The MOST IMPORTANT Mechanic In The HISTORY Of EU Has Been Announced
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- Опубликовано: 30 сен 2024
- In this video titled The MOST IMPORTANT Mechanic In The HISTORY Of EU Has Been Announced I discuss the latest Dev Diaries posted on the PDX forums titled Tinto Talks and Tinto Maps about the upcoming Paradox Interactive Project Caesar, that by now we all know is about Europa Universalis: V. In this video we take a first look at France and all it's map modes along with what I think is a groundbreaking mechanic - situations.
Tinto Maps 3: forum.paradoxp...
Tinto Talks 14: forum.paradoxp...
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What do you think about everything we talked about today? Leave a comment here!
We want BALD HAWK!
"The empire, long divided, must unite; long united, must divide. Thus it has ever been."
Chinese history summed up in one quote.
China is whole again. Then it broke again.
"The empire, long united, must divide-- holy shit, slow down, what the fuck just happened it's all gone."
Roman history summed up in one quote.
@@John_1-1_in_Japanese tfw Rome and China never got to meet as centralized empires and divide up afroeurasia into spheres of influence as long lost brother from another mother type civilizations that almost fully assimilated their territory...
"The empire, long divided, must unite; long united, must divide. Thus it has ever been."
Persian history summed up in one quote.
Imagine the Black Death spawns in America and Columbus takes it back to Spain..... ☠️
The American Plague but actually.
lmao
Exactly, that's what I was thinking! That would be such an interesting situation!
look up cocoliztli, this scenario basically almost happened
I'm honestly mostly interested in seeing if this could help with portraying the Thirty Years War, since EUIV's single mega-war is such a disappointment half the time.
I always avoid it. It's annoying.
They got one of the subdivisions in England's name wrong, Brighton didn't exist yet, it would be called Lewes, immersion ruined, won't buy
I'm REALLY looking forward to how modders use this new situations mechanic to create a narrative for their stories. Anbennar and Ante Bellum especially!
I also hope that Paradox will include some possible alternative-historical situations too to keep the game from not being too formulaic each playthrough. It will keep the game interesting even if it strays from the path quite a bit - e.g. Ottomans getting crushed early, Russia never breaking the Tatar yoke, Scotland uniting the British Isles, Successful crusade against the Mamlukes. Not only alt-history responses to the situations but also flavour further down the line.
You fool, Russia never breaking the Tatar yoke just means super Poland, you don't want that happening even more often.
Black Death start should also have a "surprise" option where you don't know if it will actually trigger for you *laughs in evil*
well, rejoice then, because the picture description literally says "random" is an option
@@hardrada_ doesn't that mean "it will definitely happen, you just don't know when exactly"
I think it spawning is actually a better outcome, all AI die while the player would probably have the ability to minimise it's effects
I'm still convinced that no matter the ,,new game engine" this game is gonna require some insane gear statistics to play it with any amount of pleasure. Devs can say what they want the reality will hit us all soon enough
Honestly it will probably run like stellaris does when you have over 100 mods
@Fury_MB I've never played stellaris so I can't directly relate but something tells me I can imagine that
More like the massive map mods we have in eu4
When bro is tech illiterate 😂
ok but if they give it native xbox/playstation support, we gonna burn this thread as a sacrifice B)
The Red Turban rebellion feels like a great template for internal disasters too, like internal conflicts or the peasant war in eu4. as long as its developed kind of logically and organically I think I would really like it.
The more I see and more I learn about the time period, the more I like this new starting date.
20:30 This time it could even be two collapsing.
First Yuan then Ming.
Langue d'Oil and langue d'Oc are more linguistic divisions than cultural ones, there were cultural divisions between the different regions even if they spoke approximatively the same dialect ^^
Fun fact, Oil and Oc refers to how these two languages would say "oui" meaning yes ^^
Truly the worst form of romance language
What is your favourite situation? Mine is Mike.
I feel like situations are the best tool to keep things historical, lively and customizable!
They could be widely applied too: for istance I though about a situation called "control of the spice trade", in the Indian Ocean: it could be fight between early colonizers (Portugal) and local - but not only - Indian rulers (which may be supported by foreign powers such as the Ottomans, as it historically happened); this can be even expanded and be made a permanent situation regarding the spice trade as a whole, which would determine who's the major power in control of the spice trade routes and spices being shipped to the west, be it a local power (e.g. Malacca or the indian trade cities) or a foreign power (e.g. the Ottomans, the Mamluks, Portugal, the Netherlands, or the UK)
situations are well known from Stellaris. In my opinion they are really really great.
Stellaris a very different game, we'll have to see how it's implemented here(very excited tho)
If Appanages work the historical way then if the dynasty ruling an appanage dies out then the land will return to the crowns control, notably the French appanages were eventually put under Salic inheritance laws so if there was no male able to inherit it would return to the crown. This is of course different to regular vassals in that if a vassals dynasty dies out then it doesn’t return to the crown
Do we know what granularity we have in peace treaties? That is, can a peace treaty take away a location out of a province, or are provinces ceded wholesale?
I asked in a tinto talk and Johan said that you can take land at a location level
Malaga? It's Mallorca
They just should reverse the raw goods between Brest and Quimper (western places).
Always been vegetables in Roscoff (Brest), rich région because of that. In the south they had it too, but they really fish a lot...
And Brittany IS NOT flat! Not high but really hard to have armies walking there!
The italian league wars look like they’re going to be so much fun omg
I KNOW I'M SO HYPED
Nah, the most important thing that SICILY IS CALLED SICILY
As long as the system they create is detailed enough the fall of Ming can be simulated without resorting to modifiers. The problems of Ming at the time were overpopulation, lack of arable land, tax evasion, corruption, army low combat effectiveness, civil servants leading the army instead of generals, uneducated military leaders, climate change. Anyway name a problem and they had it. This was the result of how the system was formed when Ming was founded. It's just that after several centuries, the noble estates that are hard to tax are many more and the people are also many more and have less land per capita. As long as the tax is small, it's no problem, if you need to tax to pay for a war prepare for rebellion. Wars are also more expensive than they should be due to corruption. Anyway it's a mess.
This is the first video I’ve seen on eu5 and I haven’t been really keeping up with the news on it. For those that’ve played MEIOU & Taxes, does it seem to take a lot of inspiration from that mod?
Andorra confirmed. Andorra world conquest new Three Mountains?
My computer is definitely not going to run this
“THE MOST IMPORTANT MECHANIC IN EU HAS BEEN ANNOUNCED”
Ah, finally! The ULM debuff
I mean, Jersey and Guernesey are still english to this day, so it should be hard to take them back XD
So scared that everything looks soooo much like vic3 horrible game, horrible ui, horrible to play. Gonna kill the best paradox game?.. hoi5 next?
Personally, as far as the black death is concerned, I think I will always play it on random. That seems so much more intriguing in general. And quite honestly, speaking from the experience of crisis in stellaris, not knowing when that devastating thing is exactly going to come is probably, one of the most intense parts of that game. So me personally I don't think I will ever play it with it off or on historical
I hope there's also a 1444 start date and not just 1337 because my computer is good, but it's not good enough for 500 years of EU5. Heck, the 400 in EU4 already is extremely taxing if sufferable.
I wonder if they will somehow be able to implement the Plague spread as it was historically. Poland for instance barely got hit, since its king implemented a harsh quarantine on the country. I mean there are options, I wonder how accurate will it be.
2:13 that's the kingdom of Mallorca (related to the kingdom of Aragon), not malaga
I am once again asking for an Aztec guide. You’re the best guide maker on RUclips and for this patch we need an Aztec guide out of you!
I wonder if the Burgundian Inheritance will still happen
La ilahe ilallah
some download of all dlcs? i actually need that ahahah
Supply lines should be a thing
In the history of EU🗣️🗣️
I hope the Black Death is not too annoying to deal with. They'll probably drag it for way longer than how it historically happened, and nobody really wants to just sit there and deal with a disaster ruining your country for a decade or more, especially in the very beginning of the game.
Bruh that's exactly what the Black Plague was in real life, if you don't want to face it maybe just play in another date? Also don't understand why you say they are going to make it last longer than it did irl
I see no point in buying EU5 without navigable rivers, reversible trade flow, and better peace treaties.
Navigable rivers make landlocked countries so much more bareable. I cannot f***ing stand trying to fight Denmark in vanilla. You aren't playing England? Guess you aren't EVER sieging their capital because you don't have a large enough navy to even distract their fleet. Meanwhile with navigable rivers you can actually build some ships as a landlocked nation and suicide them into the Danish fleet in order to get some troops across the strait.
@@XSpamDragonXbeating their navy as gotland is usually pretty easy, have you tried adjusting your skill level?
@@ratronald Gotland isn't landlocked. My problem is with fighting Denmark as an HRE member. If you don't have a coast good luck convincing your AI allies to actually move their navies or work together. Most of the time AI just sends random little bits of their navy to die alone before leaving the rest of their navy in port until they get sieged down and lose them. At least AI willingly allows your ally AI to walk across the strait the moment you move your army away, after they spent 9 months moving their fleet back and forth between two tiles to repeatedly cancel your movement. I honestly can't count the number of times I won important strait crossings by walking away and letting my ally march across unopposed.
Happy day of conquest of İstanbul 🎉🎉🎉
can someone comment to me what the most important mechanic that has been announced is, I don't actually want to watch the video
You will be able to convert in-game currency into irl cash.
Situations, basically a new way for making big international events
You will be able to play DOOM in game.
You can now pants your opponents in peace deals after winning wars.
LMAO op
It be nice if they fixed their other games first.
Different titles are worked on by different studios. Paradox is just the publisher
@@tuxtitan780I totally agree, but it's also a fact that money is finite and more money used for one (new) game means less money used for the others.
In the end it's still paradox that pays for everything and decides which studio gets allocated how much money.
@@tuxtitan780 Nobody in the video (or the comment) was talking about the publisher, just about the game and the information shared by Paradox Tinto, which is the developer, in the forum. Not sure why you are bringing up the publisher at all. To add all of the flagships titles, including EU5, are developed In-house by Paradox Development Studio and since Leviathan (their first DLC) - Tinto. Both of those are subsidiaries of Paradox Interactive. Yes, they have Triumph Studios for AoW and Colossal Order for Skylines but there is a clear difference between studios they just publish for (and may have purchased) and the games they have established studios for themselves.
Saying they are just a publisher in this context is a bit misleading. They are other publishers out there that actually have no hand in making the game at all. The comment was made assuming that by "other games" @jimmyjohns3261 meant their other grand strategy games and not for example Age of Wonders. That seems a safe assumption to make considering the video where this is posted.
Reworded the post as it disappeared twice*
@@МартинГеоргиев-н4к Even then, they are completely different teams within PDS. Can't expect the Tinto team to jump over to Victoria 3 development when they are likely using a very customized version of Clausewitz that none of the Tinto team has experience with.
@@Ariaelyne Now this makes more sense as a statement. And at least to some degree, it will be true. That said, part of me doubts that the company have not made sure teams can cover each other with little training. Paradox Arctic was the studio for Stellaris in 2023 and it is gone now and content is still delivered so someone picked up the work load. Same fate for Paradox Thalassic - they seem to have worked on CK3 and Imperator DLC's. I just don't know how fast the adaptation was.
In any case for the main games they are not simply just a publisher, these studios are closely linked to them. If the comment was: "Different titles are worked on by different studios. Tinto just works on EU4 and EU5." it would not have caught my attention in any way. I've just seen the sentiment that they are just a publisher before as well.
Another video of this guy crying that in eu5 he can’t push out easy videos and has to make real creative content.
He's excited for the content? Did we watch the same video?