Game Asset Creation Time-lapse | Mid-poly Workflow | Face Weighted Vertex Normals | Part 1

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  • Опубликовано: 11 фев 2025
  • One part of a modular spacecraft (interior) panel.
    Made in Blender
    Modelling of a simple mesh loaded with a custom node based material including Alpha/Grunge image textures.
    2 channel UVs prepared with the second UV serving as a lightmap when we export the mesh into Unreal Engine
    Hope this helps.
    Part 2 will cover the transfer of our static mesh from Blender to UE4* with a quick set up guide on linking the two programs together.

Комментарии • 4

  • @plexonnftofficial3941
    @plexonnftofficial3941 3 года назад

    Excellent!! the talent you have shown is superb! I would love to see the keys you press while making the model.

  • @kruz3d573
    @kruz3d573 3 года назад

    Great job, I like your music taste.

    • @Sgt.St3ve
      @Sgt.St3ve  3 года назад

      Thank you, I appreciate that. Ha yeah, picking the right mood of audio for a video like this is super fun and great to get feedback. 👍

  • @ДенисАфанасьев-х6р
    @ДенисАфанасьев-х6р 2 года назад +1

    Why are you using 3-segment bevel? 1 segment is not enough?