The only thing I have to criticize is the low number of videos on this channel. Please make more ;). I watched several BT let's play s so far, but you guys are so far my favourite. The visual effects and the pacing make it never boring and your humour and the little details make the games feel alive and natural. Pls keep up the good work and really looking forward to the next let's play with infantry!
we're on it! things happened that threw a bit of a wrench into our progress, sadly, but red is still tinkering away on the next video. going to be good from what I saw so far!
Hype! I literally just finished priming my first battlemechs (or miniatures in general) ever, inspired by your videos! Thank you for your hard work, all worth the wait!
I only recently discovered your excellent Battletech videos and just wanted to say that I really appreciate them. Hope to see new videos from you at some point in the future.
Wow! I only have the Total Warfare book, which has its simplified generic infantry rules. I didn't realize that the full ruleset's customization goes so hard. Anyway, I'm looking forward to the battle video. I bet it was pretty wild.
heh, and the infantry customisation is the easiest one! mech and vehicle customisation is much more in depth, since you can adjust movement speed and every single component, along with armor and a few other things. we'll do that eventually too, since thats actually very fun!
they... never left! they just bit off WAY more than they could chew, and worked for 6 (!) months on this, and the followup gameplay video (which is... on its way. not going to be released next week, but it won't be another half year.) about everything that could go wrong went wrong here, so we took WAY more time than we wanted. sorry! back to a more frequent release pacing from now on!
@@HalIOfFamer the infantry introduction video originally WAS planned to heavily include naval, since we don't have city maps, but ocean and a ship would be easy to do. we might still do that at some point too! underwater mech combat, patrol boats, submarines, frogmen, boarding action against a large support vessel (aka battleship).... we decided against it, because too much stuff at once. but we put it into the document of 'ideas for future episodes' and might get back to it! now we wouldn't have to explain infantry in detail anymore already, so thats ONE complication out of the way. aerospace? would love to. but its REALLY.... uhm... different. using aerospace basically has you playing two games in parallel that ocasionally intersect. we might do a quick rules explination of the rough idea of it, and if it really gets traction, we MIGHT be convinced to do a mega-episode with aerospace.... but not soon. we want a few easy games first, so we don't have another 6-months wait time again in the near future.
@@4handsondeck no by naval I meant warships from the age of war. Spaceship combat. But the only thing I know about it is that it's hella difficult, like really really difficult.
Hearing that kinda makes me cry inside. Video was supposed to be out a month after this... but, soon. Post production is nearing the end. And then new project, with vastly reduced scope...
Nice video! I love the number of options that infantry get in the game. One thing though, for mechanized infantry, I think their skill modifier to BV should always treat them as if they had an Anti-Mech skill of 5. Only the other infantry types that could otherwise do Anti-Mech attacks but opt out of the training and equipment for it get to use the 8 column when calculating their BVs.
I've.... read that somewhere too. and I've read the 'mechanized gets 8 automatically'. and I think I've found that the 'mechanized get 8 automatically' was the newer interpretation. but I've gone through so many rulesets, at this point I could not tell you where I read what anymore, I'm afraid. I'd have to do another deep dive into the rules. I'll get back to you on this when I have the time!
Love your guys stuff, fun editing and effective at conveying information. I'm a pretty prolific 3d printer guy, I see a lot of stands and proxies from other games in your vids, I'd be happy to send over some tanks, infantry, vtols, extra mechs, whatever helps. I feel bad with my mountains of extras
I mean.... I certainly won't say no to a couple of cool proxies for infantry and other models that don't have official products out yet... though, depending on where you are in the inner sphere, shipping might be expensive? if you're serious, do join our discord for details? (yes, I realize the link set to 'never expire' once more expired. its fixed. again. hopefully for good this time.)
Hey didn’t even see you made another video 😢 And it’ll be good to see infantry on field. And even more thank you for actually teaching me something on how to create custom infantry. I’m very much used to only using the pre-made ones on MasterUnitList of the bog standard variety. But with this more simple breakdown, I may actually think on building up some custom infantry for my later era units. - also Green how surprised would Red be if you told him that the usual standard infantry platoon for Comstar was around 50-60 guys.
The answer would probably be 'incoherent screaming and/or ugly crying' when he thinks about having to animate all those shots. And that doesn't even touch the 10 squads of 10 soldiers each the marian hedgemony runs with.... 100 soldiers per platoon. Though, you do have to split up platoons that exceed 30 soldiers into sub-platoons that basically act independantly of one another on the battlefield.
I believe mechanized infantry use the column 5 for anti-mech skill. Oh and other infantry needs a 'anti-mech infantry kit' to upgrade their anti-mech skill past 8.
Trust us - neither can we! Sadly, its one thing after another this time. It'll come out when its done, I'm afraid. Red is hard at work animating and programming SFX.
What edition is this? Cause according to my copy of Tech Manual you take the full sum of all weapons within a platoon, except for field guns, then divide by the size of the unit for your final damage per trooper.
thanks for showing me why I should continue to use citytech 2 and maximumtech for infantry. after reading thru the Catalyst rules (total warfare and Techmanual), they over complicated a simple set of rules.
Good video. Probably the best explanation that I've seen. The ability to make custom infantry is great, but I still think it's unnecessary complicated for most players. I think a short list of pre-done standard infantry sheets should be included with whatever new main rule book will be produced to replace TW. Just the more common stuff with average items available in most eras. Then if players want to deep dive custom infantry they can do it with info from more in-depth books. In reality probably only a tiny amount of players would. I just don't see how the extra complication is worth it for the vast majority of players when a platoon can get slaughtered by a 500 year old Locust the first round it's forced into the open to relocate.
I mean, there are a few prebuilt infantry platoons. I think like 5 or so. we just wanted to go the extra mile, and decided to make a video about it for some reason. I can see that its needlessly complicated for some (there's like 3 melee weapons that deal 0 damage...), but I personally actually enjoy these kinds of 'build what you want' sandbox crafters.
That Capellan Lance I'd bring the catapult, catapracht, a Vindicator, and Raven. Mainly the Raven so you can show ghosts targets. My fix would be to bring reinforcements later in the game for your points mix up. Thats wha we did
good call on the 'bring reinforcements later' idea, but the game had been played by that point. if I had caught it before the game, I would've just fixed the points values. as for the lance composition? thats pretty much what I'd run with, except, out of those we only have the catapult model, hence the slightly far-fetched marik import and much more far fetched fancy clan lights.
One thing I will point out, the multiplier table you showed for the different battle values is different than the official numbers you will get from the Master Unit List. If you were to take the base Battle Value of a mech and multiply it by the appropriate number on that table, you will get a higher BV than is shown on the corresponding box in the MUL. I found this out when preparing for a local club game and realized there were two different multiplier tables I came across. After doing a bit of research the one you referenced seems to be incorrect. I cannot for the life of me find a table like that in the Total Warfare ruleset, so until someone shows me photo of a table from Tac Ops or some other official ruleset I' deferring to the MUL values.
Oh wow. THANK you for pointing that out, wouldn't have noticed that ever. I know for a fact I screenshot that table from somewhere, and I'm fairly certain it comes from an official book. However, I just had a look at the one printed in the tech manual, and the numbers actually differ slightly. excelent catch! will fix in future videos!
ohh, I wish! wouldn't rule it out either. not for the next video, and not the one after that either, but there seems to be quite a few people who want a cohesive campaign rather than singular engagements and scenarios.
actually! I realized I have just today been made aware of a channel that DOES currently have a proper battletech campaign going! have a look at 'wargamer stories'. they're on alpha strike, but from the few minutes of them I watched (so far!), they're quite good! maybe let them know who sent you while you're at it, hehe!
Great video! Does the antimech skill affect the weight tonnage of the infantry platoon? On Megamek, it seems to add 1/2 ton of weight to any antimech trained infantry.
from what I gathered? no. there used to be a system where anti-mech equipment needed to be purchased during creation, but I BELIEVE that is an outdated version of the rules. do check for yourself if you plan on making your own infantry though, this is all rather complex, and I may very well have missed something somewhere.
@@4handsondeck The Total War book gives generic weights for each kind of infantry class without reference to anti-mech skill. From what I see in the Tech Manual weight is calculated based on number of troops, weapon types, and movement type. Again nothing is said about anti-mech equipment. I just know that Megamek is highly trusted in the BT community, so I am wondering if we are missing something. Weight makes a big difference when trying to fit everyone into APCs and transports. I want to play fairly!
First, I loved the video. I want more on infantry. One thing that frustrates me is that starting with infantry is not easy. * Total Warfare is a mess. Understanding the rules requires to find the rules. If ASCE was as messy as TW, nobody would play AS. * No record sheets available like with wave 1 and 2. * There are no tutorials on the basics about moving, firing, and doing different types of attacks. * Understanding the record sheet alone and how to use it, is challenging. * There are MANY rules. So picking up pieces of rules becomes boring. My frustration levels are high with infantry rules. This video allowed me to understand half of it. But I still do not know how to use infantry on CBT.
@@josepablolunasanchez1283 just a liiiiittle bit more patience! The full gameplay video with the 'how to use on the table' rules is going to get released VERY soon [tm]. Some time this month. Probably.
@@josepablolunasanchez1283 yes.... No promises that we'll tackle aerospace anytime soon though. We will probably open that particular can of worms eventually, but... There's no plans to do so as of right now. And we've got a whole catalogue of other scenarios planned first.
Megamek lab has the templates, but not all information. The books we used were the tech manual for the base rules and tactical operations for a few advanced rules like the field guns.
Did you take an visualisation/animation class in the meantime? this is some high level shit on display here! I hope you will be able to find your flow and balance between delivering videos and working on your visions.
no such thing! red just took the time to apply what he already knew. we had some background in animation and entertainment, its part of the reason why we decided to try this youtube thing. thank you for the compliment! faster delivery coming soon, we DID end up learning quite a lot from this video after all. plus, the assets are mostly reusable!
I am surprised that transports are rolled into the squad design and kind of abstracted away, but I suppose this game really doesn't need any more bookkeeping at the table. I'm not entirely convinced the actual play on the tabletop will be significantly improved based on how much customization is available, considering how simplified all the stats end up being. It almost feels like there was supposed to be a "squad scale" Battletech game that would have come out to make all these choices more relevant.
The amount of customization doesn't improve the gameplay on the table, thats true. but its still nice to see that you can create 'civilians throwing bottles' as well as 'professional assassines on bikes with sniper rifles and SRM launchers'. its more for the fluff side of things really. And as for the Transports - yes. mechanized infantry is rather simplified. that does, however, not stop you from creating foot infantry and sticking them in something like a goblin infantry support vehicle, to make proper 'squishies in a box'. also gives you the option for going with maxim hover transports, for example, and having infantry approach over water, have to disembark, get an objective from within a building, and having to retreat again. that in itself is already a nice mission-objective-based game.
Sind wir quasi immer! Schweizer grenze. Komm ins discord, da ist bequemer quatschen... Oder schreib uns einfach so an, falls du ein uns bekannter johndoe bist!
Its a mixture of different libraries gotten off of humble bundle at one point or another. Joel Steubler, Q Up Arts QSpace libraries and Andrey Sitkov for the most part.
I know it was inevitable but I'm sorry, anyway I'm now expecting a video on a mechs role in space station boarding actions. A shame about the city map, probably for the best though.
honestly, we have something like that planned eventually. we'll see about space action.... or WHEN it'll happen.... but we might get to it! as for city map, I mean, they're only a few months out from getting here. so, eventually, city fighting will be a thing for sure!
Hey, thanks for this great video. I often use it as reminder when creating a new unit. Is it possible to reactivate the discord invitation ? I really would like to join there :).
big sadface. yes. it should, once more, be operational now. for some reason I can't get the discord invite right, ever. hopefully I fixed it for good on this... uhh... 4th attempt or so. also, my apologies for the horribly long delay in response time. RL forced a short hiatus on PR while red was continuing to tinker away at the next upload!
again? sadface. yes, it still exists, and the invite link SHOULDN'T expire. this isn't the first time it did, however. will have to look into it properly... here's a new one regardless. discord.gg/MwgmXdwVYj
Yeah, that was my first instinct as well. Thing is ... Limited supply of IS mediums. Catapult and marauder also are more common heavies, so... I agree, but, uh, well. Did my best with what I had. Usually I'd also refrain from giving them two clan lights!
The massive, massive breadth of Infantry Weapons is because they just ported over all the weapons from the RPGs
jup. still entertaining to throw it in!
This was really enjoyable! Thanks for all the hard work editing this.
That is a fair amount.
I don't have the tech manual. Had no idea how deep infantry can go.
The only thing I have to criticize is the low number of videos on this channel. Please make more ;). I watched several BT let's play s so far, but you guys are so far my favourite. The visual effects and the pacing make it never boring and your humour and the little details make the games feel alive and natural. Pls keep up the good work and really looking forward to the next let's play with infantry!
we're on it! things happened that threw a bit of a wrench into our progress, sadly, but red is still tinkering away on the next video. going to be good from what I saw so far!
That was really well presented and I’m looking forward to more
You guys are the best! Love how you explained rules to expand the game beyond the starter box!
Hype! I literally just finished priming my first battlemechs (or miniatures in general) ever, inspired by your videos! Thank you for your hard work, all worth the wait!
Awesome! Had been eagerly awaiting this. Kudos to you guys for tackling one of Btechs thornier rulesets. You do such a great job on presentation.
So glad to see you guys back! And with a Pre (Post?) Game video with even more information! Can't wait for the actual battle!
I only recently discovered your excellent Battletech videos and just wanted to say that I really appreciate them. Hope to see new videos from you at some point in the future.
@@Alvias that 'some point in the future' Might even still be this month. We're just about done with the next one. Wish us luck!
Wow! I only have the Total Warfare book, which has its simplified generic infantry rules. I didn't realize that the full ruleset's customization goes so hard. Anyway, I'm looking forward to the battle video. I bet it was pretty wild.
heh, and the infantry customisation is the easiest one! mech and vehicle customisation is much more in depth, since you can adjust movement speed and every single component, along with armor and a few other things. we'll do that eventually too, since thats actually very fun!
based kings
THEY'RE BACK
they... never left! they just bit off WAY more than they could chew, and worked for 6 (!) months on this, and the followup gameplay video (which is... on its way. not going to be released next week, but it won't be another half year.) about everything that could go wrong went wrong here, so we took WAY more time than we wanted. sorry! back to a more frequent release pacing from now on!
@@4handsondeckcan we expect some aerospace or naval? Maybe try to collaborate with someone on naval since apparently it's complicated.
@@HalIOfFamer
the infantry introduction video originally WAS planned to heavily include naval, since we don't have city maps, but ocean and a ship would be easy to do. we might still do that at some point too! underwater mech combat, patrol boats, submarines, frogmen, boarding action against a large support vessel (aka battleship)....
we decided against it, because too much stuff at once. but we put it into the document of 'ideas for future episodes' and might get back to it! now we wouldn't have to explain infantry in detail anymore already, so thats ONE complication out of the way.
aerospace? would love to. but its REALLY.... uhm... different. using aerospace basically has you playing two games in parallel that ocasionally intersect. we might do a quick rules explination of the rough idea of it, and if it really gets traction, we MIGHT be convinced to do a mega-episode with aerospace....
but not soon. we want a few easy games first, so we don't have another 6-months wait time again in the near future.
@@4handsondeck no by naval I meant warships from the age of war. Spaceship combat. But the only thing I know about it is that it's hella difficult, like really really difficult.
This is really nice. Thank you for this video. I love the effort you put in.
oh-hohohoho i love those little mentions of the WOBies... foreshadowing.
This video is awesome! You explained the rules both clearly and in an entertaining manner ❤
Can not wait to see the battle report
Love your stuff hope to see more soon!
@@boiledtoast1146 ask and you shall recieve! Next video is being finalized, just a couple more days!
well...after now watching everything on this channel....i do need more. Thank you for the awsome and simple explanations
I can't wait to see the resulting battle! I've been waiting for half a year already. ;)
Hearing that kinda makes me cry inside. Video was supposed to be out a month after this... but, soon. Post production is nearing the end. And then new project, with vastly reduced scope...
fantastic work as always
Nice video! I love the number of options that infantry get in the game. One thing though, for mechanized infantry, I think their skill modifier to BV should always treat them as if they had an Anti-Mech skill of 5. Only the other infantry types that could otherwise do Anti-Mech attacks but opt out of the training and equipment for it get to use the 8 column when calculating their BVs.
I've.... read that somewhere too. and I've read the 'mechanized gets 8 automatically'. and I think I've found that the 'mechanized get 8 automatically' was the newer interpretation. but I've gone through so many rulesets, at this point I could not tell you where I read what anymore, I'm afraid. I'd have to do another deep dive into the rules. I'll get back to you on this when I have the time!
Nice explanation on building infantry :)
Guys, you are cool!! Keep it going))
Love your guys stuff, fun editing and effective at conveying information. I'm a pretty prolific 3d printer guy, I see a lot of stands and proxies from other games in your vids, I'd be happy to send over some tanks, infantry, vtols, extra mechs, whatever helps. I feel bad with my mountains of extras
I mean.... I certainly won't say no to a couple of cool proxies for infantry and other models that don't have official products out yet... though, depending on where you are in the inner sphere, shipping might be expensive? if you're serious, do join our discord for details? (yes, I realize the link set to 'never expire' once more expired. its fixed. again. hopefully for good this time.)
Looking forwards to the game vid 🙂
Hey didn’t even see you made another video 😢
And it’ll be good to see infantry on field.
And even more thank you for actually teaching me something on how to create custom infantry. I’m very much used to only using the pre-made ones on MasterUnitList of the bog standard variety.
But with this more simple breakdown, I may actually think on building up some custom infantry for my later era units.
- also Green how surprised would Red be if you told him that the usual standard infantry platoon for Comstar was around 50-60 guys.
The answer would probably be 'incoherent screaming and/or ugly crying' when he thinks about having to animate all those shots.
And that doesn't even touch the 10 squads of 10 soldiers each the marian hedgemony runs with.... 100 soldiers per platoon.
Though, you do have to split up platoons that exceed 30 soldiers into sub-platoons that basically act independantly of one another on the battlefield.
What to do about a 900 pt deficit? Play through, and retool the narrative to be a desperate holdout!
I believe mechanized infantry use the column 5 for anti-mech skill.
Oh and other infantry needs a 'anti-mech infantry kit' to upgrade their anti-mech skill past 8.
can't wait for the new video to come out!
Trust us - neither can we! Sadly, its one thing after another this time. It'll come out when its done, I'm afraid. Red is hard at work animating and programming SFX.
What edition is this? Cause according to my copy of Tech Manual you take the full sum of all weapons within a platoon, except for field guns, then divide by the size of the unit for your final damage per trooper.
thats... pretty much what we did, isn't it?
Amazing vid again. I love all your vids. Keep it up.
thanks for showing me why I should continue to use citytech 2 and maximumtech for infantry.
after reading thru the Catalyst rules (total warfare and Techmanual), they over complicated a simple set of rules.
Good video. Probably the best explanation that I've seen.
The ability to make custom infantry is great, but I still think it's
unnecessary complicated for most players. I think a short list of pre-done
standard infantry sheets should be included with whatever new main rule book
will be produced to replace TW. Just the more common stuff with average items
available in most eras.
Then if players want to deep dive custom infantry they can do it with info from
more in-depth books. In reality probably only a tiny amount of players would.
I just don't see how the extra complication is worth it for the vast majority of players
when a platoon can get slaughtered by a 500 year old Locust the first round it's forced
into the open to relocate.
I mean, there are a few prebuilt infantry platoons. I think like 5 or so. we just wanted to go the extra mile, and decided to make a video about it for some reason. I can see that its needlessly complicated for some (there's like 3 melee weapons that deal 0 damage...), but I personally actually enjoy these kinds of 'build what you want' sandbox crafters.
That Capellan Lance I'd bring the catapult, catapracht, a Vindicator, and Raven. Mainly the Raven so you can show ghosts targets. My fix would be to bring reinforcements later in the game for your points mix up. Thats wha we did
good call on the 'bring reinforcements later' idea, but the game had been played by that point. if I had caught it before the game, I would've just fixed the points values. as for the lance composition? thats pretty much what I'd run with, except, out of those we only have the catapult model, hence the slightly far-fetched marik import and much more far fetched fancy clan lights.
@@4handsondeck I agree with your reasons, but, the Raven is my favorite mech so I will judge you.
One thing I will point out, the multiplier table you showed for the different battle values is different than the official numbers you will get from the Master Unit List. If you were to take the base Battle Value of a mech and multiply it by the appropriate number on that table, you will get a higher BV than is shown on the corresponding box in the MUL.
I found this out when preparing for a local club game and realized there were two different multiplier tables I came across. After doing a bit of research the one you referenced seems to be incorrect. I cannot for the life of me find a table like that in the Total Warfare ruleset, so until someone shows me photo of a table from Tac Ops or some other official ruleset I' deferring to the MUL values.
Oh wow. THANK you for pointing that out, wouldn't have noticed that ever. I know for a fact I screenshot that table from somewhere, and I'm fairly certain it comes from an official book. However, I just had a look at the one printed in the tech manual, and the numbers actually differ slightly. excelent catch! will fix in future videos!
so when your done going over all the rules are you going to do a custom campaign?
ohh, I wish! wouldn't rule it out either. not for the next video, and not the one after that either, but there seems to be quite a few people who want a cohesive campaign rather than singular engagements and scenarios.
actually! I realized I have just today been made aware of a channel that DOES currently have a proper battletech campaign going!
have a look at 'wargamer stories'. they're on alpha strike, but from the few minutes of them I watched (so far!), they're quite good!
maybe let them know who sent you while you're at it, hehe!
Great video! Does the antimech skill affect the weight tonnage of the infantry platoon? On Megamek, it seems to add 1/2 ton of weight to any antimech trained infantry.
from what I gathered? no. there used to be a system where anti-mech equipment needed to be purchased during creation, but I BELIEVE that is an outdated version of the rules. do check for yourself if you plan on making your own infantry though, this is all rather complex, and I may very well have missed something somewhere.
@@4handsondeck The Total War book gives generic weights for each kind of infantry class without reference to anti-mech skill. From what I see in the Tech Manual weight is calculated based on number of troops, weapon types, and movement type. Again nothing is said about anti-mech equipment.
I just know that Megamek is highly trusted in the BT community, so I am wondering if we are missing something. Weight makes a big difference when trying to fit everyone into APCs and transports. I want to play fairly!
I was wondering what book did you guess use to get infantry I’m going to try to make some for my own game
First, I loved the video. I want more on infantry.
One thing that frustrates me is that starting with infantry is not easy.
* Total Warfare is a mess. Understanding the rules requires to find the rules. If ASCE was as messy as TW, nobody would play AS.
* No record sheets available like with wave 1 and 2.
* There are no tutorials on the basics about moving, firing, and doing different types of attacks.
* Understanding the record sheet alone and how to use it, is challenging.
* There are MANY rules. So picking up pieces of rules becomes boring.
My frustration levels are high with infantry rules.
This video allowed me to understand half of it. But I still do not know how to use infantry on CBT.
@@josepablolunasanchez1283 just a liiiiittle bit more patience! The full gameplay video with the 'how to use on the table' rules is going to get released VERY soon [tm]. Some time this month. Probably.
@@4handsondeck Aerospace is also cryptic. TW is messy.
@@josepablolunasanchez1283 yes.... No promises that we'll tackle aerospace anytime soon though. We will probably open that particular can of worms eventually, but... There's no plans to do so as of right now. And we've got a whole catalogue of other scenarios planned first.
@@4handsondeck It is a question I had to ask. You are doing great, I am eager to see your next video.
Hovered... it is a word now
What book(s) did you use to create the custom infantry, also, do you know if there's any easy way to get the templates for them online?
Megamek lab has the templates, but not all information. The books we used were the tech manual for the base rules and tactical operations for a few advanced rules like the field guns.
@@4handsondeck thanks!
Did you take an visualisation/animation class in the meantime? this is some high level shit on display here! I hope you will be able to find your flow and balance between delivering videos and working on your visions.
no such thing! red just took the time to apply what he already knew.
we had some background in animation and entertainment, its part of the reason why we decided to try this youtube thing.
thank you for the compliment! faster delivery coming soon, we DID end up learning quite a lot from this video after all. plus, the assets are mostly reusable!
I am surprised that transports are rolled into the squad design and kind of abstracted away, but I suppose this game really doesn't need any more bookkeeping at the table. I'm not entirely convinced the actual play on the tabletop will be significantly improved based on how much customization is available, considering how simplified all the stats end up being. It almost feels like there was supposed to be a "squad scale" Battletech game that would have come out to make all these choices more relevant.
The amount of customization doesn't improve the gameplay on the table, thats true. but its still nice to see that you can create 'civilians throwing bottles' as well as 'professional assassines on bikes with sniper rifles and SRM launchers'. its more for the fluff side of things really.
And as for the Transports - yes. mechanized infantry is rather simplified. that does, however, not stop you from creating foot infantry and sticking them in something like a goblin infantry support vehicle, to make proper 'squishies in a box'. also gives you the option for going with maxim hover transports, for example, and having infantry approach over water, have to disembark, get an objective from within a building, and having to retreat again. that in itself is already a nice mission-objective-based game.
Ihr zwei seid nach meinem Geschmack. Da würd ich gern mal ein Spiel mitspielen, falls ihr mal in S.Dtl. seid. :D
Sind wir quasi immer! Schweizer grenze. Komm ins discord, da ist bequemer quatschen... Oder schreib uns einfach so an, falls du ein uns bekannter johndoe bist!
Davion having more than Liao, totally checks out. 😂
whoever said battletech is fair probably never had a lucky headshot kill their assault mech turn 1....
Whats the soundtrack used in these videos?
They go hard
Its a mixture of different libraries gotten off of humble bundle at one point or another. Joel Steubler, Q Up Arts QSpace libraries and Andrey Sitkov for the most part.
@@4handsondeck Gotcha, I'll see what I can find. Many thanks
Cause of the logo I thought this was gonna be for HBS's battletech game lol
well, thats fair! the logo is EXACTLY the same!
Only 68 books? I thought there were far more than that.
I know it was inevitable but I'm sorry, anyway I'm now expecting a video on a mechs role in space station boarding actions. A shame about the city map, probably for the best though.
honestly, we have something like that planned eventually. we'll see about space action.... or WHEN it'll happen.... but we might get to it! as for city map, I mean, they're only a few months out from getting here. so, eventually, city fighting will be a thing for sure!
Hey, thanks for this great video. I often use it as reminder when creating a new unit. Is it possible to reactivate the discord invitation ? I really would like to join there :).
big sadface. yes. it should, once more, be operational now. for some reason I can't get the discord invite right, ever. hopefully I fixed it for good on this... uhh... 4th attempt or so. also, my apologies for the horribly long delay in response time. RL forced a short hiatus on PR while red was continuing to tinker away at the next upload!
Do you still have your Discord server? Your link has expired
again? sadface. yes, it still exists, and the invite link SHOULDN'T expire. this isn't the first time it did, however. will have to look into it properly... here's a new one regardless. discord.gg/MwgmXdwVYj
@@4handsondeck Now it has worked. Thank you.
Lao would not have 2 heavies and two mediums. they have very limited supplies, so, It be like 1 Heavy, two mediums, and a light.
Yeah, that was my first instinct as well. Thing is ... Limited supply of IS mediums. Catapult and marauder also are more common heavies, so... I agree, but, uh, well. Did my best with what I had. Usually I'd also refrain from giving them two clan lights!
For me Liao lance is:
LCT-1E Locust
VND-1R Vindicator
VND-1R Vindicator
CPLT-C1 Catapult