Hey, just wanted to say I seriously appreciate all the positive attention this video has gotten. I will be making an updated EB01 list very soon with detailed reasons for everything as well as some information on new matchups to consider. Definitely keep the questions coming and stay tuned.
Wow, everything explained very clearly. Especially that you give examples for each matchup helped me a lot to create an EB01 Enel list. I swapped 1xGedatsu 1xHiyori 1xMomonosuke 1xKikunojo for 2xFlampe and 2xRaigo. I'm not sure yet if I should play the new 4 cost event for Enel. What changes are you going to make?
Hey really appreciate this comment. I'll be making an updated vid for EB01. I'm messing around with two versions of the deck right now, one built around the 4 cost event and the other a more standard list. For me Gedatsu is a staple 4 of since it's one of the best forms of removal against 5 life leaders. I'm thinking of taking out 7 drop Big Mom and changing ratios for events.
Thank you for compliment. As for Eb01 RP law matchup, I'll definitely go into more detail in another video but for now I think it really depends on your build. I've been running a shotgun version of enel so very fast tempo and just push face to make them keep up. A more traditional build of enel, I would say make use of your 6k units to use up there 1 drop -3k's so that your big bodies are safer from removal late game. And whenever you can swing into a unit or KO one do it. I might take a semi BY Luffy approach and let them chill at 2-3 life and just focus only on their units to deplete resources.
Bodies on board, while removing a body, is not the same as a thunderbolt. For example, if you go against Saka and he drops a Kuzan, that Kuzan you can now drop Sabo on the turn after, and the next turn he has to drop more cards to remove him, the same with R/P Law dropping 5-cost Kid or B:Y dropping 5-cost Luffy. Just some examples.
Very good question and I would say my answer is very similar to @yurrrdeath9402 . I have thought about thunder bolt as well as a cheaper removal option. The only downside is that you aren't building momentum off that removal alone since we aren't developing the board. In a meta/game with a lot of removal upon playing characters, it's extremely important to develop a body every turn past 5/6 don, otherwise it feels very easy to fall behind. Sabo is a more expensive removal option but it causes our opponent to expend resources and have an answer to get it off the board.
Hey, just wanted to say I seriously appreciate all the positive attention this video has gotten.
I will be making an updated EB01 list very soon with detailed reasons for everything as well as some information on new matchups to consider.
Definitely keep the questions coming and stay tuned.
Probs one of the bes eck profiles ive watched as of late. Definitely interested in an eb01 update
Eb01 Update coming out later today! Stay tuned
sweet video man. subscribed! interested in eb01 update.
Thank you! I'll be looking to make an updated list this weekend before this weekend's upcoming regionals.
Wow, everything explained very clearly. Especially that you give examples for each matchup helped me a lot to create an EB01 Enel list. I swapped 1xGedatsu 1xHiyori 1xMomonosuke 1xKikunojo for 2xFlampe and 2xRaigo. I'm not sure yet if I should play the new 4 cost event for Enel. What changes are you going to make?
Hey really appreciate this comment. I'll be making an updated vid for EB01. I'm messing around with two versions of the deck right now, one built around the 4 cost event and the other a more standard list. For me Gedatsu is a staple 4 of since it's one of the best forms of removal against 5 life leaders. I'm thinking of taking out 7 drop Big Mom and changing ratios for events.
@@Reikouh Are you trying to incorporate Flampe or are you doing without it?
@@ezmitch904 For the build with the 4 cost event I am testing 4 flampe
Thoughts on how to play vs eb01 rp law? Great video btw 🎉
Thank you for compliment. As for Eb01 RP law matchup, I'll definitely go into more detail in another video but for now I think it really depends on your build. I've been running a shotgun version of enel so very fast tempo and just push face to make them keep up. A more traditional build of enel, I would say make use of your 6k units to use up there 1 drop -3k's so that your big bodies are safer from removal late game. And whenever you can swing into a unit or KO one do it. I might take a semi BY Luffy approach and let them chill at 2-3 life and just focus only on their units to deplete resources.
why not play thunderbolt instead of sabo? extra trigger and does the same but without the body and activates amaru
Bodies on board, while removing a body, is not the same as a thunderbolt. For example, if you go against Saka and he drops a Kuzan, that Kuzan you can now drop Sabo on the turn after, and the next turn he has to drop more cards to remove him, the same with R/P Law dropping 5-cost Kid or B:Y dropping 5-cost Luffy. Just some examples.
Very good question and I would say my answer is very similar to @yurrrdeath9402 . I have thought about thunder bolt as well as a cheaper removal option. The only downside is that you aren't building momentum off that removal alone since we aren't developing the board. In a meta/game with a lot of removal upon playing characters, it's extremely important to develop a body every turn past 5/6 don, otherwise it feels very easy to fall behind. Sabo is a more expensive removal option but it causes our opponent to expend resources and have an answer to get it off the board.
have you made any changes with this deck since EB01?
Yes I have. Most recent upload goes over some changes that you can make to the deck. Thanks for watching!