Game Asset Creation Time-lapse | Mid-poly Workflow | Face Weighted Vertex Normals | Part 1
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- Опубликовано: 11 фев 2025
- One part of a modular spacecraft (interior) panel.
Made in Blender
Modelling of a simple mesh loaded with a custom node based material including Alpha/Grunge image textures.
2 channel UVs prepared with the second UV serving as a lightmap when we export the mesh into Unreal Engine
Hope this helps.
Part 2 will cover the transfer of our static mesh from Blender to UE4* with a quick set up guide on linking the two programs together.
Excellent!! the talent you have shown is superb! I would love to see the keys you press while making the model.
Great job, I like your music taste.
Thank you, I appreciate that. Ha yeah, picking the right mood of audio for a video like this is super fun and great to get feedback. 👍
Why are you using 3-segment bevel? 1 segment is not enough?