Stellaris - Necrophage Origin Mechanics

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  • Опубликовано: 26 окт 2020
  • It's time to take a look at the new Origin that comes with Necroids and see how it ticks. Necrophages are fascinating and will add a significant amount of flavour and flexibility to your gameplay.
    Join ASpec as we delve into the world of Stellaris Parasitic species.
    Twitter ► / a_spec
    Patreon ► / aspec
    Video Title; Stellaris - Necrophage Origin Mechanics
    Previous Video; Stellaris - Necroids Features (Now With Gameplay)
    Stellaris Copyright © 2020 Paradox Interactive AB. www.ParadoxPlaza.com
    #Stellaris #Necrophage #Origin
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Комментарии • 321

  • @jonas639
    @jonas639 3 года назад +518

    Aspec: You are not getting a lot of RP out of it.
    Me: Hold my wine glass filled with human blood

    • @zetarhythm3503
      @zetarhythm3503 3 года назад +49

      What is a man, but a miserable pile of secrets?
      I am 100% making a Vampire-inspired species with this.

    • @matthewmcneany
      @matthewmcneany 3 года назад +60

      The Aristocratic necrophages stalked through the dense jungle estates of Kibarath, their psionic controlled steeds receptive to their every thought. A party of three were hunting a recently uplifted male of the primitive _human_ species found on sol three and brought to Kibarath less than a cycle ago. The male believes he has escaped his captor and flees into the night and deeper into the Jungle.
      Just as thousands have done before him.
      Only those who prove expert prey will make the best hunters, only they will be given second sight.
      (Necrophage, aristocratic elite, warrior culture, psionic ascension)

    • @zetarhythm3503
      @zetarhythm3503 3 года назад +8

      @@matthewmcneany I like where you're taking this idea.

    • @marciusnhasty
      @marciusnhasty 3 года назад +4

      Lithoid necrophage fanatic purifier species called "Shales" that is uplifting some dwarves while played in the galaxy with a ton of pre made and force spawned avian empires? RP here I come!

    • @wilmagregg3131
      @wilmagregg3131 3 года назад +2

      like theres literally a noseferatu in a space suit how can i NOT make a vampire race who sees it as its great goal to make all into immortals like them convincing them rather then forcing them basically a good guy wraith from stargate

  • @thecynic75
    @thecynic75 3 года назад +509

    "Workers don't generate Unity"
    Service guarantees citizenship, but I don't expect a *xeno* to understand our ways.

    • @Lucas-wb8px
      @Lucas-wb8px 3 года назад +6

      amen brother

    • @jakehaessig5151
      @jakehaessig5151 3 года назад +4

      Amen

    • @carrierominger5534
      @carrierominger5534 3 года назад +15

      The xeno shouldn't understand our ways instead they should be tasting fire and death

    • @brosephnoonan223
      @brosephnoonan223 3 года назад +30

      @@carrierominger5534
      If the Xeno can understand us, than they can fear us.

    • @brosephnoonan223
      @brosephnoonan223 3 года назад +9

      @A Follower of Muscular Bara Hentai Doujin Religion
      If Doom: Eternal taught you anything it should be that the only time you stop calling a Xeno a Xeno is when you call them "dead"

  • @jamesmg2154
    @jamesmg2154 3 года назад +404

    I can finally make the flood.

    • @goatfish480
      @goatfish480 3 года назад +20

      Wouldn't a hive mind do it as well once they can assimilate pops? That's what I always thought of them as at that point. Or ar least now I play them as.

    • @jamesmg2154
      @jamesmg2154 3 года назад +37

      @@goatfish480 you can assimilate but they don't become your primary species but I surpose hive minds suit it better

    • @JelaniWood
      @JelaniWood 3 года назад +36

      I'm gonna make a Death Cult and be the bad guys from Riddick

    • @rolan4dezwinz381
      @rolan4dezwinz381 3 года назад +3

      The flood isn’t undead; They require living organic matter, and can’t function with living organic tissue to supply them but they aren’t undead.

    • @rolan4dezwinz381
      @rolan4dezwinz381 3 года назад +2

      @@abomanalsnowkat112 They don’t touch corpses; they alter the host or organic matter to suit their needs, all while the being has somewhat a conscience or goes insane being unable to control their body.

  • @ratzfatz6880
    @ratzfatz6880 3 года назад +140

    This gives "the only good alien is a dead alien" a totally new meaning and I don't like it.

    • @JacopoSkydweller
      @JacopoSkydweller 3 года назад +5

      They sound.... Purge Worthy. FOR THE EMPEROR, AAAAAAAAAAAH

    • @Snoogen11
      @Snoogen11 3 года назад +3

      "Would you like to know more?"

    • @ratzfatz6880
      @ratzfatz6880 3 года назад

      @@Snoogen11 *"YES PLEASE! WHERE CAN I ENLIST?!"*

  • @LoicJ29
    @LoicJ29 3 года назад +186

    I think paradox should really start to work on giving all the different species types their own particular traits and mechanics, this would expand the game so much on variety, replayability and offer huge possibilities to experience Stellaris in various and awesome ways!
    Btw great vid, can't wait to eat the Galaxy with my rocky necrons

    • @natanoj16
      @natanoj16 3 года назад +21

      Yea. That is what made Lithiods amazing

    • @Meklerens
      @Meklerens 3 года назад +13

      Necroids and Lithoids are literally last two specie packs that are different. So, I think they got it, but they could do a bit rework also for hive minds, give smthg special to plantoids and do machine ship set.

    • @Tobascodagama
      @Tobascodagama 3 года назад +17

      @@Meklerens I wouldn't expect a ton of new stuff added to old packs, but I would love for some kind of "Photosynthetic" trait to be added for owners of Plantoids.

    • @LoicJ29
      @LoicJ29 3 года назад +11

      @@Meklerens yes sure but that's what I mean, it would be great if they went to rework the old ones, like special ways to create energy for plantoids as Tobasco mentioned, or something like "cold blood" for reptilians, different ways for pops to reproduce or move from planet to planet depending if they're mammalian or avian, etc

    • @irenaeus9974
      @irenaeus9974 3 года назад +3

      @@LoicJ29 one word to explain why that wont happen: Paradox

  • @DMDougall
    @DMDougall 3 года назад +190

    Why isn't the Necrophage orgin compatible with gestalt empires? Literally the perfect thing for a Hivemind playthrough.

    • @thecynic75
      @thecynic75 3 года назад +70

      Hive Minds purge all non hive-minded pops inherently.

    • @DMDougall
      @DMDougall 3 года назад +61

      Purging ≠ Converting. Whether alien eggs, infectious parasites, cybernetic conversation, or what have you, being able to play the Flood or Tyranids seems like a no brainer opportunity missed by this dlc. Why even make it when I could just switch purging to livestock and pretend that way for any xenophobe?

    • @justinthompson6364
      @justinthompson6364 3 года назад +31

      @@thecynic75 He said they added a new purge type that converts pops into necrophages.

    • @sna_fu
      @sna_fu 2 года назад +3

      Not true, I was playing as a fungus that violently destroys dissenters and warmly embraces the peaceful with a suspiciously perfect gift of life

    • @aarondavies1161
      @aarondavies1161 2 года назад

      1

  • @SkyGuy4991
    @SkyGuy4991 3 года назад +63

    The necroid colossus looked magnifique! I can just picture it: a death cult empire using their colossus to sacrifice the population of an enemy planet for good omens in the war, or a necrophage empire using it to turn the population into their own people.

  • @MrHitmancheg
    @MrHitmancheg 3 года назад +79

    RP potential is limited only by your imagination.

    • @radupitica
      @radupitica 3 года назад +5

      Mate that's a fantastic portrait

  • @iraqiwalker1436
    @iraqiwalker1436 3 года назад +33

    We need a tithing mechanic, and we need it to include pops as a resource

  • @tctilly06
    @tctilly06 3 года назад +40

    Necrophage fanatic purifiers here I come ‘rubs hands gleefully and with pure malice’

    • @peterhacke6317
      @peterhacke6317 3 года назад +4

      Be careful not to end up with more rulers than workers.

    • @tctilly06
      @tctilly06 3 года назад

      @@peterhacke6317 robots seem like a good solution to that, be interesting to see the pros and cons of playing such an empire though

    • @enirasama9207
      @enirasama9207 3 года назад

      @@tctilly06 How did it end up?

    • @hexazalea1793
      @hexazalea1793 3 года назад

      robot empires will ruin your plans to convert your conquests.

  • @Turnil321
    @Turnil321 3 года назад +38

    There are also some unique techs and traditions for this origin.
    Spoilers
    tradition: pops working in the champer of elevation will produce unity.
    This civic replaces the meditation tradition (leader live increased by 20 years)
    tech: Gladimur accumulation tech will give you an upgraded version for the champer (I believe the temple of elevation).
    This building will cost some gas and will give you 5 jobs and 1 more job for every 50 pops.

  • @albusvoltavern4500
    @albusvoltavern4500 3 года назад +38

    When the mechanics line up with your RP. That’s when you reach peak gaming

    • @jamiehughes5573
      @jamiehughes5573 Год назад

      Devouring swarm hivemind with necrophage origin, become the flood

  • @PerfectAlibi1
    @PerfectAlibi1 3 года назад +31

    Stand firm men - that which is dead may still burn!

  • @Turnil321
    @Turnil321 3 года назад +59

    Just wanted to add that lithoid leaders are older when recruited.
    This is what is in the wiki.
    Default 28-50
    Imperial Imperial Heir 18-26
    Robotic species 2-10
    Hive-Minded species (No lithoid) 10-20
    Lithoid species 50-80

    • @carrierominger5534
      @carrierominger5534 3 года назад +10

      That makes the extra lifespan from lithoids almost useless, i think that should be changed

    • @attacheli9591
      @attacheli9591 3 года назад +3

      @@carrierominger5534 that's not how it works

    • @attacheli9591
      @attacheli9591 3 года назад +8

      @@carrierominger5534 let's say that a human lives for 60 years when recruited with 28 years old before the random chance of death per year starts going, lithoids recruited with 50 years would have 110 years before the RNG.

    • @carrierominger5534
      @carrierominger5534 3 года назад +4

      @@attacheli9591 if you recruit a lithoid at 50 you only get about 20 or 30 years more use, and if you recruit a lithoid at 80 you break even or even lose a year or two. So your only getting an extra 20 on average so they should make a +20 leader lifespan or modify it to actually make a +50 lifespan boost

    • @Turnil321
      @Turnil321 3 года назад +1

      @@carrierominger5534 The fleeting trait is also stronger for Lithoids (25 years, instead of 10)

  • @TheJackalsLairProductions
    @TheJackalsLairProductions 7 месяцев назад +1

    Thank you so much for this video. I followed the second character you made going make a playthrough with him.

  • @Hy5st77
    @Hy5st77 3 года назад +2

    Loved the video, can't wait to play this 😍😍😍 I get super excited when I get a notification you've released a new video, as always the content is superb. And I need to thank you for introducing me to this marvel of a game.
    I'm up into some thousand hours by now I recon and still I haven't lost my appetite for this game.
    Ty Mr ASpec 😊
    Keep up the great work 👍 👏

  • @neundreisieben
    @neundreisieben 3 года назад +1

    used ur link. hope it helps a bit for more fantastic videos about stellaris. thanks for your work

  • @saltymcginger2027
    @saltymcginger2027 3 года назад +25

    Just tried playing tall with my space elves ..... beedless to say I had to go kinda wide for three reasons, I needed a black hole and I wanted the L-gate shit since I am new to this and stories are cool. I had to go farther out because of lack of planets, even though I got the cybrex. And I was next to assimilators, with determined exterminators finding a wormhole nxest to the assimilators.... which means I needed to expand to the 3 hyper lane choke points in order to make massive battlestations to prevent imvasion..... it's kinda working and it's really fun.

    • @saltymcginger2027
      @saltymcginger2027 3 года назад

      @@StarboyXL9 yeah..... but authoritarian militist xenophile has been really fun. But will do that next time.

  • @beckettthirion3147
    @beckettthirion3147 3 года назад +74

    No views
    8 likes
    2 comments
    Thank you RUclips very cool

  • @Kuhmuhnistische_Partei
    @Kuhmuhnistische_Partei 3 года назад +22

    And... wouldn't it be wiser to use "decadent" instead of "slow learners"? Decadent gives -10% happiness for workers and slaves, but you don't want your necrophages as workers anyway, so it's a free trait point.

  • @unnamedshadow1866
    @unnamedshadow1866 3 года назад +6

    Necrophages are also very good to create something like Space Vampires. Giving them even slower breeding rates, doesn't matter since you get your Necrophage Pops from their Building. Allowing you access Psyonics very fast if you focus their traits and colonies on research.

  • @councilofcringe5520
    @councilofcringe5520 3 года назад +16

    Hello hope yall having a nice cold day.

    • @glitchtastic759
      @glitchtastic759 3 года назад +1

      Yea it’s 39F in Texas rn! It’s been 10 months since it’s been this cold!

  • @InnocuousRemark
    @InnocuousRemark 3 года назад +15

    8:00 so these are like driven assimilators, but they're not robuts

    • @brosephnoonan223
      @brosephnoonan223 3 года назад +3

      No robooty? No deal.

    • @Korthuna
      @Korthuna 3 года назад +4

      With fanatic purifier purge there the necromongers from Riddick

    • @wilmagregg3131
      @wilmagregg3131 3 года назад

      which also comes with the added problem of those pops being rather unhappy for awehile do to being made by force

  • @wavyplains
    @wavyplains 2 года назад +2

    Thanks for the 13 min video that didn’t show how to purge them correctly. Been looking everywhere. I have it set to purge undesirables with necrophage selected and I’m just losing native pops without gaining any necrophages. Super helpful how I can only find other people with this problem online but no explanations on how to purge correctly / fix problem.

    • @bakmata6795
      @bakmata6795 2 месяца назад

      Hello, did you find a solution yet?

  • @Padon84
    @Padon84 3 года назад +16

    Nosferatu Space Empire here I come. (ps hope someone make a blood drinker trait mod)

    • @zetarhythm3503
      @zetarhythm3503 3 года назад +1

      I think there was a Trait Diversity mod that added one called Sanguivore, which did something like reducing food produced at the cost of something else. I'd like to perhaps see a trait that reduces food usage based on how many Biological Xenos without the trait were around on the planet.

  • @asterosarius1550
    @asterosarius1550 3 года назад +3

    That one time YT notifications work
    Magnificent

  • @thorzap1374
    @thorzap1374 3 года назад +7

    Hey ASpec, I remember in your last video you mentioned you couldn't find the Ancient Preserver civic that comes with this dlc. Maybe it's a Machine Empire thing? This does come with a new Machine image set so maybe it's something for them

    • @briwanderz
      @briwanderz 3 года назад

      it is listed on the official wiki as a civic for the curator enclave... under unplayable civics. no idea why it showed up as a conflicting civic, i believe they removed that when the pack actually released.

  • @arcraventree
    @arcraventree 3 года назад

    Cannot wait for this! So many plans... 😈😈😈

  • @Evangeline.F
    @Evangeline.F 3 года назад +4

    Wouldn't take Slow Learners, for minmax on the main species. It'll delay how fast your leaders get good and having very good leaders is part of what the age bonus allows for. You will end up with the situation where your species only starts getting a leg up when the first gen of enemy leaders die and yours live on and up to then you are worse. If you want a basically free -1 trait decadent is one as you don't want your necrophages in worker or slave jobs anyway.
    Also, can we talk that Necrophages get Adaptability traditions without getting hit by any diplomacy penalties?

  • @zeehero7280
    @zeehero7280 3 года назад +2

    I think you could bascially make Goa'uld with this.

  • @-Miasimon
    @-Miasimon 2 года назад +5

    Wonder if it's changed since this video. Because right now, I'd say that habitability is kinda pointless for this origin.
    All the uplifted pops I've had have adopted the habitability from the -food- base pop.

  • @artemioos2556
    @artemioos2556 3 года назад

    Very cool

  • @purpledevilr7463
    @purpledevilr7463 3 года назад +1

    With this I can finally create the perfect hierarchy and control my main species pops.

  • @Cool-123
    @Cool-123 3 года назад +1

    I hope we all can make it thru this time

  • @imperator5228
    @imperator5228 3 года назад +7

    TLDR Vodyani or Flood or Goa'uld or Half-Life's Combine.

  • @55S55
    @55S55 3 года назад

    i really foresee some good usage of that raiding orbital bombardment ascension perk.... get slaves, convert to necros, also keep up a stream of robot production

  • @krisWitUhK00
    @krisWitUhK00 2 месяца назад

    I am using the lithoid necrophage build you provided but I'm trading out volatile excretions for talented, since both the origin and the species type both increase life expectancy so it gets more bang for my buck down the road

  • @saltymcginger2027
    @saltymcginger2027 3 года назад

    I love this

  • @still930
    @still930 3 года назад +2

    Reminds me of that Voyager episode where some alien species found the casket of a dead crew mate and revived her as one of their species.

    • @benshearer1710
      @benshearer1710 3 года назад

      The kobali i believe their called and I was thinking the same thing

  • @goreobsessed2308
    @goreobsessed2308 3 года назад

    Oh trust me I'll get plenty of role play out of this glad my friend mentioned it

  • @kalthan1619
    @kalthan1619 3 года назад +1

    Every Necrophage comment by the advisor seems to reference 'the rocky horror picture show'

    • @A_Spec
      @A_Spec  3 года назад +2

      LET'S DO THE TIME WARP AGAIN!

  • @JDuel100
    @JDuel100 3 года назад

    I so want to make the Aerenal Elves from Ebberon with this.

  • @peterhacke6317
    @peterhacke6317 3 года назад +1

    Workers don't produce Unity.
    But specialist do and specialist gonna be mixed between both species for quite a while.

  • @mr.gaster1310
    @mr.gaster1310 3 года назад +4

    Soon, the universe will be nothing but Jeff

  • @harunofficial2947
    @harunofficial2947 3 года назад +1

    Good

  • @CptOriginal
    @CptOriginal 2 года назад

    Lithioid Venerable Necrophage.
    Immortality at its finest.

  • @AsuraDarkKnight
    @AsuraDarkKnight 3 года назад

    A necrophage hive mind sounds wonderful

  • @Kuhmuhnistische_Partei
    @Kuhmuhnistische_Partei 3 года назад +1

    I really like the strange worms in the mech suits. They look really like parasits and their mech suit is like an artificial host body. You can roleplay that they actually don't "convert" other species, but use them as hosts/food for their offspring. You know, like ichneumon wasps and other insects which inject their eggs in a host and the larvae use the living hosts as food source. Or they lived once in the water and they forced the slave species via telepathy to make the mech suits for them, so they could visit the land.

    • @briwanderz
      @briwanderz 3 года назад

      "You can roleplay that they actually don't "convert" other species, but use them as hosts/food for their offspring." hmmm... xenomorphs?? i like it. maybe the chamber of elevation is just a place where they get a facehugger attached to them.

    • @jamiehughes5573
      @jamiehughes5573 Год назад

      More like, turning other people into nutrient paste and raw biomass to create new pop

  • @superakman14
    @superakman14 3 года назад +22

    Are necrophages basically Goa'uld?

    • @justinthompson6364
      @justinthompson6364 3 года назад +5

      Sort of... but instead of just taking over the nervous system they physically change others into their species.

    • @derekledden1358
      @derekledden1358 3 года назад +11

      They are closer to star treks kobali. Reanimated corpses with little to no memory of there past life but an entirely different genetic code

    • @iraqiwalker1436
      @iraqiwalker1436 3 года назад

      yes

    • @jacklander4480
      @jacklander4480 3 года назад +6

      Not yet.
      Goa'uld are parasites that use a lesser species as labor force and as hosts.
      These use other species as work force and eventually they transform the other species into themselves by [SHOVING EGGS INSIDE OF THEM]. Basically advanced xenomorphs

    • @matthewmcneany
      @matthewmcneany 3 года назад +6

      One of the most direct inspirations seems to be the necromongers from the Chronicles of Riddick franchise. Interesting to see if they add a Helion system with this update (don't think I've ever seen a Helion but it might already be in there). Pitch Black and Chronicles of Riddick are decent Sci-fi lite-horror films if that's something that interests you. The third film: Riddick is _less good_

  • @davizitopa7252
    @davizitopa7252 3 года назад

    "That is not dead which can eternal lie, and with strange aeons even death may die."

  • @TheEyeofMobius
    @TheEyeofMobius 3 года назад

    I see the Necrophage origin as more of a reverse migration playstyle. Your core worlds could be growing those leader pops to be getting migrated to new acquisitions.

  • @darcraven01
    @darcraven01 Год назад

    12:22 I made a necrophage start using vampires as my main species and humans as my secondary species and started them on earth. thats pretty good for rp in and of itself. lol

  • @jhonerickc.panopio7734
    @jhonerickc.panopio7734 3 года назад

    Les gooo TYRANIDS

  • @purpledevilr7463
    @purpledevilr7463 3 года назад +2

    Necrophage
    Lithoid
    Talented
    Quick learners
    Venerable
    Unruly
    Repugnant
    Alter some traits with the genetic ascension like exchanging repugnant for weak and getting the omnicodex to refine it.
    Add some in game events like brainslugs, the worm, cyborgs and psionic and you’ll have the perfect leaders.
    You can get cyborg and psionic by having migration treaties with materialists, hope they get cybernetics then retake your pops, apply to all and then repeat with spiritualists.

  • @vaniellys
    @vaniellys 3 года назад +1

    It seems we can recreate the Goa'uld and the Jaffa from Stargate.

    • @A_Spec
      @A_Spec  3 года назад +2

      Indeed

    • @GeneralPol
      @GeneralPol 3 года назад +1

      This is what I'm planning my first playthrough to be! :)

  • @daradacro23
    @daradacro23 3 года назад

    all i needed to hear was the fanatic purifier

  • @kasyu1101
    @kasyu1101 3 года назад

    hey look! barbaric despoilers is actually pretty good now!

  • @wintersking4290
    @wintersking4290 3 года назад

    RP as space vampires using the bat beast portraits from this expansion

  • @leonardorojas7354
    @leonardorojas7354 3 года назад

    Finally... the STROGGS

  • @cyruslupercal9493
    @cyruslupercal9493 3 года назад

    Decadent is also a free trait point as they don't tend to do worker jobs so no happines reduction.

  • @Mobscene_CDN
    @Mobscene_CDN 3 года назад +4

    Where were you reading your numbers from? Because a few times you said different numbers than what you were talking about. For instance at 5:26 you said leader lifespan is -40 years, but the description says -10. Noticed you mentioning different numbers than it shows 3 or 4 times.

    • @arirahikkala
      @arirahikkala 3 года назад +3

      ASpec misspeaks a lot. And I mean a *lot* a lot. You learn not to hold it against him too much, but you do also learn not to believe anything that comes out of his mouth. The general gist will be in the right direction, but the numbers and names of specific game elements will be very rough.

    • @gigabytemon
      @gigabytemon 3 года назад +1

      I believe ASpec has the number variant of dyslexia, but don't quote me, I'm not a doctor.

    • @A_Spec
      @A_Spec  3 года назад +1

      Likely

  • @bigsoup9341
    @bigsoup9341 3 года назад

    Nice i could play as the reapers or the flood

  • @xXMGVXx
    @xXMGVXx 3 года назад

    Lithoid necrophages also get the lithoid monoliths while having the pop growth of a biological empire. Worth mentioning is also that necrophages have traditions similar to purifiers, while they can do normal diplomacy with some opinion penalties. The upgraded chamber comes with the habitat modification tech and gives 10 stability and 6 + 2 per 100 pops necrophyte jobs for a single gas upkeep. Perfect happiness and a crime lord deal get you directly to perfect stability with nothing else required.
    The primitive worlds are very good, too. You save yourself the colony ship and an invasion is faster anyway. You get full pop growth and almost all buildings from the very beginning and while production is bad, trade works like normal and you even get reduced admin costs on top. Even if the worlds had only two people it would probably still be an upgrade.

  • @TheJackalsLairProductions
    @TheJackalsLairProductions 7 месяцев назад

    Do you have a playthrough with this setup?

  • @Korthuna
    @Korthuna 3 года назад

    The fanatic purifier with necrophage sounds like the necromongers from riddick

  • @nebulahawk5895
    @nebulahawk5895 Год назад +1

    Vampires from sol is a good rp

  • @joshuafernandes6684
    @joshuafernandes6684 3 года назад +1

    I would like to make a Vampire Space Empire for RP

  • @Tobascodagama
    @Tobascodagama 3 года назад

    I've tried a few times to make a raiding-based empire work, without success, but now with Necrophages it might be practical?

  • @bryanvaldez9398
    @bryanvaldez9398 2 года назад

    idk why, but necrophages vaguely remind me of the yeerks from Animorphs

  • @RoboMuskVsLizardZuckerberg
    @RoboMuskVsLizardZuckerberg 3 года назад +1

    Necro Lito: haha. trait pick go brrrr

  • @jywert
    @jywert 3 года назад

    How is the slow breeder trait with necrophages? How many do you really lose as gain more with upgrading pops

  • @Gawelcus1266
    @Gawelcus1266 3 года назад

    Vin Diesel gona catch them all

  • @KaptenAmurika
    @KaptenAmurika 3 года назад +4

    Here's what I do with freshly conquered planets in the early game: Set the species to domestic servitude, and build clerk jobs for them.
    Why clerks? Because trade value and amenities from jobs aren't affected by stability or other job modifiers. They're only affected by modifiers which specifically reference them. Later on when the pops calm the fuck down, you can build real, better jobs for them.
    Why domestic servants? Because all those unemployed pops are now employed and producing amenities, without me having to actually build jobs for them. It's a problem that solves itself.

  • @Billn8tr
    @Billn8tr 3 года назад +3

    Extremely adaptive is not as great as it seems, because as you convert pops accostomed to other climates, the local necrophages made from them will inherit the climate preference of the host species. i.e. my continental necrophage became a tundra necrophage after converting the pops on a tundra world I conquered.

  • @riverjohnson2964
    @riverjohnson2964 2 года назад

    I want necromorphs

  • @dakelsmak
    @dakelsmak 3 года назад

    You know what sucks? Playing a devouring swarm and then getting this zroni for your precursor

  • @flawless8756
    @flawless8756 3 года назад

    Hey man, take a look at the ring world start as a machine. And then funnel all the pops from your colonies to the ring world for super boost to research.

    • @nickolayyegorov4755
      @nickolayyegorov4755 2 года назад +1

      I see what PDX is doing here.. Machine ringworld / scion / death cult void dwellers / clone army tech Rush / lithoid necropage / just technocracy hegemony / doomsday exterminatior.. If all builds are OP, none of them is :)

  • @BudaKhan420
    @BudaKhan420 3 года назад +1

    Necroids are worth just for the necrophage thing IMO... the Dread Encampment ain't bad either.

  • @UnknownRex
    @UnknownRex 3 года назад

    Goa'uld go!

  • @hexazalea1793
    @hexazalea1793 3 года назад

    I tried making a fanatic Purifier spirtualist necrophage (we want to free everyone from death's embrace) and I'm surrounded by GODDAMNED ROBOTS! I CAN'T CONVERT THOSE.

  • @ThronApollo
    @ThronApollo 3 года назад

    I wann to Play as one of them but i only have the console Edition

  • @Closer2Zero
    @Closer2Zero 3 года назад +10

    I really wish there was some cool looking undead lithiod portraits to go with necrophage. Something visually distinct so you know by looking at them that theyre different

    • @7r3v0r
      @7r3v0r 3 года назад +8

      it works well with any kind of Lithoid though. They take living creatures and petrify them into rock or crystal. It feels a lot more like an ascension into a greater being than many of the actual Necriod portraits.

    • @wilmagregg3131
      @wilmagregg3131 3 года назад

      @@7r3v0r or just pick any lithoid portait turn it green make your ships green and your building green then pick nercophage you are now SENTIENT TIBERIUM

  • @UltraSuperDuperFreak
    @UltraSuperDuperFreak 3 года назад

    I was not Fanatic Purifier and i could also make all into Necrophage's under purge option. I was just regular Xenophobe / Fanatic Spiritualist when i found out. I started as Fanatic Xenophobe but event ingame changed it around.

  • @radupitica
    @radupitica 3 года назад

    Wait, so you're saying I can play as the Goa'uld ...

  • @mealyaUrtem
    @mealyaUrtem 3 года назад +14

    I do not understand why you picked slow learners for your main necroïd species at the beginning... Since your pops are not going to die with the right picking techs... You should capitalize on the leaders bonuses, the sooner they level up the better... So why not pick something like decadent instead ? ^^

    • @MouldMadeMind
      @MouldMadeMind 3 года назад +1

      Because they are long enought around to level up anyways.

  • @nathanarmaing5575
    @nathanarmaing5575 3 года назад

    what ascention would you recommend on necroid? going synthetic seems to just kill the fun of this origin

    • @luizmenezes9971
      @luizmenezes9971 3 года назад +2

      Just cyborgs. +40 lifespan and +20 habitability on top of lithoid +50 lifespan and 50 base habitability and necroid +80 lifespan and 75% less mineral upkeep will give you a species that can live up to 300 years (with right techs and culture), requires no food and almost no minerals to survive and can live anywhere.

  • @rwp0079
    @rwp0079 3 года назад

    No idea if it would be a good build or not but I'm so ready to kick off Halloween with a Necroid devouring swarm. Literal space zombie apocalypse baby!

    • @ilikewindows3455
      @ilikewindows3455 3 года назад

      Sadly you cannot do gestalts with necrophages, even though the concept is perfect for hive minds

    • @rwp0079
      @rwp0079 3 года назад

      @@ilikewindows3455 Yeah found that out the hard way, unfortunate. Oddly though hive mids can be memorialists which is a nice boost for their normally lackluster unity and low stability.... which I always found really weird... why are hive minds more divided than individulist species...

    • @ilikewindows3455
      @ilikewindows3455 3 года назад

      @@rwp0079 it's just the way the game centered around how unity production works I guess. I'm still so very disappointed in the lack of a hive mind focused DLC. When I heard about the necroids dlc during the teaser, I thought for certain itd be a hive mind themed one, but nope. Also wish Hive minds had their own ship set, and more organically looking backgrounds and cities. It's hard to roleplay as the flood when I'm still using giant mechanical looking ships

    • @ilikewindows3455
      @ilikewindows3455 3 года назад

      @@rwp0079 yo so I just now remembered the forgotten queens mod which basically overhauls hive minds, it's really good you should check it out

  • @aleksejsrumjancevs1331
    @aleksejsrumjancevs1331 3 года назад

    I'm sorry for a noob question here. But if you pick up Lithoid and necrophages then pop growth speed will be reduced by 100% so that means that main specie will take twice more time to grow, right?
    Also the couple of things that were not mentioned in the video.
    1) If I can convert my secondary species to primary...how do I regulate the amount of secondary species I actually want to convert? For example if I have lots of secondary specie workers and I need only a handful of them to be converted into my main specie of necrophage-lithoid specialists.
    2) If I use a fanatic purifier "necrophage" purge type, this means thst im able to assimilate enemies into my primary specie...but not secondary?

    • @MouldMadeMind
      @MouldMadeMind 3 года назад

      1. Having -100% pop growth means there is no pop growth.
      2. Yes

  • @wolfvermillion1729
    @wolfvermillion1729 2 года назад

    If I use Venerable can I theoretically have leaders that just never dies?

  • @bigbaba1111
    @bigbaba1111 3 года назад

    how is the game speed and the preformance guys? any significant improvments?

    • @MouldMadeMind
      @MouldMadeMind 3 года назад

      I think yes, runs faster in the late game.

  • @brandonvortex995
    @brandonvortex995 3 года назад

    With necroids updates the stellaris into the next update
    So does the mod

  • @sin_pyro
    @sin_pyro 3 года назад

    So Necrophage Fanatical Purifiers are basically Necromongers from Riddick, Flood from Halo, or Headcrab aliens from Half-Life?

  • @kamaha0010
    @kamaha0010 3 года назад

    It took me about 2 months to actually be able to sit down and enjoy Necrophage, and holy fucking shit it is a borked as hell for rushdown plays.
    Went Fan. Xenophobe, Authoritarian with Oligarchy. Picked Slaver Guilds and Philosopher King with an Imperial authority for the extra edict. This combo basically knocked out the native production debuffs for using a Necrophage and later game when picking a new civic, you can swap to Oligarchy and pick up Meritocracy and Diplo Corp (you won't use it much).
    Main species had Quick Learners, Slow Breeders, Unruly, Extremely Adaptable and Enduring. The leaders will guaranteed survive into the midgame, if not survive your entire playthrough.
    Secondary species had Fleeting, Slow Learners, Rapid Breeders, Unruly, and Extremely Adaptable. They can live everywhere and they will basically be your primary breeding stock.
    From there, standard rush down tactics apply, except now you aren't screwed out on planets from your neighbor having the wrong planet type, (you're purging them anyway) and you are resistant to the AIs horrible species design.
    Go for BIO Ascension, buff your primary species, set default rights to Necrophage, maintain racial purity for the rest of the game. I walked away after year 30 with a 10k fleet and I didn't know what I was doing.

  • @bsh7390
    @bsh7390 3 года назад

    wish Necrophages could be portrait bound instead of origin.

  • @Gargantuloth
    @Gargantuloth 3 года назад

    How do you feel this origin stacks up against Void dwellers as an origin, or maybe necroids using void dwellers?

    • @DavidAdenuga
      @DavidAdenuga 3 года назад

      Necroids using the void dwellers civic wouldn’t be any different from any other species since Necrophage is a mutually exclusive origin.

  • @celwenileran2135
    @celwenileran2135 3 года назад

    A lag removal has changed.
    Synthetics are no longer my friends.
    Necroids are my new friend.

  • @scyobiempire4450
    @scyobiempire4450 3 года назад

    Necrophage, Lithoid and 80+ years trait = Near Immortal Leaders. Bonus if your imperial.

  • @user-ru4nv7df1k
    @user-ru4nv7df1k 3 года назад

    what about spiritualist necrophage?

  • @somnitek
    @somnitek 3 года назад

    Wait.... They have.... ONE fucking origin??!!!?! ***irritation fill bar overspilling***

  • @krzysztofmalec354
    @krzysztofmalec354 3 года назад

    ok so basically this is op. Potentially +60 pops on game start and no need for building colony ships