The Illumination Problem - Numberphile

Поделиться
HTML-код
  • Опубликовано: 11 сен 2024

Комментарии • 2 тыс.

  • @GrandMaMaYT
    @GrandMaMaYT 7 лет назад +8149

    dvd screensaver problem

  • @NoriMori1992
    @NoriMori1992 7 лет назад +2424

    "Yes, triangles of course are convex, thank you for that observation."
    I've never heard anyone sound so sincere and so sarcastic at the same time. 😂

    • @jacobguillerey4476
      @jacobguillerey4476 3 года назад +30

      Welcome to maths xD

    • @davechen4979
      @davechen4979 3 года назад +67

      7:43 for anyone else wondering 4 years later

    • @glitchb0t595
      @glitchb0t595 3 года назад +1

      @@davechen4979 thx

    • @unworthy.potato
      @unworthy.potato 3 года назад +2

      @@davechen4979 why thank you

    • @JonLeung1
      @JonLeung1 3 года назад +5

      I jumped right to that point in the video randomly right when I read that comment. Crazy!

  • @TheRXStudios
    @TheRXStudios 7 лет назад +358

    I went into Blender 3D and modeled the room with the protruding mushroom shapes. Blender uses actual ray tracing so I knew it would be fairly accurate. Sure enough nowhere that I placed a light seemed to light those sections; neat!

    • @jakistam1000
      @jakistam1000 2 года назад +22

      What happened when you put it exactly in the middle? What if you put it in one of the areas "behind" the mushrooms?

    • @dang-x3n0t1ct
      @dang-x3n0t1ct 2 года назад +1

      @@jakistam1000 If you put it behind a mushroom it would only light up half of a room. @TheActionlab as a video on this

    • @rudrodeepchatterjee
      @rudrodeepchatterjee 10 месяцев назад +1

      ​@@jakistam1000if you put it behind the mushrooms, let's see the top left section, then the entire lower half will stay dark. Put it in the geometrical middle point of the shape, and the 4 behind-the-mushroom sections are dark.

  • @javierl.8424
    @javierl.8424 7 лет назад +5348

    Buy two candles

    • @jasonneu81
      @jasonneu81 7 лет назад +319

      Well all the money went to the maths degree, so the mathematicians gotta save on the candles :P

    • @Games_and_Music
      @Games_and_Music 6 лет назад +214

      Cut the candles in half

    • @tonelemoan
      @tonelemoan 5 лет назад +76

      No, buy fork handles.

    • @Tensho_C
      @Tensho_C 5 лет назад +33

      @@Games_and_Music flex tape

    • @HelloKittyFanMan.
      @HelloKittyFanMan. 5 лет назад +5

      Buy one period.

  • @EleonMythos
    @EleonMythos 5 лет назад +506

    This single point in the dark on a fully illuminated room sounds pretty amazing for a horror movie.

    • @cheeseburgermonkey7104
      @cheeseburgermonkey7104 2 года назад +1

      evil horror games be like

    • @popkornking
      @popkornking 2 года назад +34

      Except if you put someone in the room to be horrified they would act as a new scattering suface.

    • @KingKharibda
      @KingKharibda 2 года назад +12

      @@popkornking Not if they're a ghost!

    • @peterstangl8295
      @peterstangl8295 2 года назад +1

      Maybe like a Doctor Who episode or something

    • @alvianekka80
      @alvianekka80 2 года назад

      @@cheeseburgermonkey7104 Alan Wake, where the entities can only manifest in dark place.

  • @parkerlee8071
    @parkerlee8071 5 лет назад +867

    Lasertag strategy guide: Where to stand If your opponent can't move.

    • @h-Films
      @h-Films 4 года назад +3

      Parker Lee lol

    • @pandapops5428
      @pandapops5428 3 года назад +15

      break their legs and run

    • @Lucas-fo8ci
      @Lucas-fo8ci 3 года назад +9

      Actually this might be useful for video game spawning

    • @natethegreat9977
      @natethegreat9977 3 года назад

      Behind a wall lol

    • @habibishapur
      @habibishapur 2 года назад

      Cripple laser tag. Lets go!

  • @endermage77
    @endermage77 5 лет назад +2119

    The Illumination Problem
    That's what we call the Minions.

    • @mueezadam8438
      @mueezadam8438 4 года назад +10

      Endermage77 gottem

    • @h-Films
      @h-Films 4 года назад +1

      not a problem.

    • @nford4191
      @nford4191 4 года назад

      Karol Nieciecki stfu

    • @nford4191
      @nford4191 4 года назад

      Karol Nieciecki oh nvm I didn’t see the read more my bad😂

    • @albabelen5628
      @albabelen5628 2 года назад +1

      Hahaha true

  • @azyfloof
    @azyfloof 7 лет назад +4278

    Imagine being the guy that has to lay the carpet in all these rooms?

    • @numberphile
      @numberphile  7 лет назад +333

      +Azayles ha ha

    • @azyfloof
      @azyfloof 7 лет назад +49

      You must not have watched the video :P
      Give that a go! :D

    • @azyfloof
      @azyfloof 7 лет назад +53

      Oh man. I don't even know what to say to that 😂😂
      Thanks for the laugh, that's all I can say 😀

    • @marmalade627
      @marmalade627 7 лет назад +79

      It's because of all of the angles and things. carpets usually come in square cuts. A lot of trimming and re-shaping would have to be done if you were laying the carpet down.

    • @markar6275
      @markar6275 7 лет назад +16

      the room's shape is irregular. You would have to trim and do a lot more work to make the carpet fit.

  • @dragoncurveenthusiast
    @dragoncurveenthusiast 7 лет назад +105

    4:37 I love how the light front gets cut into smaller and smaller pieces as it travels though the room and hits corners.

  • @gafeht
    @gafeht 7 лет назад +457

    0:21
    This game is rigged, the holes are smaller than the ball

    • @h-Films
      @h-Films 4 года назад +3

      XD

    • @oerlikon20mm29
      @oerlikon20mm29 3 года назад +9

      youre not hitting the ball hard enough then

    • @thebiggestcauldron
      @thebiggestcauldron 2 года назад

      Convex, thank you for that observation.

    • @MarkusAldawn
      @MarkusAldawn Год назад

      @@oerlikon20mm29 if brute force isn't working, you're not using enough of it!

  • @karkinissan
    @karkinissan 7 лет назад +1748

    Wow. That 9 minutes passed in an instant. This was so interesting.

    • @numberphile
      @numberphile  7 лет назад +150

      +Nissan Karki cheers for watching

    • @andreasaa2000
      @andreasaa2000 7 лет назад +5

      In the second figure you could have placed the light source in the middle and it would have reached every corner of the figure

    • @VoidHalo
      @VoidHalo 7 лет назад +6

      Got ADD/ADHD? I have and I'm always obsessing about how long I'm able to pay attention to things and just sort of lose myself in the moment while my brain goes on autopilot.

    • @Chauntecleer
      @Chauntecleer 7 лет назад +5

      I believe that proves that time is relative.

    • @FishManChannel
      @FishManChannel 6 лет назад +2

      and 8 seconds

  • @Dixavd
    @Dixavd 7 лет назад +726

    I know a lot of video games (especially light engines) use this sector of mathematics for both rendering light maps and for determining vision cones for AI, but I wonder if their research into improving the fidelity of games has ever returned otherwise unknown solutions to mathematics.

    • @vladkostin7557
      @vladkostin7557 7 лет назад +233

      I doubt it. Usually, game math is pretty straightforward. The algorithms are what's being invented. Mathematicians go to great lengths to create problems, and game developers to avoid them. Game math uses so many shortcuts and approximations.

    • @99sproth
      @99sproth 7 лет назад +86

      This has happened quite a lot in the last few decades. Many big studios have research departments and there are many researchers in academia working in graphics and rendering and finding novel solutions to problems. Often they are not ground breaking discoveries, but rather tiny optimisations, unnoticed quirks/symmetries, and new applications. One big breakthrough that is is likely to come from industry is a 3d solution Navier-Stokes (used for fluid simulations) as that gets a lot of attention.

    • @jpedrosc98
      @jpedrosc98 7 лет назад +6

      Simon Roth do you have references? i'm curious :)

    • @bcn1gh7h4wk
      @bcn1gh7h4wk 7 лет назад +38

      for game engines, the math for this is pretty straightforward, as the guy explains.
      what they do is, they usually start off with that theory and strip it down to what the engine can handle.
      doesn't matter how powerful the processor is, it just won't be able to calculate every single reflection needed to achieve realistic graphics, in real time.
      if you bake the lighting and shift the load over to model processing, it works, but not in complete real time.
      if anything, it's maths that's always improving the games a little bit, but it will never be the other way around, because the processors just can't handle the amount of calculations.

    • @aaaab384
      @aaaab384 7 лет назад +8

      +Dixavd, _"I know a lot of video games (especially light engines) use this sector of mathematics for both rendering light maps and for determining vision cones for AI"_
      What?!? No...

  • @nievillis
    @nievillis 5 лет назад +1261

    Oh noes. Mobs can spawn there. Light it up immediately!

    • @p4tr1ck18
      @p4tr1ck18 4 года назад +3

      Think of that in terms of why life on Earth not elsewhere near us

    • @TheGozeraye
      @TheGozeraye 4 года назад +39

      This would actually explain why sometimes mobs spawn in spots when we think that spot is illuminated. They're spawning on that infinitely small patch of darkness the game just doesn't have the resolution to display.

    • @biroarq
      @biroarq 4 года назад +1

      Minecraft reference

    • @Somedude48
      @Somedude48 4 года назад +3

      Ah yes, a fellow man of culture

    • @xyz.ijk.
      @xyz.ijk. 3 года назад +1

      Prescient, as I am watching this for the first time, and Jan 6, 2021 was only a week ago.

  • @jazztom86
    @jazztom86 6 лет назад +87

    1:25 "that is a funny shaped room." While as billiard table it was perfectly normal? Where does this guy play billiard?

    • @MotorBorg
      @MotorBorg 4 года назад

      I immediately thought of Lunar Pool for NES.

    • @parthibhayat
      @parthibhayat 2 года назад

      Amogus

  • @biranfalk-dotan2448
    @biranfalk-dotan2448 7 лет назад +74

    Thank you for shedding light on this problem. I am much more enlightened now. The bright people at Numberphile are adding to the pool of knowledge on RUclips and it reflects positively on our society.

    • @fahrenheit2101
      @fahrenheit2101 3 года назад +6

      Nice one.

    • @gtbgabe1478
      @gtbgabe1478 2 года назад +5

      @@fahrenheit2101 don't ya mean...
      *BRIGHT* one? 😃

    • @isaiahTMP
      @isaiahTMP 2 года назад +4

      @@gtbgabe1478 your really reflecting the enthusiasm here

  • @Broockle
    @Broockle 7 лет назад +229

    This is actually something I've been day dreaming about for many years xD
    It's fun trying to find how many bounces it takes to get from one point to another in random shapes that you find in the world.

    • @Twisty543
      @Twisty543 7 лет назад +6

      Me too

    • @sabberi
      @sabberi 7 лет назад +3

      I've done the same thing for as long as I can remember

    • @heli400
      @heli400 7 лет назад +4

      this is what happens with the thoughts in my head...

    • @WTFBOOMDOOM
      @WTFBOOMDOOM 7 лет назад +3

      I've also spent countless hours doing that, in both 2D and 3D environments :)

    • @aaronarndt1807
      @aaronarndt1807 7 лет назад +7

      I think you might enjoy this: Interactive 2D Light Transport - benedikt-bitterli.me/tantalum/tantalum.html

  • @wingchunmac
    @wingchunmac 7 лет назад +1074

    Ronnie O'Sullivan would solve this, no problem.

    • @edancoll3250
      @edancoll3250 7 лет назад +104

      Ronnie can put spin on photons.

    • @XxGamerCouncilxX
      @XxGamerCouncilxX 7 лет назад +3

      paul thomas Trump is better

    • @paulerate
      @paulerate 7 лет назад +1

      hheheheHEehheHEHEehehEHEH
      go to truThconTesTCom< REaD THe pREseNt

    • @aaaab384
      @aaaab384 7 лет назад +7

      Solve what??

    • @sportsgamingcubing1860
      @sportsgamingcubing1860 7 лет назад +5

      He would get the canon shot as well 😉

  • @jaro3839
    @jaro3839 7 лет назад +1696

    anyone else see this and read "The Illuminati Problem"?
    cause i didnt, i can read

  • @Nasho0101
    @Nasho0101 4 года назад +127

    What if you
    Wanted to sleep in a convex room
    But mathematics said
    " *You can't sleep there are monsters nearby* "

    • @devincetee5335
      @devincetee5335 3 года назад +1

      Okay, this is something that was funny

    • @carlosmspk
      @carlosmspk 3 года назад +1

      @@devincetee5335 Okay, this was something that expressed an opinion

  • @crashpodROCK
    @crashpodROCK 7 лет назад +8

    I just want to say that the academic world could certainly do with a few more great teachers like this guy. It's rare to see someone who is not only friendly, down to earth and approachable, but who seems genuinely excited by mathematics and gives the impression of simply enjoying the discussion and imparting wisdom onto students. Well done sir, you rock.

    • @eavyeavy2864
      @eavyeavy2864 2 года назад

      Nice but people saying genuine isnt.

  • @xystem4701
    @xystem4701 7 лет назад +595

    Wow, that animation must've taken a while

    • @xpew75
      @xpew75 7 лет назад +101

      Which probably took a while to write

    • @Utroll
      @Utroll 7 лет назад +24

      raytracing appeared in 80's.
      I think in 2008 Intel presented a Quake engine doing real time pathtracing.
      All that 3D.

    • @okktok
      @okktok 6 лет назад +5

      xpewster I wrote in 10 minutes in JS

    • @pietandersen6120
      @pietandersen6120 6 лет назад +2

      Carlos Jorge Pls send, I could watch these animations all day.

    • @bradster2214
      @bradster2214 6 лет назад +5

      they just used a simple piece of code. angle of refraction=angle of incidence. as in the smallest angle from where the light hits to the surface it hit, is the same angle as frum the surface it hits to the light refracts.

  • @z-beeblebrox
    @z-beeblebrox 7 лет назад +86

    I would love to see someone actually build a physical demo of this. Does it still work in 3D space, I wonder?

    • @overestimatedforesight
      @overestimatedforesight 2 года назад +12

      Light bends in real life, air is imperfect and distorts and lenses the light, walls will have imperfections, no mirror perfectly reflects light, so it couldn't be done in the real world.

    • @Solesteam
      @Solesteam 2 года назад +1

      @@overestimatedforesight Remove the air and the very concept of up and down.

    • @sponsoredmessage201
      @sponsoredmessage201 2 года назад +5

      @@overestimatedforesight I think the Penrose example would be worth a try, with a strong light source, long exposure, and very very vertical walls. Maybe the distortion and scattering aren't so bad that you completely illuminate those squares, maybe you even see the boundary, and that would be cool for teaching. But it's a question of whether this can really demonstrate the math; if the image converges on the expectation for 1 -- 100 reflections, what's to say it doesn't all get ruined at reflection 101?

    • @fly7188
      @fly7188 2 года назад

      Global Illumination Exists so no

    • @word6344
      @word6344 Год назад +1

      ​@@Solesteam so build it in space!

  • @lilball8956
    @lilball8956 7 лет назад +518

    I thought that said the illuminati problem

  • @bowlinglegend95
    @bowlinglegend95 6 лет назад +18

    this video is very interesting to me. i’ve been doing this in my head for my entire life without knowing this was a real thing. i constantly do this with any shape and even faces i see. sometimes in math class i will draw a shape and bounce a line within it, circling where ever the line does not touch. great video!

  • @kkn_d7194
    @kkn_d7194 6 лет назад +6

    love the background voice when its ask questions.... makes the video feels more like watching in live or in classroom

  • @911gpd
    @911gpd 7 лет назад +833

    I used to stare at the old Windows 98 screen saver which was bouncing around on the edges of the screen.
    I'm not the only one, right ?

    • @fossilfighters101
      @fossilfighters101 7 лет назад +5

      +
      No, you are not.

    • @MrMutebe
      @MrMutebe 7 лет назад +14

      There's a video of it bouncing in the corner on youtube, search for it.

    • @yoram9692
      @yoram9692 7 лет назад +7

      DVD players too

    • @snoopypingas5426
      @snoopypingas5426 7 лет назад +5

      911gp Still to this day I haven't found better things to do.

    • @expiredlamb2000
      @expiredlamb2000 7 лет назад +1

      i did too, but then i changed OS

  • @Zejgar
    @Zejgar 7 лет назад +189

    0:30
    Aren't reflection angles measured between the ray and the normal to the surface, not between the ray and the surface itself?
    I know that in this case it doesn't matter, though I'm still curious.

    • @bow3i
      @bow3i 7 лет назад +14

      I guess it was done to simplify the diagrams and explanations

    • @sajrra
      @sajrra 7 лет назад +4

      Yes, as far as I know you are right. But in this case it did not matter, since it was only an example and it wasn't any complicated bend surface.

    • @FyneappleJuice
      @FyneappleJuice 7 лет назад +21

      It is measured from the normal. The thing that was measured in the video is called the glancing angle.
      Maybe he did it because you needn't draw the normal and hence complicate the drawing with un-necci normals..

    • @mousev1093
      @mousev1093 7 лет назад +17

      Depends on the context. For instance, in scattering problems (specifically bragg scattering) they define their angles from parallel. It's just a nomenclature and an arbitrary choice. As long as you are consistent throughout the definitions going forward.

    • @furrane
      @furrane 7 лет назад +6

      We usually use the angle to the normal in formulas. But the angle to the normal n and the angle to the surface s are obviously linked with 90 = n + s (in degrees) or pi/2 = n + s (in radians). From there it is easy to understand if n=n' then s=s' (for non oriented angles.)

  • @blakkwaltz
    @blakkwaltz 7 лет назад +74

    The reason why realistic graphics are nearly impossible.

    • @Bunny99s
      @Bunny99s 7 лет назад +15

      To put is a bit more general "one" reason ^^. There are so many others.

    • @OrangeC7
      @OrangeC7 7 лет назад

      William Kappler _But_ gold is an almost perfect infrared reflector. I don't think you can get any closer than that. ( ͡° ͜ʖ ͡°)

    • @OrangeC7
      @OrangeC7 7 лет назад

      _yess i got approval_ ahem - Why thank you for the wonderful... idea. ( ͡° ͜ʖ ͡°)

    • @serhat757
      @serhat757 7 лет назад +7

      Diffraction occurs even with perfect reflectors. So, even if you have perfect mirrors that can reflect an incoming ray of light with the same angle as the incidence angle (without distorting the incident light in any way), the light still diffracts as it moves in free space. This has to do with the fact that you cannot have perfect light rays (i.e. electromagnetic plane waves) in confined space, no matter how large the space is. Therefore, in reality (or quasi-reality) with perfect mirrors, any room would still be lit at every point, even though the intensity of light would differ from point to point. Imperfect mirrors, of course, amplify this effect.

    • @TheRemixDenuo
      @TheRemixDenuo 7 лет назад +2

      Wrong.

  • @teroblepuns
    @teroblepuns 7 лет назад +21

    I keep doing these random reflection games in my head when I'm sitting in a waiting room and look at the walls, wondering how a laserbeam could bounce around them.

  • @viceliag3916
    @viceliag3916 5 лет назад +17

    Popped up in my newsfeed today that someone solved this thing (I think, at least, they called it the Magic Wand Theorem but described it in this way) and I immediately remembered this video.

    • @mr.anonymous1200
      @mr.anonymous1200 5 лет назад +1

      Hy,, Same here. After reading the news of erik , I came here

  • @KasabianFan44
    @KasabianFan44 7 лет назад +148

    How do you prove that Tokarsky's polygon has this dark point? Is there a simple proof for it?

    • @TheMoreGreen
      @TheMoreGreen 7 лет назад +56

      I think the part, that was not explained in this video is the formula that is used to test this theory. Like how he said any rational polygon only has these points, but never any areas of darkness.
      Considering the video without in-depth details is already 9 minutes long, it might have just been a little too much, to explain all the really complicated stuff behind it, since the reason for the video was, to just get the gist of it.

    • @pendulumL3
      @pendulumL3 7 лет назад +8

      Here's an example btw
      hal.archives-ouvertes.fr/hal-00800526v2

    • @pendulumL3
      @pendulumL3 7 лет назад +5

      Nice! Too bad it doesn't seem to be available for free

    • @timhaines3877
      @timhaines3877 7 лет назад +3

      Ah, sorry. I'm on a university campus, so I have access to all JSTOR articles. Is there at least a preview available for the public?

    • @mayurdave8154
      @mayurdave8154 7 лет назад +14

      *cough cough* arxiv *cough cough*

  • @ninefive8930
    @ninefive8930 7 лет назад +242

    in a numberphile comment section are you supposed to write "first" or "1st"?

  • @happynappy100
    @happynappy100 7 лет назад +60

    this was really illuminating

  • @olivenicko2698
    @olivenicko2698 6 лет назад +58

    I thought the DVD Logo hitting the corner of the TV screen was cool

    • @nickparkyn3561
      @nickparkyn3561 4 года назад +1

      - OlivenickO -2 and it is. This is just cooler

  • @raffergo
    @raffergo 7 лет назад +1

    Numberphile is one of my favorites RUclips channels. It is certainly the one I watch everyday. Amazing

  • @ronitmandal7301
    @ronitmandal7301 7 лет назад +224

    1 dislike is from the billiard players

    • @ouwkyuha
      @ouwkyuha 7 лет назад +21

      Ronit Mandal use curving technique, it solves the problem :v

    • @robertosmoet654
      @robertosmoet654 7 лет назад +2

      I think the dislikes are from people who think this is clickbait.

    • @Z3R0Steam
      @Z3R0Steam 6 лет назад +1

      Hi where I'm from I call it Pool :)

    • @tigerchills2079
      @tigerchills2079 6 лет назад

      ..then you don't know about the tables without pockets, hu? ;)

  • @shedexqwerasd1299
    @shedexqwerasd1299 7 лет назад +136

    I cant stop staring at his chest hairs

    • @DylansLappalterCopium
      @DylansLappalterCopium 5 лет назад +10

      Once you've seen it...

    • @RedFox-dj7di
      @RedFox-dj7di 5 лет назад +3

      @@DylansLappalterCopium
      Lol that happened to me when i read that comment

  • @centraldoxadrez
    @centraldoxadrez 7 лет назад +189

    This counts just for two dimensions problems, right?

    • @jasonneu81
      @jasonneu81 7 лет назад +52

      Yes, only two dimensional rooms are considered here, there are similar problems in 3d space but we won't really get much out of those until we "solve" the 2d version shown here.

    • @Obsidian-Nebula
      @Obsidian-Nebula 6 лет назад +6

      One dimensional would be convex at least

    • @theshuman100
      @theshuman100 6 лет назад +5

      Obsidian Nebula one dimentional rooms are convex by definition

    • @liamswick9622
      @liamswick9622 6 лет назад +3

      no if you rotate a room that works and make it curved like it would work the same think about it any 2d slice would behave exactly like the room

    • @ceejayrob
      @ceejayrob 6 лет назад +2

      I think this problem in 3 dimesions would become far more complex, and would require the use of solid angles to measure the vectors.

  • @Evilhippie64
    @Evilhippie64 4 года назад +1

    I just love, that just as he says "they are perminately dark" at 4:00, the light actually denies that very statement, by going to the top left square after it had been in the lower section. Sweet :)

  • @cedarsapling
    @cedarsapling 7 лет назад +7

    The digital effects in this video are awesome! Keep it up.

  • @LifeLikeSage
    @LifeLikeSage 7 лет назад +32

    Infinitesimal point of darkness?!
    I CAN'T HIDE IN THAT!

    • @jemrossi
      @jemrossi 4 года назад

      Need to skill that sneak

  • @marcolatn
    @marcolatn 7 лет назад +187

    can we now talk about the overly hairy chest problem?

    • @MrSamulai
      @MrSamulai 7 лет назад +4

      That can be a problem?

    • @morscoronam3779
      @morscoronam3779 7 лет назад +6

      I looked... It cannot be unseen...
      Why have you done this to me?

    • @pezpeculiar9557
      @pezpeculiar9557 6 лет назад

      You notice too much

    • @brokenwave6125
      @brokenwave6125 5 лет назад

      1. Why do you care about another man's chest hair?
      2. He was born that way...get over it.

    • @kole1678
      @kole1678 5 лет назад +5

      @@brokenwave6125 How can you be born with a jungle on your chest?

  • @bobthegreatiii
    @bobthegreatiii 7 лет назад +50

    Hmm, I wonder if this could have cryptographic applications with dark spots as public keys

    • @Fritz-qr9oz
      @Fritz-qr9oz 4 года назад

      lolorz12 That is so smart

  • @sander_bouwhuis
    @sander_bouwhuis 4 года назад

    I'm absolutely astonished by the fact that the unreachable point is somewhere in the middle rather than some 'hidden' corner. Amazing work!

  • @BrutalxTruth
    @BrutalxTruth 7 лет назад +19

    07:24 Answer: When you ask a polygon how it's feeling and it says "circular".

  • @Kram1032
    @Kram1032 7 лет назад +32

    If you add a condition that light dims exponentially with travel distance, surely you'd get a smooth distribution where you could see points close by an entirely unilluminated point already be pretty dark, right?

    • @John-lw7bz
      @John-lw7bz 7 лет назад +3

      yeah I suppose if you're traveling in a medium it would dim and also every time it bounces. you'd see more of the wave like properties of light too and if you didn't restrict it to a 2d plane I think it would be even more interesting.

    • @gralha_
      @gralha_ 7 лет назад +10

      Not always. In the example given in the video, light travels in a straight line to the point right next to the illuminated one. So in this example there would be a sharp step in illumination

    • @Kram1032
      @Kram1032 7 лет назад +4

      I guess "smooth" isn't right, yeah. There will be steps. - Interestingly, that single-point-dark figure must be one of those cases where it matters whether you use an open or a closed set: If you include the boundary of the table in the table (the table is a closet set), it looks like there actually _should_ be a straight line to the dark point in question, by definition lighting it. If the border is NOT part of the area (it's open), then there is a stretch that _just barely_ occludes the point.
      At least it looks like that must be the case.

    • @OrangeC7
      @OrangeC7 7 лет назад

      I love closet sets. ( ͡° ͜ʖ ͡°)

    • @entropyzero5588
      @entropyzero5588 7 лет назад +2

      +Kram1032 It's basically a union lines. Lines in 2d space are closed. But as we are taking the union of _infinitely many_ closed sets, we can't really predict, what the outcome is using just this basic information - it could be open, closed, both or neither and just so happens to be open within the room in the example (conversely, the set of dark spots is an intersection of infinitely many open sets that just so happens to be closed).

  • @zasharan2
    @zasharan2 4 года назад +11

    Imagine having a room like this and simply by moving you put someone else in the dark

  • @rehpotsirhic
    @rehpotsirhic 4 года назад +20

    Someone should design a difficult mini golf course using these polygons

    • @jankisi
      @jankisi 4 года назад

      Someone should biuld an impossible mini golf course like in 4:40

    • @julianrosenfeld7177
      @julianrosenfeld7177 3 года назад +3

      Hahaha that’s a great idea but I suppose it could only prevent hole in ones

    • @imabird6516
      @imabird6516 3 года назад

      @@julianrosenfeld7177 you can ask the dude to score 4 goals then :)

  • @alexdacat7052
    @alexdacat7052 2 года назад +2

    Thanks, I’ll remember this while trying to light up my rooms in Minecraf

  • @skaterfugater
    @skaterfugater 7 лет назад +1

    even the camera man is very sharp minded and on point with his comments.
    this video was very cool.

  • @dedvzer
    @dedvzer 7 лет назад +388

    So.. it's basically tower defense

    • @haflam.
      @haflam. 7 лет назад +46

      dedvzer no, tower defense is outside the figure. This is inside.

    • @slayerphoenix6307
      @slayerphoenix6307 7 лет назад +26

      Depends what tower defense you are playing

    • @DarkMoonDroid
      @DarkMoonDroid 5 лет назад

      And the F-117.

  • @dukejaywalker5858
    @dukejaywalker5858 7 лет назад +12

    Why hasn't anyone made a real life version of this room!? I would pay to stand in that circle of darkness....

    • @josiasblanco378
      @josiasblanco378 3 года назад

      It doesn't work that way, is just a theoretical spot, so there is not a tiny part of the room that is in dark (7:03)

    • @LordDoucheBags
      @LordDoucheBags 3 года назад +1

      @@josiasblanco378 you can stand in the mushroom area

    • @JacobTheSunPreacher
      @JacobTheSunPreacher 3 года назад

      @@LordDoucheBags still impossible in the real world, only in theorical. since most materials do not reflex light perfectly, the mushroom area would be illuminated in a real experiment

    • @jaxxinator5999
      @jaxxinator5999 3 года назад +1

      @@JacobTheSunPreacher I think the mushroom area would be noticeably darker it just wouldn't be perfectly dark for obviously reasons. Still, I would be curious to see this effect working in real life.

  • @sutarorem8297
    @sutarorem8297 4 года назад +6

    the best recommendation i got in youtube.

  • @nikolayrayanov2895
    @nikolayrayanov2895 4 года назад +1

    I never knew this was a field in Mathematics but boy I've spent countless hours doing what this guy is doing on a paper and even just by looking at strange polygons.

  • @leoq4498
    @leoq4498 2 года назад

    Imagine the applications for this. Mindblowing.

  • @landonduffey2205
    @landonduffey2205 7 лет назад +104

    But how does this make me better at pool?

    • @RedGallardo
      @RedGallardo 7 лет назад +28

      You now know any ball can travel to any position on the table so if you didn't get there you just didn't reflect it enough times.

    • @ScientistCat
      @ScientistCat 7 лет назад +6

      It works up to a limit, because while light can (in principle) bounce off infinitely from one mirror to another, a pool ball will slow and eventually stop.

    • @zinqtable1092
      @zinqtable1092 7 лет назад

      Physics

    • @greenmumm
      @greenmumm 7 лет назад

      But you should be able to hit it hard enough in most cases.

    • @manojkr9198
      @manojkr9198 6 лет назад

      and a billiard ball can het stuck in a corner between the angle

  • @kinnikuzero
    @kinnikuzero 2 года назад +3

    Who would of thought that math could be fun when it's not forced down your throat and tied with exams and deadlines?

  • @erickleinwolterink3524
    @erickleinwolterink3524 7 лет назад +8

    You mention Roger Penrose in past-tense in this video, as near as I can tell he is still kicking

    • @peternicholsonu6090
      @peternicholsonu6090 3 года назад

      No one has seen him....must be on “that spot”

    • @j.vonhogen9650
      @j.vonhogen9650 3 года назад

      He's in that rare spot where they keep the Nobel prize medals.

  • @carlosmspk
    @carlosmspk 3 года назад

    I find it wild that mathematicians dedicate their lives to so many problems that don't have any clear application. Respect!

    • @sander_bouwhuis
      @sander_bouwhuis 3 года назад +1

      Actually, fundamental science is incredibly important. Many things that at first don't seem to have any practical application can later proof to be very important for real world problems.

  • @jackroutledge352
    @jackroutledge352 5 лет назад

    This is not just an academic question by the way. For example, the company I work for makes cast components for aerospace. They need to be ultrasonically inspected prior to use. So the question is, are there any parts of the workpiece that cannot be inspected (I.e where the wave does not go)? If there are, the whole design must be rejected, and redesigned to ensure it can be inspected. We developed software to solve this problem. It’s quite clever, and uses the mathematics of origami.

  • @hockey161616
    @hockey161616 7 лет назад +43

    But why dont they reflect when they hit a corner?

    • @Naijiri.
      @Naijiri. 7 лет назад +2

      I also wondered about this

    • @PowCrashBang
      @PowCrashBang 7 лет назад +43

      Because you wouldn't be able to decide on an angle of incidence. A corner is a single point, not a line like the walls, and an angle between a line and point makes no sense.

    • @extremelysketchy4095
      @extremelysketchy4095 7 лет назад +16

      PowCrashBang Why doesn't it just bounce straight back, since the line and the point collide head on?

    • @RangeWilson
      @RangeWilson 7 лет назад +87

      If it bounced straight back it would just retrace its path anyway so it wouldn't illuminate anything new and can safely be ignored.

    • @hockey161616
      @hockey161616 7 лет назад +26

      Range Wilson but once it gets back to the origin, it would start a new path!

  • @sirduckoufthenorth
    @sirduckoufthenorth 5 лет назад +3

    *_Triangles are convex, thank you for making that observation_*

  • @andersbackman3977
    @andersbackman3977 7 лет назад +3

    As a sidenote: The mathematician to first come up with completely dark areas, Roger Penrose, is still alive and working, the past tense mention of him may have you believe he has passed away.

    • @brokenwave6125
      @brokenwave6125 5 лет назад

      He said he "is" a mathematician and physicist.
      The only past tense used is referring to his work on illumination from the past...

  • @KirkHMiller
    @KirkHMiller 2 года назад +1

    This is similar to how sound waves moves too... It has many applications!

  • @JoshWalker.
    @JoshWalker. 3 года назад +1

    No candle can light up a room like this guy can

  • @HoxTop
    @HoxTop 7 лет назад +10

    Does this work in radians? Wondering because a rational number in degrees is irrational in radians.

    • @morscoronam3779
      @morscoronam3779 7 лет назад +3

      HoxTop
      He mentioned his notation:
      q/p * 180°
      (or whichever letters he used) to describe the angle. As I understood it, the fraction out front is what decides rational vs irrational. Radians vs degrees shouldn't matter, 180° would just be replaced by π radians.

    • @HoxTop
      @HoxTop 7 лет назад

      +Mors Cornam But π is irrational, 3.141.... So my question was whether it works with p/q radians (without the π multiplication)

    • @morscoronam3779
      @morscoronam3779 7 лет назад +2

      In the video, the constant in front is what matters when defining an angle as rational or irrational.
      If the fraction is rational, the angle is rational.
      If the fraction is irrational, the angle is irrational.
      Units are just a matter of preference (degrees, radians, revolutions/turns) and with proper conversion factors they mean the same thing. The formula was separating units out to emphasize the fraction as the defining feature.

    • @HoxTop
      @HoxTop 7 лет назад

      So, it has to be p/q * π radians? You are sure it won't work with p/q radians?

    • @morscoronam3779
      @morscoronam3779 7 лет назад +3

      OH...That makes sense now.
      Yes, it needs to be p/q * π and the fraction p/q decides rational vs irrational.
      I think neat (rational) fractions of a half-turn (180°, π radians) was the convention the problem was built around.
      Also, I'm not 100% sure. But I'd put my confidence level above 90%.

  • @dustmodebros
    @dustmodebros 6 лет назад +3

    no, the REAL illumination problem is clearly that minions exist.

  • @NixinovaMC
    @NixinovaMC 7 лет назад +13

    I would like to have a room built in one of these shapes and stand in one of the 'dark' areas.

    • @jakoblenke3012
      @jakoblenke3012 7 лет назад

      Nixinova Im imagining this right now :D

    • @tonelemoan
      @tonelemoan 5 лет назад +2

      Wouldn't work. In the real world light is scattered and we have two eyes both of which are bigger than photons.

    • @ravtimlady
      @ravtimlady 4 года назад

      @@tonelemoan The Ellipse with two mushrooms would, though

  • @sander_bouwhuis
    @sander_bouwhuis 3 года назад

    4:54 The idea that a single point is not illuminated is incredibly counterintuitive. This is one of the most surprising things I learned from any Numberphile video in the last few years.

  • @HYOKSU1
    @HYOKSU1 4 года назад +1

    That ending at 8:30 is what I call a teaser. Luckily, I'm tired enough to give up the entire YT now and go to sleep.

  • @christianandreas6299
    @christianandreas6299 7 лет назад +4

    "So triangles of course are convex. Thank you for that observation." :-D made my day

  • @UMosNyu
    @UMosNyu 7 лет назад +24

    Now my question is: What does the person, that is in the dark, see in the mirror?

    • @dannyundos8927
      @dannyundos8927 7 лет назад +39

      That person can't even see the mirrors.

    • @dariolehm493
      @dariolehm493 7 лет назад +5

      NDos Dannyu there can't be a person in that "room" because it is 2 dimensional
      if it was 3 dimensional there would be no dark spot I believe

    • @UMosNyu
      @UMosNyu 7 лет назад +3

      @NDos: Welp.. Makes sense.
      @Dario: I think there would be a line of dark spots.
      My reasoning is for a "simple" 3D room with the 2D polynom as a crosssection everywhere (meaning a parallel floor and cieling):
      If you plave the candle somewhere on the z-axis, the light would start traveling with vecotr in the z-direction too. However if we now check our room from the top, we have the 2D shape again. Light with a vecotr in z-direction is just a slower version of the light, that is traveling without a z-component.
      Meaning that the solution of the 3D room is the same as the 2D one, when viewed from the top, leaving a line of dark spots.
      However: This would completly change, once you introduce uneven floors or cielings...

    • @dariolehm493
      @dariolehm493 7 лет назад

      UMos but in a 3 dimensional room there is not only walls reflecting light but also the floor and ceiling right ? That additional reflection should be enough to light every spot in the room

    • @ManfredDudesonVonGuy
      @ManfredDudesonVonGuy 7 лет назад

      Mirrors work by reflecting back light that has bounced off an object back at it. Since no light is present to bouncer off the person, there's nothing to bounce off the mirror back to their eyes. Therefore, they see nothing.

  • @davecrupel2817
    @davecrupel2817 7 лет назад +2

    6:00 i can see he finds some humor in it. lol

  • @DovidStern
    @DovidStern 4 года назад

    I love this channel so much. One of the only channels I'll watch at normal speed.

  • @graemecarragher6447
    @graemecarragher6447 5 лет назад

    Really shines a light on the problem

  • @TempaValki
    @TempaValki 7 лет назад +15

    I am actually in a class taught by Tokarsky right now

  • @keterpatrol7527
    @keterpatrol7527 5 лет назад +4

    2:34
    also called 'boring'

  • @shittyhaircut
    @shittyhaircut 7 лет назад +31

    Episode 4: The Dark Room

  • @seanposkea
    @seanposkea 4 года назад +2

    But a candle is omni-directional. Do any of these hypothetical rooms take bounce from the floor and ceiling? Seems like you'd need a planar laser that was only illuminating in a perfectly horizontal direction.

    • @Zaczac111
      @Zaczac111 4 года назад

      Mathematical problems tend to deal with just two dimensions unless otherwise stated. So the source of ‘light’ in these problems are all 2D.

    • @seanposkea
      @seanposkea 4 года назад

      Well, then it should be using terms like path and plane not candle and room.

  • @RavenLuni
    @RavenLuni 7 лет назад +2

    Interesting - touched on this stuff years ago when I tried my hand at acoustic modelling. I'll have to revisit that project

    • @j.vonhogen9650
      @j.vonhogen9650 3 года назад

      Imagine being sued by the owner of a concert hall that you designed as an architect, because you forgot to watch this video and created 'blind spots' in the audience. I think I would go hide in a Penrose mushroom if it happened to me!

  • @gabrieleporru4443
    @gabrieleporru4443 5 лет назад +9

    2:27 "I don't have to do any off walls because I just go in a straight line. This kind of room is called C ao n v _E_ x"

  • @MannonCannon
    @MannonCannon 7 лет назад +47

    You typed FFFFFFFFFIIIIIIIIIIIIIIIIIIRRRRRRRRSSSSSSSSSSSSSSTTTTTTTTT!!!!!!!!!!!!!!!!!!!!!!!!!11111
    But you were actually 68th, but you typed first.

    • @kosmicgr
      @kosmicgr 7 лет назад +2

      I get that reference...

    • @MannonCannon
      @MannonCannon 7 лет назад

      You get 5 points and a cookie :D

    • @ganaraminukshuk0
      @ganaraminukshuk0 7 лет назад

      Rhett and Link much?

    • @glathir1168
      @glathir1168 7 лет назад +6

      Wow, haven't watched GMM in a long time! Is it still going?

    • @Liana8310
      @Liana8310 7 лет назад +4

      Glathir certainly, they have a new episode today

  • @nox4000
    @nox4000 7 лет назад +10

    Luckily we've diffraction

    • @entropyzero5588
      @entropyzero5588 7 лет назад +5

      And light sources with non-zero width ;)

    • @tonelemoan
      @tonelemoan 5 лет назад +1

      And erm, two non-zero width eyes.

  • @grovina
    @grovina 4 года назад +2

    I wonder how the shadow region evolves as we approximate Penrose's solution by a rational polygon. 🤔

  • @CJXCORE
    @CJXCORE 7 лет назад

    The beam of light does not "go forever unless it hits a corner". Every time light hits a mirror a small amount is absorbed, but since the light bounces around so fast the instant you turn off the light source all of the light would be absorbed.

  • @DrunkPassedOutHobo
    @DrunkPassedOutHobo 5 лет назад +16

    2:59 looks like a crying frog! "Not permitted" T.T

  • @mdog576
    @mdog576 7 лет назад +4

    What are the possible applications of this by the way?

    • @jotabeas22
      @jotabeas22 7 лет назад +13

      BourgealaCourge Vector graphics and lightmaps for computer-created environments, ranging from games to movies.

    • @Joe_VanCleave
      @Joe_VanCleave 7 лет назад +1

      Didn't he say Penrose did his work in 1955 or thereabouts? One possible application, given the timing of the mid-1950s, is thermonuclear weapons. Radiation (soft X-rays, supposedly) from an exploding fission device needs to uniformly "illuminate" the fusion secondary and implode it via radiation ablation. How to get the radiation from the primary to uniformly illuminate the secondary, using some form of radiant mirrors, is very much this kind of a problem.

    • @pendulumL3
      @pendulumL3 7 лет назад

      Geometry of a microwave oven's walls for example

    • @Naijiri.
      @Naijiri. 7 лет назад +3

      pool tricks

    • @endrankluvsda4loko172
      @endrankluvsda4loko172 7 лет назад +13

      making cool youtube videos

  • @Freekniggers
    @Freekniggers 4 года назад +2

    4:12 how to answer like a political member by answering without answering the actual question

  • @fzigunov
    @fzigunov 7 лет назад +3

    What an animation! Great job!

  • @daric_
    @daric_ 6 лет назад

    Professor Masur's chesthair game is also on point.

  • @domenechuerta7209
    @domenechuerta7209 4 года назад +3

    "huygens crying in his grave"

  • @jetlag1488
    @jetlag1488 7 лет назад +55

    ILLUMINATI CONFIRMED

  • @General12th
    @General12th 7 лет назад +4

    His chest is hairier than my future.

  • @YodaWhat
    @YodaWhat 7 лет назад

    This may help with an intuitive understanding of the problem: Rational angles usually work, because they involve a finite number of bounces; that number is an integer. With irrational angles, you might require an infinite number of bounces; that number might not be an integer... but a non-integer number of bounces would make no sense.

  • @BartDooper
    @BartDooper 4 года назад

    If you project a parallel beam if light to a parabola mirror it will reflect all that light to one point. When that point is a focal point of a hyperbola mirror that will reflect all that light to the other focal point of the hyperbola mirror. The other side of the hyperbola will reflect it back to the first focal point and so you can trap light with mirrors.

  • @gakhar201
    @gakhar201 7 лет назад +7

    yo

  • @chicken6180
    @chicken6180 7 лет назад +4

    Carl from Jimmy neutron 50 years later

  • @bradenstuart8799
    @bradenstuart8799 3 года назад

    I love how the one holding the camera always asks questions he knows the answers to just for the viewer. I mean I think he knows all the answers.

  • @thomaskaldahl196
    @thomaskaldahl196 5 лет назад

    thanks to numberphile for shedding light onto this maths problem

  • @ShiraIshikawa
    @ShiraIshikawa 4 года назад

    No matter how much I love logic and physics and numbers, I still can't wrap my head around mathematical problems like this. Like, what's the point of the problem? What it's use in practical problem?