If I remember correctly, the good part of the 8 mana 1/1 is it's cost. You flip it to have an 8 mana creature on the field and then you play some other card that bases it's effect on that.
+Guilherme Fratin Ya there was cards like rush of knowledge that effect were based upon the hghest converted mana cost you had on a creature on the filed.
Thanks :) I understand now. Maybe it's top mana cost should be (5)(B)(B)(B) then as theres a mechanic based on number of coloured mana symbols as well. And make it a 2/2, if not 3/3 or 2/4, removing a (1) from the top of the card mana cost if this makes it now too powerful.
or even better enchant a spell that is currently on the stack. you gain control of that spell. you my play spells enchanted by this card without paying there mana costs any time you could cast a sorcery.
Scourge had a ton of cards that cared about CMC. Rush of knowledge, Goblin machinist, and Torrent of fire. SO it was incredibly advantageous to get an 8 cost out on turn 4.
also in the same block was onslaught (i think? looked like a spider for the symbol). I had a red deck i played in multiplayer games with kaboom! and erratic explosion from the set (also ran pyromancy from urza's legacy). Kaboom, Erratic Explosion, and Pyromancy do damage based on converted mana cost and other than those 12 cards my lowest CMC was 10. The Deck uses another card on DesolatorMagic's weirdest card list videos Auchthoton Wurm (I'm sure I spelled it wrong) and also Draco as these are (or were, at the time) the highest CMC cards in the game.
With scornful egotist, it was in a set where there were cards that looked at the casting cost of permanents you control. Such as rush of knowledge where you draw cards equal to the highest CMC you control. So you would draw 8 cards.
+Christopher Knorr I don't think you actually get the creature though. You control the spell for decision making purposes but you don't own the spell and summoning a creature permanently and invisibly "targets" their battlefield as the location for the summoning and you can't change that. Plus. the creature stops being a spell when it enters the battlefield so there's no reason you would control it.
if you control a spell on the stack that will become a permanent, you control the permanent it becomes. when it switches controller, youre 'choosing' your battlefield as the target.
Scornful Egotist costs so much, in order to cast spells that trigger for target card or creature's casting cost. as far as I know. Think there was a blue spell to draw cards, a red one to burn, a black to mill, a white to gain life, and a green to pump a creature.
well theres guardian of the gateless which says you can block any number of creatures and gey a +1/+1 for each creature you blocked with it till end of turn. i mix it with heart of light to make a permanent blocker
I think the intended pupose was to have a decoy, so ypu can distrat your opponent from the other unmorphed cars with will screw him over when they unmorph.
Alexander Hoffmann Well that and it was an "easy" way to get as i said high cost, the reason why i gave my comment was that i could´t see why it was wierd when you think about from where it came from.
Some cards in Scourge block had effects based on highest mana cost you control among your permanents so egotist had some uses. One card would let you draw 8 cards off him on turn 4 or 5
Actually, scournfull egotist was made when wizards was first playing around with cards that worked with CMC. The idea is that for 4 mana you can have a creature out with CMC 8. Egotist is actually a rediculous card in a pod deck, since turn 4 you get to get a cmc 9 creature onto the feild for 4 mana and 1 life.
Love how you said about Shared Fate, if your opponent runs out of cards, well screw you, but I guess they lose at the beginning of their next turn, unless they have some effect to prevent this. Shared Fate prevents it! The very card you're talking about! "If a player would draw a card, that player exiles the top card of an opponent's library." If you have no cards in your library and you would draw a card, no problem, you can't draw anyway because you have to exile an opponent's card instead! As long as Shared Fate is on the field, nobody can lose from decking out.
The Scornful Egotist’s high casting coat is for spells that count the highest converted casting cost in the field and does something equal to that cost. I think that was also the set that the term “converted casting cost” debuted so they were playing around with it
@DesolatorMagic Perplexing Chimera works as intended. It's ability triggers upon an opponent casting a spell. If you decide to exchange control of the spell and the chimera, you now control the spell and the opponent now controls the chimera. But you don't "re-cast" the spell, only it's controller changes, so the chimera's ability doesn't trigger again, it'll only trigger on another spell cast by one of that player's opponents.
Knowledge Pool is awesome! I built a deck that ran 4 Knowledge Pools, some mana ramp, and the rest of the deck was a bunch of 1 drop instant spells that were highly situational. The whole point of the deck was just to get out 1 or 2 pools and play other people's decks against them while not letting them control what spells they got to cast
Submitted for consideration: 'Wood Elemental' the gold standard for sucky creatures; Norin the Wary, a 2/1 for R looks pretty good until you realize he can neither attack, nor block and will spend most of his time hanging out in exile; "Confusion in the ranks", this may actually make Norin worthwhile as a creature-stealer, but otherwise just creates a jumble on the battlefield ; "Cyclopean tomb", the alpha version was printed with no mana cost, and cards don't usually have an ongoing effect on the game after they leave the battlefield (exception, the epic sorceries from Kamigawa); "lich" they've tried and tried to 'fix' this including 'oath of Lim-Dul'
"They would lose on the next upkeep unless they had a card that prevented them from losing in that circumstance." Several things wrong with that: You don't lose on upkeeps for running out of cards in your deck. Shared Fate is a card that prevents that. Basically, you lose the game if you attempt to draw a card from a library with no cards in it. In this case, there's a replacement effect that replaces drawing with exiling a card off the top of of your opponent's library instead. The replacement effect means that you can never draw cards so you can never lose the game for running out of cards. (This is true of all cards that have replacement effects for drawing. Nice extra effect, Tomorrow, Azami's Familiar.)
A word about Knowledge Pool: You CAN'T cast any spell from your hand for its original effects. You must choose another card in the pool. Then, all your opponents have a crack at your spell before you have a chance to grab the original spell back by contributing a new spell. It gets pretty crazy. Best game I ever played.
Warp World, remember you can play this, then lands come into play untapped, then play another one, and so on and so forth. Loved it with Siege-Gang Commander
"So you can either cast the spell you actually intended to cast..." No you cannot. That is not an option unless you start countering triggered abilities. The spell exiling is not optional. The "If the player does," clause is there in case something happens to the spell after the ability is triggered but before it resolves, to ensure that you did indeed put a spell into the knowledge before you're allowed to get one out. I love this card a lot, I have a deck titled "8 knowledge pools" specifically for this reason.
The "if the player does" clause is MOSTLY for the case where multiple knowledge pools exist. Otherwise, one card in would equal one card OUT of each knowledge pool.
Scornful Egotists made a ton of sense in the set it came out. Scourge introduced cards with effects based on converted mana costs. It made sense to have huge mana cost creatures, and Scornful Egotist was a cheap way of getting a huge converted mana cost card out.
+Jim Fitzpatrick I don't understand why this pretty old card shows up in any _"weird list"_ , each time missing to mention the high cost mechanic of _Onslaught block_, each time said generously in comments... So finally it's a basic thing to spot Cut/Copy weird list without actual investigation at least. Well done Scornful Egotist, you trap a bad Magic analyst once again...
The reason why it keeps showing up is because even though it was part of a converted mana cost matters block, Scornful Egotist was a bad way of achieving it. There are other cards that have ways of being cheaper than their converted mana cost and are actually worth playing. 4 mana for a 1/1 is lousy even if it enables torrent of fire to do 8 damage after spending 5 more mana. That's 9 mana to do 8 damage and get a 1/1. For the same 4 mana you could just clone your opponents highest mana cost creature. For 1 more mana you could play cruel revivel to fetch an expense zombie from the graveyard which would be better than a 1/1 and kill an opponents creature.
i think we're also missing the aesthetic/flavor of the card. think about it. a little 1/1 shit for an exorbitant amount of mana. the name incites he's got quite a big head. meaning, he believes his own hype that much, that he feels he's so "invaluable" to the one whom is summoning him. or, in short, he's the vegeta of magic.
If you look at the rest of the set that Scornful Egotist came from you'll see several cards that look at the casting costs of creatures and give you something (or just do something in general) if you have the highest one. That creature would allow you to get those effects much earlier than its cost would suggest.
Scornful Egotist was in Scourge, which had a lot of cards based on CMC of permanents you control. He was mainly meant for draft and sealed, where you could splash for him and like... Torrent of Fire or something. Still not a great card, but he has his place. Helps that I really love Scourge and the rest of its block.
Knowledge pool+Curse of Exhaustion. Since your opponent has to essential cast two spells just to cast one spell, they are locked out of the game and hate you forever
Just as a heads up for Shared Fate: The rule for losing on draw: If a player is required to draw more cards than are left in his or her library, he or she draws the remaining cards, and then loses the game the next time a player would receive priority. Since Shared Fate replaced the actual draw in the draw step, you won't lose due to running out of cards in your deck, unless you play a card that requires your to draw.
So if anyone can see this, I have curious question, what happens when you play Shared Fate in multiplayer commander? Does the person drawing steal everyone's top deck? Or just a specific player? In that case wouldn't it be better to play a 5 color deck to take full advantage of that?
Scornful Egotist was from a block with lots of effects based on the highest mana cost card on the/your field. so getting a 8 cost out turn 4(ish) was beneficial.
A Shared Fate deck is actually quite fun to play. Just fill your deck with Mana, Carddraw, Counterspells, "tap target creature" and maybe some cards that let you search for Shared Fate. And a playset of Shared Fate, but no win condition. You want your deck to loose every game, but to be able to stay alive till you can cast shared fate. You'll get your mana and win conditions from your opponents deck, while he has to play with your junk deck. He can't get his deck back either, shared fate doesn't allow him to draw his own cards.
My favorite win-weird card, is enchantment *Helix Pinnacle* for only 1 green mana :) Card text: *Shroud* _(This enchantment can't be the target of spells or abilities.)_ Pay X: Put X tower counters on Helix Pinnacle. At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.
scornful egotist was in a set where the high converted mana cost was a them amongs cards. Some spells would deals damage to player for the amount of the highest mana cost permanant you control for exemple
The reason for Scornful Egotists existence is, that some cards from the Onslaught block cared about the converted mana cost of your permanents, e.g. Dispersal Shield or Rush of Knowledge. It was more relevant in Limited, though, and still is a strange card, yes.
The Epic spells from Saviors of Kamigawa a set of 5 high cost sorcery spells that make it so you can't cast any other spells after using them for the rest of the game.
All these weird cards would make a really good cube. I'm stuck between a broken as hell and fun cube where it's confusing and fun with the weirdest of cards with the weirdest of effects or a homelands cube.
To be fair, a lot of the stuff on the Siren would apply to Bestow in general. Also, I thought that the cut off point was stated to be Modern, yet you put some non-Modern cards on the list. I think that you can cast a wider net if you rip off the Modern barrier. And if you are making cards on the list here because of rules interactions, check out the interactions between Wall of Roots and Magma Mine (the so called wall of boom) or the card Waylay. Both of those cards were using rules edge cases that made the game rules change so they would work how they were supposed to work.
Scornful Egotist has been explained a few times, but really, when it gets brought up, I remind that the point of the card is not to look at it as a 1/1 for 8. Instead, look at it as an 8 CMC creature for 4. You're cheating a high CMC creature onto the field, and when Scourge had CMC Matters as a subtheme, that can mean a Draw 8, or a Deal 8 Damage, or what have you. (And it's gotten better in years since. Elder Deep Fiend off of it, anyone?) During development it actually was a 7 cost creature, but when they realized what the deal was, they shifted it up a mana for a bit more power.
If you want to see some bizarre rulings on Gatherer, I suggest you check out both Falling Star and Candles of Leng. And if you want a complex card ruling, there's always Opalescence + Humility.
Scornful Egotist was good for those cards who text did something based on "the highest converted mana cost among permanents you control" iirc there was even a draw spell that drew you cards based that, so yeah it was janky but pretty good in the right situation.
Scornful Egotist is designed for the counterspell that forced the opponent to pay the highest converted mana cost of your creature. Imagine a mana leak except they have to pay 8
Shared Fate doesn't quite work like you're suggesting. It's ability is a replacement effect that happens instead of drawing the card from a library. What this means is that if a player would be required to draw from an empty library, Shared Fate tries to exile the top card of that library even if there is none. Since the draw is replaced and doesn't actually happen, a player can't lose the game for being unable to draw a card. The player that is exiling cards from the now-empty library is probably screwed, but no player will lose because of the empty library.
You should definitely talk about Fatespinner. She would be the card you mentioned which would allow you to not lose when your library is empty from Shared Fate. Plus, she's a weird card.
shared fate has a symmetrical effect, the idea is to break the symmetry. you build a deck that can't actually win the game, you win by using your opponents deck. the wording of "each player may look at and play cards exiled with shared fate as though they were in their hand." also refers to playing your land for turn. much like the sorrow's path oracle text, this cards text is very specific in using the word "play" instead of the word "cast" you can only "cast" spells but you can "play" any card. so in short you build a deck that protects itself with counterspells and tempo cards then cast shared fate and start playing your opponents lands and win conditions, while your deck can never actually win the game so your opponent is screwed.
the point of scornful egotist is this; in that expansion there were lots of cards whose effect was based off the highest manna cost perm you controlled, i.e. deal dmg equal to highest mana cost you control. there was a blue sorcery for B (4) that said draw cards equal to highest mana cost. so you could draw 8 cards. my friends and i had this entire set and we never even tried to use the mechanic. but that was the idea
I made a deck with Knowledge Pool where I had 4 copies and only single blue cost instants. Every instant was to protect myself until I pulled out the Knowledge Pool. Then, I used those instants to play other people's decks.
Liar's Pendulum was actually played in Mirrodin Block Constructed, and wasn't that bad of a card. Also a guy played a Shared Fate Deck in Vintage, which was pretty funny, because the rest of the deck was basically crap, and relied on playing the broken stuff of the opponent :D Some cards which are really strange and still missing: Chains of Mephistopheles Illusionary Mask (and its different oracle texts over the years. Also the artwork is just great) Zur's Weirding Raging River
Wow, I really love the idea of Power Leak, lol. It's unfortunate that it's so old and so narrow.May have a home in a Zedruu tax/stax style EDH deck, though.
Not sure if you covered it, but the Armageddon card in part 3 isn't the only biblical reference. Segovian Leviathan has a (mis)quote from Job. Traded for it because I thought it was so out of place.
Are you considering genuinely misprinted cards such as the blue hurricane, the Efreet with the wrong artwork, or Hypervolt Grasp which has the wrong guild logo on it? Those are seriously weird, but in a different way.
Egotist is good because his converted manacost is high. There where a lot of spells that did special things if you control a pernamant with high converted manacost.
desolatormagic, did you get the chance to get back in town and will be able to make sure that the message from your DVR sender immediately notify the author.
scornful egotist was actualy good at that point it came out because a lot of cards used cmc to do stuff so to discard or sac a creature who's cmc was 8 but you only payed 4 was actualy usefull
I loved Shared Fate. I forgot what the creature was called, but I comboed it with a artifact creature that when it comes into play, you had to remove your deck from the game. Means I got my field, hand, and your deck to kill you, while you only have your field and hand. Of course if someone destroyed shared fate, I lose. Good and weird times.
Conjured Currency is really good in an Narset Commander-deck. So what gonna steal from me? Auras on my Commander? Lands? :-D Look at your opponent and his non-hexproof stuff.
If I remember correctly, the good part of the 8 mana 1/1 is it's cost. You flip it to have an 8 mana creature on the field and then you play some other card that bases it's effect on that.
+Guilherme Fratin Ya there was cards like rush of knowledge that effect were based upon the hghest converted mana cost you had on a creature on the filed.
+Guilherme Fratin your correct scourge (the set scornful egotist came from) was all based around having ridiculous mana costs and dragons
+Guilherme Fratin This card is now an easy thing to spot bad Magic analyst and cut/copy _weird list_ at least.
There is even a counterspell based on the bigger mana cost you own.
And I still using it to this day.
Thanks :) I understand now.
Maybe it's top mana cost should be (5)(B)(B)(B) then as theres a mechanic based on number of coloured mana symbols as well. And make it a 2/2, if not 3/3 or 2/4, removing a (1) from the top of the card mana cost if this makes it now too powerful.
theres a doge colour of mana now ?
+Euan Brown Yis :D
+Euan Brown many tap much mana
very yes
+Euan Brown Colorless mana doge.
wow
"enchant enchantment" is strange? what about :"Enchant instant card in a graveyard" ??? (Spellweaver Volute)
or even better enchant a spell that is currently on the stack. you gain control of that spell. you my play spells enchanted by this card without paying there mana costs any time you could cast a sorcery.
Mana Leak their Mana Leak so you can Mana Leak a Mana Leak Leaking Mana Leak.
well went 1/2 this Tuesday Night magic. but now i know what to sideboard. cuz i know everyone's decks.
i have about 5 of them
Scourge had a ton of cards that cared about CMC. Rush of knowledge, Goblin machinist, and Torrent of fire. SO it was incredibly advantageous to get an 8 cost out on turn 4.
+Karson H. Yup, came here to post this.
also in the same block was onslaught (i think? looked like a spider for the symbol). I had a red deck i played in multiplayer games with kaboom! and erratic explosion from the set (also ran pyromancy from urza's legacy). Kaboom, Erratic Explosion, and Pyromancy do damage based on converted mana cost and other than those 12 cards my lowest CMC was 10. The Deck uses another card on DesolatorMagic's weirdest card list videos Auchthoton Wurm (I'm sure I spelled it wrong) and also Draco as these are (or were, at the time) the highest CMC cards in the game.
It also works nice with puca's mischief
With scornful egotist, it was in a set where there were cards that looked at the casting cost of permanents you control. Such as rush of knowledge where you draw cards equal to the highest CMC you control. So you would draw 8 cards.
wouldn't shared fate prevent dying from milling if you can't draw?
Yes. Every card draw is replaced. No one ever draws a card, so no one can lose that way.
You can swap Perplexing Chimera for a creature spell too, you know.
+Christopher Knorr I don't think you actually get the creature though. You control the spell for decision making purposes but you don't own the spell and summoning a creature permanently and invisibly "targets" their battlefield as the location for the summoning and you can't change that. Plus. the creature stops being a spell when it enters the battlefield so there's no reason you would control it.
DesolatorMagic The reminder text specifically says that if the spell becomes a permanent, you control that permanent.
if you control a spell on the stack that will become a permanent, you control the permanent it becomes. when it switches controller, youre 'choosing' your battlefield as the target.
Scornful Egotist costs so much, in order to cast spells that trigger for target card or creature's casting cost. as far as I know. Think there was a blue spell to draw cards, a red one to burn, a black to mill, a white to gain life, and a green to pump a creature.
What about Hundred-Handed One? The beauty from Theros that can block one-hundred extra creatures?
+Emery Animates actually, it can only block ninety-nine extra creatures. Wouldn't want it to be OP.
+floyd316 it can block an additional 99 creatures :D so 100
I'm really disappointed 100 Handed One isn't legendary.
well theres guardian of the gateless which says you can block any number of creatures and gey a +1/+1 for each creature you blocked with it till end of turn.
i mix it with heart of light to make a permanent blocker
scornful egotist works pretty nicely with Eldritch Evolution,
and it came from a set that had a focus on how high the cost was on your permanents
I think the intended pupose was to have a decoy, so ypu can distrat your opponent from the other unmorphed cars with will screw him over when they unmorph.
Alexander Hoffmann Well that and it was an "easy" way to get as i said high cost, the reason why i gave my comment was that i could´t see why it was wierd when you think about from where it came from.
Some cards in Scourge block had effects based on highest mana cost you control among your permanents so egotist had some uses. One card would let you draw 8 cards off him on turn 4 or 5
I would not mind seeing a top 20 Unhinged/Unglued list just to hear your reactions to a lot of the cards in the sets.
Actually, scournfull egotist was made when wizards was first playing around with cards that worked with CMC. The idea is that for 4 mana you can have a creature out with CMC 8. Egotist is actually a rediculous card in a pod deck, since turn 4 you get to get a cmc 9 creature onto the feild for 4 mana and 1 life.
Best joke you've ever made:
"Of course you have an island!"
"Haha wrong! I'm mana screwed!"
I love using scornful egotist he combos with Homarid spawning bed, energy tap, and rush of knowledge but if your desperate hedron matrix
Love how you said about Shared Fate, if your opponent runs out of cards, well screw you, but I guess they lose at the beginning of their next turn, unless they have some effect to prevent this. Shared Fate prevents it! The very card you're talking about! "If a player would draw a card, that player exiles the top card of an opponent's library." If you have no cards in your library and you would draw a card, no problem, you can't draw anyway because you have to exile an opponent's card instead! As long as Shared Fate is on the field, nobody can lose from decking out.
the 8 mana wizard was used in block with Rush of Knowledge to draw 8
The Scornful Egotist’s high casting coat is for spells that count the highest converted casting cost in the field and does something equal to that cost. I think that was also the set that the term “converted casting cost” debuted so they were playing around with it
@DesolatorMagic Perplexing Chimera works as intended. It's ability triggers upon an opponent casting a spell. If you decide to exchange control of the spell and the chimera, you now control the spell and the opponent now controls the chimera. But you don't "re-cast" the spell, only it's controller changes, so the chimera's ability doesn't trigger again, it'll only trigger on another spell cast by one of that player's opponents.
Knowledge Pool is awesome! I built a deck that ran 4 Knowledge Pools, some mana ramp, and the rest of the deck was a bunch of 1 drop instant spells that were highly situational. The whole point of the deck was just to get out 1 or 2 pools and play other people's decks against them while not letting them control what spells they got to cast
Submitted for consideration: 'Wood Elemental' the gold standard for sucky creatures; Norin the Wary, a 2/1 for R looks pretty good until you realize he can neither attack, nor block and will spend most of his time hanging out in exile; "Confusion in the ranks", this may actually make Norin worthwhile as a creature-stealer, but otherwise just creates a jumble on the battlefield ; "Cyclopean tomb", the alpha version was printed with no mana cost, and cards don't usually have an ongoing effect on the game after they leave the battlefield (exception, the epic sorceries from Kamigawa); "lich" they've tried and tried to 'fix' this including 'oath of Lim-Dul'
"They would lose on the next upkeep unless they had a card that prevented them from losing in that circumstance." Several things wrong with that: You don't lose on upkeeps for running out of cards in your deck. Shared Fate is a card that prevents that. Basically, you lose the game if you attempt to draw a card from a library with no cards in it. In this case, there's a replacement effect that replaces drawing with exiling a card off the top of of your opponent's library instead. The replacement effect means that you can never draw cards so you can never lose the game for running out of cards. (This is true of all cards that have replacement effects for drawing. Nice extra effect, Tomorrow, Azami's Familiar.)
A word about Knowledge Pool: You CAN'T cast any spell from your hand for its original effects. You must choose another card in the pool. Then, all your opponents have a crack at your spell before you have a chance to grab the original spell back by contributing a new spell. It gets pretty crazy. Best game I ever played.
Would would not lose from having no deck with shared fate. The drawing of a card is completely replaced.
"Dude, Aven Skirmisher... What does that DO?!" -DesolatorMagic
Warp World, remember you can play this, then lands come into play untapped, then play another one, and so on and so forth. Loved it with Siege-Gang Commander
"So you can either cast the spell you actually intended to cast..." No you cannot. That is not an option unless you start countering triggered abilities. The spell exiling is not optional. The "If the player does," clause is there in case something happens to the spell after the ability is triggered but before it resolves, to ensure that you did indeed put a spell into the knowledge before you're allowed to get one out.
I love this card a lot, I have a deck titled "8 knowledge pools" specifically for this reason.
The "if the player does" clause is MOSTLY for the case where multiple knowledge pools exist. Otherwise, one card in would equal one card OUT of each knowledge pool.
Scornful Egotists made a ton of sense in the set it came out. Scourge introduced cards with effects based on converted mana costs. It made sense to have huge mana cost creatures, and Scornful Egotist was a cheap way of getting a huge converted mana cost card out.
Scornful Egotist worked with a card in the same block that used high casting cost cards.
+Jim Fitzpatrick I don't understand why this pretty old card shows up in any _"weird list"_ , each time missing to mention the high cost mechanic of _Onslaught block_, each time said generously in comments... So finally it's a basic thing to spot Cut/Copy weird list without actual investigation at least. Well done Scornful Egotist, you trap a bad Magic analyst once again...
The reason why it keeps showing up is because even though it was part of a converted mana cost matters block, Scornful Egotist was a bad way of achieving it. There are other cards that have ways of being cheaper than their converted mana cost and are actually worth playing. 4 mana for a 1/1 is lousy even if it enables torrent of fire to do 8 damage after spending 5 more mana. That's 9 mana to do 8 damage and get a 1/1. For the same 4 mana you could just clone your opponents highest mana cost creature. For 1 more mana you could play cruel revivel to fetch an expense zombie from the graveyard which would be better than a 1/1 and kill an opponents creature.
i think we're also missing the aesthetic/flavor of the card.
think about it. a little 1/1 shit for an exorbitant amount of mana. the name incites he's got quite a big head. meaning, he believes his own hype that much, that he feels he's so "invaluable" to the one whom is summoning him.
or, in short, he's the vegeta of magic.
If you haven't tried the insanity of Curse of Exhaustion and Knowledge Pool, you have not lived.
If you look at the rest of the set that Scornful Egotist came from you'll see several cards that look at the casting costs of creatures and give you something (or just do something in general) if you have the highest one. That creature would allow you to get those effects much earlier than its cost would suggest.
Scornful Egotist was in Scourge, which had a lot of cards based on CMC of permanents you control. He was mainly meant for draft and sealed, where you could splash for him and like... Torrent of Fire or something. Still not a great card, but he has his place. Helps that I really love Scourge and the rest of its block.
The Scornful Egotist was designed to play into that set's "converted mana cost matters" theme.
Knowledge pool+Curse of Exhaustion. Since your opponent has to essential cast two spells just to cast one spell, they are locked out of the game and hate you forever
7:50 there were cards that cared about who controlled the creature with the highest mana cost as well as the clash effects.
The Egotist set had spells that worked off other Cards casting cost.
have you heard of Triskaidekaphobia?
To be fair, cleaning the toilet is better than reading Twilight.
Just as a heads up for Shared Fate:
The rule for losing on draw:
If a player is required to draw more cards than are left in his or her library, he or she draws the remaining cards, and then loses the game the next time a player would receive priority.
Since Shared Fate replaced the actual draw in the draw step, you won't lose due to running out of cards in your deck, unless you play a card that requires your to draw.
So if anyone can see this, I have curious question, what happens when you play Shared Fate in multiplayer commander? Does the person drawing steal everyone's top deck? Or just a specific player? In that case wouldn't it be better to play a 5 color deck to take full advantage of that?
Pretty sure nobody can deck out with shared fate because it removes the act of card-drawing.
Or does deck-out work with exiling top cards?
Scornful Egotist was from a block with lots of effects based on the highest mana cost card on the/your field. so getting a 8 cost out turn 4(ish) was beneficial.
Here's a good card...
Living plane
2GG
ALL lands are 1/1 creatures.
Hello black-green deck.
there was a counter spell that involves highest cmc on the board that is the sole purpose for scornful egotist
A Shared Fate deck is actually quite fun to play. Just fill your deck with Mana, Carddraw, Counterspells, "tap target creature" and maybe some cards that let you search for Shared Fate. And a playset of Shared Fate, but no win condition. You want your deck to loose every game, but to be able to stay alive till you can cast shared fate. You'll get your mana and win conditions from your opponents deck, while he has to play with your junk deck. He can't get his deck back either, shared fate doesn't allow him to draw his own cards.
My favorite win-weird card, is enchantment *Helix Pinnacle* for only 1 green mana :)
Card text:
*Shroud* _(This enchantment can't be the target of spells or abilities.)_
Pay X: Put X tower counters on Helix Pinnacle.
At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.
You dont lose if you run out of library with shared fate...
+DetroXification Ohhhhhh yeah cuz you're drawing off your opponent's deck :P
You are not drawing. Thats why you dont lose. you dont draw anymore, you exile and you only lose if you would draw and have 0 cards in library.
What about Geist-Fueled scarecrow? Creatures you control cost one MORE to cast would there be any use for this card?
scornful egotist was in a set where the high converted mana cost was a them amongs cards. Some spells would deals damage to player for the amount of the highest mana cost permanant you control for exemple
Wow I have hypnotic siren in my deck and while I knew it was kinda weird I didn't know it was that weird.
thanks for making a new one of these videos
The reason for Scornful Egotists existence is, that some cards from the Onslaught block cared about the converted mana cost of your permanents, e.g. Dispersal Shield or Rush of Knowledge. It was more relevant in Limited, though, and still is a strange card, yes.
My cousin made a perplexing chimera deck with an intimate combo where he took control of everything I played. EVERYTHING
Can you bestow after playing the creature, or do you bestow instead of playing it
The Epic spells from Saviors of Kamigawa a set of 5 high cost sorcery spells that make it so you can't cast any other spells after using them for the rest of the game.
What about Reverse the Sands, Horobi Death's wail, Decree of Annihilation, Tower of Murmurs, Lich's Tomb and an old classic Phage the Untouchable?
All these weird cards would make a really good cube. I'm stuck between a broken as hell and fun cube where it's confusing and fun with the weirdest of cards with the weirdest of effects or a homelands cube.
To be fair, a lot of the stuff on the Siren would apply to Bestow in general.
Also, I thought that the cut off point was stated to be Modern, yet you put some non-Modern cards on the list. I think that you can cast a wider net if you rip off the Modern barrier.
And if you are making cards on the list here because of rules interactions, check out the interactions between Wall of Roots and Magma Mine (the so called wall of boom) or the card Waylay. Both of those cards were using rules edge cases that made the game rules change so they would work how they were supposed to work.
Scornful Egotist has been explained a few times, but really, when it gets brought up, I remind that the point of the card is not to look at it as a 1/1 for 8. Instead, look at it as an 8 CMC creature for 4. You're cheating a high CMC creature onto the field, and when Scourge had CMC Matters as a subtheme, that can mean a Draw 8, or a Deal 8 Damage, or what have you. (And it's gotten better in years since. Elder Deep Fiend off of it, anyone?)
During development it actually was a 7 cost creature, but when they realized what the deal was, they shifted it up a mana for a bit more power.
If you want to see some bizarre rulings on Gatherer, I suggest you check out both Falling Star and Candles of Leng. And if you want a complex card ruling, there's always Opalescence + Humility.
Scornful Egotist was good for those cards who text did something based on "the highest converted mana cost among permanents you control" iirc there was even a draw spell that drew you cards based that, so yeah it was janky but pretty good in the right situation.
One of my favorite weird cards is Head Games. Also Choice of Damnations. Two of my favorite cards to confuse my friends with.
Lim-Dul's Paladin is absolutely bizarre in so many ways
Scornful Egotist is a way to cheat high CMC for cards that take advantage of high CMC, many of which were in the set in which it was printed.
Scornful Egotist is designed for the counterspell that forced the opponent to pay the highest converted mana cost of your creature. Imagine a mana leak except they have to pay 8
Grip of Chaos can get kind of wacky. When that's out, any spell that targets becomes a game of Russian Roulette.
Shared Fate doesn't quite work like you're suggesting. It's ability is a replacement effect that happens instead of drawing the card from a library. What this means is that if a player would be required to draw from an empty library, Shared Fate tries to exile the top card of that library even if there is none. Since the draw is replaced and doesn't actually happen, a player can't lose the game for being unable to draw a card. The player that is exiling cards from the now-empty library is probably screwed, but no player will lose because of the empty library.
Exquisite archangel, it’s like a second life
Scornful is for the other cards that deal damage equal to highest converted mana cost or stuff like that
You should definitely talk about Fatespinner. She would be the card you mentioned which would allow you to not lose when your library is empty from Shared Fate. Plus, she's a weird card.
shared fate has a symmetrical effect, the idea is to break the symmetry. you build a deck that can't actually win the game, you win by using your opponents deck.
the wording of "each player may look at and play cards exiled with shared fate as though they were in their hand." also refers to playing your land for turn. much like the sorrow's path oracle text, this cards text is very specific in using the word "play" instead of the word "cast" you can only "cast" spells but you can "play" any card.
so in short you build a deck that protects itself with counterspells and tempo cards then cast shared fate and start playing your opponents lands and win conditions, while your deck can never actually win the game so your opponent is screwed.
the point of scornful egotist is this; in that expansion there were lots of cards whose effect was based off the highest manna cost perm you controlled, i.e. deal dmg equal to highest mana cost you control. there was a blue sorcery for B (4) that said draw cards equal to highest mana cost. so you could draw 8 cards. my friends and i had this entire set and we never even tried to use the mechanic. but that was the idea
I made a deck with Knowledge Pool where I had 4 copies and only single blue cost instants. Every instant was to protect myself until I pulled out the Knowledge Pool. Then, I used those instants to play other people's decks.
6:10 Or you use Teferis Puzzle Box ;)
god i love that card.
Wow. Such a combo
you won me over with the Doge mana
Do you think you'll revive this series with new cards?
Got 3 new cards from my deck from this, thanks. If you do another you might like Worldslayer. Also, contraptions are a thing soon.
Liar's Pendulum was actually played in Mirrodin Block Constructed, and wasn't that bad of a card. Also a guy played a Shared Fate Deck in Vintage, which was pretty funny, because the rest of the deck was basically crap, and relied on playing the broken stuff of the opponent :D
Some cards which are really strange and still missing:
Chains of Mephistopheles
Illusionary Mask (and its different oracle texts over the years. Also the artwork is just great)
Zur's Weirding
Raging River
shared fate is by far the favorite deck that I run. also the exile is a replacement effect so no decking unless the enchantment is destroyed
am i missing something with shared fate? it says nothing about not playing land cards
He got my suggestion! sweet!
oh angel's trumpet for sure for next time desolator weird card.
Wow, I really love the idea of Power Leak, lol. It's unfortunate that it's so old and so narrow.May have a home in a Zedruu tax/stax style EDH deck, though.
So one of my favorite things with knowledge pool is there is a combo that results in the opponent not being able to cast spells
Not sure if you covered it, but the Armageddon card in part 3 isn't the only biblical reference. Segovian Leviathan has a (mis)quote from Job. Traded for it because I thought it was so out of place.
Are you considering genuinely misprinted cards such as the blue hurricane, the Efreet with the wrong artwork, or Hypervolt Grasp which has the wrong guild logo on it? Those are seriously weird, but in a different way.
Knowledge Pool is truely one of my favorite cards
You insult my Teferi Knowledge pool lock.
Egotist is good because his converted manacost is high. There where a lot of spells that did special things if you control a pernamant with high converted manacost.
Desolator, Scourge had a "CMC matters" mechanic that made that wizard worth it.
knowledge pool is fun in decks, where the opponent pays life for every discarded or exiled card :-)
Doge was watching us the hole video
desolatormagic, did you get the chance to get back in town and will be able to make sure that the message from your DVR sender immediately notify the author.
I'm really surprised Eye of the Storm hasn't come up in this list yet. Panglacial Wurm, Memory Jar, and Teferi's Puzzle Box are pretty funny too.
scornful egotist was actualy good at that point it came out because a lot of cards used cmc to do stuff so to discard or sac a creature who's cmc was 8 but you only payed 4 was actualy usefull
I loved Shared Fate. I forgot what the creature was called, but I comboed it with a artifact creature that when it comes into play, you had to remove your deck from the game. Means I got my field, hand, and your deck to kill you, while you only have your field and hand. Of course if someone destroyed shared fate, I lose. Good and weird times.
I'd like to see my good friend Floral Spuzzem in the next one of these
You picked out knowledge pool but left out eye of the storm? Or how about hive mind, that's a really odd one.
Have you considered Azor's Elocuters. it has the awesomely named filibuster counters.
You were talking about blue enchantments that allow you to trade possession of cards and left out puca's mischief
Conjured Currency is really good in an Narset Commander-deck.
So what gonna steal from me? Auras on my Commander? Lands? :-D Look at your opponent and his non-hexproof stuff.