What Horror Games Don't SHOW you
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- Опубликовано: 9 фев 2025
- Audio is the unseen powerhouse of emotion and information when designing games.
in this video I will go through some of the uses for audio and how i personally applies them in my game Silent Mourning.
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I love learning from these, they’re so cool.
Sound is often over looked. I actually realized something very recently. If it wasn't for a certain voice actress i wouldn't like a character as much as i do, fortunately her character design and combat abilities are to my liking still yet but the same can't be said for animations since that's non interactive.
One of those Niche things no one really talks about much. Another example is a certain anime from the early 2000s. I watched it for only one character but they changed her voice actress clearly on Season 2 which they tried to find someone similar enough but it wasn't the same so as a child back in the day i dipped.
Fascinating subject matter.
0:09 The random high-pitched ringing in your ears
As someone who has played Hunt: Showdown since launch, I agree that sound is SUPER important.
I highly recommend checking out the ambiance in that game! It teuly elevates it above other extraction shooters/battle royales!
Yea, the thing I love about audio is how it can change the mood and feel of the scene on a more subconscious level.
Sure, I can change the lighting, but the player also notices this consciously. However, a subtly different audio cues for an environment, and it will feel wrong without it actually being consciously perceived as wrong. We don't prioritize sound, so if not overly obvious, it will speak only to our lizard brain.
It's a perfect way to change the mood of a player without him noticing.
Shush I’m listening to the silence 👻
Great video! Anyone looking for more information on this very topic, I'd highly recommend Making Waves: The Art of Cinematic Sound (2019), directed by Midge Costin. Though it talks specifically about movies, it applies to anything cinematic including games. Bonus tip: sync sound with other senses like sight and touch. The buzzing of your controller being linked to a specific sound creates associations to the player's brain. You can use this to your advantage when trying to set tones and vibes.
I believe that story of the MP40 and the Thompson being completely identical in stats, but one sounded stronger, making it unbalanced, is from an old Medal of Honor game, but I might be wrong.