As a casual player who likes pausing, I still absolutely love this video. That being said I have a condition that makes my hands shake and can cause pain when playing stepmania and thus any stream map more than 3 minutes makes me pause to take a break
I personally don't have a strong opinion on pausing, but i pretty much never abuse it since i have good stamina and pausing takes me out of the "flow" causing me to miss.
This is likely why Etterna exits the song when you press esc instead of pausing, because it doesn't even have a pause ability, clever on the dev's part as it forces you to either play the entire song or restart from the beginning. This confused me at first as I was really used to hitting pause then leaving the song immediately after playing Osu for so long and more recently Quaver when I was playing something out of my range. The only times I've ever paused mid-song and resumed it when I either needed to so something else like help with family or use the restroom (if I had to go *that* badly), or if my hands were starting to ache or cramp up because I've been playing for the past few hours. I never paused while I could see notes on screen as that told that I had a few extra seconds to re-focus and get back into the groove. Now with Etterna, I have to either commit to the song or dip and find something easier, that makes to competitive scene much more fair IMO and will make most if not all high ranking scores much more legit Well, that's my two cents :)
Oh, I'm in this. Hi! I thought you were more targeting VSRG games in the first place, but since an osu!std (the osu! default gamemode where you aim to the circles and tap with two keys) clip is in this, I will give my two cents on it. Outside of breaks, pausing is very difficult and dangerous. Why is it so? That is because when you pause, you actually have to place your cursor right where it was when you hit pause, and it is very hard to have your cursor in a comfy situation while hitting pause - especially when not using mouse (where middle click can be used to pause). Oh and while you place your cursor back where it was when you unpause, you also have to tap to actually resume the game. So you need to tap once, then have your aim go to the next circle and tap again, with somewhat unpredictable and usually very tight timing. Because of the insane and unpredictable speed and accuracy required in the process, this is typically never used. It doesn't make anything easier - even for recovering stamina, it's meh. However sometimes you may see players pausing during breaks, as you've seen me do so. Personally, it doesn't help me at all performance-wise. This is just a feature I use to answer to my audience usually. As this was about to be my first "outstanding performance" and as I also was a relatively new streamer (I wasn't partnered at the time), I thought maybe it could help - but with the experience I have now, I can say it doesn't. I may use it to speak to my audience and that's it. For the stamina argument, personally a 5~15 seconds break is usually enough for me to recover the stamina I need - and in such long maps, you usually have this kind of breaks already. I would say that if you need a longer break, it means that you lack too much of stamina to pull out a good play anyway, so it doesn't impact the competitive scene at all. Streams and stamina aren't really part of the osu! meta anymore neither. Also, osu! has many, many tournaments, and pausing is not possible in any of them. Again, I can't speak for other rhythm games and game modes. However I have little to no doubt that allowing pausing was an arbitrary decision because it was also there in standard osu! - I don't think it has been given much reflexion. Very good and constructive argument though, and I totally do understand your points, on VSRGs at least, although I can't have an opinion on them.
On osu!, both ScoreV1, ScoreV2 and ppv2 heavily favor combo. Your score is pretty much worthless with low combo, so I still stand by my point: the risk is very high. And scores that are not FC aren't worth shit, on the leaderboards and competitively at all. Although I agree a pass with no pause has more value - if they are all FCs though, if you can FC it, you probably don't need that pause to recover stamina anyway. By a 5~15 seconds break, I meant breaks that are there, in the song/map without pausing. The pause I did on the clip you've taken was on one of these breaks, actually. They are very common in longer maps. Lastly, on "These players didn't have the stamina to play through the entire map without pausing but still got scores that many would consider to be quite good": I have yet to hear of a good, relevant score on osu!std that wouldn't have been possible without passing. Again I'm only speaking for osu! standard.
I've discovered this 'rule' (through you!) and have been following it since I started playing VSRG two years ago, from stepmania to osu. I kind of developed a habit that when I took a break in the middle of a play, it worsen my performance considerably the moment I resumed. I can really feel my tension (or nerves as mentioned in the video), and focus loosened up terribly. Resulting in me not able to cheese my score through the required amount for the pps, which I don't really care anyway. But it definitely made me develope stronger stamina and endurance, compared to my other skill sets and other players of my 'rank'. It's one of my strongest points of my skill sets. Definitely won't stop following the rule and will keep doing it. also apologi poor england mi no nativu
I am quite ambivalent about this, as I have never paused any game in the process of getting a score unless I intended to restart the song in the same pause. I don't really understand the point of pausing in a rhythm game and I probably never will. On a side note: Quaver does not allow ranked scores if the player pauses in the middle of the song.
Just take a page out of the universal rule book for speedrunning and rank scores with pauses on a different leaderboard called segmented whereas no pausing puts you into the single segment category.
I suppose a good analogy to pausing in a competitive setting would be something like segmented speedruns, where a runner will grind out extremely risky strategies in a bunch of small windows of a game, and combine them all together to put together a crazy time. Imagine directly pooling RTA runs with segmented ones, on the same leaderboard. While pausing isn't quite as versatile, it still allows you the chance to artificially inflate your abilities, potentially with absolutely no downside whatsoever if there are any clean breaks within the run you're going for. Even when there is a downside, a bad break as soon as you were to start your new segment will be far more preferable than to outright fail, correct? Technically speaking, if people wanted a "competitive pausing meta", where paused scores only compared against other paused scores, it could be like the segmented speedruns of a rhythm game. Frankly though, the reason why segmented speedruns are generally of interest in a game is often to showcase very high caliber, high risk, and extremely luck based scenarios that are simply impractical within an RTA performance of that time period. Segmenting can often lead to the game being played out completely differently, or it's theory-crafting help pave the way for future RTA improvements. In a rhythm game, there really aren't new and innovative ways to cut time or anything like that; literally the only things you can do are hit more accurately, or play faster. It honestly seems like a very stale offshoot of current RTA play, which wouldn't really add anything of interest to the table like a segmented run of something else might. Of course, the greater community might see something here that I do not. Perhaps you feel that focusing on a pause oriented segmented meta would actually provide something unique and interesting to the table that RTA wouldn't in the case of rhythm games. If you do, I would personally like to hear what those things might be. Also, of course, there is nothing stopping you from setting up your own rules, being that change you wish to see, trying to create this meta to watch it bloom. Just please consider that if you do, that this thing should be a separate category. It is simply something else. Someone running a 5k in one go and finishing in 16 minutes, is simply not the same as someone who stops the clock twice mid way for a break, but sprints in with a 12 minute time. It is simply disingenuous.
Former sound space mapper here, I agree with this. I was around before the pausing meta and it was much better back then. I was a true no pause player with an average pause count of 0.00 even to this day.
I think pausing in standard is really important while using a pen, if your grip is slipping or going bad it's hard to readjust in some of the shorter breaks
Just get some grip tape or something. There are plenty of methods you can use to avoid slipping. I use a mouse and mouse drift is very real on certain songs lol. Pausing isn't a viable solution to that imo. In other words I think the negatives outweigh the positives in that case. The issue with pausing is that you reduce the challenge of stamins/nerve maps and therefore take away from their purpose.
Yea and many of us think it took away from how impressive it was. It was still really impressive, just a bit less with the pause. Nobody is saying that it's technically cheating, not in osu at least since it's clearly allowed. The argument is that we should remove it(or just make the play unranked when you pause) to maintain the integrity of stamina/nerve maps.
So, because of how i hold my pen while aiming in osu it hurts my hand massively, and i know before anyone says "just change your grip" i've tried too no avail. i've been holding a pen/pencil this way my entire life so i have to take breaks for my hand to recover a little before resuming a play
If you really want to get back your stamina or pass your nerves during a pause, you are going to have to wait a really long time, and by that time, you'll have lost your rhythm and whatever you were playing. Even if it causes you to do a single 100 it'll still be suboptimal compared to not pausing. Pauses are used the best for small adjustment, like repositioning your keyboard, adjusting your ballsacks cause you are badly placed, or scratching are a random itch because you have eczema and physically cannot go on 3 minutes without feeling the need to split your skin in half with your nails. Any longer than that and you'll be flat out losing performance over not pausing. Saying stuff such as "Having a score with a pause is a fake score" is the most asinine thing I've ever heard. Pausing won't suddenly make you be able to read the patterns comfortably, give you unbreakable nerves, unlimited stamina, perfect accuracy, or anything like that. Also, osu! has mods, and pausing on some of those is literal suicide. Go try to FC a song in hidden or flashlight while being obliged to pause every 30 seconds for at least 10 or 20 seconds. Spoiler : You won't do well Not only that but specially on osu! there is a trend of having very long song and when you can have random bullshit happening in real life getting in the way of your score it would be simply stupid to not allow player to pause. Heard some noise in your flat near the end of your 8 minutes play and want to check if you aren't getting robbed but can't pause? Sorry but literally fuck this. I generally like your video but this is quite literally the dumbest rhythm game-related argument I've ever heard.
should scores from players that have been paused to recoup their mental/physical stamina ever be compared to the other set of scores from players that haven't paused?
Once i whatched a guy play a rhythm game on a stream and he kept pausing the game so he could see the notes coming and hit it in time, when i saw that i said "that's raw cheating my guy" and then i got banned from he's stream. lol
pausing is clearly cheating, because the time to regenerate ATP and muscle creatine ("energy") for a max muscular effort -- in anything, be it finger muscles or bicep muscles or whatever -- is between 30 seconds to 5 minutes. pausing lets you start with full energy that you would not otherwise have. pausing is a neat feature to see how you could perform hypothetically, but it's self-evident that paused scores are not equal to normal scores.
@v4l_ve Omg, i legit wheezed, but i think instead of talking about genetics, you should talk about technicality, and for endurance well.. you know with training.. you can maybe improve..?
I strongly agree, I don’t think my fc run should be lost just because my parents want me to do something. If osu! was a ultra competitive ranked game I would understand removing pausing, but there are so many casual players that need to use pausing for random reasons it doesn’t make since to remove it.
I only pause to click the restart button when I am trying to get 100% accuracy and I forget that I am going to need to double tap a note, which is quickly followed by pausing, screaming in frustration, grabbing a drink, and clicking restart.
pausing isn't even something that should be fucking put into a rhythm game in the first place - let alone one with online focus. It shouldn't even be in issue in the first place but here we are. Christ
i think quavers solution is the best. you can pause but the score will be disqualified from the leaderboards. this makes casual noobs like me who dont care about leaderboards have some time to rest in stamina intense maps.
I strongly agree. Live performers can't just stop in the middle of a song. If a player wants to pause in the middle of a song, then so be it, but that score should be disqualified from leaderboard placement.
honestly the only time i think its ok to pause is if something irl is happening where you have to leave your chair and stamina + injuries is really a threat in beat saber, its not just osu
When I pause I don't take a break, when I pause I usually QUIT the map to take a break, I don't continue it I full on quit the map, my instinct when I first joined the game was when you pause, you quit, well, not necessary quit, but you exit the match, take a break, and start again. FROM THE BEGINNING.
not everyone instantly has good rhythm game stamina, if you play more stamina maps they'll start to feel natural, if you get used to pausing your stamina will never improve.
2 years ago I had to pause in every stamina map i played because of how much my hands hurt and nowadays I can play almost any stamina map below delta level multiple times in a row without pausing all you have to do is practice
I disagree. Especially with the notion that if a map is causing you pain, it's too hard. An example I want to bring up is cookiezi's #1 if submitted on tool assisted speedcore (osu! std). Here's the video of the play: ruclips.net/video/faGGmXvnzHU/видео.html . If you take a look at around 3:50 you can see that he pauses because his hand hurts. Does this mean he cannot play the map? No. Again at 3:50 on the left you can see he has the best score. And yet, I don't recall any other player saying their hands hurt after the play. The only thing I found close to this is spare who paused on a slow section to remind himself how to hit a certain pattern (ruclips.net/video/iMXA-NX7Kwo/видео.html skip to 3:56) and vaxei with no pauses (ruclips.net/video/Sg5j7mKvvVI/видео.html) The other point I want to address is the nerve one. From talking with different people and watching some videos about nervousness (ruclips.net/video/cuOPihA6JEU/видео.html skip to 0:09), I've come to the conclusion that genetics play a major role in nerve control. And so, NOT allowing players to pause and shake off their nerves would actually create an UNfair situation where people with the best "nerve genetics" are way more likely to set better scores. IMO the best games are the ones where rng (like you can't control what genetics you have) plays as small a role as possible. Feel free to reply if you have any objections.
I think pausing is pretty damn awesome, just my two cents, if you catch my drift, if you know what I mean, so in conclusion pausing is NOT cheating, you know, kinda my opinion (imo). :)
I don't see how this actually matters in most cases. If people want to pause mid-game, that's their choice, they just might not improve in certain aspects like stamina. In the osu! tournaments (OWC, TWC, MWC, etc.), you are unable to pause, because of it being an online tournament, and rewarding players who don't pause.
How do you take into consideration the game's mods? They don't give a point or pp boost, so you could achieve the same score as a nomod player with Flashlight, but Flashlight (to many people) is harder than nomod, so should nomod players be disqualified from the rankings because it's unfair to Flashlight players? Choosing to play nopause is harder, and it's your choice; you don't get an edge on players who pause Choosing to play Flashlight is harder, and it's your choice; you don't get an edge on players who play nomod
In that case, players already play in the same conditions; every player is able to pause in singleplayer. If you choose not to, you're only doing yourself a disadvantage. (Edited for spelling mistake)
@@uaekappa idk if mid ranked thats very relative im like #590 and wouldnt use it to save my life. the reason i refuse to use it is because i know plenty of people who do use it and after they get used to it then it becomes easier than nomod to read and they cant go back to reading nomod again. they think of nomod exactly what we think of HD/FL/FI. also i think you can use visual mods on all mania tourneys as far as im aware but idk
@@nadavvvv I use FL when I'm trying to impress people. I can read nomod and FL just fine, just not at the same level. You won't instantly get addicted to visual mods, just try them out occasionally, it can be fun.
You can't really do anything about osu!mania because the only way to remove pausing without making the rankings unfair is to wipe all osu!mania scores. The majority of players wouldn't want to do this so that transition wouldn't ever happen. However, if what I read about quaver is correct and they're gonna make it so pausing invalidates ranked plays, then I think the quaver leaderboards will hold a lot more weight than the osu!mania leaderboards and will push players to become much better. But technically, pausing in osu!mania isn't cheating. It shouldn't be allowed but I wouldn't call it cheating since, as far as the osu!mania leaderboards are concerned, not pausing is pretty much a handicap as everyone has the ability to pause and the majority wouldn't hesitate to use it to perform high pp plays.
but pausing is a way to cheat around the purpose of the map (for example stamina). So people that have good stamina dont have an advantage because "everyone pauses"
The only time I think pausing is justified is before the song begins and before the notes start coming in if you have to do something or to get a drink of water
You make a big deal out of something that a very small minority of the communities take use of, even though it doesn't help them that much either , rather the opposite in most regards since it throws people off more than it would help. Pausing a song will not only temporarily remove your flow and rhythm in the song, but also make you more unfocused than if you were to keep going when you were actually in the middle of it. Personally for me It'd decrease my chances of hitting more than anything, my accuracy would decline aswell which is highly required when you're setting rewarding performance scores. The only notable play and pass that I can think of on the fly that was stamina oriented and was paused was Gayzmcgee's first ever pass on The Deceit - Skull fracturing nightmare. This is a song that most likely would've otherwise been failed if not paused. Regardless, the play itself (with pause) is something people couldn't even do anyways even with more pauses. But it's also like what The Poon said, stamina isn't really a issue anymore in osu.
@STEEM he's more talking about osu!mania. its can really be an issue in osu!mania. but the point still stands for osu!standard as well. you shouldnt be able to regain stamina while paused on a deathstream map.
As someone who primarily plays DDR, which has no pause feature, I think it would interrupt my flow and throw me off worse than continuing through the song. I have noticed that to be true when I pause in racing games like NFS or fighting games like Mortal Kombat and Tekken. I'm not a competitive gamer by any means, but I think it would have the same effect in rhythm games.
As an o!m player who recently started playing Etterna a lot, I totally agree with all of your points, pausing is a really dumb thing to have in games like these. I'm glad that Quaver will unrank all scores with pauses.
I remember getting into an argument with FrostedGH about this and his argument was: "IMAGINE THE NERVES OF GOING FOR A WR, YOU MIGHT NEED TO PAUSE!". If you need to pause to get a WR, then you're not that good and it shouldn't count.
I only pause when map is 30 minutes long and it's ranked. like just how insane your stamina is when you're straightup mashing for 30 minutes straight and not be hit by nerves
Damn this video has your most amount of dislikes I’ve seen. I totally agree with you but I guess some people don’t agree. I think pausing is ok and fine but it definitely makes a score seem way less legit. I don’t know much about this community yet, but I had always assumed that a pause meant your run was over.
At least in osu!mania I'd never and do never pause unless I'm more or less forced to because like someone knocked onto my door, though usually in those cases I either let them wait or simply restart the map. When I pause, it completely throws me out of the flow, after resuming it will take a few moments until I can play like before again, and those moments are easily enough to ruin my score and with some of the maps that are harder for me to clear at all it might actually have me "die". That goes as far as some of the few mania maps that do have pauses in them make me feel uncomfortable the longer the pause last, it just throws me off too much. That said, I'm not really playing like competitive or anything, the highest thing I can clear in mania atm is like 3,68* lolz
Hey, just wanted to say that this video is great. For some reason a lot of people I know think that pausing is a great way to take a break, and that's just not true. If I ever pause, it's to quit out of a play because I know it's too difficult for me to take on. This is the only place where I feel pausing is viable, as you know that you're shooting too high above your weight class.
I can totally agree with your stance on this. Pausing kind of defeats the purpose of showing how much stamina you really have. If it was a really long map, like I've seen a guy who played the full version of Pendulum - The Island on osu! and that song is about 10 minutes on normal speed, and the second part was really hard, so the guy paused to gather himself. That's about it, though.
Yes, pausing in a fighting game tournament is count as instant lose, so a lot of arcade stick have start button on the side of the controller that people won't accidentally press them.
You don't understand osu!standard, so please don't make such strong opinions on it. Pausing is fine and not abusable in osu, personally, I have never benefited from pausing in osu and neither have I seen anyone abusing it. Pausing might not be fine in Mania but this is Osu, not the same game! Pausing is often not beneficial and stamina is hardly regained just during a pause in osu. Osu is not a good example and pausing is not even a small problem in osu standard.
I will have to respectfully disagree, as your logic doesn't click and you've only really used yourself to "justify" your argument. Even if one pauses during a break, it's still cheating because a break is meant to have a definite length only, and your usage of pause to extend that break indefinitely *is* against the map's difficulty on one's stamina and mental capabilities. Moreover, rhythm games are not just physical, they're a game of mentality as well, so if a map is long and is meant to give the player nerves, that's the player's fault, not the map, because the charter intended it to be like this, and pausing to take a breather *is* against the mapper's intended difficulty and is cheating.
What if you hear a noise and miss a note when you're on an fc? Should we add a rewind option? There are so many circumstances that could unfairly ruin a play. In my opinion that doesn't justify taking away from the intended challenge of stamina/nerve maps..
The only thing that I like pausing for is when someone interupts I at least have a chance to still get a good score. I never used it to conserve stamina or smth like that, that's big cringe. But like I said it's nice for people like me who have a habit of getting annoyed. Using it for cheating sucks
If you don't wanna read the wall of text below, here's a summary: This topic is subjective and the ruling on pausing being cheating or not really should come down to how each rhythm game community feels as a majority on the topic. While I get where you're going, it's unrealistic to think you're going to pause in a competitive, 1v1 type environment such as Guitar Hero online PFO's. If you pause, unless it's during a long break, you're almost guaranteed to lose. No one in their right mind would even consider doing so. So, I think it's perfectly fine to pause mid song, so long as this isn't abused. I agree with you that for stamina based accomplishments, they will be looked down upon pausing mid run, but the run would still count in my opinion, unless the mechanic was abused. For example, if you pause just after every note to achieve an FC, then yeah, i'd consider that cheating, but it ultimately needs to come down to whatever each rhythm game community determines to be abuse/invalidating. It's unrealistic to assume that pausing once during a song would constitute invalidating an accomplishment, but where does the line get drawn? What is the magic number that people would be okay with? Furthermore, I think you're underestimating the power that nerves can have on a person. Case in point: If you are someone that is prone to making mistakes from nerves, pausing during a break to re-collect should not be looked at as cheating. Why would a player try 10 times to fight nerves and FC something because some people see pausing as cheating when they can pause once at a break, re-collect, and FC it in way less attempts? I myself have been going for Expert FC's in Guitar Hero since 2010, and after 9 years, I STILL suffer badly from nerves, even though i've FC'd songs such as Through the Fire and Flames and Revolution Deathsquad 115%. I didn't pause during those FC runs, but what if I had? What if I had paused during the breaks that occur after the solos? Personally, I think you'd be mad to assume those FC's would be cheated/invalidated due to ONE pause, which doesn't even occur during difficult parts. At the end of the day, this is something that varies so widely in regards to how players feel on it, or the various scenarios one could be in, that the ruling on if pausing is considered cheating or not needs to be decided based on a community-by-community bases.
I only pause in Osu when my tablet moves or pen slips in my hand which just messes up my play area and movement. Anyone who pauses because they're tired or because they're nervous needs to stop, I messed up and FC today because of both of those but I never paused.
You can't just pause a boxing fight. Pausing is cheating. But yeah of course they should keep pausing and just make it where it earns no pp or half the pp.
Definitely agree on this, but my brain just thought about what if pausing spends score the longer a player pauses for. Allows players to pause but penalizes them for it without moving to a different leaderboard or disqualifying ranking. I still think no pausing is better, but I'm curious now that I've thought about it
I agree with what you have to say, but I was curious what your opinion on pausing on a ranked map like Ov Sacrament and Sincest in beat saber. In which the map is almost impossible to get a good score on without pausing. And for some, it's suggested to pause, as the map has no breaks.
Im not etienne but if theres a map like that which is ranked i think you still shouldnt be able to pause it. There have been "impossible to fc" ranked maps but eventually they are all fc'ed
I believe pausing should be replaced with a rest of quit button so that way in the case of there needing to be an external reason to leave the game for a minute or two you don't have to completely close it to do so
I cant say I disagree but with CH my arm just has a tendency to hurt, so I just gotta pause and recuperate before missing how many notes I was already missing again.
As a cusual I was pausing and even quitting a song because it wasn't in my skill level yet. It was a dumb way to think, how would I get said sskill level if I don't even try it. I cam eback to osu!mania for around 10 days now, and paused only once during a song break to replace my hand that was starting to hurt (I know have a good position to play). Pausing makes the players (mostly newcomers) not trying to overcome their struggles and break their limits and thus rendering their capability as a players way more subpar that they would have if they would take the risk of losing but still learning stamina and/or new skill sets
"pausing is a feature" jakads
Megapunc 364 When did he say that?
@@I_HATE_THE_TOS "pausing is not cheating if the map is impossible" -jakads
"Pausing is not cheating,
only if you are farming pp"
-Jakads
@@kharinathanael4849 silence, spambot
I paused on a 20 minutes marathon mania map just to get some milk lol
currently watching while paused on mania
*this sign can’t stop me because I can’t read!*
did you did it casually on a break
cheater
cheaterrrrrr gr!11111111111 Reprted!11111111111111111
Legend
2 years later: Pausing in Quaver makes your play unranked.
.
Quaver ftw
Over a decade ago: pausing too many times in Rock Band 3 nullifies your score
@@paulsd9255 Same with Guitar Hero Warriors Of Rock.
based quaver
As a casual player who likes pausing, I still absolutely love this video. That being said I have a condition that makes my hands shake and can cause pain when playing stepmania and thus any stream map more than 3 minutes makes me pause to take a break
yeah thats fine if you just play casual and arent trying to get leaderboard scores
what about becoming a ddr player
Is more like that you need than you like it, lol
I personally don't have a strong opinion on pausing, but i pretty much never abuse it since i have good stamina and pausing takes me out of the "flow" causing me to miss.
xraysteamlord play vibro, thanks.
I agree it easily throws me out of zone and when I start again I almost always fail the whole song.
This is likely why Etterna exits the song when you press esc instead of pausing, because it doesn't even have a pause ability, clever on the dev's part as it forces you to either play the entire song or restart from the beginning. This confused me at first as I was really used to hitting pause then leaving the song immediately after playing Osu for so long and more recently Quaver when I was playing something out of my range. The only times I've ever paused mid-song and resumed it when I either needed to so something else like help with family or use the restroom (if I had to go *that* badly), or if my hands were starting to ache or cramp up because I've been playing for the past few hours. I never paused while I could see notes on screen as that told that I had a few extra seconds to re-focus and get back into the groove. Now with Etterna, I have to either commit to the song or dip and find something easier, that makes to competitive scene much more fair IMO and will make most if not all high ranking scores much more legit
Well, that's my two cents :)
I ran the 100m faster than Usain Bolt! Sure, I took a break and stopped the timer every 3 steps, but I was tired and my feet hurt!
Sono2 the joke --------->
Your head
honestly that would be impressive. acceleration is one of the most intensive parts of running as well as deceleration
0:50 some good driving skills
lmao
"Pausing is cheating"
_shows video of shigetora_
osu standard community: *aRe YoU jUsT qUeStIoNiNg MuH gOd AnD sAvIoR*
Oh, I'm in this. Hi!
I thought you were more targeting VSRG games in the first place, but since an osu!std (the osu! default gamemode where you aim to the circles and tap with two keys) clip is in this, I will give my two cents on it.
Outside of breaks, pausing is very difficult and dangerous. Why is it so? That is because when you pause, you actually have to place your cursor right where it was when you hit pause, and it is very hard to have your cursor in a comfy situation while hitting pause - especially when not using mouse (where middle click can be used to pause). Oh and while you place your cursor back where it was when you unpause, you also have to tap to actually resume the game. So you need to tap once, then have your aim go to the next circle and tap again, with somewhat unpredictable and usually very tight timing. Because of the insane and unpredictable speed and accuracy required in the process, this is typically never used. It doesn't make anything easier - even for recovering stamina, it's meh.
However sometimes you may see players pausing during breaks, as you've seen me do so. Personally, it doesn't help me at all performance-wise. This is just a feature I use to answer to my audience usually. As this was about to be my first "outstanding performance" and as I also was a relatively new streamer (I wasn't partnered at the time), I thought maybe it could help - but with the experience I have now, I can say it doesn't. I may use it to speak to my audience and that's it.
For the stamina argument, personally a 5~15 seconds break is usually enough for me to recover the stamina I need - and in such long maps, you usually have this kind of breaks already. I would say that if you need a longer break, it means that you lack too much of stamina to pull out a good play anyway, so it doesn't impact the competitive scene at all. Streams and stamina aren't really part of the osu! meta anymore neither. Also, osu! has many, many tournaments, and pausing is not possible in any of them.
Again, I can't speak for other rhythm games and game modes. However I have little to no doubt that allowing pausing was an arbitrary decision because it was also there in standard osu! - I don't think it has been given much reflexion.
Very good and constructive argument though, and I totally do understand your points, on VSRGs at least, although I can't have an opinion on them.
Well put poon
On osu!, both ScoreV1, ScoreV2 and ppv2 heavily favor combo. Your score is pretty much worthless with low combo, so I still stand by my point: the risk is very high. And scores that are not FC aren't worth shit, on the leaderboards and competitively at all. Although I agree a pass with no pause has more value - if they are all FCs though, if you can FC it, you probably don't need that pause to recover stamina anyway.
By a 5~15 seconds break, I meant breaks that are there, in the song/map without pausing. The pause I did on the clip you've taken was on one of these breaks, actually. They are very common in longer maps.
Lastly, on "These players didn't have the stamina to play through the entire map without pausing but still got scores that many would consider to be quite good": I have yet to hear of a good, relevant score on osu!std that wouldn't have been possible without passing. Again I'm only speaking for osu! standard.
well that's why I said I can only speak for std
Yyorshire lol yorshire
A+ for that essay
Agreed, especially with stamina charts
The only time I’d ever pause is if my dad was yelling at me for a chore I forgot to do
Jakads watching this video 💀💀
I've discovered this 'rule' (through you!) and have been following it since I started playing VSRG two years ago, from stepmania to osu. I kind of developed a habit that when I took a break in the middle of a play, it worsen my performance considerably the moment I resumed. I can really feel my tension (or nerves as mentioned in the video), and focus loosened up terribly. Resulting in me not able to cheese my score through the required amount for the pps, which I don't really care anyway.
But it definitely made me develope stronger stamina and endurance, compared to my other skill sets and other players of my 'rank'. It's one of my strongest points of my skill sets.
Definitely won't stop following the rule and will keep doing it.
also apologi poor england mi no nativu
Note to self: when playing Mir maps, never pause
I am quite ambivalent about this, as I have never paused any game in the process of getting a score unless I intended to restart the song in the same pause. I don't really understand the point of pausing in a rhythm game and I probably never will. On a side note: Quaver does not allow ranked scores if the player pauses in the middle of the song.
imagine pausing
“Pausing is not cheating” - Jakads
Just take a page out of the universal rule book for speedrunning and rank scores with pauses on a different leaderboard called segmented whereas no pausing puts you into the single segment category.
SEND IT TO PAQOE
*"mania players be like: oOH wHeREs thE PaUsE BUTtOn"*
-etienne
I suppose a good analogy to pausing in a competitive setting would be something like segmented speedruns, where a runner will grind out extremely risky strategies in a bunch of small windows of a game, and combine them all together to put together a crazy time. Imagine directly pooling RTA runs with segmented ones, on the same leaderboard. While pausing isn't quite as versatile, it still allows you the chance to artificially inflate your abilities, potentially with absolutely no downside whatsoever if there are any clean breaks within the run you're going for. Even when there is a downside, a bad break as soon as you were to start your new segment will be far more preferable than to outright fail, correct?
Technically speaking, if people wanted a "competitive pausing meta", where paused scores only compared against other paused scores, it could be like the segmented speedruns of a rhythm game. Frankly though, the reason why segmented speedruns are generally of interest in a game is often to showcase very high caliber, high risk, and extremely luck based scenarios that are simply impractical within an RTA performance of that time period. Segmenting can often lead to the game being played out completely differently, or it's theory-crafting help pave the way for future RTA improvements. In a rhythm game, there really aren't new and innovative ways to cut time or anything like that; literally the only things you can do are hit more accurately, or play faster. It honestly seems like a very stale offshoot of current RTA play, which wouldn't really add anything of interest to the table like a segmented run of something else might.
Of course, the greater community might see something here that I do not. Perhaps you feel that focusing on a pause oriented segmented meta would actually provide something unique and interesting to the table that RTA wouldn't in the case of rhythm games. If you do, I would personally like to hear what those things might be. Also, of course, there is nothing stopping you from setting up your own rules, being that change you wish to see, trying to create this meta to watch it bloom. Just please consider that if you do, that this thing should be a separate category. It is simply something else. Someone running a 5k in one go and finishing in 16 minutes, is simply not the same as someone who stops the clock twice mid way for a break, but sprints in with a 12 minute time. It is simply disingenuous.
The Sound Space community has this problem big time. Some runs of maps can have up to 100 pauses just to read notes. Its kinda ridiculous.
Former sound space mapper here, I agree with this. I was around before the pausing meta and it was much better back then. I was a true no pause player with an average pause count of 0.00 even to this day.
rejoice because pausing is going to be a disqualify for rank when sound space plus ranked comes out
I think pausing in standard is really important while using a pen, if your grip is slipping or going bad it's hard to readjust in some of the shorter breaks
Just get some grip tape or something. There are plenty of methods you can use to avoid slipping. I use a mouse and mouse drift is very real on certain songs lol. Pausing isn't a viable solution to that imo. In other words I think the negatives outweigh the positives in that case.
The issue with pausing is that you reduce the challenge of stamins/nerve maps and therefore take away from their purpose.
Well, one of the greatest scores of all time on Osu!Std had a pause on one of the breaks, Cookiezi's Freedom Dive FC +HDHR
Yea and many of us think it took away from how impressive it was. It was still really impressive, just a bit less with the pause.
Nobody is saying that it's technically cheating, not in osu at least since it's clearly allowed. The argument is that we should remove it(or just make the play unranked when you pause) to maintain the integrity of stamina/nerve maps.
ok and?
I don't pause to lessen the chances of cramps, I pause because of the cramps
So, because of how i hold my pen while aiming in osu it hurts my hand massively, and i know before anyone says "just change your grip" i've tried too no avail. i've been holding a pen/pencil this way my entire life so i have to take breaks for my hand to recover a little before resuming a play
Is this meant as a counterpoint to the video, or are you just sharing a somewhat related personal experience?
On clone hero if you pause more than 3 times in a song your score and run isn't saved.
If you really want to get back your stamina or pass your nerves during a pause, you are going to have to wait a really long time, and by that time, you'll have lost your rhythm and whatever you were playing. Even if it causes you to do a single 100 it'll still be suboptimal compared to not pausing.
Pauses are used the best for small adjustment, like repositioning your keyboard, adjusting your ballsacks cause you are badly placed, or scratching are a random itch because you have eczema and physically cannot go on 3 minutes without feeling the need to split your skin in half with your nails. Any longer than that and you'll be flat out losing performance over not pausing. Saying stuff such as "Having a score with a pause is a fake score" is the most asinine thing I've ever heard. Pausing won't suddenly make you be able to read the patterns comfortably, give you unbreakable nerves, unlimited stamina, perfect accuracy, or anything like that.
Also, osu! has mods, and pausing on some of those is literal suicide. Go try to FC a song in hidden or flashlight while being obliged to pause every 30 seconds for at least 10 or 20 seconds. Spoiler : You won't do well
Not only that but specially on osu! there is a trend of having very long song and when you can have random bullshit happening in real life getting in the way of your score it would be simply stupid to not allow player to pause. Heard some noise in your flat near the end of your 8 minutes play and want to check if you aren't getting robbed but can't pause? Sorry but literally fuck this.
I generally like your video but this is quite literally the dumbest rhythm game-related argument I've ever heard.
should scores from players that have been paused to recoup their mental/physical stamina ever be compared to the other set of scores from players that haven't paused?
@@blueeevelyn i wonder why the player who not paused not trying to pause and see if they can do it better
Very insightful video. Nice job etienne
Very insightful video. Nice job etienne
Very insightful video. Nice job etienne
Once i whatched a guy play a rhythm game on a stream and he kept pausing the game so he could see the notes coming and hit it in time, when i saw that i said "that's raw cheating my guy" and then i got banned from he's stream. lol
pausing is clearly cheating, because the time to regenerate ATP and muscle creatine ("energy") for a max muscular effort -- in anything, be it finger muscles or bicep muscles or whatever -- is between 30 seconds to 5 minutes. pausing lets you start with full energy that you would not otherwise have. pausing is a neat feature to see how you could perform hypothetically, but it's self-evident that paused scores are not equal to normal scores.
@v4l_ve Omg, i legit wheezed, but i think instead of talking about genetics, you should talk about technicality, and for endurance well.. you know with training.. you can maybe improve..?
its like running a marathon and take a break that dont count to your overall time xD
as a casual player i like pausing b/c my cat often times interrupts me in the middle of a chart
I strongly agree, I don’t think my fc run should be lost just because my parents want me to do something. If osu! was a ultra competitive ranked game I would understand removing pausing, but there are so many casual players that need to use pausing for random reasons it doesn’t make since to remove it.
I only pause to click the restart button when I am trying to get 100% accuracy and I forget that I am going to need to double tap a note, which is quickly followed by pausing, screaming in frustration, grabbing a drink, and clicking restart.
pausing isn't even something that should be fucking put into a rhythm game in the first place - let alone one with online focus. It shouldn't even be in issue in the first place but here we are. Christ
If you pause, your score shouldn't register, and this shouldn't be toggleable.
@v4l_ve no it's not the video explains why pause shouldn't be allowed
i think quavers solution is the best. you can pause but the score will be disqualified from the leaderboards. this makes casual noobs like me who dont care about leaderboards have some time to rest in stamina intense maps.
watching this while paused with 500 combo
Quaver: I beg to differ
The only time I pause is whenever my mom calls me
pausing will put you at a disadvantage because you are bound to miss at least one note while reaching for the pause button.
not true especially if it was in a break portion like the ones shown in the video
I strongly agree. Live performers can't just stop in the middle of a song. If a player wants to pause in the middle of a song, then so be it, but that score should be disqualified from leaderboard placement.
honestly the only time i think its ok to pause is if something irl is happening where you have to leave your chair
and stamina + injuries is really a threat in beat saber, its not just osu
or just leave the map like a normal person. and play it again when everything is sorted
When I pause I don't take a break, when I pause I usually QUIT the map to take a break, I don't continue it I full on quit the map, my instinct when I first joined the game was when you pause, you quit, well, not necessary quit, but you exit the match, take a break, and start again. FROM THE BEGINNING.
Guys, I'm sorry because my body has different features than yours so I might need to pause sometimes in a game.
not everyone instantly has good rhythm game stamina, if you play more stamina maps they'll start to feel natural, if you get used to pausing your stamina will never improve.
train stamina than. pretty much everyone at first got bad pain when playing but you continue to slowly build stamina so it doesnt hurt
2 years ago I had to pause in every stamina map i played because of how much my hands hurt and nowadays I can play almost any stamina map below delta level multiple times in a row without pausing
all you have to do is practice
Title and thumbnail: "Pausing is Cheating"
Me who just found a way to implement the pause function to pretty much any stepmania theme: what the fu-
imagine playing the unforgiving without any pauses... damn
what if i need to go pee
Pee bottle
I disagree. Especially with the notion that if a map is causing you pain, it's too hard. An example I want to bring up is cookiezi's #1 if submitted on tool assisted speedcore (osu! std). Here's the video of the play: ruclips.net/video/faGGmXvnzHU/видео.html . If you take a look at around 3:50 you can see that he pauses because his hand hurts. Does this mean he cannot play the map? No. Again at 3:50 on the left you can see he has the best score. And yet, I don't recall any other player saying their hands hurt after the play. The only thing I found close to this is spare who paused on a slow section to remind himself how to hit a certain pattern (ruclips.net/video/iMXA-NX7Kwo/видео.html skip to 3:56) and vaxei with no pauses (ruclips.net/video/Sg5j7mKvvVI/видео.html)
The other point I want to address is the nerve one. From talking with different people and watching some videos about nervousness (ruclips.net/video/cuOPihA6JEU/видео.html skip to 0:09), I've come to the conclusion that genetics play a major role in nerve control. And so, NOT allowing players to pause and shake off their nerves would actually create an UNfair situation where people with the best "nerve genetics" are way more likely to set better scores. IMO the best games are the ones where rng (like you can't control what genetics you have) plays as small a role as possible. Feel free to reply if you have any objections.
I was hoping for a video covering this topic . Thanks alot Etienne
I think pausing is pretty damn awesome, just my two cents, if you catch my drift, if you know what I mean, so in conclusion pausing is NOT cheating, you know, kinda my opinion (imo). :)
quaver has a neat middleground solution for this argument imo
-definitely not the reason i have 800hrs on it lol-
-play qpvm-
pausing is not cheating -Jakads
I don't see how this actually matters in most cases. If people want to pause mid-game, that's their choice, they just might not improve in certain aspects like stamina. In the osu! tournaments (OWC, TWC, MWC, etc.), you are unable to pause, because of it being an online tournament, and rewarding players who don't pause.
How do you take into consideration the game's mods? They don't give a point or pp boost, so you could achieve the same score as a nomod player with Flashlight, but Flashlight (to many people) is harder than nomod, so should nomod players be disqualified from the rankings because it's unfair to Flashlight players?
Choosing to play nopause is harder, and it's your choice; you don't get an edge on players who pause
Choosing to play Flashlight is harder, and it's your choice; you don't get an edge on players who play nomod
In that case, players already play in the same conditions; every player is able to pause in singleplayer. If you choose not to, you're only doing yourself a disadvantage.
(Edited for spelling mistake)
@@uaekappa playing with flashlight in mania isnt harder than nomod. flashlight players cant play nomod and read easier with flashlight
@@uaekappa idk if mid ranked thats very relative im like #590 and wouldnt use it to save my life. the reason i refuse to use it is because i know plenty of people who do use it and after they get used to it then it becomes easier than nomod to read and they cant go back to reading nomod again. they think of nomod exactly what we think of HD/FL/FI. also i think you can use visual mods on all mania tourneys as far as im aware but idk
@@nadavvvv I use FL when I'm trying to impress people. I can read nomod and FL just fine, just not at the same level. You won't instantly get addicted to visual mods, just try them out occasionally, it can be fun.
You can't really do anything about osu!mania because the only way to remove pausing without making the rankings unfair is to wipe all osu!mania scores. The majority of players wouldn't want to do this so that transition wouldn't ever happen. However, if what I read about quaver is correct and they're gonna make it so pausing invalidates ranked plays, then I think the quaver leaderboards will hold a lot more weight than the osu!mania leaderboards and will push players to become much better. But technically, pausing in osu!mania isn't cheating. It shouldn't be allowed but I wouldn't call it cheating since, as far as the osu!mania leaderboards are concerned, not pausing is pretty much a handicap as everyone has the ability to pause and the majority wouldn't hesitate to use it to perform high pp plays.
is not "cheat" because everyone can pause the game, everyone can reload your stamina, everyone can pause.
but pausing is a way to cheat around the purpose of the map (for example stamina). So people that have good stamina dont have an advantage because "everyone pauses"
he literally counters that argument in this video.
The only time I think pausing is justified is before the song begins and before the notes start coming in if you have to do something or to get a drink of water
You make a big deal out of something that a very small minority of the communities take use of, even though it doesn't help them that much either , rather the opposite in most regards since it throws people off more than it would help.
Pausing a song will not only temporarily remove your flow and rhythm in the song, but also make you more unfocused than if you were to keep going when you were actually in the middle of it.
Personally for me It'd decrease my chances of hitting more than anything, my accuracy would decline aswell which is highly required when you're setting rewarding performance scores.
The only notable play and pass that I can think of on the fly that was stamina oriented and was paused was Gayzmcgee's first ever pass on The Deceit - Skull fracturing nightmare.
This is a song that most likely would've otherwise been failed if not paused. Regardless, the play itself (with pause) is something people couldn't even do anyways even with more pauses.
But it's also like what The Poon said, stamina isn't really a issue anymore in osu.
@STEEM he's more talking about osu!mania. its can really be an issue in osu!mania. but the point still stands for osu!standard as well. you shouldnt be able to regain stamina while paused on a deathstream map.
As someone who primarily plays DDR, which has no pause feature, I think it would interrupt my flow and throw me off worse than continuing through the song. I have noticed that to be true when I pause in racing games like NFS or fighting games like Mortal Kombat and Tekken. I'm not a competitive gamer by any means, but I think it would have the same effect in rhythm games.
As an o!m player who recently started playing Etterna a lot, I totally agree with all of your points, pausing is a really dumb thing to have in games like these. I'm glad that Quaver will unrank all scores with pauses.
I think I agree. If I was FCing something, I wouldn't count pausing during it as a real FC run.
I remember getting into an argument with FrostedGH about this and his argument was: "IMAGINE THE NERVES OF GOING FOR A WR, YOU MIGHT NEED TO PAUSE!". If you need to pause to get a WR, then you're not that good and it shouldn't count.
exactly. the nerves is what makes it difficult. thats the point. thats why you train to get over those nerves
I only pause when map is 30 minutes long and it's ranked. like just how insane your stamina is when you're straightup mashing for 30 minutes straight and not be hit by nerves
Damn this video has your most amount of dislikes I’ve seen. I totally agree with you but I guess some people don’t agree. I think pausing is ok and fine but it definitely makes a score seem way less legit. I don’t know much about this community yet, but I had always assumed that a pause meant your run was over.
Imagine pausing during MAX 360 CSP from DDR. Absolutely unacceptable.
At least in osu!mania I'd never and do never pause unless I'm more or less forced to because like someone knocked onto my door, though usually in those cases I either let them wait or simply restart the map. When I pause, it completely throws me out of the flow, after resuming it will take a few moments until I can play like before again, and those moments are easily enough to ruin my score and with some of the maps that are harder for me to clear at all it might actually have me "die". That goes as far as some of the few mania maps that do have pauses in them make me feel uncomfortable the longer the pause last, it just throws me off too much. That said, I'm not really playing like competitive or anything, the highest thing I can clear in mania atm is like 3,68* lolz
now i feel guilty everytime i pause... ty
Pause is for weaklings
"pausing is not cheating" -jakads
**Crys* *in* *cant* *hit* *a* *note* *after* *pausing**
I only pause if my nose gets itchy. I aint deeling with a 6 minute map with a itch.
Hey, just wanted to say that this video is great. For some reason a lot of people I know think that pausing is a great way to take a break, and that's just not true. If I ever pause, it's to quit out of a play because I know it's too difficult for me to take on. This is the only place where I feel pausing is viable, as you know that you're shooting too high above your weight class.
me who pauses during the break of dans:
All the dislikes is from jakads
But what if you need to go to the bathroom....
I can totally agree with your stance on this. Pausing kind of defeats the purpose of showing how much stamina you really have. If it was a really long map, like I've seen a guy who played the full version of Pendulum - The Island on osu! and that song is about 10 minutes on normal speed, and the second part was really hard, so the guy paused to gather himself. That's about it, though.
Yes, pausing in a fighting game tournament is count as instant lose, so a lot of arcade stick have start button on the side of the controller that people won't accidentally press them.
it's all fun and games until your nose is itchy
You don't understand osu!standard, so please don't make such strong opinions on it. Pausing is fine and not abusable in osu, personally, I have never benefited from pausing in osu and neither have I seen anyone abusing it. Pausing might not be fine in Mania but this is Osu, not the same game! Pausing is often not beneficial and stamina is hardly regained just during a pause in osu. Osu is not a good example and pausing is not even a small problem in osu standard.
I will have to respectfully disagree, as your logic doesn't click and you've only really used yourself to "justify" your argument.
Even if one pauses during a break, it's still cheating because a break is meant to have a definite length only, and your usage of pause to extend that break indefinitely *is* against the map's difficulty on one's stamina and mental capabilities.
Moreover, rhythm games are not just physical, they're a game of mentality as well, so if a map is long and is meant to give the player nerves, that's the player's fault, not the map, because the charter intended it to be like this, and pausing to take a breather *is* against the mapper's intended difficulty and is cheating.
But what if you get called up to do something and cant continue but you are on an fc
What if you hear a noise and miss a note when you're on an fc? Should we add a rewind option? There are so many circumstances that could unfairly ruin a play. In my opinion that doesn't justify taking away from the intended challenge of stamina/nerve maps..
i cheated because i literally paused the video
The only thing that I like pausing for is when someone interupts I at least have a chance to still get a good score. I never used it to conserve stamina or smth like that, that's big cringe. But like I said it's nice for people like me who have a habit of getting annoyed. Using it for cheating sucks
Not me pausing on my 2nd best play and going from rank 4000 to 3000
Well, if everyone can pause. its Fair right?
l
o
l
That's like saying anyone can pause in a smash game tournament. But the outcome of it is that they get a penalty
@@TurboSauceOA different games and situations
This is why I never pause on beatmaps d:
If you don't wanna read the wall of text below, here's a summary: This topic is subjective and the ruling on pausing being cheating or not really should come down to how each rhythm game community feels as a majority on the topic.
While I get where you're going, it's unrealistic to think you're going to pause in a competitive, 1v1 type environment such as Guitar Hero online PFO's. If you pause, unless it's during a long break, you're almost guaranteed to lose. No one in their right mind would even consider doing so. So, I think it's perfectly fine to pause mid song, so long as this isn't abused. I agree with you that for stamina based accomplishments, they will be looked down upon pausing mid run, but the run would still count in my opinion, unless the mechanic was abused. For example, if you pause just after every note to achieve an FC, then yeah, i'd consider that cheating, but it ultimately needs to come down to whatever each rhythm game community determines to be abuse/invalidating. It's unrealistic to assume that pausing once during a song would constitute invalidating an accomplishment, but where does the line get drawn? What is the magic number that people would be okay with? Furthermore, I think you're underestimating the power that nerves can have on a person. Case in point: If you are someone that is prone to making mistakes from nerves, pausing during a break to re-collect should not be looked at as cheating. Why would a player try 10 times to fight nerves and FC something because some people see pausing as cheating when they can pause once at a break, re-collect, and FC it in way less attempts? I myself have been going for Expert FC's in Guitar Hero since 2010, and after 9 years, I STILL suffer badly from nerves, even though i've FC'd songs such as Through the Fire and Flames and Revolution Deathsquad 115%. I didn't pause during those FC runs, but what if I had? What if I had paused during the breaks that occur after the solos? Personally, I think you'd be mad to assume those FC's would be cheated/invalidated due to ONE pause, which doesn't even occur during difficult parts. At the end of the day, this is something that varies so widely in regards to how players feel on it, or the various scenarios one could be in, that the ruling on if pausing is considered cheating or not needs to be decided based on a community-by-community bases.
when i pause the score is usallly shit anyway lol
Me pausing because I've got an itch 🐿️
always happens
Sorry, I can't help when my eye is so fixated on something that it starts itching but I do agree that it can affect the flow.
Rock Band 4 wipes your score after pausing 5+ times
GH: WoR did too
No pause is better in my opinion.
I think osu! should add "number of pausing" on a score. lol
NightBunny8 and average time paused lmao
Would be easier to remove it completly but the outcry of the circle clickers would be to big I guess
in the end, it basically resolves around don't blame the gamer blame the game
true, but the real argument is whether or not pausing should even exist in rhythm games
I only pause in Osu when my tablet moves or pen slips in my hand which just messes up my play area and movement. Anyone who pauses because they're tired or because they're nervous needs to stop, I messed up and FC today because of both of those but I never paused.
i agree with everything except with the injuries. Telling someone they shouldnt be playing a map isnt going to stop them
You can't just pause a boxing fight. Pausing is cheating. But yeah of course they should keep pausing and just make it where it earns no pp or half the pp.
Definitely agree on this, but my brain just thought about what if pausing spends score the longer a player pauses for. Allows players to pause but penalizes them for it without moving to a different leaderboard or disqualifying ranking. I still think no pausing is better, but I'm curious now that I've thought about it
i see what youre getting at, but that would be needlessy complex. simply remove the pause feature. easy
It could be something simple like -1000 points per pause & -100 seconds per second of pause game time
I agree with what you have to say, but I was curious what your opinion on pausing on a ranked map like Ov Sacrament and Sincest in beat saber. In which the map is almost impossible to get a good score on without pausing. And for some, it's suggested to pause, as the map has no breaks.
Im not etienne but if theres a map like that which is ranked i think you still shouldnt be able to pause it. There have been "impossible to fc" ranked maps but eventually they are all fc'ed
I believe pausing should be replaced with a rest of quit button so that way in the case of there needing to be an external reason to leave the game for a minute or two you don't have to completely close it to do so
exactly just like how etterna does it. their isnt a pause it just takes you out.
I cant say I disagree but with CH my arm just has a tendency to hurt, so I just gotta pause and recuperate before missing how many notes I was already missing again.
play easier files or train stamina
As a cusual I was pausing and even quitting a song because it wasn't in my skill level yet. It was a dumb way to think, how would I get said sskill level if I don't even try it. I cam eback to osu!mania for around 10 days now, and paused only once during a song break to replace my hand that was starting to hurt (I know have a good position to play). Pausing makes the players (mostly newcomers) not trying to overcome their struggles and break their limits and thus rendering their capability as a players way more subpar that they would have if they would take the risk of losing but still learning stamina and/or new skill sets
Not pausing is something for hardcore player who like to improve faster than usual