One nice thing about squid surge is going up a wall that's not fully painted (as a brush main, this is quite useful) because most times painting all the way to the top is a pain. On critial situations, it helps a lot
If you’re afraid of practicing in pvp I really recommend playing salmon run at high hazard levels to implement all these movements options naturally when playing against real players! Some situations and even some bosses even encourage the player to implement these new options to beat them ie: Smashin lid: squid roll to bait the attack and expose the pilot. Fish stick: squid surge to get up fast/or compensate a weapon with low inking range. The squid roll in general is amazing to tank strong hits from cohocks, other lesser salmons and the missiles from the infamous fly fish! Practicing over and over will become second nature in ANY game mode and your gameplay will change dramatically for the better.
@@dsch772 alright. But practicing against AI in the gamemode that's fundamentally different is really not going to help as much as practicing against people.
I agree, but my issue is that I squid roll often in Salmon run, but I always forget to implement it in ranked for some reason. I think part of it is that I'm too used to sub strafing from Splatoon 2 where we didn't have squid rolling as an option.
I think "Squid Hopping" should be called "Main Strafeing" because of how similar it is to Sub Strafeing. It's also confusing because you aren't actually pressing the jump button so "hopping" doesn't really make sense.
I’m pretty sure in splatoon 1, squid hopping was where you need to quickly traverse enemy ink, so you hop in and out of the enemy ink, only painting your feet. Good for covering intermediate distances or when you know enemies will be shooting at you and therefore covering your escape route.
Strange how different people find things more or less difficult to do. I find ledge cancelling rather easy to the point of it being second nature. But have never been able to sub strafe to save my life. Very appreciative of squid roll existing
Salmon Run is a very good way to practice sub strafing, since failing at the technique results in very little punishment. Hold R right as you touch a golden egg, then hold ZL and swim the opposite direction once it's on your back. When doing this for long enough, you'll eventually condition yourself to sub strafe in multiplayer as well.
Honestly when anyone asks me why splatoon is a good game I'll just send them this video. The movement options available in this game is what got me totally hooked to it
I desperately want the devs to start designing more ways for players to utilize squid roll wall jumping- so much untapped potential that I thought Flounder Heights was going to deliver. As you mentioned we see it in small instances on certain maps, but I'd love for there to be a map where they simply make that the gimmick.
Squid hopping can also and should also be utilized with dualies, especially Squelcher Dualies, in order to still fight while recovering ink. It'll slow down the time to kill and drastically nerf accuracy, so dodge rolls are still the preferred movement option, but I've gotten out of several sticky situations personally by implementing the movement I'd use on shooters into my dualie game play as well, when low on ink. Dualies essentially can take any of these movements and combine them with their dodge rolls for much more effective evasion
0:35 - How To Squid Hop 5:15 - How To Squid Trot / Fake Ninja Squid 8:10 - How To Sub Strafe 10:59 - How To Ledge Cancel 13:49 - How To Squid Roll 21:28 - How To Squid Surge 26:01 - How To Strafe Jump 28:16 - BEST Way To Learn NEW Movement
ledge cancelling works because when you come out of squid form your hitbox momentarily touches the ground before you go back into squid form. I found what helps me is thinking about it like a crouch jump from other games, where u input for the crouch, in this case for kid form at the height you would be able to clear the ledge.
There's also "wall jumping" which is performed by squid rolling off of a wall. It isn't something that you would usually use in a fight, but it can be a good mixup option if the enemy engages you while you're climbing a wall. There are also a few shortcuts that you can perform with this, such as the one on Mahi Mahi that allows you to go from bottom mid to top mid.
Squid surging is pretty good for rollers I think because you can start the flick before the surge is done and use the momentum to have a full range shot as soon as you’re over the ledge, takes some practice but pretty satisfying
Something I learned from ProChara, this Strafe Jumping (26:12) is actually rather useful for Dynamo, as you can pair it with a HORIZONTAL swing, giving you something of a lunge. This is the only roller it works with, and the timing window to get a horizontal swing instead of a vertical swing is pretty tight, but not so much that it is inconsistent to pull it off.
A little tip on performing this consistently: if you swing a little before the roll, you'll still get the movement but it's much easier to do consistently
I am sincerely enjoying your content. I started playing Splatoon in April of this year and recently discovered your channel. The tips you are providing and accessible. I want to improve my skill set this feels like the way to do it. Looking forward to seeing your subscriber base grow even more,
Regarding the Squid Surge: I don't really play much of the standard multiplayer modes, but I play a lot of Salmon Run, and the Squid Surge is really useful for climbing walls while you're being targeted by Tenta Missles, which happens a lot cause Flyfish are a bitch. The extra armor you get has saved my ass more times than I can count (mostly cause the one-hit kill hotboxes are such a pain), and I would assume this defensive utility of the Squid Surge also applies to Tenta Missles in the regular modes.
I've always struggled to find a reason to actually use sub strafing outside of salmon run for egg collecting by the basket, because of that i've barely put in time to learn it so i'm not that great at it and i'm never thinking about how i can use it. I know it's useful and it always comes up as something you SHOULD learn but for some reason i can't see why
This is a little movement tech I thought up of myself but have never seen anyone else do before (is surprisingly helpful but niche) When you're swimming in ink you only need the littlest amount of momentum in the opposite direction to execute a squid roll. It is so little in fact that you could squid roll backward with the inkbrush by simply holding ZR and "brush rushing," going into ink, then executing a squid roll immediately. Now take that principal and add sub strafing to it. In the narrow angle at which you can't squid roll you can create the tiniest amonut of possible momentum then execute a squid roll in the form of sub strafing. I'd need to record myself doing it (if anyone in replies asks) but basically you sub strafe back then roll forward immediately after. Uses include - Getting away from flanks with weapons such as chargers and splatings - escaping a pressured area when you have cover and need invincibility frames - speeding up movement when splatdashing (niche use since most of the time doing 45 degree angle squid rolls are faster) - getting up a thin wall where you don't have time to reposition (such as being pressured near basket at sockeye)
A tip to speed up your squidroll usage! Squidrolling at a 90degree angle will make your movement much quicker, as you aren’t wasting time moving in a direction you don’t want to go. Why waste time going left for a few frames if you want to squidroll right, straight back the way you were just escaping? Try swimming back, then to the side instead, this will put even more distance from your starting point. This can be done in all directions, opening up that 90degree angle all across your movement. Becoming comfortable with these quick angles to squidroll will speed up your application of this very creative technique! LONG LIVE SQUIDROLL!!!
27:20 You can strafe jump further and faster by doing a small jump. I recommend trying Swim Speed Up if it's difficult or if you're not jumping too far. The main downside to the jump is the inaccuracy with shooters. Great video as always DUDE!
The squid roll forward control camera is heavily helpful as I was not too consistent with it. Sub strafing is a thing I did in two but I did not utilize it much and now that squid roll is a thing I have no reason to use sub strafing unless I am in bid ha ha. The squid roll jump and shoot is something I can practice as I did not know that was a thing. Great informative video.
Mastering your movement and reaction time is essential. Finding a way to out maneuver your opponents even if they have the weapon with the advantage all depends on your movement and reaction time
TIP FOR SQUID ROLLING FORWARD and squid rolling in general!!! while you’re swimming forward, quickly rotate your left stick in the opposite direction that you’re rolling in a complete circle! Hit the jump button while your stick is just about to complete the rotation. This stick movement accounts for the angle you need to start your roll in order to roll forward, and it accounts for the aerial correction after you roll to continue forward. If you do it fast enough it will be indistinguishable from a normal forward squid roll. I highly recommend you try this trick, i discovered it myself and it has made squid rolling significantly easier.
Man, sub strafing and ledge canceling makes Splatoon 2 feel like a different game. The rest of the tech isn't too difficult and those seem to be the important two for learning the rest and they aren't situational.
Also I think squid rolling is useful for when the floor isn't fully painted (or there's enemy ink), because during the squid roll your ink still fills up
I don't use squid surge often, but when I do, I cancel it early so I begin firing my weapon before reaching the top of the wall. Imo this is the only use if the wall is painted to the top. Ledge canceling is faster otherwise.
I don't really care much for squid surge. It puts you in a predictable position. If someone hears you charging it, they can prepare their aim and kill you as soon as you are vulnerable. I got sick of people killing me, so I stopped using it. I get a ton of easy kills off of people spamming squid surge.
Huh, that's an actually interesting way of using squid surges. Just hold it down and make my enemies wait while my team comes in from behind or release when they get impatient and drop down and then punish using a squid roll off the wall. Thanks for the tip.
Im gonna practice squid hopping for sure!! I just recently got to S-Rank 💀 and it's no joke. I've never been a Competitive type of player. Especially in Splatoon2, ...i stopped at A+ Rank and I never got past to anything higher than A+ Rank. So I dunno how choatic S-Rank will be like-
@@ThatSrb2DUDE Thanks so much Dude, for your videos and Guides! I sometimes watch them whenever I'm doing other things as well. Your gameplay style makes it very easy to watch, observe and learn from rather than, most Splatoon3 tutorial videos created by others. (: I will do my best!
Does anyone know if there is there any difference in how the squid hops function if you hold swim and tap shoot versus holding shoot and tapping swim? I find it easier to hold swim and tap shoot, and it seems to do functionally the same thing but not sure if I'm missing something
I tried practicing squid roll in Salmon Run and ran into a problem. After the roll you're facing the camera, meaning you can't see what's in front of you. That means I can't tell if there are any little meanies coming towards me. I need to be able to squid roll and then orient the camera without slowing down. I tried a few different things in the lobby to overcome this, but everything I tried felt like it was slowing me down. Eg. execute the roll, reorient with Y and then flip the left stick in the opposite direction of the roll: this works but in my testing it typically acted like a turn, slowing me down for a second or two. The other way I tried was just turning the camera with the right stick after the jump. The only way this seems to work is to smoothly turn the right & left sticks in opposite directions at the same time. How do you all handle that or do you just not worry about it?
It sounds like you are using Stick Controls only there. Since i use Gyro its not a problem since when i roll i can turn the camera with either motion and gyro pretty seamlessly. Usually i just use the left stick to turn the camera and then have gyro to aim the rest or i use both at the same time which makes me turn quicker.
Thanks for the reply. I do use motion controls, the hardest part for me is that the controls flip when you turn the camera. Maybe aiming with the gyro helps with that? I’ll give it a try!
Is there a practical use for insta squid rolls? I've been mindlessly doing them in the practice room and cant seem to find a actual use for them other than rolling on command.
^ I'm basically rolling in place; from standing to rolling in the preferred direction not sure if anyone else does this but I feel like I do it too much without getting value
Would having ninja squid on your clothing not help much with 'fake' ninja squidding? I am aspiring to reach S rank and have been watching your videos a lot to improve!
@@sanicboi9187 that's true, but if you go full speed even with ninja squid your swim trail is still pretty obvious, you just don't splash. I didn't know if going slow WITH ninja squid was 'worth it' or just not use ninja squid ability and just fake it. I'll have to do some private battles to test....
Notes on learning movement: -Isolate the movement when learning it (like music improv!) -Always attempt to do it when you can -You will have to think about it at first, then it will (hopefully) become natural
One nice thing about squid surge is going up a wall that's not fully painted (as a brush main, this is quite useful) because most times painting all the way to the top is a pain. On critial situations, it helps a lot
💯 I do that a lot in Salmon Run when trying to climb Fish Stick pillars.
helps chargers get up walls in a pinch as well, given tapshots don't have the range for the full height of some walls
Kinda the whole point of the ability brother grass is green ass take
If you’re afraid of practicing in pvp I really recommend playing salmon run at high hazard levels to implement all these movements options naturally when playing against real players!
Some situations and even some bosses even encourage the player to implement these new options to beat them ie:
Smashin lid: squid roll to bait the attack and expose the pilot.
Fish stick: squid surge to get up fast/or compensate a weapon with low inking range.
The squid roll in general is amazing to tank strong hits from cohocks, other lesser salmons and the missiles from the infamous fly fish!
Practicing over and over will become second nature in ANY game mode and your gameplay will change dramatically for the better.
Meh. Not so sure about training pvp techniques in the survival style gamemode.
@@pickle24 High level salmon run players use the exact same techniques all the time. Not sure what you meant.
@@dsch772 alright. But practicing against AI in the gamemode that's fundamentally different is really not going to help as much as practicing against people.
squid roll also counters steal heads, and even can get you out of maws's bite it you were caught off guard by it.
I agree, but my issue is that I squid roll often in Salmon run, but I always forget to implement it in ranked for some reason. I think part of it is that I'm too used to sub strafing from Splatoon 2 where we didn't have squid rolling as an option.
I think "Squid Hopping" should be called "Main Strafeing" because of how similar it is to Sub Strafeing. It's also confusing because you aren't actually pressing the jump button so "hopping" doesn't really make sense.
some people do call it main strafing. iirc it’s one of the few techs that doesn’t have a generally-agreed-upon name
I’m pretty sure in splatoon 1, squid hopping was where you need to quickly traverse enemy ink, so you hop in and out of the enemy ink, only painting your feet. Good for covering intermediate distances or when you know enemies will be shooting at you and therefore covering your escape route.
Strange how different people find things more or less difficult to do. I find ledge cancelling rather easy to the point of it being second nature. But have never been able to sub strafe to save my life. Very appreciative of squid roll existing
Salmon Run is a very good way to practice sub strafing, since failing at the technique results in very little punishment. Hold R right as you touch a golden egg, then hold ZL and swim the opposite direction once it's on your back. When doing this for long enough, you'll eventually condition yourself to sub strafe in multiplayer as well.
Honestly when anyone asks me why splatoon is a good game I'll just send them this video. The movement options available in this game is what got me totally hooked to it
I desperately want the devs to start designing more ways for players to utilize squid roll wall jumping- so much untapped potential that I thought Flounder Heights was going to deliver. As you mentioned we see it in small instances on certain maps, but I'd love for there to be a map where they simply make that the gimmick.
Squid hopping can also and should also be utilized with dualies, especially Squelcher Dualies, in order to still fight while recovering ink. It'll slow down the time to kill and drastically nerf accuracy, so dodge rolls are still the preferred movement option, but I've gotten out of several sticky situations personally by implementing the movement I'd use on shooters into my dualie game play as well, when low on ink. Dualies essentially can take any of these movements and combine them with their dodge rolls for much more effective evasion
0:35 - How To Squid Hop
5:15 - How To Squid Trot / Fake Ninja Squid
8:10 - How To Sub Strafe
10:59 - How To Ledge Cancel
13:49 - How To Squid Roll
21:28 - How To Squid Surge
26:01 - How To Strafe Jump
28:16 - BEST Way To Learn NEW Movement
ledge cancelling works because when you come out of squid form your hitbox momentarily touches the ground before you go back into squid form. I found what helps me is thinking about it like a crouch jump from other games, where u input for the crouch, in this case for kid form at the height you would be able to clear the ledge.
There's also "wall jumping" which is performed by squid rolling off of a wall. It isn't something that you would usually use in a fight, but it can be a good mixup option if the enemy engages you while you're climbing a wall. There are also a few shortcuts that you can perform with this, such as the one on Mahi Mahi that allows you to go from bottom mid to top mid.
Squid surging is pretty good for rollers I think because you can start the flick before the surge is done and use the momentum to have a full range shot as soon as you’re over the ledge, takes some practice but pretty satisfying
I noticed a lot of things you've shown I've done without knowing. Especially now learning the names of these strategies.
Something I learned from ProChara, this Strafe Jumping (26:12) is actually rather useful for Dynamo, as you can pair it with a HORIZONTAL swing, giving you something of a lunge. This is the only roller it works with, and the timing window to get a horizontal swing instead of a vertical swing is pretty tight, but not so much that it is inconsistent to pull it off.
A little tip on performing this consistently: if you swing a little before the roll, you'll still get the movement but it's much easier to do consistently
It works with all rollers but it's only useful with dynamo
I am sincerely enjoying your content. I started playing Splatoon in April of this year and recently discovered your channel. The tips you are providing and accessible. I want to improve my skill set this feels like the way to do it. Looking forward to seeing your subscriber base grow even more,
i was already a middling player but this video changed me from C rank to S rank in a few days. i owe you my life squid dude
Regarding the Squid Surge:
I don't really play much of the standard multiplayer modes, but I play a lot of Salmon Run, and the Squid Surge is really useful for climbing walls while you're being targeted by Tenta Missles, which happens a lot cause Flyfish are a bitch. The extra armor you get has saved my ass more times than I can count (mostly cause the one-hit kill hotboxes are such a pain), and I would assume this defensive utility of the Squid Surge also applies to Tenta Missles in the regular modes.
I've always struggled to find a reason to actually use sub strafing outside of salmon run for egg collecting by the basket, because of that i've barely put in time to learn it so i'm not that great at it and i'm never thinking about how i can use it. I know it's useful and it always comes up as something you SHOULD learn but for some reason i can't see why
It's very useful to avoid running into bombs and specials in situations where you don't have enough time or momentum to squid roll =)
@@marshall3973 Oooo gotcha, i do usually try to squid roll out of bad situations like that so i could try work on using the strafes instead
This is a little movement tech I thought up of myself but have never seen anyone else do before (is surprisingly helpful but niche)
When you're swimming in ink you only need the littlest amount of momentum in the opposite direction to execute a squid roll. It is so little in fact that you could squid roll backward with the inkbrush by simply holding ZR and "brush rushing," going into ink, then executing a squid roll immediately.
Now take that principal and add sub strafing to it. In the narrow angle at which you can't squid roll you can create the tiniest amonut of possible momentum then execute a squid roll in the form of sub strafing. I'd need to record myself doing it (if anyone in replies asks) but basically you sub strafe back then roll forward immediately after. Uses include
- Getting away from flanks with weapons such as chargers and splatings
- escaping a pressured area when you have cover and need invincibility frames
- speeding up movement when splatdashing (niche use since most of the time doing 45 degree angle squid rolls are faster)
- getting up a thin wall where you don't have time to reposition (such as being pressured near basket at sockeye)
7:23 Got it. This is the first technique I’ll try to make sure I’m safe from ink sea bears.
A tip to speed up your squidroll usage!
Squidrolling at a 90degree angle will make your movement much quicker, as you aren’t wasting time moving in a direction you don’t want to go. Why waste time going left for a few frames if you want to squidroll right, straight back the way you were just escaping?
Try swimming back, then to the side instead, this will put even more distance from your starting point. This can be done in all directions, opening up that 90degree angle all across your movement. Becoming comfortable with these quick angles to squidroll will speed up your application of this very creative technique!
LONG LIVE SQUIDROLL!!!
27:20 You can strafe jump further and faster by doing a small jump. I recommend trying Swim Speed Up if it's difficult or if you're not jumping too far. The main downside to the jump is the inaccuracy with shooters. Great video as always DUDE!
When you squid roll back off a block (to an upper landing), tap Y to recalibrate your view and you'll immediately be looking in the correct direction.
The squid roll forward control camera is heavily helpful as I was not too consistent with it. Sub strafing is a thing I did in two but I did not utilize it much and now that squid roll is a thing I have no reason to use sub strafing unless I am in bid ha ha. The squid roll jump and shoot is something I can practice as I did not know that was a thing. Great informative video.
Been waiting for this one. Thanks!
No problem!
this is really helpful, thanks Dude!!
No problem!
Mastering your movement and reaction time is essential. Finding a way to out maneuver your opponents even if they have the weapon with the advantage all depends on your movement and reaction time
You can also ledge cancel with your main, which is nice if you want to shoot right away if there is pressure at the top of the wall.
It has almost the same timing, just different button
TIP FOR SQUID ROLLING FORWARD and squid rolling in general!!!
while you’re swimming forward, quickly rotate your left stick in the opposite direction that you’re rolling in a complete circle! Hit the jump button while your stick is just about to complete the rotation. This stick movement accounts for the angle you need to start your roll in order to roll forward, and it accounts for the aerial correction after you roll to continue forward. If you do it fast enough it will be indistinguishable from a normal forward squid roll. I highly recommend you try this trick, i discovered it myself and it has made squid rolling significantly easier.
Man, sub strafing and ledge canceling makes Splatoon 2 feel like a different game. The rest of the tech isn't too difficult and those seem to be the important two for learning the rest and they aren't situational.
I once used squid surge to get above a crab tank’s armor on the ledge above. It was sweet
One minute in!
Thanks for the guide btw
Really informative and good video, some things I stumbled on when playing but deffo didn't know about sub strafe! Thanks dude!
The video I’ve been looking for.
Also I think squid rolling is useful for when the floor isn't fully painted (or there's enemy ink), because during the squid roll your ink still fills up
I was able to use squid hoping to mix up someone 😁. Thanks for the video Dude.
Not me using this only to f**k up jellybois in side order
I don't use squid surge often, but when I do, I cancel it early so I begin firing my weapon before reaching the top of the wall. Imo this is the only use if the wall is painted to the top. Ledge canceling is faster otherwise.
What’s 😂 Moo Ment?😂😂😂 0:00
Another great guide! It really helps, thank you for making them!
Just like squid rolling, squid surge can be used to get onto a platform while tanking a bomb that has been thrown into it
you are so good at tips
"it will actually protect you from situation like this"
*messes up and dies at the exact same time*
Another helpfully tuturial...great job man!!
Glad you liked it!
I don't really care much for squid surge. It puts you in a predictable position. If someone hears you charging it, they can prepare their aim and kill you as soon as you are vulnerable. I got sick of people killing me, so I stopped using it. I get a ton of easy kills off of people spamming squid surge.
Huh, that's an actually interesting way of using squid surges. Just hold it down and make my enemies wait while my team comes in from behind or release when they get impatient and drop down and then punish using a squid roll off the wall. Thanks for the tip.
I always think of forward squid roll as almost a quarter circle input
I didn't know you could "fake" ninja squid by just going slower.. wow, useful.
Great video as always! For squid roll, you need at least 90º to activate the roll
Edit: it was pointed out to me that it was indeed 45, sorry
You only need 45 degrees or around that. I've done many squid rolls less than 45 degrees too, it's not 90.
@@copycruel Just tested it and you're right, I guess I'm a dumdum
Thank you im a new player. Almost a month, but Im getting worse instead of better? I needed to train.
Im gonna practice squid hopping for sure!! I just recently got to S-Rank 💀 and it's no joke. I've never been a Competitive type of player. Especially in Splatoon2, ...i stopped at A+ Rank and I never got past to anything higher than A+ Rank. So I dunno how choatic S-Rank will be like-
You got this!
@@ThatSrb2DUDE Thanks so much Dude, for your videos and Guides! I sometimes watch them whenever I'm doing other things as well. Your gameplay style makes it very easy to watch, observe and learn from rather than, most Splatoon3 tutorial videos created by others. (: I will do my best!
Great videos!
How Splatoon tech is officially named:
Squid Hopping: 🤮
Main strafing:🗿
There was one time i was mad and somebody threw a burst bomb and i instantly parried it, then played the best match of my life
You can squid roll at 90 degree angles too. Not just backwards
Hey, three of your used BGM for this video are from Sonic CD! :D
-Special Stage (US)
-Special Stage (JP)
-Wacky Workbench (Present) (US)
I wish I could like this video more!
there should be walls in stages that force you to squid roll wall jump to traverse
One tip for ledge canceling is to hold the sub button
Alternate Title: How Shooters can
Outmanoeuvre You
WTF the ring/trail thing.. id never have noticed that before
just got the sticker for that beanie today from the slot machine 30k
Rolling off a wall without intensify action is really slow and I dont think it can make it especilly the Rainmaker route Chara suggested on Mako Mart
W video 🔥
Thanks ^_^
this video is fresh out of the oven
I'VE FOUND YOU CHUCK
Un saluto dalla Italia dude
Does anyone know if there is there any difference in how the squid hops function if you hold swim and tap shoot versus holding shoot and tapping swim? I find it easier to hold swim and tap shoot, and it seems to do functionally the same thing but not sure if I'm missing something
i find it funny that nintendo's shooter has the best movement
I tried practicing squid roll in Salmon Run and ran into a problem. After the roll you're facing the camera, meaning you can't see what's in front of you. That means I can't tell if there are any little meanies coming towards me. I need to be able to squid roll and then orient the camera without slowing down. I tried a few different things in the lobby to overcome this, but everything I tried felt like it was slowing me down. Eg. execute the roll, reorient with Y and then flip the left stick in the opposite direction of the roll: this works but in my testing it typically acted like a turn, slowing me down for a second or two. The other way I tried was just turning the camera with the right stick after the jump. The only way this seems to work is to smoothly turn the right & left sticks in opposite directions at the same time. How do you all handle that or do you just not worry about it?
It sounds like you are using Stick Controls only there.
Since i use Gyro its not a problem since when i roll i can turn the camera with either motion and gyro pretty seamlessly.
Usually i just use the left stick to turn the camera and then have gyro to aim the rest or i use both at the same time which makes me turn quicker.
Thanks for the reply. I do use motion controls, the hardest part for me is that the controls flip when you turn the camera. Maybe aiming with the gyro helps with that? I’ll give it a try!
Turn before you squid roll. You have to be able to perform the squid roll while moving in all directions, not just when you’re moving forward
can you sub strafe with squid beacon?
What are srb2DUDE's gear abilities?
Is there a practical use for insta squid rolls? I've been mindlessly doing them in the practice room and cant seem to find a actual use for them other than rolling on command.
^ I'm basically rolling in place; from standing to rolling in the preferred direction
not sure if anyone else does this but I feel like I do it too much without getting value
Would having ninja squid on your clothing not help much with 'fake' ninja squidding? I am aspiring to reach S rank and have been watching your videos a lot to improve!
I think you wouldn't have to "fake" ninja squid if you have it on clothing already.
@@sanicboi9187 that's true, but if you go full speed even with ninja squid your swim trail is still pretty obvious, you just don't splash. I didn't know if going slow WITH ninja squid was 'worth it' or just not use ninja squid ability and just fake it. I'll have to do some private battles to test....
Notes on learning movement:
-Isolate the movement when learning it (like music improv!)
-Always attempt to do it when you can
-You will have to think about it at first, then it will (hopefully) become natural
sour = weird
sweet = cringe
spicy = based
I think you miss-pronounced “shmovement” 👍
am i finally the first comment?
Oups😅
Nope, you're second. But being first doesn't matter anyway. 🤷♂️
unlucky you will get it next time!
Thanks for the help Leon Edwards🫶🏼🫶🏼🤝
This video is just not for dualies 🫠 since they can almost do every of these with the hop