Talespire - When and Why to use Hide Volumes

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  • Опубликовано: 27 ноя 2024

Комментарии • 26

  • @frenchfrieguy9370
    @frenchfrieguy9370 Год назад +4

    "You need to press TAB to activate the Game Master Overlay, you'll then see another toolbar in the bottom part of the screen. The second option is the one you are looking for: Edit Hide Volume, click on it and you'll be able to create and edit Volumes." Virtual replied to a comment below on how to find the option to hide/reveal. For any new Talespire users (Me) who are wondering where the button was. Thanks for the tutorial!

  • @hananricketts6327
    @hananricketts6327 3 года назад +5

    Sup Gund! Dude, this overview is really useful! I like to think that I'm pretty familiar with TaleSpire, but It gave me a really nice sense of why, when, and how to make the most of hide volumes! Thanks for making this!

    • @VirtualTabletopJourney
      @VirtualTabletopJourney  3 года назад +2

      I'm glad it helped! I'm about 1/2 way through editing the follow-up video :D

    • @hananricketts6327
      @hananricketts6327 3 года назад +1

      @@VirtualTabletopJourney Cool, looking forward to it!

    • @VirtualTabletopJourney
      @VirtualTabletopJourney  3 года назад +1

      Here is the follow-up! ruclips.net/video/7i6zwlBQ_c8/видео.html

    • @BrotherHanan
      @BrotherHanan 3 года назад +1

      @@VirtualTabletopJourney Thanks, watched it too! Very helpful, excellent work explaining this so clearly!

  • @Zach-rw6jf
    @Zach-rw6jf 3 года назад +2

    AMAZING tutorial! Thank you! I'm just learning TaleSpire and so far I'm loving it!

  • @HamiltonWard
    @HamiltonWard 3 года назад +5

    How are you getting the hide volume selection? I don't see those options

    • @rapkush
      @rapkush 3 года назад +4

      You need to press TAB to activate the Game Master Overlay, you'll then see another toolbar in the bottom part of the screen. The second option is the one you are looking for: Edit Hide Volume, click on it and you'll be able to create and edit Volumes.

  • @ZacharyKatzStein
    @ZacharyKatzStein 2 года назад +2

    This is a great video! Do you know if fog of war is actually coming at some point? It still isn't here in 2022.

    • @VirtualTabletopJourney
      @VirtualTabletopJourney  2 года назад +1

      No clue! They just finished HeroForge integration and are now working toward the cyberpunk asset pack plus... bug fixes? Slow updates (and primarily back-end ones) are the down side of a small dev team :(

    • @emdotambient
      @emdotambient 2 года назад +1

      There is an experimental and (IMHO) not very functional version of FoW that's been in the game for a long while, but you have to turn it on in the settings. Frankly, Hide Volumes work better than this at the moment. However, the devs definitely are working on FoW, but the problem is that true 3D FoW is hard and there are currently no games that have the kind of system they're looking for. In a recent dev stream (it's available on YT, look for it in the BounceyRock YT channel) they showed a demonstration of the best they've come up with so far, which is NOT what they're going to roll out, but it kind of points to a method they might implement. TLDR: they're working on it; it's hard; it won't be coming really soon; but it will come at some point.

  • @dylandelaney9564
    @dylandelaney9564 2 года назад +1

    awesome man, thanks for the help!

  • @piggs666
    @piggs666 5 месяцев назад

    anyone know if bouncy rock has fixed this issue? i would hope the devs would at least allow the DM to lock player cameras. or only have a first person cam view for players only

  • @holhondgrenaday
    @holhondgrenaday 2 года назад

    How do you reveal creatures from hiding?

    • @VirtualTabletopJourney
      @VirtualTabletopJourney  2 года назад

      There is a Hide/Unhide option from the radial menu if you right click on them as a GM. Otherwise, hide volumes now have a filter which can hide/display tokens.

  • @Truth_and_Just_Us
    @Truth_and_Just_Us 3 года назад +1

    Isn't it just something like or some such nonsense? :o wtb fog of war

    • @VirtualTabletopJourney
      @VirtualTabletopJourney  3 года назад

      It would be, assuming you could actually select a fog area and then link it to an attribute of an object. Thus we wait for all the back-end stuff to come together first :( In the meantime, I'm kicking around the idea of a video for how to make the best of Janky Fog of War.

  • @victorelessar
    @victorelessar 3 года назад +2

    This is such a major flaw on an otherwise great game. hide volumes is aweful. Even if players cant see, they still know something is there. Im breaking my mind to find some way to compensate for that, but there are simple no tools available to do anything

    • @VirtualTabletopJourney
      @VirtualTabletopJourney  3 года назад +1

      To Bouncy Rock's credit, figuring out how to hide things elegantly in 3d space is extremely difficult. The only practical solution I can think of right now would be if hide volumes didn't have to be squares, or if Fog of War didn't actually make fog, it just made tiles actually invisible.

  • @ShawnRay
    @ShawnRay 3 года назад

    Nice!

  • @ethanwarren8977
    @ethanwarren8977 Год назад

    one day fog of war will be added 💀

    • @seansps111
      @seansps111 9 месяцев назад

      Right?! 3 years later….

    • @thiagoheringer101
      @thiagoheringer101 5 месяцев назад

      It doesnt exist in real life ttrpg. So its like playing in person