20 years ago, the game was more about fun than about competition, so they had lots of cards in that were fun, and nobody really went mad about this because there were no professional players that had their entire years income depend on it...
mercenary2905 I would recommend unglued series cards. They are the most retarded thing. "Scream at the top of your lungs, or lose 5 health" kinda thing
Black isn't the color of fetch. It's the color of fetch any card. Each color has many instances of being able to fetch specific types of cards--creatures for green, enchantments and artifacts for white, sorceries for red and instands and sorceries for blue. You can see this throughout MTG history, though mainly in older sets: the Mirage tutors for Blue, White and Green (just after DT went out of print, too); Merchant Scroll for Blue in Homelands; Green Sun's Zenith in Mirrodin Besieged; Chord of Calling for Green in Ravnica. Black is the only color that has cards that allow you to fetch any type of card--DT, Vampiric Tutor, Imperial Seal and, as you pointed out, Death Wish.
I'll be honest, I use Platinum Angel in commander, but I play Daretti, and the deck revolves around bringing artifacts back from the grave ALL THE TIME. My opponents hate me.
I don't understand your confusion with Goblin Game lol, it was pretty clear to me when i read it. Also, why they designed it, approved it and anyone ever played it? It's a fun card! Magic isn't all about winning!
+3snoW well considering it is life loss and it is in red it just puts you closer to a couple lighting bolts to die. so it does have a practical point. Of course mana wise it is not so good anymore compared to the newer cards. Could be really fun in edh though.
Jerry Lavender Yes, I can imagine one betting all of his HP except for 1 point to ensure that the opponent will lose at least half of his current HP and finishing him off with cheap spells or via goblin mass suicide or something. However I can think of loads of cheaper and more versatile ways to achieve the same result, this card clearly does not seem to be designed with competitive play in mind. The only exception being if you are playing a 2 headed giant match or any other king of game where players start with a lot more health, but it still feels clunky to me.
Wishes were always limited to sideboards and "removed from the game" back when it came out during sanctioned tournaments. When "removed from the game" became exile the wishes lost some power, but burning wish is still used in Belcher legacy decks.
I kind of think cards like "divine intervention" made a lot more sense when playing for antes. So it's either a "I can't win this" or "let's do this before my risky last ditch effort".
Goblin game is a fun card to play. We always used pennies as our objects cause they were small and easy to conceal under the table. It doesn't mean go and hide stuff around the house like it's Easter. You get paranoid, especially in multi player games. "Should I hide four? No, better go five." And then you reveal what you hid. I actually hid eight one time and I was still the lowest. Worst part, I cast the darn spell. It's really not that hard to understand or play.
Funny story with Platinum Angel: A while back I was playing a 2HG with some friends. My opponents were going to win next turn, and the angel player thought he was funny and decided to wait until the turn after he could cast Platinum Angel to kill my team. I immediately drew spot removal and proceeded to win with my teammate. The Moral of the Story: Don't get cocky.
Goblin Game makes sense... Essentially each play chooses a number of at least 1. You lose life for the number you choose, but the player who chose the lowest number loses half their life. I think the hiding an object was just for flavor. It should have just been "Write a whole number greater than or equal to 1, out of view from your opponent. Subtract from your life total the amount shown. Reveal your chosen number to the opponent. The player who wrote the lowest number loses half of their life rounded up." It's a pretty well known logical puzzle, as which number results the best yield. Where if both players had 20 life, writing down 18 would guarantee you survive, where choosing 19 could cause you to lose a grand total of 20 (in the event of a tie), and writing down 1 would guarantee you to lose 11 in total, as ties count as a loss. I would say choosing between 9 and 11 would be ideal, maybe choose 11, because your opponent would most like choose 10.
Burning Wish. You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Exile burning wish. Player at pro magic tourny in America: 'I play Burning Wish.' Opponent: 'Okay. What are you getting from your sidedeck?' Player: 'Nothing. I want to get a card I own from my home. But I live in Europe, so it might take a while. See you in 5 days.'
*Casts spawnsire of Ulamog* *Next turn, uses ability 3 times to get 6 extra mana* *Puts down land* *Next turn puts down land and pulls out 100% Eldrazi deck with insane things in it* Taps 14 mana, sacs 6 scions, "Alright all of these are now in play, and my creatures have haste. GG
On Platinum Angel: It has *never* been an expensive card. It's the two easiest card types to get rid of, came out in a block full of answers to it, doesn't actually _win_ you the game (it simply prevents you from losing, much like the much-maligned life gain-only cards), and it costs way too damn much to cast. When it was first released, I think it was hovering in the $5-6 range. When Modern started, it was under $4. On Wishes: You missed Glittering Wish from Future Sight (a callback to the Judgement cycle), and Ring of Ma'rûf from Arabian Nights (predating the Judgement cycle). The ruling that restricts you to pulling cards from your sideboard was not about players lugging around huge collections of cards, but because the exile zone didn't exist during Judgement. Cards that would be exiled today were at the time "removed from the game," and wishes could bring them back. The ruling was added with the creation of exile to clarify that no longer worked. (Also: bans for weird formats like Prismatic and Pauper are largely due to the fact that those formats are available on MTGO.) On Divine Intervention: Two-Headed Giant isn't a game that uses the limited range of influence option. Pulling the last counter off in a 2HG game would simply result in a draw. On Goblin Game: It's much simpler to ignore the entire "hiding" business, although it can be kinda funny. Each player picks a number, loses that much life, and then everyone who picked the lowest number loses half their life. Simple. I run this card in my Wort, the Raidmother Commander deck. I cast it and make half a dozen copies. NOBODY WINS THE GOBLIN GAME~! Also: you seem to misunderstand the point of Gatherer rulings. They are rulings, not rules. They are simply quick-reference clarifications for the actual rules that you can reference. They hold no weight of their own (there have actually been _incorrect_ Gatherer rulings in the past), they do not change how cards work, and the date they're made is pretty much irrelevant.
Goblin gang would be better suited as a slightly different game All people write a number secretly. All reveal at same time, Lose life equal to revealed numbers, and the person with the lowest number written, loses an additional 50% of their life. Basically, its a risk if you want to be stingy, hide 1 item, and you risk (at 20 hp) 10 hp, but you don't want to just hide 10, cause then you are guaranteed to lose 10 life. Mind games are fun.
About Master of Predicaments: I sometimes run Six-y Beast from Unhinged. When Six-y Beast comes into play, I can take up to 6 +1/+1 counters in my hand and the opponent guesses the number. If he guesses right, Six-y Beast gets destroyed, if he guesses wrong, he counters get put on Six-y Beast. Nobody ever guesses 6, they all guess 5 or 4. So you have a good chance to sneak Emrakul or Progenitus into play.
Fun fact, with the creation of exile, cards like burning wish can't grab cards that have been removed from the game because those cards now go to the exile zone, which is still technically considered inside the game. So by creating exile, they inadvertently nerfed the wish cards.
A wish can only target your sideboard and back then "cards removed from the game" (Exiled Cards)in tournaments, has been the case since the card was printed, so your friend was very wrong. Look up the Cunning Wish decks in standard from back then, they were very successful and ran Cunning Wish, with Mirrari and Mirrari's Wake. With Wake you'd get an amazing amount of mana, with Mirrari you'd copy your Cunning Wish to bring bring back one of your Wishes and this way (with some other spells) you could Memory Lapse every spell your oppo played, with Moment's Peace you'd be immune to combat damage. Krosan Reclamation made sure you wouldn't deck yourself. A lot of fun I can tell you and very powerful...
a note on spawnsire of ulamog: Technically, what Exile actually says is "Remove from the game," so i use this in a colorless eldrazi commander deck to get creatures back that died to swords or path
We used the "Side board" only rule for the wish set from the first week of release because in all honesty one can assume a "reasonable person" wouldn't lug their entire collection around. None the less, poor WotC has to spell out exacts for people who take things far too literally... They are nice early answers to side boards in round one.
The Wish cards used to be legitimate. See, a long time ago, before "exile" was a thing, it was all "remove from the game", so not only could it pull from sideboards (or, in casual, "fucking wherever") but it could also pull from the Remove From The Game pile. This was important! Back then, there were decks that are totally impossible now that used Mirari to copy either Cunning Wish or Burning Wish, which would then get their sideboard answer AND themselves back. They're still cool, because they let you do some interesting things with your sideboard, but the fact that they can't do that stuff anymore is sad.
You can hit the platinum angel with artifact removal, too. There is also the platinum emperion, which does pretty much the same. There are plenty of 7 mana cards that say "you win the game" basically. It's not weird at all. Of course they can make rules for unsanctioned events, and casual play. They made the rules for the game, too. There must be a basic set of rules even the most casual players agree on, otherwise, the game makes no sense. And the "burning wish" effect makes perfect sense, with the new ruling that you have to use your sideboard. Otherwise it is totally broken of course.
That sphinx reminds me of the card from the unset which was a 0/0, and when you played it you secretly chose a number of +1/+1 counters on it to put on it (between 1 and 6), but if your foe guessed correctly, you sacrificed it. The flavor text nudged you in the right direction with "Is it six?" Basically the card was a 5/5 because no reasonable person would expect to guess correctly, and therefore would just say six to prevent you from getting optimal value. But if you chose 5 too consistently... mind games. That's actually a great mechanic, I'm glad it eventually found its way into the actual game.
goblin game is literally just a game of chicken who is willing to go lower on life to ensure they "win" the card effect VBH I have one friend that plays G. Game and I always pick 1 because its just not worth it especially since he always picks 10
Also, the reason to make a ruling about casual is to prevent people playing casually from saying "that's not the rule! You can't get a card from outside your sideboard!" It's not meant to be enforced, just to provide a guideline and hopefully reduce potential arguments. And of course they can provide rules for casual/unsanctioned play. They do it all the time, like "you can only play one land a turn" or "the only cards that can be played outside of your own main phase are instants and those with Flash."
Hang on, I've got a new update on Goblin Game. This is freshly released "final ruling" by WotC: "Goblin Game: 5RR Sorcery. Postpone the current game of Magic the Gathering to argue with target player and target judge for 45 minutes. Subsequent usage/resolution of this effect within this MtG game are halved from the last time used; so upon playing a second Goblin Game the argument lasts 22 minutes 30 seconds, the next 11 minutes 15 seconds etc. These targets do not need to be a different player than who played this spell; nor must they all be different people (in casual and unsanctioned games the player of the spell may choose him or her self as both targets)."
love how this starts with platinum angel, something my friend insists on playing in his commander decks and i have played more than him via stealing it in my crafty blue ways :)
The way burning wish used to work is you could pull cards from exile, as far as I'm aware, you could never pull from "your collection" in a sanctioned event. The reason for the change was you could pull a card exiled with chrome mox, normally a ritual
From what I understand, City in a Bottle and Golgothian Sylex were designed by Richard Garfield himself specifically for the reason that he believed that some people would not WANT to play with cards from those expansions, and so included a way to free your game from them.
Bruh, you probably just dont like having to interract with your opponents side of the board if you dont like Platinum Angel. Every color of magic has some way of dealing with platinum angel. Every color. Even red. When red has ways of dealing with it, its not really that obnoxious a card. Come back when they make the mistake or printing platinum angek on a land, then Ill agree with you on it...
Anon Ymous Yeah, I agree. Red has the most efficient artifact removal. Honestly red has way worse time dealing with enchantments that give the opponent hexproof, but people don't seem to complain much about that.
@@rileypowell5354 because Platinum Angel essentially turns off all lose conditions for you, no matter the format. Got 21 commander damage? Doesn't matter. Life drops to 0? Doesn't matter. Got 10 poison counters? Doesn't matter. So while Wurmcoil Engine is a great card to secure wins, Platinum Angel basically says "No" to Literally every loss condition.
Free-form is basically the earliest days of Magic; all cards are legal, any number of copies of a card may be in your deck, and minimum deck size is 40, which is how it extremely early on.
Master of Predicaments: Blue artifact fetch, to artifact-based blue mana ramp (perhaps 8 silver myr and the like) to get him out quickly, then 4 to 8 Progenitus or Eldrazi creatures...fill the rest with the best synergistic 4 cost spells or lower. Goal: get them in the habit of stopping free and extremely annoying 4 cost effects/creatures (control magic, sleep, invisible stalker and insane equipment for free...etc) and then BAM 2 win conditions: stalk/equip/control to death...or indestructible Eldrazi/Progenitus game over. Sure, it's convoluted...but effective, no?
Quick question. Is exile technicaly out of the game? Older cards thay exile say to remove target from the game. Could you use one of the wish cards to get it out of exile and to your hand
id never heard of prismatic before these videos, great series btw, especially as it included master of predicaments, given me and my friends lots of fun with drunken mind games
Goblin guide seemed pretty self explanatory to me, I even thought "why not just write numbers on scraps of paper" right after he read the card text. It's an interesting gamble, and would have a lot to do with current life totals/knowing your opponent. Seems pretty cool. A card I loved that is kinda (not really) similar is "Illicit Auction" where players bid life for a creature. Another risk/reward gamble. P
I have a question: In Commander, if you play any of the Wish cards, can you get a card from outside the game that is a card that is also in your deck? On WOTC official website it says "Your deck may contain only one of any individual card, with the exception of basic lands.'" whereas MTG salvation's Wiki page says "Except for basic lands, the player may not use more than one copy of any given card."
The wish cycle means that your sideboard is way better than a regular sideboard. As with all things, the best one is blue, where you can fetch the answer to any of ~10 different situations on top of the stack. In a particularly memorable high tide mirror, I once fetched a quicken to cast a time spiral *on top of the stack* because I needed the draw 7. And could afford the draw 7. Because High Tide Mirror.
Cunning Wish was essential in the Cunning Wake Deck, which won World Championship in I think '99. However, there you still were allowed to "Wish" for Exiled Cards. That got changed when Exile was introduce (before that, the zone was called "Removed from Game")
quick question about the wish cards: can this be used to get cards that might otherwise break the rules (weather or not its from your sideboard or your collection or what ever) What i mean is for instance if you are playing a format that allows sol ring as an example, but you can only have one in your deck. Can I use a wish to get another sol ring and possible now have two or more in play?
What format are you playing? If you're playing a sanctioned Vintage game (which is the only format which has a restricted list), then the rule that says you can only have one Sol Ring applies to your deck and sideboard combined, and since you can only get cards from your sideboard, then there's no way you can get a second Sol Ring. If you're not playing in a sanctioned game, but you're playing by Vintage rules, with a single house rule that you can use wish cards to get anything from your collection, then I see no reason you couldn't get a second Sol Ring. The rule about having a limit to the number of copies of a card you can have (whether it's 1 for restricted cards, or 4 for anything else) applies to your constructed deck/sideboard, not the number of that card you have in play. By bringing a card in from outside the game, you did not break that rule, anymore than you would have if you were to use some effect to steal your opponent's Sol Ring.
OK, I am not a good source for this because, at the time, I only played casually and lived outside of the US. I don't know what they did here at that point in time here. At any rate, the rule for the wishes over there was that, in any type of serious game, "outside the game" meant your side-board exclusively. Outside the game could mean anything for casual games. For any game organized by a store, even a casual draft or any FNM games, "outside the game" meant your side-board as far as wishes were concerned. Edit: OK. I watched 10 more seconds of video and he addressed that... Anyway, I seem to remember that always being the case. Like, I remember talking with the guy who owned the store before Judgement was released and he was talking to us about wishes (makes sense since those were the cards that WotC was trying to hype before the expansion was released) and I was really surprised about the wish mechanic. I remember asking "ANY card outside the game?" and he said "well, only cards within your side-board for tournaments" and all of the serious players in the store immediately groaned. "You are not seriously going to enforce that for everything, are you?" someone asked. He replied "well, yes..." (he was the only judge in the area) followed by more groans and "I guess I will only be buying one box of 'judgement' then..." from the guy who asked. Further edit: When they make rules for casual games and/or unsanctioned events are that they are clarifying what the official rule for the card is supposed to be. In this particular case the clarification is that the cards are supposed to come from your own personal collection, not your friends or anyone else who happens to be in the general vicinity. Even further edit: Card with ostensibly interesting mind-games that, if the its price online is anything to go by, no one ever played. "Designed by David Sirlin" color me unsurprised :-|
Sweet sweet, Spawnsire. Thy answer is Eldrazi Temple and Eye of Ugin. Also those mana tokens sure help. I got to play this card a single time since having it, because after the one time I immediately got group team focus killed. Spawnsire of Ulamog is a great card, but longtime MTG players will know that cards like it are generally more trouble than they're worth. When something like that is played, it's an immediate and glaring KILL ME beacon.
Saying that Wizards can't make a ruling that affects casual is dumb. Casual means you aren't sticking to a specific format. If Casual meant we were just disregarding the rules and playing however we wanted, then what would be the point? Just start making your own cards while you're at it. Games have rules, and players expect these rules to be obeyed, otherwise there would be no point in playing. Saying that "well, this is casual, so their rulings don't matter" is like saying "I know we're playing Chess, but this is just a casual game, so I play that pawns can't move two spaces on their first move." The ruling that says "in casual, you can take any card from your collection" exists because people might not always build sideboards for decks they aren't taking to tournaments, since sideboarding is more of a competitive mechanic.
To help you out with the Wishes, when they were first made yes people didn't understand what the 'outside of game' term meant. It was very quickly fixed to mean anything in the "removed from the game" zone which included your sideboard and what is now called exile. You literally used to be able to cast burning wish, find a card in your sideboard, 'exile' (as it's called now) the burning wish, then as your next spell cast another burning wish and grab your burning wish you just 'removed from the game'. Burning, Living, Cunning, and Glittering Wish are the ones that got the most use, Death Wish had some fringe use in black suicide decks. The white wish sucks.
'removed from game' also involved imprinted cards. So you could cast chrome mox, imprint a thing, then later wish for that same thing but chrome mox would then be useless.
My friend made a goblin game deck. The whole purpose of his deck was to duplicate goblin game as many times in a row as possible. I always ended up winning. Guess I'm good at Goblin Game?? Or just Math...?
As for the Spawnsire of Ulamog, the 20 colorless mana is super simple to get in Modern. All you need it 2 copies of each of UrzaTron and you already have 14. If you’re running Eldrazi, you most likely have a playset of each, along with loads of mana rocks. My husband used to run Modern Colorless Eldrazi and could hit 20 mana by turn 5 easy
I love cards like these. MTG wouldn’t be MTG without these crazy cards. Goblin Game is kinda like prisoners dilemma. Both players ideally want to only hide one object, but if they do that, they both lose more life than if just one of them did. It’s an interesting but risky card to play.
It was the 1st Pro Tour that required 3 cards from each expansion to be in your deck/sideboard. Homelands was so bad I remember debating on which cards to put in to "messup" my deck the least!!! Good times.
So I once asked a magic judge if in a event, every single match of every single round ended in a draw due to everyone running divine intervention, how they would determine rankings and prizes. He looked at me and said probably by alphabetical name. He also looked very disgusted at the thought of that.
The game mechanic of getting a card from outside the game has been around since Arabian Knights. Ring of Ma'ruf let you get any card from outside the game. It was ruled then for tourney play outside the game was sideboard only. So this rule has been around a very long time.
"each player picks a number, and reveals that number simultaneously, each player loses life equal to their number, the player who chose the lowest number loses half their life total" THATS ALL THEY HAD TO SAY
20 years ago, the game was more about fun than about competition, so they had lots of cards in that were fun, and nobody really went mad about this because there were no professional players that had their entire years income depend on it...
The will of the time can be cruel.
There are people like that...
The game was just better 20 years ago lol
@@dgriffinctc3834 No it wasn't.
@@MJ-pu5lf right, it was better 22 years ago.
These videos are helping me build a deck that I can only describe as Terminal Weirdness.
if your making it commander, i hope the commander is asmorandamardicadaistinacouldicar
Me watching this video: "Im so gonna use these"
Cool!
I want to make a fuck you deck, it essentially uses the most fucked cards
mercenary2905 I would recommend unglued series cards.
They are the most retarded thing.
"Scream at the top of your lungs, or lose 5 health" kinda thing
This is why I play magic: making the jankiest combos with the jankiest cards.
I have platinum angel in my deck :D
Devine Intervention is literaly the "i want a smoke break now" -card for giant rounds of commander.
1) Cast Goblin Game
2) Hide your creature cards
3) Sneak Cheatyface among them
4) ???
5) Profit
Black isn't the color of fetch. It's the color of fetch any card. Each color has many instances of being able to fetch specific types of cards--creatures for green, enchantments and artifacts for white, sorceries for red and instands and sorceries for blue. You can see this throughout MTG history, though mainly in older sets: the Mirage tutors for Blue, White and Green (just after DT went out of print, too); Merchant Scroll for Blue in Homelands; Green Sun's Zenith in Mirrodin Besieged; Chord of Calling for Green in Ravnica.
Black is the only color that has cards that allow you to fetch any type of card--DT, Vampiric Tutor, Imperial Seal and, as you pointed out, Death Wish.
Fun fact. Basic lands were not printed in Homelands.
Fun fact, If they had been, Apocalypse Chime could have destroyed all basic lands.
oh okay what would happend if homeland was the only set legal lul
Nope, because basic lands weren't originally printed in the Homelands expansion.
I'll be honest, I use Platinum Angel in commander, but I play Daretti, and the deck revolves around bringing artifacts back from the grave ALL THE TIME. My opponents hate me.
JaxMerrick learn this one simple trick that opponents hate!
Or idk exile it. Duh
i run it in my sliver deck, its great
why.
Master Viccini flavor text: "so i can clearly not choose the wine in front of me"!
I don't understand your confusion with Goblin Game lol, it was pretty clear to me when i read it. Also, why they designed it, approved it and anyone ever played it? It's a fun card! Magic isn't all about winning!
+3snoW well considering it is life loss and it is in red it just puts you closer to a couple lighting bolts to die. so it does have a practical point. Of course mana wise it is not so good anymore compared to the newer cards. Could be really fun in edh though.
Jerry Lavender Yes, I can imagine one betting all of his HP except for 1 point to ensure that the opponent will lose at least half of his current HP and finishing him off with cheap spells or via goblin mass suicide or something. However I can think of loads of cheaper and more versatile ways to achieve the same result, this card clearly does not seem to be designed with competitive play in mind. The only exception being if you are playing a 2 headed giant match or any other king of game where players start with a lot more health, but it still feels clunky to me.
"20 mana is hard to come across."
Me: Chuckles looking at my Koz commander.
really not that hard in a drazi deck
Wishes were always limited to sideboards and "removed from the game" back when it came out during sanctioned tournaments. When "removed from the game" became exile the wishes lost some power, but burning wish is still used in Belcher legacy decks.
I kind of think cards like "divine intervention" made a lot more sense when playing for antes. So it's either a "I can't win this" or "let's do this before my risky last ditch effort".
Tutors are legal in commander for a very simple reason: it's singleton, and tutors are practically second, third, etc. card copy.
"platinum angel cannot be killed by any red spells apart from really good ones".. flame slash?
+Gilbert Allen Or tears of Valakut, or like I call it, tears of my opponent.
DesolatorMagic lol
Or smash to smithereens, vandalblast, smelt, ancient grudge, destructive revelry, etc.
+Gilbert Allen double bolt
***** but then you are two for one-ing yourself
"...And that's Burning Wish. It's a sorcery that only costs 2, and that alone is pretty rough"
...What?
He compared it to Demonic Tutor. Aggressive mana cost.
"if you even get to 20 mana"
*laughs in Urza Block*
I wanna see a judge get called over and look at one of these cards and say f*** it this is banned now. You lose the game for using a banned card.
That judge would not be a judge for long ;)
a judge can't ban a card :|
Goblin game is a fun card to play. We always used pennies as our objects cause they were small and easy to conceal under the table. It doesn't mean go and hide stuff around the house like it's Easter. You get paranoid, especially in multi player games. "Should I hide four? No, better go five." And then you reveal what you hid. I actually hid eight one time and I was still the lowest. Worst part, I cast the darn spell. It's really not that hard to understand or play.
Funny story with Platinum Angel: A while back I was playing a 2HG with some friends. My opponents were going to win next turn, and the angel player thought he was funny and decided to wait until the turn after he could cast Platinum Angel to kill my team. I immediately drew spot removal and proceeded to win with my teammate.
The Moral of the Story: Don't get cocky.
17:50 HA! I switched the glasses while you weren't looking!
Ben Hamilton wow, no one else got the "Princess Bride" reference?
stuff6720 kinda sad actually.
The goblin card clearly states what you are to do in very plain and easy to understand english.
Goblin Game seems to basically just be a complex mechanic to just have two players say a number at the same time.
Desolator: There are some decks in modern, not very good ones, but some actually use platinum angel
Me: Um...tron...
Also, the free form format is as casual as you can get without being casual.
It's usually U-Tron which is generally regarded as worse than R/G, G/B, and Eldrazi Tron.
Goblin Game makes sense... Essentially each play chooses a number of at least 1. You lose life for the number you choose, but the player who chose the lowest number loses half their life.
I think the hiding an object was just for flavor. It should have just been "Write a whole number greater than or equal to 1, out of view from your opponent. Subtract from your life total the amount shown. Reveal your chosen number to the opponent. The player who wrote the lowest number loses half of their life rounded up."
It's a pretty well known logical puzzle, as which number results the best yield. Where if both players had 20 life, writing down 18 would guarantee you survive, where choosing 19 could cause you to lose a grand total of 20 (in the event of a tie), and writing down 1 would guarantee you to lose 11 in total, as ties count as a loss.
I would say choosing between 9 and 11 would be ideal, maybe choose 11, because your opponent would most like choose 10.
Burning Wish. You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Exile burning wish.
Player at pro magic tourny in America: 'I play Burning Wish.'
Opponent: 'Okay. What are you getting from your sidedeck?'
Player: 'Nothing. I want to get a card I own from my home. But I live in Europe, so it might take a while. See you in 5 days.'
You should do a video on the obscure formats of magic and some of the fanmade ones.
*Casts spawnsire of Ulamog* *Next turn, uses ability 3 times to get 6 extra mana* *Puts down land* *Next turn puts down land and pulls out 100% Eldrazi deck with insane things in it*
Taps 14 mana, sacs 6 scions,
"Alright all of these are now in play, and my creatures have haste. GG
On Platinum Angel:
It has *never* been an expensive card. It's the two easiest card types to get rid of, came out in a block full of answers to it, doesn't actually _win_ you the game (it simply prevents you from losing, much like the much-maligned life gain-only cards), and it costs way too damn much to cast. When it was first released, I think it was hovering in the $5-6 range. When Modern started, it was under $4.
On Wishes:
You missed Glittering Wish from Future Sight (a callback to the Judgement cycle), and Ring of Ma'rûf from Arabian Nights (predating the Judgement cycle). The ruling that restricts you to pulling cards from your sideboard was not about players lugging around huge collections of cards, but because the exile zone didn't exist during Judgement. Cards that would be exiled today were at the time "removed from the game," and wishes could bring them back. The ruling was added with the creation of exile to clarify that no longer worked.
(Also: bans for weird formats like Prismatic and Pauper are largely due to the fact that those formats are available on MTGO.)
On Divine Intervention:
Two-Headed Giant isn't a game that uses the limited range of influence option. Pulling the last counter off in a 2HG game would simply result in a draw.
On Goblin Game:
It's much simpler to ignore the entire "hiding" business, although it can be kinda funny. Each player picks a number, loses that much life, and then everyone who picked the lowest number loses half their life. Simple. I run this card in my Wort, the Raidmother Commander deck. I cast it and make half a dozen copies. NOBODY WINS THE GOBLIN GAME~!
Also: you seem to misunderstand the point of Gatherer rulings. They are rulings, not rules. They are simply quick-reference clarifications for the actual rules that you can reference. They hold no weight of their own (there have actually been _incorrect_ Gatherer rulings in the past), they do not change how cards work, and the date they're made is pretty much irrelevant.
Platinum angel is actually pretty expensive if its masterpiece
There are ways to make artifacts cost less, and creatures cost less and those effects stack 😁
The best strat is Platinum Angel and Abyssal Persecutor. The latter is a 6/6, and says you CAN'T win, and your opponents can't lose.
Goblin gang would be better suited as a slightly different game
All people write a number secretly. All reveal at same time, Lose life equal to revealed numbers, and the person with the lowest number written, loses an additional 50% of their life.
Basically, its a risk if you want to be stingy, hide 1 item, and you risk (at 20 hp) 10 hp, but you don't want to just hide 10, cause then you are guaranteed to lose 10 life.
Mind games are fun.
It says object. As in things around you. Real tangible things. It's a weird card but not a confusing one.
About Master of Predicaments: I sometimes run Six-y Beast from Unhinged. When Six-y Beast comes into play, I can take up to 6 +1/+1 counters in my hand and the opponent guesses the number. If he guesses right, Six-y Beast gets destroyed, if he guesses wrong, he counters get put on Six-y Beast. Nobody ever guesses 6, they all guess 5 or 4.
So you have a good chance to sneak Emrakul or Progenitus into play.
When Platinum Angel came out, my mom ran it in her Underworld Dreams Mill deck. Thing was a nightmare
Nobody wanted to play Judgement?
Odyssey/Onslaught was one of my favourite metas... and it's not exactly 'early' in magic.
Finally someone
Fun fact, with the creation of exile, cards like burning wish can't grab cards that have been removed from the game because those cards now go to the exile zone, which is still technically considered inside the game. So by creating exile, they inadvertently nerfed the wish cards.
A wish can only target your sideboard and back then "cards removed from the game" (Exiled Cards)in tournaments, has been the case since the card was printed, so your friend was very wrong. Look up the Cunning Wish decks in standard from back then, they were very successful and ran Cunning Wish, with Mirrari and Mirrari's Wake. With Wake you'd get an amazing amount of mana, with Mirrari you'd copy your Cunning Wish to bring bring back one of your Wishes and this way (with some other spells) you could Memory Lapse every spell your oppo played, with Moment's Peace you'd be immune to combat damage. Krosan Reclamation made sure you wouldn't deck yourself. A lot of fun I can tell you and very powerful...
Casual = Not in a tournament setting.
for those of you who don't know free-form is a MTGO format where literally anything goes, all cards, unlimited copies of same card 40 card min deck
a note on spawnsire of ulamog: Technically, what Exile actually says is "Remove from the game," so i use this in a colorless eldrazi commander deck to get creatures back that died to swords or path
Master of Predicaments. “Inconceivable!”
If you cast Artificial Evolution on Spawnsire of Ulagmog you can bring 15 Relentless rats into the game from your sideboard.
We used the "Side board" only rule for the wish set from the first week of release because in all honesty one can assume a "reasonable person" wouldn't lug their entire collection around. None the less, poor WotC has to spell out exacts for people who take things far too literally... They are nice early answers to side boards in round one.
I pulled a War of the Spark Karn at prerelease. His -2 wishes up an artifact.
It’s back again.
Does city in a bottle specify originally printed? If I use homelands basic lands does chime destroy them?
"master of predicaments" is the perfect name
The Wish cards used to be legitimate. See, a long time ago, before "exile" was a thing, it was all "remove from the game", so not only could it pull from sideboards (or, in casual, "fucking wherever") but it could also pull from the Remove From The Game pile. This was important! Back then, there were decks that are totally impossible now that used Mirari to copy either Cunning Wish or Burning Wish, which would then get their sideboard answer AND themselves back.
They're still cool, because they let you do some interesting things with your sideboard, but the fact that they can't do that stuff anymore is sad.
In unsanctioned tournaments I've played in at the start of tournament judge tells, that wishes works there same way as they would in sanctioned event.
You can hit the platinum angel with artifact removal, too. There is also the platinum emperion, which does pretty much the same. There are plenty of 7 mana cards that say "you win the game" basically. It's not weird at all.
Of course they can make rules for unsanctioned events, and casual play. They made the rules for the game, too. There must be a basic set of
rules even the most casual players agree on, otherwise, the game makes no sense.
And the "burning wish" effect makes perfect sense, with the new ruling that you have to use your sideboard. Otherwise it is totally broken of course.
I have a page in my trade binder dedicated to partially burned platinum angels.
Awwww yis
That sphinx reminds me of the card from the unset which was a 0/0, and when you played it you secretly chose a number of +1/+1 counters on it to put on it (between 1 and 6), but if your foe guessed correctly, you sacrificed it.
The flavor text nudged you in the right direction with "Is it six?"
Basically the card was a 5/5 because no reasonable person would expect to guess correctly, and therefore would just say six to prevent you from getting optimal value. But if you chose 5 too consistently... mind games.
That's actually a great mechanic, I'm glad it eventually found its way into the actual game.
goblin game is literally just a game of chicken who is willing to go lower on life to ensure they "win" the card effect VBH I have one friend that plays G. Game and I always pick 1 because its just not worth it especially since he always picks 10
Also, the reason to make a ruling about casual is to prevent people playing casually from saying "that's not the rule! You can't get a card from outside your sideboard!" It's not meant to be enforced, just to provide a guideline and hopefully reduce potential arguments.
And of course they can provide rules for casual/unsanctioned play. They do it all the time, like "you can only play one land a turn" or "the only cards that can be played outside of your own main phase are instants and those with Flash."
Hang on, I've got a new update on Goblin Game. This is freshly released "final ruling" by WotC:
"Goblin Game: 5RR Sorcery. Postpone the current game of Magic the Gathering to argue with target player and target judge for 45 minutes. Subsequent usage/resolution of this effect within this MtG game are halved from the last time used; so upon playing a second Goblin Game the argument lasts 22 minutes 30 seconds, the next 11 minutes 15 seconds etc.
These targets do not need to be a different player than who played this spell; nor must they all be different people (in casual and unsanctioned games the player of the spell may choose him or her self as both targets)."
Looking at all the Wish cards and seeing how big Mastermind's Acquisition is, they aren't so weird anymore
love how this starts with platinum angel, something my friend insists on playing in his commander decks and i have played more than him via stealing it in my crafty blue ways :)
The way burning wish used to work is you could pull cards from exile, as far as I'm aware, you could never pull from "your collection" in a sanctioned event. The reason for the change was you could pull a card exiled with chrome mox, normally a ritual
From what I understand, City in a Bottle and Golgothian Sylex were designed by Richard Garfield himself specifically for the reason that he believed that some people would not WANT to play with cards from those expansions, and so included a way to free your game from them.
Master of predicaments should totally just be called Vizzini. "Never go up against a Sicilian when Death is on the line!"
I really enjoy your videos. Unlike most magic players I play with you are actually funny.
Bruh, you probably just dont like having to interract with your opponents side of the board if you dont like Platinum Angel. Every color of magic has some way of dealing with platinum angel. Every color. Even red. When red has ways of dealing with it, its not really that obnoxious a card. Come back when they make the mistake or printing platinum angek on a land, then Ill agree with you on it...
i mean platinum angel is just bad. why would i play platinum angel for 7 when i can play wurmcoil engine for 6?
Anon Ymous Yeah, I agree. Red has the most efficient artifact removal. Honestly red has way worse time dealing with enchantments that give the opponent hexproof, but people don't seem to complain much about that.
@@rileypowell5354 because Platinum Angel essentially turns off all lose conditions for you, no matter the format. Got 21 commander damage? Doesn't matter. Life drops to 0? Doesn't matter. Got 10 poison counters? Doesn't matter. So while Wurmcoil Engine is a great card to secure wins, Platinum Angel basically says "No" to Literally every loss condition.
Free-form is basically the earliest days of Magic; all cards are legal, any number of copies of a card may be in your deck, and minimum deck size is 40, which is how it extremely early on.
Master of Predicaments: Blue artifact fetch, to artifact-based blue mana ramp (perhaps 8 silver myr and the like) to get him out quickly, then 4 to 8 Progenitus or Eldrazi creatures...fill the rest with the best synergistic 4 cost spells or lower. Goal: get them in the habit of stopping free and extremely annoying 4 cost effects/creatures (control magic, sleep, invisible stalker and insane equipment for free...etc) and then BAM 2 win conditions: stalk/equip/control to death...or indestructible Eldrazi/Progenitus game over. Sure, it's convoluted...but effective, no?
the goblin game item is like a shoe or a trade binder or LITERALLY ANYTHING YOU CAN PICK UP AND HIDE, it's madness
Quick question. Is exile technicaly out of the game? Older cards thay exile say to remove target from the game. Could you use one of the wish cards to get it out of exile and to your hand
id never heard of prismatic before these videos, great series btw, especially as it included master of predicaments, given me and my friends lots of fun with drunken mind games
1:03 Yugioh "Hey, I've seen this one" *stares at mystic mine*
Goblin guide seemed pretty self explanatory to me, I even thought "why not just write numbers on scraps of paper" right after he read the card text. It's an interesting gamble, and would have a lot to do with current life totals/knowing your opponent. Seems pretty cool.
A card I loved that is kinda (not really) similar is "Illicit Auction" where players bid life for a creature. Another risk/reward gamble.
P
I played Burning Wish in my Astral Slide deck. Even back then it was agreed that it was from sideboard.
I have a question: In Commander, if you play any of the Wish cards, can you get a card from outside the game that is a card that is also in your deck? On WOTC official website it says "Your deck may contain only one of any individual card, with the exception of basic lands.'" whereas MTG salvation's Wiki page says "Except for basic lands, the player may not use more than one copy of any given card."
18:09 You mean...a predicament?
The wish cycle means that your sideboard is way better than a regular sideboard. As with all things, the best one is blue, where you can fetch the answer to any of ~10 different situations on top of the stack. In a particularly memorable high tide mirror, I once fetched a quicken to cast a time spiral *on top of the stack* because I needed the draw 7.
And could afford the draw 7.
Because High Tide Mirror.
the best thing about the 20 eldrazi is that you can also pick up changeling creatures and shapeshifter-changeling instants.
Cunning Wish was essential in the Cunning Wake Deck, which won World Championship in I think '99. However, there you still were allowed to "Wish" for Exiled Cards. That got changed when Exile was introduce (before that, the zone was called "Removed from Game")
quick question about the wish cards: can this be used to get cards that might otherwise break the rules (weather or not its from your sideboard or your collection or what ever) What i mean is for instance if you are playing a format that allows sol ring as an example, but you can only have one in your deck. Can I use a wish to get another sol ring and possible now have two or more in play?
What format are you playing? If you're playing a sanctioned Vintage game (which is the only format which has a restricted list), then the rule that says you can only have one Sol Ring applies to your deck and sideboard combined, and since you can only get cards from your sideboard, then there's no way you can get a second Sol Ring.
If you're not playing in a sanctioned game, but you're playing by Vintage rules, with a single house rule that you can use wish cards to get anything from your collection, then I see no reason you couldn't get a second Sol Ring. The rule about having a limit to the number of copies of a card you can have (whether it's 1 for restricted cards, or 4 for anything else) applies to your constructed deck/sideboard, not the number of that card you have in play. By bringing a card in from outside the game, you did not break that rule, anymore than you would have if you were to use some effect to steal your opponent's Sol Ring.
as for the item rule I had a judge tell me that at the start of the round I should hand a bag of pennies to my opponent and and use my box of dice
OK, I am not a good source for this because, at the time, I only played casually and lived outside of the US. I don't know what they did here at that point in time here. At any rate, the rule for the wishes over there was that, in any type of serious game, "outside the game" meant your side-board exclusively. Outside the game could mean anything for casual games. For any game organized by a store, even a casual draft or any FNM games, "outside the game" meant your side-board as far as wishes were concerned.
Edit: OK. I watched 10 more seconds of video and he addressed that... Anyway, I seem to remember that always being the case. Like, I remember talking with the guy who owned the store before Judgement was released and he was talking to us about wishes (makes sense since those were the cards that WotC was trying to hype before the expansion was released) and I was really surprised about the wish mechanic. I remember asking "ANY card outside the game?" and he said "well, only cards within your side-board for tournaments" and all of the serious players in the store immediately groaned. "You are not seriously going to enforce that for everything, are you?" someone asked. He replied "well, yes..." (he was the only judge in the area) followed by more groans and "I guess I will only be buying one box of 'judgement' then..." from the guy who asked.
Further edit: When they make rules for casual games and/or unsanctioned events are that they are clarifying what the official rule for the card is supposed to be. In this particular case the clarification is that the cards are supposed to come from your own personal collection, not your friends or anyone else who happens to be in the general vicinity.
Even further edit: Card with ostensibly interesting mind-games that, if the its price online is anything to go by, no one ever played. "Designed by David Sirlin" color me unsurprised :-|
The most weird of Platinum Angel is that it is NOT legendary creature. So, what if both players have it in game?
Except the legend rule is on a player basis and not a game basis
When a card says choose a card from "outside the game" I always figured it meant choose a card from your side deck
Sweet sweet, Spawnsire. Thy answer is Eldrazi Temple and Eye of Ugin. Also those mana tokens sure help. I got to play this card a single time since having it, because after the one time I immediately got group team focus killed. Spawnsire of Ulamog is a great card, but longtime MTG players will know that cards like it are generally more trouble than they're worth. When something like that is played, it's an immediate and glaring KILL ME beacon.
for Goblin Game, you can hide your collection of cards as items so if you bring more cards than someone else then they lose half of their life.
Divine Intervention isn't weird, it's an insurance policy.
Saying that Wizards can't make a ruling that affects casual is dumb. Casual means you aren't sticking to a specific format. If Casual meant we were just disregarding the rules and playing however we wanted, then what would be the point? Just start making your own cards while you're at it. Games have rules, and players expect these rules to be obeyed, otherwise there would be no point in playing. Saying that "well, this is casual, so their rulings don't matter" is like saying "I know we're playing Chess, but this is just a casual game, so I play that pawns can't move two spaces on their first move." The ruling that says "in casual, you can take any card from your collection" exists because people might not always build sideboards for decks they aren't taking to tournaments, since sideboarding is more of a competitive mechanic.
You could never get any card from your entire collection with a wish it was always from you sideboard.
To help you out with the Wishes, when they were first made yes people didn't understand what the 'outside of game' term meant. It was very quickly fixed to mean anything in the "removed from the game" zone which included your sideboard and what is now called exile. You literally used to be able to cast burning wish, find a card in your sideboard, 'exile' (as it's called now) the burning wish, then as your next spell cast another burning wish and grab your burning wish you just 'removed from the game'. Burning, Living, Cunning, and Glittering Wish are the ones that got the most use, Death Wish had some fringe use in black suicide decks. The white wish sucks.
'removed from game' also involved imprinted cards. So you could cast chrome mox, imprint a thing, then later wish for that same thing but chrome mox would then be useless.
My friend made a goblin game deck. The whole purpose of his deck was to duplicate goblin game as many times in a row as possible.
I always ended up winning.
Guess I'm good at Goblin Game?? Or just Math...?
As for the Spawnsire of Ulamog, the 20 colorless mana is super simple to get in Modern. All you need it 2 copies of each of UrzaTron and you already have 14. If you’re running Eldrazi, you most likely have a playset of each, along with loads of mana rocks. My husband used to run Modern Colorless Eldrazi and could hit 20 mana by turn 5 easy
Burning Wish : Draw a sorcery card of choice from your sideboard, fixed it.
I played Platinum Angel, when it came out in Mirroden. Give it double strike, if trample, lifeline, and hex proof, you are a god.
I love cards like these. MTG wouldn’t be MTG without these crazy cards. Goblin Game is kinda like prisoners dilemma. Both players ideally want to only hide one object, but if they do that, they both lose more life than if just one of them did. It’s an interesting but risky card to play.
goblin game is an interesting card. basically it is "how much life are you willing to give up to make your opponent lose?"
It was the 1st Pro Tour that required 3 cards from each expansion to be in your deck/sideboard. Homelands was so bad I remember debating on which cards to put in to "messup" my deck the least!!! Good times.
hard to come up with 20 colorless? are you familiar with the voltaic key, gilded lotus, upwelling mana combo
9:25 - Getting 20 colorless mana with an Urzatron deck is not that hard. I can do that regularly by turn 4.
T-turn four? Wha...?
City in a bottle was also used to stop or slow down decks with bizarre of Baghdads too
13:05
I believe they literally mean any singular physical object. A shoe, or tube of lip balm, or maybe even a shotgun shell.
So I once asked a magic judge if in a event, every single match of every single round ended in a draw due to everyone running divine intervention, how they would determine rankings and prizes. He looked at me and said probably by alphabetical name. He also looked very disgusted at the thought of that.
The game mechanic of getting a card from outside the game has been around since Arabian Knights. Ring of Ma'ruf let you get any card from outside the game. It was ruled then for tourney play outside the game was sideboard only. So this rule has been around a very long time.
"each player picks a number, and reveals that number simultaneously, each player loses life equal to their number, the player who chose the lowest number loses half their life total" THATS ALL THEY HAD TO SAY
they made that wish ruling so that players could run the cards in their commander decks and no one could complain that they don't have a sideboard