Essential Skills to Become a PRO - How to Learn Topology

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  • Опубликовано: 1 июн 2024
  • #blendertutorial #3dmodeling
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    In order to become a pro modeller you need a good understanding of topology. which is the structure of all models. Is this video i talk about useful resources to help you with this task
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Комментарии • 147

  • @blenderfox_foxwastaken
    @blenderfox_foxwastaken 2 года назад +26

    1:10 That Styracosaurus Model is the CUTEST THING I EVER SAW TODAY :D

  • @dezunatodezz4606
    @dezunatodezz4606 2 года назад +72

    i literally create blender veteran level models yet after seeing this video im gonna restart my modelling career from scratch LOL

    • @ilykaylen436
      @ilykaylen436 2 года назад +4

      I see you a lot around blender stuff 😂

  • @billywhitaker6658
    @billywhitaker6658 2 года назад +46

    I adore sculpting, I do it everyday. But if vertex painting didn’t exist none of my models would have been painted haha. Retopo just goes against the grain of my creative force. Heres to changing that! Thanks Grant!

  • @procrastinator24
    @procrastinator24 Месяц назад +1

    Great video, thanks! I have to say since I heard you mention the anatomy for sculptors books in one of your courses and I bought them, I rarely ever use anything different for reference than that books. They are a great addition in case anyone is interested

  • @KaiBuskirk
    @KaiBuskirk 2 года назад +12

    You rock! Keep killing it!

  • @CatherineAaBb
    @CatherineAaBb Год назад +47

    100500 hours of modeling 🤗
    1 minute of retopology 😩

    • @O.Generico
      @O.Generico Год назад +7

      I actually love retopo and hate modelling, it's so fucking hard to start from scratch 😭😭😭

    • @gameplayontamil2879
      @gameplayontamil2879 Год назад +2

      @@O.Generico what is the best way to retopology?

    • @EliteInExile
      @EliteInExile Год назад +4

      I think if you're doing a hard surface model. You really don't need all quads. If it's got organic and curved shapes, use quads there. A robot with organic joints? Quads at the joints, hardsurface ngons where the topology doesn't matter since it won't bend or warp. It would save you lots of time

  • @bardeeaaaa
    @bardeeaaaa 2 года назад +2

    by far the best blender channel on youtube

  • @EmvyBeats
    @EmvyBeats 7 месяцев назад

    The Poles thing really was a lightbulb for me. Thank you

  • @kaangul1116
    @kaangul1116 2 года назад +7

    Thank you for teaching Modeling, Digital Sculpting and all other subjects. You are a very important person to the Blender community

  • @hello.4693
    @hello.4693 2 года назад

    You are one of the best blender artists on youtube. Thank you for the usefull Videos.

  • @bliss_gore5194
    @bliss_gore5194 2 года назад +1

    Thank you! I don't really have an interest in sculpting so this would be a great help!

  • @Two_Ravens
    @Two_Ravens Год назад +22

    It's funny you mentioned the flow of shoulder topology, that's the very specific thing I am trying to improve at the moment. Chest and back muscles are not so bad but I am struggling a little with the armpit and shoulder region.

    • @pora6538
      @pora6538 10 месяцев назад +1

      how is it going bro

  • @farhadsamadov3598
    @farhadsamadov3598 2 года назад +2

    What a legend!!! Love him!

  • @Eostud
    @Eostud 2 года назад +2

    Thanks Grant-sensei! :)

  • @lxcy0190
    @lxcy0190 Год назад

    the most helpful retopo video of youtube!

  • @nikolasfiler5241
    @nikolasfiler5241 2 года назад

    Really helpful. Thank you.

  • @albertpxl
    @albertpxl 2 года назад

    This helps a lot, thx very much!

  • @bennyoaks131
    @bennyoaks131 2 года назад

    Another top notch video!

  • @juliosalgado956
    @juliosalgado956 2 года назад +6

    I used to make 20% of all you teach but my computer gave up on me.
    Soon I dream to keep repeating your classes good sir.

  • @wrgy
    @wrgy 2 года назад +13

    man seeing people make such good characters and models is really discouraging when i cant even make a good original gun concept in a week

    • @chunchoe
      @chunchoe 2 года назад +5

      When i got back into 3D it took me roughly 6 months to make my first model just tons and tons of iterating but after i had finished it , the next model i did took me a week and it was technically a bigger project so its all just experience and practic,e might feel like it takes ages at first but after time and practice youll be banging out things in a couple of days as opposed to weeks

    • @randwilliams2937
      @randwilliams2937 2 года назад +1

      Reference is key, as is knowing the proper steps and stages. I'd highly recommend learning how to blend your hardsurface and sculpting skills together, because you want to make a gun that looks comfortable to hold.

    • @aeronautisch
      @aeronautisch 2 года назад +1

      u gotta start slow and somewhere.. we all do. don't let it discourage you

    • @sicfxmusic
      @sicfxmusic 2 года назад +7

      Look, when you were born you never knew how to write a RUclips comment, now look at you!

  • @blue3d830
    @blue3d830 2 года назад +1

    Great video!

  • @sagarmore4968
    @sagarmore4968 Год назад

    Thank you sir ❤️ great information 😊

  • @blenderstuffs
    @blenderstuffs 2 года назад +1

    Amazing tutorial. Please also make a tutorial on rigging.

  • @MrBabill
    @MrBabill 2 года назад

    Like always you still the greatest teacher ever ❤💓

  • @cloudwolf3972
    @cloudwolf3972 2 года назад +6

    I actually have a complex with retopology that even tho I wanna learn low poly modeling, I keep avoid at all costs to use tris because the first videos that I saw about modeling said to avoid it. Its great you're covering low poly and explaining that is ok to use tris lmao

    • @Findelas
      @Findelas 2 года назад

      My understanding (an i am very much NOT an expert) is film/cinema uses quads as standard, whereas games convert everything to tri's: though since any quad can be converted to a tri, i guess it doesn't matter so much what you use.

  • @Arrkail
    @Arrkail 2 года назад

    Thanks for sharing

  • @MakingStuffWithEvan
    @MakingStuffWithEvan 2 года назад

    Excellent video! Love your accent!

  • @pippidy
    @pippidy 2 года назад +12

    Hi, Grant! Could you make a video about Dyntopo vs Remesh vs Multires in sculpting. You mentioned earlier that you prefer remesh but didn't elaborate on the subject. Would be good to know your opinion.

    • @paulinakorsakaite9661
      @paulinakorsakaite9661 2 года назад +5

      That would be so useful! I think he made a video Dyntopo vs Remesh video years ago. But since blender has been updated so many times and Multires is a thing now it would be so cool to have this kind of video.

    • @maxkondratjev3146
      @maxkondratjev3146 Год назад +1

      Dyntopo adds more quads over time which can slow down your computer in time

  • @lorenzopanisi5183
    @lorenzopanisi5183 2 года назад +5

    Grant Thank you so much for bringing us these great tutorials, I have a question for you, in the final render you did, the reflections on the sword are a little shaky, this is something that also happens in my renders with reflective things, there is any way to eliminate this tremor?

    • @grabbitt
      @grabbitt  2 года назад

      I think it's down to the denoiser and blender are working on solutions to this

  • @EH3DTV
    @EH3DTV 2 года назад

    Thanks for putting this together. I'm learning a bunch from your videos

  • @igorkovalenko5851
    @igorkovalenko5851 2 года назад

    You are the best!

  • @Aninda_Creation
    @Aninda_Creation Год назад +1

    How do i learn the best way to add crease so i donte get pressured uv maps?

  • @josephvanwyk2088
    @josephvanwyk2088 2 года назад

    I have question that I can't seem to figure out. When you sculpt, you get thousands of tiny triangles right (Dynamesh)? Then if you remesh to get even squares, you lose detail don't you? How do you maintain detail when you try to remesh with perfect square lines?

    • @grabbitt
      @grabbitt  2 года назад +1

      you have to have a higher resolution

  • @sierralarars
    @sierralarars 2 года назад +1

    So is retopology not applicable to modelling for 3D printing? (Or at least not high on the list) I’ve not really found an answer on that. Don’t get me wrong I’m still interested in learning it but I’m thinking about where to focus my learning for things specifically for 3D printing and not bogging myself down too much too soon

    • @grabbitt
      @grabbitt  2 года назад +1

      Makes sense. You can generally just decimate in that case

  • @Glitch-Gremlin
    @Glitch-Gremlin 8 месяцев назад +2

    Does to matter to use triangles in areas where its almost impossible not too? Ive been told to NEVER use em, but i see tons of people use em...especally for non animated objects

    • @grabbitt
      @grabbitt  8 месяцев назад

      It's not as big a deal as some might suggest

  • @paranoiia8
    @paranoiia8 2 года назад +3

    I still wonder why no one made more complex hard surface retopo video/tutorial, most of them, just like with rigging, end with basic objects(boxes, chairs), but still no one make video on WAY more complex meshes that have lots of weird angles, holes, and bumps in the middle, and I for example, had to learn that hard way by trying it over and over again, and to this day, Im slowly remaking my old models on sketchfab/cgtrader because they are made badly and I seriously cringe a bit when I open them and see stuff like 32 side cylinder in tinny place that you dont see at all...
    Also I would LOVE to see tutorial on hard surface hi-res baking and retopology, like what is good to put on hi-res bake to make on normal map and what should be made on model. I still catch my self adding details to mesh that could be put on normal map, and making details on hi-res mesh that should be on low-poly model... annoying... -_-

    • @VAULTManLOL
      @VAULTManLOL 2 года назад

      About topology I guess a good video is "Master Car Creation in Blender", because cars are usually very very topology depended in context of shading and shading is crucial when baking. Also a guy in comment section has recomended a book "The Pushing Points Topology Workbook" by William Vaughan , may be it also will be helpful.
      To bake or not to bake, that is the question.
      As far as i know, when u decide what to create with geometry and what to bake on normal map, well... it depends. Like really DEPENDS on what type of model is it, how close player will look at it, what are restriction on model/scene/project and etc. but the very basic thing is - everything that is not creating a
      silhouette can be baked. Like, does little scratches create a silhouette of a gun? Nah-ah, so bake them. Does a fire mode selector do it? Well, here comes that DEPENDS thing - if we speak about AAA game like BF, where player look at the gun like most of the time and this selector is even functional then answer is yes and you go with geometry but if it is a third person shooter or even RTS or low poly game and you need only to create an illusion of this selector - you bake it. Does that cross on a gas can creates a silhouette? No way, so it usually is baked on a gas can model.
      So the good practice is to go to sketchfab as Grant said and look look look at other ppls models. You also want to look closely to game models in actual games of different genres and types and you will also learn a lot from them because at closer look a guy who is into 3D will surely see where detailes are baked.
      I guess you can also "cheat" a liitle by trying to apply to some kind of job as 3D artist so you get test task with detailed requirments of a model so you will have to think around them and try to go eco with polygons and you will see what can be baked or you can participate in different type of challenges for 3D artists which also have those requirements but I can't really tell you where to find those I only know that they exist :(
      Sure thing a may be wrong on some points as I'm very far from being an expert but I've decided to share my thoughts on that topic. May be someone will correct me if I'm wrong.

  • @PavusthePug
    @PavusthePug 8 месяцев назад +1

    If you are really serious about topology try rigging. I say this because once you try to rig a poorly topologozied model you realize how hard it would be for your rig artist in a professional pipeline.
    I was taught to always think of the rigger and even the animator while making my topology.

  • @TarsemSwing200
    @TarsemSwing200 2 года назад

    sir to make a husk bundle like the bundles that present in villages fields

  • @gamesurfer7066
    @gamesurfer7066 2 года назад

    NICE CONTENT✌

  • @darksider7791
    @darksider7791 Год назад

    What video is the one in timestamp 3:33? I would like the find that one.

  • @durgam_sumerian7815
    @durgam_sumerian7815 2 года назад

    I uselly don't miss any video from your great channel but, i wondering if you ever made one for modeling cloth with blender ?

  • @stevesculptor1
    @stevesculptor1 2 года назад +2

    Hi Grant, Two or three videos of yours regarding topology, really helpful. I'm not into gaming characters with full motion, I'm doing a cartoon strip series, in other words no motion but just pose (animate) and capture. so it's looking like I don't need to know the full in’s and out’s of retopology. But I want them to look good. My skill level is that I've made a low poly human from a primitive, I won't take this any further it was just to get into Blender. I think I'll ‘buy in’ 3D models to suit my purpose and edit them, I've spent quite a time studying CG Trader etc. some are very good for just £10. What do you think ?.

    • @grabbitt
      @grabbitt  2 года назад

      Sounds a good plan to me

  • @africanfilmmaker2561
    @africanfilmmaker2561 2 года назад

    *Gabbitt da Boss* 😎💯

  • @Soshiplayz
    @Soshiplayz Год назад

    hoping to learn to make a nice model... I have kinda problem making my character because i made a robe that splits in half.

  • @cgblenderespanol7181
    @cgblenderespanol7181 2 года назад +1

    Hi Grant as usual amazing videos and very useful information, you should have millions of subscribers, but unfortunately not all people like to learn new things, many prefer just to watch tik tok.😢

  • @stephenmackenzie9016
    @stephenmackenzie9016 2 года назад

    Thanks. How do you intentionally create a 5 pole for a change in direction?

    • @grabbitt
      @grabbitt  2 года назад +3

      Maybe I'll do another video on that

    • @stephenmackenzie9016
      @stephenmackenzie9016 2 года назад +2

      @@grabbitt thanks, I do it by accident but when watching Dikko tutorials he extrudes in a particular way - and I never quite understand what he did

  • @handlehaggler
    @handlehaggler 4 месяца назад

    another video for 2.8 i could of used but i made my object in 4.0 and cant go back to follow along :( would help for future projects but not for fixin gthe issues im having now :(
    my car subject would be perfect asset for a new series highlighting this topic in 4.0 if you're up for it? :p

    • @grabbitt
      @grabbitt  4 месяца назад

      I'll look into it

  • @Wenedi
    @Wenedi 2 года назад +14

    one does not simply learn topology...

    • @JefryU
      @JefryU 10 месяцев назад +1

      One must BECOME TOPOLOGY

  • @worldcolombia5245
    @worldcolombia5245 2 года назад

    here is your like, good man! 👍 and watched full ads for support.

  • @Cerberean661
    @Cerberean661 2 года назад

    2:00 That looks amazing! So World of Warcraft uses this method too I'm guessing?

  • @Game-Garden
    @Game-Garden 2 года назад

    Do you recommend quad remesher?

    • @grabbitt
      @grabbitt  2 года назад +1

      Yes see my video on the playlist about addons

  • @sahalayamon
    @sahalayamon 2 года назад

    Hello grant, how to animate the scale of the object which is beveled without affecting bevel

    • @grabbitt
      @grabbitt  2 года назад

      i thought the bevel goes with it

    • @sahalayamon
      @sahalayamon 2 года назад

      @@grabbitt can't do anything?

  • @Maystro_eg
    @Maystro_eg 2 года назад

    👌

  • @ARCHStudioIndia
    @ARCHStudioIndia 2 года назад +1

    👍👍

  • @firefed
    @firefed 2 года назад

    hello sir,
    could you make a chibi character from scratch, if possible and have the time to do so that is
    please
    Thank you
    Thanks for your tutorials

  • @rakkikurieta7061
    @rakkikurieta7061 Год назад

    I have a question. Is a good topology necessary for 3d printing

    • @grabbitt
      @grabbitt  Год назад +1

      No

    • @rakkikurieta7061
      @rakkikurieta7061 Год назад

      @@grabbitt thank u so much sir. I have another question. Can I make a model in rhino 3d and import it as .obj in blender and sculpt it. For example, I make a curved model as rhino is good in making 2d curves,but not so good in filleting. So import to blender and sculpt it to make the corners smooth. Is this possible???

  • @ILLRICARDO
    @ILLRICARDO 2 года назад +7

    I would love to learn good topology, but having ADHD and dyslexia makes learning very difficult, I been struggling to learn modelling and animation for the past 8 years , and get demotivated when people make more progress is much less amounts of time.... May be one day I become better.

    • @xmoreno3366
      @xmoreno3366 2 года назад +1

      Dont Give Up Bro we can Do it

  • @alishabhardwaj8200
    @alishabhardwaj8200 2 года назад

    Pretty gd'ret

  • @Leukick
    @Leukick 2 года назад

    4:05 illuminate confirmed

  • @baguncinha_BR
    @baguncinha_BR Год назад

    low poly is like a pixel art young brother

  • @hollanderson
    @hollanderson 2 года назад +1

    Now I realize that all of my models are wayyyy to high on topology. Holy shit I'm bad xd

  • @Clases3d
    @Clases3d 2 года назад

    hello, thanks for all of the info, if you let me I can recomend a very good resource to help people with this kind of things

    • @Clases3d
      @Clases3d 2 года назад

      well I recomend William Vaughan The Pushing Points Topology Workbook VOL 1 and 2 those are very good books on this topics, verey useful

  • @chrisaelus6258
    @chrisaelus6258 2 года назад +3

    This is gonna be tiring but oh well.. 😭

  • @eliaslns7143
    @eliaslns7143 2 года назад +2

    Watch full ads for the support 💖

  • @Noahitis
    @Noahitis Год назад

    doesnt put polycount wiki link in the description 😐

    • @grabbitt
      @grabbitt  Год назад

      It's fairly easy to find but surprised I forgot

  • @Jack_Wolfe
    @Jack_Wolfe 2 года назад

    So why do game engines use triangles over quads?

    • @grabbitt
      @grabbitt  2 года назад

      Every render engine does. See my video on tris quads and n gons

  • @havefun8932
    @havefun8932 2 года назад

    Hey guys! In Blender, did anyone experience the same problem like when you Append or Link a character model in to your project, after that can't get a render even if you are using Evee engine, no Ambient Occlusion, No Bloom even no Screen Space Reflections. I also tryed to get render and viewport settings down to 16 but the Blender crash and close all the time. I also tryed to get down all the settings on my character model before I append it to my project. That would be so great if anyone had same problem and solved it. Also I am open any kind of suggestions to try. Thank you so much for whos try to help. I use Blender 2.9.
    My Laptop Configurations
    Dell
    GeForge GTX 960M
    Intel Core i7-6700HQ CPU @ 2.60 GHz
    16.00 RAM
    3840 x 2160, 60Hz Resolution

    • @jinouga1202
      @jinouga1202 2 года назад +1

      Have you tried to switch to another version of Blender like 2.91 or an older version?

    • @havefun8932
      @havefun8932 2 года назад +1

      @@jinouga1202 thank you I will try that

    • @havefun8932
      @havefun8932 2 года назад

      What do you think about the problem I couldn't solve Grant Abbitt, if you suggest me some advices or videos to watch about the problem I would do that. Everybodies opinion are so valueable but if you write something that would be cool.

  • @grvinod1973
    @grvinod1973 2 года назад

    So retopology nessasary after we do this?!!

    • @grabbitt
      @grabbitt  2 года назад

      Not sure what you mean

  • @judofernando8298
    @judofernando8298 Год назад

    so does ngon are okey.?

    • @grabbitt
      @grabbitt  Год назад

      see my video on ngons tris and quads

  • @jayjayx5x1
    @jayjayx5x1 2 года назад

    Ngl…. I would be the kinda guy who would model the indents of the abs :S

  • @SonictheHedgehogInRealLife
    @SonictheHedgehogInRealLife 2 года назад

    How can i make the faces even nobody will tell me

    • @grabbitt
      @grabbitt  2 года назад +1

      press f to fill

    • @SonictheHedgehogInRealLife
      @SonictheHedgehogInRealLife 2 года назад

      @@grabbitt no i mean the spacing of the topology how each square face is almost an equal even size how do people make it perfectly even as possible?

    • @albertpxl
      @albertpxl 2 года назад

      @@SonictheHedgehogInRealLife there are smooth brushes that help you to bring the squares to the optimal "squareness", in maya it is done by shift and in 3d coat as well, u just take your brush and hold shift to smooth the topology

    • @SonictheHedgehogInRealLife
      @SonictheHedgehogInRealLife 2 года назад

      @@albertpxl what about in blender you know?

    • @albertpxl
      @albertpxl 2 года назад

      @@SonictheHedgehogInRealLife about blender I'm not sure, but I'm pretty sure that should be this kind of way as well, check in google "smooth topology blender" or "relax topology in blender", I assume it should help you

  • @xnetworkDEVILx
    @xnetworkDEVILx 2 года назад +1

    Hi can you make a Q and A video
    Now you at 300 k subs do you make enough money to support yourself !?

    • @grabbitt
      @grabbitt  2 года назад

      I'll put that on the list

  • @TheAleG
    @TheAleG Год назад

    link in description, look description, no link in description :c

    • @grabbitt
      @grabbitt  Год назад

      Sorry not sure what happened there. What link were you looking for

  • @Silverhazel
    @Silverhazel 2 года назад +3

    Now Nanite in unreal engine is a thing. I can't wait what modelers are gonna create when the triangle count doesnt matter anymore.

    • @S3nt1n3l1
      @S3nt1n3l1 2 года назад +1

      No more wasting time creating LOD models, just create your model once with all the detail and poly counts you need and your done...

    • @rayly7291
      @rayly7291 2 года назад +5

      Nanite only supports static meshes atm. Also memory is a thing

    • @ZigealFaust
      @ZigealFaust 2 года назад

      You don't even know what ur talking about lol.
      The giant stone golem using Nanite was using static meshes for most of it's model with a joint oriented skeleton under it all.
      Triangle count will absolutely still matter when it comes to ANYTHING that needs deformation.

    • @albertpxl
      @albertpxl 2 года назад

      @@ZigealFaust reminding that ue5 isn't out and they're improving on the points of memory, deforming, thin objects like leaves and etc.

  • @gameplayfunds4235
    @gameplayfunds4235 10 месяцев назад

    people often choose voluptuous female bodies for their topology study videos

  • @coronaphone710
    @coronaphone710 6 месяцев назад

    It's called a ceo

  • @f8kd
    @f8kd Год назад

    After so many years of being confused and intimidated by tNice tutorials software I finally understand how to use it. I never thought the day would

  • @mogolilol
    @mogolilol Год назад

    misión completada :v

  • @N1C0707
    @N1C0707 2 года назад

    Light mode hurts my eyes

  • @Solar546
    @Solar546 2 года назад +1

    how to learn: just look other models

    • @grabbitt
      @grabbitt  2 года назад

      And practice yes

  • @SwordToothTiger
    @SwordToothTiger 2 года назад

    Video disclaimer: How to learn topology - learn it!!! Save you 7 min, don't thank.

  • @JerryAss
    @JerryAss 2 года назад

    E

  • @Op_legend
    @Op_legend 2 года назад

    4th to comment nothing new

  • @bassel8601
    @bassel8601 2 года назад +1

    I really Dont understand anything😂

  • @omgitsvikka
    @omgitsvikka 2 года назад

    I don't know what's going on but the Tiger chick is hot

  • @galeocerdo6084
    @galeocerdo6084 2 года назад

    Using triangles is lazy, poor form and is essentially taking a shortcut. In the example you showed with the knees, if they had just continued the loop they would have ended up with all quads, 4 less polygons and no difference to the silhouette. You can always make it work with quads, unless you have a serious time constraint don't use triangles, it just makes things harder later and if you do find yourself in a situation where every polygon matters then triangulate the entire mesh, that gives you complete control and saves the engine doing it on the fly, otherwise just don't.

    • @grabbitt
      @grabbitt  2 года назад +4

      But in mobile games you need to reduce the topology as much as possible so triangles are good

  • @apophisca2163
    @apophisca2163 2 года назад

    I fuckin _HATE_ retopology!

  • @meandmyself7863
    @meandmyself7863 2 года назад +1

    This video should b titled , how to learn topology in blender ? Look at other resources ... will give this one thump dow. For wasting my time ,srry .

    • @grabbitt
      @grabbitt  2 года назад

      Fair enough. Sorry to disappoint

  • @zrise8023
    @zrise8023 2 года назад +1

    Im sorry Grant, im going to have to Unsubscribe from your channel, i cant forgive that you dont use Dark theme on RUclips, im not angry, just really disappointed.