and I thought this game was about auto 8x until 5km left, gel up and sprint at 1km :D Thank you for the indepth tips and tactics suddenly it became a very interesting and dynamic strategy!
I didn't use Follow and Relay enough in PCM 2022, so an interesting thing I saw was: When I still have my team together, after the water duties are done, he would slot in the second spot, behind the person on Infinite Relat.
I'm also wondering what PCM 2023 considers a Medium Mountain and a Mountain? I'm assuming the Hill stat is for uncategorized climbs but is Medium Mountain cat 3 & 2 and Mountain is 1 & HC? I don't know. Also, how did you zoom in on the profile, and is it possible to see what kilometre you're at in the race instead of having to do the math based on how far away the next climb/sprints are? And is there a way to keep your rider out of the wind? sometimes my rider is on the left side of road when i want him in the middle of the pack.....thanks again for all the content
The 3 Climbing ratings are used anytime you're above a 3% gradient. Mtn/MM/Hills are used based on effort. 85 and below effort you're using Mtn. Hills is 95 plus. MM is new this year, the assumption is 90 with a combination/average if you're in between. I haven't tested it yet to confirm, but some believe MM is fully at 88. Therefore if you're riding a 92, you're roughly riding an even mix of your MM and Hills rating.
Relay tasks the rider with riding at the front of the group to set tempo. Effort means to ride at that literal effort percentage regardless of other's actions.
Amazing work, mate! Only one doubt: If I put a rider behind a mate save energy too like doing a protection or not? I usually climb with my best climber and a protection and the second best climber following behind to the best one. For me is easier to control. For example: Protection to Vinegard < Kuss
Follow saves energy, though less than protection. However, unlike protection, follow can be used repeatedly and it stacks. So the further down the line a rider is the less energy they burn. In general, you want to protect, the group as a whole will last longer. But if you're going to push tempo - final climb or want to destroy the peleton - a train can do some rapid damage to others while limiting the damage to your tail end riders.
@@DecathlonGamer Perfect explanation. Thanks so much! Last one: If you have two cyclists left on the last climb, for example Vingegaard and Kuss: Is it better to climb with Vingo at a certain effort and protect with Kus or make a train Kus < Vingo?
Protect is stronger when you're down to the last two. You need the stacking effect for it to help. However, if you're close to the line you want the lead-out so follow.
I appreciate you doing this video but i don't have 43mins to watch it all - i was hoping you could answer two questions: 1. the 3 vertical bars to the right of the water bottle - what does this indicate? 2. When you "Protect" a rider, a shield comes up on the protecting and protected riders, but sometimes the shield is green, orange, or red - what do the different colors indicate? Thank you for your time
The 3 vertical bars is rider's position in peleton, front-middle-rear. The colors indicate pairings, so the two greens are riders paired together, etc.
Hi @Decathlon Gamer: First of all thanks for your tutorial, it helped a lot. I got one question: whats the difference between protectinga driver and let the driver ride behind a teammate? e.g. i protect driver A with driver B or i let driver A ride behind driver B? is there any difference, as for instance more wind protection or sth like that?
Protect will use more energy from driver B to conserve more for driver A. With follow the protection is minimal, though the longer the line the better the protection bonus gets as you go down the line. In general protect does more to conserve energy for your leader than follow will unless you've got the whole team in front of them.
AI waste a lot of energy on automatic mode. You don't always have to be at the front for the whole race. A good way to preserve your stamina is to limit your effort (even if the number blinks) while using the maintain position option. You will drop places but you can get back when the pace slows down. You just have to be at the front during important moments and at the end of the race. Also, always protect your leaders. Gone are the days when your leader can try to win every stage in a grand tour. If you're a sprint team, there is no point in trying to hold into the peloton during mountain stages. Sprint stages are the recovery stages for a GC team. Energy preservation is vital now, so is the recovery stat. Makes the game so much more realistic.
Have you seen me play? I'm not very good at TDF. I don't feel confident doing tutorials on that game yet. Maybe in a few more weeks I can feel confident to a basics tutorial. Reset the tutorial and run it again if you're having a hard time with the basics though, that should help.
Game is litterally unplayable imo. I've been decent at PCM games since 2013, but I have yet to win my first stage. Playing as TJV, my Vingegaard in excellent form gets dropped by random puncheurs on Tourmalet. This game is so broken and I can't get it refunded. I'm fuming.
Thank you for the tutorial I asked for, this is so good for new players.
and I thought this game was about auto 8x until 5km left, gel up and sprint at 1km :D Thank you for the indepth tips and tactics suddenly it became a very interesting and dynamic strategy!
Thanks for this! You explain really quite well. Your work is immensely appreciated 👍🏼
Awesome tutorial. All in one. A big thanks mate! :)
I didn't use Follow and Relay enough in PCM 2022, so an interesting thing I saw was: When I still have my team together, after the water duties are done, he would slot in the second spot, behind the person on Infinite Relat.
I'm also wondering what PCM 2023 considers a Medium Mountain and a Mountain? I'm assuming the Hill stat is for uncategorized climbs but is Medium Mountain cat 3 & 2 and Mountain is 1 & HC? I don't know. Also, how did you zoom in on the profile, and is it possible to see what kilometre you're at in the race instead of having to do the math based on how far away the next climb/sprints are? And is there a way to keep your rider out of the wind? sometimes my rider is on the left side of road when i want him in the middle of the pack.....thanks again for all the content
The 3 Climbing ratings are used anytime you're above a 3% gradient. Mtn/MM/Hills are used based on effort. 85 and below effort you're using Mtn. Hills is 95 plus. MM is new this year, the assumption is 90 with a combination/average if you're in between. I haven't tested it yet to confirm, but some believe MM is fully at 88. Therefore if you're riding a 92, you're roughly riding an even mix of your MM and Hills rating.
thank you for both replies. lots to learn!@@DecathlonGamer
Great work 👍
What is the difference between the effort and relay buttons?
Relay tasks the rider with riding at the front of the group to set tempo. Effort means to ride at that literal effort percentage regardless of other's actions.
Gj mate, keep it up. Maybe a video on the new training system? Could be awesome
Amazing work, mate! Only one doubt: If I put a rider behind a mate save energy too like doing a protection or not? I usually climb with my best climber and a protection and the second best climber following behind to the best one. For me is easier to control. For example: Protection to Vinegard < Kuss
Follow saves energy, though less than protection. However, unlike protection, follow can be used repeatedly and it stacks. So the further down the line a rider is the less energy they burn. In general, you want to protect, the group as a whole will last longer. But if you're going to push tempo - final climb or want to destroy the peleton - a train can do some rapid damage to others while limiting the damage to your tail end riders.
@@DecathlonGamer Perfect explanation. Thanks so much! Last one: If you have two cyclists left on the last climb, for example Vingegaard and Kuss: Is it better to climb with Vingo at a certain effort and protect with Kus or make a train Kus < Vingo?
Protect is stronger when you're down to the last two. You need the stacking effect for it to help. However, if you're close to the line you want the lead-out so follow.
Thank you for this. It's always interesting for me to see how you approach it.
Thanks! A little bit late but how do you select only the protected riders?
Shift and click will select a range. Control and click and you can select/deselect one at a time. Zero key to quick select all.
ctrl + the right/left arrow keys is another way to change the effort level
I appreciate you doing this video but i don't have 43mins to watch it all - i was hoping you could answer two questions: 1. the 3 vertical bars to the right of the water bottle - what does this indicate? 2. When you "Protect" a rider, a shield comes up on the protecting and protected riders, but sometimes the shield is green, orange, or red - what do the different colors indicate? Thank you for your time
The 3 vertical bars is rider's position in peleton, front-middle-rear. The colors indicate pairings, so the two greens are riders paired together, etc.
Hi @Decathlon Gamer: First of all thanks for your tutorial, it helped a lot.
I got one question: whats the difference between protectinga driver and let the driver ride behind a teammate?
e.g. i protect driver A with driver B or i let driver A ride behind driver B?
is there any difference, as for instance more wind protection or sth like that?
Protect will use more energy from driver B to conserve more for driver A. With follow the protection is minimal, though the longer the line the better the protection bonus gets as you go down the line. In general protect does more to conserve energy for your leader than follow will unless you've got the whole team in front of them.
Nicely done. Thanks for this
Sorry but isn’t that stage 5 because it wasn’t a mountain finish
Uhhh, these slovenians are crazy ones :)
Im at the giro di italia right now. But it seems the overal energy of the riders is depleting way to fast. Any tips?
AI waste a lot of energy on automatic mode. You don't always have to be at the front for the whole race. A good way to preserve your stamina is to limit your effort (even if the number blinks) while using the maintain position option. You will drop places but you can get back when the pace slows down. You just have to be at the front during important moments and at the end of the race. Also, always protect your leaders.
Gone are the days when your leader can try to win every stage in a grand tour. If you're a sprint team, there is no point in trying to hold into the peloton during mountain stages. Sprint stages are the recovery stages for a GC team. Energy preservation is vital now, so is the recovery stat. Makes the game so much more realistic.
Can the difficulty be bugged, because i play on easy and it seems very hard?
There's a learning curve to the game. It'll get far easier once you figure things out. Protect your leaders, that's the biggest thing that will help.
can you do the same for Tour de france(no pro leader)?
Have you seen me play? I'm not very good at TDF. I don't feel confident doing tutorials on that game yet. Maybe in a few more weeks I can feel confident to a basics tutorial. Reset the tutorial and run it again if you're having a hard time with the basics though, that should help.
Top stuff
How do you get a rider to abandon a stage mid stage? I had a rider an hour and a half back and just wanted to put him out of his misery but couldn’t.
Set his effort to zero
@@DecathlonGamer thanks
Shaw would have won the stage if you didn't chase with Chavez
Game is litterally unplayable imo. I've been decent at PCM games since 2013, but I have yet to win my first stage. Playing as TJV, my Vingegaard in excellent form gets dropped by random puncheurs on Tourmalet. This game is so broken and I can't get it refunded. I'm fuming.
You talking about pcm 22 or 23?
@@NiborTrefies 23