What is the Weighted Normals modifier used for?

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  • Опубликовано: 15 янв 2025

Комментарии • 71

  • @kaizu4914
    @kaizu4914 11 месяцев назад +27

    This is what advanced N-Gons modeling should be, no add-ons, pure knowledge

    • @BozBundalo
      @BozBundalo 20 дней назад +1

      honestly this is exactly what a great teacher does.. 90% of the videos on Blender are people just basically showing off their own skills and using plugins. This is pure learning.
      Thank you Christopher and keep at it you are an incredible teacher.. I learned Blender on my own and so many things still to learn and weighted normals and even sharps you showed were always a mystery to me. You just made it more understandable. This really opened my eyes that we don't have to always use subdivision modifier to achieve great results.

  • @AirmanCS
    @AirmanCS 11 месяцев назад +29

    Again and again you approach 3D like you should, with in depth knowledge of what you are doing, this channel content should be on a museum lol

  • @hermanzaum
    @hermanzaum 11 месяцев назад +8

    Christopher, you have a very clear and concise way to teach 3D concepts. Thanks a lot!

  • @designfreedom3651
    @designfreedom3651 11 месяцев назад +16

    Your videos are not only of high instructive value and very well-made, but the way you deliver them is also quite therapeutic. Thank you.

    • @darshjoshi1641
      @darshjoshi1641 11 месяцев назад

      Couldn't have said it better!

  • @ppsystems4317
    @ppsystems4317 11 месяцев назад +2

    Hi Chris, again a very professional teaching .... your videos are really high level university teaching... but makes it very clear why we are doing some actions ! Many many thanks for this.... I understand now after some years of using Blender !!

  • @fthyagobrito
    @fthyagobrito 3 месяца назад

    Honestly, I feel smarter after watching this. Came to know a little bit about normals and you delivered so much more in depth knowledge. Incredible explanations and examples. Thank you very much for sharing and helping us interested in the 3d field.

  • @OldHeadTrivia
    @OldHeadTrivia 3 месяца назад +1

    Absolutely fantastic, the best 3D modeling channel on RUclips. Thank you so much!

  • @hacotell
    @hacotell 11 месяцев назад +2

    Your videos are of the most technically informative I have seen. Thank You!

  • @robinsquares
    @robinsquares 11 месяцев назад +1

    Super useful, and very well presented. Awesome work as always.

  • @matslarsson5988
    @matslarsson5988 11 месяцев назад

    You filled several gaps for me on this topic. Huge thanks!

  • @Gustmazz
    @Gustmazz 11 месяцев назад +1

    Incredible video! Just pure knowledge delivered in such a clear way. Really, thank you.

  • @punmije
    @punmije 11 месяцев назад +1

    This is probably the best Blender and 3D modeling channel on RUclips. Props to you, sir! It's really instructive and not misleading like some very famous Blender RUclips channels that often suggest you buy addons to fix the shading issues, just moving some vertices here and there without a general idea of how things work. I've learned so many useful approaches and tools just by watching your videos. I never knew there was tool called knife projection, for instance.

  • @Igoreshkin
    @Igoreshkin 11 месяцев назад +1

    My god Christopher, this is some university level of teaching. Thank You for Your effort to make me less dummy :)

  • @TheFunnyGUYryan
    @TheFunnyGUYryan 6 месяцев назад

    Very glad I've found a tutorial which comprehensively breaks this down and explains the concept!

  • @Mranshumansinghr
    @Mranshumansinghr 11 месяцев назад +1

    Love your attention to detail.

  • @citrusblast4372
    @citrusblast4372 3 месяца назад

    This is some intense stuff, but its presented amazingly

  • @coleorloff
    @coleorloff 11 месяцев назад

    I love how into the weeds you get. Such great information. And lots of it!

  • @Heliostat
    @Heliostat 11 месяцев назад

    This helped me understand some things about normals I completely took for granted. Honestly, this was explained clearer than anything in my Uni degree...

  • @sidekick3rida
    @sidekick3rida 8 месяцев назад

    Hi Chris, I really like your in-depth technical teaching style. Cheers!

  • @AR-cy6uj
    @AR-cy6uj 11 месяцев назад

    This series of tutorials couldn't have come at a better time for me, I've been looking for something like this (teaching best practice rather than just 'good enough' methods and hacks). It's an excellent series, thank you so much.

  • @maxfahl
    @maxfahl 10 месяцев назад +1

    This is pure gold!

  • @minimalfun
    @minimalfun 11 месяцев назад

    Absolutely phenomenal, I don't even use Blender but I ve learned so much, Thanks a lot Chris.

  • @almac8840
    @almac8840 8 месяцев назад

    Great explanation! Definitely helps to understand what is going on under the surface. My usual approach is just tweak setting till I get the result im looking for 😄

  • @NeilMyatt
    @NeilMyatt 8 месяцев назад

    This really helped me plug a few gaps in my mental model of how normals/shaders work. Many thanks dude! 😊

  • @kchow1879
    @kchow1879 11 месяцев назад

    Thank you for you explanation. It all become clear of the different kinds of normals. As well how to setup normals properly for hard surface models to render.👍👍👍😀

  • @superkaboose1066
    @superkaboose1066 11 месяцев назад

    Finally I actually understand normals! This was great!

  • @healthymen
    @healthymen 11 месяцев назад

    Superb theoretical explanation sir, thanks a lot. Please keep posting such platinum videos.

  • @HVYRAY
    @HVYRAY 11 месяцев назад

    Just wanted to add my THANKS for this and all your other tutorials. Great content and excellent delivery! I also appreciate all the "extras" like giving us the office chair model (Part 3 of Duplicating Objects) as well as the time markers for the videos. Much appreciated!!!!

  • @ramyissa20
    @ramyissa20 11 месяцев назад +4

    Easily one of the most informative 3D channels

  • @thaylanoliscovicz9051
    @thaylanoliscovicz9051 5 месяцев назад

    This is really next level, amazing!

  • @moizaslam
    @moizaslam 3 месяца назад

    This is what i was searching for exactly

  • @iainpendery8623
    @iainpendery8623 11 месяцев назад

    Great tutorial and explanation. It's great to know the reason some of these functions exist and how to use them correctly!

  • @vstreet7583
    @vstreet7583 11 месяцев назад

    A brilliant explanation of common shading issues. As always, concise and extremely useful. Thank you for sharing your knowledge. THANK YOU! Dg

  • @TheRayToaster
    @TheRayToaster 11 месяцев назад

    This was a fantastic tutorial, Thank you! Bookmarked for many future rewatches!

  • @borishanudel
    @borishanudel 8 месяцев назад

    Oh, this is SUPER useful! Thanks a lot for an explanation 👌

  • @andrea_ciani
    @andrea_ciani 10 месяцев назад

    Very useful tutorial, thank you Christopher 🙂

  • @TripTilt
    @TripTilt 2 месяца назад

    mindblowingly good info! Thanks a lot!

  • @fifdesign89
    @fifdesign89 2 месяца назад

    thx, great explanations and way of teaching.

  • @askolotus_prime
    @askolotus_prime 10 месяцев назад

    fixed my normals! thanks a lot

  • @artbybruno1734
    @artbybruno1734 10 месяцев назад

    Great video! 👏👏👏

  • @emanuelefazio3173
    @emanuelefazio3173 11 месяцев назад

    This is a Masterclass tutorial.

  • @timothycook
    @timothycook 11 месяцев назад +1

    Did you have to reupload? I actually watched again because there is some really good info in here. I use the Weighted Normals modifier from time to time but now I understand what it does better. Thanks!

    • @christopher3d475
      @christopher3d475  11 месяцев назад +1

      Yes, I decided to make a change in one section, but it didn't alter the overall material in the video.

  • @krzysztofskraburski
    @krzysztofskraburski 11 месяцев назад

    woow nice tutorial, thank you 🙏🙏

  • @MarcoMazzo
    @MarcoMazzo 11 месяцев назад

    Thank you, very well explained

  • @stefanguiton
    @stefanguiton 11 месяцев назад

    Excellent!

  • @d_dog9939
    @d_dog9939 11 месяцев назад

    thanks, i do learn something about normal from this

  • @nezihardaucar
    @nezihardaucar 6 месяцев назад

    Amazing explanation dude, you are a great teacher. Thank you.

  • @infographie
    @infographie 11 месяцев назад

    Excellent.

  • @RealGaryGibson
    @RealGaryGibson 11 месяцев назад

    Amazing tutorial!

  • @crowbringer
    @crowbringer 3 месяца назад

    Thanks for this video! So I already knew about this modifier but instead what I really got out of this video was an in depth explanation of how are normals calculated. And also discovered the awesome 'Set Snap Bast' function of the 'Move' tool, haha. This is why I love tutorials, I'm doing 3D for a long time and there's always some small new bits that you learn. As for the shading in these 90 degree corners where you put 'Set Sharp' towards the end of the video, wouldn't you say that beveling these would produce a better shading result and also make the model even more realistic? If there is one thing that I know for sure it is that we don't want sharp corners on high poly hard-surfaces..

  • @janklodvandamisback
    @janklodvandamisback 11 месяцев назад

    hope this video will be helpful for me one day!

  • @Arikiatrukido
    @Arikiatrukido 11 месяцев назад

    Man....Blender has the most interesting tutorials, I my old ass still uses 3ds max

  • @ayodejiogundiran8666
    @ayodejiogundiran8666 11 месяцев назад +2

    Thank you for this video. Very informative. I just started learning hard Surface Modelling with Blender. And, very quickly I have been exposed to the industry argument of avoiding ngons in 3d modeling. Please what is your take on ngons and quads in 3d modeling. I have been watching your tutorial for a while. You sounds like a professional in this field and not just some road side modeling artists.
    If you have a video on this topic you can recommend that also..
    Thank you!

    • @christopher3d475
      @christopher3d475  11 месяцев назад +3

      One of the reasons there's resistance to the use of ngons is some systems don't work well with them. For instance, Unreal Engine doesn't like them and it's best to triangulate or quadrangulate ngons in a model going there. But most general purpose systems like Blender handle ngons just fine. The restrictions for their use comes down to whether an object needs to be deformed in some way, that's a condition where ngons can cause problems. They can be used in a subdivision surface model, but you do have to be more careful with how they're done. For instance you do need to avoid concave ngons because they get subdivided to polygons that can end up overlapping onto each other. But at render time and when a model is subdivided, those ngons get converted to quads and triangles anyway.

  • @riccardofasoli5726
    @riccardofasoli5726 11 месяцев назад

    awesome tut!
    also, i just wanted to point out that for situations like at 27:30, the algorithm may be struggling because of the topology. i'm not sure why you dissolved that area into a single face, which is not an ideal quad based topology and can easily create shading issues :)

  • @hariomparmar7327
    @hariomparmar7327 11 месяцев назад

    wonderful🔥will you make a quick tutorial on those metal materials. they look very nice👍

    • @christopher3d475
      @christopher3d475  11 месяцев назад +2

      If you search my channel, I have a video on anisotropy which is used for the dial and button metals. The rest of the metals are just the Principled Shader set to Metallic mode (1.0) with a greyish Base color and a bit of roughness.

  • @rubensangelo1646
    @rubensangelo1646 11 месяцев назад

    Thanks for your patience hahahaahhha We appreciate that!!!

  •  11 месяцев назад

    Awesome stuff like always. I just noticed that current Blender 4.1 Alphas crash during Knife Project. I'll report that bug...

  • @Isnanbro2003
    @Isnanbro2003 11 месяцев назад

    Love your lessons as always man! Can you make a video on how you managed to nail the lens aspect of the model?
    I try by realistically putting convex-concave lens exactly like lens diagrams on wiki, but it never looks right. will you spill the secret sauce for that? 🙏🙏

  • @PxxTKlickshot
    @PxxTKlickshot 11 месяцев назад

    Whats your take on using vertex groups and bevel modifiers for non destructive beveling? Since you can do a boundary loop and then the actual bevel with just 2 modifiers.

    • @christopher3d475
      @christopher3d475  11 месяцев назад

      Watch my previous tutorial where I demonstrate that as a modeling option for this.

  • @MichaWeidenfeld
    @MichaWeidenfeld 10 месяцев назад

    Damn... If i knew a year ago, I could have saved a lot of time and anger! :D

  • @ramalshebl60
    @ramalshebl60 11 месяцев назад

    re-upload because of 13:34

  • @sebbosebbo9794
    @sebbosebbo9794 3 месяца назад

    amazing overall work, showcase quality & dedication that you share in every tut you put out. So important not even for the novice and beginner..
    💪💥🗯🔥💭❤💨🕊
    live long & prosper..🖖