REALLY great advice!! Tip #1 so so incredibly important, and I feel like it is these 'map dependent' or 'board dependent' or 'matchup dependent' that really make this game so good. If it were so simple it'd be solved and become boring. It's the complexity that makes players come back and want to get better and constantly look to innovate strategically. Great video!
It wasn’t the recons, it was all the infantry overextending to capture properties they had no business trying to get. Or trying to fight tanks with machineguns.
I can definitely agree with the nuance tip. In almost no circumstances would I ever build a day 7 bomber on a standard map, but in round 4 of Amariner Cup 2 it turned out to be the best option for me.
hey you, yes you AWBW player who is aware of the cardinal sins of over extending and fighting a losing battle. Here is a simple fact of why this may be happening. Reinforcement stacking: When retreating the fronline shifts backwards by approximately 1 reinforcement turn, thus not only skipping the need for the first set of reinforcements to move but also allowing the second set to reach the frontlines in a single turn, effectivily causing the retreating army to gain 2 turns worth of reinforcements. A pratical example: In fog you attack your opponents frontline that has 2 tanks supported by 3 infantry with your 3 tanks and 3 infantry, managing to kill 1 of the 2 tanks. Your opponent wisely chooses to retreat causing reinforcement stacking to occur. In this case 2 additional tanks and 2 infantry that were capping property behind the lines, resulting in a total army of 3 tanks with 5 supporting infantry. (That you don't know due to fog) When you foolishly choose to continue the attack your infantry would be left behind due to movement differences causing the attacking army to be 3 tanks with no infantry and, more often than not, into the opponents side of the map. A surefire way to lose that front. Stay on your toes and eyes open. Retreating, done properly, is a far more powerful strategy than one would initially think.
Hi Deej im a long time lurker of your channel just wanted to come thank u for the videos. I like both the replay analysis videos & your tips videos. Keep them coming ✌️
The most common mistakes I see/make is choosing the wrong CO (when I don't troll). For example, I recently played a Live Queue game with Nell on a 2 base map, but didn't had the infantry numbers, I would have had on a 3 base map to fully utilize her strenght of mowing down opposing tech units with Infantry. Similar, I saw people pick Eagle on mixed base, Lash on heavy copter maps etc.
How do you pick the best time to build transports, especially Bboats and Landers? I always have trouble choosing the right timing and my transports end up only doing a couple of boosts before being sacked.
Honestly on most maps I don't build bboats or landers, the only exceptions really being if I'm ahead in income or I'm Sasha and I want to use my excess income to reduce reinforcement times. For example if you check out the Kantbei/Elagatua game. Tcopters are a whole different story though and I probably can't summarize it in a YT comment
Interesting tips. I'm not a pro but I would have added to tip 2 that also position of a terrain may be important. In the sense that maybe attacking from a road instead of a forest can make sense if the flexibility for instance for controlling better the map weights more than the difference on damage you take. Map control is a difficult concept, and I'm starting to see how impactful is to see if things are covered also in terms of days further than the next
So... what do I do if my opponent decides to just turtle outside my unit range and just outright won't commit to an attack unless they have an extremely overwhelming advantage (as in an unreasonable advantage, not just having an extra tank or two)?
If they are turtling you've already won, since you should have more properties. AWBW very very rarely reaches that state though- as most people realize it doesnt work
Instructions unclear, my opponent has 12 more units, 18K more income and eventually 4 more com towers than me. I still won :) Stares at Deejus hoping he knows what im talking about
Most of these are not simple tricks. The first one is the worst, you could have just said "Be smarter, stop being so dumb" and it would have been a much more concise version of the same idea.
@zacbounce3805 Intelligence is, among other things, the ability to consider multiple factors. Dummies can only think about one or two factors at a time whereas smarties can consider many, many factors.
@@inversepie6512 yeah but I think the "nuance" part is just a reminder to Constantly question yourself and never fall into the same patterns and habits. Despite how many times we play the game and maps this sentiment during any game can be lost. I think that's why it's here.
I disagree. There are different ways of being smart, just like how there are different branches of mathematics, different branches of engineering, different branches of science. Precision matters, reducing language down to just the concept of "smart" is... not a smart thing to do. Be more nuanced in the way you describe smartness.
Special thanks to @recongoodyes for editing this video
Thanks to you! Hehe, it was a pleasure :D
I love the never ending showcase of monkey gifs that this channel has.
Everytime a highlight
REALLY great advice!! Tip #1 so so incredibly important, and I feel like it is these 'map dependent' or 'board dependent' or 'matchup dependent' that really make this game so good. If it were so simple it'd be solved and become boring. It's the complexity that makes players come back and want to get better and constantly look to innovate strategically. Great video!
On a more serious note, these are great tips.
Tip 7: Get Mechstorm's XHKO calculator
The what?
@@OtherScott64 1 hit ko to 6 hit ko
HEY JEDUS U SAID BUILD MORE RECON SO I BUILT ONLY RECON AND I LOST 2 TORDRID TANK BAD ADVICE WHY I NOT 1500 MMR AND BEAT STARFLUSH???
It wasn’t the recons, it was all the infantry overextending to capture properties they had no business trying to get. Or trying to fight tanks with machineguns.
lmaooo u noob, u went rong when u wernt a psykologist! chekm8
@@DeejusProductionspsycho-ologist
I can definitely agree with the nuance tip. In almost no circumstances would I ever build a day 7 bomber on a standard map, but in round 4 of Amariner Cup 2 it turned out to be the best option for me.
Play the game more!
Watch more BANGERS on this channel.
I figured out the nuance aspect myself by building weak side artillery on certain maps and it worked very well.
hey you, yes you AWBW player who is aware of the cardinal sins of over extending and fighting a losing battle. Here is a simple fact of why this may be happening.
Reinforcement stacking: When retreating the fronline shifts backwards by approximately 1 reinforcement turn, thus not only skipping the need for the first set of reinforcements to move but also allowing the second set to reach the frontlines in a single turn, effectivily causing the retreating army to gain 2 turns worth of reinforcements.
A pratical example: In fog you attack your opponents frontline that has 2 tanks supported by 3 infantry with your 3 tanks and 3 infantry, managing to kill 1 of the 2 tanks.
Your opponent wisely chooses to retreat causing reinforcement stacking to occur.
In this case 2 additional tanks and 2 infantry that were capping property behind the lines, resulting in a total army of 3 tanks with 5 supporting infantry. (That you don't know due to fog)
When you foolishly choose to continue the attack your infantry would be left behind due to movement differences causing the attacking army to be 3 tanks with no infantry and, more often than not, into the opponents side of the map. A surefire way to lose that front.
Stay on your toes and eyes open.
Retreating, done properly, is a far more powerful strategy than one would initially think.
This was quite a surprise kind of video. Always enjoy videos with tips!
Hi Deej im a long time lurker of your channel just wanted to come thank u for the videos. I like both the replay analysis videos & your tips videos. Keep them coming ✌️
The most common mistakes I see/make is choosing the wrong CO (when I don't troll). For example, I recently played a Live Queue game with Nell on a 2 base map, but didn't had the infantry numbers, I would have had on a 3 base map to fully utilize her strenght of mowing down opposing tech units with Infantry. Similar, I saw people pick Eagle on mixed base, Lash on heavy copter maps etc.
How do you pick the best time to build transports, especially Bboats and Landers? I always have trouble choosing the right timing and my transports end up only doing a couple of boosts before being sacked.
Honestly on most maps I don't build bboats or landers, the only exceptions really being if I'm ahead in income or I'm Sasha and I want to use my excess income to reduce reinforcement times. For example if you check out the Kantbei/Elagatua game. Tcopters are a whole different story though and I probably can't summarize it in a YT comment
Interesting tips. I'm not a pro but I would have added to tip 2 that also position of a terrain may be important. In the sense that maybe attacking from a road instead of a forest can make sense if the flexibility for instance for controlling better the map weights more than the difference on damage you take.
Map control is a difficult concept, and I'm starting to see how impactful is to see if things are covered also in terms of days further than the next
I really enjoy live matches even though I suck vs you guys lol. I think the best tip here is reviewing your losses, great video bro. Thanks
So I took these lessons to heart and got my first Live victory tonight 😮. Awesome man
Why do foods like corn still look so intact in your turds, when plenty of other foods (including other high-fiber foods) just become turd?
Two videos in one day?? Let's gooooooo!!!
I now feel as if my baboon brain has evolved to a higher form of consciousness from this video
I really appreciate these tips, thank you very much for this video!
So... what do I do if my opponent decides to just turtle outside my unit range and just outright won't commit to an attack unless they have an extremely overwhelming advantage (as in an unreasonable advantage, not just having an extra tank or two)?
If they are turtling you've already won, since you should have more properties. AWBW very very rarely reaches that state though- as most people realize it doesnt work
Can you make a video about positioning Artillery?
Simple tricks? Advance Wars? Clearly this video is a ruse!
Instructions unclear, my opponent has 12 more units, 18K more income and eventually 4 more com towers than me. I still won :)
Stares at Deejus hoping he knows what im talking about
Mangs-fantry strikes again! I'm sure he's honored to be a part of the AWBW lexicon 🤣
It's a BAAANGGGEERRRR
Up!
why do you record in so many different rooms
Does this impact the quality of the videos to you?
yeah, it improves the videos by making them cooler and by making deejus look like a rich traveling doctor
Gotta stay always on the move
Most of these are not simple tricks. The first one is the worst, you could have just said "Be smarter, stop being so dumb" and it would have been a much more concise version of the same idea.
I think he's just saying to consider all factors before making decisions. Maybe you need more nuance in your review. 😋😎😁
@zacbounce3805 Intelligence is, among other things, the ability to consider multiple factors. Dummies can only think about one or two factors at a time whereas smarties can consider many, many factors.
@@inversepie6512 yeah but I think the "nuance" part is just a reminder to Constantly question yourself and never fall into the same patterns and habits. Despite how many times we play the game and maps this sentiment during any game can be lost. I think that's why it's here.
I disagree. There are different ways of being smart, just like how there are different branches of mathematics, different branches of engineering, different branches of science. Precision matters, reducing language down to just the concept of "smart" is... not a smart thing to do. Be more nuanced in the way you describe smartness.
@@SchemingGoldberg exactly my thoughts. Thank you for having a better explanation than my own. Dare I say it was nuanced ;)