It should be noted you also always start inside a nebula concealing you from enemy censors and giving you additional resources once you've unlocked the additional starbase modules tech.
Try gigastructural engineering. Great mod. Adds a giga structure called the Birch World. Infinite sized behemoth built around the supermassive black hole at the center of the galaxy. I've had one play through where I let the entire galaxy get devoured by the prethoryn and just sat with like a fat 2k pop on the birch world lmao
Funny thing is that with a purely vanilla game I played with this origin, yes my guaranteed habital worlds were frozen worlds, but within a few hyperlane jumps of what would have been the first one, life seeded primitive. in two separate systems.
@@FARBerserker nice. Looking at screenshots I have of the playthrough, one of the Gaia worlds I thought was one of the primitives was the shroud/Gaia world. (The one that transforms back and forth until you stabilize it) Sadly the precursor I had was either the vultaam or the irasii(or however you spell/pronounce it)
@@FilipeHein I just watched a recent Lathland Video, and he did just that against the FE capital worlds. I think you can do it to your own planets as well.
“Take good care of yourselves and each other” Is honestly why I followed you; mostly all the great Stellaris stuff, and I miss you saying that but love your stuff either way man. :)
In my first game of those origin 4 jumps away was a forge world with 85% habitabiliry, really goes well with the origin as primary world does the food and the forge world does the industry.
I mean. Being able to increase the size of any planet effectively is broken. A size 10 world which most would skip over can become a size 15 world with hydrocentric and mastery of nature. IMO probably my new favourite to do is anglers, catalytic and then these ones.
Why should you ever skip a planet? Especially since admin cap now also uses districts and pop, in addition with the new growth rates making it harder to fill huge worlds. (And even with the old growth rates, I settle every planet, because growth is based on planets not on pops). If you use the right civics, than having many small planets is even better, because you get more ruler jobs. There aren't really any advantages of having big planets...
@@Grothgerek Honestly yeah I can’t think of any reason to just stick to large planets. Maybe by having less planets it’s less micromanagement for some people? I just throw my seed all over the galaxy ahaha.
@@Salmon_Toastie Having a big planet is definitely a nice thing. Its just cool having a ecumenopolis housing thousands of pops. But another important factor I totally forgot is buildings. A small planet can build as many buildings as a huge planet. So in terms of science, merchant jobs and rare ressources small planets are simply even better.
I'm not sure if this came out wrongly in my way. if so my apologies. I was saying that i know of a few people (myself included) who prioritized larger planets. I don't do it as much because of the new systems. But when buildings needed pop it was a big thing. But yea. Poor explaining on my part. I 100% agree. although i still mostly terraform planets before lol.
The video glosses over the guarenteed nebula. With it you can go for the engineering tech that gives nebula refineries. Build your starbases in the nebula's for the juicy non-worker mineral income. With all the other space rocks you mine you're good to go. - catalytic processing for alloys on food - anglers and mercantile for CG and energy - selling excess food income on the market for energy With this set up you only need to build food and housing districts on the main planet. Later on off-worlding alloy production to other worlds.
It is a good point, the Nebula does allow you to get some crazy space mineral production and especially with Catalytic Processing this can take you a long way.
Heya ASpec, did you try terraforming the planet into a Ecumenopolis ? Unless it removes the Ocean Paradise modifier, we could in theory get a size 35 Ecu with +25% job ouput, +60% pop growth and +15% happiness... So basically a planet-sized Rapture. Edit : did the test, the planet doesn't keep the modifier... Still a chonky ecu.
Decided to try this setup as a tall, pacifist RP-empire. Found myself sandwiched between fanatic purifiers and determined exterminators. Turned out to be a really interesting, enjoyable and quite hard run.
Anglers, agrarian and catalysts is silly broken. you basically start with +30 or more for energy, food, consumer goods and alloys per month. make your pops strong or very strong and this goes out of control very fast. also, utopian abundance lifestyle means you can have as many unemployed as you want with no problem at all. you do not need to do any science and it actually is cheaper that way. and of course, going robots is still broken for a race with limited habitability issues. you don't even need to ascend. just make robots settle planets and work for you. untill you can get terraforming. then you can terraform those worlds, keep the robots and still settle over.
If you want to make this truly insane, use Planetary Diversity's Aquatic Paradise origin, grow your world with Ice Mining, then add an Aquatic Arcology Project and Tier 3 Orbital Ring
I personally went down the Mercantile tradition tree first. You benefit from the trade increase, and using the marketplace of ideas trade policy(0.5 energy & 0.25 unity) gives you a good source of unity.
Hi ASpec! Nice video as always. Thanks for the tips on growing your homeworld to 35 tiles. You didn't mention the anglers and the different metallurgists you can have with aquatics. Worth adding those to explain their very unique mechanics!
I developed a play style I call Tsunami Swarm where you use the Ocean/Deluge colossus to drench worlds and basically terraforms it for you immediately, no need to use resources and it happens extremely fast as well. Keep a Juggernaught and an escort fleet with your colossus and essentially you can Drench a world, use the Juggernaut to create a colony-ship, and immediately create a colony asap, letting you expand your empire population-wise very quickly
Did this origin, got 3 ocean worlds and 2 terraformable worlds within 1 jump of my homeworld, my save is busted. I even got an event that said one of the ocean worlds was so similar it was a twin to the homeworld and got a modifier on it.
Does the trick to turn the broken contingency capital planet into a size 50 tomb world still work? If so doing that then terriforming it into an ocean, expand the sea then mastery of nature on it would make a truly gargantuan world
I have habit of creating various npc empires and sometimes I stack negative penalties to be as high as possible(while of course giving them something nice) For aquatics I made fanatic purifier post apocalyptic cthulhu species :p Seems approriate
realistically the limiting factor for any galactic colonization should be the long term effects of differences in the constant effects of gravity exerted by the colonized celestial bodies compared to the homeworld therefore if we were to encounter real aliens they would probably be aquatic because living in water reduces the effects of gravitational forces on biological lifeforms allowing then to expand to celestial bodies of different sizes without as much of a consequence as non aquatic life forms
Hey Aspec ! Quick question : did you ever /plan to make a video about the reckoning mechanic ? I just encountered it for the first time in 800h, so I believe not a lot a people even know what it is.
I feel like I'm missing something here. So the ice planets and asteroids are used to upgrade your planets, to a maximum of 3 times. So once you have all of your planets increased, do you need to keep the ice mines? And can they actually run out. For example, a frozen world gives you 3 upgrades, so let's say you upgraded your capital 3 times, does that mean you can't upgrade anything else because those 3 were used? And you now need to find more?
As far as I've played around with it, that does not appear to be the case. Not noticed any depletetion or reduction of mineral output from the planets/asteroids.
I'm assuming my game went wonky, as no frozen planets and instead found plenty of ocean worlds in close proximity where I would expect the guaranteed habitable to be. My empire exploded right out of the gates and it is doing so again now I have terraforming as every world is now ocean within my borders.
Habitats, relic worlds and ecumenopolis? Is there a habitability malus for aquatics on non-ocean planets? Foolish console player here, just got Aquatics this week, still figuring out everything new. My first Aquatics game I set up is kind of planet sparse, I was curious if it would still be worth picking up Arcology and/or Voidborne. Gaia Seeded would probably work great too.
@@A_Spec Hey, question for you about which graphics mods do you have here because there are such great colors of the cosmos in different colors and a kind of fog where there are darkened places that you haven't discovered yet..
So lemme get this straight... Ocean Paradise is an origin that makes you need Energy more? Golly gee, I hope there's no Empire Authority that's _really good at making money,_ cause that would just be OP. _beat_ _laughs in Megacorp_
I'm playing as the trench, devouring swarm starting on an ocean paradise. My story is that a lost science vessel crash landed on my planet, only for its crew to be consumed, their knowledge assimilated. Unintentionally releasing this he'll Upon the galaxy
Gaia worlds loose their worth a bit if you are aquatic-hydrocentrist. You will prefer Ocean Worlds as you can increase those in size and get their real aquatic bonuses. Gaias are still good tho. Not for what you want worlds for.
i cannot choosee the hidroperk cause i need the trait waterproof.. and this trait doesnt apear in the list. i use aquatic and everthing( democtatoc ,imperial,mega ) is that a actuel bug?
@@Bloodlyshiva catlytic processors take care of alloys. Anglers+mercantile take care of CG. You only need minerals for the buildings. With the guarenteed nebula you can make do with space mining minerals passive income.
Question: for a big chonk like the size 35 ocean home world, what does one do with all of that pop? Like, do you just let it sit with a surplus of like 30 housing, or do you just grab the civic that lets unemployed pops work as servants with the tech later in the game? I’m never able to decide what to do when a planet’s done building, but the housing/jobs ratio is way high
I spend months trying to get the baol for my world-builders rp empire and no luck, so I decided to try the ocean paradise one planet challenge, and not only do I get the baol but also the omnicodex... i don't know if i should call this good luck or bad luck.
I love this origin, I played it once as a xenophobic militarist spiritualist with the angler civic and terraformed everything to ocean (and used the flood colossus on several enemy planets). I produced so much food, I had to sell it to the galactic market in massive numbers per month along with a few unemployed slaves
They need to add a ascension path allowing you to be one with the universe, shed the cumbrance of technology to embrace the vacuum with your mortal body, to be like the DRAGON!
@@xrefed I mean to become a lifeform like the tyranids and play the game as a race of space organism, literally. Add another resource "biomass", and technologies that allow you to absorb different class of planets and extinguish suns, the game begin with: "before you moving onto the next galaxy, you will have to collect xx amount of biomass, your gene pool has to reach xx size, capture certain planets in the galaxy because of reason xx, etc.
Do you find that the AI effectively uses this origin? It seems like the only correct first ascension is Hydrocentric after all, what if it ignores that all the time?
I'm wondering if picking Anglers with this origin is 'worth' it? I've had a great run so far with Catalystic, Anglers, Aquatic + Hydro as a Megacorp (pure Vanilla, currently eating stars as the crisis). The extra trade and pearl divers' consumers goods really helped with the Tech rush in the first 50 years to get ahead but having so many bonuses to agriculture districts on your size 30 home world as standard may see other civics being better.
Also, I was building the Ice stations in the systems with my colonies and was wondering why I couldn't expand them further (tooltip advises no ice to farm from). Didn't realise you just need the starbase building in any system with the frozen asteroids/planets in your empire.
Honestly, having colossus as a prerequisite kinda kills the purpose for non-violent empires. In my current playthrough it'd be a wasted perk slot. Would make sense for fanatic purifiers, I guess.
@@A_Spec I know, I know. The origin itself is powerful enough. It's just that, unlike with Clone Army, its expansion is very much based on circumstances of the playthrough.
@@doctorhealsgood5456 could do, but using an ascention perk to get colossus for that is a total overkill (if you have no other use for the colossus, anyway), if you can do the same with energy credits, which - at the point of building the colossus - you're going to have plenty of.
Question, how does technology develop on an ocean world if you can't light a fire (therefore have metallurgy), however intelligent of a life form you have?
Most of these Aquatics species look amphibian, and Ocean worlds in-game are described as having some land (like 10%, vs 30% like Earth), so probably the same as any other.
@@savagerancor yep, you dip production by 15% with aquatic and the acension perk. You also loose all the food district. Overall going ecu is not the play.
@@Deshiba Something neat I found is that a relic world or ecu can be hit by the Drench from your Colossus to be turned into an Ocean world. Normally they can't be terraformed, but that is a way that works! They'll still keep all of their special features too, but now with none of the penalties.
One thing i've noticed about this start is that you always start in a nebula. You can get a Nebula Refinery on your home system, and some of its neighbours.
This video said nothing I didn’t already know. Waste of my time.
Thanks for stopping by
@@A_Spec
Your previous video on the Dragon Origin was actually useful.
Your comment said nothing I need to reply to. Waste of my time.
@@Smackskull your reply said nothing I needed to reply to, waste of my time
Have you considered that this video does not revolve around you?
It should be noted you also always start inside a nebula concealing you from enemy censors and giving you additional resources once you've unlocked the additional starbase modules tech.
mfw I didn't even notice, nice!
I'm 150 years into the game and my size 33 Chonker isn't even full yet.
I'm 200 and same
Try gigastructural engineering. Great mod. Adds a giga structure called the Birch World. Infinite sized behemoth built around the supermassive black hole at the center of the galaxy. I've had one play through where I let the entire galaxy get devoured by the prethoryn and just sat with like a fat 2k pop on the birch world lmao
@@dazurathefirst8456 That origin is pretty broken
Funny thing is that with a purely vanilla game I played with this origin, yes my guaranteed habital worlds were frozen worlds, but within a few hyperlane jumps of what would have been the first one, life seeded primitive. in two separate systems.
First anomaly i scanned with ocean paradise: grunuur.
@@FARBerserker nice. Looking at screenshots I have of the playthrough, one of the Gaia worlds I thought was one of the primitives was the shroud/Gaia world. (The one that transforms back and forth until you stabilize it)
Sadly the precursor I had was either the vultaam or the irasii(or however you spell/pronounce it)
Ye, I've done this
@@FARBerserker Since 3.2 I've gotten them in like 70% of my games
In my play-through I discovered a relic world just a couple jumps away.
I lucked out with a 25 ocean next door. Never thought I'd downgrade Gaia worlds but the flood must not be stopped.
Sadly cant terraform gaia's down to oceans.
Good place to house yer xeno's tho
@@Deshiba oh, good idea, let's turn the inferior gaia worlds into thrall worlds for our slaves!
May the Flood be with you.
@John Clark wait. You can't downgrade a Gaia but can you... deluge a Gaia? I mean... with the colossus?
@@FilipeHein I just watched a recent Lathland Video, and he did just that against the FE capital worlds. I think you can do it to your own planets as well.
We can always count on the Father of Stellaris Content.
Thank you Aspec, for all the years of Desperately needed help xD
“Take good care of yourselves and each other” Is honestly why I followed you; mostly all the great Stellaris stuff, and I miss you saying that but love your stuff either way man. :)
@ 7:10'ish... Unless it changed this patch, terraforming gasses reduces terraforming time, not cost
In my first game of those origin 4 jumps away was a forge world with 85% habitabiliry, really goes well with the origin as primary world does the food and the forge world does the industry.
I mean. Being able to increase the size of any planet effectively is broken. A size 10 world which most would skip over can become a size 15 world with hydrocentric and mastery of nature. IMO probably my new favourite to do is anglers, catalytic and then these ones.
Why should you ever skip a planet? Especially since admin cap now also uses districts and pop, in addition with the new growth rates making it harder to fill huge worlds. (And even with the old growth rates, I settle every planet, because growth is based on planets not on pops).
If you use the right civics, than having many small planets is even better, because you get more ruler jobs.
There aren't really any advantages of having big planets...
@@Grothgerek Honestly yeah I can’t think of any reason to just stick to large planets. Maybe by having less planets it’s less micromanagement for some people? I just throw my seed all over the galaxy ahaha.
I usually just use those small planets as admin centers and or rare resources, with enough housing it still has all the building slots unlocked
@@Salmon_Toastie Having a big planet is definitely a nice thing. Its just cool having a ecumenopolis housing thousands of pops.
But another important factor I totally forgot is buildings. A small planet can build as many buildings as a huge planet. So in terms of science, merchant jobs and rare ressources small planets are simply even better.
I'm not sure if this came out wrongly in my way. if so my apologies. I was saying that i know of a few people (myself included) who prioritized larger planets. I don't do it as much because of the new systems. But when buildings needed pop it was a big thing. But yea. Poor explaining on my part. I 100% agree. although i still mostly terraform planets before lol.
Currently trying this setup as a one planet challenge, wish me luck
Dragon Speed.
Currently trying your mom as a one planet challenge, wish me luck
@@Lo-vp4nl Daaaaaaamn son, double zinger for the price of one.
Same. Going so well.
@@Lo-vp4nl Go for it Fortnite kiddo. I bet you will lose.
*laughs in hydrocentric and expands the seas*
The video glosses over the guarenteed nebula. With it you can go for the engineering tech that gives nebula refineries.
Build your starbases in the nebula's for the juicy non-worker mineral income. With all the other space rocks you mine you're good to go.
- catalytic processing for alloys on food
- anglers and mercantile for CG and energy
- selling excess food income on the market for energy
With this set up you only need to build food and housing districts on the main planet. Later on off-worlding alloy production to other worlds.
It is a good point, the Nebula does allow you to get some crazy space mineral production and especially with Catalytic Processing this can take you a long way.
@@A_Spec It's also a source of gas, and it blocks sensors so you can hide fleets in mp etc.
It could also make it easier to find zroni.
started an ocean paradise origin game with life seeded neighbors and a primitive ocean planet right in the next system. That was a lucky start^^
Heya ASpec, did you try terraforming the planet into a Ecumenopolis ? Unless it removes the Ocean Paradise modifier, we could in theory get a size 35 Ecu with +25% job ouput, +60% pop growth and +15% happiness... So basically a planet-sized Rapture. Edit : did the test, the planet doesn't keep the modifier... Still a chonky ecu.
Ik I'm abit late but does this give a demodifier
Decided to try this setup as a tall, pacifist RP-empire. Found myself sandwiched between fanatic purifiers and determined exterminators. Turned out to be a really interesting, enjoyable and quite hard run.
So much my type of game. That's how I like it. Pure RP and a challenge. So nice.
also worth mentioning is that this start always seems to put you in a nebula
Anglers, agrarian and catalysts is silly broken.
you basically start with +30 or more for energy, food, consumer goods and alloys per month. make your pops strong or very strong and this goes out of control very fast.
also, utopian abundance lifestyle means you can have as many unemployed as you want with no problem at all. you do not need to do any science and it actually is cheaper that way.
and of course, going robots is still broken for a race with limited habitability issues.
you don't even need to ascend. just make robots settle planets and work for you. untill you can get terraforming. then you can terraform those worlds, keep the robots and still settle over.
No science but robots and terraforming? How, without science?
@@muhrks utopian abundance makes all your unemployed produce science
@@muhrks dont u unlock robotics pretty early?
Thanks for making these videos for all these years. Your videos definitely helped me out when I first started playing and still do now.
You don't have the slum, but based on the planet screen at 3:10 you get the extra pop. It could be because of growth though.
Thanks mate, hadn't played this DLC yet. Seems like an interesting concept!
If you want to make this truly insane, use Planetary Diversity's Aquatic Paradise origin, grow your world with Ice Mining, then add an Aquatic Arcology Project and Tier 3 Orbital Ring
I personally went down the Mercantile tradition tree first. You benefit from the trade increase, and using the marketplace of ideas trade policy(0.5 energy & 0.25 unity) gives you a good source of unity.
Hi ASpec! Nice video as always. Thanks for the tips on growing your homeworld to 35 tiles.
You didn't mention the anglers and the different metallurgists you can have with aquatics. Worth adding those to explain their very unique mechanics!
Well you do get further Boni. Build unlimited Agri Discricts goes very well with Catalytic Processing and Anglers of course.
I developed a play style I call Tsunami Swarm where you use the Ocean/Deluge colossus to drench worlds and basically terraforms it for you immediately, no need to use resources and it happens extremely fast as well. Keep a Juggernaught and an escort fleet with your colossus and essentially you can Drench a world, use the Juggernaut to create a colony-ship, and immediately create a colony asap, letting you expand your empire population-wise very quickly
Thank you for the great content.
Thanks for watching!
Did this origin, got 3 ocean worlds and 2 terraformable worlds within 1 jump of my homeworld, my save is busted. I even got an event that said one of the ocean worlds was so similar it was a twin to the homeworld and got a modifier on it.
that sounds like a mod
@@basilharpham9372 nope, vanilla game
@@basilharpham9372 that is part of the new terraforming mechanics they added with the latest patch
Oooh, i haven't seen that event yet. That sounds fantastic. What did the modifier do?
I'm quite sad I can't expand the planet until it starts undergoing fusion in it's core...
Fyi, I'm not sure it was mentioned, but the aquatic trait becomes mandatory for this origin.
This is an awesome species pack lots of character
Does the trick to turn the broken contingency capital planet into a size 50 tomb world still work? If so doing that then terriforming it into an ocean, expand the sea then mastery of nature on it would make a truly gargantuan world
Is it odd or lucky that what i found as guaranteed worlds were Ocean worlds 19 and 16 plus a primitive world that killed itself (made me speechless)
I have habit of creating various npc empires and sometimes I stack negative penalties to be as high as possible(while of course giving them something nice)
For aquatics I made fanatic purifier post apocalyptic cthulhu species :p Seems approriate
realistically the limiting factor for any galactic colonization should be the long term effects of differences in the constant effects of gravity exerted by the colonized celestial bodies compared to the homeworld
therefore if we were to encounter real aliens they would probably be aquatic because living in water reduces the effects of gravitational forces on biological lifeforms
allowing then to expand to celestial bodies of different sizes without as much of a consequence as non aquatic life forms
they should add so if u go over 40 planetsize u get heavy gravity that makes ur army stronger and pops more resilient
Hey Aspec ! Quick question : did you ever /plan to make a video about the reckoning mechanic ? I just encountered it for the first time in 800h, so I believe not a lot a people even know what it is.
I did, look for the "End of Cycle" in the channel search.
I feel like I'm missing something here. So the ice planets and asteroids are used to upgrade your planets, to a maximum of 3 times. So once you have all of your planets increased, do you need to keep the ice mines? And can they actually run out. For example, a frozen world gives you 3 upgrades, so let's say you upgraded your capital 3 times, does that mean you can't upgrade anything else because those 3 were used? And you now need to find more?
As far as I've played around with it, that does not appear to be the case.
Not noticed any depletetion or reduction of mineral output from the planets/asteroids.
You can inrease by one once per Ice Astreroid and three times per frozen world in Systems where you have the mine upgrade
I'm assuming my game went wonky, as no frozen planets and instead found plenty of ocean worlds in close proximity where I would expect the guaranteed habitable to be. My empire exploded right out of the gates and it is doing so again now I have terraforming as every world is now ocean within my borders.
Get immediately the relic to transform planets in Gaia world.
Was pretty easy until I unlocked the water gun collosus
Habitats, relic worlds and ecumenopolis? Is there a habitability malus for aquatics on non-ocean planets?
Foolish console player here, just got Aquatics this week, still figuring out everything new. My first Aquatics game I set up is kind of planet sparse, I was curious if it would still be worth picking up Arcology and/or Voidborne. Gaia Seeded would probably work great too.
Shouldn't be, they should have 100% hab on planets that give it to another species.
@@A_Spec Hey, question for you about which graphics mods do you have here because there are such great colors of the cosmos in different colors and a kind of fog where there are darkened places that you haven't discovered yet..
So lemme get this straight... Ocean Paradise is an origin that makes you need Energy more? Golly gee, I hope there's no Empire Authority that's _really good at making money,_ cause that would just be OP.
_beat_
_laughs in Megacorp_
I'm playing as the trench, devouring swarm starting on an ocean paradise. My story is that a lost science vessel crash landed on my planet, only for its crew to be consumed, their knowledge assimilated. Unintentionally releasing this he'll Upon the galaxy
Everybody Else: Oh boy! Pops!
Me: ha ha, Barbaric Despoiler :)
Is the World Shaper ascension perk worth taking with this build? It boosts terraforming, but Gaia worlds are preferable?
Gaia worlds loose their worth a bit if you are aquatic-hydrocentrist. You will prefer Ocean Worlds as you can increase those in size and get their real aquatic bonuses. Gaias are still good tho. Not for what you want worlds for.
i cannot choosee the hidroperk cause i need the trait waterproof.. and this trait doesnt apear in the list.
i use aquatic and everthing( democtatoc ,imperial,mega )
is that a actuel bug?
This origin + Anglers + Cat. Processing + Agrarian trait.
Who even needs Minerals?
I love Catalytic Processing
You do. Buildings and districts still require them.
@@Bloodlyshiva
I'm aware of this, it was more of a rethorical question
@@Bloodlyshiva catlytic processors take care of alloys. Anglers+mercantile take care of CG. You only need minerals for the buildings.
With the guarenteed nebula you can make do with space mining minerals passive income.
This is so OP if like me you don't play with guaranteed habitables
Hi, Aspec, what is the advantage of getting these Ice mining? Does it give you anything not sure I understand it too well
It allows you to increase the amount of districts and carrying capacity of your Ocean Worlds.
Question: for a big chonk like the size 35 ocean home world, what does one do with all of that pop? Like, do you just let it sit with a surplus of like 30 housing, or do you just grab the civic that lets unemployed pops work as servants with the tech later in the game? I’m never able to decide what to do when a planet’s done building, but the housing/jobs ratio is way high
I spend months trying to get the baol for my world-builders rp empire and no luck, so I decided to try the ocean paradise one planet challenge, and not only do I get the baol but also the omnicodex...
i don't know if i should call this good luck or bad luck.
It is indeed a chonker of a planet
Yay
Can't wait for this to come to console!
I wonder what would happen if a size 35 ocean world was turned inti a Gaia/Machine world.
...or an Ecumenopolis
You can always experiment with the console.
Can these Ocean Paradise Worlds be found naturally in the galaxy? I'm on console and I'm not sure on how these new mechanics work
console usually lags by a patch or two, so these are probably not in the console game
Sadly not yet on console, hopefully soon.
I enjoyed this dlc thus far. I'm just worried about how long it'll take my mods to get updated
I love this origin, I played it once as a xenophobic militarist spiritualist with the angler civic and terraformed everything to ocean (and used the flood colossus on several enemy planets). I produced so much food, I had to sell it to the galactic market in massive numbers per month along with a few unemployed slaves
I have the aquatics species pack activated and also play an aquatic species but the hydrocentric perk didn't show up.. what can the problem be?
Can we make aquatic habitats that are essentially space aquariums that're only available to aquatic xenos?
you mean *OCEAN WORLDS*
They need to add a ascension path allowing you to be one with the universe, shed the cumbrance of technology to embrace the vacuum with your mortal body, to be like the DRAGON!
aint that the psionics ascension paths? heck become the crisis too cause why not
@@xrefed
I mean to become a lifeform like the tyranids and play the game as a race of space organism, literally. Add another resource "biomass", and technologies that allow you to absorb different class of planets and extinguish suns, the game begin with: "before you moving onto the next galaxy, you will have to collect xx amount of biomass, your gene pool has to reach xx size, capture certain planets in the galaxy because of reason xx, etc.
Does anybody know if it’s worth switching to Hive Worlds from ocean worlds as an aquatic hive mind?
Do you find that the AI effectively uses this origin? It seems like the only correct first ascension is Hydrocentric after all, what if it ignores that all the time?
You are incorrect, Mastery of Nature does not increase planet size. So you can't have size 35 planet like you said, you can have max 33 planet size.
I'm wondering if picking Anglers with this origin is 'worth' it? I've had a great run so far with Catalystic, Anglers, Aquatic + Hydro as a Megacorp (pure Vanilla, currently eating stars as the crisis). The extra trade and pearl divers' consumers goods really helped with the Tech rush in the first 50 years to get ahead but having so many bonuses to agriculture districts on your size 30 home world as standard may see other civics being better.
Also, I was building the Ice stations in the systems with my colonies and was wondering why I couldn't expand them further (tooltip advises no ice to farm from). Didn't realise you just need the starbase building in any system with the frozen asteroids/planets in your empire.
Honestly, having colossus as a prerequisite kinda kills the purpose for non-violent empires. In my current playthrough it'd be a wasted perk slot. Would make sense for fanatic purifiers, I guess.
Deluge is an optional bonus from Hydrocentric. It is very much not required
@@A_Spec I know, I know. The origin itself is powerful enough. It's just that, unlike with Clone Army, its expansion is very much based on circumstances of the playthrough.
Can't you just use the deluge to insta oceanify any planet you fancy?
@@doctorhealsgood5456 could do, but using an ascention perk to get colossus for that is a total overkill (if you have no other use for the colossus, anyway), if you can do the same with energy credits, which - at the point of building the colossus - you're going to have plenty of.
Does the Ocean Paradise world have a unique appearance? Most ocean worlds I've seen have a few islands on them but this doesn't seem to.
Correct, it has it's own unique planetary skin.
I'm wondering how strong Hivemind + Aquatic + Ocean Paradise + Make Alloy take food is..
Sadly not nearly as strong as tree of life. Reason for this is that hive-worlds exist, which doesn't work with aquatic.
Nice
So is there a way to get the capital above size 33, these mechanics seem to be the only ones in the whole game that expand planet size.
Am I dumb or something...or are “industrial districts,” the zones that produce consumer goods(?), just not in the vanilla (no DLCs) game...?
IIRC; They were part of the free base game update. Are you sure you're not patches behind?
They were introduced in 3.0, so if your game isn't patch to that point you won't get them.
So Dune'ish expansion next for desert planets?
Question, how does technology develop on an ocean world if you can't light a fire (therefore have metallurgy), however intelligent of a life form you have?
Geothermal energy would be my guess.
Most of these Aquatics species look amphibian, and Ocean worlds in-game are described as having some land (like 10%, vs 30% like Earth), so probably the same as any other.
Does the AI pick ascension perks throughout the game?
Can you talk about space habitats?
Name the planet big chungus
You're now forced to choose Aquatics
Will it be on xbox one soon?
When i growth my planet to 35 districts, can i terraform this world to Ecumenopolis? How have habitability aquatics in Ecumenopolis?
Habitability is the same for aquatics as far as I know. Ecu's have 100% habitability for anyone.
@@A_Spec Habitability is up but do they not still suffer needing more space for pops and the penalties of it not being an ocean world?
@@savagerancor yep, you dip production by 15% with aquatic and the acension perk.
You also loose all the food district. Overall going ecu is not the play.
@@Deshiba Something neat I found is that a relic world or ecu can be hit by the Drench from your Colossus to be turned into an Ocean world. Normally they can't be terraformed, but that is a way that works! They'll still keep all of their special features too, but now with none of the penalties.
@@savagerancor really? If that works on gaia worlds too you've found something that breaks a whole lot of stuff.
Atlantis ou Cthulhu planete
One thing i've noticed about this start is that you always start in a nebula. You can get a Nebula Refinery on your home system, and some of its neighbours.
Agreed. It's RNG how many systems you get though. I've gotten at least 2 every run. Nothing as crazy as the amount in this video yet.
I've got extremely lucky had a five nebula system and another three nebula right below my starting nebula
Real money maker: if they allow to make frozen worlds into ocean paradises as well