I made a dungeon. It was chaos.

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  • Опубликовано: 22 ноя 2024

Комментарии • 39

  • @feywildfiend
    @feywildfiend  11 месяцев назад +5

    Another thanks to Homebrew Coffee and Co.! And I've gotta ask: how would you implement the Baron's advice in this dungeon?

  • @DungeonMasterpiece
    @DungeonMasterpiece 11 месяцев назад +24

    So the next video is you crafting it, right?

  • @TheBardSM
    @TheBardSM 11 месяцев назад +10

    Bringing out old mostly forgotten tomes to write your adventure. Very in theme for a fae world

  • @elvacoburg1279
    @elvacoburg1279 11 месяцев назад +5

    Ah, the old AD&D 1st edition DMG, that brings back memories.
    The thing to remember with those random charts are that are that they were for an old style dungeon, where you would have a lot of passages and only a few rooms, while you are using it to map out a castle, this means that you will need to modify the chances of things to get what you want, especially if you want rooms to be logical in their placement, as in ideally you need the kitchen close to the dining room.
    Looking at the map that you produced, the one thing that I would add is a few flooded tunnels, linking the pool in the initial round room to the passages that have the rives flowing along them. These flooded tunnels would be blow the main level, but above the dungeon level. So the first flooded tunnel way starts in the pool, just below the water level, and leads north to the passage with the flowing river, maybe coming up through a hole in the floor at the bend. Then place another hole in the floor just before the door way to the shrine, with a second flooded tunnel way leading to the dormitory to the north west, where it surfaces again. From the passage to the north of the dormitory, the river enters a third flooded tunnel way that leads down to the large vine filled passage way on the dungeon level. These flooded tunnels would be natural, rather than fey-made, as in carved by the water, which means that they might be small in places. Of course, there could be water creatures/fey inhabiting these flooded passages, and given that it is winter there water could be a little chilly.
    Your hall, where you rolled that the party can hear a monster approaching, I would have it that they can hear something large moving around, but this would be a illusion to psych them out.
    The door in the trophy room to the passage that leads to the stairs down, I would make this door very small, as in 6 inches or less, which means that the characters will have to use the "mosey goblet of shrinking" to shrink down to get through the door. This means that the area beyond the door is a lot smaller than it appears, with everything shrunk down, which could explain why the "winter king" has not found his way down into the dungeon to find the "green knight". This does mean that any fey that are normally 6 inches tall or smaller could fit through the door without shrinking, and therefore may appear to be taller than normal when the players encounter them. The goblet does not shrink, so the character cannot take it with them when they shrink, and they will need to drink from the goblet once more to return to their normal size.
    Rather than rolling to see if the inhabitants of the dungeon are friendly/neutral or hostile, I would have rolled to see who they are loyal to, the "winter king" or the "green knight". This is because, when the party start out they are working for the "winter king" and there for those inhabitants loyal to the "winter king" should be friendly to them, while those loyal to the "green knight" will be hostile; then when the party discover the truth, those loyal to the "winter king" are hostile and those loyal to the "green knight" are friendly. Of course, some of the inhabitants may attack the characters regardless of who they are working for at the time of the encounter.

    • @feywildfiend
      @feywildfiend  11 месяцев назад +2

      Every one of these ideas is fantastic! The connected waters, fey living in them, illusion magic, using the item as a necessary piece for traversing the dungeon, loyalties--I'm seriously impressed.

  • @marcusbellamy2303
    @marcusbellamy2303 9 месяцев назад

    Watching while rolling as well!
    All of this is great!!! Embrace the mistakes and push away the feelings of "Am I doing this correctly...?" It's your space - make it how YOU want

  • @kylestark1800
    @kylestark1800 10 месяцев назад

    The ladies at Homebrew posted your channel in their Discord. Being that you have fae centric content and Baron is around I've subscribed and have all your videos in my watch later. Love what I've seen so far. Thanks for giving the ladies some exposure!

  • @witchesbruise8792
    @witchesbruise8792 11 месяцев назад

    Old School Dungeon maps often used 1 square of hex paper as 10' x 10', this gives you a lot more room for 30 foot hallways and such and lets you build a much bigger dungeon on a single sheet of paper. Of course, there's nothing wrong with doing 5' squares like you did, especially if you don't want too many rooms and halls in your dungeon.

  • @justinblocker730
    @justinblocker730 11 месяцев назад

    ah yes the slimy dagger of sparkling, it sparkles more brightly whenever there is an Ooze nearby. Goblet of shrinking, I'm sure the party will find a use for it they're more cleaver than we give them credit for. Somedays an Axe is just an Axe, party might want it, might not, might just sell it.

  • @mikeb6572
    @mikeb6572 11 месяцев назад

    Done this a bunch of times back in the day when it wasn't "old school". It was just "school". I think Gary Gygax would approve. Nicely done!

  • @witchesbruise8792
    @witchesbruise8792 11 месяцев назад

    Don't feel bad about not "sticking to the dice". A lot of these procedures are really just there for when you need outside input or inspiration. For example, the Dungeon Stocking procedures in Basic D&D (published concurrently with the AD&D that you used), say to place important monsters and major treasures first, before rolling dice to determine other things randomly!

  • @witchesbruise8792
    @witchesbruise8792 11 месяцев назад

    On the 2nd level it's not bad at all to have rooms that the player's might not explore. In fact, I love to put very powerful or dangerous stuff in locations the players might not go - sometimes even through a well hidden secret door. I like to have them there so that the game could totally go a completely different direction based on what they do and where they go. I like to be surprised, so I give lots of opportunities for my players to surprise me.
    If you play sandbox style, you could even re-use the dungeon later by having rumors about a lost artefact that was supposed to be there, or have the remaining occupants take over the place and start causing trouble. I know my players love it when they find out that a new quest has some connection to things they already have thoughts/feelings/complications with!
    I can totally see my players going back there and saying "oh yeah, we never went down this hallway. I told you guys we should have done that! If we had done that the first time, we wouldn't be in this mess!"

  • @archlittle6067
    @archlittle6067 10 месяцев назад

    I actually did this with the 1e books long, long ago. My party eventually ended up in an elevator trap room that took them down to a dead end. Time to break out the mining equipment and dig our way out.

    • @feywildfiend
      @feywildfiend  10 месяцев назад +1

      That’s actually hilarious

  • @michaelperry1320
    @michaelperry1320 10 месяцев назад

    I would love to see more long form dungeon content

  • @AllForLast
    @AllForLast 11 месяцев назад +1

    You might have some help by also checking out the version of this in the 5e DMG. I like to use both that one and some of the older ones. Either way, these RNG systems tend to make more labyrinthine dungeons and can often create sprawl. I think you basically did it correct; ignore results that you didn't think made sense.

  • @TheBardSM
    @TheBardSM 11 месяцев назад

    Finally got around to finishing the video.
    The bit I think it is missing is a Why.
    Why are the party there and what are the stories and rumours that people tell about it.
    Other wise the party is just dungeon bashing to dungeon bash. Which is fun but a sprinkling of lore goes a long way

  • @raff3486
    @raff3486 10 месяцев назад

    Didn't expect to see Baron

  • @itsmechurchy
    @itsmechurchy 11 месяцев назад

    Love this! Hashing out adventure sites/dungeons is my favorite part of prep. A thing I always like to run my dungeons through is the Goblin Punch Dungeon Checklist to make sure there's a little bit of everything going on making the site seem really alive.

  • @charleswolfmusic
    @charleswolfmusic 10 месяцев назад

    Who's here because of the live stream on Dungeon Masterpiece? Great work!!

    • @feywildfiend
      @feywildfiend  10 месяцев назад +1

      You had some killer ideas yesterday! Thanks for being here!

    • @charleswolfmusic
      @charleswolfmusic 10 месяцев назад

      @@feywildfiend Aw thanks!! Likewise! I really enjoyed the whole fae cat area that you brought to the dungeon. As a cat person, more cats in DND is always a good thing. 😊

  • @TalLikesThat
    @TalLikesThat 11 месяцев назад

    Just found this channel, and I'm hooked. So many good videos! Thank you for all of it!

  • @macoppy6571
    @macoppy6571 11 месяцев назад

    Absolutely a Mab for using a pen

  • @johnheaton2545
    @johnheaton2545 11 месяцев назад +2

    The AD&D1e DMG is one of the best resources for random tables to procedurally generate content for the game. And you are using Waaaaay wrong..... generally speaking, rolling on the random table was intended to supplement the imagination, not replace it. Still, it is fun to see what kind of dungeon the dice draw....
    The reason the map is turning out like a maze is because of the roll on table I: periodic check (Page 170). If you will notice, a roll of 6-10 gives you a side passage. That's like a 25% chance! So by following the dice strictly, you end up with a lot of branching passages. If you knock the chances of a side passage down a bit, and increase the chance of a room or a turn in the passage, you will get fewer passages that way. Hope that helps.
    BTW congratulations on finally landing a paying sponsor. I don't really like watching commercial adverts, but I do like seeing my favorite creators succeed.

    • @feywildfiend
      @feywildfiend  11 месяцев назад +1

      I figured with all the passages I kept rolling that I was NOT doing it right 😂

  • @General_153
    @General_153 6 месяцев назад

    where did you get the AD&D sourcebooks? I would like to use it someday for my campaign. Thank you!

    • @feywildfiend
      @feywildfiend  6 месяцев назад

      This isn’t going to be helpful, but a professor of mine sent them via pdf for a paper I was writing. Maybe you can find them online as a pdf, I’m not totally sure

  • @moocow7565
    @moocow7565 11 месяцев назад

    😎😎😎

  • @keyanblyler04
    @keyanblyler04 10 месяцев назад

    Hour long map videos please.

  • @engineer27mv68
    @engineer27mv68 11 месяцев назад

    Used these tables to generate a dungeon for a side quest. Then, in the novelization of the adventure, the characters keep talking about how the layout makes no sense and the architect must have designed it by rolling dice.

    • @feywildfiend
      @feywildfiend  11 месяцев назад +1

      Why be the mad architect when you can create a scapegoat mad architect?

    • @engineer27mv68
      @engineer27mv68 11 месяцев назад

      @@feywildfiend In this case, the mad architect in question has been dead for 1000 years