@@XKathXgames People like him are incapable of accepting other peoples opinion, they would weather see different opinions as the Plague. Then acccepting them it's quite sad really.
@@Highland-Gaming1 "You need to respect other people's opinions!" - dude who doesn't respect other people opinions. Maybe y'all should accept you like a bad game?
This game was a huge missed opportunity. They should have just made one solar system with planets that are all handcrafted. Different cultures, beliefs and all the size of a mini Skyrim. It would have been a lot better than thousands of boring generated planets that serve no purpose. I hope they learn because this game soured me on ES6.
I would love to experience the atmosphere and world for the first time again! However, the gameplay felt dated to me even when the game first released. Now, it would probably be such a hindrance that it would harm the overall experience. Perhaps having some mods to start with would alleviate some of that.
@@kristaskrastina2863I have OpenMW set up and ready to go, but I have yet to make the plunge. I have tried the game in the past, but never got far from the starting town on account of the jankiness. Right now I'm mustering the courage to try a third time.
Mod all of them. I’ve played 3,4, and 5 modded. Currently, I have 841 mods in Skyrim. Stop thinking of it like a game it has transcended to a full blown Sandbox engine, like Garry’s Mod.
@@cd4u2b0z I played and transformed Skyrim into Soul-like or some meme shit like Wizard with a shotgun dozen of times. What I was saying is that... The pure non-modded experience when I first touched the game. Now I can't even play Skyrim without mods lol.
You can walk into riften and have so much to do that you might not even get all of it done, and because of choices you miss out on some more things, and even then whenever I go back there’s always something I’ve missed, starfield? Starfield just literally has nothing to do, you land on a planet see a rock and you’ve seen the entire planet
Starfield is watered down, bg time. Bethesda games used to be niche. However, lately, all game devs are making their games "for everyone" instead of for the "Bethesda enjoyers" and doing so they make everything too accessible, too easy, over explained, bland and dare I say - PC. I was excited for TES 6 - at this point I'm just waiting for them to muck it up. FO4 stunk, 76 was never on my radar, ESO was lame, and now Starfield? Bethesda needs to step it up or they'll just flat lose all their customers.
@@featgorgon3985 whiterun had like 13 quests… dude Starfield had the most handcrafted unique non generated content than any Bethesda game 😂 You don’t know what you’re saying. Also do you not understand that the point I was making is that new Atlantis has a lot of quests? I never said it was the only place with quests.
Skyrim feels connected. It feels like it makes sense. It has. Massive open world with numerous cities and dozens of small villages and lumber mills. Ontop of that, theres layers upon layers of content. Even just walking around skyrim, you can see a wondering band of giants herding their mammoths. Or a traveling caravan of soldiers, heading to a nearby fort, or a pilgrim heading to one of the many shrines around skyrim. With starfield, you're alone. As much as they wanted the feeling of exploring a vast universe where most of the time you'd essentially be alone. There's no contrast. All the cities are essentially just starports or glorified malls. There's little to no interstellar infrastructure. This reflects in the quests, a quest on Neon will usually only be on Neon, not much about the city reflects onto the sorrounding settlements, or the distant cities. Despite the cities notoriety. Bethesda made starfield way too big. It would've been much better with a small constellation of stars. Planets that have more than one settlement. Hell, possibly multiple cities on one planet. And somewhat accurately sized cities, even if they did just serve as a backdrop and we could only access certain parts of it. Starfield needed a much longer time being developed, even if it came out after TES VI. It deserved much, much better. Im just hoping that TES VI is good.
Obviously one is a single world, the other is a damn galaxy in a future in which most of humanity died on earth. Of course you're not going to find everything full of life.
@@XKathXgames I mean, sure… but just because something is intended doesn’t mean it’s good. Nobody broke into the bethesda offices and forced them to make a lifeless game, and if you are going to do something like that - it’s completely fine so long as the games mechanics reflect that. Unfortunately, starfield is just skyrim in space but without the world.
This is a lesson Bethesda should have learned with Eldercrolls I and II, which is a smaller but higher quality world is better, and that procedurally generated dungeons/landscape kind of sucks
Skyrim has memorable dialogue. It makes you remember non meaningful characters. Starfield tries to make every character sensible reasonable and understandable which makes it next to impossible for any of them to appear personable or even all that different from each other. There’s a humor to Skyrim like Monty python that keeps you playing. Starfield has just has a space theme. The voice acting felt very Bethesda but at no point did I feel fully immersed from dialogue. When I was excited to see where something was going to go I was let down by a voice actor not as interested as I was. Skyrim had a guy in the Dragonborn dlc yelling about peak 2011 graphics cubes for an entire quest and despite being a crazy character he is so knowledgeable on the cubes that you appreciate his madness. That’s what’s missing from Starfield. Memorability.
Every quest in Starfield feels expected. Moons are rock levels, space bases are made of the same material but have different layouts. every tomb and cave in Skyrim felt like a genuine adventure. Cave could look normal and then you find yourself 2 hours into a quest or discovering something like blackreach. The siofra river in elden ring is a great example. An unassuming elevator leading to an entire hidden world space. It’s moments like that where a gamers impression of a game is set in stone. Nothing happened in starfield that I thought about after completing a quest. The only thing I thought was genuinely unique about it was choices changing in the new game plus.
brother I literally watched this without realizing it was one of your videos, nice work. The editing quality, voicing, the structure of your videos are only improving. Honestly I wish Bethesda would just...make good games again. Skyrim, oblivion, Fallout 3, they did good jobs with. I'm honestly afraid they're gonna spend six years on TES6 just for it to end up like Starfield. They set up so much with Skyrim, it would be a shame to watch them fuck it up. I hope they'll learn from starfield, but they probably won't. We'll see.
the fact that there was no maps was CRAZY!!!! i got lost so many times needlessly. such a stupid move.. and ur totaly right i was doing all the side quests and evyerthing. but at some point i was just like fuck it and i finished all the main quests and just got it over with.
Growing up is realizing Bethesda isn't the same company they used to be, and Starfield is as empty as it is because it was intentional, so they could fill the void with Micro-transactions to nickle and dime anyone left that is gullible and dumb enough to support them as a company. Free mods won't be round forever, I can promise you that!
The shame with starfield's main story is that the seeds for a good one could easily have been based around a second colony war alongside a second serpents crusade but it decided on space magic and fetch quests as the alternative.
Agreed. If I wanted magic, I'd go play Skyrim (which I am at the moment). I was bored with the story, such as it was, to the point that I wanted nothing to do with it. I didn't want to redo the game over and over for stupid magic space powers. It was the fastest "I'm going back" decision I'd ever made. I never used any of the stupid magic space powers anyhow. This is supposed to be sci-fi, Bethesda. You're making it stupid.
Skyrim had a very immersive world, but more importantly (for me at least) it was a quiet and peaceful world. Other then the fact you get attacked every few minutes, you have hours upon hours to walk through peaceful meadows, picturesque mountains, calm little villages. When you've worked all day and want to totally mellow out and make the stress go away - nothing better than Skyrim.
I find it weird that people want to walk around in a games world, there are beautiful places in real life, or is it that you guys play it in VR or something cause Bethesda world isn’t even that beautiful. It’s mostly gray and snow and rocks
I like walking around in nature and in game worlds. They offer unique experiences, and if a world is immersive like Skyrim’s and you fall in love with it, it’s nice to get lost in
Exactly. But it’s important to note that the quiet moments occur despite the fact that there is so much going on otherwise, which is what makes them beautiful. Starfield on the other hand has plenty of quiet moments, because there isn’t shit to do 😭
Only Bethesda didn't realize fast travel around fantasy game Skyrim is not the same as fast traveling around sci fi SPACESHIP GAME Starfield. Your game is space ships, so you should want to USE YOUR SPACESHIP. Instead spaceship is annoying to use.
The biggest flaw with Starfield is that they thought they could make a giant space game without bothering to make a space game. It's doubly flawed. The typical Bethesda fan doesn't like it and the typical space game fan doesn't like it. You can't appeal to everybody, but you need to appeal to somebody.
you captured the problem with Starfield perfectly. You should touch on the fact that the main quest is just the same repeated fetch quest 20+ times in a row, then you go into the unity which lets you do the same repeated fetch quest 20+ more times, rinse and repeate.
I actually enjoyed starfield for what it was and plenty i could still see but this video is exactly what ive been saying since ive finished it No one wanted a bethesda game with a dissected world but i DO wish people would shout out how impressive it is the world they made for it actually works at all
With Starfield I feel like I'm spending more time in loading screens, trying to fix the game's issues, encountering the game breaking bug of the world not loading in properly, (If you load in a ship, only the bare ground will load in and some of the landmarks, not the floor, the ground below that, the ship technician's clothes will load in and I can still talk to him, but the rest of him dissappeared) all because the game's code can't handle the creations... It's BS... Bethesda needs to fix this buggy cr*p...
This never happened to me either. This reads more like someone who read someone else say something about what they heard someone else say about Starfield - and decided to run with it as truth.
@@dsb333 I think the problem may be the "Unofficial Starfield Patch," I heard it was a plague on your system or something like that by some other people, and that thing is the VERY FIRST thing in my load order... I immediately logged on, and deleted it from my load order, and library...
Starfield angered me because it seemed so good, then just wasn't. The magical quest to go to all sites to only repeat the same crap was bad. The lack of connection. In skyrim I can walk from Whiterun to Falkreath to Riften to Windhelm, no cut seen, and a ton of random stuff just happens. I see random scenes, random monsters, random people I know from one of the towns, etc like the world is alive. Starfield which was suppose to have exploration didn't. Every random planet i head to and poke around has several old abandon human facilities. There are no elevators dropping you thousands of feet into somewhere nobody has been for thousands of years. There are no vaults with skeletons and clues of what happened, no gaining some new special gear from long forgotten research. Its the same crappy loot you got at the last 16 identical places.
They made a space game without any space flight exploration. It was such a let down, no point to upgrading my ship then. When I discovered that there's none of that in this game. Just loading through fish balls.
My thought is that Starfield began as a huge idea that as development went on it became evident they couldnt really quite pull off in the way they envisioned. They wanted this massive universe where planets' handcrafted location were supplemented by procedural generation so you could get an unprecedented sense of scale while still getting the bethesda style exploration, but 1000 planets stretched them a bit more thin than they thought initially and you wound up with this game with unqiue locations peppered throughout the galaxy and then 20 cookie cutter locations copy pasted ad nauseam. It really laid bare all the criticisms of bethesda as a studio (that basically everything they do besides world design, music, and immersion is pretty mediocre), because while i wouldnt call most aspects of a bethesda game *bad* compared with most video games, their writing/combat/etc isn't good, either. So when you neuter the thing they're best at that ties everything together it really just leaves you mostly with a pretty hollow feeling experience. If Starfield instead of being 1000 pretty dull planets had like 3-5 planets about 1/3 the size of skyrim each, and each planet had skyrim's world design, and then another 30-40 planets designed like starfield's current planets are (could use these to focus on extracting resources, building outposts, for bounty missions, and include like a unique location on each planet or something) i think the reception would've been a good bit different. say what you will about fallout 4 but having that exploration experience still in tact makes the game disappointing but still fun imo. IMagine if instead of a contiguous landmass you could explore with hand crafted locations everywhere it were designed like starfield. It just ruins the game
Great video bro. I subbed. I didn’t realize you only had 600+ subs until after the video. You got talent. But more importantly, you hit the nail on the head. You don’t just explain whats wrong with Starfield by using one of the greatest games ever made to prove your point. You’re also explaining what made Skyrim the top tier game that it is. People argue to this day how bad Skyrim is and why they think the hype around it is overrated. You explained why Skyrims fans love it so. Its not the mods, its not the story, its not the combat, and its not the RPG element. All these make the game fun but they are not the reason the game is a masterpiece. The reason Skyrim is a masterpiece is the world. Plain and simple. Thank you so much for the video. It’s good to see a fellow youtuber making breakthroughs and making great content. Keep it up man.
Honestly I'm going to say it, Skyrim is a good game, but not a great game. What it is, is a PHENOMENAL baseline for mods, which is what has carried Skyrim to the heights it has. Skyrim had two mandates after Oblivion, make the combat (particularly melee) more engaging and interesting, and two, simplify leveling in a way that didn't require metagaming just to keep up with enemies, and it did accomplish both of those goals to a reasonable degree. What Skyrim also did though, was remove a lot of the charm and zaniness that Oblivion and Morrowind had in favor of more generic fantasy elements, create absolutely horrendous faction storylines devoid of any logical sense half the time, and their way of fixing the leveling system was to completely dumb down any statistical progression while also removing the ability to have a starting class which just kills the concept of your character being a fully formed adult at the start of the game. Bottom line, Starfield is trash but Skyrim is just a good game that has risen to unbelievable heights thanks to a friendly modding environment and a modding community that is absolutely one of the greatest unsung heroes of PC gaming.
I understand where you’re coming from but modding is definitely not the only reason Skyrim blew up. I think you are partially downplaying how much of a step up skyrim is from both oblivion and morrowind in the polish and technical department as its the first game in the series to have relatively polished combat, graphics, and world (by which I mean the actual look of the world itself since in the earlier ones most dungeons at least LOOKED identical, obviously the content of the world is still incredible in those earlier titles). But yes, the game is oversimplified and the factions really suck, but I don’t think it’s completely devoid of improvements apart from modding.
@@probablyswifty209 I never said it was the only reason it blew up, a variety of factors went into Skyrim's monumental success such as. 1) There are some improvements in the core gameplay loop, particularly melee combat. 2) The success of Fallout 3 had pushed Bethesda even further into the public consciousness even more than Oblivion had, and when combined with the absolute torrent of marketing Skyrim had behind it, it's no surprise the public went nuts for it. 3) Graphical improvements, but honestly, this feels like one of those "no shit" statements considering graphics should improve from game to game in addition to better hardware to work with. I find it humorous you claim the worlds of Oblivion and Morrowind looked similar through the whole world, which is quite amusing considering Skyrim is even more mundane in terms of locations. You pretty much have two settings, snowy mountain or brown plains. At least with Cyrodil the different regions and their respective towns could reflect the closes province to their location (Bruma reflected a lot of Skyrim architecture, same with Anvil and the Redguard influence, Cheydenhal and Leyawin had influences from Elsweyr and Black Marsh). Draugr Dungeons are literally the same over and over again, same as Ayleid Ruins were in Oblivion. Again, was Skyrim a technical improvement on Morrowind and Oblivion? No question, the problem is Skyrim's earth shattering success is what started the "streamlining" we see in Bethesda RPG after Bethesda RPG to the point where I'm not sure calling Fallout 4 or Starfield an RPG is even the proper nomenclature anymore. Opinions will vary of course.
Thank you so much! I've be thinking about this for mouths now, watched hours of reviews and critiques that take went into huge depths on what is wrong with Starfield but always seems to fall short. You are 100% right... I don't mind the janky combat, storytelling and lackluster RPG elements, in fact I love and expect these thing from BGS. After 100 Hours of play time I was left filling I couldn't find one interesting world building thing. Like the Lore in this game/world was sucked dry by an over eager vampire or a unexperienced street worker.
Thank you friend I really appreciate it :) I will try my best to post as frequently as I can although i’m quite busy as a pre-med student. But rest assured I will try 🫡
Skyrim is a game that's far from perfect, but the amount of mods available now days is astonashing, you can tailor the game exactly how you want it to play, as well as add incredible amounts of highly polished content. Even the base game is tons of fun for plenty of playthroughs. It's a game I always come back to, as there's just so much to see, you go anywhere, you find something new and fun, go on a wild sidequest or something. It's just a plain good time. Starfield is... miserable, I rarely regret purchasing games, but Starfield is a purchase I'll never live down. It's just... so incredibly mediocre. It's so "ok", like it was made to be the perfect product for someone who works HR, for a person who's entire personality is not having one.
Great video. I absolutely love Starfield. I love the space combat. I enjoy wandering a world and finding the different animal and plant life. I love how fleshed out the companion characters are. One criticism I often see is how empty the galaxies seem to be. There’s good reason for that, though. There are no humanoid races on other worlds, just humans. It’s only been 200 years since Earth was evacuated. It took tens of millions of years to reach the population levels that humans achieved. It’s only logical that there wouldn’t be so many heavily populated places yet. That being said, look what these humans did in 200 years, while the Fallout humans are still living in junk towns and eating rad roaches in the same time frame. Starfield isn’t about geopolitics or a faction war, and I think gamers really want that. They want something to fight over or destroy. I see many modders turning it into a Star Wars game, and that’s not what this is. More than anything this game is about exploration and discovery. It’s a slow burn, and that’s by design.
After the first 2-4 hrs of the game i had this gut feeling that this game was just boring but i convinced myself for the next 40 hrs that the game will get better it never did. People at the time said the story gets good it never did, now everyone says the story is bland and nobody is defending it. So like you i never finished it, didnt want to waste my time any further. Then i thought back to other bethesda games and how every one of them hooked me in almost immediately. So i think to me thats what another aspect to starfield is missing whatever "that" feeling i had whenever i start a new game in morrowind, skyrim, fallout3, etc.
What I find funny about that Morrowind clip is it's pretty mild compared to the feats players do in their playthroughs. 30 Acrobatics vs 3000 avrobstics? It's not a bug it is a feature
How can somebody not post a video in a full year, and return with the most magnificent take on the state of Bethesda I have seen yet? "Innovate where you think you can, and excel where you know you can" is such an incredible line that makes so much sense. It really just works.
Nailed. It’s the world. Loading scenes, janky combat, graphics as long as it’s only a bad for 2026-8 as Skyrim was compared to the competition in 2011, we do not care. Just give us a hand crafted, interactive, NPC (with names and routines), fantasy world, and we will be happy. That’s literally ALL THEY HAVE TO DO.
I love both. Took me a while to like starfield but i love it now. Yes it has flaws but it does a lot right and nobody ever talks about the good things.
What I really miss about Skyrim over Starfield is 100% the exploration and story telling.. outside of the main quest and even side quests.. some of my favorite moments and memories with skyrim were just wandering around .. finding some random cave or lighthouse or building what not.. and each place having its own story.. each place feeling like it was lived in, feeling like it had a purpose to exist a reason to be there.. Starfield being procedural generated with no story or exploration is just terrible.. honestly soul draining and devoid of life.. I think its also worse for starfield because there's literally an entire galaxy of possibility.. starfield could of been a game you could literally play for decades and still not see 10% of the galaxy... but instead it feels so much like no mans sky in a sense.. once you've seen 1 planet, you've seen them all.. most planets feel very similar and look very similar.. there's really nothing to find.. no reason to explore. characters in starfield are also a massive step down in my opinion.. they feel way to safe.. way to good.. the repetitive dialogue and lack of depth.. like you become a free star ranger .. yet you can barely do anything as a ranger.. you barely get any recognition that your even a ranger.. and the generic way factions like ecliptics act.. the game is just so generic honestly.. The characters seem to have no development over the course of the game.. no growth.. no depth to them.. there's just so much missed opportunity and so little exploration / story there.
I know the gang of "FO4 is crap" is a strong one. But I just don't understand it. FO4 is still a fine game compared to Starfield. It still allures with detailed enviroments, mysteries to discover, and it adds an extra layer of entertainment to the Beth formula. Yeah, I'm talking settlement building. Fight Me. Starfield is when all Bethesda design bits fight each other instead of working together.
Every time someone tries to tell me that fallout 4 is bad because it is nothing like The originals, I ask them why wasteland 3 doesn't have several million copies sold. Isn't that what the "Fans" want? Apparently not. People just want a game. That's fun. And that's what fallout 4 is.
It isn’t a bad game, but it’s not a fantastic game like bethesda is capable of making. I actually quite enjoy Fallout 4 and have played it a lot, I have a fallout 4 video if you want something more in depth, but I also exaggerate my opinions a bit in these videos because it’s meant to be more entertaining than anything.
Fallout 4 isn't a bad game per se. However, it's just a frankly bad Fallout game. As a generic looty-shooty garbage collectathon it's fine. However, the world it presents with several quests and characters contradict or outright break established lore (ghoul kid in a fridge, Brotherhood with a massive airship and insane amounts of military power, minor terminal entries saying stuff like Jet was a pre-war drug, etc.), and the story itself relies completely on deliberately misleading you to score cheap emotional beats that the game absolutely did not earn. The artifice of the story is blatantly on display when you are tracking Shaun through the memories of Kellogg, and if you stop to analyze the memories and take into context the trail you had to follow, the game makes you think that all of this had happened in the last few hours, days and maybe weeks tops. Instead the game goes "nah lmao it's been like 50 years" when it makes no sense whatsoever in the context of the clues and the world you have been following, where everyone acts as if these events are happening currently or at most were recent. FO4 is not a horrible game, but it's writing, lore-breaking details, and repetitive and non-committal gameplay bring it down from what anyone should consider to be a good game. It's a serviceable wasteland-themed looter-shooter with a Fallout paintjob splashed haphazardly over it.
@@probablyswifty209 Exaggerate? Noooo. I couldn't tell :) I still was under the impression that the you thought FO4 was when people got salty with Bethesda formula. And it's true for a lot of people, I'm just not sure why. Personally I enjoy FO4 much more now than soon after release.
Bethesda ruined themselves not only because of investor and money reasons (wich is still a huge part of the problem, but look around, this problem plagues not only Bethesda, it's everywhere in the AAA industry.) The problem that Bethesda has is that their community started to like their games not because Bethesda made them, but because of what the community can make them. I started as a player of Skyrim when it first came out, I know Skyrim modding for over a decade now and it's the only reason the game was re-released so often. Bethesda started to experiment with Fallout 4, failed horribly with 76 and with Starfield they just sell us a overpriced potential for their modding community. Starfield is not a good space game because it's mainly a thought of: If we use procedural generation, people will have it easier to program thousands of new things into the game. And it works as of the release of the Creation Kit. With a few mods installed the game is much better and it shows that there is potential for the community to make the game enjoyable, but the problem always is that Bethesda themselves sabotage their own modding communities with strange decisions, frequent updates and everything. If Bethesda really implements ground vehicles and changes the way how loading into another zone from the border of one explorable area on a planet works, they could up the prognosis on the question: Can the modding community fix the game? A little side note: Don't underestimate the modding scene, Skyrim's modding scene is partially toxic and all, but they achieved so many things literally impossible at the first release of the game in 2011 so that it's not a question of: Can the community fix it? It's rather: Is the community taking the time to fix it? And when will they do it? Or will they abandon it at some point?
You know, maybe what's missing is some kind of flavor? Why is it that star trek than spans entire galaxies can have such a following where starlield that spans galaxies dont? Star trek gots the klingons, the ferengi, the vulcans, the borg. Lotsa flavor. I dont see any of that in starfield. Hell lotsa episodes you dont even leave the spaceships. Its about the encounter the ship has based on what location/galaxy the ship goes to.
Nah, Starfield feels like a much better RPG than Skyrim. Not to the levels of Fallout 3 or Oblivion, but certainly more than Skyrim. I could never get as into Skyrim or Fallout 4. They felt shallow, boring, and bland. Starfield may not even be THAT much better, but it’s certainly a step back in the right direction in a lot of ways that matter.
As much as I love starfield, I have to disagree, in skyrim you can literally be what you want and there are factions that can help you grow into who you wanted to be, a mage, thief, worrier, a father, also you can settle where ever you want, there are also inns where you can do a couple of things, multiple cities rich and poor, there are people with names and history and background unlike starfield where all they can say(I'm busy I've got to go, or need something)
I've played Bethesda games since Morrowind. Obliivion is way better than Skyrim. People who praise Skyrim so much are usually just the ones who had that be their first.
Which is ironic as Skyrim was my first TES game, and now im playing Arena and Critisizing everything Bethesda screwed up removing from the franchise in the claim of " streamlining'. Its called dumbing down and im sick of it.
Blows mu mind how a fake world can be do interesting ppl are making hour long videos on which side is better over a decade later. Good vid btw. Enjoyed it.
I think they could make a banger if they took the best *vanilla* plus mod ideas and jammed them in TES6. However, if they made another souls-like or lock-on-based game I would be very disappointed.
I d said this once. I'll say it again. First off understand there are 2 main types of players. Story liners and Explorers/adventurers. Now everybody complained about the story lines of Bethesda (Streamers mainly). So Bethesda focus probably 90% of their time making stories and side stories. The other 10% was ship building and settlement building. The adventurers/explorers got left out. In Skyrim you could go in a cave and get lost in it. Starfield 5 min caves copied and pasted. Fallout 4 you could build as many turrets as you wanted. Starfield like 6. They left out any adventure or exploration. No hand crafted caves. They said Starfield would be better than fallout 4 and Skyrim. You'll be able to play it 10 plus years. Only problem was they didn't put enough hand crafted content for exploration and adventure to last 10 years. Look I am an explorer/adventurer player. Just like most of their fanbase. Skyrim and fallout 4 had story and exploration. Starfield just story. And people will play the main quest. Side quest and be done with the game. Because that's basically all it is. I have put in a review to Bethesda about this. So hopefully elder Scrolls 6 will be more balanced.
I think it is moreso that the talented people that brought us great games like Morrowind and Skyrim simply don't work at Bethesda any longer. They are trying to innovate and "go big" where they don't need to and they lack the skill to create enthralling worlds like they used to, at least within the confines of the formula they've become accustomed to. For Bethesda to succeed with ESO 6, they either have to "get back to basics" in a sense and just provide the experience people expect, or truly innovate and break out of their shell. I think the ladder would be more interesting, but the former would be a safer bet.
Unbridled ESO hate makes me hope Elder Scrolls VI doesn't come out til 2040 and when it does it's just Starfield reskinned and filled with lore books about the Alliance War
I'm trying to figure out what this line meant, is aura a character? Edit: also throwing this out here. Skyrim's not that good. It's better than a lot of games, especially a lot of newer games, but they really dumbed the entire Bethesda RPG formula down for any game after Fallout 3
For most people Skyrim was their first foray into open world games. I know it was for me. I hadn't played Oblivion etc. So nostalgia plays a massive part in why Skyrim is considered a golden goose while Starfield is not. I get some of the hate for Starfield, but a lot of it is unwarranted and I'm a little sick of seeing videos trying to drum up views for the sake of throwing it under the bus.
With mods I've been enjoying Starfield. But Skyrim or literally any other singleplayer Bethesda game is better simply because in those other games you can just go wherever and find SOMETHING interesting. Starfield has too few hand crafted POIs as most places you go will just be proceedurally generated.
In all fairness if you love the elderscrolls universe then ESO is worth playing alone just to see the other provinces and the questlines in eso are frankly leagues better than skyrims quests.
Starfield is not a bad game: it's a bad Bethesda game. I still managed to finish Starfield and have fun doing so, something I couldn't do with many other non-Bethesda games. It does feel like a downgrade in many aspects, though.
That’s totally fair to be honest. Starfield is not a bad game at all, the video was more about why many people might find more value in Skyrim despite their apparent similarities. I appreciate you checking out my video!
I was hyped for the game and preordered it and played it before any reviews came out and I still didn’t like it so not really. I’m not even saying it’s a bad game, it’s just a poorly made rendition of the same formula bethesda has been using since 2011
@@probablyswifty209 they should have released it with the modtools and more customization options (more Habs especially for outposts). Besides that, Its just personal preference and peer pressure lol. Most people are firmly on the hate train, maybe not YOU specifically, but most people are. I was slightly disappointed at launch, but the mods have brought the game back to life for me. Saying the game was "poorly made", indicates a problem with the code or the simulation and I haven't experienced anything like that since New Atlantis got attached to my ship 6 months ago. Almost every other Bethesda game launched with a trillion bugs. This was easily their most stable launch. The reasons why people "hate" the game just don't seem like real issues to me but I respect everyone's opinions.
@@dsb333 It’s not a problem with the code, a game is not just a script. Starfield is technically fine, but it is not art and it’s incredibly bland compared to what bethesda has made in the past. Those were some of the reasons I used in the video, which many resonate with. Starfield is functionally similar to other bethesda games, in good and bad ways, but is devoid of the worldbuilding and artistic flair that made those earlier worlds exploring. Obviously to each their own, and if you enjoy Starfield then that’s great, but Starfield clearly has some glaring issues.
@@probablyswifty209 fair enough. The game is far from perfect, but to me, so underrated. The story is a bit unrewarding, but being able to just ignore the story and do whatever I want keeps the game interesting to me. I think the last update was how the game should have launched. The conversation around it would be slightly better.
*Bethesda needs to combine Fallout, Elder Scrolls and Starfield into one mega time traveling space adventure and just focus on that 👍 2 of these star franchises have already died, don't make it 3* 👎
Aww I am so happy that someone liked the 2 hours of work it took to make a ship builder (more of a snapmatic lego set rather than creative building). Glad someone was able to enjoy their mixed mess of great ideas and terrible ones but I just can’t even after a hundred hours in I simply am bored and feels so much like a job or chore to just play.
@probablyswifty209 i might be misremembering things, but at the time people were real down on skyrim for being shallow and janky. It was good in the sense of being more accessible but i know not a single person that wasn't disappointed. I play skyrim to this day almost daily but by no means id call it a decent game. The gameplay loops is far too flat and the quests are uninspired. The sandbox aspect is 10/10 tho with mods. But thats like saying starfield is great because the shipbuilding is dope
@@yellow8686 I mean maybe in very hardcore circles but skyrim was essentially universally adored for a very long time. Skyrim hate is a relatively new phenomenon based on the fact that bethesda has been copy pasting skyrim into shittier games. And judging by the fact that you play it often means it obviously resonates with you, why listen to what some weirdo online said? Skyrim is a great game, mainly due to the factors I talked about in the video.
for the record the only good MMO was TERA and then they ruined it (and then they did even worse stuff like erasing player data and turning it into a battle royale and then shutting the entire thing down)
Bethesda developer: "Our players love it when they travel through the world and they come randomly across things. Always have, always will. From Arena to Fallout 76." Todd: "Our players have always been idiots who eat the sh*t we serve them. That is why we no longer need to work with design documents or do thorough testing. We are gods and do not need that stuff. So, let us drop traveling with random encounters in Starfield. Just make people fast travel everywhere. They will buy it anyway."
When you don't realize skyrim was the start of the fall continue to eat its ass , even though its inferior to oblivion, and morrowind Was it a good game? Yes. had it lost the soul of a bethesda game? also, yes.
The soul is most definitely still there, and the game is great. But you are right that Skyrim was the beginning of the end for complex RPGs from bethesda as it is very streamlined compared to morrowind and oblivion.
@probablyswifty209 Once again the game the game is good But it's lacking the soul of previous bethesda games It's not a bad game at all But it lacks the soul of a bethesda game It's not completely gone.The shadow of it is still there yes but The point stands that it is devoid of the same soul of the previous entries
Thanks you this is exactly how I see Skyrim a games that lost most of the best features from oblivion and morrowind. It’s not even a passable game. Doesn’t do gameplay well, doesn’t do story line , doesn’t do combat well, doesn’t even look good which I don’t even care about. There literally nothing good about the game . Only good thing about Skyrim is the lore of the world which was mostly already established in oblivion.
skyrim was a buggy mess, but it had character, i bought the elder scrolls series because even the bugs were FUCKING AMAZING the giant glitch sending you into the stratosphere was a perfect example of this because it was patched and then UNPATCHED, because it was beloved
channel sorba
Skyrim feels like a game made by people that wanted to make a good game, starfield feels like it was made by the hr team and investors
To you. But maybe accept that there are other people who enjoy it
@@XKathXgames People like him are incapable of accepting other peoples opinion, they would weather see different opinions as the Plague. Then acccepting them it's quite sad really.
@@Highland-Gaming1 "You need to respect other people's opinions!" - dude who doesn't respect other people opinions.
Maybe y'all should accept you like a bad game?
@@Highland-Gaming1 you sound so contradictory it’s hilarious.
@@KingofGermanic have you even played it?
This game was a huge missed opportunity. They should have just made one solar system with planets that are all handcrafted. Different cultures, beliefs and all the size of a mini Skyrim. It would have been a lot better than thousands of boring generated planets that serve no purpose. I hope they learn because this game soured me on ES6.
My thinking exact
i heard there was a dev that left during the devolopment beacuse the game turned from a single system to 100 and more non handcrafted stuff
I sometime just want to erase my Skyrim memories off my brain. So I could enjoy it again like the first time.
Maybe you should try Morrowind or Oblivion :) If you get past the inconveniences (which is hard) you'll enjoy them endlessly -just like Skyrim.
I would love to experience the atmosphere and world for the first time again!
However, the gameplay felt dated to me even when the game first released. Now, it would probably be such a hindrance that it would harm the overall experience. Perhaps having some mods to start with would alleviate some of that.
@@kristaskrastina2863I have OpenMW set up and ready to go, but I have yet to make the plunge.
I have tried the game in the past, but never got far from the starting town on account of the jankiness.
Right now I'm mustering the courage to try a third time.
Mod all of them. I’ve played 3,4, and 5 modded. Currently, I have 841 mods in Skyrim. Stop thinking of it like a game it has transcended to a full blown Sandbox engine, like Garry’s Mod.
@@cd4u2b0z I played and transformed Skyrim into Soul-like or some meme shit like Wizard with a shotgun dozen of times. What I was saying is that... The pure non-modded experience when I first touched the game. Now I can't even play Skyrim without mods lol.
You can walk into riften and have so much to do that you might not even get all of it done, and because of choices you miss out on some more things, and even then whenever I go back there’s always something I’ve missed, starfield? Starfield just literally has nothing to do, you land on a planet see a rock and you’ve seen the entire planet
This is someone who hasn’t played starfield, just new Atlantis alone has dozens of quests 😂
Starfield is watered down, bg time.
Bethesda games used to be niche. However, lately, all game devs are making their games "for everyone" instead of for the "Bethesda enjoyers" and doing so they make everything too accessible, too easy, over explained, bland and dare I say - PC. I was excited for TES 6 - at this point I'm just waiting for them to muck it up. FO4 stunk, 76 was never on my radar, ESO was lame, and now Starfield? Bethesda needs to step it up or they'll just flat lose all their customers.
@@TheParagonIsDead oooooh one location? Buddy, I could walk into any town or location in Skyrim and have the same level of quest availability
@@featgorgon3985 whiterun had like 13 quests… dude Starfield had the most handcrafted unique non generated content than any Bethesda game 😂
You don’t know what you’re saying.
Also do you not understand that the point I was making is that new Atlantis has a lot of quests? I never said it was the only place with quests.
@@Karben22 Bethesda didn’t make eso.
Skyrim feels connected. It feels like it makes sense. It has. Massive open world with numerous cities and dozens of small villages and lumber mills. Ontop of that, theres layers upon layers of content. Even just walking around skyrim, you can see a wondering band of giants herding their mammoths. Or a traveling caravan of soldiers, heading to a nearby fort, or a pilgrim heading to one of the many shrines around skyrim.
With starfield, you're alone. As much as they wanted the feeling of exploring a vast universe where most of the time you'd essentially be alone. There's no contrast. All the cities are essentially just starports or glorified malls. There's little to no interstellar infrastructure. This reflects in the quests, a quest on Neon will usually only be on Neon, not much about the city reflects onto the sorrounding settlements, or the distant cities. Despite the cities notoriety.
Bethesda made starfield way too big. It would've been much better with a small constellation of stars. Planets that have more than one settlement. Hell, possibly multiple cities on one planet. And somewhat accurately sized cities, even if they did just serve as a backdrop and we could only access certain parts of it.
Starfield needed a much longer time being developed, even if it came out after TES VI. It deserved much, much better. Im just hoping that TES VI is good.
I absolutely agree
Obviously one is a single world, the other is a damn galaxy in a future in which most of humanity died on earth. Of course you're not going to find everything full of life.
@@XKathXgames I mean, sure… but just because something is intended doesn’t mean it’s good. Nobody broke into the bethesda offices and forced them to make a lifeless game, and if you are going to do something like that - it’s completely fine so long as the games mechanics reflect that. Unfortunately, starfield is just skyrim in space but without the world.
@@XKathXgamesthey literally marketed it to us as “Skyrim in space”
This is a lesson Bethesda should have learned with Eldercrolls I and II, which is a smaller but higher quality world is better, and that procedurally generated dungeons/landscape kind of sucks
Thank you for explaining to me why I feel the way I don't feel.
Steal an 🍎 murder a town. That's the Skyrim experience. Oh and swimming in mid air!
Serana just likes to sit and watch.
She's chill like that.
This was good enough that I didn't realize you were such a small creator.
Thank you I really appreciate it!
Skyrim has memorable dialogue. It makes you remember non meaningful characters. Starfield tries to make every character sensible reasonable and understandable which makes it next to impossible for any of them to appear personable or even all that different from each other. There’s a humor to Skyrim like Monty python that keeps you playing. Starfield has just has a space theme. The voice acting felt very Bethesda but at no point did I feel fully immersed from dialogue. When I was excited to see where something was going to go I was let down by a voice actor not as interested as I was. Skyrim had a guy in the Dragonborn dlc yelling about peak 2011 graphics cubes for an entire quest and despite being a crazy character he is so knowledgeable on the cubes that you appreciate his madness. That’s what’s missing from Starfield. Memorability.
Every quest in Starfield feels expected. Moons are rock levels, space bases are made of the same material but have different layouts. every tomb and cave in Skyrim felt like a genuine adventure. Cave could look normal and then you find yourself 2 hours into a quest or discovering something like blackreach. The siofra river in elden ring is a great example. An unassuming elevator leading to an entire hidden world space. It’s moments like that where a gamers impression of a game is set in stone. Nothing happened in starfield that I thought about after completing a quest. The only thing I thought was genuinely unique about it was choices changing in the new game plus.
I agree completely
brother I literally watched this without realizing it was one of your videos, nice work. The editing quality, voicing, the structure of your videos are only improving.
Honestly I wish Bethesda would just...make good games again. Skyrim, oblivion, Fallout 3, they did good jobs with. I'm honestly afraid they're gonna spend six years on TES6 just for it to end up like Starfield. They set up so much with Skyrim, it would be a shame to watch them fuck it up. I hope they'll learn from starfield, but they probably won't. We'll see.
the fact that there was no maps was CRAZY!!!! i got lost so many times needlessly. such a stupid move.. and ur totaly right i was doing all the side quests and evyerthing. but at some point i was just like fuck it and i finished all the main quests and just got it over with.
Growing up is realizing Bethesda isn't the same company they used to be, and Starfield is as empty as it is because it was intentional, so they could fill the void with Micro-transactions to nickle and dime anyone left that is gullible and dumb enough to support them as a company.
Free mods won't be round forever, I can promise you that!
i like the cut of your jib pal. lmao subscribed that was a good video
The shame with starfield's main story is that the seeds for a good one could easily have been based around a second colony war alongside a second serpents crusade but it decided on space magic and fetch quests as the alternative.
Agreed. If I wanted magic, I'd go play Skyrim (which I am at the moment). I was bored with the story, such as it was, to the point that I wanted nothing to do with it. I didn't want to redo the game over and over for stupid magic space powers. It was the fastest "I'm going back" decision I'd ever made. I never used any of the stupid magic space powers anyhow. This is supposed to be sci-fi, Bethesda. You're making it stupid.
Skyrim had a very immersive world, but more importantly (for me at least) it was a quiet and peaceful world. Other then the fact you get attacked every few minutes, you have hours upon hours to walk through peaceful meadows, picturesque mountains, calm little villages. When you've worked all day and want to totally mellow out and make the stress go away - nothing better than Skyrim.
I find it weird that people want to walk around in a games world, there are beautiful places in real life, or is it that you guys play it in VR or something cause Bethesda world isn’t even that beautiful. It’s mostly gray and snow and rocks
I like walking around in nature and in game worlds. They offer unique experiences, and if a world is immersive like Skyrim’s and you fall in love with it, it’s nice to get lost in
Exactly. But it’s important to note that the quiet moments occur despite the fact that there is so much going on otherwise, which is what makes them beautiful. Starfield on the other hand has plenty of quiet moments, because there isn’t shit to do 😭
Only Bethesda didn't realize fast travel around fantasy game Skyrim is not the same as fast traveling around sci fi SPACESHIP GAME Starfield. Your game is space ships, so you should want to USE YOUR SPACESHIP. Instead spaceship is annoying to use.
The biggest flaw with Starfield is that they thought they could make a giant space game without bothering to make a space game. It's doubly flawed. The typical Bethesda fan doesn't like it and the typical space game fan doesn't like it. You can't appeal to everybody, but you need to appeal to somebody.
you captured the problem with Starfield perfectly. You should touch on the fact that the main quest is just the same repeated fetch quest 20+ times in a row, then you go into the unity which lets you do the same repeated fetch quest 20+ more times, rinse and repeate.
Glad to see you starting on here again.
@@jaydenjackson9723 Thanks for sticking around 🙏
I actually enjoyed starfield for what it was and plenty i could still see but this video is exactly what ive been saying since ive finished it
No one wanted a bethesda game with a dissected world but i DO wish people would shout out how impressive it is the world they made for it actually works at all
Something Skyrim and fallout had was a huge established lore before Bethesda got involved. Starfield had…. Nope.
With Starfield I feel like I'm spending more time in loading screens, trying to fix the game's issues, encountering the game breaking bug of the world not loading in properly, (If you load in a ship, only the bare ground will load in and some of the landmarks, not the floor, the ground below that, the ship technician's clothes will load in and I can still talk to him, but the rest of him dissappeared) all because the game's code can't handle the creations... It's BS... Bethesda needs to fix this buggy cr*p...
That doesn't happen to me at all. Maybe it's the operator
This never happened to me either. This reads more like someone who read someone else say something about what they heard someone else say about Starfield - and decided to run with it as truth.
@@ptg3765 You're a fool for assuming what you KNOW NOTHING about...
@@ptg3765 You don't know sh!t... Simple as that...
@@dsb333 I think the problem may be the "Unofficial Starfield Patch," I heard it was a plague on your system or something like that by some other people, and that thing is the VERY FIRST thing in my load order... I immediately logged on, and deleted it from my load order, and library...
Starfield angered me because it seemed so good, then just wasn't. The magical quest to go to all sites to only repeat the same crap was bad. The lack of connection. In skyrim I can walk from Whiterun to Falkreath to Riften to Windhelm, no cut seen, and a ton of random stuff just happens. I see random scenes, random monsters, random people I know from one of the towns, etc like the world is alive. Starfield which was suppose to have exploration didn't. Every random planet i head to and poke around has several old abandon human facilities. There are no elevators dropping you thousands of feet into somewhere nobody has been for thousands of years. There are no vaults with skeletons and clues of what happened, no gaining some new special gear from long forgotten research. Its the same crappy loot you got at the last 16 identical places.
They made a space game without any space flight exploration. It was such a let down, no point to upgrading my ship then. When I discovered that there's none of that in this game. Just loading through fish balls.
My thought is that Starfield began as a huge idea that as development went on it became evident they couldnt really quite pull off in the way they envisioned. They wanted this massive universe where planets' handcrafted location were supplemented by procedural generation so you could get an unprecedented sense of scale while still getting the bethesda style exploration, but 1000 planets stretched them a bit more thin than they thought initially and you wound up with this game with unqiue locations peppered throughout the galaxy and then 20 cookie cutter locations copy pasted ad nauseam. It really laid bare all the criticisms of bethesda as a studio (that basically everything they do besides world design, music, and immersion is pretty mediocre), because while i wouldnt call most aspects of a bethesda game *bad* compared with most video games, their writing/combat/etc isn't good, either. So when you neuter the thing they're best at that ties everything together it really just leaves you mostly with a pretty hollow feeling experience. If Starfield instead of being 1000 pretty dull planets had like 3-5 planets about 1/3 the size of skyrim each, and each planet had skyrim's world design, and then another 30-40 planets designed like starfield's current planets are (could use these to focus on extracting resources, building outposts, for bounty missions, and include like a unique location on each planet or something) i think the reception would've been a good bit different.
say what you will about fallout 4 but having that exploration experience still in tact makes the game disappointing but still fun imo. IMagine if instead of a contiguous landmass you could explore with hand crafted locations everywhere it were designed like starfield. It just ruins the game
I absolutely agree, if they toned down the scale and focused on fewer planets, I think the game would’ve been incredible.
Great video bro. I subbed. I didn’t realize you only had 600+ subs until after the video. You got talent. But more importantly, you hit the nail on the head. You don’t just explain whats wrong with Starfield by using one of the greatest games ever made to prove your point. You’re also explaining what made Skyrim the top tier game that it is. People argue to this day how bad Skyrim is and why they think the hype around it is overrated. You explained why Skyrims fans love it so. Its not the mods, its not the story, its not the combat, and its not the RPG element. All these make the game fun but they are not the reason the game is a masterpiece. The reason Skyrim is a masterpiece is the world. Plain and simple. Thank you so much for the video. It’s good to see a fellow youtuber making breakthroughs and making great content. Keep it up man.
@@showkneejudgement251 thank you man I really appreciate it 🙏
Background footage of beating up Serana is peak.
Honestly I'm going to say it, Skyrim is a good game, but not a great game. What it is, is a PHENOMENAL baseline for mods, which is what has carried Skyrim to the heights it has.
Skyrim had two mandates after Oblivion, make the combat (particularly melee) more engaging and interesting, and two, simplify leveling in a way that didn't require metagaming just to keep up with enemies, and it did accomplish both of those goals to a reasonable degree.
What Skyrim also did though, was remove a lot of the charm and zaniness that Oblivion and Morrowind had in favor of more generic fantasy elements, create absolutely horrendous faction storylines devoid of any logical sense half the time, and their way of fixing the leveling system was to completely dumb down any statistical progression while also removing the ability to have a starting class which just kills the concept of your character being a fully formed adult at the start of the game.
Bottom line, Starfield is trash but Skyrim is just a good game that has risen to unbelievable heights thanks to a friendly modding environment and a modding community that is absolutely one of the greatest unsung heroes of PC gaming.
I understand where you’re coming from but modding is definitely not the only reason Skyrim blew up. I think you are partially downplaying how much of a step up skyrim is from both oblivion and morrowind in the polish and technical department as its the first game in the series to have relatively polished combat, graphics, and world (by which I mean the actual look of the world itself since in the earlier ones most dungeons at least LOOKED identical, obviously the content of the world is still incredible in those earlier titles). But yes, the game is oversimplified and the factions really suck, but I don’t think it’s completely devoid of improvements apart from modding.
@@probablyswifty209 I never said it was the only reason it blew up, a variety of factors went into Skyrim's monumental success such as.
1) There are some improvements in the core gameplay loop, particularly melee combat.
2) The success of Fallout 3 had pushed Bethesda even further into the public consciousness even more than Oblivion had, and when combined with the absolute torrent of marketing Skyrim had behind it, it's no surprise the public went nuts for it.
3) Graphical improvements, but honestly, this feels like one of those "no shit" statements considering graphics should improve from game to game in addition to better hardware to work with.
I find it humorous you claim the worlds of Oblivion and Morrowind looked similar through the whole world, which is quite amusing considering Skyrim is even more mundane in terms of locations. You pretty much have two settings, snowy mountain or brown plains.
At least with Cyrodil the different regions and their respective towns could reflect the closes province to their location (Bruma reflected a lot of Skyrim architecture, same with Anvil and the Redguard influence, Cheydenhal and Leyawin had influences from Elsweyr and Black Marsh).
Draugr Dungeons are literally the same over and over again, same as Ayleid Ruins were in Oblivion.
Again, was Skyrim a technical improvement on Morrowind and Oblivion? No question, the problem is Skyrim's earth shattering success is what started the "streamlining" we see in Bethesda RPG after Bethesda RPG to the point where I'm not sure calling Fallout 4 or Starfield an RPG is even the proper nomenclature anymore.
Opinions will vary of course.
Thank you so much! I've be thinking about this for mouths now, watched hours of reviews and critiques that take went into huge depths on what is wrong with Starfield but always seems to fall short. You are 100% right... I don't mind the janky combat, storytelling and lackluster RPG elements, in fact I love and expect these thing from BGS. After 100 Hours of play time I was left filling I couldn't find one interesting world building thing. Like the Lore in this game/world was sucked dry by an over eager vampire or a unexperienced street worker.
Lol people are still coping with starfield getting good after 70 hours or something.
hey man i discovered ur page and i really like your content! rly cool editing and imo some great takes. subbed. hoping to see more content :)
Thank you friend I really appreciate it :) I will try my best to post as frequently as I can although i’m quite busy as a pre-med student. But rest assured I will try 🫡
so true the "civil war" is literally 10v10
Skyrim is a game that's far from perfect, but the amount of mods available now days is astonashing, you can tailor the game exactly how you want it to play, as well as add incredible amounts of highly polished content.
Even the base game is tons of fun for plenty of playthroughs. It's a game I always come back to, as there's just so much to see, you go anywhere, you find something new and fun, go on a wild sidequest or something.
It's just a plain good time.
Starfield is... miserable, I rarely regret purchasing games, but Starfield is a purchase I'll never live down. It's just... so incredibly mediocre. It's so "ok", like it was made to be the perfect product for someone who works HR, for a person who's entire personality is not having one.
Great video. I absolutely love Starfield. I love the space combat. I enjoy wandering a world and finding the different animal and plant life. I love how fleshed out the companion characters are. One criticism I often see is how empty the galaxies seem to be. There’s good reason for that, though. There are no humanoid races on other worlds, just humans. It’s only been 200 years since Earth was evacuated. It took tens of millions of years to reach the population levels that humans achieved. It’s only logical that there wouldn’t be so many heavily populated places yet. That being said, look what these humans did in 200 years, while the Fallout humans are still living in junk towns and eating rad roaches in the same time frame.
Starfield isn’t about geopolitics or a faction war, and I think gamers really want that. They want something to fight over or destroy. I see many modders turning it into a Star Wars game, and that’s not what this is. More than anything this game is about exploration and discovery. It’s a slow burn, and that’s by design.
After the first 2-4 hrs of the game i had this gut feeling that this game was just boring but i convinced myself for the next 40 hrs that the game will get better it never did. People at the time said the story gets good it never did, now everyone says the story is bland and nobody is defending it. So like you i never finished it, didnt want to waste my time any further. Then i thought back to other bethesda games and how every one of them hooked me in almost immediately. So i think to me thats what another aspect to starfield is missing whatever "that" feeling i had whenever i start a new game in morrowind, skyrim, fallout3, etc.
What I find funny about that Morrowind clip is it's pretty mild compared to the feats players do in their playthroughs. 30 Acrobatics vs 3000 avrobstics? It's not a bug it is a feature
Starfield doesn’t even have gore or dismemberment how’d did that fall behind from fallout??
when you talked about Skyrim in my mind I had Oblivion.
both are great
How can somebody not post a video in a full year, and return with the most magnificent take on the state of Bethesda I have seen yet?
"Innovate where you think you can, and excel where you know you can" is such an incredible line that makes so much sense. It really just works.
Thanks! I really appreciate it :)
13:51 "Must have been the wind"
"they swim now!?!"
"They swim now!
Personally, I still love both. But.....Skyrim still slaps Starfield low-diff
Nailed. It’s the world. Loading scenes, janky combat, graphics as long as it’s only a bad for 2026-8 as Skyrim was compared to the competition in 2011, we do not care. Just give us a hand crafted, interactive, NPC (with names and routines), fantasy world, and we will be happy. That’s literally ALL THEY HAVE TO DO.
I love the content King George!
I love both. Took me a while to like starfield but i love it now. Yes it has flaws but it does a lot right and nobody ever talks about the good things.
It’s the lack of exploration and the over reliance on procedural generation for me, if they could fix at least one of these that would be cool
This video is 100% on point
What I really miss about Skyrim over Starfield is 100% the exploration and story telling.. outside of the main quest and even side quests.. some of my favorite moments and memories with skyrim were just wandering around .. finding some random cave or lighthouse or building what not.. and each place having its own story.. each place feeling like it was lived in, feeling like it had a purpose to exist a reason to be there.. Starfield being procedural generated with no story or exploration is just terrible.. honestly soul draining and devoid of life.. I think its also worse for starfield because there's literally an entire galaxy of possibility.. starfield could of been a game you could literally play for decades and still not see 10% of the galaxy... but instead it feels so much like no mans sky in a sense.. once you've seen 1 planet, you've seen them all.. most planets feel very similar and look very similar.. there's really nothing to find.. no reason to explore. characters in starfield are also a massive step down in my opinion.. they feel way to safe.. way to good.. the repetitive dialogue and lack of depth.. like you become a free star ranger .. yet you can barely do anything as a ranger.. you barely get any recognition that your even a ranger.. and the generic way factions like ecliptics act.. the game is just so generic honestly.. The characters seem to have no development over the course of the game.. no growth.. no depth to them.. there's just so much missed opportunity and so little exploration / story there.
I know the gang of "FO4 is crap" is a strong one. But I just don't understand it. FO4 is still a fine game compared to Starfield. It still allures with detailed enviroments, mysteries to discover, and it adds an extra layer of entertainment to the Beth formula. Yeah, I'm talking settlement building. Fight Me.
Starfield is when all Bethesda design bits fight each other instead of working together.
Fallout 4 has an 86% rating on Steam. I wish people would stop treating their opinion about it as an indisputable fact. Most people liked it.
Every time someone tries to tell me that fallout 4 is bad because it is nothing like The originals, I ask them why wasteland 3 doesn't have several million copies sold. Isn't that what the "Fans" want? Apparently not. People just want a game. That's fun. And that's what fallout 4 is.
It isn’t a bad game, but it’s not a fantastic game like bethesda is capable of making. I actually quite enjoy Fallout 4 and have played it a lot, I have a fallout 4 video if you want something more in depth, but I also exaggerate my opinions a bit in these videos because it’s meant to be more entertaining than anything.
Fallout 4 isn't a bad game per se. However, it's just a frankly bad Fallout game. As a generic looty-shooty garbage collectathon it's fine. However, the world it presents with several quests and characters contradict or outright break established lore (ghoul kid in a fridge, Brotherhood with a massive airship and insane amounts of military power, minor terminal entries saying stuff like Jet was a pre-war drug, etc.), and the story itself relies completely on deliberately misleading you to score cheap emotional beats that the game absolutely did not earn.
The artifice of the story is blatantly on display when you are tracking Shaun through the memories of Kellogg, and if you stop to analyze the memories and take into context the trail you had to follow, the game makes you think that all of this had happened in the last few hours, days and maybe weeks tops. Instead the game goes "nah lmao it's been like 50 years" when it makes no sense whatsoever in the context of the clues and the world you have been following, where everyone acts as if these events are happening currently or at most were recent.
FO4 is not a horrible game, but it's writing, lore-breaking details, and repetitive and non-committal gameplay bring it down from what anyone should consider to be a good game. It's a serviceable wasteland-themed looter-shooter with a Fallout paintjob splashed haphazardly over it.
@@probablyswifty209 Exaggerate? Noooo. I couldn't tell :)
I still was under the impression that the you thought FO4 was when people got salty with Bethesda formula. And it's true for a lot of people, I'm just not sure why. Personally I enjoy FO4 much more now than soon after release.
It's 2024 and I'm thinking of starting up a game of Oblivion.
Bethesda ruined themselves not only because of investor and money reasons (wich is still a huge part of the problem, but look around, this problem plagues not only Bethesda, it's everywhere in the AAA industry.) The problem that Bethesda has is that their community started to like their games not because Bethesda made them, but because of what the community can make them. I started as a player of Skyrim when it first came out, I know Skyrim modding for over a decade now and it's the only reason the game was re-released so often. Bethesda started to experiment with Fallout 4, failed horribly with 76 and with Starfield they just sell us a overpriced potential for their modding community. Starfield is not a good space game because it's mainly a thought of: If we use procedural generation, people will have it easier to program thousands of new things into the game. And it works as of the release of the Creation Kit. With a few mods installed the game is much better and it shows that there is potential for the community to make the game enjoyable, but the problem always is that Bethesda themselves sabotage their own modding communities with strange decisions, frequent updates and everything. If Bethesda really implements ground vehicles and changes the way how loading into another zone from the border of one explorable area on a planet works, they could up the prognosis on the question: Can the modding community fix the game?
A little side note: Don't underestimate the modding scene, Skyrim's modding scene is partially toxic and all, but they achieved so many things literally impossible at the first release of the game in 2011 so that it's not a question of: Can the community fix it? It's rather: Is the community taking the time to fix it? And when will they do it? Or will they abandon it at some point?
You know, maybe what's missing is some kind of flavor? Why is it that star trek than spans entire galaxies can have such a following where starlield that spans galaxies dont? Star trek gots the klingons, the ferengi, the vulcans, the borg. Lotsa flavor. I dont see any of that in starfield. Hell lotsa episodes you dont even leave the spaceships. Its about the encounter the ship has based on what location/galaxy the ship goes to.
You mean why I love both? Believe it or not, it's possible. It just seems like no one can be happy about anything anymore.
you can absolutely love both! it just requires you to have joy in your heart
💯
Nah, Starfield feels like a much better RPG than Skyrim. Not to the levels of Fallout 3 or Oblivion, but certainly more than Skyrim. I could never get as into Skyrim or Fallout 4. They felt shallow, boring, and bland. Starfield may not even be THAT much better, but it’s certainly a step back in the right direction in a lot of ways that matter.
As much as I love starfield, I have to disagree, in skyrim you can literally be what you want and there are factions that can help you grow into who you wanted to be, a mage, thief, worrier, a father, also you can settle where ever you want, there are also inns where you can do a couple of things, multiple cities rich and poor, there are people with names and history and background unlike starfield where all they can say(I'm busy I've got to go, or need something)
I've played Bethesda games since Morrowind. Obliivion is way better than Skyrim. People who praise Skyrim so much are usually just the ones who had that be their first.
Which is ironic as Skyrim was my first TES game, and now im playing Arena and Critisizing everything Bethesda screwed up removing from the franchise in the claim of " streamlining'. Its called dumbing down and im sick of it.
I started with Redguard and loved Morrowind and Oblivion but Skyrim is by far my favorite.
what a great video. u have my sub my friend and i want u to keep it up
thank you brother i really appreciate it 🙏
Starfield is from Temu prove me wrong
I want a video on Valheim!
I have never seen a Valheim video from you before!
If only they made 3 hand crafted or even one planet and travel the planet with skyrim map size
Blows mu mind how a fake world can be do interesting ppl are making hour long videos on which side is better over a decade later. Good vid btw. Enjoyed it.
Watched this while playing ESO❤
I think they could make a banger if they took the best *vanilla* plus mod ideas and jammed them in TES6. However, if they made another souls-like or lock-on-based game I would be very disappointed.
1st time ever seeing your videos. It had me laughing throughout. You’ve got my sub.
Thank you very much that means a lot :)
I quit Starfield because it was a JOB. You had to cycle through ten times and then maybe just maybe have some fun.
@6:45 ahem... so in today's news
I d said this once. I'll say it again. First off understand there are 2 main types of players. Story liners and Explorers/adventurers. Now everybody complained about the story lines of Bethesda (Streamers mainly). So Bethesda focus probably 90% of their time making stories and side stories. The other 10% was ship building and settlement building. The adventurers/explorers got left out. In Skyrim you could go in a cave and get lost in it. Starfield 5 min caves copied and pasted. Fallout 4 you could build as many turrets as you wanted. Starfield like 6. They left out any adventure or exploration. No hand crafted caves. They said Starfield would be better than fallout 4 and Skyrim. You'll be able to play it 10 plus years. Only problem was they didn't put enough hand crafted content for exploration and adventure to last 10 years. Look I am an explorer/adventurer player. Just like most of their fanbase. Skyrim and fallout 4 had story and exploration. Starfield just story. And people will play the main quest. Side quest and be done with the game. Because that's basically all it is. I have put in a review to Bethesda about this. So hopefully elder Scrolls 6 will be more balanced.
I think it is moreso that the talented people that brought us great games like Morrowind and Skyrim simply don't work at Bethesda any longer. They are trying to innovate and "go big" where they don't need to and they lack the skill to create enthralling worlds like they used to, at least within the confines of the formula they've become accustomed to. For Bethesda to succeed with ESO 6, they either have to "get back to basics" in a sense and just provide the experience people expect, or truly innovate and break out of their shell. I think the ladder would be more interesting, but the former would be a safer bet.
Unbridled ESO hate makes me hope Elder Scrolls VI doesn't come out til 2040 and when it does it's just Starfield reskinned and filled with lore books about the Alliance War
literally my dream
chat why was that aura????
hangry joes gaming
@@probablyswifty209🦍🗿🐺
I'm trying to figure out what this line meant, is aura a character?
Edit: also throwing this out here. Skyrim's not that good. It's better than a lot of games, especially a lot of newer games, but they really dumbed the entire Bethesda RPG formula down for any game after Fallout 3
aura is a shitty gen alpha meme alen is just a comedy genius
Very good video, funny part about mmos
For most people Skyrim was their first foray into open world games. I know it was for me. I hadn't played Oblivion etc. So nostalgia plays a massive part in why Skyrim is considered a golden goose while Starfield is not.
I get some of the hate for Starfield, but a lot of it is unwarranted and I'm a little sick of seeing videos trying to drum up views for the sake of throwing it under the bus.
I have an odd feeling about this game like starfield is the testing ground... For what I can't quite put my finger on it.
Only time will tell!
Nailed.
With mods I've been enjoying Starfield. But Skyrim or literally any other singleplayer Bethesda game is better simply because in those other games you can just go wherever and find SOMETHING interesting. Starfield has too few hand crafted POIs as most places you go will just be proceedurally generated.
I hope TES 6 is like Skyrim :D
Loved this video!
Thanks I appreciate it 🙏
eso is great
Awesome video
its good you decided against a career in comedy
In all fairness if you love the elderscrolls universe then ESO is worth playing alone just to see the other provinces and the questlines in eso are frankly leagues better than skyrims quests.
Avowed looks great
"Its not as though starfield is the worst game of all time or anything, they already made that."
Starfield is not a bad game: it's a bad Bethesda game. I still managed to finish Starfield and have fun doing so, something I couldn't do with many other non-Bethesda games. It does feel like a downgrade in many aspects, though.
it really was hyped to oblivion and back, they reintroduced the adoring fan just to hype up the game
Skyrim's gameplay elements are technicals are all abysmal, its just the atmosphere people enjoy.
3:35 dude this shit is so good why are you not famous 😭
I appreciate it very much 🙏❤️
I love both.
That’s totally fair to be honest. Starfield is not a bad game at all, the video was more about why many people might find more value in Skyrim despite their apparent similarities. I appreciate you checking out my video!
People dont think for themselves. Its just cool to hate on Starfield at the moment
I was hyped for the game and preordered it and played it before any reviews came out and I still didn’t like it so not really. I’m not even saying it’s a bad game, it’s just a poorly made rendition of the same formula bethesda has been using since 2011
@@probablyswifty209 they should have released it with the modtools and more customization options (more Habs especially for outposts). Besides that, Its just personal preference and peer pressure lol. Most people are firmly on the hate train, maybe not YOU specifically, but most people are. I was slightly disappointed at launch, but the mods have brought the game back to life for me. Saying the game was "poorly made", indicates a problem with the code or the simulation and I haven't experienced anything like that since New Atlantis got attached to my ship 6 months ago. Almost every other Bethesda game launched with a trillion bugs. This was easily their most stable launch. The reasons why people "hate" the game just don't seem like real issues to me but I respect everyone's opinions.
@@dsb333 It’s not a problem with the code, a game is not just a script. Starfield is technically fine, but it is not art and it’s incredibly bland compared to what bethesda has made in the past. Those were some of the reasons I used in the video, which many resonate with. Starfield is functionally similar to other bethesda games, in good and bad ways, but is devoid of the worldbuilding and artistic flair that made those earlier worlds exploring. Obviously to each their own, and if you enjoy Starfield then that’s great, but Starfield clearly has some glaring issues.
@@probablyswifty209 fair enough. The game is far from perfect, but to me, so underrated. The story is a bit unrewarding, but being able to just ignore the story and do whatever I want keeps the game interesting to me. I think the last update was how the game should have launched. The conversation around it would be slightly better.
That's totally fair, it's awesome if you enjoy the game... I had a good time playing it as well to be fair.
We also hate it because it's soulless and bland. Not to mention the gameplay is shitty, too.
*Bethesda needs to combine Fallout, Elder Scrolls and Starfield into one mega time traveling space adventure and just focus on that 👍 2 of these star franchises have already died, don't make it 3* 👎
I love both. So.. ya.
Aww I am so happy that someone liked the 2 hours of work it took to make a ship builder (more of a snapmatic lego set rather than creative building). Glad someone was able to enjoy their mixed mess of great ideas and terrible ones but I just can’t even after a hundred hours in I simply am bored and feels so much like a job or chore to just play.
It is wild to me that skyrim is now considered a good game.
skyrim was always considered to be a good game because it is... what's the point in being a contrarian?
@probablyswifty209 i might be misremembering things, but at the time people were real down on skyrim for being shallow and janky. It was good in the sense of being more accessible but i know not a single person that wasn't disappointed.
I play skyrim to this day almost daily but by no means id call it a decent game. The gameplay loops is far too flat and the quests are uninspired.
The sandbox aspect is 10/10 tho with mods.
But thats like saying starfield is great because the shipbuilding is dope
@@yellow8686 I mean maybe in very hardcore circles but skyrim was essentially universally adored for a very long time. Skyrim hate is a relatively new phenomenon based on the fact that bethesda has been copy pasting skyrim into shittier games. And judging by the fact that you play it often means it obviously resonates with you, why listen to what some weirdo online said? Skyrim is a great game, mainly due to the factors I talked about in the video.
for the record the only good MMO was TERA and then they ruined it (and then they did even worse stuff like erasing player data and turning it into a battle royale and then shutting the entire thing down)
Bethesda developer: "Our players love it when they travel through the world and they come randomly across things. Always have, always will. From Arena to Fallout 76."
Todd: "Our players have always been idiots who eat the sh*t we serve them. That is why we no longer need to work with design documents or do thorough testing. We are gods and do not need that stuff. So, let us drop traveling with random encounters in Starfield. Just make people fast travel everywhere. They will buy it anyway."
It didn't help that the main story is about nihilism.
When you don't realize skyrim was the start of the fall continue to eat its ass , even though its inferior to oblivion, and morrowind
Was it a good game? Yes. had it lost the soul of a bethesda game? also, yes.
The soul is most definitely still there, and the game is great. But you are right that Skyrim was the beginning of the end for complex RPGs from bethesda as it is very streamlined compared to morrowind and oblivion.
@probablyswifty209 Once again the game the game is good But it's lacking the soul of previous bethesda games It's not a bad game at all But it lacks the soul of a bethesda game It's not completely gone.The shadow of it is still there yes but The point stands that it is devoid of the same soul of the previous entries
Thanks you this is exactly how I see Skyrim a games that lost most of the best features from oblivion and morrowind. It’s not even a passable game. Doesn’t do gameplay well, doesn’t do story line , doesn’t do combat well, doesn’t even look good which I don’t even care about. There literally nothing good about the game . Only good thing about Skyrim is the lore of the world which was mostly already established in oblivion.
Nop, I love Starfield way more because of the space setting (vs medieval setting) simple as that.
I actually enjoy Starfield, but the game is so poorly optimized, and CPU heavy, which is very unusual for games who have always been GPU heavy.
skyrim was a buggy mess, but it had character, i bought the elder scrolls series because even the bugs were FUCKING AMAZING
the giant glitch sending you into the stratosphere was a perfect example of this
because it was patched and then UNPATCHED, because it was beloved