think this may be worth the hours it took to buy it?" If I answer yes, then that's between me and my wallet.
I have owned and played Skyrim since 2011. It was the first game I ever downloaded mods for and as the years passed I slowly made it into a whole different - and better - game.
Now I can't do that anymore. Thanks Bethesda, I won't buy Elder Scrolls 6.
Im pretty sure they will try(steal) the popular vanilla friendly mods , make their own version and try to add new things on top of them
Al the while trying to tell a narrative that gets frustrating to keep up with the amount of bugs
I've learned to distrust Bethesda
@@rafaelfigfigueiredo2988afaik they already had stolen mods in their creation workshop or whatever that garbage paid mod stuff was called
Just downdate the game.
They also pusbing paid mods to newest update and possibly break skse, sse engine fix and other many frameworks and I doubt the paid mods could profit from SKSE, SSE engine fix and other frameworks to enhance the game. Ruining mods community. The paid mods will also oale in comparison to free ones since lack of support of these vital mods. People start to stop auto updates and even pirate skyrim now so we dont need to update beyond 1.640.
I'm DEFINITELY buying Elder Scrolls 6 if it has good reviews.
I played Starfield on PC Games Pass.
I got to the first civilized planet, did 2 side quests, and decided that practically free was still more than I was willing to pay to play the game.
yep same
Considering that apparently a modder for a popular multiplayer mod for Skyrim just up and gave up on doing anything with Starfield. I think there's no hope for that game, when even modders are going "Screw this, I'm going back to Skyrim". At this point, doing an overhaul mod for Skyrim to turn it into a space game is more likely to happen than fixing Starfield with mods.
Skyggerfall, skywind, skyblivion, and now skyfield. Bethesda seriously lucked out on Skyrim.
Todd is a true rock star among game directors. Came out the gate swinging with a revolutionary first album, which many older fans still argue is the best one. Continued to make bangers for the next decade, and although they did start to get more corporate and "radio friendly", the quality and passion was clearly still there. But after his most popular album, he seems to be phoning it in. Only releasing gradually worse and worse imitations of what made him great in the past.
Maybe TES 6 will be the comeback we're waiting for, but I'm not gonna hold my breath. At this point, I'm just hoping it at least has some fun lore.
Keep your expectations low and you'll never be disappointed.
No Man’s Sky might have been disappointing at launch, but the core of the game worked, and what it needed was more content and systems. If Starfield wants to actually become anything half decent, it needs some kind of fundamental rework from the ground up.
Which won't happen as the core issue with the game is the fundamental design and execution of it. At that point, they may just as well do a completely new game under a completely new management team.
I'm one of those people that called bullshit on this game at the logo reveal trailer.
Skipped all long and short trailers, not believe any of it, closed streams where Tod was.
I didn't even knew when was it released, ignored all the reviews.
Saw that guy who freaked out about PRONOUNS and saw the smart watch.
And I'm still baffled that high profile people make reviews about it, I assumed everyone would know the joke that this will be bad.
i guess i was the odd one out.
Nah, you're not alone. I had no faith in Starfield either. Bethesda hasn't released a decent game since Skyrim, the only reason they're still around making games is because their fans are stuck in an unhealthy parasocial relationship with a corporation, of all things, and are really eager to gaslight themselves for some reason.
Same here, that extended look trailer came out and I was all set to watch it, but the second Todd showed up on screen I turned it off. I no longer trust him and won't listen to anything he has to say.
people have shortterm memory.
people were oogling and wowed by their long presentations, but people forgot they did the same for Fallout 4 and 76
Fallout 4 was a solid experience to me, although still heavily outdated, but the modding community saved it and squeezed many hours of this game for me.
76 was horrible on launch. I bought it later on sale, when it had the NPC update and I played it for a bit, but then just kinda dropped. it wasnt as bad as what I saw on launch day, but nothing I would write essays about.
So Bethesda already burned me hard. I had very little hope that Starfield would turn out good, since I didnt believe the bs about 76 being made by the inexperienced b-team of Bethesda, when we know for a fact that people from their "a-tem" were moved around to help the game.
the devs themselves even all the way up to launch begged to reconsider on the whole no npcs thing.
it was obvious that this game was severely mismanaged (just like starfield) and also build on a rusty foundation (the creation engine)
Can you imagine the rollercoaster of emotions I was on, when I saw we were getting a new Blade game and then saw it has a Bethesda label? I was ready to call it the best damn thing made by mortal hands and then it was immediately ruined
Bethesda is also a big publisher, Arkane is the studio making Blade and they have a good track record. Games like DOOM and Dishonored weren't made by Bethesda's game studio like Starfield was.
Risk of Rain 2 is really fun, but gets hard very quickly. Has a lot of replay value due to how varied the runs can end up, but the the first few can be very trial and error trying to figure out everything and unlock all the items. A lot of the better skills for each class need to be unlocked by doing challenges.
I understood the gameplay problems when a Besthesda designer said in a presentation that they didn't document the features they dev because it was a 'pain' to update.....
(Blaze made a vid on it if you want the proof)
Which video is that, I want to check it out
Say what you want about Death Stranding, at least Kohima understood that to make a dead landscape interesting you had to make the process of traversal itself very involved. The walking mechanics were designed to do just that.
I genuinely enjoyed the relaxing state of that death stranding would give me. Atleast for a while I did. I just wish you could play the music you would hear when coming up to a base whenever you wanted. I would've found the game more relaxing and eurphoric
Disco elysium is probably my favourite game. The gamplay is basically non-existent, but damn the writing is so great that it offers so much choice and agency that it doesn't matter.
HARDCORE BABY
@@InsecureCreator HARDCORE TO THE MEGA
Disco Elysium is barely a game, and whenever I talk about it I have to make a hard distinction. The way I feel and think about Disco Elysium is simply that it's a work of art. It made me feel actually insane, morally and emotionally devestated. It made me think about things that few things ever inspire me to, game or movie or writing - it is a glorious interactive spiral into self destruction with an impossibly optimistic silver lining that made me actually reflect on my own life.
Disco Elysium is a work of art, and has no need to be mechanically intricate in much the same way a painting doesn't need a soundtrack.
@@DrOmni couldn't have put it better 👏
Disco Elysium isn't a game. It's just a medium for the writers to shovel their thinly veiled political commentary and agendas down your throat. Every dipshit that "plays" it comes away with the hilarious delusion that they are suddenly a political science expert. It's the political equivalent of the Myers-Briggs test. It's amusing how many "enlightened free-thinkers" come out of it regurgitating the same exact opinions as the rest of you pathetic cultists.
Risk of Rain 2 is one of the best roguelikes nowadays
Don't care + didn't ask
The "good" part about Starfield is: i absolutely don't care about next Elder Scrolls now. Great job Todd.
It was interesting video, thank you:)
I started playing Fallout 4 again from the beginning. Starfield is missing so much storytelling via its atmosphere. "Cities" in these planets are so condense and in FO4, you go to so many locations and think, "whoa, what happened here!?", you don't get that feeling at all in Starfield.
i just want to say that youre a good reactor. you choose good content, you have valuable input, and you give credit to the original creator. i tend not to comment often but many other channels dont put in the due diligence that you do and i just want you to know that i appreciate it.
it's unfortunate, but it feels like Tod Howard hasn't evolved as a game developer since Skyrim. He had his first big hit and thought he didn't need to evolve any more and could redo the same thing in his next games.
Bethesda should just make Creation Engine 1 & 2 completely public, charge it for like 25$ (People will make pirate versions in like a day, so have fun trying to make it sub based). That way the community can develop these games, modders are straight up making entirely new games using the skeleton of FO:4 and Skyrim. I don't doubt that the modding community could've made Starfield the way it was hyped from the ground up in like 4-5 years with 50 people max and a cat/dog duo for moral support for the mental health impact that is working with Creation Engine.
Let the community make your games Todd. Unlike you they actually care and made your games actually playable in like a week or two AFTER release. It Just Works.
I've been saying this for a long time, Bethesda Game Kit should definitely be a thing. Use the familiarity and simplicity of the Creation Engine to people's benefit.
Honestly, this would be the best thing to do. Heck Todd gets money, the modders get to do what they love and make good games, and Bethesda can regain their reputation (possibly) by having good games under their name, and us the customers get good games. It’s a win for everyone.
If I had their budget I could have created Starfield in about 6 months using UE5. By myself (with purchasing various assets, plugins, etc..)
them answering on complaints on steam reviews somehow worse than a game itself but also explains why game this bad, not actual answers themselves but how they talks their nonsense, their attitude and complete ignoring reviews that they answering
One of the things that really bugs me about Starfield (in addition to, well, everything else mentioned in this video), is the fact that they already HAVE a mechanic that could've been used to make essential NPCs unnecessary. The New Game Plus thing involves going to another universe and resetting everything. Imagine if they put in just a tiny bit of effort to give you an alternate path to reach the Unity if you've killed an "essential" NPC. It wouldn't fix all the other issues but it would be something at least.
Oh yea for the bounty system. In morrowind in like 2005 or something there was a thief's guild. And it had this cool thing where you could pay off half the bounty you are supposed to pay to "the law", half going presumably to someone influential to make it all swept under the rug. Same with oblivion and almost the same with skyrim.
Its hilarious bethesda cannot emulate others but it is kinda pathetic they cannot even emulate their own solutions to problems they have like 20 years later. Just how fucking inept are they?
Walking on the moon probably would be boring if it was just a load screen away
The only reason this is a conversation is because its Bethesda, and the fans say its okay for them to do this. Anyone with a brain knew it was going to be terrible, people who brought this, and insane people who pre-ordered it are the problem. Bethesda isn't wrong for doing this as long as muppets will keep buying it because "Its Bethesda!" and so on. Until the gaming community learns to judge games on their merits and not on their brand, we will keep getting junk like this. Bethesda is a company that lives on past glories, they haven't released a good game since Skyrim and Skyrim was good in its day. It's day is over. I can only hope at some point people will embrace the "wait and see" approach rather than losing their mind to trailers, trailers which we all know lie.
I casually mod most games I play and its real difficult to trust all these sob stories about crunch and evil management. Especially when it comes to Bethesda titles.
Frankly, the more I play and mod games, the more it seems to me like majority of people working on them are absolutely inept or lazy. They don't bother with details, don't bother to make things interesting, don't bother to TRY in general.
Hearing what Tim Cain has to say about new generation of developers, learning about them having KNITTING hours at work and seeing the way the act on Twitter - I have 0 mercy or desire to understand them. They have very cushy, creative and safe jobs and it leads to them getting used to comfort and mediocrity.
I wouldn't be surprised if all the Blizzard-tier stuff that happens in said companies, occurs EXACTLY because they have it too good. Decadence grows because no one is there to yell at them and remind them to act like adults, instead of pampered babies who get free food and place to sleep at for simply showing up at work.
I would also add the bloated dev team sizes allow for such events to occur.
Back in the day when you would have ONE sound guy, ONE level designer, ONE texture artist, etc. there was no room for slacking off.
If you didn't do your job then the gane didn't come out.
Look at modern indie titles with small teams or even single individual development.
Those take roughly as long as AAA but are generally better put together because of enforced efficiency.
Cut down dev team sizes and things might actually get better.
as you said near the end Hello Games new endeavour will still get side-eyed by people after how NMS started out but thats way better than what could've happened if there was no redemption
Yeah, and if you look at how they’ve moved forward it’s pretty clear that Hello Games had a path planned out and a very good idea of how to get their ideas implemented. They just needed more time, whereas Bethesda’s development process is fundamentally broken.
The one thing i didn't understand with Starfield was the atmosphere. How the world feel and how they exploit it .
Fallout got Mutants , cannibals , synth , deathclaws , a bunch a crazy people , who are actually totally normal by this world standar , questionable morality because you , as the player , you are not a part of this world . The game took to a journey in the wasteland until you get used to it and it becomes daily life .
Skyrim does the same with its universe but with swords and magics and dragon and other cool stuff that will catch your eyes and keep into it .
Starfield starts and its already your average daily life but in space now. The game literally opens with you just being a super basic space miner god damnit ! And it barely get more interesting when you join the crew .
Just Starfield's budget to the Outer Worlds devs already . Even Star Citizen ,who's getting memed on like crazy, does a better jobs at being an immersive space fantasy
You know if you could land on planets, it would be cool with the bounty system where you need to land in some pirate point or out in the wilderness and sneak into the city. Feel like that would have given the player an incentive to not be a pirate if that's what they wanted, just the convenience of not having to walk to town. But you still get the ability to be a cad. Oh well, might have been able to do that if they were not making 1,000 pointless planets.
Now that I think about it they should have taken cues from Mass Effect Andromeda. Yeah the game was bad but they did planets right.
Risk of Rain 2 is an amazing rougelike that makes you go fast trough the stages and it also has one of the best soundtracks ever!
As for starfield. It’s a shame i really expected something new and innovative, but we just got the same game design in a setting that begs for something more, it really looks like they just spent all their time making the ship builder.
Risk of Rain 2 is a pretty solid game, fast paced and it encourages you to be fast.
I'm just a sucker for a fun and well-made roguelike game, but yea I dig the adrenaline you get from it
27:20 : People like to crap on Death Stranding, but I think it is just a game for a very specific audience which was mistakenly assumed to be for the wider public. I once watched a RUclipsr play it with no expectations, and she absolutely loved it. First of all because it scratched her "loot goblin" itch, then because building structures to make your travels and your life easier feels great, and finally because the like system and online community contribution to building those structures was something she found genuinely well thought. Also she was a mythology nerd, so the story was interesting. I just think this game shouldn't be expected to please everyone.
People seem to think everything Kojima makes has to have Metal Gear Solid level appeal, while all the guy wants to do now after so much Metal Gear is niche, experimental, sort of love it or hate it stuff. Like Death Stranding. And no doubt, OD will be the same.
Yeah, Death Stranding is "good" because it knows it's core audience, and has the budget and skill to polish itself. It's a mountaineering game. It's mostly sidequests. It's about optimization. (It's plot is somewhat incoherent.) Not everyone will like that.
Starfield, on the other hand, has a hard time appealing to the people who like previous Bethesda games. But without changing genres. It's just a poor example of itself.
Okay, 27:19 the OD joke had me laughing and I had to sub, excited to check out more of your stuff.
I feel like Bethesda deserves to be punished for this, but all my friends and everyone I talked to at work still bought Starfield and still say "its enjoyable". These undeveloped $70 AAA games will continue until they stop making money. When that is? Who knows. I guess, for some people buying a product with brand recognition is enough for them or something. I don't really know.
Risk of Rain 2 is one of my favorite games of all time! It also has an ost that is literally the best video game music Ive ever heard! Please play it I beg you!
The main problem with Fallout 4 was the whole finding your child goal. The two main offenders was the Railroad and BOS.
With the Railroad, they more or less say "Oh you found your son and he's the guy we want to overthrow? Well you better Oof him." Yeah, no.
Or Bos and how they say "You better Oof him so you can join our cult."
So I do some quickscoping of that Zeppelin.
I have never before wanted to bring up an issue and shareholder vote with any corporation that I own in my stock portfolio than I have with Microsoft when Bethesda released Starfield since I never got into the Fallout series (FO76). The entire management chain over there needs to be changed as well as their game development "philosophy". Microsoft is not performing their fiduciary responsibility to increase their value to shareholders when I, as a shareholder, will never again buy another title under that brand.
why am i just now discovering this dude, he entertaining as well as he got a nice voice tf. He got my sub fr
Welp, just adding, Hi-fi Rush is a little breath of fresh air and good vibes.
The whole no communication between anything force you to play game of telefon for quests and the nonsense of everybody knows if you steal a pencil is so stupid. Took me 5 minutes to think about it. Make automated ship that travel between two points and put a satellite/server on both ends, than make network out if it. Put a subscription on it with an evil corpo in charge. So much possible quests, maybe make it a faction or two with a resistance to make information free. I hate all the potential wasted.
And then some people wonder why BG3 is such a masterpiece. Apart from CERTAIN situations where you have to fight. You can quite literally go through most of the game without lifting a finger!
I'll never forget convincing a boss to kill himself, promising I'll join him right after.
I did in fact not join him right after.
Sad to see they haven't improved at all in all these years. Fun we've had despite the bugs and bad design isn't coming back I fear.
Hey Jack, audio levels are a bit weird on this one. The video is very quiet and the mic catches all your breathing, because it's too close to you.
Yeah its pretty distracting 😅
i like the breathing what you mean
The breathing doesn't turn you on?
@@frikky99 It may be weird but as a heterosexual guy i don;t really like some dude heavy breathing in my ear. Kinda like he would be just behind me. Donno man not my thing really.
Bethesda really doesn't deserve the amazing fanbase their games have. Other developers would be begging on their knees to have community so dedicated and so active, keeping their games relative and selling years after the release for free out of love for those games and good will, and Bethesda is out here steadily running every last bit of that love and good will into the ground out of lowly, shortsighted corporate greed...
Paid mods are trully late stage capitalism
Honestly i am kinda getting tired of game devs always getting cuddled "oh you work hard at your job and ulimately get shit on cause of your higher ups" thats everyone, todays job market is hard in general. Feels like we are treating devs like infants in babies first full time job simulator
Developers have done an amazing job whitewashing their roles in making shitty video games and fully scapegoating the publishers for every single failing. Great PR move, honestly. Shame the majority of people are too stupid to realize it's bullshit.
I do not know how many times I've been in the city of Kamurocho, but every time i play a yakuza game, it feels like im exploring the city for the first time again. Everything is the same, yet it's completely different.
Bethesda's decline with their game design is inversely correlated with the number of mods for said games. I don't think that is entirely a coincidence. Why make a good product when you can make an empty sandbox for modders to populate with content?
as a general rule, when every influencer starts shilling the same thing at the same time, I know it's a scam and to never under any circumstance, ever use it.
2:37 Paid mods is wild to me, considering a lot of games have been carried by mods for a long time (fallout, Skyrim, rivals of aether, blade and sorcery, bonelabs,Minecraft). A lot of these games have survived so long thanks to mods and have even gotten people to buy the game because of mods. I bought both blade and sorcery and rivals of aether for the community mods, I’ve put nearly 900 hours into blade and sorcery thanks to mods.
man, even tho jakey is mush more popular then you and even have some AAA dev connection
you still have the need to shout him out for like 10 ppl who watch you and haven't senn his stuff
god bless youtube's algorithm for recomending you, truly a man of culture and one of my favorite chanels this year
merry christmas!
When you realize TES 6 is taking longer to release than GTA 6
Risk of Rain 2 is an absolute BANGER of a game. Very, very good game and since it's roguelike it's not waste many time to quickly hop on run and leave at any moment. Try it. It's good.
I just wish Todd Howard retires soon. I'm just so fed up with his scams. I love that some people I know enjoy the game, but god dammit...they just stopped patching it pretty much. There's like one dude somewhere working on it. They already got everyone's money.
So fun fact. The parent company of ZeniMax was created by Bethesda. Or rather by their founders.
So ZeniMax is just Bethesda with one extra step. I am unsure how common this is but it gives off a very insular vibe.
The many red flags of the Studio that is Bethesda from Fallout76, is insane and people just ignored it. StarFailed isn't exactly a buggy release, but it's so mid.
As an Arena and Daggerfall shill, Bethesda has sucked since the early 2000s when Todd Howard took over and the og devs left. I like Morrowind, Oblivion, Skyrim, etc, but they just aren't real genuine sequels, they're skin suits. Same goes for the Fallout, Doom, Wolfenstein, and Prey franchises. The spirit and soul are simply gone.
I played it for 6 hours and o absolutely loved it, after that i began to f*cking hate the loading screens, the boring quest, the need to fast travel to find my quests
I think Bethesda problem is that they think they’re saving grace is another sky rim, and not expanding on the idea of what made Skyrim so great, and give it the same care of the fans that bought the game, this company has so many problems. It’s hard to fit it in One sentence but I would like for everyone to be happy with the community that helps these games be so great,and that everyone is allowed to give their own opinion of the games because of the loyalty and love and care, that they put into it. you guys have my respect, and I will keep supporting all of you take care.❤😊
Bass player to bass player: Even that carrying bag wouldn't save your guitar neck if it tipped over at that height.
To be fair most modern game design is outdated, not just Bethesda. It's why indies and retro games are becoming more popular as each year passes.
Risk of Rain 2 is VERY good, will love to see you try it
The take-out reel of double-takes at the end threw me off: I thought you were having a stroke on-camera, lol. Great video, though, it reminded me of NakeyJakey's channel.
RoR 2 is fucking amazing though I'm biased since the first game and FTL were my comfort games during high school, those soundtracks go hard.
Risk of Rain 2 is genuinely my favorite ever rougelike, The music, the visuals, the lore, ITS ALL BADASS!
Risk of rain 2 is so fuckin awesome i heavily recomend it
To have a civilization be a multi stellar species and not have a basic protocol to put some satellites in orbit around the planet they plan to colonize or put a outpost on (while descending to the surface even a single satellite would make a difference) to have connection (videocall,voice message or even just text) and basic map coverage is just insane. Such species would not even be smart enough to become a multi stellar species in the first place unless some mass retardation would occur (maybe like in other worlds everyone is brain dead due to corpos selective breeding the populace into brainlets.).
Death Stranding actually made walking enjoyable. Could put on some solid tracks, utilize tools and equipment, cool vehicles, build support structures, etc.
Starfield makes the "pipes" screensaver look like a Michael Bay movie.
Kojima actually takes risks on what people may or may not like and goes for it.
Bethesda hires thrift store middle school computer programmers from Timbuktu to make a game that could rival the snakes mobile game from nokia brick phones.
iirc they were contractually obligated to make and release Fallout 76 or all Fallout IP rights would revert to Interplay. Since Fallout 76 was the "alleged" FO MMO Bethesda claimed to be working on for why they kept trying to sue Interplay for exercising their IP rights clause to a Fallout MMO they kept during the IP sale. (interplay was also starting work on a FO MMO as per the conditions of the deal and Beth did like that and kept suing them till they settled (even though Interplay won every single court case that was brought, but eventually agreed to settle due to financial strains of it)
Basically the final settlement was contingent on them releasing it, otherwise all agreements back to the original IP purchase would be voided for breech of contract.
Ror2 is amazing. It's a get on and mindlessly see numbers go up kinda game after you get the hang of it
This man's mustache is majestic.
So there is a part I want to talk about. Spoilers for the main quest agead.
.
.
.
.
.
In one mission, you are tagged up with your highest afinity companion and another companion dies. You then continue the game and eventually land on a planet with a puzzle. You do the puzzle and eventually find out that your companion that died got their face stolen or somethings. I zoned out.
Here is the thing. You can go to that planet and enter the building before that point. If you do then the Dead Companion is replaced by a generic NPC.
Yes.
Starfield can not even do the Locked Fort Hagen thing that Fallout 4 got crap for on release.
Risk of rain is difficult. Besides that. Exactly what you are looking for.
If you prefer 2D (like me somehow) risk of rain returns is the same game play but with 2D graphics and you can actually find children in returns because they aren't extinct yet.
Edit: No, we can't blame Zenimax for being shitty as if it was forcing Bugthesda to pump out shit. Why? Because Zenimax is the corporation Bugthesda set up to publish their games. Zenimax IS Bugthesda.
I'm past angry at this point and am now just apathetic.
I don't get excited for game announcements or trailers. I don't buy games at launch. I don't pay attention to professional reviews. I don't do pre-orders or early access. I don't do microtransactions.
I wait an entire year before I even think of buying something and if the developer has fixed a game and gamers themselves speak highly of it then and only then do I buy it.
You want my money game companies? Then earn it.
Unless bethesda creates a new game engine, this kind of bad games will continue to happen.
According to Steam charts for Dec. 20, 2023. At 2pm GMT was 9,724, with 11k+ its 24 hour high… 76 is still going 5 years later.
There’s no game engine you cannot utilize to make a good looking and well made game. This company doesn’t give enough of a shit to just spend some time to see what the engine’s good at.
Nah, if Bethesda fixes any bugs via community mods, expect them to be paid mods in creation club
I know this is random, but this dude could do a killer crisp ratt impression
Now that he's experience Starfield, I wonder how he'd react to Starengine 4.0 for Star Citizen.
There is only one correct way to react to anything relating to Scam Citizen and the pathological liars that run it.
PLEASE FOR THE LOVE OF GOD SATAN BOUDA AND SPONGE BOB PLEAAAAAAASE GET A STAND FOR THAT BASS MY MAN I'M HAVING PANIC ATTACK JUST LOOKING AT IT
… Bethesda (in my opinion) should be thanking the moding community for fixing their games without getting paid instead of starting more problems where there doesn’t need to be. Cuz if any other studio put a game out in the buggy state Bethesda does regularly they would be shot to hell by reviews, the game would be mass refunded and worst case the studio would cease to exist.
Bethesda and TES aren't exactly new on the scene. They've been around for a while, but Bethesda's RPG design comes from a different lineage from more "typical," for lack of a better term, CRPGs and has more in common with dungeon crawlers like Ultima Underworld, Might & Magic, ans Wizardry.
Bethesda games feel like they’re being held together with tape
I don't understand saying Control's story is all over the place as a criticism. Its inspired by weird fiction. You want to know what else is weird fiction? Twin Peaks and House of Leaves. Its more or less to be expected that its a little all over the place and full of unanswered questions
I thoroughly enjoyed piecing it together at the time. While fracturing the story to mosaic degree surely was intended, I had an easier time understanding Alan wakes story across 2 games now than I did Control. But it's just me
If skyrim once got the perfect bug free release. It would be flawed because it would lack the only bug that everyone loves. And that's the giant space program.
If you want those Neurons to fire. Risk of Rain 2, Vampire Survivors, and Binding of Isaac will feed you for days
There is a game in starfield I would love to see, but they made space skyrim instead. When I discovered the mech graveyard and learned about the history of the war between free star and usnc I said where. You can collect AI components and mech parts but can't build a robot. You have Vasco right there but I can't trick him out. You have robot enemies you can hack into but I can't make Vasco interesting. He was added in as an after thought, is treated like a member of constellation but has no quest, no interactions and is just there standing as my favorite companion.
starfield shows exactly what is wrong with todays so called triple A video game industry. hubris, not willing to go the extra mile, just doing the bare minimum to make something the looks like what was shown in commercials and charging a full price for a piece of utter garbage.
comparing starfield to star citizen is not only an insult to star citizen, but it's like comparing a ww2 era aircraft to an F-35. these games are lightyears apart and i am SO SICK of the big names in the industry trying to sell us crap for gold. the gaming community has to remember it's standards and call them out as often as needed for the BS they do. i wish i could revoke me buying this ugly, unsophisticated and utterly boring game!
noone would accept a newly bought car with the wrong color, a missing tire, the drivers seat stuck in the farthest away position and the engine only running at 50%. noone. so why accept it here?
This guy is definitely capping if he thinks Skyrims OST is on par with Chrono Trigger of all things.
I can't stop looking at you arms, you're making me painfully conscious of my own neglect
The amount of people who defend this game are mind boggling. Alway like "oh you only hate it cause you're a Sony fan!". First off, I may have a PS5, but I also have a Switch a gaming laptop and saving for a Steam Deck, so I'm a gamer in general. But second and most importantly Starfield is just a mediocre game with bad exploration, worse storytelling and NPCs that wouldn't look out of place at a Freddy's Pizzaria.
I dont know why, but Jakey in this video reminds me of the young conscripted man from Chernobyl ep.4. The one with the dogs...
I know its not the same person, but my brain just refuses to accept.
I no longer accept ‘well the devs are talented and work hard’ as an excuse for releasing garbage every time. BSG can’t attract the good devs because those people would never work for a studio like this anymore. Do you really think the people who made BG3 would ever work for BSG? The devs are likely just as incompetent as the regular people at the rest of our jobs. The problems with Starfield run so deep at BSG
bro was that a skit at the end like what?!
12:07
Risk of Rain 2 is great. Really good game and would recommend it for sure. However, a fast paced rogue-lite game I'd recommend is Roboquest. Gunplay is fantastic, and the movement is just fun. I cannot sing Roboquest enough praises. Risk of Rain 2 takes a bit to get going depending on the run and what items you get, where as Roboquest you are zooming from the very start. Its not the longest game per run, like 20-40 minutes once you know what you're doing and get good at it, but despite this its incredibly fun to replay it over and over.
between star systems could be explained why you can't comunicate due to no FTL comunication....but no way you can explain that for the same system or planet. In our own system it only takes 5 hours to reach pluto from here.
Devoluion is real and it is this game.