For the true speed demons: 1)the extra firerate perk for the boomstick gives you an INSANE speedboost when you shoot both shots. However its very situational as you can only see the benefits if in a big cave. 2) if youre not playing solo (probably you can still do it but its really hard) you could also use the m1000 with hocerclock for extra air movement control (therefore more speed) and another way to easily clutch fall damage
I have a super high killcount support scout build. I find shotgun special powder is just way too useful so of course i use it on my build. But I use the deepcore assault rifle focused on ammo efficiency and accuracy with electrified reload. One shot is all most bugs need (I only play H5 unless playing with greenbeards) and when you reload they slow down like they're in a slow grenade and take damage. If you can track which bugs you've shot and not miss getting a glancing blow on anywhere they can be hurt, "omae wa mou shinderu" as the saying goes. For tougher bugs they only require a single refresh on the subscription to shock therapy. Praetorians i forget may need 2 refreshes or just 1 as well. Rival tech is extremely weak against electrical damage and basically will die in seconds the moment you reload. The roaming turrets become more slow and docile as well as fall to the floor until they die. None of rival tech needs a refresh except boss fight tentacles and the mini-bosses such as the prospector. Rival tech on H5 dies to an electrified reload as quickly as it does to a flame damage build flamethrower. Basically this build is a slow killer M1 garand with a shit ton of ammo and the ability to slow down tough or fast opponents and clear any wave of bugs with a single clip of ammo. I've gone whole missions with other dwarves fighting countless waves of bugs and being the big kill hog and still not take resupplies.
dash isnt a best in slot for scout, for other classes its a best in slot, but scout, specially with special powder, dosent get much use out of dash and you should use field medic or heightened senses depending on playstyle, the skill of your team and their size for the armor tecnically the health mod is better, but in lower hazards the shield mod tends to get more value since you can take 3 or more hits depending on hazard level but on haz 5 only 2 hits take away you shiled. Also, on the topic of armor upgrades, breathing room on tier 4 tends to be a better of option on hazard 4 and 5 since you're revived with very little health and if you take resupplier, you can get a resupplie while youre invencible
Your dash comment is correct, but for the reasoning listed in the first line of the description, we take dash to maximize our one trait: speed. Overall goal is not to min max a character for effectiveness. I will have to try more shield mod, thanks.
Привет, I came up with a weapon setup and overlocks for the Deepcore GK2 Electrifying Reload and Zhukov NUK17 Custom Casings scout and made additional damage to electrified targets
For the true speed demons:
1)the extra firerate perk for the boomstick gives you an INSANE speedboost when you shoot both shots. However its very situational as you can only see the benefits if in a big cave.
2) if youre not playing solo (probably you can still do it but its really hard) you could also use the m1000 with hocerclock for extra air movement control (therefore more speed) and another way to easily clutch fall damage
insane edit at the beginning there, really well done man
I have a super high killcount support scout build. I find shotgun special powder is just way too useful so of course i use it on my build. But I use the deepcore assault rifle focused on ammo efficiency and accuracy with electrified reload. One shot is all most bugs need (I only play H5 unless playing with greenbeards) and when you reload they slow down like they're in a slow grenade and take damage. If you can track which bugs you've shot and not miss getting a glancing blow on anywhere they can be hurt, "omae wa mou shinderu" as the saying goes. For tougher bugs they only require a single refresh on the subscription to shock therapy. Praetorians i forget may need 2 refreshes or just 1 as well.
Rival tech is extremely weak against electrical damage and basically will die in seconds the moment you reload. The roaming turrets become more slow and docile as well as fall to the floor until they die. None of rival tech needs a refresh except boss fight tentacles and the mini-bosses such as the prospector. Rival tech on H5 dies to an electrified reload as quickly as it does to a flame damage build flamethrower.
Basically this build is a slow killer M1 garand with a shit ton of ammo and the ability to slow down tough or fast opponents and clear any wave of bugs with a single clip of ammo. I've gone whole missions with other dwarves fighting countless waves of bugs and being the big kill hog and still not take resupplies.
@@alphamoonman crazy build idea, love it. It’s on the list
Another great vid, keep cooking
Will use for my next drive by
dash isnt a best in slot for scout, for other classes its a best in slot, but scout, specially with special powder, dosent get much use out of dash and you should use field medic or heightened senses depending on playstyle, the skill of your team and their size
for the armor tecnically the health mod is better, but in lower hazards the shield mod tends to get more value since you can take 3 or more hits depending on hazard level but on haz 5 only 2 hits take away you shiled. Also, on the topic of armor upgrades, breathing room on tier 4 tends to be a better of option on hazard 4 and 5 since you're revived with very little health and if you take resupplier, you can get a resupplie while youre invencible
Your dash comment is correct, but for the reasoning listed in the first line of the description, we take dash to maximize our one trait: speed. Overall goal is not to min max a character for effectiveness. I will have to try more shield mod, thanks.
Привет, I came up with a weapon setup and overlocks for the Deepcore GK2 Electrifying Reload and Zhukov NUK17 Custom Casings scout and made additional damage to electrified targets
the shotgun just has, alot of recoil.
Personaly I would take the Drak with Aggressive Venting with the reload to overheat and movement speed increase on overheat for my primary