For myself I would love an increase to stash limit. Id also love if display cases, refrigerator etc were not tied to your stash and had their own inventory
Completely agree with display cases having their own inventory. Limit the quantity of displays like other limited-placement CAMP items. I would prefer this to just more stash space.
@@frifasSi don't think they will lose money,if they will make the scrap box free for all,just the scrap box and let also the fall 1 how it is without scrap box,people will still subscribe there for items,skins,atomic points,but they are to greedy and destroy our pleasure to play this game,it's very annoying to make always space for junk...and made me frustrated, and probably in the future i will uninstall the game just for that stupid scrap box and also i will not donate them 15 euros every month
@@BeTaGuRuIt’s all fun and games until a Caravan with the name “FartKnocker” or “Adolphin” pops up. That said, we should be able to rename our characters. Still got my character from the Beta days and it doesn’t really have the same impact given my guy’s appearance. Want to make it Douglas or something.
Yea so many events are either not worth doing or take way too long for what little reward they offer. Removing or reworking events like Tea Time would make this game so much more fun.
@@dumazipeliukai Yea true but its still a public event that gets a server wide announcement and for that alone its lacking when considering what could have appeared instead. Also there is definetly nothing wrong with events in which even low levels can properly participate but reducing the event to slog doesnt seem like a good way to handle it. Public events should be worth for everyone in my opinion
@@dynastyjumpzz I think all events are good. It's just we are too high level and get bored. I guess we need one really hardcore event like a war with massive and high level mutants army with cryo,poison weapons . Without golden corpse. Rewards should be **** star random mod with 2% of drop. I do apologise for my bad english and I hope you got my point correctly.
Reducing the camp placement distance would be great. Imagine getting a group together that wanted to create a small village by having 3-4 players camps in the same areas.
Yeah for real, plus could always let players choose large or small border if you don't want someone right next to you, surely isn't that hard to implement
@@MinusBlindfold694 fairly sure there's alot of that still going on anyways with lag switches and stuff not that I know that much about it just heard that's a way to do it, haven't a baldy if it works or was patched etc etc I think dups on pc is worse/used to be
that border is to prevent people from using turrets to destroy camps without actually the owner flagging up. So if you put some Missile Launchers drag a monster over and BOOM destroy a camp, people already do it but if the border is shorter it would be WAY worse.
I LIKE Distinguished Guests! But I do agree it needs improvement in both the timing and the rewards. A pet peeve is when the even is over, but it takes several minutes for the game to register that it IS over. One thing I didn't see mentioned here: increasing camp budget, particularly since they increased the flamingo units of several camp items, such as stairs. If they insist on putting out resource generators that remove the necessity of leaving our camps aside from doing events, then they need to increase the damn budget!
@@prizmere my thing for encrypted is Y thats it its just the letter i thought it was rare that i was only one of the only people with a single letter (probably isnt anyway) but it wont go away and im stuckk with it :(
The whole building mechanics need an overhaul, it's ridiculous that we need to revert to glitching and merging hacks just to get things in camps to work like they should normally
kinda surprised you didn't mention prolly the most annying thing when you loot a group of enemies their drops don't stack so i have to scroll for 3 bissiness days through all the ammo and junk so i can pick up the chems
Good point, would for sure be nice to see stuff stack properly! My way around this, sort of, is looting everything (assuming there's a lot of drops), then sorting it out of the inventory later.
I want to be able yo area loot but then switch to tabs like Weapons, armor and ammo. Also i have that if ammo is in a stack of 5 or lower u have to individually take each bullet
There are a lot of events that could be eliminated - Dogwood Die-Off and others are just a waste of bandwidth. If an event isn't attended regularly or the rewards are sub-par, cut 'em loose.
Yeah, camp attacks need to be redone all together. The amount of times I travel to my camp and all of a sudden there's a ghoul in my prefab building in the upper level. how did he get there? No clue, guess he's just testing out the institutes teleportation pad.
@@UraniumReaperActual I just has an entire family of mole rats spawn right in front of my Turrent and it did nothing!!! But hey...nerf the cold shoulder B....mission critical stuff there.
@chris5942 honestly I wouldn't play this game if it wasn't a game that my wife and I enjoy playing together. It feels like they didn't learn anything from Fallout 4 and had no real longer term plan in mind for this game. It's still fun, albeit frustrating... but it's far from a great game imo.
And they should take way less camp budget. I'm okay, when the building limit is up to 10, but don't make them take all like a quarter of the whole camp budget, which in my view is insane.
On camps..... one thing that I've been after for years is a bigger camp building budget ! ( 25-50% ) Caps budget increase..... 50,000 to 100,000 caps ! That's about it..... thanks for the video, and good luck with the channel ✌️😎
@@user-tn8ci6wg5k well if they make a cap limit on certain items preventing players from overcharging too much it creates opportunity for the people who spend caps as fast as they earn them. Most caps I've ever had is 10k and I'm a lvl 230. But also most people that make their items overpriced tend to want to bargain with the items rather than put them at a set price. Say the people with the vintage water cooler for 40k caps, if you can charge items only up to half of your cap limit rather the full, then it gives you opportunity to shop at other vendors or get the plans you want or need, same goes for bouillon. Either that or make the rewards better so you can actually earn caps without blowing all of them on one or two power armor mods. Plus doesn't help each heavy caravan can cost 1k+ caps each
One change I'd like to see someday: I hate when a player joins a game but a survival tent prevents said player's camp from spawning in, so I'd appreciate it if when a player's camp is in the same area as a survival tent, then the camp would take spawning priorities over the tent which would cause the tent to be recalled. Camps more often than not take ages to make (I know mine did), but survival tents can just be spawned on a whim and that's unfair for camp builders in my opinion
So true i make my camp as a farm set up to shoot at legendary enemies, so when i server hop to spawn them in and a tent ruins it i get a bit mad. Plus some times they dont always keep it there. I got on s server got mad and realized seconds later they moved the tent.
@@christophercrafte That pisses me off the most. When I see a survival tent where my camp usually is and it's gone within seconds. Tents should absolutely be recalled if a camp spawns in the area. People work hard on their camps, but survival tents are just pay to win. It's not right that they can hold spawning priorities over camps
Imlove the CAMP neighbor idea. My main camp is near the lumber yard and i cant tell you how many times ive had to change server despite the overlapping camp not actually overlapping with my camp
A group of us tried to set up a 'village' - common item was the same street light to suggest it was there pre-war but we were free to build how we liked but we couldn't get as close as we liked but it does look like it will be good if we can all get on the same server at the same time. Stash increase won't happen as it's one of the ways Bethesda push players towards Fallout 1st but FO 1st users feel the same pain so while we can store ammo and junk if we want to display things in our camps/shelters the stash limits bite hard. Distinguished Guests needs some love and care - I'll sometimes go to it and see if others will join but other than newbies it's rare for others to show up. If someone else shows up to the event I'll help out (especially if they are low level.) The delay between completion and rewards needs to be fixed and the rewards need to be increased given how much effort is needed to complete compared to some other events For the PA animation I avoid it altogether, I use the transfer option to just transfer a fusion core to it so I don't have to wait for the animation (or get annoyed by it missing the mark.)
Spoilage needs to change to last no less that twice what it is now and/or there should be no spoilage on cooked foods. We need a food box and a drug box like the scrap and ammo boxes. The freezer system is stupid and interferes with the stash box by getting tagged and not stacking at all and it’s too small. Everything in this game is built around pushing you towards their atom shop boosters for do and weight that no one ever buys because no one likes pay to win.
1. Technical limitation, will not be changing - they'd have to redo the game on a different engine or stop supporting the console ports, which isn't happening. 2. Reflective needs to be removed for this reason - if you can't accurately tell the player when they shouldn't be shooting the mechanic becomes that much worse. It's an unfun bullshit mechanic to begin with. Any further improvements to the server lag would like require a start over, which isn't happening. 3. Stash limits again stem from technical limitations. If they'd ditch the condition tracking on most food items as a mechanic that would reduce it. You'll note that all the items Fallout 1st members (like myself) can put in the scrap box simply have a count. I remember playing with a 400 lb. limit - 1200 lb is not that hard to manage. Besides, Hoarders - The Video Game wouldn't be the same if you could keep everything. 4. Meh - there's no reason they can't do this. It would be nice to be able to hang flairs off of guns like with backpacks. 5. Agreed - there are a lot of stinkers. Even the popular events could stand tweaking: * Radiation Rumble: While full rewards at 4 is fine, let us go to overkill with as many waves as we can complete with more spawns at each ore level so that players can opt into a higher difficulty challenge. Ore gathering needs to be rewarded with XP * One Violent Night: Boost XP by 20% per instrument played, and increase the ghoul spawn rate for each instrument played. Musical instrument weapons should auto-crit during the event. Musicians get full XP for every kill while they play. If all 5 instruments are played for 90% of the event the "nightcrawler" is replaced with 3 night crawlers 3* legendary and 10 maxed wendigo as backup. * All events, when nuked, should have mutated enemies - giving us a way to force mutated events if desired to ramp up difficulty. 6. Agreed - character name should be changable and should be the default displayed name. Billie Hatfield is my in game name since I'm trying to get into a little roleplay. The Hatfields are a pretty big part of WV lore. 7. Agreed. 8. The unending heavy gun fire glitch is far more annoying than this. Worst part of Eviction Notice. 9. Sure 10. I'd rather they focus on fixing the power armor lockup bug. I very frequently switch between power armor sets and get hit by this bug a lot.
Appreciate your thorough comment, you've got some very solid points and ideas! I do have a question about your last idea on number 5, events. Is your intention for us to be able to start up a mutated event by nuking the location of it, or would we have to nuke an active event? I can see both having potential issues, like people mostly nuking a certain event (Eviction Notice for example), or that an event times out/gets completed/nuke-sender partially misses out due to having to nuke while it's active.
The stash limit I never understood: If a stash limit of ... say 2000 impacts the game so extremely, there is something really messed up. Oh wait... it's Bethesda! 🤣 It would be great if we had extra storage for chems like we have for ammo. And/or maybe be a big weapon stash for the legendary items.
The stash limit is deliberate. I don't think it has any technical reason to be in the game other than to push people towards fo1st. And I'm pretty confident I'm right because of the weightless perk, which basically proves that the assigned weight for objects is entirely arbitrary, as do all the various weight reduction perks you can put on your character. And if weight is arbitrary, then the weight limit is also arbitrary.
@@peterclarke7240 You'd be wrong. Each item that has a changeable attribute - most frequently condition - has to be tracked with a variable stored on the database. Say for sake of argument that, on average, a stash increase of 1 lb. means 1K more storage needed. So 300 more lb. would be 300K more *per player*. If you have a million players this is 300 GB more storage *per server* (replication will be needed to keep things in sync). This data also has to be transferred in whole or in part across the wires which can add lag - for example when trading. Now I'm sure the limit is far lower than it needs to be to keep the game stable, but that doesn't mean there is a limit at some point. And there is a play balance consideration.
@@michaelmorris4515 But if that is the case, then why can I fill my stash with power armour pieces that have the weight reduction effect? I mean, I get it, every item requires memory... But my point is that the weight WE are told is arbitrary, because we can REDUCE it incredibly easily. Remember, I'm not saying that the weight doesn't reflect memory, I'm saying the weight we are told is arbitrary. It could be a lot less, or the stash limit could be much more. Personally, I don't massively care if we get a stash increase: I don't own fallout 1st as I refuse to pay a subscription to something that will only exist as long as Bethesda decides it does, so I've got very used to managing my stash and character weight. But I'm yet to hear a truly compelling reason as to why it is set at the limit it is.
Well lets start! 1 Crashes, on Caravans, Expeditions etc. 2 Stash to 2000 3 Placing Resours Stuff in Shelters 4 Single Action Weapons Overhalls, even more than on PTS 5 The Skin Problem as you said 6 Build place (on some items) 7 The Lag, as you said That woud be the most importend changes for me. The rest is sometimes bothering, but doesn't hinder gameplay.
I actually see quite a few of people attending Distinguished Guests when a seasonal Scorched event is happening. A lot of times you'll get all Scorched spawns and you can farm tons of gifts/treat bags. But I agree it's not the most fun event though, rewards are very lackluster too, only worth it for the legendary module and potential for the rare Forest apparel.
the camp border thing could have a toggle so if people want the large border they can keep it on and others can switch to a smaller one to allow neighbors
Camps. I agree with you. If you and your friends want to be close it would be fun. Slightly different idea but in the same vein. Let us take houses/buildings over. So we can fix them up and have a residence. Maybe even have friends list that could use the house too.
Yes some of these like you said are personal desires. Some of those desires are not (important) in my opinion, we have many things that need adjusting and fixed more than removing voices that are 'too annoying' lol, etc. Again, there is so much more to be concerned about in the game regarding fixes and changes needed. For me: 1. Stash limit increased dramatically. 2. Camp budget reworked and absolutely increased dramatically. No one should have to have 10 camps just to be able to design everything to their liking and use everything they've learned/found and or bought in order to have enjoyment. A lot of people also want to make junkyard type camps to look more like a wasteland base. Instead it's nearly impossible to make a camp as such as that. On top of holiday themed camps like Halloween it's nearly impossible unless someone is a Fallout 76 base building veteran. These 2 things to me are a priority. Of course along with bugs. But everyone has their own opinions.
The CAMP placement distance restriction is 100% because of last gen support. So, until they stop supporting it, it won't change. As a point of reference, the distance is basically the PS4's render distance.
it kills me to see games that hurt their own products to support old gen, it’s less than 6% of their total player base and the rest of us would have so much of a better time.
@@mrthor3061 did you make up that number? 😂 I mean, obviously you did because neither Sony nor Microsoft makes that information public. This isn't a new thing. I guarantee they're watching the numbers and as last gen player count falls, they'll eventually drop support when it makes sense financially.
- I don't want people too close to me tbh. - As an AutoAxe i don't bother with reflective skin, at all. It's insta death. Idk if less lag would matter since the damage is so intense. - Stash limits won't go up because $$$$ for 1st and like you said, since we started it went up a lot. BUILD limits, THAT needs increased BADLY - Yeah named weapons look like poop, let us mod it. - Agree that some of the original events are trash, the one up by the racetrack comes to mind, killing wolves scattered WAY too far apart. - I think that's your account name. I can change my character name but not my account name. - Seems they updated fast travel a bit. I can travel with enemies near, just not on top of me. If i have aggro i cannot. Needs removed, agree. - Lingering voices especially on the lost are pretty immersion breaking. They seem to go on for 10-20 seconds after they die lol. - Voiced events are pretty lame 3000 hours into my journey. Should be minimal speech during events. - Some animations could do with a shortened version. Getting out of beds comes to mind. Having to get out of power armor to interact with crafting stations is likewise an annoyance. It makes sense, i get it, but fun should never take a back seat to realistic power armor movements. I'll just add that workshops are a joke, and need overhauled. Way too few enemies, they should scale to your gearscore or something, and they also need to add more plans, nobody needs them anymore and i'm tired of seeing 20 stacks of the same workshop plans in every vendor.
I'd like to see a few updates/changes as well; allow scrap kits to also break down weapons, armor, or any other items that can be scrapped. Allow us to use repair kits on camp items or maybe even quest/event items that can be repaired. Speed up the menu and make it easier to use the ammo converter. Add all underarmors items as outfit variants.
I thought I was the only one annoyed by dead NPCs talking. I don't mind cultists saying something short like "Holly Mothman, take me". But they have put really long "death speeches" in recent characters that break the immersion of the game. The Lost are the worst, they make really long speeches when you kill them, it keeps going and going after the guy has turned into a pile of goo.
Ah yes! The lingering voices. Bro. When you have killed someone and he’s like "I’m hearing someone around" yeah you did like 5 secs ago before exploding my dude lol
More camp budget, 1/4 and half vertical walls. Nearly all camp items should be able to fit 1 wall tall and wide. Remove support requirements. We don’t want to make square buildings.
A way to make the lesser events better is to increase the drop rate of rare apparel. Less than 1% chance at a mere cosmetic is insane. It doesn't have to be raised to the point of making something worthless, but maybe bumping the odds to 3% would give a reason for collectors to attend these events. I've played since launch, and actually do the less desirable events often just for a chance at rare apparel. To this day, not once have I received anything other than seasonal/special event outfits.
I personally agree with the Camp proximity thing, I hate logging in and finding my Camp has been blocked because someone else has built in the same general area, why would you load me into that server if my camp won’t spawn? I also say that they HAVE to remove the Fusion Core Animation, it’s locked my game a few times and I’ve had to quit and rejoin which is fine if the issue occurs to my armour but when I was taking armour from the world I would lose it.
I don't see them increasing stash space any further, as they have engineered so many limitations to try to force as many players as possible to pay for FO 1st.
1. Camps- No. but make the refrigerator have its own storage and not tied to stash. 2. Server lag- Yes. It will be a hard fix though most likely. 3. Stash limit- No. I don’t think an increase is necessary it will also cause more server lag. A possible solution would be optimizing the stash like giving it a mod that lowers the weight of certain items like the backpack has grocers and chems or like certain weapon type cards to help with optimizing certain builds. 4. Weapon skins- Yes yes yes. One of the most important things on this list. To few options need to overhaul skins all together I wanna see everyone in an event have something that looks unique. 5. Events- No. keep that event for Christmas and Halloween scorched, but maybe rebalance some of the rewards. Or have more legendary drops. 6. Character name- yes. I would imagine this would be an easy fix and they could profit from it by making it atomic shop item. 7. Fast travel block- kinda. don’t mind this one either way kinda adds a little tension when leaving trying to lay low from large enemies. But making some critters (small enemies) non hostile white tagged enemies would fix this. 8. Lingering voices- yes. It’s the worst for the scorched and lost. I’ve heard them talk for up to a minute after death it can be funny but breaks immersion otherwise. When trying to detect or listen for other enemies kinda annoying when the dead enemies are yelling at you beyond the grave. (Also an issue for gunfire) 9. Voiced events- No. I would prefer the voiced events to be always active. But maybe they can throw random encounter audio into it to make it more unique. If it became toggle able I think they would cause future problems like if the toggle broke and not hearing the quest at all. 10. Fusion Core Animation- No. I don’t mind it, maybe for a few armors make new animations. Embrace the bugs that don’t break the game putting in a fusion core into the wrong spot can be funny sometimes. Few of my own ideas: -Collectable perk cards that can be traded or just collected. -Give everything a mod a mod slot (example cosmetic outfits and apparel +1 stat). -Collectable hairstyles (white springs mall already has a hairdresser easy fix) -Stimpak dead tamed creatures -Link all atomic shop purchases to all account over all systems
The camp thing for real! I have one of my camps in a spot that is pretty popular, and often get the messaged when I log in that it cant be placed. Many of the times ill look at what is blocking it and that offending (and normally tiny) camp is in no way going to interfere with mine. My Suggestion: Allow your camp to spawn in even close to another player, just make it so it decreases the build size of yours and their camp in only the direction of your's and theirs boundry bubble.
They made it more of the end game weapon that it is. It now has more requirements than before and no longer is the “be-all, end-all” weapon that can do everything. Bethesda did that so players can actually use other weapons instead and try other combos - found out the burning love bow was buffed royally, same with the automatic laser rifle, as well as the kabloom, also there is more buffs that many players don’t want to see because “the meta”.
End-gamers probably dont experience this much anymore but recently I did the whole brotherhood quest line and while I was being made Knight Errant and the main NPC doing the knighting is talking, all the NPCs at full decible are screaming out their common lines....one guy kept saying "Man Shin is going to be pissed at me for x"...and Shin took off in my run. That was moronic too. there are a lot of those quests where you are trying to listen in to the guy telling you about one thing or another and some tool in the background is yelling about something mundane so you cant hear what in hell is going on.
I would luv to see: "If it is equipped, It cant be sold by accident" !! I agree with almost all of your suggestions (ESPECIALLY the camp stash increase!) Even if they would remove items used (aka junk) from the stash count. "if it is in a display, it is not in the stash" would be a start!
The fusion core animation should immediately have the player hop into the armor, IMO. It's a waste of time to have to press the button a second time to get in, after being forced to put in the core.
I'm a little late to the video, I agree with all of that and would add increased camp size or make the build area a square. Also, double the display limit. I have more than 5 power armor sets I want to display and I can't display them and any rare apparel I have at the same time. lol. Oh, and increase the build budget size!
AMEN on the name change. I named 3 of my characters the same name, assumed I could change them later. 6 years later, one of the most annoying mistakes I've made.
Here are a couple of suggestions: there should be an option to scrap all non-legendary weapons and armor with just one click, collect ammo from deceased enemies, display all ammo types together instead of in portions, and reskin the jet pack to cost the same as crafting a new one for PA.
Distinguished Guests does have a purpose: when holiday scorched are active i see this event fill up as it's a good way to farm them. however i do agree that it needs better rewards.
1. I would say kinda. i would make it an "neighbor system" aka friend system. if you want people "closer" to your camp, maybe a promt could "ask" you for permission or something. As for the other camp ideas, i agree. 2. *YES* . we pay a fullprice game and sure a lot for fallout 1st sub. They really need to fix their servers. 3. Yes. Its mandatory to collect junk and yes, everyone needs it. I would even go so far and say go for 2000. By now, its really needed. 4. Agree there. 5. The guest or the project paradise events are both bad, long and not worth doing. 6. Agree. That should be possible to do. 7. Yea, needs to be fixed. 8. Not really a big problem tbh, more the death breath so yea... 9. I mean its part of the event(s) but understandable. there should be an opinion to "skip" those voices or lower them with a toggle system or something. 10. Agree
Agreed, some quality of life issue fixes would be welcome, provided they dont break other things, like my Turbo fert just stopped working after this last update and I can't seem to get B to fix it or even acknowledge it
None of the cursed weapons can have any paints applied. Some can have the cursed paint removed and put back on but that's it. Burning love can be deskinned
I would like an update where they fix the lights on the helmets and pip boys, one example being the pip boys Has three different lights and And I want to choose one, but it keeps changing every time I turn on the flashlight. Another example being some helmets have flashlights but do not work. The Flyboy outfit has a headgear, which has a flashlight but when going three person the light Points up .
1) Maybe there could be a turn on/off neighbor mode if you want other camps close to you. They need to fix building in other people's camps that you're on a team with. It keeps kicking you out of build mode at their camps. 3) They could increase the Stash limit but the easier fix would be to extend the same carry benefits you have to your stash. Meaning, don't have a carry weight and a completely different weight for your stash. If you have 90% weight reduction on chems, it should be 90% weight reduction in your stash too. Same for things like weapon weight reductions. I have rifles at weighing 90% less. Why not extend that to my stash so they're the same weight there. It shouldn't be 1 lb if I carry it and 10 lbs in my stash. 5) They could definitely remove some events or at least make the rewards better. Moonshine Jamboree is one of my favorites but the rewards are garbage. At least have events award some cool plans or legendaries and cycle the rewards as time passes. I've probably gotten 100 gulper heads or rugs or more since they introduced that event. But yeah, removing Feed the People and Distinguished Guests wouldn't be a bad thing at all. Just leave the better events alone haha.
id love to have stash boxes for specific categories that hold extra stas space, but only for the tagged type. like a limited sizes ammo box, chem, drink and food storage cooler, melee, heavy and firearms cache's, and armour cabinet. they dont need to be huge, but say 100WT each would make organizing stuff easier. id love a change to unyeilding armour to bring bloodied in the same sort of power level as everything else. simply cap it as +1 per attribute per piece, for a total +5 to all stats except endurance, which is still bonkers good. just not broken good. it would make balancing enemies easier, and make the top tier of play to be challenging again. i would love the team to revisit some of the less attended events and do a little rework. either just adding a little to the rewards, or make them a little more player friendly. i mean, who the hell ever does the angler hoard event? or Dogwood die off? in fact, i truly thing that the hoard events could very easily be improved by spawning in some faction NPCs to keep alive for bullion and faction rep. building needs the ability to organize your UI. the ability to tag items to jump to the top of the list would be amazing, and a favourites tag would be fantastic. and more on camp stuff, generally, i do not see a reason why we cant have a "clutter" tab, a food and drink tab, and a chems tab, all using items in your inventory to create decorative junk/scrap, food and drink, and chem decorative items. in V63 there are numerous items of junk and scrap that you cannot interact with. just let us trade 2 of a thing to make a decorative version of the thing to put in our camps! and when we scrap that decorative item we only get one back, just to stop us using spare camps and shelters as free extra storage. a reworking of what camp items cost for the budget would be very welcome as well, just to bring old items in line with the discounted costs of new items theyve been bringing in. and naturally, more camp budget. i want to go crazy and be able to make a big camp and still decorate it satisfactorily!
I think they need an account stash, with quests or challenges to get inventory up to 2000 and they need to add a fallout first chem stash and maybe even food stashes like the ammo stash.
I think most players agree we need an increase to the stash limit. I think 2000 would be really nice. I don't know if they ever will increase it though because I think they want people to sign up for fallout 1st instead. when it comes to the camp I wish they would ease up on the restrictions of where you can place your camp. I have had a lot of trouble moving my camp. first you have to find a area that is mostly flat and free of objects. I wish they would make it so when you place your camp it would at least temporally remove objects that would be in the way. I can understand why they would not want you to place the middle of you camp say next to a building but if a building or large object was at the edge of you camp you should still be able to place you camp. the other problem I have had in moving my camp is when I try to put down the blue printed camp it will show as green meaning I should be able to build it but when I try to build it, it says it is intersecting with an object . I had that happen where I finally had to break down the blue print and place it one piece at a time to move and build my camp
@@LegendaryWarChicken even though fallout 1st dose not increase your stash limit the unlimited ammo and junk dose free up a lot of space in you stash. a lot of my stash space is junk I have on display like teddy bears or very valuable junk. either way they still need to increase the stash limit
I enjoy the Moonshine Jamboree but I have to mute my audio when I play it because the robot is so annoying and loud. Even when I have voice audio turned down, he's louder than my grenades or missile launchers. And he just says the same things over again, even when they aren't relevant like yelling the stills are under attack when we're in a cooldown between waves of enemies
The 2 things I want the most is for Bethesda to fix the missions, and crossplay. For the vault 79 mission I was going to side with the raiders but their cave mission was glitched so I just gave up and sided with the settlers, who glitched during the vault 79 break in. Luckily the settler glitch wasn’t as bad and I just had to restart the mission. I want crossplay because the only friend of mine who is also interested in fallout has an Xbox, and I have a PlayStation so I can’t play with him.
Reduced CAMP exclusion zones were talked about a few years ago, they just haven't implemented it yet. All cultists talk after they die. Getting into PA has always been broken, since day one. Try lowering the 'voice' setting in Audio.
I play on PC and I mostly played Steam so I got a series of numbers auto allocated to me, eventually they I learned they would change the name for me if I asked and I did, expecting feed back and a request for names, I did not get that, but atleast now I am not a 12 numbers and 4 letters. having the PC name and the gametag in brackets would be far better in the least though. changes I want to see happen especially with the new updates adding more and more, would be an increased Stash box, and seperate CAMP Stash for items used in the CAMP displays like a Display Stash box for example, as well as an increase to the camp budget. alternatively removal of weights of all times put into displays and into a Display Stash like the Ammo and Scrap Stash. if they wont add to the CAMP budget. and a Food Stash similar to the Ammo Stash would be nice and maybe one for Cores (Fusion and Plasma) not much to ask really, lol
When it comes to Fusioncores Bethesda should fix a bug where I change the fusion core im my PA to a fully charged one, I then check twice if there is really a fully charged one in my power armor but when I enter my PA it shows the lowest charge of my fusion cores I carry indicating that I the fusion core will soon be burnt to ashes.
The reflective is fine, your issuie is your low health build but its give and take. I agree with you on mostly everything speicaly stash limit. Maybe give fallout 1st another unlimited stash weapons and armor or food and aid. I do that event once a week it gives alot of ammo , some exp , and gold.
I would like some way to better preview mods on your items. For example, I'm deciding between two jetpacks for my power armor but I can't see how they look unless I put them on the armor and get out of the mod station. If I don't like it, I have to pay again to swap it out. Also, a better way to see what mods you have available for your items. For example, I have two guns and they're both comparable for speed and damage, but I know a mod for one that will increase the damage but I can't check the mods without building the weapon to mod it and check. This is especially bad with under armor since none of them even say their stats in the build menu and can only check their stats and mods after you build. I was running around to level 300 using basic vault armor because I thought it was only about looks (which you don't see unless you remove your armor or outfits anyway) and was missing out on huge bonuses and mods
does anyone recognize if you submit your camp as Best Build. Your vendor doesnt work. Cause i severally come to other best build and cant use their vendor to shop
Daily Ops could use some love but they need to remove the reflective mutation from it. Trying to run those with small teams when you can't tell if it's reflecting or not is silly. Items that are displayed should not count against storage space. Regardless, camp space should be increased or all units should count equally against the camp budget; the deer station is way overcharged compared to the new death claw roaster for example. Distinguished guests is pretty good for farming holiday scorched etc but agreed it needs updating.
Distinguished guest is actually great for scorched events like holiday scorched or spooky scorched. Outside of that yea it’s no good for anything asides an easy to solo event
It should just be the same as an A.C run at minimum but they wanna force you into A.C so they won't do it. Crap or not you get what 5 legendaries every run for your 10 or so mins. Same time it takes to cover most the events especially the better ones. Yet only 2 or 3 events are going to give you 5 or more if played properly.
Don't make the stash capacity higher, having limits gives consequences to your choices and that's how you get good at things. I wouldn't make all events have the same amount of legendaries as Eviction Notice, but I would balance it out so that EV has fewer and everything else has more
I played F76 at release, but gave up after 2 month. Then came the Amazon Show, and i revisited F76 and it was nice with all the NPCs. So i played all the missed stories and i went in. Now they changed the Legendary stuff. And honestsly, it's a great start. BUT learning the L-effects and building the them is made in a very crappy way. A 3 Star legendary mod costs about 60 modules. They raise the price per module from 50 to 100. No, they should be 25 scrips per module. It's too expensive grinding 6000 scrips for 60 modules.
One thing that pisses me off, is that daily operations are currently way too hard, even when one is on a high level, with best gear and with other players. It takes too much time to complete and can be very frustrating when dying too often.
I actually highly disagree with the camp border limit, my point is that some toxic people are already able to build rocket turret walls close enough to your camp and they totally obliterate it. Even if you turn on the pacifist mode on it doesn’t protect your camp as the damage done to your camp isn’t counted as pvp but as NPC/ Mob damage. Plus, reducing the camp border would mean that there would be less space for you to build. My girlfriend and me are neighbors in Whitespring so it is possible to have your friends camp close by. Thats my opinion🤷🏻♂️
They should just go ahead and give players free access to permanent ammo storage and scrap box. It would help the stash limit and get players back into exploring other than just sitting at white springs or in their camp. They can rework fallout first with something better.
I don't think it's a good idea to make camp radius' shorter, we shouldn't be taking away more things from players, but there should be an option to choose how big you want your radius to be, or maybe even choose to share camps with other players
For myself I would love an increase to stash limit. Id also love if display cases, refrigerator etc were not tied to your stash and had their own inventory
Awe please.
Completely agree with display cases having their own inventory. Limit the quantity of displays like other limited-placement CAMP items. I would prefer this to just more stash space.
That and/or a higher display limit
they always said the same excuse about his potato servers, but we all know i it's because fallout 1st. they would lose money if they do that.
@@frifasSi don't think they will lose money,if they will make the scrap box free for all,just the scrap box and let also the fall 1 how it is without scrap box,people will still subscribe there for items,skins,atomic points,but they are to greedy and destroy our pleasure to play this game,it's very annoying to make always space for junk...and made me frustrated, and probably in the future i will uninstall the game just for that stupid scrap box and also i will not donate them 15 euros every month
I hate that my name in game is my gamertag instead of my characters name.
To make it worse your Caravan run has your character name
@@BeTaGuRuIt’s all fun and games until a Caravan with the name “FartKnocker” or “Adolphin” pops up. That said, we should be able to rename our characters. Still got my character from the Beta days and it doesn’t really have the same impact given my guy’s appearance. Want to make it Douglas or something.
100% And that would be like an easy thing to implement
@@BeTaGuRu No it doesn't. You can see your character name, everyone else sees your gamertag,
Yea so many events are either not worth doing or take way too long for what little reward they offer. Removing or reworking events like Tea Time would make this game so much more fun.
Tea Time it's for low level player.
@@dumazipeliukai Yea true but its still a public event that gets a server wide announcement and for that alone its lacking when considering what could have appeared instead. Also there is definetly nothing wrong with events in which even low levels can properly participate but reducing the event to slog doesnt seem like a good way to handle it. Public events should be worth for everyone in my opinion
Tea time is good for additional xp and I like doing it solo 😂
@@dynastyjumpzz I think all events are good. It's just we are too high level and get bored. I guess we need one really hardcore event like a war with massive and high level mutants army with cryo,poison weapons . Without golden corpse. Rewards should be **** star random mod with 2% of drop. I do apologise for my bad english and I hope you got my point correctly.
plaýer level scaling loot from everý event should fix this
Anything on a display board/case shouldn’t still take up stash space. That’s a number 1 change I want
Make the camp boundaries square!
Reducing the camp placement distance would be great. Imagine getting a group together that wanted to create a small village by having 3-4 players camps in the same areas.
Yeah for real, plus could always let players choose large or small border if you don't want someone right next to you, surely isn't that hard to implement
Won’t happen, they increased it due exploits allowing duplication.
@@MinusBlindfold694 fairly sure there's alot of that still going on anyways with lag switches and stuff not that I know that much about it just heard that's a way to do it, haven't a baldy if it works or was patched etc etc I think dups on pc is worse/used to be
that border is to prevent people from using turrets to destroy camps without actually the owner flagging up. So if you put some Missile Launchers drag a monster over and BOOM destroy a camp, people already do it but if the border is shorter it would be WAY worse.
I've wanted this soo bad for my group of friends. Let the borders touch!
I LIKE Distinguished Guests! But I do agree it needs improvement in both the timing and the rewards. A pet peeve is when the even is over, but it takes several minutes for the game to register that it IS over.
One thing I didn't see mentioned here: increasing camp budget, particularly since they increased the flamingo units of several camp items, such as stairs. If they insist on putting out resource generators that remove the necessity of leaving our camps aside from doing events, then they need to increase the damn budget!
Appreciate your perspective! You're right about the camp budget, definitely needs to be changed in one way or another.
@@prizmere my thing for encrypted is Y thats it its just the letter i thought it was rare that i was only one of the only people with a single letter (probably isnt anyway) but it wont go away and im stuckk with it :(
The whole building mechanics need an overhaul, it's ridiculous that we need to revert to glitching and merging hacks just to get things in camps to work like they should normally
kinda surprised you didn't mention prolly the most annying thing
when you loot a group of enemies their drops don't stack so i have to scroll for 3 bissiness days through all the ammo and junk so i can pick up the chems
Good point, would for sure be nice to see stuff stack properly! My way around this, sort of, is looting everything (assuming there's a lot of drops), then sorting it out of the inventory later.
push the loot all corpse’s button then push the loot all button. you get all loot lmaoooo
they want to sell you FO1st so you just switch off your brain and do what Mrthor said, who clearly has 1st and doesn't get it lol.
Sort by weight and scroll down to the bottom with the stick and the d pad it's not ideal but is better than looting 15 super sledges lol
I want to be able yo area loot but then switch to tabs like Weapons, armor and ammo.
Also i have that if ammo is in a stack of 5 or lower u have to individually take each bullet
There are a lot of events that could be eliminated - Dogwood Die-Off and others are just a waste of bandwidth. If an event isn't attended regularly or the rewards are sub-par, cut 'em loose.
Turrents in our camps need to actually work. I am tired of fixing my camp every time i return home.
Yeah, camp attacks need to be redone all together. The amount of times I travel to my camp and all of a sudden there's a ghoul in my prefab building in the upper level. how did he get there? No clue, guess he's just testing out the institutes teleportation pad.
@@UraniumReaperActual I just has an entire family of mole rats spawn right in front of my
Turrent and it did nothing!!! But hey...nerf the cold shoulder B....mission critical stuff there.
@chris5942 honestly I wouldn't play this game if it wasn't a game that my wife and I enjoy playing together. It feels like they didn't learn anything from Fallout 4 and had no real longer term plan in mind for this game. It's still fun, albeit frustrating... but it's far from a great game imo.
And they should take way less camp budget. I'm okay, when the building limit is up to 10, but don't make them take all like a quarter of the whole camp budget, which in my view is insane.
@@LegendaryWarChicken Agreed!
On camps..... one thing that I've been after for years is a bigger camp building budget !
( 25-50% )
Caps budget increase..... 50,000 to 100,000 caps !
That's about it..... thanks for the video, and good luck with the channel ✌️😎
They need a way for you to get more caps daily, with caravans I've been blowing caps like crazy 😂😂😂
What's the point of increasing the cap limit apart from letting people charge more for crap in their vendors?
@@user-tn8ci6wg5k well if they make a cap limit on certain items preventing players from overcharging too much it creates opportunity for the people who spend caps as fast as they earn them. Most caps I've ever had is 10k and I'm a lvl 230. But also most people that make their items overpriced tend to want to bargain with the items rather than put them at a set price. Say the people with the vintage water cooler for 40k caps, if you can charge items only up to half of your cap limit rather the full, then it gives you opportunity to shop at other vendors or get the plans you want or need, same goes for bouillon.
Either that or make the rewards better so you can actually earn caps without blowing all of them on one or two power armor mods.
Plus doesn't help each heavy caravan can cost 1k+ caps each
@@user-tn8ci6wg5k I woud say, that a cap limit of 100k woud be ok, but a max price for vendors of 30k.
One change I'd like to see someday:
I hate when a player joins a game but a survival tent prevents said player's camp from spawning in, so I'd appreciate it if when a player's camp is in the same area as a survival tent, then the camp would take spawning priorities over the tent which would cause the tent to be recalled. Camps more often than not take ages to make (I know mine did), but survival tents can just be spawned on a whim and that's unfair for camp builders in my opinion
So true i make my camp as a farm set up to shoot at legendary enemies, so when i server hop to spawn them in and a tent ruins it i get a bit mad. Plus some times they dont always keep it there. I got on s server got mad and realized seconds later they moved the tent.
@@christophercrafte That pisses me off the most. When I see a survival tent where my camp usually is and it's gone within seconds. Tents should absolutely be recalled if a camp spawns in the area. People work hard on their camps, but survival tents are just pay to win. It's not right that they can hold spawning priorities over camps
Imlove the CAMP neighbor idea. My main camp is near the lumber yard and i cant tell you how many times ive had to change server despite the overlapping camp not actually overlapping with my camp
A group of us tried to set up a 'village' - common item was the same street light to suggest it was there pre-war but we were free to build how we liked but we couldn't get as close as we liked but it does look like it will be good if we can all get on the same server at the same time.
Stash increase won't happen as it's one of the ways Bethesda push players towards Fallout 1st but FO 1st users feel the same pain so while we can store ammo and junk if we want to display things in our camps/shelters the stash limits bite hard.
Distinguished Guests needs some love and care - I'll sometimes go to it and see if others will join but other than newbies it's rare for others to show up. If someone else shows up to the event I'll help out (especially if they are low level.) The delay between completion and rewards needs to be fixed and the rewards need to be increased given how much effort is needed to complete compared to some other events
For the PA animation I avoid it altogether, I use the transfer option to just transfer a fusion core to it so I don't have to wait for the animation (or get annoyed by it missing the mark.)
Spoilage needs to change to last no less that twice what it is now and/or there should be no spoilage on cooked foods. We need a food box and a drug box like the scrap and ammo boxes. The freezer system is stupid and interferes with the stash box by getting tagged and not stacking at all and it’s too small. Everything in this game is built around pushing you towards their atom shop boosters for do and weight that no one ever buys because no one likes pay to win.
1. Technical limitation, will not be changing - they'd have to redo the game on a different engine or stop supporting the console ports, which isn't happening.
2. Reflective needs to be removed for this reason - if you can't accurately tell the player when they shouldn't be shooting the mechanic becomes that much worse. It's an unfun bullshit mechanic to begin with. Any further improvements to the server lag would like require a start over, which isn't happening.
3. Stash limits again stem from technical limitations. If they'd ditch the condition tracking on most food items as a mechanic that would reduce it. You'll note that all the items Fallout 1st members (like myself) can put in the scrap box simply have a count. I remember playing with a 400 lb. limit - 1200 lb is not that hard to manage. Besides, Hoarders - The Video Game wouldn't be the same if you could keep everything.
4. Meh - there's no reason they can't do this. It would be nice to be able to hang flairs off of guns like with backpacks.
5. Agreed - there are a lot of stinkers. Even the popular events could stand tweaking:
* Radiation Rumble: While full rewards at 4 is fine, let us go to overkill with as many waves as we can complete with more spawns at each ore level so that players can opt into a higher difficulty challenge. Ore gathering needs to be rewarded with XP
* One Violent Night: Boost XP by 20% per instrument played, and increase the ghoul spawn rate for each instrument played. Musical instrument weapons should auto-crit during the event. Musicians get full XP for every kill while they play. If all 5 instruments are played for 90% of the event the "nightcrawler" is replaced with 3 night crawlers 3* legendary and 10 maxed wendigo as backup.
* All events, when nuked, should have mutated enemies - giving us a way to force mutated events if desired to ramp up difficulty.
6. Agreed - character name should be changable and should be the default displayed name. Billie Hatfield is my in game name since I'm trying to get into a little roleplay. The Hatfields are a pretty big part of WV lore.
7. Agreed.
8. The unending heavy gun fire glitch is far more annoying than this. Worst part of Eviction Notice.
9. Sure
10. I'd rather they focus on fixing the power armor lockup bug. I very frequently switch between power armor sets and get hit by this bug a lot.
Appreciate your thorough comment, you've got some very solid points and ideas!
I do have a question about your last idea on number 5, events. Is your intention for us to be able to start up a mutated event by nuking the location of it, or would we have to nuke an active event? I can see both having potential issues, like people mostly nuking a certain event (Eviction Notice for example), or that an event times out/gets completed/nuke-sender partially misses out due to having to nuke while it's active.
The stash limit I never understood: If a stash limit of ... say 2000 impacts the game so extremely, there is something really messed up. Oh wait... it's Bethesda! 🤣
It would be great if we had extra storage for chems like we have for ammo. And/or maybe be a big weapon stash for the legendary items.
The stash limit is deliberate. I don't think it has any technical reason to be in the game other than to push people towards fo1st.
And I'm pretty confident I'm right because of the weightless perk, which basically proves that the assigned weight for objects is entirely arbitrary, as do all the various weight reduction perks you can put on your character.
And if weight is arbitrary, then the weight limit is also arbitrary.
@@peterclarke7240 You'd be wrong. Each item that has a changeable attribute - most frequently condition - has to be tracked with a variable stored on the database. Say for sake of argument that, on average, a stash increase of 1 lb. means 1K more storage needed. So 300 more lb. would be 300K more *per player*. If you have a million players this is 300 GB more storage *per server* (replication will be needed to keep things in sync).
This data also has to be transferred in whole or in part across the wires which can add lag - for example when trading.
Now I'm sure the limit is far lower than it needs to be to keep the game stable, but that doesn't mean there is a limit at some point. And there is a play balance consideration.
@@michaelmorris4515 But if that is the case, then why can I fill my stash with power armour pieces that have the weight reduction effect?
I mean, I get it, every item requires memory... But my point is that the weight WE are told is arbitrary, because we can REDUCE it incredibly easily.
Remember, I'm not saying that the weight doesn't reflect memory, I'm saying the weight we are told is arbitrary. It could be a lot less, or the stash limit could be much more.
Personally, I don't massively care if we get a stash increase: I don't own fallout 1st as I refuse to pay a subscription to something that will only exist as long as Bethesda decides it does, so I've got very used to managing my stash and character weight.
But I'm yet to hear a truly compelling reason as to why it is set at the limit it is.
Well lets start!
1 Crashes, on Caravans, Expeditions etc.
2 Stash to 2000
3 Placing Resours Stuff in Shelters
4 Single Action Weapons Overhalls, even more than on PTS
5 The Skin Problem as you said
6 Build place (on some items)
7 The Lag, as you said
That woud be the most importend changes for me. The rest is sometimes bothering, but doesn't hinder gameplay.
I would them to change build area to square so u can get most out of build space
I actually see quite a few of people attending Distinguished Guests when a seasonal Scorched event is happening. A lot of times you'll get all Scorched spawns and you can farm tons of gifts/treat bags. But I agree it's not the most fun event though, rewards are very lackluster too, only worth it for the legendary module and potential for the rare Forest apparel.
I still remember when the game launched you had no fallout 1st yet and a stash limit of 400. It was inventory management hell.
the camp border thing could have a toggle so if people want the large border they can keep it on and others can switch to a smaller one to allow neighbors
Camps. I agree with you. If you and your friends want to be close it would be fun.
Slightly different idea but in the same vein. Let us take houses/buildings over. So we can fix them up and have a residence. Maybe even have friends list that could use the house too.
Yes some of these like you said are personal desires. Some of those desires are not (important) in my opinion, we have many things that need adjusting and fixed more than removing voices that are 'too annoying' lol, etc. Again, there is so much more to be concerned about in the game regarding fixes and changes needed.
For me:
1. Stash limit increased dramatically.
2. Camp budget reworked and absolutely increased dramatically. No one should have to have 10 camps just to be able to design everything to their liking and use everything they've learned/found and or bought in order to have enjoyment. A lot of people also want to make junkyard type camps to look more like a wasteland base. Instead it's nearly impossible to make a camp as such as that. On top of holiday themed camps like Halloween it's nearly impossible unless someone is a Fallout 76 base building veteran.
These 2 things to me are a priority. Of course along with bugs. But everyone has their own opinions.
The CAMP placement distance restriction is 100% because of last gen support. So, until they stop supporting it, it won't change.
As a point of reference, the distance is basically the PS4's render distance.
it kills me to see games that hurt their own products to support old gen, it’s less than 6% of their total player base and the rest of us would have so much of a better time.
@@mrthor3061 did you make up that number? 😂
I mean, obviously you did because neither Sony nor Microsoft makes that information public.
This isn't a new thing. I guarantee they're watching the numbers and as last gen player count falls, they'll eventually drop support when it makes sense financially.
- I don't want people too close to me tbh.
- As an AutoAxe i don't bother with reflective skin, at all. It's insta death. Idk if less lag would matter since the damage is so intense.
- Stash limits won't go up because $$$$ for 1st and like you said, since we started it went up a lot. BUILD limits, THAT needs increased BADLY
- Yeah named weapons look like poop, let us mod it.
- Agree that some of the original events are trash, the one up by the racetrack comes to mind, killing wolves scattered WAY too far apart.
- I think that's your account name. I can change my character name but not my account name.
- Seems they updated fast travel a bit. I can travel with enemies near, just not on top of me. If i have aggro i cannot. Needs removed, agree.
- Lingering voices especially on the lost are pretty immersion breaking. They seem to go on for 10-20 seconds after they die lol.
- Voiced events are pretty lame 3000 hours into my journey. Should be minimal speech during events.
- Some animations could do with a shortened version. Getting out of beds comes to mind. Having to get out of power armor to interact with crafting stations is likewise an annoyance. It makes sense, i get it, but fun should never take a back seat to realistic power armor movements.
I'll just add that workshops are a joke, and need overhauled. Way too few enemies, they should scale to your gearscore or something, and they also need to add more plans, nobody needs them anymore and i'm tired of seeing 20 stacks of the same workshop plans in every vendor.
The voiced one from moonshine jamboree as well. There is actually a mod that removes his line I think
All i want is a rebindable V.A.T.S. Crit Button but bethesda refuses to implement that and that makes me mad ._.
Completely agree, people have requested this since forever. Surely it shouldn't be too difficult to implement a new keybind?
I'd like to see a few updates/changes as well; allow scrap kits to also break down weapons, armor, or any other items that can be scrapped. Allow us to use repair kits on camp items or maybe even quest/event items that can be repaired. Speed up the menu and make it easier to use the ammo converter. Add all underarmors items as outfit variants.
Stash limit enhancement and seperation of different stash types would be awesome.
the issue with lingering voices is even more obvious when you kill the lost during dangerous pastimes. nonstop croaky death cries in your ears.
I and some others once did Distinguished guests perfectly. We got absolutely everything done. The last time I ever did it.
I thought I was the only one annoyed by dead NPCs talking. I don't mind cultists saying something short like "Holly Mothman, take me". But they have put really long "death speeches" in recent characters that break the immersion of the game. The Lost are the worst, they make really long speeches when you kill them, it keeps going and going after the guy has turned into a pile of goo.
Yeah! head gib, bloody mess explosion and turning people into goo or ash should make it so it just cuts short.
Ah yes! The lingering voices. Bro. When you have killed someone and he’s like "I’m hearing someone around" yeah you did like 5 secs ago before exploding my dude lol
More camp budget, 1/4 and half vertical walls. Nearly all camp items should be able to fit 1 wall tall and wide. Remove support requirements. We don’t want to make square buildings.
A way to make the lesser events better is to increase the drop rate of rare apparel. Less than 1% chance at a mere cosmetic is insane. It doesn't have to be raised to the point of making something worthless, but maybe bumping the odds to 3% would give a reason for collectors to attend these events.
I've played since launch, and actually do the less desirable events often just for a chance at rare apparel. To this day, not once have I received anything other than seasonal/special event outfits.
I personally agree with the Camp proximity thing, I hate logging in and finding my Camp has been blocked because someone else has built in the same general area, why would you load me into that server if my camp won’t spawn? I also say that they HAVE to remove the Fusion Core Animation, it’s locked my game a few times and I’ve had to quit and rejoin which is fine if the issue occurs to my armour but when I was taking armour from the world I would lose it.
I don't see them increasing stash space any further, as they have engineered so many limitations to try to force as many players as possible to pay for FO 1st.
1. Camps- No. but make the refrigerator have its own storage and not tied to stash.
2. Server lag- Yes. It will be a hard fix though most likely.
3. Stash limit- No. I don’t think an increase is necessary it will also cause more server lag. A possible solution would be optimizing the stash like giving it a mod that lowers the weight of certain items like the backpack has grocers and chems or like certain weapon type cards to help with optimizing certain builds.
4. Weapon skins- Yes yes yes. One of the most important things on this list. To few options need to overhaul skins all together I wanna see everyone in an event have something that looks unique.
5. Events- No. keep that event for Christmas and Halloween scorched, but maybe rebalance some of the rewards. Or have more legendary drops.
6. Character name- yes. I would imagine this would be an easy fix and they could profit from it by making it atomic shop item.
7. Fast travel block- kinda. don’t mind this one either way kinda adds a little tension when leaving trying to lay low from large enemies. But making some critters (small enemies) non hostile white tagged enemies would fix this.
8. Lingering voices- yes. It’s the worst for the scorched and lost. I’ve heard them talk for up to a minute after death it can be funny but breaks immersion otherwise. When trying to detect or listen for other enemies kinda annoying when the dead enemies are yelling at you beyond the grave. (Also an issue for gunfire)
9. Voiced events- No. I would prefer the voiced events to be always active. But maybe they can throw random encounter audio into it to make it more unique. If it became toggle able I think they would cause future problems like if the toggle broke and not hearing the quest at all.
10. Fusion Core Animation- No. I don’t mind it, maybe for a few armors make new animations. Embrace the bugs that don’t break the game putting in a fusion core into the wrong spot can be funny sometimes.
Few of my own ideas:
-Collectable perk cards that can be traded or just collected.
-Give everything a mod a mod slot (example cosmetic outfits and apparel +1 stat).
-Collectable hairstyles (white springs mall already has a hairdresser easy fix)
-Stimpak dead tamed creatures
-Link all atomic shop purchases to all account over all systems
The camp thing for real! I have one of my camps in a spot that is pretty popular, and often get the messaged when I log in that it cant be placed. Many of the times ill look at what is blocking it and that offending (and normally tiny) camp is in no way going to interfere with mine. My Suggestion: Allow your camp to spawn in even close to another player, just make it so it decreases the build size of yours and their camp in only the direction of your's and theirs boundry bubble.
All valid concerns, in my opinion! Thank you.
Hey Bethesda, could you please Unnerf my gauss shotgun please? It was my favorite weapon.
Yeah, that was a weird decision they made...
They made it more of the end game weapon that it is. It now has more requirements than before and no longer is the “be-all, end-all” weapon that can do everything. Bethesda did that so players can actually use other weapons instead and try other combos - found out the burning love bow was buffed royally, same with the automatic laser rifle, as well as the kabloom, also there is more buffs that many players don’t want to see because “the meta”.
@@donnerblitzen1388auto laser rifle was buffed? In what way? Ill admit i started using one i stashed on a whim and it was working pretty well for me.
@@donnerblitzen1388
Nobody used Gauss Shotguns because they sucked lmao tf you on
Distinguished Guests gets a player bump during Scorched events.
End-gamers probably dont experience this much anymore but recently I did the whole brotherhood quest line and while I was being made Knight Errant and the main NPC doing the knighting is talking, all the NPCs at full decible are screaming out their common lines....one guy kept saying "Man Shin is going to be pissed at me for x"...and Shin took off in my run. That was moronic too.
there are a lot of those quests where you are trying to listen in to the guy telling you about one thing or another and some tool in the background is yelling about something mundane so you cant hear what in hell is going on.
A actual trade system!
Weapon condition bar!
Remove weight on plans!
Lock items in inventory
Throw random granade key
I would luv to see: "If it is equipped, It cant be sold by accident" !!
I agree with almost all of your suggestions (ESPECIALLY the camp stash increase!) Even if they would remove items used (aka junk) from the stash count. "if it is in a display, it is not in the stash" would be a start!
they need to fix fast travelling to camps and getting stuck under a building or in a wall and then having to re travel
Agree, would love to see that!
The loot all option should also have choices to loot only ammo, chems, etc.
my suggestion is that they change the exit/enter PA animation to the faster in-combat one
The fusion core animation should immediately have the player hop into the armor, IMO. It's a waste of time to have to press the button a second time to get in, after being forced to put in the core.
I'm a little late to the video, I agree with all of that and would add increased camp size or make the build area a square. Also, double the display limit. I have more than 5 power armor sets I want to display and I can't display them and any rare apparel I have at the same time. lol. Oh, and increase the build budget size!
AMEN on the name change. I named 3 of my characters the same name, assumed I could change them later. 6 years later, one of the most annoying mistakes I've made.
get a life
Here are a couple of suggestions: there should be an option to scrap all non-legendary weapons and armor with just one click, collect ammo from deceased enemies, display all ammo types together instead of in portions, and reskin the jet pack to cost the same as crafting a new one for PA.
Distinguished Guests does have a purpose: when holiday scorched are active i see this event fill up as it's a good way to farm them. however i do agree that it needs better rewards.
1. I would say kinda. i would make it an "neighbor system" aka friend system. if you want people "closer" to your camp, maybe a promt could "ask" you for permission or something.
As for the other camp ideas, i agree.
2. *YES* . we pay a fullprice game and sure a lot for fallout 1st sub. They really need to fix their servers.
3. Yes. Its mandatory to collect junk and yes, everyone needs it. I would even go so far and say go for 2000. By now, its really needed.
4. Agree there.
5. The guest or the project paradise events are both bad, long and not worth doing.
6. Agree. That should be possible to do.
7. Yea, needs to be fixed.
8. Not really a big problem tbh, more the death breath so yea...
9. I mean its part of the event(s) but understandable. there should be an opinion to "skip" those voices or lower them with a toggle system or something.
10. Agree
Agreed, some quality of life issue fixes would be welcome, provided they dont break other things, like my Turbo fert just stopped working after this last update and I can't seem to get B to fix it or even acknowledge it
None of the cursed weapons can have any paints applied. Some can have the cursed paint removed and put back on but that's it. Burning love can be deskinned
I would like an update where they fix the lights on the helmets and pip boys, one example being the pip boys Has three different lights and And I want to choose one, but it keeps changing every time I turn on the flashlight. Another example being some helmets have flashlights but do not work.
The Flyboy outfit has a headgear, which has a flashlight but when going three person the light Points up .
1) Maybe there could be a turn on/off neighbor mode if you want other camps close to you. They need to fix building in other people's camps that you're on a team with. It keeps kicking you out of build mode at their camps. 3) They could increase the Stash limit but the easier fix would be to extend the same carry benefits you have to your stash. Meaning, don't have a carry weight and a completely different weight for your stash. If you have 90% weight reduction on chems, it should be 90% weight reduction in your stash too. Same for things like weapon weight reductions. I have rifles at weighing 90% less. Why not extend that to my stash so they're the same weight there. It shouldn't be 1 lb if I carry it and 10 lbs in my stash. 5) They could definitely remove some events or at least make the rewards better. Moonshine Jamboree is one of my favorites but the rewards are garbage. At least have events award some cool plans or legendaries and cycle the rewards as time passes. I've probably gotten 100 gulper heads or rugs or more since they introduced that event. But yeah, removing Feed the People and Distinguished Guests wouldn't be a bad thing at all. Just leave the better events alone haha.
id love to have stash boxes for specific categories that hold extra stas space, but only for the tagged type.
like a limited sizes ammo box, chem, drink and food storage cooler, melee, heavy and firearms cache's, and armour cabinet.
they dont need to be huge, but say 100WT each would make organizing stuff easier.
id love a change to unyeilding armour to bring bloodied in the same sort of power level as everything else. simply cap it as +1 per attribute per piece, for a total +5 to all stats except endurance, which is still bonkers good. just not broken good. it would make balancing enemies easier, and make the top tier of play to be challenging again.
i would love the team to revisit some of the less attended events and do a little rework. either just adding a little to the rewards, or make them a little more player friendly. i mean, who the hell ever does the angler hoard event? or Dogwood die off?
in fact, i truly thing that the hoard events could very easily be improved by spawning in some faction NPCs to keep alive for bullion and faction rep.
building needs the ability to organize your UI. the ability to tag items to jump to the top of the list would be amazing, and a favourites tag would be fantastic.
and more on camp stuff, generally, i do not see a reason why we cant have a "clutter" tab, a food and drink tab, and a chems tab, all using items in your inventory to create decorative junk/scrap, food and drink, and chem decorative items.
in V63 there are numerous items of junk and scrap that you cannot interact with. just let us trade 2 of a thing to make a decorative version of the thing to put in our camps! and when we scrap that decorative item we only get one back, just to stop us using spare camps and shelters as free extra storage.
a reworking of what camp items cost for the budget would be very welcome as well, just to bring old items in line with the discounted costs of new items theyve been bringing in.
and naturally, more camp budget. i want to go crazy and be able to make a big camp and still decorate it satisfactorily!
I think they need an account stash, with quests or challenges to get inventory up to 2000 and they need to add a fallout first chem stash and maybe even food stashes like the ammo stash.
The problem with reducing the Border of Camps are Griefer Turret Camps, they should fix that first
I think most players agree we need an increase to the stash limit. I think 2000 would be really nice. I don't know if they ever will increase it though because I think they want people to sign up for fallout 1st instead. when it comes to the camp I wish they would ease up on the restrictions of where you can place your camp. I have had a lot of trouble moving my camp. first you have to find a area that is mostly flat and free of objects. I wish they would make it so when you place your camp it would at least temporally remove objects that would be in the way. I can understand why they would not want you to place the middle of you camp say next to a building but if a building or large object was at the edge of you camp you should still be able to place you camp. the other problem I have had in moving my camp is when I try to put down the blue printed camp it will show as green meaning I should be able to build it but when I try to build it, it says it is intersecting with an object . I had that happen where I finally had to break down the blue print and place it one piece at a time to move and build my camp
When you get fallout 1st, you still have only 1200 stash limit. It becomes only unlimited for ammo and junk.
@@LegendaryWarChicken even though fallout 1st dose not increase your stash limit the unlimited ammo and junk dose free up a lot of space in you stash. a lot of my stash space is junk I have on display like teddy bears or very valuable junk. either way they still need to increase the stash limit
I enjoy the Moonshine Jamboree but I have to mute my audio when I play it because the robot is so annoying and loud. Even when I have voice audio turned down, he's louder than my grenades or missile launchers. And he just says the same things over again, even when they aren't relevant like yelling the stills are under attack when we're in a cooldown between waves of enemies
I would like a meat meal that increases crit damage. Blight soup is the only thing that keeps me from staying veggie 😅
The 2 things I want the most is for Bethesda to fix the missions, and crossplay.
For the vault 79 mission I was going to side with the raiders but their cave mission was glitched so I just gave up and sided with the settlers, who glitched during the vault 79 break in. Luckily the settler glitch wasn’t as bad and I just had to restart the mission.
I want crossplay because the only friend of mine who is also interested in fallout has an Xbox, and I have a PlayStation so I can’t play with him.
Reduced CAMP exclusion zones were talked about a few years ago, they just haven't implemented it yet.
All cultists talk after they die.
Getting into PA has always been broken, since day one.
Try lowering the 'voice' setting in Audio.
You deploy the PA, only to have it freeze for 60 seconds until it's recalled. The pipboy screen shrinks & you can barely read the screen.
Camp building space should be a square not a circle, just be able to rotate border when place it.
Nobody other than you can see your character name. In caravans and Encryptid *you* can see it, but everybody else sees your account name.
Had no idea it works like that, great news!
I play on PC and I mostly played Steam so I got a series of numbers auto allocated to me, eventually they I learned they would change the name for me if I asked and I did, expecting feed back and a request for names, I did not get that, but atleast now I am not a 12 numbers and 4 letters.
having the PC name and the gametag in brackets would be far better in the least though.
changes I want to see happen especially with the new updates adding more and more, would be an increased Stash box, and seperate CAMP Stash for items used in the CAMP displays like a Display Stash box for example, as well as an increase to the camp budget. alternatively removal of weights of all times put into displays and into a Display Stash like the Ammo and Scrap Stash. if they wont add to the CAMP budget. and a Food Stash similar to the Ammo Stash would be nice and maybe one for Cores (Fusion and Plasma)
not much to ask really, lol
When it comes to Fusioncores Bethesda should fix a bug where I change the fusion core im my PA to a fully charged one, I then check twice if there is really a fully charged one in my power armor but when I enter my PA it shows the lowest charge of my fusion cores I carry indicating that I the fusion core will soon be burnt to ashes.
The reflective is fine, your issuie is your low health build but its give and take. I agree with you on mostly everything speicaly stash limit. Maybe give fallout 1st another unlimited stash weapons and armor or food and aid. I do that event once a week it gives alot of ammo , some exp , and gold.
Other players can't see your character name. But oh boy i would love to be able to change them.
I would like some way to better preview mods on your items. For example, I'm deciding between two jetpacks for my power armor but I can't see how they look unless I put them on the armor and get out of the mod station. If I don't like it, I have to pay again to swap it out. Also, a better way to see what mods you have available for your items. For example, I have two guns and they're both comparable for speed and damage, but I know a mod for one that will increase the damage but I can't check the mods without building the weapon to mod it and check. This is especially bad with under armor since none of them even say their stats in the build menu and can only check their stats and mods after you build. I was running around to level 300 using basic vault armor because I thought it was only about looks (which you don't see unless you remove your armor or outfits anyway) and was missing out on huge bonuses and mods
does anyone recognize if you submit your camp as Best Build. Your vendor doesnt work. Cause i severally come to other best build and cant use their vendor to shop
Daily Ops could use some love but they need to remove the reflective mutation from it. Trying to run those with small teams when you can't tell if it's reflecting or not is silly. Items that are displayed should not count against storage space. Regardless, camp space should be increased or all units should count equally against the camp budget; the deer station is way overcharged compared to the new death claw roaster for example. Distinguished guests is pretty good for farming holiday scorched etc but agreed it needs updating.
Distinguished guest is actually great for scorched events like holiday scorched or spooky scorched. Outside of that yea it’s no good for anything asides an easy to solo event
They should also fix low fps render bug in WestTek after traveling with the elevator back on first floor…
Other than increasing camp build limit, it would be nice if they fixed my fucking ticket to revenge. AND LET ME LOCK ITEMS FFS
Every stash box should hold its own as well as camp size needs to be increased
I would love for the option to allow my friend to build closer he uses my bass for literally everything except for his shop
Personal I like guided meditation voice and definitely need stash buff plus a think there should be a camp limit buff
It should just be the same as an A.C run at minimum but they wanna force you into A.C so they won't do it.
Crap or not you get what 5 legendaries every run for your 10 or so mins. Same time it takes to cover most the events especially the better ones.
Yet only 2 or 3 events are going to give you 5 or more if played properly.
Don't make the stash capacity higher, having limits gives consequences to your choices and that's how you get good at things. I wouldn't make all events have the same amount of legendaries as Eviction Notice, but I would balance it out so that EV has fewer and everything else has more
Turning off the stupidly high jumping during events. What is that about?
I played F76 at release, but gave up after 2 month.
Then came the Amazon Show, and i revisited F76 and it was nice with all the NPCs. So i played all the missed stories and i went in. Now they changed the Legendary stuff. And honestsly, it's a great start. BUT learning the L-effects and building the them is made in a very crappy way. A 3 Star legendary mod costs about 60 modules. They raise the price per module from 50 to 100. No, they should be 25 scrips per module. It's too expensive grinding 6000 scrips for 60 modules.
Strange, distinguished guests used to be a popular event
One thing that pisses me off, is that daily operations are currently way too hard, even when one is on a high level, with best gear and with other players. It takes too much time to complete and can be very frustrating when dying too often.
increased stash limit should have been a thing years ago, but it wont happen bc thats what forces ppl to get FO1st
I actually highly disagree with the camp border limit, my point is that some toxic people are already able to build rocket turret walls close enough to your camp and they totally obliterate it. Even if you turn on the pacifist mode on it doesn’t protect your camp as the damage done to your camp isn’t counted as pvp but as NPC/ Mob damage. Plus, reducing the camp border would mean that there would be less space for you to build. My girlfriend and me are neighbors in Whitespring so it is possible to have your friends camp close by. Thats my opinion🤷🏻♂️
I would like the camp area to be bigger and for you to be able to better place floor/wall decorations.
Fast Travel Block? I've legit fast travelled away from enemies before with them on my heels.
especially see where to find projects you need
They should just go ahead and give players free access to permanent ammo storage and scrap box. It would help the stash limit and get players back into exploring other than just sitting at white springs or in their camp. They can rework fallout first with something better.
I got so addicted to this game after fallout 4 thank god it’s playable
I don't think it's a good idea to make camp radius' shorter, we shouldn't be taking away more things from players, but there should be an option to choose how big you want your radius to be, or maybe even choose to share camps with other players
still waiting for a jumbo Mr Fuzzy display. i feel like all of these changes will happen before i get one
Closer camp will make pvp missile turret griefing so common.
I just use the nuka launcher, it doesn't reflect all the damage to you unless you use vats