Stellaris - Ocean Paradise Mechanics (With a Chonker of a Planet)

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  • Опубликовано: 21 окт 2024

Комментарии • 200

  • @peterknutsen3070
    @peterknutsen3070 2 года назад +160

    This video said nothing I didn’t already know. Waste of my time.

    • @A_Spec
      @A_Spec  2 года назад +347

      Thanks for stopping by

    • @peterknutsen3070
      @peterknutsen3070 2 года назад +36

      @@A_Spec
      Your previous video on the Dragon Origin was actually useful.

    • @Smackskull
      @Smackskull 2 года назад +194

      Your comment said nothing I need to reply to. Waste of my time.

    • @Bill-2203
      @Bill-2203 2 года назад +50

      @@Smackskull your reply said nothing I needed to reply to, waste of my time

    • @crepooscul
      @crepooscul 2 года назад +75

      Have you considered that this video does not revolve around you?

  • @insanelystuart6764
    @insanelystuart6764 2 года назад +108

    It should be noted you also always start inside a nebula concealing you from enemy censors and giving you additional resources once you've unlocked the additional starbase modules tech.

  • @matthewmcneany
    @matthewmcneany 2 года назад +116

    I'm 150 years into the game and my size 33 Chonker isn't even full yet.

    • @elikorn8777
      @elikorn8777 2 года назад +5

      I'm 200 and same

    • @dazurathefirst8456
      @dazurathefirst8456 2 года назад +10

      Try gigastructural engineering. Great mod. Adds a giga structure called the Birch World. Infinite sized behemoth built around the supermassive black hole at the center of the galaxy. I've had one play through where I let the entire galaxy get devoured by the prethoryn and just sat with like a fat 2k pop on the birch world lmao

    • @jamescar8085
      @jamescar8085 2 года назад +3

      @@dazurathefirst8456 That origin is pretty broken

  • @GamingMasterAnthony
    @GamingMasterAnthony 2 года назад +186

    Funny thing is that with a purely vanilla game I played with this origin, yes my guaranteed habital worlds were frozen worlds, but within a few hyperlane jumps of what would have been the first one, life seeded primitive. in two separate systems.

    • @FARBerserker
      @FARBerserker 2 года назад +67

      First anomaly i scanned with ocean paradise: grunuur.

    • @GamingMasterAnthony
      @GamingMasterAnthony 2 года назад +15

      @@FARBerserker nice. Looking at screenshots I have of the playthrough, one of the Gaia worlds I thought was one of the primitives was the shroud/Gaia world. (The one that transforms back and forth until you stabilize it)
      Sadly the precursor I had was either the vultaam or the irasii(or however you spell/pronounce it)

    • @A_Spec
      @A_Spec  2 года назад +24

      Ye, I've done this

    • @vitaliitomas8121
      @vitaliitomas8121 2 года назад +1

      @@FARBerserker Since 3.2 I've gotten them in like 70% of my games

    • @Reoh0z
      @Reoh0z 2 года назад +2

      In my play-through I discovered a relic world just a couple jumps away.

  • @johnclark3531
    @johnclark3531 2 года назад +35

    I lucked out with a 25 ocean next door. Never thought I'd downgrade Gaia worlds but the flood must not be stopped.

    • @Deshiba
      @Deshiba 2 года назад +3

      Sadly cant terraform gaia's down to oceans.
      Good place to house yer xeno's tho

    • @aquicklad972
      @aquicklad972 2 года назад +4

      @@Deshiba oh, good idea, let's turn the inferior gaia worlds into thrall worlds for our slaves!

    • @furiouskaiser9914
      @furiouskaiser9914 2 года назад +3

      May the Flood be with you.

    • @FilipeHein
      @FilipeHein 2 года назад +2

      @John Clark wait. You can't downgrade a Gaia but can you... deluge a Gaia? I mean... with the colossus?

    • @davidk1308
      @davidk1308 2 года назад +2

      @@FilipeHein I just watched a recent Lathland Video, and he did just that against the FE capital worlds. I think you can do it to your own planets as well.

  • @sethierot7067
    @sethierot7067 2 года назад +107

    We can always count on the Father of Stellaris Content.
    Thank you Aspec, for all the years of Desperately needed help xD

  • @thomasposton1261
    @thomasposton1261 2 года назад +14

    “Take good care of yourselves and each other” Is honestly why I followed you; mostly all the great Stellaris stuff, and I miss you saying that but love your stuff either way man. :)

  • @wjmackenzie955
    @wjmackenzie955 2 года назад +33

    @ 7:10'ish... Unless it changed this patch, terraforming gasses reduces terraforming time, not cost

  • @joshua3587-l5u
    @joshua3587-l5u 2 года назад +23

    In my first game of those origin 4 jumps away was a forge world with 85% habitabiliry, really goes well with the origin as primary world does the food and the forge world does the industry.

  • @KayveePlays
    @KayveePlays 2 года назад +81

    I mean. Being able to increase the size of any planet effectively is broken. A size 10 world which most would skip over can become a size 15 world with hydrocentric and mastery of nature. IMO probably my new favourite to do is anglers, catalytic and then these ones.

    • @Grothgerek
      @Grothgerek 2 года назад +8

      Why should you ever skip a planet? Especially since admin cap now also uses districts and pop, in addition with the new growth rates making it harder to fill huge worlds. (And even with the old growth rates, I settle every planet, because growth is based on planets not on pops).
      If you use the right civics, than having many small planets is even better, because you get more ruler jobs.
      There aren't really any advantages of having big planets...

    • @Salmon_Toastie
      @Salmon_Toastie 2 года назад +7

      @@Grothgerek Honestly yeah I can’t think of any reason to just stick to large planets. Maybe by having less planets it’s less micromanagement for some people? I just throw my seed all over the galaxy ahaha.

    • @jonisalmela2399
      @jonisalmela2399 2 года назад +4

      I usually just use those small planets as admin centers and or rare resources, with enough housing it still has all the building slots unlocked

    • @Grothgerek
      @Grothgerek 2 года назад +3

      @@Salmon_Toastie Having a big planet is definitely a nice thing. Its just cool having a ecumenopolis housing thousands of pops.
      But another important factor I totally forgot is buildings. A small planet can build as many buildings as a huge planet. So in terms of science, merchant jobs and rare ressources small planets are simply even better.

    • @KayveePlays
      @KayveePlays 2 года назад +1

      I'm not sure if this came out wrongly in my way. if so my apologies. I was saying that i know of a few people (myself included) who prioritized larger planets. I don't do it as much because of the new systems. But when buildings needed pop it was a big thing. But yea. Poor explaining on my part. I 100% agree. although i still mostly terraform planets before lol.

  • @Skeezix1
    @Skeezix1 2 года назад +110

    Currently trying this setup as a one planet challenge, wish me luck

    • @A_Spec
      @A_Spec  2 года назад +49

      Dragon Speed.

    • @Lo-vp4nl
      @Lo-vp4nl 2 года назад +17

      Currently trying your mom as a one planet challenge, wish me luck

    • @therealbahamut
      @therealbahamut 2 года назад +2

      @@Lo-vp4nl Daaaaaaamn son, double zinger for the price of one.

    • @elikorn8777
      @elikorn8777 2 года назад +1

      Same. Going so well.

    • @queenbrightwingthe3890
      @queenbrightwingthe3890 2 года назад

      @@Lo-vp4nl Go for it Fortnite kiddo. I bet you will lose.

  • @NumbingDisasterAnon
    @NumbingDisasterAnon 2 года назад +8

    *laughs in hydrocentric and expands the seas*

  • @Deshiba
    @Deshiba 2 года назад +15

    The video glosses over the guarenteed nebula. With it you can go for the engineering tech that gives nebula refineries.
    Build your starbases in the nebula's for the juicy non-worker mineral income. With all the other space rocks you mine you're good to go.
    - catalytic processing for alloys on food
    - anglers and mercantile for CG and energy
    - selling excess food income on the market for energy
    With this set up you only need to build food and housing districts on the main planet. Later on off-worlding alloy production to other worlds.

    • @A_Spec
      @A_Spec  2 года назад +6

      It is a good point, the Nebula does allow you to get some crazy space mineral production and especially with Catalytic Processing this can take you a long way.

    • @d3god09
      @d3god09 2 года назад

      @@A_Spec It's also a source of gas, and it blocks sensors so you can hide fleets in mp etc.

    • @spun1930
      @spun1930 2 года назад

      It could also make it easier to find zroni.

  • @adrianchorolez5013
    @adrianchorolez5013 2 года назад +15

    started an ocean paradise origin game with life seeded neighbors and a primitive ocean planet right in the next system. That was a lucky start^^

  • @NotMorchaste
    @NotMorchaste 2 года назад +28

    Heya ASpec, did you try terraforming the planet into a Ecumenopolis ? Unless it removes the Ocean Paradise modifier, we could in theory get a size 35 Ecu with +25% job ouput, +60% pop growth and +15% happiness... So basically a planet-sized Rapture. Edit : did the test, the planet doesn't keep the modifier... Still a chonky ecu.

    • @fluffieboi3139
      @fluffieboi3139 Год назад +1

      Ik I'm abit late but does this give a demodifier

  • @wyrien
    @wyrien 2 года назад +9

    Decided to try this setup as a tall, pacifist RP-empire. Found myself sandwiched between fanatic purifiers and determined exterminators. Turned out to be a really interesting, enjoyable and quite hard run.

    • @FilipeHein
      @FilipeHein 2 года назад +1

      So much my type of game. That's how I like it. Pure RP and a challenge. So nice.

  • @roboticgamer8990
    @roboticgamer8990 2 года назад +6

    also worth mentioning is that this start always seems to put you in a nebula

  • @FARBerserker
    @FARBerserker 2 года назад +43

    Anglers, agrarian and catalysts is silly broken.
    you basically start with +30 or more for energy, food, consumer goods and alloys per month. make your pops strong or very strong and this goes out of control very fast.
    also, utopian abundance lifestyle means you can have as many unemployed as you want with no problem at all. you do not need to do any science and it actually is cheaper that way.
    and of course, going robots is still broken for a race with limited habitability issues.
    you don't even need to ascend. just make robots settle planets and work for you. untill you can get terraforming. then you can terraform those worlds, keep the robots and still settle over.

    • @muhrks
      @muhrks 2 года назад

      No science but robots and terraforming? How, without science?

    • @foo8786
      @foo8786 2 года назад

      @@muhrks utopian abundance makes all your unemployed produce science

    • @xrefed
      @xrefed 2 года назад

      @@muhrks dont u unlock robotics pretty early?

  • @Eyeshield11721
    @Eyeshield11721 2 года назад +1

    Thanks for making these videos for all these years. Your videos definitely helped me out when I first started playing and still do now.

  • @brianzook4253
    @brianzook4253 2 года назад +12

    You don't have the slum, but based on the planet screen at 3:10 you get the extra pop. It could be because of growth though.

  • @dinokknd
    @dinokknd 2 года назад +3

    Thanks mate, hadn't played this DLC yet. Seems like an interesting concept!

  • @cupofjoe7900
    @cupofjoe7900 2 года назад +3

    If you want to make this truly insane, use Planetary Diversity's Aquatic Paradise origin, grow your world with Ice Mining, then add an Aquatic Arcology Project and Tier 3 Orbital Ring

  • @leang8441
    @leang8441 2 года назад +3

    I personally went down the Mercantile tradition tree first. You benefit from the trade increase, and using the marketplace of ideas trade policy(0.5 energy & 0.25 unity) gives you a good source of unity.

  • @cirolino1200
    @cirolino1200 2 года назад +1

    Hi ASpec! Nice video as always. Thanks for the tips on growing your homeworld to 35 tiles.
    You didn't mention the anglers and the different metallurgists you can have with aquatics. Worth adding those to explain their very unique mechanics!

  • @uiuiuiseraph
    @uiuiuiseraph 2 года назад +3

    Well you do get further Boni. Build unlimited Agri Discricts goes very well with Catalytic Processing and Anglers of course.

  • @_draken_
    @_draken_ Год назад +1

    I developed a play style I call Tsunami Swarm where you use the Ocean/Deluge colossus to drench worlds and basically terraforms it for you immediately, no need to use resources and it happens extremely fast as well. Keep a Juggernaught and an escort fleet with your colossus and essentially you can Drench a world, use the Juggernaut to create a colony-ship, and immediately create a colony asap, letting you expand your empire population-wise very quickly

  • @caspianvonliechtenstein6517
    @caspianvonliechtenstein6517 2 года назад +17

    Thank you for the great content.

    • @A_Spec
      @A_Spec  2 года назад +6

      Thanks for watching!

  • @nomadoma9422
    @nomadoma9422 2 года назад +6

    Did this origin, got 3 ocean worlds and 2 terraformable worlds within 1 jump of my homeworld, my save is busted. I even got an event that said one of the ocean worlds was so similar it was a twin to the homeworld and got a modifier on it.

    • @basilharpham9372
      @basilharpham9372 2 года назад +1

      that sounds like a mod

    • @nomadoma9422
      @nomadoma9422 2 года назад

      @@basilharpham9372 nope, vanilla game

    • @evanhuizenga8626
      @evanhuizenga8626 2 года назад +3

      @@basilharpham9372 that is part of the new terraforming mechanics they added with the latest patch

    • @aquicklad972
      @aquicklad972 2 года назад

      Oooh, i haven't seen that event yet. That sounds fantastic. What did the modifier do?

  • @gabrielclark1425
    @gabrielclark1425 2 года назад +8

    I'm quite sad I can't expand the planet until it starts undergoing fusion in it's core...

  • @taimao2
    @taimao2 2 года назад +4

    Fyi, I'm not sure it was mentioned, but the aquatic trait becomes mandatory for this origin.

  • @cobraarms2466
    @cobraarms2466 2 года назад +3

    This is an awesome species pack lots of character

  • @IBMobius
    @IBMobius 2 года назад +5

    Does the trick to turn the broken contingency capital planet into a size 50 tomb world still work? If so doing that then terriforming it into an ocean, expand the sea then mastery of nature on it would make a truly gargantuan world

  • @benjamindelacruz4791
    @benjamindelacruz4791 2 года назад +3

    Is it odd or lucky that what i found as guaranteed worlds were Ocean worlds 19 and 16 plus a primitive world that killed itself (made me speechless)

  • @ShadowoftheMask
    @ShadowoftheMask 2 года назад +1

    I have habit of creating various npc empires and sometimes I stack negative penalties to be as high as possible(while of course giving them something nice)
    For aquatics I made fanatic purifier post apocalyptic cthulhu species :p Seems approriate

  • @0zeroSubz
    @0zeroSubz 2 года назад +1

    realistically the limiting factor for any galactic colonization should be the long term effects of differences in the constant effects of gravity exerted by the colonized celestial bodies compared to the homeworld
    therefore if we were to encounter real aliens they would probably be aquatic because living in water reduces the effects of gravitational forces on biological lifeforms
    allowing then to expand to celestial bodies of different sizes without as much of a consequence as non aquatic life forms

  • @alexmannen1991
    @alexmannen1991 2 года назад +1

    they should add so if u go over 40 planetsize u get heavy gravity that makes ur army stronger and pops more resilient

  • @tatamumu4505
    @tatamumu4505 2 года назад +4

    Hey Aspec ! Quick question : did you ever /plan to make a video about the reckoning mechanic ? I just encountered it for the first time in 800h, so I believe not a lot a people even know what it is.

    • @A_Spec
      @A_Spec  2 года назад +2

      I did, look for the "End of Cycle" in the channel search.

  • @homicyde
    @homicyde 2 года назад +4

    I feel like I'm missing something here. So the ice planets and asteroids are used to upgrade your planets, to a maximum of 3 times. So once you have all of your planets increased, do you need to keep the ice mines? And can they actually run out. For example, a frozen world gives you 3 upgrades, so let's say you upgraded your capital 3 times, does that mean you can't upgrade anything else because those 3 were used? And you now need to find more?

    • @Deshiba
      @Deshiba 2 года назад +1

      As far as I've played around with it, that does not appear to be the case.
      Not noticed any depletetion or reduction of mineral output from the planets/asteroids.

    • @beku8726
      @beku8726 2 года назад +1

      You can inrease by one once per Ice Astreroid and three times per frozen world in Systems where you have the mine upgrade

  • @JDtheHutt
    @JDtheHutt 2 года назад +1

    I'm assuming my game went wonky, as no frozen planets and instead found plenty of ocean worlds in close proximity where I would expect the guaranteed habitable to be. My empire exploded right out of the gates and it is doing so again now I have terraforming as every world is now ocean within my borders.

  • @xfffg1496
    @xfffg1496 2 года назад +1

    Get immediately the relic to transform planets in Gaia world.
    Was pretty easy until I unlocked the water gun collosus

  • @Sephiroth36977
    @Sephiroth36977 2 года назад +1

    Habitats, relic worlds and ecumenopolis? Is there a habitability malus for aquatics on non-ocean planets?
    Foolish console player here, just got Aquatics this week, still figuring out everything new. My first Aquatics game I set up is kind of planet sparse, I was curious if it would still be worth picking up Arcology and/or Voidborne. Gaia Seeded would probably work great too.

    • @A_Spec
      @A_Spec  2 года назад +2

      Shouldn't be, they should have 100% hab on planets that give it to another species.

    • @D.a.r.k.ELF81
      @D.a.r.k.ELF81 5 месяцев назад

      ​@@A_Spec Hey, question for you about which graphics mods do you have here because there are such great colors of the cosmos in different colors and a kind of fog where there are darkened places that you haven't discovered yet..

  • @IceGavel
    @IceGavel 2 года назад +1

    So lemme get this straight... Ocean Paradise is an origin that makes you need Energy more? Golly gee, I hope there's no Empire Authority that's _really good at making money,_ cause that would just be OP.
    _beat_
    _laughs in Megacorp_

  • @kendallmcculty1143
    @kendallmcculty1143 2 года назад +1

    I'm playing as the trench, devouring swarm starting on an ocean paradise. My story is that a lost science vessel crash landed on my planet, only for its crew to be consumed, their knowledge assimilated. Unintentionally releasing this he'll Upon the galaxy

  • @nautilusshell2089
    @nautilusshell2089 2 года назад

    Everybody Else: Oh boy! Pops!
    Me: ha ha, Barbaric Despoiler :)

  • @CULater000
    @CULater000 2 года назад +1

    Is the World Shaper ascension perk worth taking with this build? It boosts terraforming, but Gaia worlds are preferable?

    • @FilipeHein
      @FilipeHein 2 года назад

      Gaia worlds loose their worth a bit if you are aquatic-hydrocentrist. You will prefer Ocean Worlds as you can increase those in size and get their real aquatic bonuses. Gaias are still good tho. Not for what you want worlds for.

  • @sudoGetBrainInstall
    @sudoGetBrainInstall 24 дня назад

    i cannot choosee the hidroperk cause i need the trait waterproof.. and this trait doesnt apear in the list.
    i use aquatic and everthing( democtatoc ,imperial,mega )
    is that a actuel bug?

  • @friedipar
    @friedipar 2 года назад +2

    This origin + Anglers + Cat. Processing + Agrarian trait.
    Who even needs Minerals?

    • @A_Spec
      @A_Spec  2 года назад +3

      I love Catalytic Processing

    • @Bloodlyshiva
      @Bloodlyshiva 2 года назад +1

      You do. Buildings and districts still require them.

    • @friedipar
      @friedipar 2 года назад

      @@Bloodlyshiva
      I'm aware of this, it was more of a rethorical question

    • @Deshiba
      @Deshiba 2 года назад

      @@Bloodlyshiva catlytic processors take care of alloys. Anglers+mercantile take care of CG. You only need minerals for the buildings.
      With the guarenteed nebula you can make do with space mining minerals passive income.

  • @BloodRider1914
    @BloodRider1914 2 года назад +1

    This is so OP if like me you don't play with guaranteed habitables

  • @rflynn1974
    @rflynn1974 2 года назад +1

    Hi, Aspec, what is the advantage of getting these Ice mining? Does it give you anything not sure I understand it too well

    • @A_Spec
      @A_Spec  2 года назад +4

      It allows you to increase the amount of districts and carrying capacity of your Ocean Worlds.

  • @brandongauthier8433
    @brandongauthier8433 2 года назад

    Question: for a big chonk like the size 35 ocean home world, what does one do with all of that pop? Like, do you just let it sit with a surplus of like 30 housing, or do you just grab the civic that lets unemployed pops work as servants with the tech later in the game? I’m never able to decide what to do when a planet’s done building, but the housing/jobs ratio is way high

  • @joaopedrogalvaodamottalima9913
    @joaopedrogalvaodamottalima9913 2 года назад +1

    I spend months trying to get the baol for my world-builders rp empire and no luck, so I decided to try the ocean paradise one planet challenge, and not only do I get the baol but also the omnicodex...
    i don't know if i should call this good luck or bad luck.

  • @guner2955
    @guner2955 2 года назад

    It is indeed a chonker of a planet

  • @PapaFlashFlud
    @PapaFlashFlud 2 года назад +5

    Yay

  • @The_CrusaderKing
    @The_CrusaderKing 2 года назад +1

    Can't wait for this to come to console!

  • @katier9725
    @katier9725 2 года назад +2

    I wonder what would happen if a size 35 ocean world was turned inti a Gaia/Machine world.

    • @aquicklad972
      @aquicklad972 2 года назад +2

      ...or an Ecumenopolis

    • @owarida6241
      @owarida6241 2 года назад

      You can always experiment with the console.

  • @PelinalDidNothingWrong
    @PelinalDidNothingWrong 2 года назад +3

    Can these Ocean Paradise Worlds be found naturally in the galaxy? I'm on console and I'm not sure on how these new mechanics work

    • @AsbestosMuffins
      @AsbestosMuffins 2 года назад +4

      console usually lags by a patch or two, so these are probably not in the console game

    • @A_Spec
      @A_Spec  2 года назад +5

      Sadly not yet on console, hopefully soon.

  • @UnknownPerson-cq3qv
    @UnknownPerson-cq3qv 2 года назад +1

    I enjoyed this dlc thus far. I'm just worried about how long it'll take my mods to get updated

  • @badpiggies988
    @badpiggies988 11 месяцев назад

    I love this origin, I played it once as a xenophobic militarist spiritualist with the angler civic and terraformed everything to ocean (and used the flood colossus on several enemy planets). I produced so much food, I had to sell it to the galactic market in massive numbers per month along with a few unemployed slaves

  • @Poolboy0Paul
    @Poolboy0Paul Год назад

    I have the aquatics species pack activated and also play an aquatic species but the hydrocentric perk didn't show up.. what can the problem be?

  • @goblin8557
    @goblin8557 2 года назад +1

    Can we make aquatic habitats that are essentially space aquariums that're only available to aquatic xenos?

    • @xrefed
      @xrefed 2 года назад

      you mean *OCEAN WORLDS*

  • @dou5689
    @dou5689 2 года назад

    They need to add a ascension path allowing you to be one with the universe, shed the cumbrance of technology to embrace the vacuum with your mortal body, to be like the DRAGON!

    • @xrefed
      @xrefed 2 года назад

      aint that the psionics ascension paths? heck become the crisis too cause why not

    • @dou5689
      @dou5689 2 года назад

      @@xrefed
      I mean to become a lifeform like the tyranids and play the game as a race of space organism, literally. Add another resource "biomass", and technologies that allow you to absorb different class of planets and extinguish suns, the game begin with: "before you moving onto the next galaxy, you will have to collect xx amount of biomass, your gene pool has to reach xx size, capture certain planets in the galaxy because of reason xx, etc.

  • @zachpaterson2585
    @zachpaterson2585 2 года назад

    Does anybody know if it’s worth switching to Hive Worlds from ocean worlds as an aquatic hive mind?

  • @bodbyss
    @bodbyss 2 года назад

    Do you find that the AI effectively uses this origin? It seems like the only correct first ascension is Hydrocentric after all, what if it ignores that all the time?

  • @MilutinMujovic
    @MilutinMujovic 2 года назад

    You are incorrect, Mastery of Nature does not increase planet size. So you can't have size 35 planet like you said, you can have max 33 planet size.

  • @ArmitageShanksuk
    @ArmitageShanksuk 2 года назад

    I'm wondering if picking Anglers with this origin is 'worth' it? I've had a great run so far with Catalystic, Anglers, Aquatic + Hydro as a Megacorp (pure Vanilla, currently eating stars as the crisis). The extra trade and pearl divers' consumers goods really helped with the Tech rush in the first 50 years to get ahead but having so many bonuses to agriculture districts on your size 30 home world as standard may see other civics being better.

    • @ArmitageShanksuk
      @ArmitageShanksuk 2 года назад

      Also, I was building the Ice stations in the systems with my colonies and was wondering why I couldn't expand them further (tooltip advises no ice to farm from). Didn't realise you just need the starbase building in any system with the frozen asteroids/planets in your empire.

  • @trackgg586
    @trackgg586 2 года назад

    Honestly, having colossus as a prerequisite kinda kills the purpose for non-violent empires. In my current playthrough it'd be a wasted perk slot. Would make sense for fanatic purifiers, I guess.

    • @A_Spec
      @A_Spec  2 года назад

      Deluge is an optional bonus from Hydrocentric. It is very much not required

    • @trackgg586
      @trackgg586 2 года назад

      @@A_Spec I know, I know. The origin itself is powerful enough. It's just that, unlike with Clone Army, its expansion is very much based on circumstances of the playthrough.

    • @doctorhealsgood5456
      @doctorhealsgood5456 2 года назад

      Can't you just use the deluge to insta oceanify any planet you fancy?

    • @trackgg586
      @trackgg586 2 года назад

      @@doctorhealsgood5456 could do, but using an ascention perk to get colossus for that is a total overkill (if you have no other use for the colossus, anyway), if you can do the same with energy credits, which - at the point of building the colossus - you're going to have plenty of.

  • @falloutarchon4861
    @falloutarchon4861 2 года назад

    Does the Ocean Paradise world have a unique appearance? Most ocean worlds I've seen have a few islands on them but this doesn't seem to.

    • @A_Spec
      @A_Spec  2 года назад

      Correct, it has it's own unique planetary skin.

  • @Kilawpilath
    @Kilawpilath 2 года назад

    I'm wondering how strong Hivemind + Aquatic + Ocean Paradise + Make Alloy take food is..

    • @Deshiba
      @Deshiba 2 года назад

      Sadly not nearly as strong as tree of life. Reason for this is that hive-worlds exist, which doesn't work with aquatic.

  • @conalodwyer2269
    @conalodwyer2269 2 года назад +4

    Nice

  • @aguscm4175
    @aguscm4175 2 года назад

    So is there a way to get the capital above size 33, these mechanics seem to be the only ones in the whole game that expand planet size.

  • @PsychopathicCake
    @PsychopathicCake 2 года назад

    Am I dumb or something...or are “industrial districts,” the zones that produce consumer goods(?), just not in the vanilla (no DLCs) game...?

    • @Deshiba
      @Deshiba 2 года назад +1

      IIRC; They were part of the free base game update. Are you sure you're not patches behind?

    • @A_Spec
      @A_Spec  2 года назад +2

      They were introduced in 3.0, so if your game isn't patch to that point you won't get them.

  • @Saturas35142
    @Saturas35142 2 года назад

    So Dune'ish expansion next for desert planets?

  • @greencat-ic6ij
    @greencat-ic6ij 2 года назад

    Question, how does technology develop on an ocean world if you can't light a fire (therefore have metallurgy), however intelligent of a life form you have?

    • @furiouskaiser9914
      @furiouskaiser9914 2 года назад +1

      Geothermal energy would be my guess.

    • @davidk1308
      @davidk1308 2 года назад

      Most of these Aquatics species look amphibian, and Ocean worlds in-game are described as having some land (like 10%, vs 30% like Earth), so probably the same as any other.

  • @JRYYD
    @JRYYD 2 года назад

    Does the AI pick ascension perks throughout the game?

  • @DiathenEridani
    @DiathenEridani 2 года назад

    Can you talk about space habitats?

  • @horizonhunter2247
    @horizonhunter2247 Год назад

    Name the planet big chungus

  • @rwme4698
    @rwme4698 Год назад

    You're now forced to choose Aquatics

  • @unknowngod8229
    @unknowngod8229 2 года назад

    Will it be on xbox one soon?

  • @henryk5pio
    @henryk5pio 2 года назад

    When i growth my planet to 35 districts, can i terraform this world to Ecumenopolis? How have habitability aquatics in Ecumenopolis?

    • @A_Spec
      @A_Spec  2 года назад +2

      Habitability is the same for aquatics as far as I know. Ecu's have 100% habitability for anyone.

    • @savagerancor
      @savagerancor 2 года назад +1

      @@A_Spec Habitability is up but do they not still suffer needing more space for pops and the penalties of it not being an ocean world?

    • @Deshiba
      @Deshiba 2 года назад +1

      @@savagerancor yep, you dip production by 15% with aquatic and the acension perk.
      You also loose all the food district. Overall going ecu is not the play.

    • @savagerancor
      @savagerancor 2 года назад

      @@Deshiba Something neat I found is that a relic world or ecu can be hit by the Drench from your Colossus to be turned into an Ocean world. Normally they can't be terraformed, but that is a way that works! They'll still keep all of their special features too, but now with none of the penalties.

    • @Deshiba
      @Deshiba 2 года назад

      @@savagerancor really? If that works on gaia worlds too you've found something that breaks a whole lot of stuff.

  • @legendespatiale7434
    @legendespatiale7434 2 года назад

    Atlantis ou Cthulhu planete

  • @13g0man
    @13g0man 2 года назад +1

    One thing i've noticed about this start is that you always start in a nebula. You can get a Nebula Refinery on your home system, and some of its neighbours.

    • @Deshiba
      @Deshiba 2 года назад

      Agreed. It's RNG how many systems you get though. I've gotten at least 2 every run. Nothing as crazy as the amount in this video yet.

    • @dakotahard7275
      @dakotahard7275 2 года назад

      I've got extremely lucky had a five nebula system and another three nebula right below my starting nebula

  • @lasonris8934
    @lasonris8934 2 года назад

    Real money maker: if they allow to make frozen worlds into ocean paradises as well