First of all: I am loving the series! Second: When configuring the PAM ships, you can not see the sensor range because you need to set the "Show on HUD" option to "on" in the sensor itself!
Man. I knew that the hanger would be large. But once you actually see it, It's impressive!! I really enjoy this series and where it is going. The guns on the top of the AMG will be great for base defense too!
I know right! I definitely underestimated the work it would take to clear out that area too. I cant wait to get it set up and get the AMG Sandstorm home!
@@AndrewmanGaming I have so many questions and ideas hahaha I don't even know where to put them other than here LOL! What about a fast little "Tram Car" system in the tunnel to the solar towers?
That's a really good idea! I was thinking of doing one to the PAM base to act as a cargo hauler eventually but it could be cool to have a few of them doing to different points of interest. I'm a little worried about handing the reins of a fast tram over to AI though haha
@@AndrewmanGaming The PAM base is definitely a good idea. I feel like handing that over to AI at any faster speeds is just going to end up with lots of unintentional destruction. Also that HOLES reference was 👌
use vertical clearance to keep your miners away from each other at the base. give them each their own 100m increment altitude when they come in to take off and land so you dont run out of horizontal flight paths
Imagine telling our fathers/grandfathers “after a long gruelling day of work, I spent my evening digging for my large spaceship” they’d be so confused.
I'm sure this was mentioned already, but when you setup your mining PAM ships, you need to turn on the "Show on HUD" option for the sensor (under the control tab) in addition to the check box in the info tab. Then you'll get a nice green box to outline your dig parameters. Nice time lapse, fun to watch. You made some great headway this episode.
Little tip you can build two armor blocks from a connector, add a second connector (facing the first), then lock the two together and delete the supports and build off the floating connector instead of building off a landing gear. Also if you're doing plunge mining you might want to look into S.C.A.M. script. It allows up to 16 drones to work together to mine out a kind of honeycomb pattern.
Your old PAM miners could've been repurposed to excavate the new hangar beside your main base. And while they're at it, they could accumulate more ice and hydrogen than you'll ever need. It's time for a massive fuel farm.
You should add a bridge using pistons that will attach and detach when you dock your ship and take off from the planet. Maybe have red and yellow lights that flash when you press your launch button.
You could have a folding catwalk on rotors to cross the hanger, one facing “north” other side “south” both turn on a 90 anti clockwise to meet in the middle. Throw it on a sensor to fold away with large ships. Just an idea
Retire unused ships at Covfini to give it more "life". I'd also suggest making a better fighter craft too because your current fighter is too compact IMHO. Make it wider like a IRL aircraft and put the decoys on the "wing" tips or make it vertical like a Star Wars B-Wing, up to you. Also have the drones to always accompany your fighter craft so they too can have something to do.
I had the same problem with the PAM auto depth option. After further investigation, i think is used for whole ice asteroid mining or scrapping. I mean it is something like while you detect something keep going. Nice series, by the way! :-)
@@AndrewmanGaming LOL! I just recently found one of mine 2km down in an abyss because of this. Thought she was lost so I just printed another and found it while creating another job in the same spot!
Hey Andrew, do you remember how you wanted to destroy ice on the first military complex we captured? You tried to use cutters to destroy the ice, but I've noticed in your videos that drills might do the job! On the PAM mining machines, it seems like the ice is getting destroyed by the drills below it, so if that works, let me know!
The hangar dig out and timelapse was really cool. Looking forward to seeing that build come together with an underground passage and catwalks on the sides and lights and side rooms for various useful purposes, like engineering and crew habitat and such. Are you planning on roofing the structure over or keeping it open to the sky, cause either would be cool. Good episode, the base building here was great!
I'm glad you enjoyed it! I'm excited to get back to working on the hangar too. I think I'll probably leave it unroofed since the only way to get a removable roof would be some crazy piston contraption and that sounds daunting 😅
@@AndrewmanGaming Maybe you could be a hallway around the hangar to reconnect the tunnel. Then you could have windows around the side looking into the hangar when walking in the tunnel. This could also be where some of the rooms connect into the base.
Okay man 1st. If your ship runs out of Hydrogen, it will run off battery power. That's why it says you have 3 Hours of power. That's why your not really cutting it close when you have 12 Hydrogen left. 2nd. for the sake of my OCD and sanity can you please fix your one Solar tower? There is an armor block at one of the ends that is either broken or not welded. Please fix this. Thank you! Love the series so far.
Might be worth giving the Spectator Cam's engineer a Cryopod. Also that is clearly the Macchiato Americano And last, don't do the stair well for the tunnel at the very end, but instead, turn the ends into window covered observation stations, with windows so you can stand there and watch the refitting work be done.
Great video as always. Just curious though, how are you able to pull stuff from the base onto your ship? I cant figure out why my base wont let me pull compotnents to my ship.
I mean I'm a console player and for me it's y to undock/dock or park/unpark thought a thing I found is that you can go to the connector setting and turn off use for parking it's pretty useful pls read so it can help you out
I did all of the setup in episode 7. In that one I build the first version of my automated ships and run through the whole PAM setup. Those vertical ships are a design that I made toward the end of episode 12. If you're after just a quick tutorial on how to use PAM for automatic mining, Lunar Kolony has a really good one.
I'll probably release a save in the future when we reach a major milestone like maybe when we first get the AMG Sandstorm into the giant hangar for instance.
First of all: I am loving the series! Second: When configuring the PAM ships, you can not see the sensor range because you need to set the "Show on HUD" option to "on" in the sensor itself!
39:36 Andrew: Sets PAM ship depth to 'auto/ore'.
Also Andrew: On a moon made of ice, which is categorized as ore in SE.
Man. I knew that the hanger would be large. But once you actually see it, It's impressive!! I really enjoy this series and where it is going. The guns on the top of the AMG will be great for base defense too!
I know right! I definitely underestimated the work it would take to clear out that area too. I cant wait to get it set up and get the AMG Sandstorm home!
@@AndrewmanGaming I have so many questions and ideas hahaha I don't even know where to put them other than here LOL! What about a fast little "Tram Car" system in the tunnel to the solar towers?
That's a really good idea! I was thinking of doing one to the PAM base to act as a cargo hauler eventually but it could be cool to have a few of them doing to different points of interest. I'm a little worried about handing the reins of a fast tram over to AI though haha
@@AndrewmanGaming The PAM base is definitely a good idea. I feel like handing that over to AI at any faster speeds is just going to end up with lots of unintentional destruction. Also that HOLES reference was 👌
That holes meme lives rent free in my head 😅
I think when you can make an space-ready ship, you should name it the "Snow drift" in memory of the AMG sandstorm
Thanks for the series so far!
use vertical clearance to keep your miners away from each other at the base. give them each their own 100m increment altitude when they come in to take off and land so you dont run out of horizontal flight paths
Imagine telling our fathers/grandfathers “after a long gruelling day of work, I spent my evening digging for my large spaceship” they’d be so confused.
I'm sure this was mentioned already, but when you setup your mining PAM ships, you need to turn on the "Show on HUD" option for the sensor (under the control tab) in addition to the check box in the info tab. Then you'll get a nice green box to outline your dig parameters. Nice time lapse, fun to watch. You made some great headway this episode.
You should use the old mining ships to carve out the new areas at the main base
All players stuck on Pertam are cringing about the amount of ice being wasted during that time-lapse (well done Velma by the way). 🤣
Hahaha I'm sure there will be a time in my future where I'll be wishing I had stocked up on the stuff and brought it with me too!
the upgraded macchiato has to be called the venté 😂
Little tip you can build two armor blocks from a connector, add a second connector (facing the first), then lock the two together and delete the supports and build off the floating connector instead of building off a landing gear.
Also if you're doing plunge mining you might want to look into S.C.A.M. script. It allows up to 16 drones to work together to mine out a kind of honeycomb pattern.
Your videos inspired me to rebrand my channel again and start from scratch making space engineers videos. Thank you.
Your old PAM miners could've been repurposed to excavate the new hangar beside your main base. And while they're at it, they could accumulate more ice and hydrogen than you'll ever need. It's time for a massive fuel farm.
You should add a bridge using pistons that will attach and detach when you dock your ship and take off from the planet. Maybe have red and yellow lights that flash when you press your launch button.
You could have a folding catwalk on rotors to cross the hanger, one facing “north” other side “south” both turn on a 90 anti clockwise to meet in the middle. Throw it on a sensor to fold away with large ships. Just an idea
That's a really cool idea!!! As long as the AMG Sandstorm fits under it which I think it probably does, it would work!
Hey, I just want to see I found your videos on the 2nd episode and I’ve been hooked. Well done!
you could do with some little spotlight towers on the corners of the hole. to help light it up during the night . :)
Retire unused ships at Covfini to give it more "life".
I'd also suggest making a better fighter craft too because your current fighter is too compact IMHO. Make it wider like a IRL aircraft and put the decoys on the "wing" tips or make it vertical like a Star Wars B-Wing, up to you. Also have the drones to always accompany your fighter craft so they too can have something to do.
I had the same problem with the PAM auto depth option. After further investigation, i think is used for whole ice asteroid mining or scrapping. I mean it is something like while you detect something keep going.
Nice series, by the way! :-)
Oh you know what, that's probably it. It might consider ice a valuable ore and just keep going because there is always more ice.
yeah, PAM auto is looking for stone to know when it gets through the ore, so on an ice planet it just keeps going because there's no stone to hit
@@AndrewmanGaming LOL! I just recently found one of mine 2km down in an abyss because of this. Thought she was lost so I just printed another and found it while creating another job in the same spot!
Since you've added to the macchiato, I would like to suggest calling it the Caramel macchiato.
this was awesome really doing well on your base
You missed a thruster on one of the miners :P If you look at the projector in the control panel it will tell you if any blocks are missing/incomplete
Wow, this building looks overhealming. I wish to return to Space Engineers after my challenge in Empyrion.
38:43 Nickelback at base lol
Hanger: make it airtight with an angled roof door... it must be done, for the good of the organization.
Hey Andrew, do you remember how you wanted to destroy ice on the first military complex we captured? You tried to use cutters to destroy the ice, but I've noticed in your videos that drills might do the job! On the PAM mining machines, it seems like the ice is getting destroyed by the drills below it, so if that works, let me know!
I think you have to turn on the "show on hud" option on the sensor for the range to appear
Connect solar towers and main base with connectors so that the grid isnt collossal
You arent seeing the sensor field because you have to turn on "show on hud" in the terminal for the sensor block itself :)
Good bullet dodging with assemblers "helpers" not "slaves". :D Btw its crazy you are doing such a good content and yet have a dayjob.
The hangar dig out and timelapse was really cool. Looking forward to seeing that build come together with an underground passage and catwalks on the sides and lights and side rooms for various useful purposes, like engineering and crew habitat and such. Are you planning on roofing the structure over or keeping it open to the sky, cause either would be cool.
Good episode, the base building here was great!
I'm glad you enjoyed it! I'm excited to get back to working on the hangar too. I think I'll probably leave it unroofed since the only way to get a removable roof would be some crazy piston contraption and that sounds daunting 😅
@@AndrewmanGaming Maybe you could be a hallway around the hangar to reconnect the tunnel. Then you could have windows around the side looking into the hangar when walking in the tunnel. This could also be where some of the rooms connect into the base.
Okay man 1st. If your ship runs out of Hydrogen, it will run off battery power. That's why it says you have 3 Hours of power. That's why your not really cutting it close when you have 12 Hydrogen left. 2nd. for the sake of my OCD and sanity can you please fix your one Solar tower? There is an armor block at one of the ends that is either broken or not welded. Please fix this. Thank you! Love the series so far.
If the ship is using Hydro Thruster no it wont just fly if it has batteries the Thruster would loose it fuel and the ship would crash
@@jamiei543 Then I am unsure why his ship is saying 3 hours of power on 12 hydrogen. Unless it will still have power but fall out of the sky.
@@Josankillas because power and Hydro fuel are 2 different things
Might be worth giving the Spectator Cam's engineer a Cryopod.
Also that is clearly the Macchiato Americano
And last, don't do the stair well for the tunnel at the very end, but instead, turn the ends into window covered observation stations, with windows so you can stand there and watch the refitting work be done.
yes ive been waiting for this episode! now i can eat while watching something !!!
Insane!
:D Doom Holes :)
You should count, but i think that your new solar tower is higher than the one you counted for the height
Venti Macchiato, lol.
38:09 ah yes, >100k is so little, you can barely make a single block with that
33:06 - What is the music you put in for the time-lapse? Its an earworm and I'm trying to remember the game that has it
Great video as always. Just curious though, how are you able to pull stuff from the base onto your ship? I cant figure out why my base wont let me pull compotnents to my ship.
Honestly with the amount of digging, should have just blasted the voxel, would have saved at least an hour or two.
You're probably right! I do have a couple of explosives retrieved from the AMG sandstorm lying around.
I mean I'm a console player and for me it's y to undock/dock or park/unpark thought a thing I found is that you can go to the connector setting and turn off use for parking it's pretty useful pls read so it can help you out
Feel like I spend most of my time getting iron, hopefully I can get you some too 😅
Update: sorry, should have warned you of my propensity for "Squirrel"!
Hahaha I'm sure your ship will do a fantastic job and definitely won't try to dig a narrow hole to the center of the Earth!
Hi I like your videos
Hi what mikrefon do you juze to speek
Macchiato grande
You haven't started to rebuild the Sandstorm????? 🤔🤔🤔
Lol PAM detects "ore" right? If ice is considered "ore".....
The auto function on PAM never worked for me it never stopped after the ore
Macchiato Grande?
Bro do u have guides on how to setup drones to mine automatically im struggling to get them to move
Also the drones u using seems ez to use do u also have a build vid for them ?
I did all of the setup in episode 7. In that one I build the first version of my automated ships and run through the whole PAM setup. Those vertical ships are a design that I made toward the end of episode 12. If you're after just a quick tutorial on how to use PAM for automatic mining, Lunar Kolony has a really good one.
How come you haven’t had a face cam since early Chanel.
Does he ever let anyone play with him
sensorb has to e show on huid to see sensor area
can you put ur world save in the workshop plz
I'll probably release a save in the future when we reach a major milestone like maybe when we first get the AMG Sandstorm into the giant hangar for instance.
Dude your getting alot of ships you need a bigger garage
You're not kidding! I think the AMG Sandstorm hangar might support smaller bays as well for other ships to satisfy our need for infinite ships!
To bad this game isn't Co-Op
It's really too bad "diggy diggy hole" is undoubtedly copyright.
Do some iron mining yourself... You're going to need a lot
I can’t figure this game out so imma quit playing fun to watch terrible to play
You could add the Colours mod to well "add colours to items and health bars". Just my suggestion lol
(Also this series is very good so far)