Braid of fire was print during the mana burn era, so if it produce too much mana that you cant spend you start losing life at the end of turn. They got rid of this around Kamigawa block.
Yeah, it's not nearly as good as you think. Since it happens on your upkeep phase, if you don't have an instant that you can cast with only red mana or something, it goes away when your mana pool drains between the upkeep and draw phase; and of course, there's also the ever-present enchantment hate that WILL make your opponents blow it up before it ever gives you more than 3 or 4 mana.
You could use Braid of Fire with Omnath, Locus of Mana and then change Omnath, Locus of Mana's rules text where it says green mana with red mana with a card like Mind Bend. Now you have a Source of Infinite Mana for as Long as you have Braid of Fire and Omnath, Locus of Mana.
Camouflage - the way it works is this... 1) Declare attackers 2) Cast Camouflage 3) flip Attacking Creatures upside down and shuffle them at random 4) Declare Blockers - Defending player chooses to either single block, double block or not block 5) Flip Attackers Face up 6) Deal Combat damage as Normal --- IF a Flying attacker is being blocked by a ground unit, the block doesnt happen ---IF an unblockable creature is being blocked - it doesnt get blocked Basically the card is good for making the Blocker risk his life with his choices
Furthermore, the two different texts of the card function effectively the same way because assigning defenders to facedown cards which are effectively random is no different than assigning the defenders randomly. Both wordings of the card are a mess though.
Slow one, aintcha? This wasn't something that could be cast after blockers were chosen to somehow rearrange attackers against blockers to your liking... it was cast after declare attackers before declare blockers. The result IS the same.
Balduvian Shaman: "I legitimately can't find a high res enough version of this card to read what it actually says." *notes that the card is readable on the screen*
Pockets GC! I like that it makes my opponent not know what’s going on, but they still have to assign 6 1/1s to each face down creature I’m attacking with cuz I gotta blightsteel colossus and he at 5 infect. True story
Both versions make sense and do functionally the same thing. They make all your opponents' blockers block random attackers. The original version doesn't work any more because face down cards are now all 2/2 morph/manifest/megamorphed creatures. They had to figure out how to make the card work without putting cards face-down, so they just made you block random creatures.
1. Braid of fire was printed when manaburn was a thing, so it was actually kinda tricky to use 2. You do actually "pay" the add mana. There are multiple cards that have cumulative upkeepa that don't involve direct payment. If 9t makes it better in your head, think of the untap mechanic.
Balduvian shaman, apart from being the 1/1 for (1), has the obvious intention of being combined with a circle of protection. The combo isn't bad at all against some decktypes. 'Light of day' also works well.
CoP or the ward spells, give them protection from whatever color your opponent is playing and you now have an unblockable attacker or an untouchable wall
but then then turn would just end, there would be no end step for the Final Fortune to trigger on. ie sundial of the infinite "If Sundial of the Infinite’s ability is activated before the end step, any “at the beginning of the end step”-triggered abilities won’t get the chance to trigger that turn because the end step is skipped. Those abilities will trigger at the beginning of the end step of the next turn. The same is true of abilities that trigger at the beginning of other phases or steps (except upkeep)."
Glorious End does effectively get you another turn, simply by being Instant speed and saying "End the turn." End your turn, opponent's Untap step, cast Glorious End. That's effectively getting an extra turn. The only real difference is the opponent gets to untap, but that's it.
Camouflage dosen't seen that bad when you read it after a while. Place your attacking creatures face down, so they'll have to guess which creature they're going to block.
The Oracle version is more confusing, but it essentially makes it a randomized version of the same effect to prevent the opponent from just keeping track of your monsters and easily picking the right ones to block. Camouflage would otherwise be completely useless with fewer attacking creatures, because even with 5 it can be easy to keep track of the main threats when rearranging them
I've actually designed a deck around Camouflage and Raging River. It's a purely casual deck, but it's a lot of fun to use. I run a bunch of creatures that my opponents don't really want to block like Elven Warhounds, and cards like Quietus Spike.
Portal was notorious for underpowered versions of existing cards, as well as no Instants, Enchantments or Artifacts. It was meant to get new players into MTG without the more complex mechanics.
Warrior's Oath and Last Chance were from Portal sets, which were supposed to only be for new players, thus the silly reminder text. Portal sets didn't include instants and other fast effects, so there are a few cards in them that are functional reprints of instants that are sorceries instead.
They also were not legal in real Magic decks back then (hence the white background) so most of the criticisms levelled here are completely misplaced. The person that introduced me to the game actually ran one of these "take another turn" cards in his goblin deck.
Camouflage has the same end result, creatures are blocked without the defender knowing what’s blocking what. It’s just instead of turning anything face down they changed the method to being random
Infinite sundial and other end turn effects shut down the lose the game trigger. I feel like this might be a valid deck in modern with enough card-draw and a big enough creature
Just because you're gaining mana and not losing from Braid of Fire, doesn't mean it's not an upkeep cost. There's no game rules that say you have to go negative on an upkeep cost.
Last Chance and the other were from Portal which was for beginners and a LOT of the cards had tips that most regular players already realize. Glorious End is pretty much a functional reprint in that it's an instant and you can cast it during your opponent's turn assuming you were playing with 1 opponent. You can force them to end their turn before they were ready in any phase that you can cast an instant. Hence if you cast it early, you did get an extra turn, but the opponent was able to untap being the only real difference while also having some other weird applications.
I think Camouflage makes sense perfectly fine. It's a little strange, but it's just like playing Platoon (a card game played with a standard 52 playing card deck), but with secret attackers.
2:25 'Its flavorful, hilarious, and i guess there's probably lore behind it.' You guess? You guess? In a block based around Greek Myths, you *guess* there's lore behind it? My dude, how do you not recognize the reference to the titan Atlas in this card? The colossus whose duty/punishment was to hold the heavens above the earth and keep the sky falling down upon everything? How...i read that myth in 4th grade, how do you not know this?
Balduvian Shaman seems like a great Jonny opportunity to make a deck with lots of enchantments that include white in there colour identity, that care about colour. Maybe with some black or red in the deck too you could get "pay …" to be in your benefit, or sacrifice cards a lot, or use blue to return cards to your hand a lot, or use blue/white cards to flicker a lot. Maybe there are even enchantment creatures that can die in combat.
Braid of Fire is less powerful than you'd think since now all that mana it gave you leaves your mana pool before your first main phase. You can dump that mana into instants or permanents with activated abilities, but that's about it. Also as was pointed out, mana burn used to be a thing. Honestly I think it should be again. Wizards removed mama burn when they determined that the rule was rarely an issue, but the thing is that the fact it existed made players more cautious about generating absurd amounts of mana since if they didn't use it, it would kill them. Now people have no problem saying "and now I have infinite mana" and then proceed to stall out the entire game without winning.
Last Chance and Warrior's Oath were printed in Portal sets, which are designed for those who have 0 knowledge about the game to get in to it. I've seen and purchased some packs of the set, and almost all of them pretty much spell out what things do (i.e reminder text that says: it a creature is tapped, it cannot be used to intercept / block). I guess they just wanted to take some extra precautions from people who will use the drawback... somehow... Also, Stifle can prevent the game loss effect... so if you can slap a Stifle and a Final Fortune on 2 Isochron Scepters, you can get an unlimited amount of turns! ... If slapping a Time Walk on your scepter makes too much sense and you just want to change it up to be different -_-
Yes! And to follow up, Warrior's Oath was "NEWSFLASH" (to quote Mr DesolatorMagic) from Portal Three Kingdoms, an introductory set that was set in an Eastern Themed world. I realize not everybody is intimately familiar with all of Magic history, but if you are going to post a video online, maybe do at least SOME research before bashing cards from older sets. First he doesn't know what mana burn is (Braid of Fire) then has no idea there was once Starter level Magic sets (five in fact). He also goes into the fact they were sorcery versions of instants...again, Portal didn't have instants or enchantments, so when they took an idea from an older instant or enchantment, they basically did a functional reprint but made it a sorcery...Lure, the green enchantment/aura became Alluring Scent in Portal, same casting cost, same effect, only it was one-time sorcery.
There were several cards printed like Balduvian Shaman iirc and I want to say one was from Alpha to 5th edition where one was an "interrupt" which is what counters used to be because they were "faster" than instants and it read the same thing except not having cumulative upkeep and could target spells or permanents. So you could technically use it to even make something like "counter target X color spell" fizzle because the target became invalid or "protection from red" could be changed to blue. There are also some that change land words on cards.
I love Final Fortune/Warrior's Oath. As long as you have Platinum Angel out, it's just a free turn for really cheap. If you have it imprinted on an Isochron Scepter while you control Platinum Angel, it's a game lock.
Dead Ringers was used in one of the standard championship decks. It was during apocalypse when multi-color sets were a thing and so it hosed single color in the sideboard. Also, you can't reword it to 'share all colors' because it doesn't mean the same thing. If the requirement is that they share all colors then a W and a WU would both be safe when they should both die from the current rules text. The only thing that would be safe from this card would be, for example a W and a U/G/R/B (that isn't multi-colored with W). Its a great 2 for 1 card and cheap considering it reduces slots in the deck early for mid game removal instead.
Best part of Glorious End is the one rules entry "If Glorious End’s delayed triggered ability is countered, it won’t trigger again. The same is true if it’s removed from the stack in any other way (such as by a second even more Glorious End)"
Old camouflage had the attacking player hide their attackers and make the defending player block “face down” creatures, without knowing what they are blocking. Since “face down” now makes a creature a 2/2, the oracle text makes it so that the attacking creatures remain face up, but the defending player can still only block creatures without knowing what creature they’re blocking since you have to put them into a pile randomly. Basically what the spell does is “creatures blocking this turn block attacking creatures randomly”
What camouflage does is make blocks random. The oracle maintains this, but to do so they couldn’t have the attacker turn cards facedown and turn them back up bc of morph rules. So they removed the attacker’s agency, and thus any mind games. Probably the best they could do with what they had
At the time of Braid of Fire's printing, mana burn was a thing. Mana empties from your mana pool at the end of phases, and up until M10, unspent mana that emptied from your mana pool at the end of a phase dealt one damage to you for each mana emptied--mana burn. It was a risky play then because if you couldn't use it during your upkeep, you'd get burned for whatever mana was leftover. Now that there's no mana burn, there's no risk to your life, but you still lose that mana when your beginning phase ends, so, basically, unless you have crazy instants or activated abilities you can take advantage of in your upkeep, this card does nothing. When they removed mana burn from the game is when this card got a price hike.
How the game designer wanted Camouflage to work: You go to declare attackers, then turn the cards you're attacking with face down, making your opponent play the "Where do I think he put the guy I want to block" game. Then trying to make that work in the rules made for an insane text box.
Last chance and warrior's oath were from the portal sets (sets created for absolute beginers with no one to teach them these sets had reminder text for everything, a sword icon next to the power, a shield next to toughness and brought us the one time mechanic of horsemanship which was the same as flying but was not flying. As for the reasion for the functional reprinting it had to do with theme, last chance was portal secon age which was generic fantasy and warrior's oath was from the 3rd version of portal which was fudal japan themed)
Why is it good? The mana come at your upkeep, so when you go to your draw phase the mana fizzles because you switched phases. Unless I’m wrong about that, but I thought you could only spend mana in the phase that it was created unless you have like a kruphix or omnath
John Gutteridge you're right that the mana disapates as the upkeep ends but instants say hi. Veldekin orrary says have a bunch of free mana and take a turn before you draw. Then it says good bye if you let the combo exist for more then a couple turns. Because you're dead, because you let an opponent freecast things in red, belive me it can be really brutal in the right deck. The idea behind it existing was to give you a risky way of paying other cumulative upkeeps, now that mana burn is gone it's just a Johnny card to help break red EDH.
10:50 - Regarding the Instant and Sorcery versions of that card: The Sorcery versions were both from Portal and Portal: Three Kingdoms. These sets were printed as a beginners' version of Magic and played by different rules. You won't find any Instants in these sets at all, because by Portal rules, Sorceries are played as Instants. I'm not kidding. They really printed beginner sets with rules that varied that massively from normal MTG's rules. Three times.
"Put a fate token into play under your control. Take another turn. Remove a fate token from play. At the end of that turn if there are no fate tokens in play you loose the game." Looked "good" when I wrote it. I'm now not sure if it's possible to leave the stack open as other things happen, sub-stacks anyone. Also hard to keep track of where in a turn you are when the extra turn resolves.
Braid of fire was made when mana burn was a thing so if u didn't use the mana ur taking 1 damage for each mana and u could refuse to get the mana so u dont die
Isochron Scepter + Final Fortune + Sundial of the Infinite. Also the "You don't lose if you've already won." is because it's from one of several starter sets designed for new players, including the Three Kingdoms set.
They did re-print the color change effect on "Trait Doctoring". I used it + "Sage's Row Denizen" + "Undead Alchemist" as a combo in standard for a few months.
Camouflage actually does the same thing. Yes, I took some time to understand the new oracle text. xD Let me explain it... - First you attack, as usual. - Then the opponent, instead of blocking, creates a number of "piles" equal to the number of creatures attacking. - Then, he separates the creatures he want to block with in those piles. (Piles can be empty and creatures that block 2 or more creatures can be "put" into 2 or more piles.) - Each pile is assigned to a random creature. Random because, if your opponent couldn't see your creatures, he would basically be choosing who to block randomly. - Illegal blockers don't block, as usual. So this basically makes your opponent say "Hmmm... I want to block 3 random creatures out of your 5 attacking, so I'll separate my creatures into 3 piles and leave 2 empty" instead of "Hmmm... I don't know what they are, but I'll block those 3 and leave those 2 get through".
When Last Chance was printed, you didn't die until the cleanup phase of the end step if you had reached zero life or lower. Also, this is a Portal card, which was a very simplified set designed to introduce young kids to Magic, the reminder text was necessary.
3:20 I think it's pretty funny how Bearer of the Heavens can die and Toskii, Bearer of Secrets (who is a _squirrel,_ you know) will just be like "This is fine."
4 worldfire 4 chandra awakened inferno 4 bearer of the heavens 4 cultivate 4 llanowar visionary 4 simian spirit guide 4 beanstalk giant 4 chandra's embercat 4 irencrag feat 4 crag/timbercrown pathway 4 stomping ground 6 forest 10 mountain May the memes be strong with you! edit: btw you can make a pretty mean combo with the bearer, nissa who shakes the world's ult and ashaya soul of the wild
Last Chance is the Portal set equivalent of Final Fortune. The Portal sets were meant to be a simplified introductory version to the game utilizing only creatures, lands, and sorceries. WOTC redid certain cards that already existed, for the Portal sets. Dead Ringers should read: "Choose two target nonblack creatures that don't share a color. Destroy those creatures. They can't be regenerated." This card was printed in Apocalypse, set 3 in the Invasion block, which was focused on playing as many colors as possible.
At the beginning of the video, you said not to watch the previous videos in the series. Then at the end of the video, you say to watch them. I'd be confused if I haven't been watching them in order. I'm really liking it, by the way. I've played on and off since just before Mirage came out, and it's cool to see the weird older cards.
As mentioned braid of fire was back when mana burn was a thing. Also, that shaman would be useful for making any circle of protection do whichever color you need. Though there are better cards that do the same. Final fortune + isocron sceptor + platinum angel. The functional reprints are from portal and equivilants... So, extra newb friendly....
Hey des if you decide to make more of these id like you to look at "naked singularity" its one of my most beloved cards its basically anti mono color bloodmoon
The idea of camoflage was the blocker doesn't know what attacker is being blocked. Face down doesn't work with transform creatures, so each blocking "team" block a random attacker
The original card text to Balduvian Shaman is: {T]:Permantently change the text of target white enchanment you control that does not have cumulative upkeep by replacing all instances of one color word with another. For example, you may change "Counters black spells to "Counters blue spells." Balduvian Shaman cannot change mana symbols. That enchantment now has a Cumulative Upkeep 1.
Bearer of the Heavens is based on the Greek titan Atlas, what's weird about that? Best combo: sac him with Rescue From the Underworld to bring Nighthowler back from your graveyard. Noone has any land or creatures except you with your Bearer of the Heavens and your (hopefully) huge Nighthowler. You win the game
Braid of fire was written when mana burn was a thing, so you had to deal with cumulative [R] every turn during your Upkeep or take 1 damage per unspent [R] when you go to the draw step
Warrior's Oath and its ilk are broken when combined with Hive Mind. So thanks to them having 3 functional reprints means that they can all be added in a Commander deck.
That card from portal was designed for people just learning the game. The whole set was. So there is a lot of flavor text in there that most seasoned magic players would automatically know. Also it stops arguments. You'll notice coat of arms has reminder text on it now and I can only assume it's cause of all the arguments it caused.
4:41 During Coldsnap block there was ruling on mana pool considering the mana still in your pool when phase ends. You would loose one mana for each mana still in the pool when the phase ends. 10:50 on the three block set called "The Portal" (Portal, Portal Secound Ages, Portal Three Kingdoms) there is no such thing as Instant. Look it up.
Balduvian Shaman was probably intended for the circles of protection. And you'd probably remember, since what else would you have done to that CoP: Red vs. a mono-black deck. It wouldn't be sticking around for all that long anyway. Baseline power level was a lot lower during Ice Age, so I don't know if it was as terrible at the time. Your version of Dead Ringers is unclear if neither creature has a color, which is probably why they worded it like this. Warrior's Oath: That was Portal; Three Kingdoms, and that was a chinese-themed set. It and Last Stand were in beginner sets, so the reminder text isn't out of place.
the two camouflage texts are the same. in short, defender can't choose what creature blocks what. Original text: put your attacking creatures face down and defender assigns blockers to them. revisited text: defender creates block piles (blocks attacking creatures that aren't there yet) and then you randomly assign creatures to each pile. Imo original text was better, but the new one addressed some weird possibilities that might've caused confusion
Camouflage does work the same with oracle text. It was rephrased so that the attacking player doesn't have to turn their cards upside-down. :) Though in my opinion, the original card text and technique (turning cards upside-down) is clearer...
Camouflage is actually good. basically, it means when a player attacks, they change them up. the defender, has no idea which creature is which. So, if an attacker is using a flyer, and the defender chose a creature that cannot defend against a flyer, the flyer gets through.
I used to play Bearer of the Heavens and combo it with Rescue from the Underworld. It would wipe both boards completely, and then next turn, I would have a 10/10 and another creature on my board.
Dead ringers would be interesting if it cost less mana, even costing one less mana. An opponent is quite likely to have a bunch of creatures with the same colour combination, for example to have a few blue/green creatures in play, or a few colourless creatures in play, or some mono red and some mono black creatures in play, etc…
The camouflage card is the same to the oracle text- it just wants the blockers for that attack to be random and the oracle text tells you how you could do it. I prefer just grabbing up the attackers and defenders in two piles- shuffle them and then place an attacker against a blocker until the blocker/attacker pile runs out. If the attacker pile runs out then you assume there are going to be double blocks and put out the defenders that way.- it is simple when you read the card properly: (Re-range your attackers face down) (Opponent assigns blockers once they have been shuffled) (They then flip over attackers and then you will do combat damage) (sorry the will do combat damage unless its an illegal block (a creature with flying is being blocked by a creature without flying or reach- ignore this outcome) The card is essentially saying random blockers and any illegal blocks are ignored.
7:00 it does the same thing except with the blockers instead of the attackers to stop the turning over cards part (morph) or to fit legal text or something
I like camouflage, more/less force your opponents to block unpredictably, sometimes making them not block at all. have 2 or 3 deathtouch creatures & some with trample to cause some paranoia, just imagine what happens with lure
The card that keeps generating more and more mana is eventually going to turn into a cost when you can't use all the mana and start suffering mana burn.
About camouflage It does the same, the random part comes from the assumption that your opp. doesn't know which creature is which, meaning it might as well be random.
Eh, Sleight of Mind is better. Not attached to a creature, can be used on your opponent's stuff, can be used on creatures and lands, same mana cost, is an instant, doesn't trigger cumulative upkeep.
Got a deck purely focused on text changing that if given a few turns can comepletely shut down most decks.the dude is crazy to not see the value in this.
In my personal opinion, Camouflage isn't really that hard to understand. You take you attacking creatures and place them face down, then rearrange them so the opponent doesn't know which is which. They then assign blockers to the face down cards, and afterwards they're flipped. If they can't normally make the block they were stuck with, they just don't block.
Here's how to win using Final fortune/Last chance/Warrior's Oath/Glorious End. 1. Cast Final Fortune/Last Chance/Warrior's Oath/Glorious End. 2. Cast Sudden Substitution. 3. Assign your opponent as the new target of Final Fortune/Last Chance/Warrior's Oath/Glorious End. 4. End your turn.
Here is a better wording. During this combat on your turn creatures your opponents control block random creatures you control. Disregard any illegal blocks made this way.
A death rate of fire is suffering from a rules change when metal left the manifold used to cause mana burn so since this happened during the upkeep red had to use it during the upkeep and so if they didn't they would take damage from it
I used to have a deck that was nothing but bears (Grizzly, Karplusan, Runeclaw, etc.) They were all 2/2 vanilla creatures that cost 1G. Since I didn't seem like a threat people would just let me get my bears out. When I had enough out, I would surprise my opponents by playing Camouflage. I actually got to pull off two wins with it. A multiplayer game where someone else pretty much helped me just because he wanted to see the bears win and a two-player game where my opponent quit (one of those people who take the game too seriously) and said I was stupid.
on the topic of the red extra turn cards, what if someone ran a 'gideon of the trials' boros commander/legacy deck though? the emblem prevents you from losing, and you get tonnes of extra turns
Final fortune does make sense if it was such a dire circumstance and if all your opponents creatures are tapped and you had enough creatures to kill him
Final Fortune was originally an idea for an alpha card. It said: Take an extra turn, you lose your next turn. It was intended to be skip the following term, but the wording would cause confusion so they didn't make it.
Braid of fire was print during the mana burn era, so if it produce too much mana that you cant spend you start losing life at the end of turn. They got rid of this around Kamigawa block.
i miss mana burn... so many of those early cards just to dump huge pools on your opponent...
Mana burn was some cool shit.
Coldsnap was printed well after Kamigawa block, and even after the original Ravnica block. They got rid of mana burn around Llorwyn.
EnderPryde Coldsnap was in 2006, mana burn didn't go away until after Alara Reborn in 2009
i miss it aswell
Des, do you realize that Braid of Fire was printed when mana burn was a thing. That card used to be TERRIBLE
Ohhhhhhhhhhhhhhhhh. They should have banned it from all formats when the rules changed.
And you have to use the mana on your upkeep. Not on main phase 1.
DesolatorMagic that's not how this works
Yeah, it's not nearly as good as you think. Since it happens on your upkeep phase, if you don't have an instant that you can cast with only red mana or something, it goes away when your mana pool drains between the upkeep and draw phase; and of course, there's also the ever-present enchantment hate that WILL make your opponents blow it up before it ever gives you more than 3 or 4 mana.
You could use Braid of Fire with Omnath, Locus of Mana and then change Omnath, Locus of Mana's rules text where it says green mana with red mana with a card like Mind Bend. Now you have a Source of Infinite Mana for as Long as you have Braid of Fire and Omnath, Locus of Mana.
Camouflage - the way it works is this...
1) Declare attackers
2) Cast Camouflage
3) flip Attacking Creatures upside down and shuffle them at random
4) Declare Blockers - Defending player chooses to either single block, double block or not block
5) Flip Attackers Face up
6) Deal Combat damage as Normal
--- IF a Flying attacker is being blocked by a ground unit, the block doesnt happen
---IF an unblockable creature is being blocked - it doesnt get blocked
Basically the card is good for making the Blocker risk his life with his choices
It is nice for death touch too! :D
Furthermore, the two different texts of the card function effectively the same way because assigning defenders to facedown cards which are effectively random is no different than assigning the defenders randomly. Both wordings of the card are a mess though.
They changed the wording to keep them face-up because of the rule that face-down cards are 2/2s
Its not at random, the original print lets you rearrange them
Slow one, aintcha? This wasn't something that could be cast after blockers were chosen to somehow rearrange attackers against blockers to your liking... it was cast after declare attackers before declare blockers. The result IS the same.
Balduvian Shaman: "I legitimately can't find a high res enough version of this card to read what it actually says."
*notes that the card is readable on the screen*
Camouflage makes sense to me. Would use it
Pockets GC! I like that it makes my opponent not know what’s going on, but they still have to assign 6 1/1s to each face down creature I’m attacking with cuz I gotta blightsteel colossus and he at 5 infect. True story
I used to win with this card alot back in the day
The original text makes sense to me. The revised version is ridiculous.
Both versions make sense and do functionally the same thing. They make all your opponents' blockers block random attackers. The original version doesn't work any more because face down cards are now all 2/2 morph/manifest/megamorphed creatures. They had to figure out how to make the card work without putting cards face-down, so they just made you block random creatures.
Wish they would reprint Camouflage...draft would be hilarious
Yea, it actually looks like an interesting design.
good in draft yes but it might make agro decks to powerful
1. Braid of fire was printed when manaburn was a thing, so it was actually kinda tricky to use
2. You do actually "pay" the add mana. There are multiple cards that have cumulative upkeepa that don't involve direct payment. If 9t makes it better in your head, think of the untap mechanic.
Balduvian shaman, apart from being the 1/1 for (1), has the obvious intention of being combined with a circle of protection. The combo isn't bad at all against some decktypes. 'Light of day' also works well.
CoP or the ward spells, give them protection from whatever color your opponent is playing and you now have an unblockable attacker or an untouchable wall
The extra turn cards would work perfectly with platinum angel
Or the amonket gidion
Obeka is better
now I want to see someone go to win the game a final Fortune card only to have the final turn ended by a glorious End.
but then then turn would just end, there would be no end step for the Final Fortune to trigger on. ie sundial of the infinite "If Sundial of the Infinite’s ability is activated before the end step, any “at the beginning of the end step”-triggered abilities won’t get the chance to trigger that turn because the end step is skipped. Those abilities will trigger at the beginning of the end step of the next turn. The same is true of abilities that trigger at the beginning of other phases or steps (except upkeep)."
Glorious End does effectively get you another turn, simply by being Instant speed and saying "End the turn." End your turn, opponent's Untap step, cast Glorious End. That's effectively getting an extra turn. The only real difference is the opponent gets to untap, but that's it.
Camouflage dosen't seen that bad when you read it after a while.
Place your attacking creatures face down, so they'll have to guess which creature they're going to block.
I saw that when I initially read it, it's not that hard.
The Oracle version is more confusing, but it essentially makes it a randomized version of the same effect to prevent the opponent from just keeping track of your monsters and easily picking the right ones to block. Camouflage would otherwise be completely useless with fewer attacking creatures, because even with 5 it can be easy to keep track of the main threats when rearranging them
Or you know, instead of making it complicated, just shuffle the cards under the desk.
I've actually designed a deck around Camouflage and Raging River. It's a purely casual deck, but it's a lot of fun to use. I run a bunch of creatures that my opponents don't really want to block like Elven Warhounds, and cards like Quietus Spike.
Portal was notorious for underpowered versions of existing cards, as well as no Instants, Enchantments or Artifacts. It was meant to get new players into MTG without the more complex mechanics.
I've never played magic, yet I can't stop watching.
Braid of Fire, you don't have to take the mana. MANA BURN EXISTED AT THE TIME.
cumulative upkeep....you had to take it but their ruling has that it goes away when you leave the upkeep phase so no mana burn.
Warrior's Oath and Last Chance were from Portal sets, which were supposed to only be for new players, thus the silly reminder text. Portal sets didn't include instants and other fast effects, so there are a few cards in them that are functional reprints of instants that are sorceries instead.
Didn't they have some weird ones that were instants, but read sorcery while saying you can cast it during their turn or something?
They also were not legal in real Magic decks back then (hence the white background) so most of the criticisms levelled here are completely misplaced. The person that introduced me to the game actually ran one of these "take another turn" cards in his goblin deck.
Camouflage has the same end result, creatures are blocked without the defender knowing what’s blocking what. It’s just instead of turning anything face down they changed the method to being random
Wasn't braid of fire meant to burn you when mana burn (unused mana doing damage when the pool dumps) was a thing.
not if you kept up with Wizards rulings since the mana goes away after your upkeep.
1:45 its weird, but its also one of the best cards ever printed. That type of creativity in game play is the reason I love games like magic.
Infinite sundial and other end turn effects shut down the lose the game trigger. I feel like this might be a valid deck in modern with enough card-draw and a big enough creature
I love this series, I want to build a messed up deck 5 colors
Just because you're gaining mana and not losing from Braid of Fire, doesn't mean it's not an upkeep cost. There's no game rules that say you have to go negative on an upkeep cost.
Last Chance and the other were from Portal which was for beginners and a LOT of the cards had tips that most regular players already realize. Glorious End is pretty much a functional reprint in that it's an instant and you can cast it during your opponent's turn assuming you were playing with 1 opponent. You can force them to end their turn before they were ready in any phase that you can cast an instant. Hence if you cast it early, you did get an extra turn, but the opponent was able to untap being the only real difference while also having some other weird applications.
I think Camouflage makes sense perfectly fine. It's a little strange, but it's just like playing Platoon (a card game played with a standard 52 playing card deck), but with secret attackers.
Bearer of Heavens + Final Fortune + Fling gooooooooo
Coffeemancer Nope. Bearer of the Heavens + Rescue From The Underworld + Nighthowler(which is in your graveyard)
2:25
'Its flavorful, hilarious, and i guess there's probably lore behind it.'
You guess? You guess? In a block based around Greek Myths, you *guess* there's lore behind it? My dude, how do you not recognize the reference to the titan Atlas in this card? The colossus whose duty/punishment was to hold the heavens above the earth and keep the sky falling down upon everything? How...i read that myth in 4th grade, how do you not know this?
Balduvian Shaman seems like a great Jonny opportunity to make a deck with lots of enchantments that include white in there colour identity, that care about colour. Maybe with some black or red in the deck too you could get "pay …" to be in your benefit, or sacrifice cards a lot, or use blue to return cards to your hand a lot, or use blue/white cards to flicker a lot. Maybe there are even enchantment creatures that can die in combat.
BWAHAHAHA u legit made me guffaw so loud I woke my neighbours up during your Camouflage review. Pure gold
Braid of Fire is less powerful than you'd think since now all that mana it gave you leaves your mana pool before your first main phase. You can dump that mana into instants or permanents with activated abilities, but that's about it. Also as was pointed out, mana burn used to be a thing. Honestly I think it should be again.
Wizards removed mama burn when they determined that the rule was rarely an issue, but the thing is that the fact it existed made players more cautious about generating absurd amounts of mana since if they didn't use it, it would kill them. Now people have no problem saying "and now I have infinite mana" and then proceed to stall out the entire game without winning.
Last Chance and Warrior's Oath were printed in Portal sets, which are designed for those who have 0 knowledge about the game to get in to it. I've seen and purchased some packs of the set, and almost all of them pretty much spell out what things do (i.e reminder text that says: it a creature is tapped, it cannot be used to intercept / block). I guess they just wanted to take some extra precautions from people who will use the drawback... somehow...
Also, Stifle can prevent the game loss effect... so if you can slap a Stifle and a Final Fortune on 2 Isochron Scepters, you can get an unlimited amount of turns!
... If slapping a Time Walk on your scepter makes too much sense and you just want to change it up to be different -_-
Yes! And to follow up, Warrior's Oath was "NEWSFLASH" (to quote Mr DesolatorMagic) from Portal Three Kingdoms, an introductory set that was set in an Eastern Themed world. I realize not everybody is intimately familiar with all of Magic history, but if you are going to post a video online, maybe do at least SOME research before bashing cards from older sets. First he doesn't know what mana burn is (Braid of Fire) then has no idea there was once Starter level Magic sets (five in fact). He also goes into the fact they were sorcery versions of instants...again, Portal didn't have instants or enchantments, so when they took an idea from an older instant or enchantment, they basically did a functional reprint but made it a sorcery...Lure, the green enchantment/aura became Alluring Scent in Portal, same casting cost, same effect, only it was one-time sorcery.
Braid of fire synergizes with other cumulative upkeep, but also wasn't it printed when mana burn was still a thing?
yes but since it clears out when you finish upkeep phase the mana burn doesn't hit.
There were several cards printed like Balduvian Shaman iirc and I want to say one was from Alpha to 5th edition where one was an "interrupt" which is what counters used to be because they were "faster" than instants and it read the same thing except not having cumulative upkeep and could target spells or permanents. So you could technically use it to even make something like "counter target X color spell" fizzle because the target became invalid or "protection from red" could be changed to blue. There are also some that change land words on cards.
I love Final Fortune/Warrior's Oath. As long as you have Platinum Angel out, it's just a free turn for really cheap. If you have it imprinted on an Isochron Scepter while you control Platinum Angel, it's a game lock.
Dead Ringers was used in one of the standard championship decks. It was during apocalypse when multi-color sets were a thing and so it hosed single color in the sideboard. Also, you can't reword it to 'share all colors' because it doesn't mean the same thing. If the requirement is that they share all colors then a W and a WU would both be safe when they should both die from the current rules text. The only thing that would be safe from this card would be, for example a W and a U/G/R/B (that isn't multi-colored with W). Its a great 2 for 1 card and cheap considering it reduces slots in the deck early for mid game removal instead.
Best part of Glorious End is the one rules entry "If Glorious End’s delayed triggered ability is countered, it won’t trigger again. The same is true if it’s removed from the stack in any other way (such as by a second even more Glorious End)"
Old camouflage had the attacking player hide their attackers and make the defending player block “face down” creatures, without knowing what they are blocking. Since “face down” now makes a creature a 2/2, the oracle text makes it so that the attacking creatures remain face up, but the defending player can still only block creatures without knowing what creature they’re blocking since you have to put them into a pile randomly. Basically what the spell does is “creatures blocking this turn block attacking creatures randomly”
What camouflage does is make blocks random. The oracle maintains this, but to do so they couldn’t have the attacker turn cards facedown and turn them back up bc of morph rules. So they removed the attacker’s agency, and thus any mind games.
Probably the best they could do with what they had
Balduvian Shaman: It's a cleric, in blue....
Blue / White control decks were pretty common back then
At the time of Braid of Fire's printing, mana burn was a thing. Mana empties from your mana pool at the end of phases, and up until M10, unspent mana that emptied from your mana pool at the end of a phase dealt one damage to you for each mana emptied--mana burn. It was a risky play then because if you couldn't use it during your upkeep, you'd get burned for whatever mana was leftover. Now that there's no mana burn, there's no risk to your life, but you still lose that mana when your beginning phase ends, so, basically, unless you have crazy instants or activated abilities you can take advantage of in your upkeep, this card does nothing. When they removed mana burn from the game is when this card got a price hike.
How the game designer wanted Camouflage to work:
You go to declare attackers, then turn the cards you're attacking with face down, making your opponent play the "Where do I think he put the guy I want to block" game.
Then trying to make that work in the rules made for an insane text box.
Last chance and warrior's oath were from the portal sets (sets created for absolute beginers with no one to teach them these sets had reminder text for everything, a sword icon next to the power, a shield next to toughness and brought us the one time mechanic of horsemanship which was the same as flying but was not flying. As for the reasion for the functional reprinting it had to do with theme, last chance was portal secon age which was generic fantasy and warrior's oath was from the 3rd version of portal which was fudal japan themed)
Why is it good? The mana come at your upkeep, so when you go to your draw phase the mana fizzles because you switched phases. Unless I’m wrong about that, but I thought you could only spend mana in the phase that it was created unless you have like a kruphix or omnath
John Gutteridge you're right that the mana disapates as the upkeep ends but instants say hi. Veldekin orrary says have a bunch of free mana and take a turn before you draw. Then it says good bye if you let the combo exist for more then a couple turns. Because you're dead, because you let an opponent freecast things in red, belive me it can be really brutal in the right deck. The idea behind it existing was to give you a risky way of paying other cumulative upkeeps, now that mana burn is gone it's just a Johnny card to help break red EDH.
Couldnt you just not pay it then?
10:50 - Regarding the Instant and Sorcery versions of that card: The Sorcery versions were both from Portal and Portal: Three Kingdoms. These sets were printed as a beginners' version of Magic and played by different rules. You won't find any Instants in these sets at all, because by Portal rules, Sorceries are played as Instants. I'm not kidding. They really printed beginner sets with rules that varied that massively from normal MTG's rules. Three times.
"Put a fate token into play under your control. Take another turn. Remove a fate token from play. At the end of that turn if there are no fate tokens in play you loose the game."
Looked "good" when I wrote it. I'm now not sure if it's possible to leave the stack open as other things happen, sub-stacks anyone.
Also hard to keep track of where in a turn you are when the extra turn resolves.
Braid of fire was made when mana burn was a thing so if u didn't use the mana ur taking 1 damage for each mana and u could refuse to get the mana so u dont die
Okay analysis video! Thanks for uploading!
Isochron Scepter + Final Fortune + Sundial of the Infinite. Also the "You don't lose if you've already won." is because it's from one of several starter sets designed for new players, including the Three Kingdoms set.
They did re-print the color change effect on "Trait Doctoring". I used it + "Sage's Row Denizen" + "Undead Alchemist" as a combo in standard for a few months.
Camouflage actually does the same thing. Yes, I took some time to understand the new oracle text. xD
Let me explain it...
- First you attack, as usual.
- Then the opponent, instead of blocking, creates a number of "piles" equal to the number of creatures attacking.
- Then, he separates the creatures he want to block with in those piles. (Piles can be empty and creatures that block 2 or more creatures can be "put" into 2 or more piles.)
- Each pile is assigned to a random creature. Random because, if your opponent couldn't see your creatures, he would basically be choosing who to block randomly.
- Illegal blockers don't block, as usual.
So this basically makes your opponent say "Hmmm... I want to block 3 random creatures out of your 5 attacking, so I'll separate my creatures into 3 piles and leave 2 empty" instead of "Hmmm... I don't know what they are, but I'll block those 3 and leave those 2 get through".
When Last Chance was printed, you didn't die until the cleanup phase of the end step if you had reached zero life or lower. Also, this is a Portal card, which was a very simplified set designed to introduce young kids to Magic, the reminder text was necessary.
3:20 I think it's pretty funny how Bearer of the Heavens can die and Toskii, Bearer of Secrets (who is a _squirrel,_ you know) will just be like "This is fine."
4 worldfire
4 chandra awakened inferno
4 bearer of the heavens
4 cultivate
4 llanowar visionary
4 simian spirit guide
4 beanstalk giant
4 chandra's embercat
4 irencrag feat
4 crag/timbercrown pathway
4 stomping ground
6 forest
10 mountain
May the memes be strong with you!
edit: btw you can make a pretty mean combo with the bearer, nissa who shakes the world's ult and ashaya soul of the wild
IM SO HAPPY ITS BACK
Last Chance is the Portal set equivalent of Final Fortune. The Portal sets were meant to be a simplified introductory version to the game utilizing only creatures, lands, and sorceries. WOTC redid certain cards that already existed, for the Portal sets.
Dead Ringers should read: "Choose two target nonblack creatures that don't share a color. Destroy those creatures. They can't be regenerated." This card was printed in Apocalypse, set 3 in the Invasion block, which was focused on playing as many colors as possible.
At the beginning of the video, you said not to watch the previous videos in the series. Then at the end of the video, you say to watch them. I'd be confused if I haven't been watching them in order. I'm really liking it, by the way. I've played on and off since just before Mirage came out, and it's cool to see the weird older cards.
As mentioned braid of fire was back when mana burn was a thing. Also, that shaman would be useful for making any circle of protection do whichever color you need. Though there are better cards that do the same. Final fortune + isocron sceptor + platinum angel.
The functional reprints are from portal and equivilants... So, extra newb friendly....
Hey des if you decide to make more of these id like you to look at "naked singularity" its one of my most beloved cards its basically anti mono color bloodmoon
The idea of camoflage was the blocker doesn't know what attacker is being blocked. Face down doesn't work with transform creatures, so each blocking "team" block a random attacker
Dead Ringer is not about destroying your oponnent's creatures, is about destroying your oponnent's brain
The original card text to Balduvian Shaman is: {T]:Permantently change the text of target white enchanment you control that does not have cumulative upkeep by replacing all instances of one color word with another. For example, you may change "Counters black spells to "Counters blue spells." Balduvian Shaman cannot change mana symbols. That enchantment now has a Cumulative Upkeep 1.
To add onto the "Take an extra turn them on the next turn lose the game" card pile- Chance for Glory.
They didn’t change what the card does, they just made it do the same thing through a slightly different method. Card makes perfect sense.
Bearer of the Heavens is based on the Greek titan Atlas, what's weird about that? Best combo: sac him with Rescue From the Underworld to bring Nighthowler back from your graveyard. Noone has any land or creatures except you with your Bearer of the Heavens and your (hopefully) huge Nighthowler. You win the game
Braid of fire was written when mana burn was a thing, so you had to deal with cumulative [R] every turn during your Upkeep or take 1 damage per unspent [R] when you go to the draw step
Warrior's Oath and its ilk are broken when combined with Hive Mind. So thanks to them having 3 functional reprints means that they can all be added in a Commander deck.
Warriors oath + final fortune+glorious end+last chance+ platinum angel makes insane games
That oracle text on Camouflage is some glorious legalese! :D
That card from portal was designed for people just learning the game. The whole set was. So there is a lot of flavor text in there that most seasoned magic players would automatically know. Also it stops arguments. You'll notice coat of arms has reminder text on it now and I can only assume it's cause of all the arguments it caused.
The extra turn + platinum angel gideon = almost infinite turns and a slow and painful death for anybody else
4:41 During Coldsnap block there was ruling on mana pool considering the mana still in your pool when phase ends. You would loose one mana for each mana still in the pool when the phase ends.
10:50 on the three block set called "The Portal" (Portal, Portal Secound Ages, Portal Three Kingdoms) there is no such thing as Instant. Look it up.
Balduvian Shaman was probably intended for the circles of protection. And you'd probably remember, since what else would you have done to that CoP: Red vs. a mono-black deck. It wouldn't be sticking around for all that long anyway. Baseline power level was a lot lower during Ice Age, so I don't know if it was as terrible at the time.
Your version of Dead Ringers is unclear if neither creature has a color, which is probably why they worded it like this.
Warrior's Oath: That was Portal; Three Kingdoms, and that was a chinese-themed set. It and Last Stand were in beginner sets, so the reminder text isn't out of place.
the two camouflage texts are the same. in short, defender can't choose what creature blocks what. Original text: put your attacking creatures face down and defender assigns blockers to them. revisited text: defender creates block piles (blocks attacking creatures that aren't there yet) and then you randomly assign creatures to each pile. Imo original text was better, but the new one addressed some weird possibilities that might've caused confusion
Camouflage does work the same with oracle text. It was rephrased so that the attacking player doesn't have to turn their cards upside-down. :) Though in my opinion, the original card text and technique (turning cards upside-down) is clearer...
Camouflage is actually good. basically, it means when a player attacks, they change them up. the defender, has no idea which creature is which. So, if an attacker is using a flyer, and the defender chose a creature that cannot defend against a flyer, the flyer gets through.
I used to play Bearer of the Heavens and combo it with Rescue from the Underworld. It would wipe both boards completely, and then next turn, I would have a 10/10 and another creature on my board.
Dead ringers would be interesting if it cost less mana, even costing one less mana.
An opponent is quite likely to have a bunch of creatures with the same colour combination, for example to have a few blue/green creatures in play, or a few colourless creatures in play, or some mono red and some mono black creatures in play, etc…
The camouflage card is the same to the oracle text- it just wants the blockers for that attack to be random and the oracle text tells you how you could do it. I prefer just grabbing up the attackers and defenders in two piles- shuffle them and then place an attacker against a blocker until the blocker/attacker pile runs out. If the attacker pile runs out then you assume there are going to be double blocks and put out the defenders that way.- it is simple when you read the card properly:
(Re-range your attackers face down)
(Opponent assigns blockers once they have been shuffled)
(They then flip over attackers and then you will do combat damage)
(sorry the will do combat damage unless its an illegal block (a creature with flying is being blocked by a creature without flying or reach- ignore this outcome)
The card is essentially saying random blockers and any illegal blocks are ignored.
7:00 it does the same thing except with the blockers instead of the attackers to stop the turning over cards part (morph) or to fit legal text or something
When final fortune was printed, they didn't have the FUTURE SIGHT to predict the cards that would prematurely end turns lol
I like camouflage, more/less force your opponents to block unpredictably, sometimes making them not block at all. have 2 or 3 deathtouch creatures & some with trample to cause some paranoia, just imagine what happens with lure
The card that keeps generating more and more mana is eventually going to turn into a cost when you can't use all the mana and start suffering mana burn.
when i saw balduvain shaman my mind went straight to the seal of protection cycle.Sticking the final fortune on an isochron scepter is fun
About camouflage
It does the same, the random part comes from the assumption that your opp. doesn't know which creature is which, meaning it might as well be random.
*Last Video*
"Hey watch my old videos"
*This video*
"Don't watch my old videos"
Hey, I play Balduvian Shaman, and I have a great time with it. It is not that hard to remember.
Eh, Sleight of Mind is better. Not attached to a creature, can be used on your opponent's stuff, can be used on creatures and lands, same mana cost, is an instant, doesn't trigger cumulative upkeep.
Got a deck purely focused on text changing that if given a few turns can comepletely shut down most decks.the dude is crazy to not see the value in this.
In my personal opinion, Camouflage isn't really that hard to understand.
You take you attacking creatures and place them face down, then rearrange them so the opponent doesn't know which is which. They then assign blockers to the face down cards, and afterwards they're flipped. If they can't normally make the block they were stuck with, they just don't block.
platinum angel + final fortune
Here's how to win using Final fortune/Last chance/Warrior's Oath/Glorious End.
1. Cast Final Fortune/Last Chance/Warrior's Oath/Glorious End.
2. Cast Sudden Substitution.
3. Assign your opponent as the new target of Final Fortune/Last Chance/Warrior's Oath/Glorious End.
4. End your turn.
Here is a better wording. During this combat on your turn creatures your opponents control block random creatures you control. Disregard any illegal blocks made this way.
A death rate of fire is suffering from a rules change when metal left the manifold used to cause mana burn so since this happened during the upkeep red had to use it during the upkeep and so if they didn't they would take damage from it
Took long enough for him toget this but now im happy.
Final fortune on isochron scepter and platinum Angel. This is how you lose friends, but not games
I used to have a deck that was nothing but bears (Grizzly, Karplusan, Runeclaw, etc.) They were all 2/2 vanilla creatures that cost 1G. Since I didn't seem like a threat people would just let me get my bears out. When I had enough out, I would surprise my opponents by playing Camouflage.
I actually got to pull off two wins with it. A multiplayer game where someone else pretty much helped me just because he wanted to see the bears win and a two-player game where my opponent quit (one of those people who take the game too seriously) and said I was stupid.
on the topic of the red extra turn cards, what if someone ran a 'gideon of the trials' boros commander/legacy deck though? the emblem prevents you from losing, and you get tonnes of extra turns
"This ISN'T cumulative upkeep! It's just not!" lol
So could you take more turns if you have platinum angel?
Final fortune does make sense if it was such a dire circumstance and if all your opponents creatures are tapped and you had enough creatures to kill him
Braid of fire was an "upkeep" card because of Mana burn. You took damage for all of the red Mana you couldn't spend during your upkeep.
Final Fortune was originally an idea for an alpha card. It said: Take an extra turn, you lose your next turn. It was intended to be skip the following term, but the wording would cause confusion so they didn't make it.
I think you confusing it with the pre-Alpha wording of Time Walk "Opponent loses next turn".